←2007-04-02 2007-04-03 2007-04-04→ ↑2007 ↑all
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00:11:21 <CakeProphet_> an attosecond is to one second what one second is to the age of the universe.
00:11:31 <CakeProphet_> ...just a sort of jaw-drop thing that wasn't expecting.
00:13:40 <bsmntbombdood> ---____---
00:13:44 <bsmntbombdood> ^^ jaw drop
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00:18:24 <ihope> Unlimited! Indefinite! Arbitrary!
00:18:37 <ihope> But not infinite!
00:19:01 <bsmntbombdood> unbounded
00:33:13 <ihope> That too.
00:33:32 <ihope> Limited! Definite! Finite! Uh... inarbitrary!
00:33:40 <ihope> Oh, and bounded.
00:34:05 <bsmntbombdood> why not infinite?
00:48:51 <ihope> Because... um...
00:49:00 <ihope> Because infinite is not finite! :-)
00:49:07 <bsmntbombdood> yes
00:50:55 <bsmntbombdood> mplayer * -quiet
00:51:01 <bsmntbombdood> oops
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03:00:36 <CakeProphet_> sweet.
03:01:03 <CakeProphet_> I found a joke module that fully implements goto and come from in Python
03:03:56 <bsmntbombdood> fun
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06:14:06 <GregorR> To anybody interested, #plof
06:14:48 <bsmntbombdood> heh
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07:03:02 <bsmntbombdood> CakeProphet_: the code for that module is interesting
07:04:50 <bsmntbombdood> very interesting
07:11:06 <bsmntbombdood> http://www.python.org/doc/current/lib/module-tokenize.html
07:11:26 <bsmntbombdood> looks like it could implement some crude macro capabilities
07:13:06 <bsmntbombdood> i don't think conditional comefroms will work in that module
07:13:08 <bsmntbombdood> :(
07:13:31 <bsmntbombdood> not that that would make any sense...
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08:07:38 <nooga_> yuyu
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10:35:45 <GreaseMonkey> gonna zzz, gnight everyone
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11:53:40 <oerjan> GregorR: it looks like you really want lexically scoped return
11:54:58 <oerjan> (in plof)
11:55:42 <oerjan> that would at least solve the if problem
11:56:19 <oerjan> (hm, i guess it's still middle of the night over there)
11:58:05 <oerjan> so, return would go to the lexically enclosing thick function
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12:05:56 <oerjan> oklopol: I think that bash command that troubled you was also perfectly legal DOS
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13:29:01 <nooga_> u
13:29:10 <oerjan> i
13:29:41 <nooga_> q
13:30:06 <oerjan> <
13:31:00 <nooga_> plof
13:31:27 <oerjan> isabelle
13:32:02 <nooga_> herring disco
13:33:08 <oerjan> your mom
13:33:30 <nooga_> ()
13:34:10 <oerjan> () :: ()
13:34:11 <nooga_> sup oerjan
13:34:16 <oerjan> not much
13:34:30 <nooga_> any new languages?
13:34:41 <oerjan> nah
13:34:56 <nooga_> hah
13:35:43 <oerjan> and you?
13:35:51 <nooga_> naah :\
13:38:09 <nooga_> i wanted to make normal programming language
13:38:47 <nooga_> for myself
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14:15:38 <UnrelatedToQaz> Is this connection working?
14:16:29 <nooga_> why not?
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14:17:05 <UnrelatedToQaz> I thought there was something wrong at my end.
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14:41:09 <nooga_> i'm thiinking about writing a photon tracer
14:41:49 <nooga_> a sort of raytracer but it would trace photons FROM the lights
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15:07:47 <nooga_> like famous photon soup
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16:28:51 <RodgerTheGreat> hi everyone
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18:24:51 <GregorR> nooga_: Sooooooooooo ... you want to create the universe in a simulation?
18:25:06 <GregorR> [The reason ray-tracers go in reverse is that it's soooooooooooo much more efficient]
18:25:45 <GregorR> Also, a photon tracer would need arbitrary bounds, but anyway.
18:26:36 <lament> ray tracing starts with a pixel on the screen?
18:26:42 <GregorR> Yeah.
18:26:52 <lament> makes sense.
18:27:02 <GregorR> Since you may as well not emulate photons that never occur :-P
18:27:09 <GregorR> Erm
18:27:13 <GregorR> Never appear rather
18:54:57 * Sgeo wonders when we'll have real-time raytracing
18:55:02 <Sgeo> </delayed>
18:55:32 <oerjan> it's already available, just not well-distributed
18:55:49 <lament> Sgeo: just limit the number of pixels, and it's easy.
18:55:55 <lament> for example, limit it to one.
18:56:07 <lament> or, one thing i always dreamt of doing: a Flatland FPS
18:56:08 <Sgeo> real-time high-res raytracing then
18:56:25 <Sgeo> oerjan, hms?
18:56:29 <lament> a regular first-person-shooting, but it's completely 2d and hte display is just a single horizontal line of pixels
18:56:40 <lament> the rest of the screen is just black
18:56:50 <lament> or has statusbars etc
18:56:51 <oerjan> i read about a demonstration recently, i vaguely recall "cebit"
18:58:50 <oerjan> google for "realtime raytracing"
19:00:57 <Sgeo> You know, I once predicted that VRML would never have gravity..
19:01:28 <Sgeo> Since I didn't see a reasonable way for gravity to be defined
19:01:39 <Sgeo> afk
19:02:34 <Sgeo> and bye for now
19:02:46 <Sgeo> Bye
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20:20:12 <lament> there's no reasonable way to define gravity?
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20:55:11 <oklopol> "<lament> a regular first-person-shooting, but it's completely 2d and hte display is just a single horizontal line of pixels" i've done a 2d ~ 3d flying game
20:56:06 <oklopol> though it was not a straight one line of pixels, the closer an object is, the wider it is from the middle of the screen
20:56:21 <oklopol> and objects further away go black, close ones are red
20:56:49 <oklopol> so it actually looks quite 3d, though my crappy math made it crooked :)
20:57:00 <oklopol> not crooked, but distorted
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21:16:03 * GregorR psychically predicts that atrapado is using OpenSolaris.
21:17:40 * atrapado is not using opensolaris, only planning to install
21:18:09 <GregorR> *snaps* ... your mask is opensol@... :-P
21:18:45 <atrapado> ok. yes.
21:20:49 <lament> is your nick spanish or portuguese?
21:21:27 <atrapado> yes. spanish. it could be portuguese also
21:22:10 <lament> most people's nicks are monolingual though :)
21:22:42 <GregorR> My nick is Scottish and (transliterated) Russian :-P
21:23:39 <lament> my nick is Unga-Bungish for "happy song"
21:24:11 <GregorR> And English for lament?
21:24:18 <lament> no, no
21:24:24 <GregorR> Heh
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21:25:17 <_D6Gregor1RFeZi> My nick is D for GregorR :-P
21:28:45 <happy_song> my nick is Unga-Bungish for "lament"
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22:46:31 <bsmntbombdood> Hi guys i'm showing my programming teacher bsmntbombdood
22:46:36 <bsmntbombdood> bsmnt_bot i mean
22:47:21 <happy_song> okay, we'll stop talking about sex and drugs then
22:47:28 <happy_song> so.... flowers!
22:48:07 <bsmntbombdood> ~exec self.register_raw("\S+ PRIVMSG #esoteric :~foo.*", lambda x,y: bot.raw("PRIVMSG #esoteric :hello, world"))
22:48:10 <bsmntbombdood> ~fpp
22:48:12 <bsmntbombdood> ~foo
22:48:13 <bsmnt_bot> hello, world
22:48:34 <bsmntbombdood> ~exec time.sleep(200)
22:48:36 <bsmntbombdood> ~ps
22:48:37 <bsmnt_bot> 0: 'time.sleep(200)', 1.99 seconds
22:48:48 <bsmntbombdood> ~kill 0
22:48:50 <bsmntbombdood> ~ps
22:48:51 <bsmnt_bot> 0: 'time.sleep(200)', 15.96 seconds, killed
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23:17:10 * nazgjunk waves
23:17:25 <nazgjunk> oh wait, that's half an hour old
23:17:26 <nazgjunk> >.<
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23:33:37 <bsmntbombdood> yeah...it took like 3 minutes...
23:35:49 <oerjan> Does that mean we can start talking about sex and drugs again?
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23:36:30 <bsmntbombdood> sure
23:55:17 <bsmntbombdood> comparing strings for similarity is difficult
23:55:32 <bsmntbombdood> for example, "aaaaaaaa" and "bbbbbbbb" are pretty similar
23:57:35 <oerjan> seems like a form of kolmogorov complexity again: what is the shortest program that can produce both strings
23:58:39 <bsmntbombdood> so compare the compressed versions of the strings
23:59:25 <happy_song> too bad you can't compress in the first place
←2007-04-02 2007-04-03 2007-04-04→ ↑2007 ↑all