00:23:15 -!- arke has quit (Remote closed the connection). 00:23:58 -!- arke has joined. 00:33:53 -!- Rogue has joined. 00:34:12 hello 00:35:31 hi 00:36:09 have a hobby for esoteric proggraming languages 00:36:10 ? 00:36:39 yep 00:36:40 love em 00:37:24 cool, i like'm cuz languages like C and VB, are fucking annoying 00:37:49 roger 00:37:58 :) 00:38:14 (note: thats not the mentality that'll get you a job as a software dude ;)) 00:39:52 i know, i understand programming structure and unstanding codeing technequies to read the design structure, but codeing scares me 00:40:05 i useally stick with BASIC 00:41:15 how about you? 00:41:22 TI-BASIC is esoteric :) 00:41:28 I really like BrainFuck and Befunge the most 00:41:53 lol, i still have a ti-82 00:42:18 when i feel non-esoterically, I do some asm or Forth 00:42:38 asm? 00:42:41 hardcore 00:43:03 :D 00:43:06 x86, nothing like it ^_^ 00:43:20 arke: If you like Brainfuck and Befunge you should have a look at SNUSP! 00:43:29 snusp? 00:43:45 it's kind of a mix of Brainfuck and Befunge 00:43:57 http://www.c2.com/cgi/wiki?SnuspLanguage 00:45:25 i want to make a language with JustBASIC 00:46:02 a lil fuck aroiund thing 00:46:49 any suggestions? 00:47:09 hrm 00:47:09 yep 00:47:12 :) 00:47:20 fire away 00:47:53 What is JustBASIC? 00:48:36 never mind. I found it 00:48:37 ever heard of liberty BASIC? 00:48:55 looks nice 00:49:00 and, no 00:49:09 Rogue: basically brainfuck. However, theres 2 instructions, one of them you scroll through a circular lists of brainfuck instructions, the next one executes that brainfuck instruction. after executing, it scrolls to the next brainfuck instruction. the character for scroll is space and the character for execute is enter/return/newline 00:50:34 i was thinking something more along the lines of MOUSE, or LOGO, 00:51:16 :) 00:51:43 you know, any language with sprite abilities can make something like that 00:52:41 brb, i have laundry 01:14:55 still there? 01:16:41 I am 01:17:04 Had a look at MOUSE. seems like a nice language 01:18:04 its esseintially a digital toy 01:18:19 make a mouse move around a screen 01:18:27 like logo 01:29:23 i wanna see the weirdo that made ZT 01:31:55 heh :) 01:33:03 its an interesting language, hell, with an IDE frontend, it can become a drag and drop language 01:33:12 otherwise, it looks weird 01:36:57 how about a 2d command set where the command positions are on a grid type, with subs on a seperate grid set 01:38:26 not sure what you mean... 01:38:40 what do you mean with "grid type"? 01:39:45 well, a program would be written on both x,y 01:40:04 yeah, like befunge 01:40:55 then the variables,(strings,numaric,boolean) would along the z axis 01:41:55 the editor would be like a spreadsheet document 01:44:38 i don't understand what you mean with variables along the z axis. 01:47:18 (sorry for being slow...) 01:47:44 well, all declared variables are set in a linear array into a stack, so each variable can expand easier, you have a variable declared at code block 7,8 would beput in the next available slot on an array 01:48:15 so a string variable would look like "string$(1)" 01:54:19 the variablables that are in the array/stack would be the z axis 01:55:32 yes. I see 01:59:06 should work 01:59:30 are the variables only referenced by their location, or will they have names? 02:02:30 hell, if you played with VB a bit, you could use excel tools and what not, or other .NET tools you could make it 02:02:31 yes 02:04:36 names 02:05:27 the location of the code declareing it would be identified by the x,y 02:06:26 -!- Rogue has quit ("Download Gaim: http://gaim.sourceforge.net/"). 02:07:01 -!- Rogue has joined. 02:07:42 sorry, booted 02:11:58 -!- Rogu1 has joined. 02:12:14 damn it, wifi is annoying 02:18:32 -!- kipple has quit. 02:20:30 -!- Rogue has quit (Read error: 60 (Operation timed out)). 02:20:53 -!- Rogu1 has changed nick to Rogue. 02:25:57 -!- cpressey has quit (Read error: 110 (Connection timed out)). 02:27:38 -!- Rogue has left (?). 02:43:35 -!- cpressey has joined. 02:45:37 -!- cpressey_ has joined. 02:58:27 -!- cpressey_ has quit ("leaving"). 03:42:24 -!- Rogu1 has joined. 03:49:31 -!- Rogu1 has left (?). 04:05:19 -!- heatsink has joined. 05:01:30 -!- heatsink has changed nick to heatsink_. 05:02:13 -!- heatsink_ has changed nick to heatsink. 05:03:40 hi 05:04:46 hi 05:05:25 whats up mr. CPU cooling device? :) 05:05:40 (or mrs. or ms., whichever applies) 05:06:12 * heatsink is reading about red-black trees 05:06:41 My neighbor had a tree that was kinda red-black. 05:08:12 red black? o.O 05:09:01 yea, it had dark red leaves. 05:11:29 wow that is weird! 05:11:38 * arke makes a note to google for that tomorrow 07:49:34 -!- heatsink has quit ("Leaving"). 07:59:59 -!- clog has quit (ended). 08:00:00 -!- clog has joined. 08:20:34 -!- calamari has joined. 08:24:12 -!- calamari_ has joined. 08:43:35 -!- calamari has quit (Read error: 110 (Connection timed out)). 09:57:36 -!- calamari_ has quit ("Leaving"). 13:16:18 -!- kipple has joined. 16:23:12 -!- kipple has quit. 19:36:41 -!- calamari has joined. 19:41:16 -!- Keymaker has joined. 19:41:24 evenin' 19:41:28 "16:37:24 cool, i like'm cuz languages like C and VB, are fucking annoying" 19:41:37 you're absolutely right. :) 19:42:21 now.. i would need some nice idea for a brainfuck programme 20:08:06 how about a memory manager or command-line shell for bfos ;) 20:08:26 hmm, think i'm calling it bos now, aren't I? :) 20:12:32 one thing I tried to do a long time ago, and failed at, was to come up with bf code blocks to replace c commands.. for example: while(), etc. The basic ones are relatively simple, but it gets more complicated when break and continue are added 20:13:34 that's why I rdecided to go for line numbers and goto's :) 20:14:00 it still seems like it should be possible to generate, though 20:16:38 -!- Keymaker has quit (Read error: 60 (Operation timed out)). 20:36:48 -!- Rogu1 has joined. 20:55:09 -!- calamari has quit (Connection timed out). 21:00:31 -!- calamari has joined. 21:03:41 -!- Rogu1 has quit (Read error: 60 (Operation timed out)). 22:15:03 -!- calamari has quit ("Leaving").