←2014-06-29 2014-06-30 2014-07-01→ ↑2014 ↑all
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00:14:17 <zzo38> Do you know about code generator generators and compiler optimizations much?
00:15:14 <Bike> i invented them
00:20:33 <oerjan> what, are you trying to steal Taneb's job
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00:47:17 <HackEgo> [wiki] [[Talk:BytePusher II]] http://esolangs.org/w/index.php?diff=39976&oldid=39947 * Zzo38 * (+2491)
00:48:09 <Sgeo> Owned box values exist in 1:1 correspondence with their heap allocation copying an owned box value makes a shallow copy of the pointer Rust will consider a shallow copy of an owned box to move ownership of the value.
00:57:29 <Bike> Has anyone really been far even as decided to use even go want to do look more like?
01:01:39 <HackEgo> [wiki] [[Talk:BytePusher II]] http://esolangs.org/w/index.php?diff=39977&oldid=39976 * Zzo38 * (+35)
01:03:35 <zzo38> On the Famicom, SHIFT key is always toggle bit4 of the ASCII code. Why didn't they design the PC keyboard like this?
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01:09:20 <zzo38> Does this implementation looks like correct to you? cmpv : (*a |- $1(*b); *a |- $1(*c); *a |- $1(*d)) / ($1(|\|), $2(|\|), *a |- $3(*b), $4(*c), $5(*d)); cmpv = [bb,cc,dd/x,y,b,c,d] cmp (bb b) (cc c) (dd d) x y;
01:16:44 <zzo38> I hink one way you could make alias analysis is just to mark some variables as aliased, and then any one that is aliased can be read/write through pointers and it then considers that any or all of them may be read/write at such a time; all others are never aliased.
01:16:55 <zzo38> Would it work?
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02:37:50 <Sgeo> Bike: I blame Rust docs
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03:22:14 <Sgeo> http://play.golang.org/p/otMa6pWhnZ
03:22:23 <Sgeo> <Sgeo> So the interface value itself exists but points to nil?
03:22:23 <Sgeo> <hyphenated> correct
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03:48:43 <zzo38> How commonly are used MediaWiki templates that take names of other templates as parameters? I have done this ones, to make separate data and format templates, for the purpose of making comparison charts.
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05:38:50 <Sgeo> I should reimplement Braintrust in a Common Lisp
05:38:54 <Sgeo> Specifically Clozure CL probably
05:39:14 <Sgeo> I don't think SBCL is suitable for this program. How often does THAT occur, needing a specific CL implementation?
05:40:24 <Sgeo> I wonder if that would be considered cheating
05:47:08 <Sgeo> We may need a language unusually good at implementing Braintrust-like languages
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06:13:39 <HackEgo> [wiki] [[Talk:BytePusher II]] http://esolangs.org/w/index.php?diff=39978&oldid=39977 * Zzo38 * (+175)
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06:35:25 <zzo38> Once I did a "uniform Huffman" coding: Figure out the largest odd factor of the number of symbols (shift right the number until you get an odd number). Now make a Huffman coding using that many symbols with equal probabilities. That is then used to encode each symbol, followed by the extra bits.
06:36:20 <zzo38> It can be used if you do not know the actual frequencies.
06:37:42 <zzo38> It doesn't quite result in best compression, although it is simple and causes each symbol represented by a bit sequence.
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07:24:07 <zzo38> I can think of another kind of betting structure for poker, which is "over-pot-limit", which means pot-limit plus a constant.
07:26:01 <zzo38> Similarly, you can make pot-limit minus a constant if you like to do so, or double-pot-limit, or other variants, for example you have to use prime numbers.
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07:56:59 <HackEgo> [wiki] [[SYCPOL]] http://esolangs.org/w/index.php?diff=39979&oldid=39967 * GermanyBoy * (+482) /* The structure of the program */
07:57:21 <HackEgo> [wiki] [[SYCPOL]] M http://esolangs.org/w/index.php?diff=39980&oldid=39979 * GermanyBoy * (-1) /* PROGRAM CODE DIVISION */
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08:23:24 <HackEgo> [wiki] [[SYCPOL]] http://esolangs.org/w/index.php?diff=39981&oldid=39980 * GermanyBoy * (+776) /* Standard SYCPOL formatting rules */ character set
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08:25:57 <HackEgo> [wiki] [[SYCPOL]] http://esolangs.org/w/index.php?diff=39982&oldid=39981 * GermanyBoy * (+0) /* System cards */ that is true, my (work in progress) card machine accepts only SSC-M1.
08:27:17 <HackEgo> [wiki] [[SYCPOL]] M http://esolangs.org/w/index.php?diff=39983&oldid=39982 * GermanyBoy * (+0) /* IMPORTS DIVISION */ prefix
09:46:59 <fizzie> Aw, the cafe-with-3D-printers next door is closed for the summer. :/
09:50:30 <fizzie> And the "urban workshop" (also with 3D printers) hosted by the city library closes for summer... today. Good timing.
09:51:44 <fizzie> "NOW AT AALTO FABLAB: FabLab is on summer break until August." come *on*
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09:58:04 <Taneb> fizzie, what kind of cafe has 3D printers!?
09:59:51 <fizzie> Taneb: It's a university student kind of thing, http://addlab.aalto.fi/social-space/add-cafe
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10:01:00 <fizzie> They did some kind of 3D printing workshops, though this is not terribly well documented in the interwebs.
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11:54:46 <slereah> conehead reminds me of why Dan Akroyd is such a weird anomaly
11:55:01 <slereah> He made like two great movies and everything else is Coneheads and worse
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13:15:05 <HackEgo> [wiki] [[SYCPOL]] http://esolangs.org/w/index.php?diff=39984&oldid=39983 * GermanyBoy * (+2129) fibonacci sequence and RS-SYCPOL
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13:17:25 <HackEgo> [wiki] [[Talk:BytePusher II]] http://esolangs.org/w/index.php?diff=39985&oldid=39978 * GreyKnight * (+2453) /* A suggested memory map */ new section
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17:08:11 <mroman> Hehe
17:08:21 <mroman> I've passed Crypto
17:08:27 <mroman> Hard .
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18:04:24 <HackEgo> [wiki] [[DoubleFuck]] http://esolangs.org/w/index.php?diff=39986&oldid=37799 * 89.136.163.78 * (+1733) added interpreter
18:06:20 <Bicyclidine> how many languages match *fuck* but are not based on brainfuck
18:06:39 <elliott_> oklopol's
18:06:52 <ais523_> it's based on brainfuck in the sense that it explicitly isn't based on brainfuck
18:07:01 <ais523_> if brainfuck didn't exist, it couldn't be
18:07:12 <Bicyclidine> you mean Most ever Brainfuckiest Fuck you Brain fucker Fuck?
18:07:14 <elliott_> also Not a brainfuck derivative, questionably
18:07:16 <elliott_> yeah
18:07:17 <ais523_> yeah, that one
18:07:42 <Bicyclidine> i thought it was a parody of the "brainfuck after weird obfuscation" ones.
18:08:04 <elliott_> still not much of a bf derivative
18:08:19 <Bicyclidine> philistine!
18:25:49 <zzo38> I can think that many Forth commands can be compiled into series of Z-machine instructions, however a lot of optimization can be possible to not always use the stack, as well as to keep a "compiler stack" during optimization of each basic block to determine types of each data further allowing optimization before code generation.
18:29:29 <zzo38> For example, DUP becomes [VALUES 0 >0], DROP becomes [FSTACK] or [ICALL2 0 *0], 1+ becomes [INC 0], and DROP DROP DROP 0 becomes [CALL 0 *0 *0 *0 >0].
18:30:53 <zzo38> Pushes onto stack which are known to be dropped can be replaced by stores into dead non-aliased variables.
18:33:21 <ais523_> compiling Forth sort-of seems to miss the point, to me
18:33:28 <ais523_> at least, ahead-of-time
18:33:34 <ais523_> the sort of compilation Forth does as it executse is fine
18:33:43 <zzo38> Other things are possible for example . becomes [PRINTN *0], TYPE becomes [PRINT *0], SDESC can mean [PRINTD *0].
18:33:46 <ais523_> btw, did anyone ever finish off that /bin/false exploit?
18:34:17 <zzo38> ais523_: I mean it would compile into intermediate code as it executes, and then any intermediate code which is not dead is compiled into Z-machine code.
18:36:08 <zzo38> I believe Z-machine codes [POP 0] is like the Forth code called NIP
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18:39:10 <zzo38> Another idea I have is that the compiler stack (this is separate from the Forth compiler stack; it is a stack used for converting intermediate code) can tell what is booleans and therefore to generate predicate instructions which directly branch in such a case instead of pushing 1 or 0 into the stack.
18:40:30 <zzo38> However I don't know perfectly about these kind of code generation so maybe I need help. Do you know it any better to describe what is wrong with it and so on?
18:43:32 <zzo38> Would use of scanner generators and parser generators help if they are modified to be used for code generation somehow?
18:50:19 <zzo38> How would peephole optimizer generators work?
18:54:35 <HackEgo> [wiki] [[BytePusher II]] http://esolangs.org/w/index.php?diff=39987&oldid=39973 * Javamannen * (+3655) Less Fluff, more Stuff
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19:13:02 <HackEgo> [wiki] [[SYCPOL]] http://esolangs.org/w/index.php?diff=39988&oldid=39984 * GermanyBoy * (+22) /* Fibonacci sequence */ fix
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19:22:06 <HackEgo> [wiki] [[Talk:BytePusher II]] http://esolangs.org/w/index.php?diff=39989&oldid=39985 * Javamannen * (+587)
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19:33:18 <Melvar> I am amused by today’s Codeless Code.
19:33:45 <HackEgo> [wiki] [[User:GermanyBoy]] M http://esolangs.org/w/index.php?diff=39990&oldid=39944 * GermanyBoy * (+1) /* Non-esoteric languages */
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19:44:15 <HackEgo> [wiki] [[Talk:BytePusher II]] http://esolangs.org/w/index.php?diff=39991&oldid=39989 * Javamannen * (+227) How about SYCPOL?
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20:41:40 <fizzie> You folks are the kind of people who are knowledgeable about 3D printing, right?
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20:43:09 <Bicyclidine> I read a science fiction story involving 3d printers, once. so es.
20:43:10 <Bicyclidine> yes
20:45:35 <fizzie> Okay, good. I need a piece of plastic in a particular shape, and there's a 3D printer in the local library that I think prints PLA, but I have no idea what the appropriate wall thickness is so that it doesn't crumble when I look at it wrong, but on the other hand is not overly wasteful and slow to print.
20:47:04 <Bicyclidine> i assume this is a middle layer of space ship plating, so i'm going to recommend at least 50 cm thick for dealing with micrometeoroid impacts
20:47:20 <fizzie> Thank you, that was useful.
20:47:49 <Bicyclidine> seriously though i imagine that's just structural engineering? and depends on, e.g., the forces this thing is subjected to.
20:48:15 <Bicyclidine> such as gravity from the height
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20:52:16 <fizzie> AIUI, the current (cheap) printers are kind of fiddly and slow, and can't print all things that should theoretically be possible.
20:55:35 <fowl> aiui = as i understand it?
20:56:34 <fizzie> Yes.
20:57:39 <fowl> yay
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21:40:24 <HackEgo> [wiki] [[Talk:BytePusher II]] http://esolangs.org/w/index.php?diff=39992&oldid=39991 * Javamannen * (+1799) /* More ideas (of zzo38) */ My replies regarding alternative video and audio modes
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22:48:18 <boily> hellørjan, Tannelle, quinthellopia, fowello, hellooodl, fungellot!
22:49:24 <shachaf> hi boily
22:50:16 <oerjan> god kveily
22:50:36 <boily> shellochellof!
22:51:22 <nooodl> hoily
22:51:33 <shachaf> yørjan
22:51:36 <boily> oerjan: hvor er du?
22:51:49 <boily> shachaf: nice one. I'll have to steal it.
22:51:52 <oerjan> trondheim hth
22:52:25 <oerjan> more precisely, in my apartment
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22:53:12 <boily> aaaaaand once againd google translate is completely off. I input «comment ça va?», and I think I got something to the effect of “where are you?”
22:53:19 <oerjan> shalomchaf
22:53:44 <oerjan> indeed you did
22:53:49 <nooodl> maybe "how" and "where" are the same word in norsk??
22:53:56 <oerjan> the other would be "hvordan går det?"
22:54:24 <oerjan> nooodl: only in the "how much" sense
22:54:40 <shachaf> halloerjan
22:54:50 <boily> nooodl: if how and where are the same, it must make for very interesting rounds of Cluedo!
22:57:39 <oerjan> hm it makes the same mistake if you go via english, "how are you?" -> "hvor er du?"
22:58:08 <HackEgo> [wiki] [[User:Lethosor]] http://esolangs.org/w/index.php?diff=39993&oldid=36507 * Lethosor * (-484) blank
22:59:07 * oerjan gives gt a suggestion edit
23:00:58 <oerjan> of course this is also a phrase where translating each word literally form english to norwegian is completely wrong. interestingly, directly from french would not be.
23:01:04 <oerjan> *from
23:02:13 <FireFly> I've found that some phrases give blatantly wrong suggestions, probably because of malicious "suggestions" for better translations I suppose
23:02:44 <oerjan> well scratch that, the translation for "va" uses the entirely wrong sense of the word
23:03:49 <MDude> Just point lasers at the target of your question and display an ID card on your holo-screen while angrily beeping.
23:04:47 <MDude> Wow I thoguht I'd said something since six days ago, but I guess not.
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23:20:34 <oerjan> <fizzie> And the "urban workshop" (also with 3D printers) hosted by the city library closes for summer... today. Good timing. <-- your tiny robot takeover of the world will just have to wait, alas.
23:22:35 <fizzie> Don't celebrate too early, the two other branch libraries with 3D printers (here in Espoo) seem to be open.
23:23:11 <shachaf> fizzie is taking over the world?
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23:23:26 <fizzie> 7msg fungot I'll have to go to sleep now, but you keep working on the tiny killer robot design, okay?
23:23:27 <fungot> fizzie: how do you mean? don't i also have my
23:23:33 <fizzie> "Whoops."
23:23:38 <oerjan> what else would you be needing 3d printers for, duh
23:23:56 <fizzie> (G'night, folks.)
23:24:14 <shachaf> makes more sense when you see http://frontype.com/keyboarding/540px-Computer-keyboard-Sweden.svg.png hth
23:24:49 <fizzie> Oh, I guess that joke doesn't translate well.
23:25:05 <fizzie> It used to be somewhat common on Finnish IRCnet channels.
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23:25:41 <shachaf> On my keyboard you can type / without pressing Shift.
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23:31:01 <Bicyclidine> ooh, ¤ has higher priority than $ or £, eh
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23:48:54 <Sgeo> http://www.reddit.com/r/webdev/comments/29i10s/the_history_of_php_archives_phar_files/
23:49:01 <Sgeo> I...think I'm going to have nightmares
23:49:25 <Bicyclidine> You should get nightmares from popular science-fiction film "Alien" instead.
23:50:45 <Sgeo> I haven't seen popular science-fiction film "Alien"
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23:52:30 <Bicyclidine> well, there's your problem.
23:53:01 <Bicyclidine> it's good. sfx still hold up after the years. very straightforward: here is this freudian monster thing. it is scary. there, that's the plot. simple!
23:53:18 <Sgeo> Why does Rust both move and copy things? Why not just move?
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23:53:33 <Sgeo> Or are variables supposed to.. hold values at one place, or something?
23:53:35 -!- Frooxius has joined.
23:54:10 <Bicyclidine> i do not understand this line of questioning
23:55:14 <Sgeo> struct foo {blah: int8}; let x = foo {blah: 0}; let y = x; // If I understand correctly, x is dead, but its value has been copied over to y
23:56:52 <oerjan> `unidecode ░▒▓█▓▒░
23:56:53 <HackEgo> ​[U+0020 SPACE] [U+2591 LIGHT SHADE] [U+2592 MEDIUM SHADE] [U+2593 DARK SHADE] [U+2588 FULL BLOCK] [U+2593 DARK SHADE] [U+2592 MEDIUM SHADE] [U+2591 LIGHT SHADE] [U+0020 SPACE]
23:57:56 <oerjan> Bicyclidine: there is more plot than that hth
23:58:19 <Sgeo> I'm also tempted to try playing Rust-the-game
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