00:02:34 So I'm wondering... 00:04:14 Which convex 38-hedron, with only triangular and quadrilateral faces, has the smallest number of symmetry orbits for its faces, besides the 19-gonal bipyramid? 00:15:05 Y'see, I'm thinking of ways to make a d38. 00:15:38 This is definitely the leading contender for the shape: http://www-wales.ch.cam.ac.uk/~wales/CCD/Thomson/gif/38.gif 00:16:58 But that consists entirely of hexagons and pentagons. I'd like a shape that has faces with fewer edges, while still having few face symmetry orbits. 00:18:03 -!- singingboyo has quit (Quit: leaving). 00:19:15 tswellott. you'd like to build a d38 with only one kind of face? 00:19:22 -!- singingboyo has joined. 00:25:25 The only way to do that is by making a top-shaped die. I want a ball-shaped one instead, so I'll have to settle for having multiple kinds of faces. 00:32:31 Let's see. I want to come up with a 38-hedron which is as symmetrical as possible and has as few vertices as possible. 00:32:59 I find the dual problem easier to visualize: coming up with a polyhedron with 38 vertices, which is as symmetrical as possible and has as few faces as possible. 00:34:17 I should probably start by figuring out what kind of symmetry I want. 00:42:38 And you aren't OK with a barrel die? 00:42:46 Nope. 00:42:50 It must be ball-shaped. 00:42:54 Is this just a thought experiment or does it have a practical application 00:42:56 ? 00:42:58 <\oren\> Why use dice at all? use a RNG 00:43:17 Agreed 00:43:24 Why are there slashes in your name now? 00:43:43 <\oren\> because someone else already registered the nick oren 00:43:49 Oh 00:43:51 Wait 00:43:52 What? 00:43:56 -!- \oren\ has changed nick to oren. 00:44:08 You could always use a pyramid-shaped die with a rounded bottom :P 00:44:13 Well they aren't logged in right now whoever they are 00:44:19 That's rougly circular in my mind xD 00:44:45 Quick, oren! Build a machine with the soul purpose of cracking IRC NickServ passwords! 00:45:39 Or is it sole? 00:45:41 I forget 00:45:54 The practical application is that it will be impressive. 00:46:26 True 00:46:31 And to you need to geometrically prove that it is the optimal die? 00:47:03 I'd like to see a D&D Cassino... 00:47:15 take a sphere, and cut 38 faces evenly distributed along a great circle. It will roll until it lands on one 00:47:26 I have never actually played D&D xD 00:47:47 I ahve played D&D exactly twice 00:47:53 Hoolootwo: That's pretty ballular 00:48:13 Hoolootwo: And if you make the sides triangles, that gives you a total of... 00:48:23 * hppavilion[1] mumbles to himself and messes with his hands for a moment 00:48:39 114 vertices 00:49:09 It doesn't need to be optimal, but I want it to be pretty good. 00:49:18 Assuming a sphere has 1 as opposed to infinitely many as a layman might think 00:49:23 Fuckin' laymen... 00:49:31 The number of vertices of a sphere? 00:49:33 Taking our jobs 00:49:36 Stealing our women 00:49:42 it really depends on what you classify as optimal 00:49:53 Hmm... yes, I think I'd say a sphere has one vertex, no edges, and one face. 00:50:21 Well, I guess you could either demand that there be a vertex or not. 00:50:24 for the purposes of dice, it has none of those features 00:50:25 What's a smart, creative, programmer with an enthusiasm for strangeness gotta do to keep his standard a' livin' now-a-days 00:50:34 ? 00:50:41 Can't forget the question mark :p 00:50:46 s/p/P/ 00:50:58 Wait, lemme think about that sphere thing. 00:51:20 What's that formula. Edges = vertices + faces + 2? 00:51:23 A sphere has not vertices, as far as I can tell 00:51:35 I think it's something like that 00:51:36 No, how about edges = vertices + faces - 2? 00:51:47 Though I think that only applies to polyhedra 00:51:58 yeah spheres really don't count 00:52:03 * hppavilion[1] picks up his magic, perfect sphere from beside his bed and investigates it 00:52:03 Yep 00:52:06 No verticees 00:52:10 s/ee/e/ 00:52:23 Now, I think a sphere definitely has no edges and one face. So the formula would be 0 = vertices + 1 - 2. 00:52:41 One vertex, if you want a sphere to be like a polyhedron. 00:52:44 well it depends on what you call a face 00:53:00 I would classify round things as not faces 00:53:08 Agreed 00:53:10 because dice aren't supposed to land on round things 00:53:14 #geometrybitches 00:53:41 Anyway, what was I doing. 00:54:15 Apparently this shape has 38 vertices: http://www-wales.ch.cam.ac.uk/~wales/CCD/Thomson/gif/21.gif 00:54:20 I believe you were attempting to square the circle 00:54:26 Well... it's likely to have 38 vertices. 00:54:31 And later, you were planning on doubling the cube 00:54:33 And 21 faces. 00:54:53 Of course, doubling the cube has a much lower impossibility level than squaring the circle. 00:54:59 Treu 00:55:00 *True 00:55:44 And you were planning to finish trisecting the angle in the morning 00:55:45 But I can't see the entire shape at the link there. 00:56:20 you can see enough of it though 00:56:32 Looking at the shape and extrapolating, it seems like it has eight hexagons and twelve pentagons. 00:56:44 Then, of course, dealing with cubes again, you were going to octuple one 00:56:44 But that's only 20 faces. It definitely has 21 faces, so there must be an extra face somewhere. 00:57:21 Of course, even you doubted the possiblity of that 00:58:02 Maybe one of the edges is replaced with a quadrilateral. (Rectangle, even.) 00:58:05 is the information available to construct that gif? 00:58:39 Yeah. Got something that'll render an XYZ file? 00:59:12 The shape-it-seems-to-be has 20 faces and 36 vertices. Replacing an edge with a quadrilateral will turn that into 21 faces and 38 vertices. 00:59:18 one of my screensavers will iirc 00:59:25 tswett: http://threejs.org/editor/ 00:59:49 boily: will that take XYZ files? 00:59:54 no 00:59:54 I think so. 01:00:02 at least not this xyz 01:00:03 it doesn't? bleh :/ 01:00:12 Nope. 01:01:10 The only video-like files I ever use are .QΠØs 01:01:41 Let's see. Maybe I can have a dual polyhedron consisting entirely of pentagons, hexagons, and vertices with exactly 3 edges. 01:02:33 hppavilion[1]: what kind of unholy file extension is that? 01:02:48 I've seen unholier 01:02:51 oren: Last seen : Sep 01 08:19:40 2014 (49w 5d 16h ago) 01:02:54 38 vertices means 57 edges, so... 57 = 38 + faces - 2, so faces = 57 - 38 + 2, or... 21? 01:03:00 9 hexagons, 12 pentagons? 01:03:02 you can take over that nick if you want 01:03:12 Hmm. That could be workable. 01:03:21 that's _way_ over the expiry limit 01:03:42 The Catholic Church's standard file extensions consist of a CJK character, an Emoji, and a 8x8 px 4-frame GIF file 01:04:45 The time duration of the GIF matters to the file extension 01:04:49 Still think mine is that unholy? 01:04:57 boily? 01:05:21 hmm I'm not even sure that file contains the edges 01:05:59 I think it doesn't. 01:06:07 You'd have to add those manually. 01:06:11 Or add those automatically, if you can. 01:06:39 So one of the things I'm working on is a program to do geometry for people 01:06:41 Holy fungot in the Heavenly Bit Bucket, please have mercy on hppavilion[1]'s soul, amen(1). 01:06:41 boily: fnord fnord fnord. fnord 01:07:18 Anyone want to add an easter egg where if you enter some code, it starts doing Sacred Geometry to troll the New Agers? 01:07:57 I might be able to make this thing work, here. If I want 3-fold rotational symmetry, I can do that by putting vertices at the poles. Then I'll have 3 lunes, each containing 3 hexagons and 4 pentagons. 01:08:56 I could also have symmetry across the equator, meaning I have 6 half-lunes, each containing 1.5 hexagons and 2 pentagons. 01:09:40 hppavilion[1]: please note that fungot is sentient enough by itself to evolve that feature. fnord. 01:09:40 boily: true geeks will also celebrate 2048, of course 01:10:25 boily: True 01:12:12 Just thinking about implementing that program gives me a headache 01:12:38 what about a snub cube? 01:13:46 seems like that would be better than whatever that thing was 01:13:53 -!- heroux has quit (Ping timeout: 252 seconds). 01:14:33 Hoolootwo: ...dude, that's wonderful. 01:14:36 I love it. 01:15:12 It's frickin' perfect. 01:17:55 Wonderful, wonderful. 01:21:46 -!- Patashu has quit (Ping timeout: 240 seconds). 01:21:50 Congrats 01:21:52 why would snubbing cubes be useful? aren't we meant to like polyhedra, instead of rejecting them? 01:22:03 fellowl! 01:26:05 I am very enthusiastic about this snub cube. 01:28:28 -!- rg_ has joined. 02:12:37 -!- rg_ has quit (Quit: My Mac has gone to sleep. ZZZzzz…). 02:16:32 -!- rg_ has joined. 02:17:18 -!- hppavilion[1] has quit (Ping timeout: 246 seconds). 02:17:28 -!- rg_ has left. 02:22:47 -!- mauris has joined. 02:32:42 https://en.wikipedia.org/wiki/Elongated_pentagonal_gyrocupolarotunda 02:34:47 -!- Patashu has joined. 02:43:30 -!- boily has quit (Quit: PUNCTURE CHICKEN). 02:44:34 Is it correct to say that every fair die should be the dual to a uniform polyhedron? 02:46:38 -!- oerjan has quit (Quit: Natta). 02:47:03 I think because the above implies that the centres of each face are sort of equally spaced 03:04:00 -!- _256Q has quit (Read error: Connection reset by peer). 03:12:48 I play and record Dungeons&Dragons game. But, the d10 dice is not the Platonic solid 03:13:50 -!- singingboyo has quit (Remote host closed the connection). 03:19:12 I have added the solo channel mode into playmod but will then add other stuff too such as support for .XI files 03:26:08 the d10 is the dual to the 10-antiprism 03:42:02 -!- mauris has quit (Read error: Connection timed out). 03:42:31 -!- mauris has joined. 03:53:03 -!- Frooxius has quit (Quit: *bubbles away*). 04:10:03 -!- heroux has joined. 04:17:16 -!- Wright has quit (Ping timeout: 250 seconds). 04:21:23 -!- heroux has quit (Ping timeout: 265 seconds). 04:21:37 -!- heroux has joined. 04:24:18 -!- bb010g has joined. 04:38:57 -!- tromp has joined. 05:21:47 -!- Frooxius has joined. 05:26:16 -!- J_A_Work has joined. 05:42:54 -!- singingboyo has joined. 05:47:22 -!- J_A_Work has quit (Ping timeout: 260 seconds). 06:13:37 -!- J_A_Work has joined. 06:22:45 -!- aretecode has quit (Read error: Connection reset by peer). 06:49:29 -!- singingboyo has quit (Ping timeout: 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lleu has joined. 12:59:51 -!- shikhin has changed nick to control_W. 13:00:50 -!- control_W has changed nick to shikhin. 13:20:21 -!- TieSoul has joined. 13:25:32 -!- Phantom_Hoover has joined. 13:27:50 -!- Patashu has quit (Ping timeout: 244 seconds). 13:44:46 -!- tromp has joined. 13:49:34 -!- tromp has quit (Ping timeout: 272 seconds). 14:23:39 -!- J_Arcane has quit (Ping timeout: 255 seconds). 14:26:19 -!- boily has quit (Quit: FIFTEENTH CHICKEN). 14:32:16 -!- GoToTell has joined. 14:41:54 -!- tromp has joined. 14:45:46 -!- Wright has joined. 14:52:04 -!- J_Arcane has joined. 14:57:53 -!- GoToTell has quit (Quit: HydraIRC -> http://www.hydrairc.com <- The alternative IRC client). 15:00:37 mroing 15:04:20 -!- aretecode has joined. 15:08:50 ehlo 15:14:02 syn 15:14:10 200 OK 15:16:18 -!- SopaXorzTaker has joined. 15:17:03 i can't believe how much memory it takes to link the chromium binary 15:28:41 [wiki] [[Deadfish]] http://esolangs.org/w/index.php?diff=43738&oldid=43398 * Rdebath * (+13883) Add whitespace 15:32:27 -!- oerjan has quit (Quit: Alter). 15:38:37 -!- sebbu has quit (Ping timeout: 256 seconds). 15:40:01 -!- sebbu has joined. 16:08:18 -!- GeekDude has joined. 16:13:26 -!- SopaXorzTaker has quit (Remote host closed the connection). 16:17:43 -!- SopaXorzTaker has joined. 16:19:49 -!- Phantom__Hoover has joined. 16:22:00 -!- Phantom_Hoover has quit (Ping timeout: 264 seconds). 16:23:32 -!- mauris has joined. 16:47:14 -!- impomatic_ has joined. 16:51:18 -!- AnotherTest has joined. 16:54:12 -!- mauris_ has joined. 16:57:15 -!- mauris has quit (Ping timeout: 246 seconds). 17:07:26 -!- sebbu2 has joined. 17:08:55 -!- sebbu has quit (Ping timeout: 265 seconds). 17:10:55 -!- aretecode has quit (Read error: Connection reset by peer). 17:13:14 -!- aretecode has joined. 17:15:28 -!- impomatic_ has left. 17:29:07 oren_: I think fair dice only have to be dual to a vertex-transitive polyhedron, i.e. fair dice have to be face-transitive. 17:32:08 i think henry segerman has a series of videos where he shows every possible face-transitive die 17:46:33 -!- Sgeo has quit (Read error: Connection reset by peer). 17:58:40 tswett: Hmmm... yah that makes sense 18:08:20 -!- oren_ has changed nick to oren. 18:10:50 -!- aloril_ has quit (Read error: Connection reset by peer). 18:16:15 -!- Sgeo has joined. 18:18:01 -!- aloril has joined. 18:18:20 -!- SopaXorzTaker has quit (Remote host closed the connection). 18:19:45 -!- SopaXorzTaker has joined. 18:38:17 idea: a wargame where the game world is a poincare disk 18:40:03 er, i guess the game world is a hyperbolic plane. the VIEW on the game world is a poincare disk 18:40:06 -!- variable has joined. 18:40:18 hi variable 18:40:29 oren: hi 19:03:00 -!- variable has changed nick to trout. 19:07:52 -!- SopaXorzTaker has quit (Remote host closed the connection). 19:12:10 -!- Frooxius has quit (Ping timeout: 265 seconds). 19:13:58 -!- Frooxius has joined. 19:32:42 -!- lambdabot has quit (Quit: oops). 19:35:46 -!- sebbu2 has changed nick to sebbu. 19:37:26 -!- lambdabot has joined. 19:40:10 -!- shikhin has changed nick to BrieFly. 19:40:23 -!- BrieFly has changed nick to shikhiniht. 19:49:45 oren: so its hyperrogue but an RTS instead? 19:52:50 yeah 20:01:28 -!- J_Arcane has quit (Ping timeout: 265 seconds). 20:07:35 [wiki] [[User:Sacchan]] http://esolangs.org/w/index.php?diff=43739&oldid=39904 * Sacchan * (-89) 20:17:54 -!- atrapado has joined. 20:18:13 -!- Froox has joined. 20:19:29 -!- TieSoul has quit (Remote host closed the connection). 20:20:17 -!- mihow has joined. 20:21:17 -!- Frooxius has quit (Ping timeout: 265 seconds). 20:23:44 -!- ais523 has joined. 20:24:38 -!- oerjan has joined. 20:28:56 idea: a wargame where the game world is a poincare disk <-- hm, exponentially growing empires... 20:31:03 how do you actually store hyperbolic space on a computer 20:31:26 lazy graph? 20:31:30 there's no native equivalent of cartesian coordinates, after all 20:31:42 there are tilings... 20:32:51 hm are there fractal - no, _reverse_ fractal ones? 20:32:54 yeah i guess. but then you're taking a massive overhead 20:33:05 use 3d points on a hyperboloid? 20:33:23 oh right, there's embeddings into R^3 20:34:22 there are embeddings into r^2 surely 20:34:27 no isometries though 20:34:35 well true, e.g. the poincare disk mentioned 20:34:40 Windows on SSD and Linux on HDD or other way round 20:35:04 the hyperboloid method works pretty well i guess in that you have an easy metric to compute 20:35:19 Taneb: depends, what are you using them for? 20:35:27 or why not both on one? 20:36:42 coppro, Windows mostly for gaming and when I need to run Windows only software, Linux for browsing internet and programming 20:36:47 both OS on ssd, put your mutable data on the HDD 20:38:05 That's effort 20:38:07 the good thing about the hyperboloid model is you can use the lorentz transforms 20:38:53 Taneb: also probably your best bet 20:39:05 is your machine UEFI? 20:39:10 I don't think so 20:39:10 you can avoid a lot of futzing with bootloaders if so 20:39:14 Second hand machine 20:39:16 ahh 20:39:32 https://gist.github.com/alanbriolat/e2e3e5f4969840d18bae is some info if it helps 20:41:36 What counts a mutable data 20:41:51 The spec tab of the motherboard link on that page does say "ASUS UEFI BIOS EZ Mode featuring friendly graphics user interface". 20:41:57 OK 20:42:02 So I guess I have UEFI 20:42:37 You'll probably need to fiddle around in the "BIOS" setup page to turn it on. 20:43:27 A command such as echo $'#EXTENDED\n#DIVISIONS 32\n@0="COSMO.xi"\nA @0c1\n' | amigamml | playmod f=44100 c=1 b=16 v=190 | aplay -r 44100 -c 1 -t raw -f S16_LE can be used to play back a .XI file, although I try to make playmod to directly play back .XI file too if possible 20:44:25 -!- singingboyo has quit (Ping timeout: 244 seconds). 20:44:26 Although currently it does not work. 20:44:51 (I mean playmod currently does not play back .XI file; the long piped command does work, but it requires AmigaMML, clearly) 20:45:14 And when I was last installing a Windows, it was kind of picky about what sort of installation media you could do an UEFI install from. 20:45:53 ALEA IACTA EST 20:46:11 -!- mauris_ has quit (Ping timeout: 260 seconds). 20:47:08 I suppose if you can boot whatever you're trying to install it from with the boot settings set to "UEFI only", it's likely to work. 20:53:47 -!- mauris_ has joined. 21:05:05 -!- trout has quit (Quit: 1 found in /dev/zero). 21:08:22 -!- mihow has quit (Quit: mihow). 21:08:59 -!- Patashu has joined. 21:24:23 -!- mauris__ has joined. 21:26:25 -!- mauris__ has changed nick to mauris. 21:26:32 -!- mauris has quit (Changing host). 21:26:32 -!- mauris has joined. 21:27:49 -!- mauris_ has quit (Ping timeout: 244 seconds). 21:45:23 -!- Patashu has quit (Ping timeout: 244 seconds). 21:46:28 -!- AnotherTest has quit (Ping timeout: 272 seconds). 22:13:55 * Sgeo wonders if the Prismata campaign has improved/become more tutorially lately 22:14:02 * Sgeo goes to look 22:17:23 You already know how to play, don't know? 22:17:26 you 22:18:27 I know the mechanics, or did. Not really how to play well 22:20:13 We should jam when I get back home. 22:20:36 I haven't played in a long time, I'm sure you only improved. I think we can already declare you the winner 22:20:41 But ok 22:21:10 I only play against the computer. 22:38:23 Sgeo: ready to jam? 22:38:44 Not if it takes more than 20 minutes, I usually head out to eat 7 eastern 22:38:57 We can set it to a quick clock. 22:39:35 Ok 22:39:58 Which will make me lose even harder, but we can play again after I eat 22:41:17 OK, I'll admit that opening move was suboptimal. 22:42:25 -!- lleu has quit (Read error: Connection reset by peer). 22:43:53 -!- lleu has joined. 22:44:28 -!- lleu has quit (Read error: Connection reset by peer). 22:46:42 -!- lleu has joined. 22:50:42 gg 22:50:45 I was horrible 22:57:11 Do you like this example of how amigamml and playmod programs are working? I don't know of any similar programs for dealing with tracker music formats! 22:57:20 Sgeo: Usually people start out by building something that generates gold. 22:57:32 I suppose you consider yourself exempt. 22:58:11 shachaf, engineers help build drones to generate gold, or did you mean something else? 22:58:30 Well, your first turn you just clicked all your drones and did nothing. 22:58:42 Usually you would QDD or something. 22:59:11 shachaf, I consider myself as having barely remembered a thing 22:59:12 [wiki] [[Special:Log/newusers]] create * Tripl3dogdare * New user account 22:59:35 OK. 22:59:37 [wiki] [[MagiStack]] N http://esolangs.org/w/index.php?oldid=43740 * Tripl3dogdare * (+4172) Created page with "'''MagiStack''' is a [[stack]]-based [[esoteric programming language]] created by Connor Scialdone. It is based loosely on Unefunge (a one-dimensional offshoot of [[Befunge]])..." 22:59:54 I was really just talking about your name, though. 23:03:11 I don't get it 23:05:20 I might be confused. 23:08:09 [wiki] [[MagiStack]] M http://esolangs.org/w/index.php?diff=43741&oldid=43740 * Tripl3dogdare * (+39) 23:16:49 -!- doesthiswork has joined. 23:27:25 [wiki] [[MagiStack]] M http://esolangs.org/w/index.php?diff=43742&oldid=43741 * Tripl3dogdare * (+110) 23:28:49 [wiki] [[Language list]] http://esolangs.org/w/index.php?diff=43743&oldid=43736 * Tripl3dogdare * (+16) /* M */ 23:41:22 -!- atrapado has quit (Quit: Leaving). 23:42:47 https://github.com/lukego/blog cool idea 23:49:34 [wiki] [[Lhooq]] M http://esolangs.org/w/index.php?diff=43744&oldid=36245 * Tripl3dogdare * (+28) 23:49:47 [wiki] [[Lhooq]] M http://esolangs.org/w/index.php?diff=43745&oldid=43744 * Tripl3dogdare * (+2) 23:49:58 [wiki] [[Lhooq]] M http://esolangs.org/w/index.php?diff=43746&oldid=43745 * Tripl3dogdare * (-30) 23:55:45 `quote prose 23:55:56 1137) A Swede who was in #esoteric / Thought his rhymes were a little generic. / "I might use, in my prose, / ꙮs, / But my poetry's alphanumeric." 23:56:43 [wiki] [[MagiStack]] M http://esolangs.org/w/index.php?diff=43747&oldid=43742 * Tripl3dogdare * (-7)