00:15:16 -!- Gracenotes has quit (Read error: 110 (Connection timed out)). 01:02:25 -!- coppro has joined. 01:21:27 Todo this weekend: Write a JavaScript interpreter 01:26:58 -!- Gracenotes has joined. 01:27:42 Hey, I've got a mouse with a wheel again :P 01:52:35 * Asztal envy 01:52:49 this mouse has a wheel but it does whatever it likes when I scroll it, so I don't scroll it. 01:56:54 -!- cheater2 has joined. 02:04:41 -!- cheater3 has quit (Connection timed out). 02:08:02 -!- oerjan has joined. 02:08:37 -!- Gracenotes has quit (Read error: 104 (Connection reset by peer)). 02:12:21 -!- Asztal has quit (Read error: 110 (Connection timed out)). 02:16:22 Hey, I've got a mouse with a wheel again :P 02:16:30 your cat ate its foot? 02:16:54 * Gregor has smoke coming out of his ears 02:17:12 STOP THINKING SO HARD 02:18:22 I aaaalmost got it, because if my cat ate her foot she would form a wheel, and cats eat mice, but I can't rectify "mouse with a" 02:19:12 your cat ate _the mouse's_ foot? 02:19:16 ** 02:19:39 OOOOOOOOOOOOOHHHHHHHHHHH 02:19:51 -!- augur has joined. 02:20:02 + some prosthetics, obviously 02:20:38 Yeah, that I got 02:21:30 good, good 02:29:57 -!- Sgeo has joined. 02:39:54 -!- adam_d has joined. 02:40:13 -!- augur has quit (Read error: 104 (Connection reset by peer)). 02:43:26 -!- augur has joined. 02:46:50 -!- Sgeo_ has quit (Read error: 110 (Connection timed out)). 02:59:08 -!- adam_d_ has joined. 02:59:41 -!- jpc has quit ("I will do anything (almost) for a new router."). 03:02:04 -!- oerjan has quit ("leaving"). 03:02:06 -!- jpc has joined. 03:18:23 -!- adam_d has quit (Read error: 110 (Connection timed out)). 03:26:58 -!- MizardX- has joined. 03:38:08 http://robozzle.com/ 03:38:49 (Warning: Silverlight) 03:39:28 -!- coppro has quit (Remote closed the connection). 03:42:45 -!- MizardX has quit (Read error: 110 (Connection timed out)). 03:43:15 -!- coppro has joined. 03:44:37 Sgeo: neat 03:44:50 :) 03:44:57 * Sgeo found it because of TV Tropes Wiki 03:45:35 lies 03:45:40 nothing good ever comes of tvtropes 03:46:24 http://tvtropes.org/pmwiki/pmwiki.php/Main/ProgrammingGame 03:49:46 nice 03:50:20 -!- MizardX- has quit (Connection timed out). 03:51:36 * pikhq discovers the FATAL traditional RPG. 03:51:59 It can be summed as follows: Imagine that /b/ made an RPG. Now imagine that that RPG could defecate. *That* is FATAL. 04:00:31 -!- bsmntbombdood has changed nick to averagesizedpeni. 04:04:41 -!- averagesizedpeni has changed nick to bsmntbombdood. 04:15:30 -!- oerjan has joined. 04:16:38 Sgeo, did you just link to a really awesome game? 04:17:08 uorygl, that's a bit subjective, really 04:17:17 And at least I have something to do for an hour 04:26:18 Hum, I'm having difficulty getting Silverlight. 04:40:07 -!- coppro has quit (Remote closed the connection). 04:40:43 -!- coppro has joined. 04:48:52 -!- adam_d_ has quit (Read error: 113 (No route to host)). 04:58:20 -!- zeotrope has quit (Read error: 54 (Connection reset by peer)). 05:05:57 -!- augur has quit (Read error: 110 (Connection timed out)). 05:12:00 xkcd :D 05:35:15 Sgeo: i've seen that with subroutines 05:35:16 -!- augur has joined. 05:36:20 oh lol yeah that has them too 05:36:45 -!- oerjan has quit ("rhombus"). 05:37:52 okay and tons of other stuff 05:37:57 cool. 05:58:09 :D 05:58:38 I think the creator of Robozzle might have been inspired by another game. I think he said it somewhere 05:58:51 -!- aesh_49 has joined. 05:59:38 -!- aesh_49 has left (?). 06:00:17 yeah there was this trivial game where you put a few arrows down and light like a lamp 06:00:47 Yeah, I've seen it 06:00:58 I think that's the one that inspired this one 06:01:55 http://www.youtube.com/watch?v=MmqBVWi_Pc0 [partial puzzle spoilers (how badly can a video spoil, if the code isn't shown?)] 06:04:20 icegibbon (7 months ago) Show Hide +1 Marked as spam Reply Awesome. A game that teaches concepts of Programming, even recursion! Finally 06:04:24 i hate youtube 06:06:36 "recursion" lol 06:06:50 thaat's a fucking goto 06:06:55 *that's 06:08:07 Actually, it does tend to act more like recursion than a goto 06:08:29 oh right it does 06:08:54 Suppose in the middle of F1 you put a conditional F1.. there are puzzles that rely on the recursive-like behavior 06:09:08 anyway, i like the idea of having a memory array, and putting a color pattern on it that's that only way to do conditionals 06:09:28 so basically the game with an infinite pattern + like a drop command 06:09:30 Search for stack in http://robozzle.com/puzzles.aspx 06:09:33 "shit here" 06:09:34 hmm 06:09:41 ah, interesting 06:10:07 have to be at uni in 6 minutes, and have to take the dog out first, so slightly busy atm 06:10:10 but maybe tonight 06:10:22 * Sgeo is going to sleep soon 06:10:24 maybe a few minutes of simpsons first 06:15:24 http://robozzle.com/forums/thread.aspx?id=1593 06:27:44 -!- adam_d has joined. 06:31:08 There is a Javascript client: http://robozzle.com/js 06:32:32 Night all 06:34:14 -!- Sgeo has quit ("Leaving"). 06:35:35 -!- FireFly has joined. 06:56:45 -!- tombom has joined. 07:24:05 -!- GreaseMonkey has quit (Client Quit). 07:49:42 -!- tombom has quit ("Leaving"). 07:53:38 -!- coppro has quit (Remote closed the connection). 07:59:59 -!- clog has quit (ended). 08:00:00 -!- clog has joined. 08:25:28 -!- jpc has quit ("I will do anything (almost) for a new router."). 08:31:45 -!- nooga_ has quit (Read error: 110 (Connection timed out)). 08:50:51 -!- MigoMipo has joined. 08:59:42 -!- scarf has joined. 09:05:01 -!- nooga has joined. 09:29:56 -!- MigoMipo has quit (Remote closed the connection). 09:58:11 -!- scarf has changed nick to scarf|away. 09:59:53 -!- Pthing has joined. 10:22:41 -!- adam_d has quit (Read error: 113 (No route to host)). 10:51:41 -!- scarf|away has changed nick to scarf. 11:50:24 -!- Pthing has quit (Remote closed the connection). 12:13:29 -!- Pthing has joined. 12:24:48 -!- Sgeo has joined. 12:25:08 o.O the Robozzle source is freely available (don't know if it's Open Source or not, though) 12:25:13 http://robozzle.codeplex.com/ 12:26:15 * Sgeo plays with Grooveshark, and facepalms at whoever thinks that Salva Me is an Enya song 12:26:41 -!- MizardX has joined. 12:51:02 -!- MissPiggy has joined. 13:02:12 when do these start getting hard? 13:02:33 assuming i agree with the general difficulty ratings 13:03:01 (actually realized there's one after i asked, so probably i could just scroll levels until i find a hard one) 13:10:36 Besides the campaign tab, there's also an easy to hard tab... 13:11:40 * Sgeo notices that oklopol asked that 7 min ago, so pokes him in case he didn't check IRC 13:18:11 oh lol 13:18:20 yeah but actually these are hard enough already 13:18:33 (although i think this is still an "easy" level) 13:19:04 sofar the only hard ones have been ones where i've needed something i hadn't realized i can do 13:19:20 but in limit your stack, i have no idea what to do yet 13:21:03 -!- asiekierka has joined. 13:21:05 oh, hi 13:21:18 * Sgeo has only done one puzzle that involved the stack, it was some learn the stack puzzle 13:21:35 hi asiekierka 13:21:40 what is the current topic 13:21:46 so i don't like go all offtop---oh wait... T_T 13:22:03 as in 13:22:06 what are you guys talking about 13:22:18 and madame's 13:22:20 http://robozzle.com (if you don't have Silverlight, try http://robozzle.com/js ) 13:22:30 Although the latter doesn't have the tutorial, I think 13:22:36 And is unpretty 13:22:59 aargh silverlight 13:23:32 i want to make a random text generator based on all these markov's and weighting to 13:23:33 o 13:23:36 as in 13:23:47 meh 13:23:49 too lazy to explain 13:24:07 o, robozzle? 13:24:10 i saw a game like it 13:24:11 1 year ago 13:24:22 asiekierka, just a guess, but Light-Bot? 13:24:27 yes 13:24:28 exactly 13:24:38 Robozzle is much more flexible, and is mostly user-created puzzles 13:25:00 does it have logic gates 13:25:04 if yes, then i agree 13:25:07 It has conditionals 13:25:20 that may work 13:25:31 someone should pull off a computer in it xD 13:25:40 or an adder 13:26:39 http://www.youtube.com/watch?v=MmqBVWi_Pc0 (possibly spoils some puzzles) 13:30:33 -!- MigoMipo has joined. 13:32:08 Er, what's that filled-circle command? ... oh, it paints a square, or something. 13:32:41 no "or something", it paints the square 13:33:09 Right. 13:33:20 It's not mentioned at http://www.robozzle.com/wiki/Commands.ashx though. 13:34:05 Well, it was added later on, iirc 13:34:30 Add a command that allows the robot to repaint tiles (making RoboZZle Turing-complete) 13:34:30 Update: this extension is now implemented! 13:34:35 http://www.robozzle.com/wiki/Proposed%20RoboZZle%20Extensions.ashx 13:35:05 Ah. 13:35:57 that's pretty cool 13:41:21 wait you can do recursion in this?? 13:41:46 okay limit your stack is obvious, i guess i just didn't understand the stack well enough 13:42:14 ugh!! the editor for this game is so horrible it makes playing it painful 13:43:47 MissPiggy, the keyboard shortcuts might help 13:44:14 Also, are you using the Silverlight version or the JS version? 13:44:18 js 13:44:20 uugh, i have to solve what? 40 puzzles? 13:44:56 To make your own puzzles, yes 13:45:07 this is not funny. 13:45:16 i only solved what, 15? 13:45:27 Try solving the easiest puzzles? 13:45:37 i've solved 32 puzzles today 13:45:40 What's this about 40? Something relevant to the Silverlight version? 13:45:52 i am 13:45:53 fizzie, it's how many you need to solve to edit puzzles 13:45:57 that's how i got 15 13:45:57 but it seems sgeo has too....... 13:46:07 * oklopol smells failure 13:46:11 I don't know if there's a JS puzzle editor 13:46:20 oklopol, hm? 13:46:30 Sgeo: have you solved 32 puzzles today? 13:46:40 Um, I solved way over that 13:46:54 The board in the Silverlight thing doesn't seem to update properly 13:47:01 well Sgeo is number one on the list 13:47:05 oh 13:47:07 Try "Full scoreboard" 13:47:23 i was just wondering if it was my score, but i'd clicked on your link and somehow they mistook me for you 13:47:35 because i've solved exactly 32 now 13:48:03 You know, one of those puzzles really shouldn't count. Some idiot made a trivial puzzle with 1 slot. I think it's hidden from regular view, but it was in RSS 13:48:33 did you start today? 13:48:33 * Sgeo loves how the top players right now are Eso.. what's the right term for us? 13:48:40 oklopol, I started within the past 24h 13:49:13 This is a bit monotonical. I guess the scoreboard's also visible only in Silverlight-land? 13:49:42 The Silverlight board is crappy. http://robozzle.com/scoreboard.aspx is better 13:52:57 Sgeo: esolangers 13:53:19 erlangers 13:53:30 i love how there's like 20 puzzles with one solution 13:55:13 19 so far 13:56:03 ? 13:56:31 puzzles 13:56:33 -!- Pthing has quit (Remote closed the connection). 13:56:37 until the grand 40 13:56:43 i'm heading 13:56:56 23, actually, i have 13:57:37 i guess i have to quit for the day 13:57:42 oklopol? 13:57:45 Why? 13:57:52 have to spend time with humans :'( 13:58:34 :( 13:59:11 okay, refreshed 13:59:17 seems i could easily catch up with you 13:59:46 well, assuming you're slower than me ofc 13:59:56 24h is just an upper limit prolly 14:00:57 25, time for a break 14:01:03 okay I admit it this game is fun 14:10:32 Apparently Oklopol hit 40 14:11:03 yeah 14:11:17 41 is trivial, don't solve anything so i can catch you 14:11:20 how much do you have? 14:11:37 oklopol: hey, we're humans! 14:12:53 * Sgeo has 43 14:13:22 * Sgeo is trying the Limit Your Stack one 14:14:36 grrr 14:14:43 Ugh, I give up on that one for now. If only it were facing a different direction 14:14:45 i just finished 42nd 14:15:28 You and fizzie are both much faster than I am, I think 14:16:10 I did a couple easy ones outside the campaign tab (I just now noticed it's not just the sorting; it's different puzzles) so my 43 might not count. 14:16:23 43 14:16:37 shit, fizzie is doing these? 14:16:41 fizzie, what do you mean, "count" 14:16:42 ? 14:16:50 i really have to go soon :| 14:16:55 * Sgeo hasn't been staying on the campaign 14:16:57 Just easy ones 14:17:00 fizzie: you've dong exactly 43? 14:17:02 oklopol: The list was linked to just a moment ago; http://robozzle.com/scoreboard.aspx?today=1 14:17:05 oklopol: Yes, I'm a dong. 14:17:15 :D 14:17:17 *done 14:17:33 i've done them in order, since they've all been trivial sofar 14:17:46 okay DON'T DO ANYTHING NOW 14:17:53 Don't worry about me, though; I'm feeling so bored I might even stop here. 14:18:13 fizzie, skip to some more advanced ones? 14:18:18 Perhaps some stack stuff? 14:18:53 44 14:18:55 Yes, I guess I could take a look. 14:19:32 okay i'm #1, time for pizza 14:20:43 although it would be awesome to have another allnight of competing with fizzie 14:20:48 maybe some other time 14:20:54 *allnighter 14:21:08 Maybe; I'll be mostly away this evening too. 14:21:28 yarrr 14:21:29 see ya -> 14:21:32 Am I allowed to go solve another? 14:21:33 Bye 14:25:31 yeah now you can solve anything you want 14:25:39 i just wanted to catch you 14:25:49 now it's done, and i'll never have to touch the game again 14:25:49 throw Sgeo; 14:27:14 oklopol, does "never have to" mean that you won't? :( 14:28:23 i probably will, one of the best games i've seen 14:30:02 * MissPiggy is stuck :p 14:32:28 MissPiggy, try a different puzzle 14:32:35 -!- BeholdMyGlory has joined. 14:34:55 Also, stack tutorial: http://robozzle.com/forums/thread.aspx?id=1593 14:35:03 There are a few good puzzles for practising the stack 14:36:23 -!- oerjan has joined. 14:38:12 Hi oerjan 14:38:47 g'day 14:40:38 * Sgeo points oerjan to robozzle.com 14:41:49 Yes, the latter ones seem reasonably nontrivial. 14:42:06 curses, i was trying to pretend not to have noticed that 14:42:09 I can't do smart reuse 14:42:43 MissPiggy, it's rather easy. Just figure out what commands you might like to repeat, and put them in F2. Different set of commands, F3 14:42:57 Then F1 is simply calls to F2 or F3 as needed 14:43:14 (assuming I know what puzzle you're talking about) 14:44:03 yeah 14:44:04 oh haha wow I convinced myself the solution was more difficult than that somehow 14:44:31 I saw 9 spaces but it starts at 0 so there's actually 10... 14:44:34 which means that way does work 14:47:49 durrr learn to count 14:50:09 http://robozzle.com/puzzle.aspx?id=1587 looks tricky 14:55:56 The JS client seems to break for me 14:56:40 http://robozzle.com/puzzle.aspx?id=318 -- in the campaign -- was nice; they start to approach some actual computation there. 14:57:42 * Sgeo isn't sure how he would even get started on that one 14:59:53 back 15:00:02 Just nest calls of f2 and f3 -- f3 for each red brick, for example -- and have the trailing end of f3 have a single up-arrow; and arrange things that the whole pile returns after a green. 15:03:24 Awesome. In the puzzle designer, in the solution part, you can press L to get a link that you can give to others 15:03:50 Without submitting the puzzle 15:05:01 -!- scarf has changed nick to scarf|away. 15:09:36 -!- kar8nga has joined. 15:10:51 7 puzzles left 15:10:51 :P 15:11:26 * Sgeo goes to watch some SG-1 15:11:59 the most common type of puzzles i found is the 4-3 puzzle 15:12:04 4 slots, 3 colors of blocks 15:12:06 make it work 15:13:02 It occurs to me that that description could apply to a wide variety of completely different puzzles 15:13:57 the main rule of the 4-3 puzzles is that 15:14:07 you have to go straight and assign 2 commands to 2 color types 15:14:20 OR assign 3 commands to 3 color types (rare-ish) 15:14:27 and then jump back to itself 15:16:20 i want to make a game for my cellphone like that 15:18:16 now im stuck again 15:18:50 MissPiggy, what puzzle 15:18:51 ? 15:18:57 turn around 15:19:07 yay, 38 15:19:14 two more and i can has editorz 15:19:47 i want to make "Universal Program" series 15:19:51 the point is to use ONE program 15:19:56 -!- Asztal has joined. 15:19:56 and make it work on 3 different puzzles 15:20:08 as in, not 100% different 15:20:11 but somehow, yes 15:20:20 -!- cpressey has joined. 15:20:21 also 15:20:24 what i like about roboZZle 15:20:32 is that it doesn't remember half the levels i've already done 15:20:37 nvm 15:20:42 i just noticed this is a different puzzle 15:21:04 Yeah, there are some repeats. They tend to get disliked 15:21:42 by anyone who got past 40 puzzles, that it 15:21:43 that is* 15:21:50 the <40'ers LOVE them 15:22:05 lol 15:22:47 You know, it took me a while to realize that Robozzle = Robot + Puzzle 15:23:31 YES! FORTY 15:23:44 Congratulations 15:23:48 yay, edit---... 15:23:54 this is far below my expectations. 15:23:59 ? 15:24:00 time to write a competing game i guess 15:24:03 i mean 15:24:12 i thought this editor will have more functions 15:24:18 don't see how it is possible 15:24:35 MissPiggy, I did it early, but forgot how 15:24:55 asiekierka, what's wrong with the editor? 15:26:09 Sgeo, no, not the editor 15:26:21 i just thought the game's slightly more than BF 15:26:26 while it has about the same number of commands as BF 15:26:58 * Sgeo thinks it would make more sense to compare it to a 2d language. After all, there is 2d memory, after a fasion 15:27:05 no, i mean 15:27:09 the number of commands in general 15:27:11 let's count 15:27:17 MOVE STRAIGHT, LEFT, RIGHT 15:27:21 FUNCTION 1, 2, 3, 4, 5 15:27:26 PAINT TILE RED, GREEN, BLUE 15:27:34 and three kinds of prefixes 15:27:49 that's 10 commands if we assume the FUNCTION command as being one command with a param 15:27:52 told ya 15:27:59 though yeah 15:28:06 i think i could make such a game for a different platform 15:28:08 I.E. the NES 15:30:24 I'm a bit bored of this 15:31:03 I wonder if there's a way to solve these automatically 15:31:15 hm 15:31:22 i want to submit but i'd rather like someone else see it first 15:31:23 any way to 15:32:02 asiekierka, go to the solver thing, then press L 15:32:11 MissPiggy, there is a solver somewhere 15:32:22 cool how does it work 15:32:27 http://robozzle.com/index.aspx#design/aaaaaaaaaayibaaaaaaiiaaaaaaiiagaaayibadaaaaaaadaaaaarBlaaaaaaarBdaaaaaBaaaaaaaBaaaaaaaAaaaaaaajaWoicaa,qerMgeeHqGa 15:32:27 http://code.google.com/p/robozzlesolver/ 15:32:31 here, someone have a look 15:32:36 and tell me if it's good enough for a submit 15:32:50 hmm 15:32:55 asiekierka the solution was already coded in!!! 15:33:03 oh !@#$% 15:33:10 what now 15:33:36 "Small amount of instructions and program length limit make it possible to construct an automatic solver for puzzles based on backtracking" 15:33:38 humf 15:33:42 that's not very interesting 15:33:45 http://robozzle.com/index.aspx#design/aaaaaaaaaayibaaaaaaiiaaaaaaiiagaaayibadaaaaaaadaaaaarBlaaaaaaarBdaaaaaBaaaaaaaBaaaaaaaAaaaaaaajaWoicaa,a - try this 15:33:51 for anyone that hasn't 15:33:55 as copying a soluton is not fun 15:34:28 did anyone NOT SEE that other link 15:34:37 im http://robozzle.com/scoreboard.aspx?today=1 15:34:39 im the lowest 15:34:46 :D 15:34:51 you're 33rd 15:34:51 -!- Pthing has joined. 15:34:58 im not really going past my 40 much 15:35:28 http://robozzle.com/user.aspx?name=snydej - hey, this guy has some epic puzzles 15:36:16 sgeo 15:36:27 asiekierka? 15:36:31 what 15:36:33 well 15:36:37 can you see my puzzle 15:36:40 or did you peek the solution 15:36:44 I peeked 15:36:48 uuugh 15:36:51 Sorry 15:36:54 no problem 15:37:10 wish fizzie was on 15:37:43 They changed the Java installer, it doesn't say anything about experiencing the power of Java any more :( 15:38:27 wow that snydej guy is cool 15:38:32 yes 15:39:33 guys, remember R.O.B., that idiot nes robot 15:39:38 well he had something similar to robozzle 15:39:42 only it converted an actual "robot" 15:39:43 and was 1D 15:39:44 nes robot?? 15:39:47 yes 15:39:50 that nes weirdo 15:39:55 with huge glass eyes 15:41:30 also 15:41:33 why is the robozzle channel emty 15:41:34 #robozzle 15:43:16 I asked exactly that question on the forums 15:43:45 * Sgeo goes to watch some SG-1 15:43:56 oh no you aren't 15:44:04 ? 15:44:18 you know what 15:44:25 i want to make paper cubes of RoboZZle commands 15:44:35 as in, all combinations 15:44:40 what are paper cubes 15:44:44 you know 15:44:52 the cubes that you make with gluing paper all around 15:45:06 i think that'll be a total of 9*4=36 combinations needed 15:45:10 for every possible command 15:49:24 yay, langtozzle 15:50:02 -!- scarf|away has changed nick to scarf. 15:50:24 langtozzle? 15:51:14 im trying to do that tree one from snydej 15:56:06 langton's ant in robozzle 15:56:07 easy peasy 15:57:23 lol: 15:57:24 "Right now I've seen a puzzle where F1 has 4 slots, F2 has 3 slots, and F3 has only one slot, and the author's solution has a length of 8, which means he needed F3! No wonder almost everybody solved it with a length of 7." 15:58:23 LOL 15:58:32 okay 15:58:33 MissPiggy: it's easy to make a puzzle a program can't solve 15:58:56 oklopuzzle how do you mean? 15:59:15 well i don't know what the length limit is 15:59:19 just don't give enuogh instructions 15:59:25 but even with like 8 i'm sure it's easy 15:59:42 obviously i mean solvable, but not solvable by a program 15:59:45 well see ya -> 15:59:58 solvable, but not solvable by a program?? 16:00:47 In theory, all puzzles are brute-forcable 16:00:48 i wonder if anyone ever does the game of life in robozzle 16:01:24 i think that is doable though 16:01:43 or certainly would be if we had anything more than 3 block colors 16:01:46 let's say 4 16:08:11 yay I did tree lol 16:09:24 MissPiggy, which interface are you using 16:09:25 ? 16:09:34 I ended up using silverlight one because it's better 16:09:54 Indeed 16:18:12 -!- Pthing has quit (Remote closed the connection). 16:21:23 that langtons ant thing is so cool I can't believe I didn't know about 16:21:59 what 16:22:01 did you see my vid 16:22:13 no 16:22:18 cuz i uploaded one 16:22:20 showing it in action 16:22:35 show me it? 16:23:50 k 16:24:01 http://www.youtube.com/watch?v=VDWmujQ3W_I 16:32:09 asiekierka, post on the forums? 16:32:45 maybe 16:32:46 also 16:32:57 how do you do stacks as i'm stuck on stack puzzles :( 16:33:12 nvm 16:33:20 found you posting it earlier 16:33:51 "MissPiggy: solvable, but not solvable by a program??" <<< yes 16:33:58 oklopol: bruteforce 16:34:04 assuming an app allows F1 to F5 16:34:08 and all color painters 16:34:09 currently, computers aren't better than humans at all things 16:34:12 you get 4 modifiers 16:34:18 and 14 commands 16:34:33 that's 56 command combos per tile 16:34:37 brute force doesn't help 16:34:45 2,5668550825308447236314129989887e+87 16:34:51 yeah, that's the amount of combinations pretty much 16:34:57 and thats not including empty tiles 16:35:05 but let's assume the typical situation 16:35:15 1 color painter, 3 functions of a length of 20 total 16:35:31 7 commands, 4 modifiers 16:35:40 28 combinations of a command 16:36:21 There are no infinite loops in Robozzle.. programs terminate after 1000 steps 16:36:33 THAT makes 87732524600823436081182539776 combinations 16:36:38 assuming 1 second for all of them 16:36:42 we get... nevermind 16:37:19 assuming 0.2 seconds but knowing we use 4 cores to do 4 combinations at once 16:37:29 we're slimmed down to 4386626230041171804059126988,8 seconds 16:37:47 Only 10^10 universe ages 16:38:43 yes, that's notreally much 16:38:52 only 141030935893813393906 years 16:39:00 but we assume we're doing a simple stack puzzle 16:39:07 we have no paint modifiers 16:39:11 and only 2 functions for 10 commands 16:39:20 err no paint colorers 16:39:25 so we have 5 commands and 4 modifiers 16:39:33 10240000000000 combinations 16:40:27 It occurs to me that not all combinations are productive 16:40:43 left followed by right in same color, and right followed by left in same color, for instance 16:40:51 that's optimization 16:40:58 but 16:41:04 that doesn't help that much 16:43:16 im waiting for godwin's law to take effect 16:43:26 in robozzle 16:44:49 ..what? In the forums? 16:44:53 no 16:44:58 in a puzzle 16:45:02 you know, a swastika-shaped puzzle 16:45:12 Oh 16:45:26 * Sgeo can imagine that happening by accident 16:45:45 I'd imagine that it already has, and no one noticed 16:47:14 that sentence fits _so_ many situations... 16:47:39 `addquote I'd imagine that it already has, and no one noticed 16:47:41 117| I'd imagine that it already has, and no one noticed 16:47:50 -!- Pthing has joined. 16:48:27 what console should i implement a robozzle clone on? 16:48:33 I was thinking DS 16:48:36 and NES 16:49:12 which one 16:49:15 NES is retro and fun 16:49:24 while DS is touche 16:49:57 Odyssey² 16:51:00 -!- oerjan has quit ("Good night"). 16:51:21 asiekierka very nice!!! 16:53:23 * Sgeo should probably learn wha Langton's Ant is 16:53:41 Sgeo: 2D turing machine, two colours, four states for the four directions 16:54:07 it changes the square underneath it from white to black (or vice versa), turns left if it's on a white square or right if it's on a black square, then goes forwards one square 16:55:28 hm 16:55:30 i want to make a joke video 16:55:34 "First-First-Person Tetris" 16:55:40 basically glue a webcam on my head 16:55:47 and move it around while playing First-Person tetris 16:56:14 why are first-person tetris references cropping up so often nowadays? 16:56:39 because it's a simple concept 16:56:41 implemented 16:57:08 asiekierka: Set your video in a post-apocalypse world and call it "Last-Person First-First-Person Tetris". 16:57:17 LOL 16:57:26 actually, nevermind, i'll do this now, in 1080p 16:57:35 also, give me a green screen and i will 16:59:20 Looks like the bug you mention showed up because someone registered ' ' as a user account. (I think they had to go around the client checks to do that.) I'll fix it. 16:59:22 * Sgeo facepalms 16:59:32 done 17:03:40 "Universe age" is not a good unit of time. "Universe age as of 1950" is. 17:05:30 But any unit of time that changes as you say it is pretty interesting. And interesting > good :) 17:07:59 Working on First-Person RoboZZle 17:08:09 first person :S 17:08:23 wouldn't that be horribly difficult to learn what strategy to use? 17:08:26 as in 17:08:28 a video mockup 17:12:02 so far, 2 seconds done 17:12:36 -!- nooga has quit (Read error: 110 (Connection timed out)). 17:13:06 * Sgeo seems to have turned the channel into RoboZZle addicts 17:25:09 okay 17:25:11 techdemo joke done 17:30:18 upload and linky? 17:30:34 -!- nooga has joined. 17:37:01 -!- nooga has quit ("Lost terminal"). 17:39:56 -!- tombom has joined. 17:40:16 fizzie: you bastard, you've been playing :) 17:40:31 oklopol: Sowwwwwy. :/ 17:40:56 But I've just done random puzzles here and there, so it doesn't matter! 17:41:10 The ones that have difficulty>3 are more interesting than the early ones. 17:41:25 Well, for some values of "interesting". 17:41:43 I mean, admittedly 346 is just a recursive tree-walk, but at least it's almost like programmering. 17:41:52 I did the tree walk 17:41:54 wherer i stihs 17:41:54 that was fun 17:42:02 this robot language is pretty hard to program in though 17:43:51 what site 17:44:05 tombom, http://robozzle.com 17:44:17 thanks 17:44:21 yw 17:45:47 -!- sebbu has joined. 17:45:58 i will up the techdemo joke soon 17:47:13 -!- adam_d has joined. 17:47:30 techdemo joke == First-person RoboZZle, right? 17:51:00 yes 17:51:06 it's... oh my 17:53:24 ? 17:54:32 the techdemo 17:54:32 really no 17:54:33 -!- kar8nga has quit (Remote closed the connection). 17:54:36 turns 10 times in a second 17:54:40 for langton's ant 17:54:58 also, sgeo 17:55:02 beat ya by 10 17:55:18 asiekierka, I haven't been playing with it for an hour or two 18:03:16 -!- sebbu2 has quit (Read error: 110 (Connection timed out)). 18:16:56 Well, Learning Stack 2 looks interesting 18:16:58 But tricky 18:17:01 -!- scarf has changed nick to scarf|away. 18:17:51 -!- scarf|away has changed nick to scarf. 18:18:08 I don't think it was much different from Learning Stack no-number. 18:18:12 * Sgeo feels like he needs another function 18:18:53 * MissPiggy still can't do turn around 18:19:06 * Sgeo solved that one, but forgot how 18:19:58 oh MissPiggy = soupdragon 18:20:04 right 18:24:19 do you use the colors in turn around? 18:25:01 I can spoil Turn around for you if you want. 18:25:05 no 18:25:27 I should stop asking about it 18:25:41 But no, I didn't have any colors there. It's only blue squares, after all, and no paints. 18:26:03 yeah but them being in the palette made me think it was maybe an evil trick 18:28:42 The only time the conditionals aren't present is in the tutorial 18:29:18 ahh that was a nasty one!! 18:29:30 I was thinking it must be about recursion but it wasn't 18:29:38 -!- augur has quit (Read error: 110 (Connection timed out)). 18:32:08 wtf, fizzie is at 72 18:32:13 i'm only at 54 18:32:16 I did the turn around one 18:32:44 FireFly, what's your username? 18:32:58 Uh, FireFly I think 18:33:03 Had to resort to the JS version, though 18:33:17 which meant I got bored after a while 18:45:31 js version of what? 18:45:48 http://robozzle.com/ 18:45:50 Of that 18:46:03 FireFly, is there a plain html version? 18:46:09 Nope 18:46:26 okay then, what is it about 18:46:30 Would be kinda hard to do that 18:46:35 brb, has to eat 18:46:42 uh 18:46:43 have* 18:46:45 does one need to login? 18:46:47 no 18:47:03 -!- kar8nga has joined. 18:47:09 okay so where is the manual 18:47:12 If you want to keep track of which puzzles you've solved, and eventually be able to submit your own puzzles, yes 18:47:24 Sgeo, what are the controls and such? 18:47:26 AnMaster, in the Silverlight version, there are tutorials 18:47:33 Sgeo, I don't use that 18:47:36 http://www.youtube.com/watch?v=MmqBVWi_Pc0 18:47:40 I'm at most using javascript 18:47:50 Is a video, you should be able to survive http://robozzle.com/js with that 18:48:12 -!- lieuwe has joined. 18:48:23 Sgeo, meh. not worth it if they can't put up half a screen worth's of description 18:48:32 AnMaster: There's not that much of commands. 18:48:38 AnMaster: The wiki has the basic ones listed. 18:48:44 it's wroth getting silverlight, as much as I hate to admit it 18:48:50 fizzie, what wiki? 18:48:51 http://www.robozzle.com/wiki/ 18:49:05 Painting's not mentioned there, though. 18:49:27 painting? 18:49:30 MissPiggy: And on Linux? 18:49:36 Deewiant: Moonlight! 18:49:41 Should've tried it under that, actually. 18:49:59 hi, i'm thinking about high-level esolangs, and i decided i should try to make one, but i can't really come up with anything :-p any help? 18:49:59 go-mono.com was down earlier so I assumed it was dead 18:50:01 idk 18:50:02 Now it's back up 18:50:09 does moonlight work on freebsd on ppc? (please don't ask why I'm on that atm) 18:50:36 Linux + x86(_64) only 18:50:38 AnMaster: Re painting, you can change the colors of the squares on some levels. 18:50:51 Deewiant, but isn't mono supposed to be portable 18:51:12 I don't know anything about mono or moonlight 18:53:46 lieuwe: There's a list of ideas on the esolang wiki, and on my site 18:53:47 Tree III was fun. 18:54:17 "Moonlight 1.0 available in [FreeBSD] ports" 18:54:23 Of course 1.0 is not exactly new. 18:54:31 And the above was in March 2009. 18:54:58 lieuwe: http://esolangs.org/wiki/List_of_ideas 18:58:57 Moonlight doesn't seem to work well at all, at least for me + robozzle. 18:59:31 Yes, that is not very surprising. 19:01:28 I want to make an esolang that works on audio cassettes 19:01:32 Thank god for javascript, I guess. 19:01:32 with analogue data 19:04:40 -!- MigoMipo has quit (Read error: 104 (Connection reset by peer)). 19:06:52 star studded path I was the first one that slightly felt like programming 19:07:22 because i actually made a subroutine that means something 19:07:28 "get back on the path" 19:07:32 how do I find taht? 19:07:53 * MissPiggy has done 40 levels 19:08:59 oklopol: They get more programmatic at the end; I haven't done these at all systematically. 19:09:24 MissPiggy: You've done 62, according to the scoreboard. 19:09:39 -!- MigoMipo has joined. 19:10:05 :S 19:11:00 cpressey: already searched the one on the wiki, i'll have a look at your site... 19:12:37 cpressey: wait, whats the link :-p 19:14:28 catseye.tc 19:15:12 lieuwe: at the bottom of the ideas list on the esowiki 19:15:27 http://catseye.tc/cpressey/louie.html 19:15:32 only four ideas there though 19:15:53 although i have others in my notes 19:15:58 cpressey: i'll have a look 19:16:12 which i am probably never going to do, and so might show up on that page at some point 19:16:46 cpressey: mostly low-level ideas... 19:16:49 in other news, in light of what scarf pointed out a few days ago, it's likely Burro is not Turing-complete 19:17:26 lieuwe: yeah, low-level tends to be more popular in the eso world. 19:17:31 -!- adam_d has quit (Read error: 113 (No route to host)). 19:17:32 cpressey: too bad... 19:18:15 it's more, a genuinely new idea is easier to do low- than high- levle 19:18:16 cpressey: çause i found a nice python lib in which you can easiely create high-level parsers 'n such 19:18:17 *level 19:18:30 and syntax is the least important part of an esolang 19:18:46 scarf: ooh, them's fightin' words :) 19:19:04 cpressey: I wouldn't expect you, of all people, to disagree 19:19:14 your esolangs are all about substance over syntax, I rather like them as a result 19:19:50 scarf: well, it's true that languages like Ook! are basically ignorable 19:19:52 but 19:20:26 i would hesitate to say that syntax is always the least important part of a language design. 19:20:38 cpressey: high level ftw! 19:20:55 it's important, but I think the other parts are more important 19:21:12 (for instance, burro would be slightly visually nicer if {\} was (\), even if that made it harder to parse) 19:21:43 on a different note, i'm trying to build a universal-ish esolang compiler in python and was wondering if i could get sum halp with it, especially with implementing new langs... 19:22:15 I'm not enitrely sure it's obvious that burro is likely sub-TC, by the way 19:22:38 I think (don't quote me on this) that I think the most important part of an esolang is astonishment. Just playing with syntax isn't very astonishing, except to inexperienced programmers maybe. Playing with semantics is where the bigger impact lies. But -- that doesn't mean that there aren't astonishing things you can do with syntax. 19:23:22 cpressey: I have a similar opinion; what makes a language esoteric is that it seems absurd 19:23:29 being absurd to a regular programmer is slightly esoteric 19:23:37 and being absurd even to a regular esolanger is very esoteric 19:23:58 scarf: well, nor am I, but Burro relies on that "reduce all while loops to one big while loop" transform, but like brainfuck it needs loops to do AND and OR, so I think it falls short. 19:24:20 absurd, yeah, also a good word. 19:24:24 oh, idea, thinking about an exception-based language, that could be fun...(runs off mumbling something about try-except blocks) 19:24:26 can't you nest conditionals? 19:24:36 also useful to keep in mind that, to a non-programming, all programming languages are esoteric :) 19:24:41 *non-programmer 19:24:43 as in, instead of if (a && b), do if (a) if (b) 19:25:04 scarf: hm, yes maybe you can. been a while since i looked at it. 19:25:56 * Sgeo dares fizzie and oklopol to do http://robozzle.com/puzzle.aspx?id=102 19:26:27 (incidentally, Reversible Brainfuck takes a similar path to Burro, except it uses a reversible sort of loop rather than storing state about which branch was used) 19:26:47 [ If the current cell is nonzero, jump forwards to just after the matching ]. 19:27:17 (that's the opposite to what [ normally does in BF, and means that there's enough info to reverse a loop) 19:27:21 (and ] is unchanged) 19:27:44 Sgeo: not there yet. 19:28:33 http://www.youtube.com/watch?v=YKmkkIBjHlI - nnngh 19:28:40 the fake first person robozzle techdemo 19:31:00 asiekierka, post it to the forum? 19:31:35 not now 19:31:40 do you think it's any good, btw 19:35:01 I think so, yes 19:36:35 -!- lieuwe has quit ("Page closed"). 19:37:08 i want to make an esolang based on some old storage medium 19:37:16 what should i use, though 19:37:44 punched cards 19:38:09 yes 19:38:13 but i need a reader for these 19:38:20 cuz i want to code on actual punched cards 19:39:51 asiekierka: you could build one with a couple of lights, photocells, comparators... 19:40:03 i can't solder 19:40:04 :P 19:40:06 also, afk 19:40:06 might need to make your own oversize punch cards or paper tape 19:42:08 scarf: Do you think it would be possible to show that the set of Reversible Brainfuck programs forms a group (under computational equivalence -- like Burro)? because i wasn't thinking of reversibility at all when I designed Burro, and now I'm wondering if the two notions are equivalent (or how close they are if not) 19:42:36 cpressey: they're pretty close notions, at least 19:42:52 program concatenation is an operation that makes most 1d reversible languages into groups 19:43:18 because it associates, and has an inverse if you have a reversible language 19:43:38 indeed, but i can also imagine some reversible programs that aren't groups -- for example, if several programs have the same, non-unique annihilator 19:43:49 reversible languages, i mean 19:43:54 that isn't reversible, because then you couldn't reverse the annihilator 19:44:01 hm, i suppose not. 19:44:34 wait, what's the inverse of {a\b} in burro? 19:44:53 it's been too long for me to remember :) 19:44:59 it doesn't seem to say in the article 19:45:11 I think it alone might be illegal? 19:45:12 and it's hard to see that there is one, without being able to retroactively determine which branch it took 19:45:22 oh, I see, it alone is illegal 19:45:36 but that means you aren't properly creating a group 19:46:01 because a(b/c)d has an inverse, but its inverse can't be used as a program in its own right 19:46:31 so your composition operator isn't defined for all pairs of set elements 19:46:38 Hm. 19:47:53 fizzie solved 86 puzzles already?! 19:48:56 -!- asiekierka has quit (Read error: 60 (Operation timed out)). 19:50:29 scarf: Not sure. Is a(b/c)d legal by itself? I'd have to check. 19:50:59 vaguely remember something about (){} needing to balance in order to be syntactically ok 19:51:13 i'll look it up later when i have more time :) 19:51:18 I think it is 19:51:21 but ok 19:51:27 I was massively busy earlier today myself, and now I'm resting 19:51:31 a deadline got bumped 19:53:23 Yay! Did Learning Stack 2! 19:54:58 was that the one where you use the stack in the same way as in every other level? :P 19:55:17 move once after you return 19:55:19 oklopol: At least the same way as in Learning Stack no-number. 19:55:35 at least 10 puzzles have used the exact same idea 19:55:46 Sgeo: To be completely honest, I did a couple of the low-difficulty ones outside the campaign list to keep my name high on the list. 19:56:08 I'm doing a lot of low-difficulties outside the campaign list 19:56:40 I saw some forum post suggesting that the campaign list was hand-picked in an effort to stop newbies from getting fed up with poorly designed and repeptitive puzzles 19:56:41 Did have to do some twiddling in Second kind of memory (109); there were so few command slots available there. 19:57:01 The campaign list has had some rather duplicatey entries too, though. 19:57:01 there are levels outside campaign? 19:57:10 oklopol: Select one of the other sort orders. 19:57:34 those are different levels? 19:57:41 i assumed they were different sort orders 19:57:50 Those list all the levels, instead of just the short-ish campaign list. 19:58:12 Rank-1 person in the "most solved" scoreboard has 1274 puzzles solved, so... 19:58:17 :D 19:58:18 yeah 19:58:38 Also, look how many pages there are in campaign, then choose one of the other orderings 20:00:16 I have done 78 from the campaign list, if my grep is correct. 20:11:18 Hey, about the paper blocks: Would "if blue paint blue" etc. be included? 20:11:24 Literally pointless 20:15:06 "Another speed control" was at least a bit of fun. 20:16:00 -!- augur has joined. 20:20:40 -!- kar8nga has quit (Remote closed the connection). 20:30:13 Anyone in here submit any puzzles? 20:31:20 Well, anyone planning to? 20:31:29 -!- zzo38 has joined. 20:32:13 I can't do anything cooler than the ant 20:32:20 langtons ant 20:36:11 It's... 20:37:13 http://robozzle.com 20:37:49 Grr. I was once at the top of the 24h scoreboard 20:38:52 fizzie: i hate you :P 20:39:00 Hi zzo38 20:39:17 although i'm more afraid of Deewiant, i hear he's a total gamer 20:39:30 hey 20:39:35 If cryptography is outlawed, bayl bhgynjf jvyy unir cevinpl 20:39:36 Not much of a puzzle gamer 20:39:41 I don't understand how someone can play 1274 maps of this game????? 20:40:05 MissPiggy, presumably the person solved them faster than people put out new ones 20:40:31 * Sgeo does want to see esolanger levels 20:40:58 So at least I'll have indirectly contributed something by having introduced talented people to the game. 20:41:06 >.> 20:42:53 can you reach the stars was fun 20:43:22 If cryptography is outlawed, 15XoZhnZ5ct8t9nVhROExQVTvILP59DdJ5Ob8D2yEXo=. 20:43:29 Yes, it was. 20:43:51 how do I find that? 20:44:02 MissPiggy, http://robozzle.com/puzzles.aspx 20:44:34 Number 14, fwiw. 20:44:50 wow this looks hard 20:45:54 - "The house is small", I said. 20:45:57 - "Never open the attic", said every child (reciting Egbert's third memorandum). 20:46:01 - "Eat sausages", said a great emperor. 20:51:03 If dada is outlawed, sturgeon. 20:53:33 O, ya.... 20:59:26 I can't do that 21:00:02 there doesn't seem to be any pattern to it 21:03:02 You don't need any special "pattern", just let the colors guide you. (If this is about reach the stars.) 21:03:29 the colors don't guide you : 21:03:30 :P 21:05:28 ho hm maybe I see the pattern 21:05:40 you could do it column by column, maybe 21:05:48 maybe 21:05:55 :S 21:09:03 -!- jpc has joined. 21:13:13 class AbstractFacadeBuilderFactoryFactorySingletonFactoryBridge 21:15:10 -!- Nanakhiel has joined. 21:16:07 cpressey: that's even worse than ORK 21:16:19 hmm, there should be an esolang that takes design patterns to an absurd extent 21:16:38 "You had me at 'SingletonFactory'..." 21:17:31 a singleton factory could be useful on a heavily overloaded object 21:17:41 even if you're only ever going to make one of it 21:20:06 "Since this definition is tail-recursive, a loop can be used to replace the recursion." *sigh* 21:23:05 MissPiggy, oklopol fizzie, igoro is in #robozzle 21:25:01 cpressey: Imma call that "lambda". 21:29:11 Those messages about house is small and so on, it is a special kind of word game, now figure it out 21:29:57 zzo38 ;_; 21:30:06 I don't even know how to start 21:30:59 OK 21:32:08 Damn, zzo38, I thought you were just being weird. Now I'm all disappointed an' stuff. 21:32:29 struct void_ptr {void_ptr(void*p):p(p){};templateoperator T*() const {return (T*)p;};void *p;} 21:32:30 I MOCK YOU, C++ TYPE SYSTEM. 21:32:33 cpressey: I am just being weird, too. But it is also a special kind of word game. 21:34:45 In page 45 of the 2600 26:4 I can see the address for Michael E. Short, the address for the prison in Texas is half of 2600 21:35:03 (The part before "FM", what does "FM" stand for in Texas prison addresses, anyways?) 21:35:22 Sorry, make that: 21:35:34 struct void_ptr {template void_ptr(T*p):p((void*)p){};templateoperator T*() const {return (T*)p;};void *p;} 21:36:35 Deewiant, did you implement support for that "befunge 98 without the stuff also in befunge 93" mode in ccbi? 21:37:23 Deewiant, you made a puzzle and didn't tell us? 21:39:51 I think I figured out what FM is for, it is for Farm-to-market road. 21:40:18 -!- MigoMipo has quit ("Konversation terminated!"). 21:40:34 -!- Pthing has quit (Read error: 104 (Connection reset by peer)). 21:42:35 -!- clog has joined. 21:42:35 -!- clog has joined. 21:46:26 AnMaster: No, I didn't, and as I said, I won't. 21:46:35 Unless there's enormous popular demand for it. :-P 21:46:40 Sgeo: My network died. 21:46:44 So, it seems now, that at least one of the people writing to 2600 from prison has not actually committed a crime. This is what I thought at first, too. But now I checked. 21:47:34 -!- Fredrik1994 has joined. 21:48:02 Did you know that there are rotary payphones in Japan? 21:49:15 -!- MigoMipo has joined. 21:51:20 zzo38: you didn't accidentally enter the city's Britaintown did you? 21:51:36 (kinda like Chinatown) 21:52:35 I was never there, actually. The phone was in 2600. It was found in the lobby of a hotel in rural Suzuka. And the labels on the phone are still in Japanese. 21:53:07 I have seen pictures of other pink rotary payphones in Japan, too. 21:53:23 SimonRC: ... *Britaintown*? 21:55:01 well, whatever 21:55:46 I don't think Japan really has the number of poor British immigrants to cause ghettoisation in that form 22:01:44 http://zzo38computer.cjb.net/fortune/fortune.php?browse=24914 22:05:50 Other pictures of payphones include: Phones where the handset (and sometimes also the keypad) have been removed, making the phone unusable (found in United States). 22:06:19 There is also a picture of Chinese payphones found in some part of the United States with no connection to the Chinese at all. 22:07:12 I think I figured out what FM is for, it is for Farm-to-market road. <-- usually it means frequency modulation though? 22:08:27 Yes, but this is a address in Texas. Addresses in Texas certainly can't be frequency modulation, isn't it?? 22:09:07 zzo38: you didn't accidentally enter the city's Britaintown did you? <-- that isn't exclusively UK though. At least US has them too iirc. Not sure if Sweden does (don't think so, could be wrong) 22:09:59 zzo38, why not, there is a "radiator street" in a nearby industrial part of this town 22:11:04 and near Ericson (they have a factory near here) there is "Telephony road" 22:11:31 zzo38, and isn't there "Microsoft road" near MS HQ? 22:11:55 so I fail to see why you couldn't have "FM street" or such 22:12:01 zzo38, well? 22:12:48 One Microsoft Way 22:13:01 ...no double meaning there. 22:13:22 cpressey, XD 22:13:41 cpressey, you put the number in front in US 22:13:42 ? 22:13:44 how very strange 22:13:52 in Swedish we would say the number after 22:13:54 Yep. 22:14:04 1313 Mockingbird Lane 22:14:04 but then, US also use PDP-endianness for dates ;P 22:14:17 Storgatan 1 22:14:36 But apartment number comes after: 1313 Mockingbird Lane, Suite 301. 22:14:43 which means "[The, but as a suffix in Swedish] Great-streat 1" 22:14:58 I don't suppose you put the suite number in front :0 22:14:59 very common street name for main streets around here 22:15:07 cpressey, suite numnber? 22:15:10 number*? 22:15:16 I have no idea what that is 22:15:17 I don't know the answer to your questions 22:15:18 Apartment number 22:15:24 as for apartment number 22:15:25 hm 22:15:29 isn't it based on name 22:15:37 not sure how that works 22:15:44 Apartment = suite, more or less 22:15:45 this is a detached house 22:16:06 Apparently Korean addresses are really mind-blowing 22:16:12 zzo38, well it was you who questioned me "Addresses in Texas certainly can't be frequency modulation, isn't it??" 22:16:28 cpressey, oh? In what way? 22:17:51 Well, they're more strict in the hierarchy, it looks like: you need to include the ward in the city, and the neighbourhood in the ward 22:18:00 hm 22:18:07 Which isn't as strange as i thought it would be 22:18:10 cpressey, not just postal code? 22:18:22 Oh they want those too! 22:18:27 as well? 22:18:27 heh 22:19:08 In D&D, you have to think ahead not only more than the DM, but also more than yourself. It is necessary to figure out plans for stuff that I don't even know what it is, yet. 22:20:20 Damn, zzo38, I thought you were just being weird. Now I'm all disappointed an' stuff. <-- still disappointed? 22:20:39 also when was that word game? 22:21:35 12:45:54 22:21:50 zzo38, what timezone? 22:22:07 The timezone that the log software uses. 22:22:17 meh, I use local logs 22:22:23 and those are on UTC 22:22:33 brb will check in a bit 22:28:50 -!- tombom_ has joined. 22:29:51 -!- zzo38 has quit. 22:32:56 -!- Pthing has joined. 22:34:29 -!- MigoMipo has quit ("Konversation terminated!"). 22:35:09 * Sgeo works on more puzzles 22:36:28 regarding "Britaintown", I said that because I can imagine people getting more nostalgic over britain from decades ago than USA from the same time... maybe 22:39:14 Oh come on, no one's talking about RoboZZle now? 22:47:14 -!- Fredrik1994 has changed nick to FIQ. 22:49:03 -!- tombom has quit (Network is unreachable). 22:56:17 garlic: the base of all properly composed meals 22:56:41 Sgeo, it isn't very esoteric is it? 22:57:02 It's Turing-complete, apparently 22:57:03 -!- scarf has quit (Read error: 60 (Operation timed out)). 22:57:41 what's not esoteric? 22:58:29 MissPiggy, RoboZZle 22:58:36 According to AnMaster 22:58:41 oh well you should play the tree search one 22:58:57 Me or AnMaster? 22:59:05 * Sgeo is playing RRB, RRG 22:59:29 is it like programming in assembly? 22:59:34 I wouldn't think so 23:00:26 Solved it with a spare in F2! 23:03:43 There are often completely unnecessary functions. 23:04:19 I think that having extra space can make it harder. If you see 4 spaces, you know the solution has to be somewhat simple. 23:04:32 If you see 10 spaces, you might try more complex, less correct things 23:04:45 Though my RRB, RRG was the whole 9 slots; 8 seems to be the smallest known. 23:06:10 started doing the bigger list in order, how are you supposed to do paint the town red, i solved it, but i can't find a way to use the paint 23:06:30 AnMaster, join us! 23:07:01 fizzie: in the ones in campaign mode, it's not that frequent 23:07:05 well, or then i just suck 23:08:12 oklopol: Well, I've done things very much out-of-order, maybe I've just hit on the ones with extra spaces. Quite many puzzles at least seem to have multiple-length solutions submitted. 23:08:16 Someone should do some statistics. 23:08:48 In which order are you doing the bigger list? 23:09:34 i'm saying not many have an *extra function* 23:09:52 -!- FIQ has quit ("- nbs-irc 2.39 - www.nbs-irc.net -"). 23:10:02 maybe like every third has extra space 23:10:28 oklopol: Oh, right. Well, yes, maybe it's not *that* common; but it's not so ultra-rare either. 23:10:44 Deewiant: Was 1634 yours, or was this some other deewiant? 23:11:22 Because -- speaking of extra functions -- it has unnecessary f3 and f4 there. :p 23:11:26 Probably mine. 23:11:40 Oh well, I'm not that smart. 23:12:05 http://www.robozzle.com/puzzle.aspx?id=1634 -- the 7-length solution, or at least mine, does it with just f1 and f2. 23:12:57 hey it was a good level, I had to use the whole program space though 23:13:12 I did 247 in 11 and got annoyed when I saw the wallhugger in the wiki so I did that one 23:14:06 I seem to have done 247 in length 6, but I don't remember what it was like. 23:14:16 I don't suppose the game saves the submitted solutions anywhere accessible? 23:14:40 Doubtful. 23:14:57 oklopol: In which order are you doing the bigger list? 23:15:15 I'm jelous of fizzies high level of skill re this game 23:15:16 That would be a nice feature 23:15:26 fizzie igoro2 (the creator) is in @robozzle 23:15:29 #robozle 23:15:33 #robozzle 23:16:04 Yes, but it's supposedly a person. I don't think I do well with people. 23:16:25 that's just a rumor 23:16:50 fizzie, make a feature suggestion? 23:16:56 fizzie: i think easiest to hardest :) 23:17:16 Although I imagine storing each solution would take a lot of space. 23:17:26 I don't. 23:17:40 What if reddit decided to come by? 23:17:42 Given that the average size of a solution is probably around 10-20 bytes. 23:17:54 And that's without any compression. 23:18:12 If reddit comes by you might have to store a whole megabyte more than usual. 23:18:14 Storing each submitted solution, maybe, but the shortest one from each registered user -- it already stores the length of that. 23:18:16 Sgeo: if everyone in the world started playing, you might need a few gigs. 23:18:38 Well yes, if it remembers all your failures that'd be expensive. 23:18:44 But I doubt anybody cares about them anyway. :-P 23:19:15 What about multiple shortest solutions for each user? 23:19:33 * Sgeo goes to post a feature suggestion to the forums 23:19:35 Maybe it could let you store 3 solutions per puzzle. 23:19:39 Or something like that. 23:20:09 or give some way for people to put encrypted solutions in forum sigs as text? 23:20:20 maybe only decryptable if you have solved the same puzzle? 23:21:11 -!- tombom__ has joined. 23:21:27 SimonRC, join in the fun? 23:21:47 nah 23:30:59 -!- BeholdMyGlory has quit (Remote closed the connection). 23:32:43 -!- tombom__ has quit (Client Quit). 23:33:22 fucking fizzie 23:33:23 ... 23:33:25 :D 23:33:32 constantly like 2 points ahead of me 23:33:43 oklopol: I was about to say the same to you. Constantly just about to go past! 23:33:55 basically you have like 10 browsers open, and just press run every time you see i've solved something. 23:34:27 I got frustrated with an almost-solution to 1633 and stopped, so knock yourselves out. 23:35:38 Am going to have to sleep soon, anyway, have to take an early trip to IIKEA tomorrow. 23:37:05 -!- augur has quit (Read error: 60 (Operation timed out)). 23:37:38 FUCK 23:37:49 :D 23:37:51 oh sleep 23:37:52 cool. 23:38:12 i have tons of homework to do 23:38:12 before sleeps 23:38:13 There are way too many flip-flop-likes 23:38:17 so, good. 23:39:34 What will we do tomorrow, when we all drop off of the 24h list? 23:39:43 Will we just keep reloading eachother's profiles? 23:39:50 -!- tombom_ has quit (Read error: 110 (Connection timed out)). 23:39:54 Do another 100, of course. 23:41:22 Yet another trivial stack puzzle *sigh* 23:41:56 now you're thinking with stacks! 23:42:18 I should do some homework :[ 23:42:40 RoboZZle is a thief of time 23:43:32 From my perspective, seems like RoboZZle is crack 23:43:36 "sgeo: I store all solutions on the server, but I don't expose the ability to get back at them. I'll look into it!" 23:44:40 cpressey, try it! >:D 23:47:19 fizzie: did you start doing the simple ones or what the fuck is going on? 23:47:41 oklopol: The simple ones. :p 23:48:20 I started doing the simple ones earlier but I managed to get stuck on some of the sub-1.5 ones for up to 15 minutes occasionally so it didn't help too much 23:48:39 been there 23:49:34 i always forget to look beyond the random details, because i usually assume everything is relevant in a puzzle 23:49:45 otherwise it's not a very professional puzzle 23:50:29 and god i hate the ones with a huge, random level, and just a few slots 23:51:09 Those were usually easy: just grab the pattern from the first three or so grid cells and it probably works for the whole map :-P 23:52:51 * SimonRC goes to bed 23:53:07 Deewiant, I came across a puzzle like that 23:53:19 I've come across six or so 23:53:36 Maybe for the ones that scare me, I should try seeing if that applies 23:53:51 Their difficulty ratings will be below 2 23:54:15 Well, the "easy" ones that scare me 23:54:31 Such as siika da FuUU 23:54:34 I think I'll skip it 23:54:42 All the siika ones were such IIRC 23:55:01 Deewiant: i mostly hate them because they are pointless 23:55:10 so pointless the amount of points in them is negative 23:55:32 kahen kilon siika 23:55:32 Yeah, they're annoying 23:55:37 :-P 23:55:48 an example of an annoying meme *and* an annoying level 23:55:50 well set of levels 23:56:19 Aye 23:56:34 People seem to like them 23:57:29 I can't like or dislike anything in the js version :-P 23:58:09 Deewiant, then use Silverlight or Moonlight 23:58:14 -!- pikhq has quit (Read error: 104 (Connection reset by peer)). 23:58:15 Moonlight didn't work as I said 23:58:45 Want to write something on the forums? http://robozzle.com/forums/ 23:58:47 Well, it worked partially, but e.g. logging in didn't happen. 23:58:52 Not in particular. 23:58:55 I don't really care. 23:59:11 -!- pikhq has joined.