01:08:12 making progress on the esoshell thing.. decided to GNUize the options to a few utilities while I was at it 01:16:37 -!- cmeme has quit (Read error: 104 (Connection reset by peer)). 01:17:12 -!- cmeme has joined. 01:45:49 good to hear you're making progress :) 01:58:54 -!- calamari_ has quit (Read error: 110 (Connection timed out)). 02:11:12 -!- Aardwolf has quit ("Ik zen der is mee weg"). 02:20:09 -!- kipple has quit (Read error: 110 (Connection timed out)). 07:43:28 -!- ChanServ has quit (niven.freenode.net irc.freenode.net). 07:46:53 -!- ChanServ has joined. 07:46:53 -!- irc.freenode.net has set channel mode: +o ChanServ. 07:58:00 -!- CXII has quit (Read error: 104 (Connection reset by peer)). 07:58:45 -!- CXII has joined. 07:59:59 -!- clog has quit (ended). 08:00:00 -!- clog has joined. 08:15:45 -!- calamari has joined. 08:15:50 hi 08:16:09 * calamari just ran a program from the wiki! :) 09:08:02 -!- calamari has quit ("Leaving"). 09:15:36 -!- calamari has joined. 09:15:42 re's.. try it out: 09:15:44 http://lilly.csoft.net/~jeffryj/EsoShell/ 09:16:29 or http://kidsquid.com/EsoShell .. guess I should set up http://esoshell.kidsquid.com 09:28:43 'night 09:28:45 -!- calamari has quit ("Leaving"). 10:48:04 -!- kipple has joined. 12:49:44 -!- kipple has quit (Read error: 104 (Connection reset by peer)). 13:11:40 -!- kipple has joined. 13:12:02 -!- lindi- has quit (Read error: 113 (No route to host)). 15:40:20 -!- sp3tt has joined. 17:30:34 -!- nooga has joined. 17:30:36 hi 17:36:21 -!- sp3tt has quit (Client Quit). 17:39:36 -!- kipple_ has joined. 17:39:36 -!- kipple has quit (Read error: 104 (Connection reset by peer)). 17:41:51 -!- jix has joined. 17:42:59 hymh 18:09:59 tokigun 18:38:31 -!- kipple_ has quit (Read error: 104 (Connection reset by peer)). 18:40:35 -!- kipple has joined. 18:43:05 -!- nooga has quit. 19:34:57 -!- calamari has joined. 19:35:01 hi 19:48:48 -!- sp3tt has joined. 20:12:45 -!- sp3tt has quit (Client Quit). 21:21:45 -!- jix has quit ("Bitte waehlen Sie eine Beerdigungnachricht"). 23:00:11 HTTP-POST in Java refuses to work for me... crazy 23:08:59 -!- grim_ has joined. 23:09:05 lo all 23:13:59 Hullo grim underscore. 23:19:30 -!- wildhalcyon has joined. 23:28:49 -!- Aardwolf has joined. 23:40:28 -!- kipple has quit (Read error: 104 (Connection reset by peer)). 23:40:43 -!- kipple has joined. 23:42:13 -!- calamari has quit (Read error: 110 (Connection timed out)). 23:43:41 -!- calamari has joined. 23:44:41 When can you say that a programming language has only 2 symbols? I mean C++ code is also only 0's and 1's! 23:46:03 Aardwolf: C++ can also use A-Z, a-z, punctuation, etc.. not just 0 and 1 :) 23:46:44 but it makes more sense to interpret those 1s and 0s as higher-level code symbols 23:47:57 you could just as well interpret C++ code as decimal, does that mean it has 9 symbols? 23:48:09 calamari, I mean, if you store C++ code on the harddisk, no matter how many A's and Z's and std::vectors it contains, it'll be 0's and 1's on the disk 23:48:14 um, or even 10 ;) 23:49:10 There's for example this language (forgot which one) with 2 commands, one that spins a wheel of commands, the other to execute the selected command of the wheel. How many commands does this language have? The amount of commands on the wheel, or 2? 23:50:05 it's called SPIN isn't it? 23:50:31 * grim_ forgets 23:51:22 hmm no results for spin on esolang 23:52:00 Whirl? 23:52:36 mm, whirl would be it 23:53:02 yes indeed 23:53:15 well so does it have 2 commands or is it a sort of cheating :) 23:53:31 is there actually a way defined to tell how much commands a language has :D 23:54:10 It does have 2 commands... in a sense. 23:56:12 but I don't suppose there is a way of determining how many "true commands" a language has, which seems to be what you're driving at 23:56:44 Aardwolf: spinning commands like that is cheating, imo 23:56:51 C++ has to have more than 2 commands, because the 0's and 1's are not interpreted independently, same with Whirl, imo. 23:57:13 Yeah that's probably the best way to look at it 23:57:18 Aardwolf: cpu's don't "spin".. opcodes always do the same thing, given the same data (or if no data), afaik 23:57:30 the fact that modern computing devices store C++ program as a series of 1s and 0s on a magnetic storage medium is a red herring ;) 23:57:55 Someone should make a real ternary computer :) 23:58:22 Aardwolf: I've gotten down to 4 symbols without spinning 23:58:23 Im working on a character code for one, and a not-so-eso programming language too 23:58:34 spinning is a bit novel, but I thought OISCs ran on a similar principle 23:58:44 Aardwolf: it should be possible to get three 23:58:54 basically a look-up table of the real instructions 23:59:28 grim_: nope.. oisc is one instruction, always the same 23:59:37 calamari, you mean the BF_instruction_minimalization? :) 23:59:42 * grim_ assumed I was wrong 23:59:46 Aardwolf: yeah :)