00:13:08 -!- ehird` has quit. 00:15:59 -!- sebbu2 has quit ("Leaving"). 01:13:39 -!- Tritonio has quit ("Bye..."). 01:32:56 hmm 01:33:12 -!- oklokok has quit (Read error: 110 (Connection timed out)). 01:33:21 Maybe instead of the encodings SimonRC was mentioning, I could, in necessary places, use NUL-terminated numbers 01:33:35 nah 01:33:51 hm? 01:33:51 7 bits-per-byte with an indicator bit at the top is better 01:34:04 it is shorter for any case you will encounter 01:34:16 Which is easier for an esolang to process? 01:35:01 your way 01:35:07 :) 01:35:10 which is why we should do it my way 01:35:16 !! 01:35:20 Huh? 01:35:30 If it was supposed to be easy people wouldn;t be using brainfuck 01:35:43 PSOX isn't just for Brainfuck 01:35:59 And why make things harder then they already are? 01:36:58 Easel-PESOIX had some convenience functions >.> 01:38:47 Maybe the even domains shouldn't have longnames.. 01:40:30 hm 01:40:41 use the befunge system? 01:45:04 hm? 01:53:31 http://quadium.net/funge/spec98.html#Fingerprints 01:54:29 Ty SimonRC 01:55:32 there are ones for time travel, graphics, roman numerals, etc 01:57:40 hm.. 01:57:48 * SimonRC wonders how many people other than befunge programmers know what a "discrete lahey space" is 01:58:18 My system doesn't allow overlaps, but do we need overlaps? 01:58:27 What would overlaps in PSOX mean? 01:58:46 dunno 01:58:56 nick the applicaable good bits and leave the rest 01:59:04 And my system doesn't require registration, unless you count a URL or email address in your possession registration.. 01:59:12 it is a language feature not a dinner 01:59:36 my impression is that Lahey was a befunge programmer and the term was invented there 02:00:02 I never heard of him elsewhere 02:00:06 any specific evidence? 02:00:40 An equivelent of handprints may be useful.. 02:00:44 lessee, Chris Lahey is mentioned in wikipedia on befunge 02:01:04 ah, google agrees 02:01:25 [0x00 0x01 0x00] 0x00 0x08 could return a string similar to domain longnames.. 02:01:28 I must ask a mathematician what the proper name is.. 02:02:46 Domains are like tame extensions that don't overlap 02:03:15 And even domains don't need to be loaded in any way 02:03:29 http://quadium.net/funge/downloads/bef93src/ proves that he was a befunge programmer 02:03:35 even domains/custom domains 02:03:44 even is opposite of custom 02:03:47 not odd 02:04:21 I was just givin inspiration 02:05:39 * SimonRC goes to bed 02:06:42 * oerjan will too 02:06:49 G'night SimonRC 02:07:04 -!- oerjan has quit ("Good night"). 02:30:15 * Sgeo wonders if anyone else is in here 02:36:18 * Sgeo is reserving domain1 as a Shortcut Pseudo-domain 02:38:07 or not.. 02:50:26 * Sgeo reserves 0x00 0x02 as 'call shortcut' 03:01:59 -!- pikhq_ has joined. 03:06:07 Hi pikhq 03:06:10 Hi pikhq_ 03:07:17 pikhq_, you there? 03:13:17 -!- pikhq has quit (Read error: 110 (Connection timed out)). 03:15:34 -!- cmeme has quit (Excess Flood). 03:17:50 -!- cmeme has joined. 03:46:13 Hi cmeme 03:51:15 -!- navaburo has joined. 03:51:37 ahh.. ok, anyone have a mod operator implementation in bf? 03:51:59 i have been working on this for two hours with no luck 04:01:19 navaburo, hold on 04:01:29 * Sgeo goes to translate bfc into bf by hand 04:02:10 -!- GreaseMonkey has joined. 04:02:20 * Sgeo gets lost 04:02:31 chyea... its not that important 04:02:40 well... how could it be? 04:03:47 i thought around 6 tonight, hey, i should write a bf interpreter in scheme... 04:04:16 then, realizing that I knew neither language, i decided i would write a prime number lister in bf 04:04:45 i got the looping, mov/copy, and adding on the lock-down, and i finally got division to work 04:04:54 but modulus just made my head turn inside out 04:06:48 Maybe examine the logic of bfc's _mod? 04:07:42 http://pastebin.ca/669810 04:08:58 thx 04:09:09 yw 04:10:06 opinion wanted: does the Ultimate RISC's assembler language qualify as esoteric? 04:10:12 http://www.cs.uiowa.edu/~jones/arch/risc/ 04:15:51 well... i suppose it is after reading some more 05:21:32 -!- ihope_ has joined. 05:21:42 -!- ihope_ has changed nick to ihope. 05:39:58 -!- Sgeo has quit (Connection timed out). 06:23:39 -!- turtletime has joined. 06:39:23 -!- turtletime has quit (Client Quit). 07:15:08 -!- GreaseMonkey has quit ("Man who stand in frond of car is tired. Man who stand behind car is exhausted."). 07:15:29 -!- jcc has quit (Read error: 104 (Connection reset by peer)). 07:15:56 -!- jcc_ has joined. 07:16:10 -!- jcc_ has changed nick to jcc. 07:34:04 -!- lhadie has quit (Read error: 110 (Connection timed out)). 07:59:59 -!- clog has quit (ended). 08:00:00 -!- clog has joined. 08:08:05 -!- keyn has joined. 08:32:55 -!- keyn has left (?). 08:57:50 -!- puzzlet_ has quit (Remote closed the connection). 09:04:57 -!- sebbu has joined. 09:12:11 -!- RedDak has joined. 09:28:45 -!- bsmntbombdood has quit (Read error: 110 (Connection timed out)). 10:13:53 -!- Tritonio has joined. 10:17:04 -!- RedDak has quit (Remote closed the connection). 10:27:54 navaburo: actualy that exists 10:28:09 the idea is called a move-triggered architecture or somethinglike that 10:28:56 e.g. you don't tell it to multiply, you tell it to move things to the inputs of the multiplier, then a few cycles later you tell it to do somethign with the output of the multiplier 10:29:25 the only way to use these is via a compiler that can calculate all the instruction delays correctly 10:29:35 still a PITA to use 10:38:38 -!- RedDak has joined. 11:26:17 -!- puzzlet has joined. 11:26:53 -!- RedDak has quit (Remote closed the connection). 11:55:22 -!- oerjan has joined. 11:56:51 -!- Tritonio has quit (Read error: 110 (Connection timed out)). 12:58:38 -!- ehird` has joined. 13:39:37 -!- RedDak has joined. 14:29:01 -!- RedDak has quit (Remote closed the connection). 14:31:17 -!- oerjan has quit ("Dinner"). 14:56:32 -!- ihope has quit (Read error: 110 (Connection timed out)). 15:07:46 -!- d3w has quit ("AVAST!"). 15:20:22 -!- pikhq_ has quit (Read error: 110 (Connection timed out)). 15:20:41 -!- lhadie has joined. 16:34:29 -!- pikhq has joined. 19:07:16 -!- poiuy_qwert has joined. 19:19:43 -!- sebbu2 has joined. 19:36:51 -!- lhadie has quit. 19:39:16 -!- sebbu has quit (Connection timed out). 20:10:48 -!- bsmntbombdood has joined. 20:15:28 -!- ihope has joined. 20:16:02 -!- oerjan has joined. 20:25:25 -!- poiuy_qwert has quit. 20:29:15 -!- sebbu2 has changed nick to sebbu. 20:34:43 -!- RedDak has joined. 20:43:19 -!- ihope has quit (Read error: 104 (Connection reset by peer)). 20:44:06 -!- ihope_ has joined. 20:44:18 -!- ihope_ has changed nick to ihope. 22:27:11 graphics in brainfuck anyone? http://hotwigati.blogspot.com/ 22:28:03 that interpreter makes the memory cells of bf the video memory..... tada! graphics in bf 22:34:37 -!- ihope has quit (Success). 22:42:56 -!- ihope_ has joined. 22:43:07 -!- ihope_ has changed nick to ihope. 22:58:35 navaburo: ooh 23:00:26 SimonRC: look, i drew a box! yeah! 23:01:05 actually, my example kinda sucks. the best part is the 'abstract art' you get from running other apps 23:01:33 like the decss run through two brainfuck vms in bf 23:04:19 Abstract art? Sounds fun! 23:05:51 the problem with it is that the graphics are 2D, and bf works in 1D 23:06:09 so i just wrap the mem around the screen, like written text would 23:06:22 problem there is that it becomes unnatural to move the pointer vertically 23:07:03 BF unnatural, never! 23:07:03 maybe i should use a 2D bf dialect... with the symbols v and ^ in addition to > and < for moving the pointer 23:07:40 but ^ and v are just equivalent to long strings of <<<<<<<<<<<<<<<<< and >>>>>>>>>>>>>>>>>> 23:08:01 and decent Bf-to-C compiler will abbreviate appropriately 23:09:15 -!- pikhq has quit (Read error: 104 (Connection reset by peer)). 23:12:29 give bf a 2d array 23:13:42 -!- pikhq has joined. 23:13:46 you start in the top array, 0th element, v moves to the next lower array, ^ to the higher 23:14:11 i am sure that has already been done 23:14:16 check the wiki 23:42:21 -!- ehird` has quit (Read error: 104 (Connection reset by peer)). 23:43:22 -!- ehird` has joined. 23:47:00 -!- RedDak has quit (Remote closed the connection). 23:59:14 -!- puzzlet_ has joined.