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23:51:04 <GregorR> I've rediscovered that I suck at making MUD areas. 
23:51:29 <GregorR> Had forgotten that ... and now, here I am, going "Why can't I think of anything ... oh yeah, that's right, because I suck." 
23:52:45 <calamari> GregorR: because you know what you should instead be working on c2bf and its gnawing at you, distracting you from your current task 
23:53:15 <GregorR> Then let's trade.  I'll work on C2BF for a while, and you make me a MUD realm. 
23:53:25 <GregorR> Just the design for it, I need to implement it myself since I'm writing the engine X-P 
23:54:06 <GregorR> I'll be grading you on it, and it will total as 15% of your grade for the class. 
23:54:12 <GregorR> And there is no curve on this assignment. 
23:54:25 <calamari> one of our options in the OO design class was a MUD 
23:54:35 <calamari> we chose a battleship clone tho 
23:54:54 <GregorR> See, I'm just writing a MUD engine for no reason XD 
23:55:19 <calamari> oh yeah you don't have that in C++ ;) 
23:56:09 <calamari> I was messing around with PESOIX again yesterday 
23:56:38 <calamari> I'm not sure it is implementable for use with a premade interpreter 
23:56:55 <calamari> the blocking issues are messing it all up 
23:57:12 <GregorR> Yeah, that's probably a difficult problem to solve ... 
23:58:23 <calamari> I think I can do it if they flush the output tho 
23:58:46 <GregorR> If it doesn't flush the output, it's not a very good implementation 8-X 
23:59:06 <calamari> I could load it with LD_PRELOAD  
23:59:22 <GregorR> And force all I/O to be unbuffered?