00:00:00 it's just 00:00:04 If you can find a place to buy it from that's open. 00:00:05 awesome 00:00:10 <500 is not very low 00:00:22 umm 00:00:25 that's half the piano keyboard 00:00:37 It's low in the sense that it's "not high". 00:00:44 (which is tuned logarithmically) 00:00:54 nobody ever tunes things linearly 00:00:59 well i may agree with the incredibly low or high ones being out of the log scale 00:01:13 but 500? 00:01:14 wtf. 00:01:29 i recall making basic programs that played linear scale near there 00:01:44 it definitely didn't sound like it was linear 00:01:51 and i didn't know shit about music then 00:02:05 They just gave people a comparison tone, and asked them to adjust another one to be half as high. 00:02:27 Non-musicians, I would guess. 00:03:18 well maybe musicians who don't know shit about frequencies 00:03:19 dunno 00:04:06 but wtf, "half as high", i'm not sure that'd make any sense to me if i didn't know that meant an octave. 00:04:56 i'd probably think it's impossible because you can get as low as you want 00:05:10 Alternatively people were asked to divide a frequency range to "equally large" regions. 00:05:21 i might be content with approximating half of one interval 00:05:24 yeah oka 00:05:25 y 00:05:39 It's so very difficult to live outside the campus area; all papers are "buy this article for $19 since you don't have a subscription". 00:05:50 Should set up the proxying stuff some day. 00:06:28 fizzie, heh 00:07:28 There seems to be an ICASSP paper from 1999 whose abstract says they "investicate the often made remark that there are two regions to the Mel scale, the first region (" but then it cuts off and the full text is only available for a fee. 00:07:56 :) 00:08:04 well that's prolly the gist of it. 00:08:40 "We show that there is no evidence, based on the experimental data points, that there are two qualitatively different regions or that the lower region is linear and upper region logarithmetic." 00:08:47 (Started a browser with X forwarding.) 00:08:58 Heh, it's a very widely distributed rumour, then. 00:09:57 nothing like that fits my intuition the least bit, and i know nothing about sound; would say that's a pretty weird rumour. 00:10:14 Apparently the points aren't exactly logarithmic either, and it's mostly just a matter of how do you want to approximate it. 00:11:08 how did you get the rest of it? 00:12:24 I started a browser at one of the computers inside the campus, used their IEEEXplore submission to get the full text. 00:12:55 that's some serious hacking right there 00:13:30 Basically seems like they've taken the data points from the original Mel paper (from the 1940s) and noticed that since there's a whole pile of curves that fit the points, you can't really say much more than that it's not linear, it's not logarithmic, and it can be numerically approximated with various functions. 00:14:24 This is a lot of discussion to be having for slide #3, since the whole presentation has something like 17 of 'em. :p 00:14:48 yeah i'm sure the presentation was like this too 00:15:01 really i'd forgotten context loooong ago 00:15:22 Actually it went really fast; we were running a bit late at that point, so I skipped most of the boring parts. 00:15:36 how does this 'mel' scale correlate with the greenwood function btw? 00:16:40 Not sure; that's of course the physiological justification for it. That "position in the ear" thing is a logarithmic approximation too, right? 00:18:07 yeah, greenwood is log (1 + f / a) / k, just with different constants 00:19:22 What happens after the cochlea is probably far less understood than the "just a simple matter of physics" part. 00:21:03 There's quite a lot of speech recognition research that's been motivated by "it seems as if humans do it sort of like this, a bit, maybe"; it's a bit of a buzzword nowadays. 00:21:45 Personally I think half of those people just want any convenient excuse to go stick electrodes into brains. 00:22:19 heh, it's a convenient idea that by just mapping the raw data onto what's been measured from sensory organs you'll get something profound and/or easily analyzable 00:23:34 'night 00:23:46 -!- Mony has quit ("Join the Damnation now !"). 00:28:56 hmm. now i kinda wanna go buy some coke. but i'd have to do it. 00:28:59 fizzie: fungot 00:29:29 *please, fungot 00:30:28 oklo: the drink or the drug 00:30:58 this time i'll leave it for guesswork 00:31:06 oklo: i assume the latter, for "do it" 00:31:21 ehird: assume what you wish, big boy 00:31:29 oklo: i see. 00:31:36 (for reference, your nick is longer than mine) 00:31:44 -!- oklo has changed nick to oklopol. 00:31:55 oklopol: rename yourself to ok 00:31:57 and god it smells like pee here 00:31:57 or oko 00:32:12 the dog pees everywhere, and i don't wanna sweep it up all the time 00:32:29 that's another thing i'd have to do for it to happen 00:33:51 -!- fungot has joined. 00:33:59 There's the 'got. 00:34:19 first of all, i need to check if you've tampered with ^bool 00:34:28 so don't mind my small-scale flood here. 00:34:29 ^bool 00:34:29 ^bool 00:34:29 ^bool 00:34:29 ^bool 00:34:29 No. 00:34:29 Yes. 00:34:29 No. 00:34:29 No. 00:34:31 ^bool 00:34:31 No. 00:34:33 ^bool 00:34:33 Yes. 00:34:35 ^bool 00:34:35 Yes. 00:34:42 I was just at Tampere, it's very likely that I've been tampering. 00:34:44 okay, looks about right. 00:34:50 should i go buy some cokers? 00:34:51 ^bool 00:34:51 Yes. 00:34:57 he said yes! 00:35:01 * oklopol is gonna go! 00:35:05 happy time \o/ 00:35:08 wooohhoo 00:35:09 All systems are go. 00:35:10 -> !!! 00:35:14 oklopol: which kind of coke, i ask again 00:35:16 XD 00:35:45 ;)))))) 00:35:47 -> 00:36:17 due to his unresponsiveness I shall assume that oklopol will return on cocaine. 00:36:19 XD 00:36:22 hmph, the dog was sleeping so sweetly, and now i'm gonna leave and she'll be waiting for me face squeezed against the wall :< 00:36:31 or the coke fuel 00:36:33 he might be buying that 00:36:35 's possible. 00:37:12 that does take some of the fun away, i have a lot of compassion for lesser creatures 00:37:37 LIKE DOGS, BOTS, POLITICIANS AND WOMEN 00:37:46 -> 00:37:46 lulz 00:39:34 awww oklopol no marries? :( 00:41:05 you can have 0.4 marriage, he said. 00:41:10 :D 00:41:35 I is the sleep now; night. 00:55:38 night 02:28:29 i think i should be a sleep too, now 02:28:30 -> 02:33:10 oklopol can't marry 02:33:17 Because GAYS CAN'T MARRY 02:33:19 Zing! 03:05:49 -!- Corun has quit ("This computer has gone to sleep"). 03:28:46 -!- Slereah_ has quit (Read error: 60 (Operation timed out)). 03:29:00 -!- Slereah has joined. 04:43:05 -!- Slereah has quit (Read error: 60 (Operation timed out)). 04:45:28 -!- ab5tract has quit. 05:59:40 -!- Sgeo has quit (Remote closed the connection). 07:11:13 -!- Slereah has joined. 07:15:55 theres a wonderful proof by dewdney of the nonexistance of a TM that solves the halting problem 07:15:57 its quite nice 07:15:58 :o 07:17:07 Lynx plz 07:17:13 Turing's proof is pretty meh. 07:17:25 what was turings proof? 07:19:17 Lemme check, I don't remember too good 07:19:29 First of all, it's not about the halting problem 07:19:39 Because his original specs was not halting. 07:20:27 He had two types of symbols. Symbols of the first kind (usually numbers), that are part of the final result 07:20:44 And symbols of the second kind, which are... not. They're markers and such. 07:20:57 ok well heres dewneys Devilmachine example 07:21:22 A circular machine writes down a finite amount of symbols of the first kind, a circle-free machine does not. 07:21:37 The halting problem is hence how to know if the machine is circular. 07:21:42 suppose that we have a mean H, that can decide whether or not a machine T will halt on some input i 07:21:57 Are you going to feed H in H? 07:22:00 you do this by giving H a description dT of the machine T 07:22:04 With H as input? 07:22:15 (no, not H, another machine derived from it, hold on :P) 07:22:45 so if T halts on i, H goes into 1 and halts 07:22:53 if T doesn't halt on i, H goes into 0 and halts 07:23:31 Yeah yeah, I know the oracle machine 07:23:36 Now make with the proof :o 07:23:50 now suppose we derive a second machine, DM, build from H 07:24:12 such that it has one input, a machine description, which becomes dT and i 07:24:27 for the version of H that is wrapped up inside of DM 07:25:01 and now suppose we also change 1 so that when DM transitions to 1, it unconditionally transitions back to 1, looping around on forever 07:25:13 so does DM halt on dDM or not? 07:25:15 assume it does 07:25:40 if DM halts on dDM, then it'll go into state one, and thus it'll loop forever 07:25:58 I think I lost you at H that is wrapped up inside of DM 07:26:01 ok 07:26:08 you derive a machine from H 07:26:25 How? 07:26:58 by adding a "copier" onto its inputs, so that the copier takes dT and duplicates it, putting it as the dT and i of the inner version of H 07:27:37 its just a machine that is exactly like H, only dT and i are always identical 07:27:52 Oh. 07:27:54 ok? 07:28:02 and you also add an infinite loop to state 1 07:28:11 Wait, what is the dT in question? 07:28:21 What machine does it describe 07:28:29 any machine you want 07:28:36 psygnisfive: you do this by giving H a description dT of the machine T 07:28:39 that's what H does 07:28:46 given some machine description, and an input i 07:28:53 it determines if the described machine halts on i 07:28:54 Why are you talking to yourself 07:29:02 im not, im QUOTINg myself 07:29:12 anyway 07:29:15 What IRC program are you using? 07:29:23 limechat, why 07:29:35 anyway 07:29:38 do you understand?? 07:29:43 'cause they usually have 07:29:44 Yeah. 07:29:47 ok 07:29:47 so 07:30:10 then you give dDM to H 07:30:13 as both input and output 07:30:21 asking, will DM halt on its own description? 07:30:30 if H says yes then this is what happens in DM: 07:30:54 DM takes dDM as input, and because it has an inner copy of H, the inner copy of H should ALSO say yes 07:31:01 which means that it it goes into state 1 07:31:20 but DM has an infinite loop on state 1, so DM cannot halt on its own input, if H says it will 07:31:35 I think that's pretty much Turing's proof. 07:31:40 so maybe H will say no, DM wont halt on its own input 07:32:00 if thats the case H will go into 0, meaning so will DM, and 0 is a halting state for DM 07:32:03 so DM WILL halt 07:32:20 so either way, H is wrong, and this machine, DM is possible if H is possible 07:32:29 thus since DM is not possible, H is not possible 07:32:45 its a beautiful proof 07:33:26 But I think it's the proof of Turing, apart from the letters. 07:33:30 tho it helps to hav diagrams :) 07:33:35 it might be turings proof 07:33:36 i dont know 07:33:53 all i know is, in class the professor had multicolored chalk 07:34:03 so the diagram for H was clean and white 07:34:12 It's a machine D, that when given the standard description of a machine M, test if M is circular, and mark the SD with u, otherwise with S. 07:34:29 and the diagram for DM was purple and orange and green and there were all sorts of swirlies here and there representing arbitrary input and stuff 07:34:42 so it looked psychedelic and demonic and appropriate for a machine named the Devil Machine 07:34:44 i loved it 07:34:50 pix 07:34:57 no pix :( 07:35:45 Hm. 07:35:51 I think I see where theproof is different 07:36:08 Turing applied it directly to the problem of the extension of the computable numbers. 07:43:25 Hm. 07:43:27 Teabagging. 07:43:43 <3it 07:45:18 I BET YOU DO, FAGGOT 07:45:30 Also : http://en.wikipedia.org/wiki/Beard_Liberation_Front 07:45:37 I'm afraid I must declare holy war on you 07:56:55 oh i love beards mate 07:56:59 just not on the guys i fuck 07:57:14 Do you like disembodied beards? 07:57:24 Like Le Chuck's beard in Monkey Island 2 07:57:24 yes, very much so 07:58:42 i have to say, im not impressed by the 2001 beard of the year 07:58:51 What if I sort of shaved my balls, except on the bottom 07:58:56 So that they have a little beard. 07:58:58 lol 07:58:59 hahahahha 07:59:17 i'd rip the hairs out all at once 07:59:17 Then I can put on a face with a marker 07:59:43 I would slap you with my penis. 07:59:59 its an interesting thing that people wish facial hair have no chance in american politics on a large scal 07:59:59 -!- clog has quit (ended). 08:00:00 -!- clog has joined. 08:00:01 e 08:00:33 What about ABRAHAM LINCOLN 08:00:44 Or FRANKLIN ROOSEVELT 08:00:48 modern american politics i mean. 08:00:55 i think roosevelt was the last bearded president 08:01:00 well 08:01:03 TEDDY was 08:01:07 franklin was clean shaven 08:01:17 Didn't he have a moustache. 08:01:21 no 08:01:23 that was teddy 08:01:25 I'm pretty sure Obama has a ball beard though. 08:01:43 oh no taft had a mustache 08:02:27 he was the last 08:02:28 taft 08:04:20 There's too much presidents with the same name. 08:04:37 theres only two pairs of same-named presidents in american history :P 08:04:42 Good thing Hillary wasn't elected 08:04:49 well 08:04:49 three 08:04:50 That's too much for me 08:04:52 bush included 08:05:00 Who's the third? 08:05:18 the bushes, the roosevelts, and the .. other guys from the beginning 08:05:20 adamses 08:05:23 i think 08:05:32 Oh. 08:05:35 Wait... 08:05:41 John Adams and... Quincy Adams? 08:05:53 John and John Quincy 08:05:54 yeah. 08:05:56 I mostly know my US Presidents from the Animaniacs song. 08:06:21 interestingly 08:06:27 John -> John Quincy 08:06:32 George -> George W 08:06:40 http://fr.youtube.com/watch?v=Vvy0wRLD5s8 08:06:43 both father-son lineages 08:07:53 andrew jackson had some crazy clothes 08:08:05 http://en.wikipedia.org/wiki/Image:Andrew_jackson_head.gif 08:08:07 i mean what is that? 08:08:28 He's a wizard 08:08:35 :o 08:24:57 -!- ineiros has joined. 09:23:23 -!- Mony has joined. 09:23:35 plop 09:25:11 'sup. 10:53:22 -!- habnabit has changed nick to JUMP_ABSOLUTE. 10:59:17 -!- KingOfKarlsruhe has joined. 11:01:53 -!- Slereah_ has joined. 11:20:44 -!- Slereah has quit (Read error: 110 (Connection timed out)). 12:06:58 -!- puzzlet_ has quit (Remote closed the connection). 12:07:05 -!- puzzlet has joined. 12:24:20 -!- lifthrasiir has quit (Read error: 110 (Connection timed out)). 13:03:23 -!- KingOfKarlsruhe has quit (Remote closed the connection). 13:16:07 -!- puzzlet has quit (Read error: 104 (Connection reset by peer)). 13:17:13 -!- puzzlet has joined. 13:48:01 i don't know if psygnisfive's is turing's proof, but that's the common one, except there's usually less wrapping and descriptions. 13:51:46 http://clisp.cvs.sourceforge.net/*checkout*/clisp/clisp/doc/Why-CLISP-is-under-GPL I love the "Is that what you want?" line. rms is and always has been a fear-mongering person who cannot handle people with other views on commercial software. His position on the linking is totally ridiculous ... he could probably claim that every program on my system must be licensed under the GPL with that. 13:52:05 I wish I was cynical enough to call his sudden change of heart mind control. :-p 13:53:06 i don't understand how you people can keep track of pop culture so well, i have no idea what rms means 13:53:16 richard m stallman, creator of the gnu project and gpl. 13:53:24 Richard Stallman is hardly pop culture... 13:53:26 hobo. 13:53:28 (moron.) 13:53:36 note: last two may be personal opinion 13:53:51 oh 13:54:05 well i know stallman, i'm not *that* much out of the looper 13:54:11 you should be 13:54:13 quick, forget stuff 13:54:19 :) 13:54:42 well as ais523 said, as long as it's not pop pop culture, it's okay, it's just not not okay if i *don't* know. 13:55:08 wat 13:55:17 s/it's just/and it's 13:55:33 what's that kind of a mistake called? 13:56:05 i use terms that show something implicitly, and the implicit parts have inconsistency 13:56:21 !(pop pop culture) => 13:56:21 OK 13:56:21 & ((not know) => OK) 13:56:22 right? 13:56:59 (OK ((not (pop pop culture)) => (not know)) 13:57:06 hmph 13:57:12 (OK ((not (pop pop culture)) => (not know))) 13:57:26 (OK (not (pop pop culture)) 13:57:36 (OK (not know (not (pop pop culture)))) 13:57:37 wait, what 13:57:38 right? 13:57:42 that's what you said 13:57:48 no no that's not right, i was just copypasting yours :P 13:57:53 let's try predicate logic. 13:58:48 (forall X)(okay(pop_pop_culture(X) ^ know(X))) 13:59:59 where ^ equals AND, or XOR? 14:00:09 "as long as it's not pop pop culture, it's okay, and it's not not okay if i *don't* know." (forall X)(okay(pop_pop_culture(X) ^ know(X))), then emphasis on (not (not (okay(pop ... know(X))))) 14:00:20 ais523: and. 14:00:25 ais523: and, it's predicate logic 14:00:32 wait 14:00:37 oklopol: that's wrong 14:00:38 that says: 14:00:44 well no wonder that looks wrong :) 14:00:45 it's okay if (it's pop pop culture and I know it) 14:00:48 it has an extra not 14:00:53 ah, okay 14:01:00 soo you need an extra not there 14:01:01 yeah my predicate logic thing has a copypaste error 14:01:09 (forall X)(okay(not(pop_pop_culture(X)) ^ know(X))) 14:01:18 by pop pop culture 14:01:23 i meant the more popular pop culture 14:01:38 i then quickly forgot what that meant and started getting confused 14:02:07 now let us start over having learned from these past mistakes 14:03:52 "as long as it's not pop pop culture, it's okay, and it's not not okay if i *don't* know." (forall X)(okay((((not pop_culture(X)) ^ (pop_pop_culture(X))) ^ (know(X))))) 14:04:30 the second sentence is just gravy, and the first and in the predicate logic is linguistically a "but" 14:04:42 LOL 14:04:56 and once again i have the two pop cultures the wrong way around :P 14:05:10 i conjecture i cannot achieve consistensy in terminology 14:05:22 * ehird bear-poops 14:06:06 but yeah if you swap those, it should be fine 14:26:54 -!- KingOfKarlsruhe has joined. 14:31:43 -!- Corun has joined. 14:40:15 -!- sebbu2 has joined. 14:44:31 -!- Judofyr has quit. 14:52:41 -!- kar8nga has joined. 14:58:15 -!- ehird has left (?). 14:58:15 -!- ehird has joined. 15:00:15 -!- sebbu has quit (Read error: 110 (Connection timed out)). 15:07:07 -!- Judofyr has joined. 15:28:44 -!- puzzlet_ has joined. 15:29:33 -!- puzzlet has quit (Read error: 60 (Operation timed out)). 15:51:33 -!- Asztal has joined. 16:12:33 hm 16:12:40 ais523, hi 16:12:47 hi 16:12:52 ais523, I'm currently working on conditional fingerprints 16:12:59 what do you mean by that 16:13:05 fingerprints which are included in some builds not others 16:13:06 like IFFI 16:13:09 ? 16:13:14 basically: A fancy name for adding an #if around the fingerprint 16:13:19 so it can depend on checks in cmake 16:13:22 for example 16:13:30 if we don't have ncurses skip TERM 16:13:31 or such 16:14:11 also my fingerprint managing scripts are looking about as messy as ick's old main() now. 16:14:20 he 16:14:21 *heh 16:14:30 including a ad-hoc "generate fingerprint list for man page"-mode 16:14:32 an* 16:15:02 I should probably split out the common code (parse *.spec files) into a separate file 16:15:08 and then source it 16:28:46 ais523, hm a question that I suspect you may know the answer to: 16:29:01 go on 16:29:03 -!- kar8nga has left (?). 16:29:06 what if you have a C file that is empty? 16:29:14 apart from possible whitespace 16:29:30 is that legal? 16:29:36 I don't think so 16:29:36 according to the C standard 16:29:42 all files have to have at least one declaration in 16:30:01 ais523, ok, then what if the C file isn't empty, but everything is in an #if ... #endif that evaluate to false 16:30:09 logically it would be empty after the pre-processor then 16:30:19 is that file valid or not? 16:30:19 yes, it would 16:30:22 so I think not 16:30:29 write int foo; and it becomes legal 16:30:49 ais523, gcc complains for truly empty files but not ones that are empty due to everything being iffed out 16:31:21 ah, ok 16:31:29 an extension, but an obvious one 16:31:33 ah I know a better way to solve it, include the global header before, it contains some typedefs 16:31:40 I guess that would be enough 16:31:56 or? 16:32:09 not sure 16:32:14 I can't remember the exact wording 16:32:21 comp.lang.c are good for this sort of thing, I find 16:32:46 ais523, hm, I'll take a look at the C99 spec. I guess. 16:36:58 -!- KingOfKarlsruhe has quit (Remote closed the connection). 16:40:55 ais523, hm from now on I fear that libick_ecto_b98.a won't compile without adding a few HAVE_*. At least HAVE_random, HAVE_srandom and HAVE_clock_gettime 16:41:06 ah, ok 16:41:15 so I should probably try to get the script integrated with your build system 16:41:17 hmm... maybe we can write fallback libraries 16:41:20 I may do that later 16:41:31 ais523, hm? 16:41:43 if srandom isn't there 16:41:46 provide our own version 16:41:47 etc 16:41:50 well I fall back to srand() 16:41:54 ah, and ok 16:41:55 makes sense 16:42:00 and for clock_gettime() I fall back to gettimeofday() 16:42:04 and yes 16:42:32 Since I try to be POSIX.1-2001 + _POSIX_MAPPED_FILES + strdup 16:42:46 strdup and srandom/random are XSI 16:43:21 (which is a superset of POSIX, XSI is required for a system to be Unix however, see SUSv3) 16:43:43 oh and all those except srandom/random are mandatory in POSIX.1-2008 16:43:43 ok 16:44:11 but that will be at least a few years before I start depending on the 2008 edition 16:47:33 btw, IFFI will not need an update for the conditional fingerprint bit due to both versions 1.2 and 1.3 of the fingerprint spec format are supported atm, since 1.3 only added an optional line (%condition:...) 16:47:46 ok 16:49:55 -!- Judofyr_ has joined. 16:49:55 -!- Judofyr has quit (Read error: 104 (Connection reset by peer)). 16:56:13 ais523, in English, if you put a whole sentence within parentheses do you put the . before or after the ) ? 16:56:30 such as (This is a whole sentence). or (This is a whole sentence.) 16:56:35 inside 16:56:45 well, the . is inside the parens 16:56:45 ah right 16:57:05 the basic rule is that the sentence needs to be punctuated correctly if you remove everything inside the parens 16:57:43 ok 16:58:10 hrrm, what bash version do you have? (echo $BASH_VERSION) 16:58:57 I had to change the version needed for gen_fprint_list. Well I could rewrite it to avoid that construct but it would be a bit more work. 16:59:07 so what version ais523? :) 16:59:20 3.2.39(1)-release 16:59:25 ah good 16:59:46 before it needed 3.1 or later, but now it needs 3.2.10 or later (due to a known bug in earlier versions) 17:06:18 -!- Slereah has joined. 17:13:15 -!- Slereah_ has quit (Read error: 60 (Operation timed out)). 17:19:57 -!- Corun has quit ("Leaving"). 17:20:20 nigga (Wiz Gno Mal Neu), 44 points, fell into a pit 17:20:22 -- #nethack 17:20:24 Insert obvious joke. 17:22:07 hahahaha xD 17:22:14 i don't get it. 17:22:26 black people can't do anything? :P 17:26:20 oh, that obvious :) 17:26:31 i should get me something to eat don't you think 17:26:48 You seem to be always getting things; first coke, now something to eat. 17:26:50 eat a floating eye corpse 17:27:20 http://fantasticcontraption.com/?designId=3262169 17:27:31 But beware, you might feel a strange mental acuity. 17:28:18 oklopol: so what kind of coke was ita gain? 17:28:20 you never admitted. 17:28:51 ehird: why would i admit? 17:28:58 'cuz this is #esoteric. 17:28:59 duh. 17:29:02 my logic is flawless 17:29:16 if it's the drug kinda, then i'm admitting i'm a criminal, if it's the boring kind, that's just a boring confession. 17:29:31 in addition to which, this keeps the mystery up, and mysteries are nice 17:29:37 *kind 17:29:45 i'm a criminal 17:29:46 :P 17:29:58 * ehird PYRAT 17:30:21 I cracked my copy of linux genuine advantage 17:30:30 are you criminal in ways that aren't accepted by the public? 17:30:35 ais523, eating dragons is fun too 17:30:37 Asztal: lol 17:30:37 Asztal: I never downloaded it, it seemed the best way to me 17:30:44 ehird: it exists, look it up 17:30:47 i know 17:30:51 huh? 17:30:54 really? 17:30:58 AnMaster: it's a program 17:31:01 someone made as a joke 17:31:10 exactly, it's a joke 17:31:11 it works the same way as WGA 17:31:13 that's not AnMaster territory. 17:31:16 just you can uninstall it 17:31:16 haha 17:31:21 as one of the many ways to get around it 17:31:26 it's also easily hacked 17:31:29 especially as it's open source 17:31:30 hehe 17:31:40 http://www.linuxgenuineadvantage.org/source/ 17:31:40 nice joke indeed 17:32:09 are you criminal in ways that aren't accepted by the public? <-- prolly 17:32:30 piracy is accepted by most people 17:32:32 drugs aren't 17:32:43 depends on the definition of people :P 17:33:09 okay finnish people and ircers from other countries. 17:33:12 the even funnier thing about LGA is you actually have to pay them money to get it to work properly 17:33:18 or else change the name of the server, I gues 17:33:21 *guess 17:36:15 but fizzie, you are right, i am a getophiliac. may i should get help... or more like find it, might be more helpful. 17:37:33 -!- Hiato has joined. 17:38:05 unfortunately, they had to explain it was a joke in the FAQ 17:38:15 -!- Hiato has quit (Client Quit). 17:38:20 along with giving a crack to remove it themselves, just in case someone had tried to run it and got locked out 17:38:30 -!- Hiato has joined. 17:39:16 -!- Hiato has quit (Client Quit). 17:47:07 -!- nooga has joined. 17:47:14 IT IS COOOOOOLD 17:48:31 yep 17:49:04 I want a computer that sucks at power saving. 17:49:06 It would warm me. 17:49:10 [[ http://www.reddit.com/r/programming/comments/7f07k/its_so_cold_that_i_have_to_compile_ghc_to_heat/ ] 17:49:11 ] 17:49:13 heh 17:49:20 you could just put a busyloop in the background 17:49:22 it comes to the same thing 17:49:33 nope, this computer is never hote 17:49:34 ever 17:49:40 ah, ok 17:49:46 it's stone cold on the outside, unless i'm using like all of the two cores 17:49:50 this one doesn't seem to get hot, but warms the desk underneath it 17:49:54 in which case there's minimal heat coming out of the fan 17:49:58 err 17:49:59 not fan 17:50:00 the holes 17:50:00 and two cores? just put two busyloops in the background 17:50:02 on the bottom of the monitor 17:50:03 :D 17:50:10 which is the cpu too... 17:52:42 $ perl -e 'fork; 1 while 1' 17:52:45 ^ i notice nothing. 17:52:51 well, things are lagging a bit. 17:52:55 but still freezing. 17:53:09 ehird: write it as fork, 1 while 1, that would be a lot more fun 17:53:13 or maybe not 17:53:20 why? 17:53:25 fork bomb 17:53:28 ah 17:53:29 heh 17:53:30 because the fork is inside the while loop 17:53:38 right 17:53:43 { fork, 1 } while (1) 17:57:57 fork while fork 17:59:23 yes 17:59:25 but ais523's is more subtle 18:00:12 subtle forkbomb yea 18:00:56 -!- Corun has joined. 18:01:09 there's an intel tool (TAT, I think) which can really raise the temperatures 18:01:17 as can prime95 18:01:25 there's powertop too, which can really lower them 18:02:06 Then there's flamethrowers, which are more effective than TAT or prime95. 18:02:08 http://dagobah.biz/flash/dotact2.swf 18:02:08 funnnnnn 18:02:13 maybe 18:02:32 think about a coal basin 18:03:36 * GregorR thinks intently about a coal basin. 18:04:34 -!- Azstal has joined. 18:05:03 I'm starting to think this motherboard isn't as unscathed as I thought it was... :( 18:05:30 i am cold, without an eye, ill and bored 18:05:34 Mmmm, coal basin. 18:06:40 -!- Asztal has quit (Nick collision from services.). 18:06:41 srop thinking about coal basin; 18:06:44 stop* 18:06:45 -!- Azstal has changed nick to Asztal. 18:06:51 * ehird srops thinking about coal basin 18:06:56 D: 18:07:19 * GregorR srops his brains out. 18:07:21 stop thinking about coal basin; 18:08:03 * GregorR waits intently for the rest of that sentence. 18:08:16 srop waiting and do soemthing! 18:08:22 kill yourself. 18:08:42 http://codu.org/Kill_Yourself.ogg 18:08:50 old 18:08:58 i waited for an error message :C 18:09:16 or rather error massage 18:09:39 typos happen, when you have only one eye active 18:09:47 what happened to the other? 18:11:15 it was deactivated and corrupted by rubbish flying with wind 18:11:24 glass, to be precise 18:11:29 ugh 18:11:33 I hope it heals 18:11:45 it should :> 18:16:30 the transistor placement algo is still driving me mad 18:16:43 i'm too stupid to figure it out correctly 18:16:53 and then i explode with anger 18:33:28 ais523, slight change to cftoec.sh to be able to support last cfunge revision. pushed that change to same place as before 18:34:17 no clue if you can merge that patch out of order 18:39:26 ehird: that's a pretty stupid game 18:39:33 ehird: I'M NOT TWITCHY ENOUGH FOR LEVEL 24 18:39:36 oklopol: it's fun 18:39:37 GregorR: :D 18:39:51 ehird: it's trivial and uninteresting 18:40:04 oklopol: no its fun 18:40:07 YES 18:40:19 oklopol: Clearly you've played precisely level 1 and went BLEH DIS SUX LAWL 18:40:33 Yeah on further levels it gets interesting 18:40:36 e.g. the flip-level orbs 18:40:45 and the water+lava+flip combinations 18:40:46 and aaaaaaa 18:40:52 GregorR: i played seven levels through 18:41:22 ehird: Calling them "orbs" is a bit of a misnomer :P 18:41:30 but that's simply a boring concept, if there's seriously something interesting or hard in the puzzles somewhere, i can retry. 18:41:42 but the problem with puzzles is, they are usually trivial. 18:41:48 oklopol: it's fun and hard to get it fast enough 18:41:51 and it gets mor einteresting 18:41:56 as you go on 18:42:18 there's not much room for improvement, it's just micro-optimization 18:42:33 Shut up until you play it properly :P 18:42:38 hmph. 18:42:42 okay i'll finish it 18:44:31 I played that thing up to level 42, but then I gotzted bored. 18:44:43 bbl 18:45:23 is there a "kill" button? 18:45:37 no 18:45:40 left, right, space 18:45:42 that's all you get 18:45:53 You can do 'down' in water. 18:45:55 well that's a bit retarded 18:46:00 oklopol: no, it's not 18:46:03 it's restricted 18:46:14 And you can abort in the middle of the level, yes. If that's what you mean with "kill". 18:46:18 it's not very fun to wait for four minutes to die. 18:46:20 yeah 18:46:21 oh 18:46:23 you can? how 18:46:23 i thought you meant 18:46:26 kill the orbs 18:46:26 XD 18:46:33 It's the "pause" key, but I forgot already which one. 18:46:38 Then you can select 'continue' or 'end'. 18:46:43 escape 18:46:43 iirc 18:46:52 No, enter. 18:46:59 -!- puzzlet has joined. 18:47:56 puzzlet is a small puzzle, he should be able to clear this right up. 18:48:19 lol 18:49:57 I love the cheesy 8-bit music btw. 18:50:08 yes 18:50:09 it's great 18:51:09 stage 15 is ... trivial 18:51:09 o.O 18:51:45 They all up to 15 were pretty much trivial. 18:51:46 -!- Asztal has quit ("@"). 18:51:58 Er, I mean, up to 42. 18:52:27 ehird: ur sluw lawl 18:52:29 * GregorR is at 32 18:52:30 Since you're all talking about it, I'd probably go a few levels further, but it already forgot where I were, and I don't feel like replaying all those. 18:52:35 GregorR: I restarted. 18:52:43 lol i actually died at level 14 18:52:55 ehird: Oh :P 18:53:05 It could have some sort of passwordy thingie. Or maybe it has, who knows. 18:53:13 So I could continue where I left off. 18:54:06 it does 18:54:36 fizzie: 18:54:37 click on the comments 18:54:40 it has a list of all the cods 18:54:42 codes 18:54:45 Oh, okay. 18:55:05 okay 16 had a teensy bit of innovation 18:55:40 34 EVIL 18:56:04 It wasn't that bad. Especially since the \-slope was just "keep -> pressed". 18:57:13 WTFBBQ 18:57:21 That's what I tried the first time and I hit a wall. 18:57:25 I just tried it again and it worked. 18:57:38 okay 17 was harder than the whole game put together 18:58:52 -!- puzzlet_ has quit (Read error: 110 (Connection timed out)). 18:59:39 No, it wasn't. 19:00:13 45 has a time of 0. 19:00:26 wat 19:00:27 i mean 19:00:29 how do you do it??? 19:00:30 whole game sofar 19:00:57 And 24 had a time of 1; that was easier. 19:01:30 The 0 time is not completely instaneous, but I think it needs a "jump to the roof and bounce" type of thing, it's not fast enough to fall down. 19:01:56 Yep, that's it. 19:02:43 Okay, 46 is not fun. 19:03:05 Level 36 is difficult ... but that's just because the precise timing of the tall lava blocks is not my cup o' pigs snot. 19:05:02 http://zem.fi/~fis/level46.png 19:05:08 I'm not sure I have the patience for this one. 19:05:17 ouch 19:07:14 -!- puzzlet_ has joined. 19:07:28 -!- puzzlet has quit (Remote closed the connection). 19:09:37 the only hard things i've seen sofar have been one-pixel slots where you need to have absolute precision. 19:09:44 that's not a very interesting type of hard. 19:09:55 Baww. 19:10:33 oklopol: Did you look at that lvl46 screenshot? that seems to be exactly what this is. Although the comments part say something undecipherable. 19:11:32 Ohhh stupefity of it. 19:11:44 You can run past it, the guy doesn't have time to fall down. 19:12:13 well yeah that looks pretty hard. 19:12:17 It's just a single jump plus -> key pressed to the end of the level. 19:12:44 but if the movement is this simplified, i definitely don't want puzzles that rely on having mastered it. 19:12:56 lol 19:12:57 . 19:13:07 well okay that's the kind of puzzle i can live with 19:13:27 a good puzzle is about having learned the game mechanics and being able to exploit that 19:14:54 This was the only such one so far. :p 19:15:41 GregorR: yeah 34 was pretty evil, i needed two attempts. 19:15:59 because i accidentally hit space after climbing the wall 19:16:38 GregorR: where are you now? 19:20:05 i might be fine with 37 being the first level of the game with 150 sec less time. 19:21:58 These are getting more annyoing; didn't like 51, 52 at all. 19:22:26 -!- psygnisfive has quit (Read error: 110 (Connection timed out)). 19:26:54 well i didn't like the game in the first place 19:27:32 -!- Slereah_ has joined. 19:27:35 in 42 you can't see the guy when jumping up on the pillars, that's probably the hardest part of the game sofar 19:28:04 most levels i haven't really even hard time to look at, i just press a few buttons and they're done 19:28:39 also a serious complication is having space as the jump key, i instinctively go to shift 19:31:22 -!- Slereah has quit (Read error: 60 (Operation timed out)). 19:31:23 -!- Judofyr_ has changed nick to Judofyr. 19:33:58 -!- oerjan has joined. 19:34:37 fizzie: 45 can be done, right? 19:34:47 Yes. 19:34:50 At 58 now. 19:35:14 okay third attempt did it 19:35:48 lol @ 46 19:36:07 i probably spend more time in the menu than in the game 19:36:10 _:D 19:36:33 -!- Slereah has joined. 19:44:28 -!- JUMP_ABSOLUTE has changed nick to habnabit. 19:47:42 -!- Slereah_ has quit (Read error: 113 (No route to host)). 19:48:02 fizzie: where are you now? 19:48:40 64. I suck at this stuff; and this one is annoyingly complicated too. 19:51:52 OK, level 41 was bizarrely easy. 19:52:18 okay 54 was goddamn annoying 19:52:41 GregorR: 4X was bizarrely easy 19:53:02 The music for 42 is unnecessarily dark. 20:00:20 Offscreen jumping makes Gregor angry. 20:06:06 fizzie: now? 20:06:20 GregorR: yeah i complained about that too 20:06:28 but that's pretty much the hardest part of 4X 20:06:39 oklopol: 66. I is slow. 20:08:31 Okay, 67; 66 was fast. 20:10:02 okay 20:10:06 i've taken on 5 levels 20:10:09 62 now 20:13:47 Mmm, ramen. 20:15:20 I keep messing the final jumps all the time. 20:19:12 i keep failing the trivial fall-and-evade-evil-lava part in 62 20:22:35 lol, okay, 63. 20:23:01 I keep dying in this 69 even though it's not really difficult. 20:27:59 I've even gotten all those dots, just not in the same run. 20:28:46 I think I'm getting tired. 20:30:52 I think stage 70 is special, since it's got 999 time. 20:33:00 I would just like to say that this game has the most realistic physics engine I've ever seen. 20:37:01 Okay, ran out of time in the 999-"second" thing. Out of the 2744 dots, had 226 left-over. 20:37:41 i got yall addicted 20:37:42 :D 20:42:44 -!- kar8nga has joined. 20:45:00 LEVEL 51 IS HARD 20:45:19 Heh, heh; this time I got 71 left-over dots of the 2744. I'm not sure I can finish this level; it's boring. 20:45:47 GOTTIT 20:45:54 fizzie: can you check the code? 20:45:55 i wanna try it 20:46:00 (at the bottom of the level select) 20:47:33 197-168 20:49:03 Oh jeez. 20:53:49 oklopol: you still playin'? 20:54:04 Phew, I got #70 done. 20:54:08 woo! 20:54:14 #71 is again one of those 1-second things. 20:55:03 how do you do 45 20:55:04 XD 20:55:40 Just jump up-left so that you bounce to the blue dot faster than just falling down. 20:55:55 ... 24 is the holocaust 20:56:24 And for the record, 71 is pretty close to 45 except that the right side is lava so you need to first safely touch the bottom, then move right under it. 20:56:53 the game hates us 20:57:03 Gah, 72 is another one-seconder. 20:57:50 It starts on top of lave, you need to immediately move one pixel right; that column has a two-pixel space, then one pixel of lava and the blue one is above that, and roof immediately on top so you usually can't hit it. 20:57:58 ehird: GregorR got me addicted. 20:58:12 oklopol: but i linked to it first. 20:58:33 I didn't even link it :P 20:58:52 What, no! 73 is yet another one-seconder, this time with two blue dots. These are getting boring. 20:58:56 ehird: yeah, so? it was indirect 20:59:51 And 74 is a two-seconder. 20:59:57 With three dots. Hate. 21:01:21 And 75 is a zero-seconder. Heh, heh. They should stop with these and soon. 21:01:40 76: 1 second. 21:02:01 fizzie: the game hates you 21:02:03 (With a red dot thing.) 21:02:06 77: 1 second... 21:02:48 lulz 21:03:00 they should put all of them together 21:03:03 into one massive level 21:03:13 the game hates *me*, fizzie has a lead of 13 levels now :< 21:03:21 i did go to the shop in between tho 21:03:37 oklopol: You'll catch fast when you get to these one-seconders. Although I can't seem to get this 77 done. 21:03:52 40 is evil 21:03:52 :D 21:04:02 My guy is always just rising upwards to the blue dot when it runs out of time. 21:05:12 fizzie: bounce off a wall? 21:05:27 Not helpful here. 21:05:33 78 is a two-seconder again. 21:06:04 WTF 45 WTF KILL KILL 21:06:05 Where you have to navigate a S-shaped path with quite a lot of lava around. 21:06:13 I obviously have to jump, but it won't let me. 21:06:33 45 didn't take half as many attempts as the latter 0-seconder. For me, anyway. 21:06:43 Oh wait :P 21:06:46 Space is jump X-D 21:06:49 * GregorR = stupid. 21:06:55 GEE SUDDENLY THAT WAS EASY 21:07:32 I decree stage 50 to be argh 21:08:11 50 wasn't that bad, although I dislike all the water-jumpery ones. 21:08:27 46 needs twitchy timing, doesn't it ;P 21:08:33 Nope. 21:08:50 You just need to land the first opening, then you can keep -> pressed. 21:08:57 Yeah 21:08:58 that one is hilarious 21:09:02 just hold -> 21:09:02 XD 21:09:29 OH PFFT 21:09:39 That's why the call it a puzzle. 21:09:40 I didn't realize you could get any distance over a pit without jumping. 21:10:03 Hey, it's got that realistic physics. 21:10:10 Sure you can just run over pits. 21:11:14 47 is fun 21:12:11 79: 1 seconds... 21:12:24 And 10 dots. :p 21:13:38 fizzie: code? 21:13:38 Or 12, but the two first are eaten immediately. 21:13:50 It's a 3x4 box full of dots. 21:13:57 Codeeeee 21:14:02 Whuzzcode 21:14:41 80 is another 2-seconder, with a green flipper. That one has the code 246-810. 21:15:32 This one is very very annoying, because the flipping animation takes so long. 21:16:20 The water levels were always my least favorite in Super Mario :P 21:17:52 ARGH 50 EVIL 21:17:53 I think my progess will stop at this 80; I've been doing these 0-2-second levels by simply iterating a gazillion times, but this one has the forced flipping animation in the beginning, and I don't have the patience to watch that. 21:19:07 50 isn't so bad, because the later water tiles don't really work like water. 21:19:23 It's bizzarter :P 21:21:41 Okay, I'll let oklopol to do the ones after #80, because he's better with the whole "obsessing over things" part. This flipping animation is just too annoying. 21:24:47 -!- sebbu has joined. 21:29:05 -!- sebbu2 has quit (Connection timed out). 21:33:40 6 21:33:59 68 is fun, like 4 minutes of triviality, then a hard part where i always die :P 21:34:14 granted, the ending is just the beginning backwards, but i have more pressure. 21:34:53 What was 68, the one with the four "towers" to climb? 21:35:24 Maybe I'll check. 21:36:04 Oh, right, that one. 21:36:11 I did the same thing. 21:36:21 22:15:11 < fizzie> I keep messing the final jumps all the time. 21:36:25 That was about 68. 21:37:08 The silly "zero to two" second sequence starts at 71, you'll hit it soon. 21:37:29 hee this is fun 21:37:30 ^__^ 21:37:34 But I took ages and ages to do 69. 21:37:43 Hey, who wants to watch a program play nethack? 21:37:52 Telnet to nethack.alt.org, select watch, and find ehirdtaeb/ 21:38:28 I think a Nethack AI was one in the list of "proposed programming projects" in our Prolog course. 21:38:39 This one is 30,000 lines of Perl. 21:38:45 Apparently the people working on it are good at nethack. :P 21:40:05 Ooh, stage 81 has 55 seconds. 21:40:18 A welcome break from the monotonicity of it all. 21:40:29 fizzie: i'm @ 69 now 21:41:34 third pipe 21:41:40 it's impossible :| 21:41:42 i mean 21:41:44 It's not. 21:41:53 well i've gotten half-way through 21:41:56 I started with it, because it was the hardest one. 21:41:57 but i mean 21:42:00 holy shit 21:42:02 I did it very very very carefully. 21:42:02 yeah me too 21:42:20 fourth isn't too hard, second i haven't tried but looks easy, first one can't be failed 21:42:36 except i probably will fail it when i get to it after the three others, because i get all shaky 21:42:38 but anyway 21:42:52 You can jump upwards if you're standing right on the edge (it'll push the guy sidewards a bit), so the only difficult bit is getting the "entering the notch" part done without hitting lava. 21:43:37 This #82 has water that doesn't slow the dropping speed at all. Otherwise it works just like regular water. 21:43:53 AGH 21:43:55 DIED AT THE END OF 68 21:44:38 fizzie: code of 82? 21:45:14 863-506, although it's not that far from 80. 21:47:22 82 is easy 21:47:23 ^_^ 21:48:01 I did have to try it multiple times; the fast-dropping water was a bit tricky. 21:48:31 heh, 81 is cute 21:51:31 -!- oerjan has quit ("leaving"). 21:51:49 I dislike time-limited ones most of all, and these all have quite a little bit of time. 21:51:57 lol 21:52:03 i still haven't passed the third pipe, even. 21:52:33 i still often fail the first jump, and there are 8 of them. 21:52:40 Yes, I did that too. 21:53:04 I don't think ehird's done 69 either? Go do it, it's fun. 21:53:32 what is 69 21:53:55 The one with the four pipes to climb; much like an earlier one but with lllava. 21:54:01 this is quite a lot of work just to be able to tell people this game sucks without having to take crap about not having tried the fun levels. 21:54:17 oklopol: but you like them 21:54:17 XD 21:55:08 i like what? yeah i've liked a few levels more than the rest 21:55:17 but one level of fantasticcontraption > this whole game sofar 21:55:23 The "STAGE X" title screen and background seem to be changing from green towards red... maybe that can be used to deduce the amount of levels. 21:56:19 I can't seem to get this #85 done in the allocated time. 21:56:27 i can deduce it's either 100 or 256 without any info! 22:02:15 Have I mentioned I don't like time limits? #87 would be pretty easy if I had time to be careful, but I don't. 22:03:34 okay i know how to do 69 now 22:03:41 * oklopol has new technique 22:05:52 yay 22:05:53 done 22:06:07 8| 22:06:10 holy FUCK 22:06:13 70 22:06:15 whyyyyyyy 22:06:28 It wasn't that difficult; I think my third or fourth real attempt worked. 22:06:39 Friggin grngrgnrgr #88. All these later ones have strict time limits. 22:15:56 At least 89 didn't have a bad time limit. 90 again has. 22:18:22 These have the sort of time limits that when climbing up a ledge, you need to bounce off immediately; if you actually stop and stand on the ledge, you run out of time. 22:20:13 Maybe I should actually stop. I was already going to stop at #80. 22:21:15 well okay i needed three attempts. 22:21:18 but still 22:21:28 -!- kar8nga has quit (Read error: 60 (Operation timed out)). 22:21:35 if the level is that long, and still you die of not having enough time 22:21:39 it's annoying 22:21:59 Also: #90, I just don't seem to have enough time here. 22:23:01 Oh, that's how it works. 22:23:30 Still not enough, but closer. 22:28:13 And the one single time I seem to be having enough time, I mess up the last jump. 22:31:02 Heh, I was about one pixel above the last blue block, and falling towards it, when I ran out of time. 22:31:26 Okay, I leave levels from #90 on for oklopol to solve. :p 22:31:33 heh 22:31:34 77 22:31:45 was pretty easy when i did jumping with my right hand 22:31:57 seems it's a biiiiit faster than leftie 22:32:04 Since I'll otherwise lose it somewhere, code for #90 is 883-674. 22:32:45 if i don't get that far level by level, i will stop playing 22:33:22 Whoops, I got #90 done accidentally. 22:33:37 There was a better (and obvious) speed-optimilization there. 22:34:09 #91 doesn't look any better, though. 22:35:08 389-744. 22:36:29 I completely suck at anything involving water, and #91... well, see for yourselves: http://zem.fi/~fis/level91.png 22:37:22 pfft 22:37:25 that's easy. 22:37:28 probably. 22:37:34 It's not easy for me, anyway. 22:37:58 Incidentally, I assume the fact that those "seconds" count down at a rate that's something like 2/second is universal and not just a Flash bug here? 22:38:11 yeah 22:38:15 for me too at least 22:38:22 Just wanted to confirm. 22:39:06 NO WONDER YOU'RE SO FAR AHEAD YOU'RE CHEATING 22:39:39 Uh... it it actually impossible to enter the number 9 in that code-input screen? It seems to produce just a 0. 22:39:51 So I can't get back to #91 here. :/ 22:40:08 -!- Corun has quit ("Leaving"). 22:40:28 other people say the same 22:40:29 x 22:40:30 xD 22:41:48 Oh, you can. 22:41:57 It's just the number that doesn't work; you can still enter it with cursor keys. 22:42:49 80 is just too hard. 22:43:56 i mean, you have to jump, and then move both right and left very quickly 22:43:59 Okay, #91 was actually easy, just like ehird said. But #92... well, it's a maze. 22:44:07 now, the jump usually doesn't work 22:44:10 screenshot 22:44:13 because, well, it's a tight fit 22:44:14 Yes, that is what you have to do. 22:44:36 so i just can't get myself automated on the lower part. 22:45:51 http://zem.fi/~fis/level92.png -- now, it might even be not that bad (haven't checked how tight that time limit is), but it looks *boring*. 22:49:45 -!- Mony has quit ("Join the Damnation now !"). 22:51:58 lessee 22:52:00 Yes, it is a time limit thing. I got 49/55 on my first attempt, where I didn't do any long detours. I assume you need to do things like bounce from the upper wall downwards to fall faster. 22:52:11 so 22:52:16 go right, first 22:52:26 umm 22:52:31 that's pretty straightforward 22:52:46 Sure, but I still run out of time. 22:52:54 It's not hard to find the route, no. 22:53:18 and right 22:53:22 you did say the only hard thing is time 22:53:39 well, if i ever get that far, i'll see for myself 22:53:44 * oklopol continues 22:54:12 84 is impossible. 22:54:45 is there somekinda trick or am i just slow? 22:55:22 What's impossible about it? 22:55:56 oh 22:56:04 i miscalculated a distance. 22:56:09 it's not even hard. 22:56:18 You mean you didn't jump from the second stair out from the lava? 23:00:41 -!- Mony has joined. 23:03:03 This time in #92 only the two last dots were left uncollected. But I'm getting seriously bored with it. 23:05:28 Finished stage 50 with 0 time left :P 23:08:09 Heh, same two dots left-over; I need some shortcuts. Will stop here. 23:08:17 181-057. 23:08:37 (I did make a couple of mistakes on the way, so I'm sure it's doable. 23:14:59 GregorR: that happens a lot in 8X. 23:15:24 (also in 7X, but, well.) 23:16:40 -!- Corun has joined. 23:16:57 -!- kar8nga has joined. 23:20:03 oklopol: How's it going? 23:21:08 @ 91 23:22:16 Right. Well, like ehird said, that one was easy. 23:22:29 "so if you're not finding it easy, YOU SUCK" 23:23:11 Although I almost ran out of time because I took the upward slope so carefully, and then had a lot of trouble climbing up the other pipe, due to not having done that sort of thing a lot in the previous levels. 23:23:21 I think I had two seconds left when I hit that last dot. 23:25:09 I would like to know how to do 92 significantly faster than what I've been doing, though. 23:25:50 heh, i just failed @ jumping to the last dot 23:26:16 I got that done on my first try, even though I was so sure I'll mess it up. 23:29:04 for me it's usually first try or fifteenth time... 23:29:47 you're all ADDDDDDDDDICCCCCCTEDDDDDDDDD 23:29:55 I like to dream. 23:30:02 Corun: I see. 23:30:26 Right between my sound machine 23:30:47 On a cloud of sound I drift in the night 23:30:56 Any place it goes is right. 23:31:06 Goes far, flies near, to the stars away from here. 23:31:23 -!- cherez has joined. 23:38:32 fizzie: timeout, 2 left. 23:39:41 -!- cherez has left (?). 23:39:48 Got all, with 12 seconds time left. 23:39:55 Practice helped, it seems. 23:40:09 The next one looks very complicated; not sure how difficult it really is. 23:41:53 -!- kar8nga has quit (Read error: 110 (Connection timed out)). 23:43:20 Well, it isn't very difficult up to the final part, but that one's tricky because I sucks. 23:43:55 036-096; too sleepy to continue, so recording the password hear. 23:45:15 The final part is completely lava, and in the end there's a "room" which has two ~8-pixel rows of blue dots surrounded by a two-pixel lava border; I suck at picking up the blue dots before the red dot effect wears off. 23:50:16 Here is a related picture: http://icanhascheezburger.com/2007/05/09/teh-floor-iz-lava1/ 23:51:18 Incidentally, before you guys revealed to me that it's lava, I thought the yellow-orange squares were "electricity", since the flashing screen looked like "got zapped" to me. 23:51:27 haha 23:53:59 okay 23:54:02 i passed it too 23:54:24 fizzie: yeah i thought of it as electric fence 23:54:39 i just tend to adapt my terminology, and ehird mentioned lava 23:54:48 well 23:54:53 its probably an electric fence 23:54:53 but 23:55:02 yellow-orange thing in games that kills on impact 23:55:04 == lava, to me 23:55:27 i closered the game now, so i hope these "codes" actually work. 23:55:44 'night 23:55:45 * oklopol dances a slight dance for finally catching fizzie 23:55:59 unfortunately i'll probably not be able to play tomorrow 23:56:10 -!- Mony has quit ("Join the Damnation now !"). 23:57:13 ja 23:58:45 sekä 23:59:07 food making times 23:59:09 ->