←2015-08-29 2015-08-30 2015-08-31→ ↑2015 ↑all
00:00:08 -!- Patashu has joined.
00:07:03 -!- hppavilion[1] has joined.
00:07:06 <hppavilion[1]> Hellu
00:10:53 <oren> hellü hppavilion
00:12:22 <oren> what brings you to the chⱥnnel today
00:27:02 <mauris_> @seen Bike
00:27:02 <lambdabot> 8iKe
00:27:10 <mauris_> well.
00:31:38 <Melvar> @leet Bike
00:31:38 <lambdabot> BIk3
00:31:44 <Melvar> @help leet
00:31:44 <lambdabot> elite <phrase>. Translate English to elitespeak
00:31:52 <Melvar> @help seen
00:31:52 <lambdabot> help <command>. Ask for help for <command>. Try 'list' for all commands
00:31:56 <Melvar> Yep.
00:32:44 <oerjan> mauris_: Bike hasn't been in this channel in a _long_ time
00:33:03 <oerjan> right now he's not on freenode either
00:33:41 <tswett> @seen djanatyn
00:33:41 <lambdabot> DjAn4+yn
00:33:50 <tswett> Brb, changing my password to that.
00:34:03 <oerjan> lgtm
00:34:17 <oren> is that the moldovan version of jonathan?
00:34:47 <oerjan> THAUSIBLE
00:34:57 <oren> (where moldova is any country in europe)
00:35:36 <stalem> i'm going to learn to write better parsers and interpreters by writing one for this http://pastebin.com/EkCQi6N9 script i designed
00:36:02 <stalem> what approach do you guys reckon would be best? lex character by character, maybe split and regex matchers or perhaps even a mix of both?
00:36:17 <Melvar> oren: It’s the Lojban version.
00:36:32 <stalem> (any thoughts on the lang itself is welcome)
00:36:33 <oerjan> molojban
00:36:54 <stalem> and hi oerjan didnt see you there
00:37:58 <zzo38> I usually write a lexer by scanning each character
00:39:00 <stalem> i guess doing that and putting each atom in an array tree and interpret that?
00:39:10 -!- Patashu has quit (Quit: Soundcloud (Famitracker Chiptunes): http://www.soundcloud.com/patashu MSN: Patashu@hotmail.com , AIM: Patashu0 , YIM: patashu2 , Skype: patashu0 .).
00:39:54 -!- Patashu has joined.
00:41:55 <mauris_> parsec is the only thing i know how to write parsers with
00:42:10 <oerjan> mauris_: high five
00:43:11 <oerjan> (i _know_ how to do it other ways, in theory.)
00:46:32 <stalem> mauris_: i'll look into it
00:54:16 <zzo38> I have written other parser before but have used Parsec and Lemon; I have also once converted a recursive descent parser from C into BASIC (as I had no C compiler on the target computer, nor a disk)
00:58:44 <stalem> well time to hit the hay, i'll sleep on it thanks guys o/
00:58:46 -!- idris-bot has quit (Quit: Terminated).
01:01:53 -!- idris-bot has joined.
01:03:06 -!- stalem has quit (Ping timeout: 246 seconds).
01:03:15 <oerjan> <stalem> or air closet, either way works, AC/DC you know <-- i just keep them in the same closet as my vacuum hth
01:05:15 <oerjan> darn bad timing
01:10:53 <coppro> idris is the worst
01:14:55 <zzo38> I installed the package of "Amoebax" game but I found out that it does not normally let you to set the controls for both players to the same keys, but I found the configuration file and now I can do it anyways, so now I can vers myself; it is difficult because the ghost-block can drop at the different place for each player
01:19:11 <zzo38> Would it be possible for a terminal emulator to fake the "break" function by looking at the termios settings even though normally cannot be used with pseudoterminals?
01:22:15 -!- mauris_ has quit (Ping timeout: 244 seconds).
01:35:33 <oren> I have invented syllabic dicentiquinquigentimal
01:36:08 <oren> a base 256 number system where each digit has a unique syllable
01:37:29 <oren> er, maybe that should be dicentisexiquingentimal?
01:38:25 <zzo38> OK, did you write down all of their working?
01:38:45 <oren> the high 4 bits are represented by the start consonant
01:38:49 <oren> f p b sp s t d st h k g sk n m l sn
01:39:32 <oren> the low four bits are represented by the vowel and end consonant:
01:39:49 <oren> a i u e o ya yu yo an in un en on yan yun yon
01:40:15 <zzo38> OK
01:40:32 <oren> thus instead of saying eff eff zero zero eff eff
01:40:46 <oren> you can say snyan fa snyan
01:42:03 <zzo38> I think I invented something similar once to encode Japanese alphabets, although not all numbers are valid because Japanese alphabets doesn't have that much.
01:52:43 <tswett> I wonder if it's better for words for digits to be regular or irregular.
01:53:13 <tswett> What's better: "zero, one, two, three, four, five, six, seven, eight, nine" or "ta, te, ti, to, tu, ba, be, bi, bo, bu"?
01:54:57 <tswett> I feel like irregular is better. That way, different digits are more dissimilar.
02:01:29 -!- atslash has joined.
02:07:00 -!- Patashu has quit (Ping timeout: 255 seconds).
02:07:55 -!- Patashu has joined.
02:09:34 <tswett> More wisdom from the neural net:
02:09:57 <tswett> 11:38:23: <int-e> maybe I don't know what for proofs of memory to be science somewhere.
02:10:08 <tswett> I know that feeling.
02:10:34 <tswett> The feeling of not knowing what for proofs of memory to be science somewhere.
02:10:48 <tswett> Sometimes I feel like really I still don't know what for proofs of memory to be science somewhere.
02:17:07 -!- hppavilion[1] has quit (Ping timeout: 246 seconds).
02:17:14 <tswett> Also:
02:17:25 <tswett> 23:47:44: <zzo38> You have to totally it.
02:18:04 -!- |f`-`|f has quit (Ping timeout: 250 seconds).
02:18:24 <tswett> 11:56:54: <ais523> hmm, not the falling
02:18:59 -!- |f`-`|f has joined.
02:19:43 <tswett> Oh my god. Deepest words ever produced by a neural net.
02:20:03 <tswett> 11:14:36: <b_jonas> int-e: I'm not fungot, and I'm completely fungot.
02:20:03 <fungot> tswett: any ideas? comments? concerns? please contact the webmaster/ fnord/ 04/ fnord/ fnord/ images/ p6_cover_big.gif
02:22:37 -!- hppavilion[1] has joined.
02:23:44 -!- Patashu has quit (Ping timeout: 244 seconds).
02:24:29 -!- Patashu has joined.
02:28:20 <oren> there is a unicode character for "may peace be upon him" ﷺ
02:28:38 <tswett> fungot: give me a sentence please.
02:28:38 <fungot> tswett: scheme in lisp, with optimizations. there was hugs, too, for all practical purposes
02:28:41 <oren> `unidecode ﷺ
02:28:42 <HackEgo> ​[U+FDFA ARABIC LIGATURE SALLALLAHOU ALAYHE WASALLAM]
02:35:05 -!- atslash has quit (Quit: This computer has gone to sleep).
02:35:14 <oren> i wonder what unicode character is the most complex
02:37:35 <oerjan> > 0xfdfa
02:37:37 <lambdabot> 65018
02:41:09 <oren> `unidecode 𪚥
02:41:09 <HackEgo> ​[U+2A6A5 CJK UNIFIED IDEOGRAPH-2A6A5]
02:42:18 <oren> that's a chinese character with 64 strokes, consisting of 4 of 龍 in a square
02:44:07 <oren> apparently it means "verbose." ha. ha. ha.
02:46:58 -!- Phantom_Hoover has quit (Read error: Connection reset by peer).
02:52:03 <tswett> What does 龍 mean?
02:52:55 <oren> Dragon
02:53:40 <oren> in Mandarin, pronounced "long" in Japanese pronounced "ryuu"
02:54:40 -!- rdococ has joined.
02:55:24 <oren> Although in japan the simplified form 竜 is more common than 龍
03:05:38 -!- JesseH has joined.
03:06:19 <JesseH> Writing an interpreter for my language to learn another language and I need to make some decisions to make derplang better.
03:07:11 <JesseH> As of now, i allow users to use multiple lines, although originally you could only use one line. Wouldn't it make sense to go back to only allowing one line?
03:07:46 <MDream> One of of code for the whole program you mean?
03:08:39 <oren> if there is no length limit on that line then there's no problem
03:10:23 <JesseH> but then all that's really doing is forcing the user to do one more step, if it comes to it, which would be taking out the useless whitespace which my interpreter would normally do.
03:11:11 <JesseH> However, since this is an esolang, shouldn't that make sense?
03:11:21 <MDream> I don't know othey things about derplang, so I've no idea of the context in which it originally only allowed one line.
03:13:36 <JesseH> Simple, the language forced the use of one line at first, and then i made the interpreter not care.
03:14:02 <JesseH> Also, I need a mod on the wiki to help me out. I tried to edit my page and it said that it was harmful.
03:14:17 <oren> if an interpreter reads one byte of source at a time, and doesn't handle whitespace as a noop...
03:14:30 <oren> then it would only allow one line
03:14:45 <MDream> I see no commands for importing libraries.
03:14:57 -!- MDream has changed nick to MDude.
03:15:20 <JesseH> I'm trying to get rid of some unimplemented filth on the wiki
03:15:29 <JesseH> I wrote some stuff such as STD which isnt a standard library at all
03:15:44 <JesseH> such as the STD section*
03:16:10 <MDude> If each program was one line, but could be called as a function by just saying something like function:filename, that could keep things short.
03:16:20 <MDude> While making a ton of library layers.
03:16:50 <JesseH> The point was to not care about the length of the code, and just allow one line only, anyway. To make it painful.
03:16:59 -!- JenTheHappyGeek has joined.
03:17:07 <JesseH> Since I didn't feel the language was esoteric enough.
03:17:49 <JenTheHappyGeek> Hi there! I stumbled across this channel and was wondering what its purpose/subject-matter is.
03:17:59 <JenTheHappyGeek> ah, i see
03:18:03 -!- JenTheHappyGeek has left.
03:18:24 <MDude> :|
03:19:24 <oren> lolwut
03:20:12 <JesseH> tralala?
03:20:24 <JesseH> Can a mod on the wiki change /derplang (the page) to http://hastebin.com/marogejivi.vhdl
03:20:30 <JesseH> Apparently I can't.
03:23:23 <JesseH> Oh wow, I have a lot to fix on that page.
03:23:30 <JesseH> It's like I wasn't even trying to create a good page.
03:24:27 <HackEgo> [wiki] [[Derplang]] http://esolangs.org/w/index.php?diff=43960&oldid=38893 * Orenwatson * (-91) changed from pastebin supplied via irc
03:24:38 <oren> there you go
03:25:10 <HackEgo> [wiki] [[Derplang]] http://esolangs.org/w/index.php?diff=43961&oldid=43960 * Orenwatson * (+0) fixed typoes
03:25:42 <JesseH> Thanks, oren
03:25:55 <JesseH> Being able to make changes myself would be even better! :P
03:26:04 <oren> try now
03:26:37 <oren> I think the prblem was caused by content that was already there being considered "harmful"
03:27:01 <oren> that is, the rules for what is harmful changed after the page was created
03:27:05 <oren> or something
03:28:24 <oren> by the way im not a mod
03:29:13 <HackEgo> [wiki] [[Derplang]] http://esolangs.org/w/index.php?diff=43962&oldid=43961 * JesseH * (-108)
03:29:25 <JesseH> Okay sweet. I edited it successfully!
03:30:27 <JesseH> Either way, oren. I made the changes I wanted to make, and i blame you.
03:31:03 <HackEgo> [wiki] [[Derplang]] http://esolangs.org/w/index.php?diff=43963&oldid=43962 * JesseH * (-1)
03:31:14 <JesseH> Every update I make will get spammed into here? :P
03:32:17 <oren> yup! it never became a problem since the wiki is not so active
03:32:19 <JesseH> I think I'm going to take out the fo command.
03:32:31 <JesseH> (for loop)
03:32:47 <JesseH> Then people will be forced to do everything with eq and go
03:32:57 <JesseH> and gt, and lt
03:34:57 <HackEgo> [wiki] [[Derplang]] http://esolangs.org/w/index.php?diff=43964&oldid=43963 * JesseH * (-119) /* Language Overview */
03:35:16 <JesseH> Took it out. I'm just cleaning this up before I implement in erlang. :P
03:37:05 <HackEgo> [wiki] [[Special:Log/newusers]] create * D2alphame * New user account
03:39:25 -!- lleu has quit (Read error: Connection reset by peer).
03:39:47 -!- lleu has joined.
03:39:47 -!- lleu has quit (Changing host).
03:39:47 -!- lleu has joined.
03:55:12 -!- hppavilion[1] has quit (Ping timeout: 244 seconds).
03:59:42 <oerjan> JesseH: i believe you hit an anti-spam forbidding <br><br>
03:59:48 <oerjan> *anti-spam rule
04:00:06 <JesseH> Oh, that makes sense.
04:00:29 -!- MDude has changed nick to MDream.
04:01:08 <oerjan> ais523 has made a number of rules based on spams not looking like normal wiki pages
04:01:30 <rdococ> ugh
04:01:43 <rdococ> can someone call the headache.Stop method please?
04:02:10 <JesseH> headache.Stop()[];
04:02:48 -!- hppavilion[1] has joined.
04:05:23 <rdococ> umm
04:05:41 <rdococ> can't index nil
04:05:48 <rdococ> but thanks
04:06:25 <JesseH> In Argk, my new language, you can pass logic and what not to functions with []
04:06:52 <JesseH> So like, "print('~n')[n=99, n>0, n-=1];
04:07:01 <JesseH> would print 99, 98, ..., 1
04:15:40 <rdococ> you mean shorthand for for loops?
04:16:21 <rdococ> I so need to make a new programming language...
04:20:43 <JesseH> I would try to give more examples, but you're very annoying.
04:21:08 <JesseH> No offense, but it's not working for me tonight. I'd normally have no issue.
04:21:43 <oerjan> O_o
04:22:44 <JesseH> I give one minor example of something, and he corrects me, as if I didn't know my own language, and says that it is a for loop. :P
04:23:01 <JesseH> Yes, I gave you the example that replaces the for loop.
04:23:22 <oerjan> i think you're overinterpreting hth
04:23:35 <JesseH> I am, I am.
04:23:57 <JesseH> Guess I'm a little stressed and tired.
04:24:02 <JesseH> Sorry rdococ :P
04:26:14 <JesseH> print('hello', '~n')[x=input(), n=x+'!'];
04:26:55 <JesseH> That would first get input from you, and then print out "hello<input>!"
04:27:27 <JesseH> But I feel like theres something im not seeing with this sort of idea that's broken
04:27:55 <oerjan> well it resembles list or monad comprehensions
04:28:05 <oerjan> but it's a bit inside out
04:28:29 <JesseH> It almost seems like a disorganized waste of space.
04:28:57 <JesseH> It's pretty much just putting code I'd write somewhere else inside []'s after a function
04:29:18 <JesseH> Well thanks guys, that ruined that idea. xd
04:29:27 <oerjan> [putStrLn("hello "++n)|x <- getLine, let n = s ++ "!"] would be legal haskell monad comprehension with the right extension enabled
04:30:08 <oerjan> and scala uses for syntax for the same thing
04:30:22 <JesseH> So I was about to make up monad comprehensions. Sweet, ill learn haskell or something one day.
04:31:05 <rdococ> I'm tired too.
04:31:22 <oerjan> but there's something else too, iirc Icon (which i don't really know) has expression which backtrack
04:31:27 <oerjan> *expressions
04:32:20 <rdococ> But how could you tell between the for syntax, and between indexing the value of a function?
04:33:03 <rdococ> E.g. if f(x) returned an array, what would f(x)[] do? Index f(x) at nil, return an error, or do some kind of iteration?
04:33:17 <oerjan> well that's the point where i thought icon's backtracking expressions might be closer
04:33:41 <oerjan> but none of these fits exactly, i guess
04:35:17 <oerjan> and you could maybe add prolog to the mix
04:35:44 <oerjan> well, you already know erlang
04:36:11 <oerjan> so it has some common elements. but i don't think it has that one.
04:37:12 <oerjan> JesseH: the tricky decision is exactly what decides when the iteration happens.
04:38:09 <oerjan> needs some evaluation and scoping rules etc.
04:39:11 <oerjan> and does print's implementation need to handle any of it
04:39:20 <JesseH> I can see f(x)[...] could return multiple things. 'a,b,c = f(x)[...]' for example.
04:39:40 <JesseH> oerjan, The idea is to implement useful things for functions, that might be commonly written.
04:40:45 <oerjan> sure
04:43:44 <oerjan> oh and APL/J/K has a lot of this for arrays, but in that case it's _definitely_ each function needing to handle it
04:45:02 <oerjan> JesseH: what i mean is, among other things, does a function get to decide whether to pass the whole [...] thing along to another function instead
04:45:18 <oerjan> and is the default to do that or the opposite
04:45:25 <hppavilion[1]> Hellu
04:45:30 <hppavilion[1]> Anyone present?
04:45:39 <oerjan> nope, completely empty hth
04:45:47 <hppavilion[1]> Ah
04:45:48 <hppavilion[1]> OK
04:45:55 <JesseH> O_o
04:46:10 <JesseH> oerjan, you decide, and ill get back to you on that once i sleep :|
04:46:19 <oerjan> ARGH
04:46:54 <hppavilion[1]> I'm designing a simulator which emulates an Esoteric Processor
04:47:04 <hppavilion[1]> OR a simulator which emulates an Esoteric Universe
04:47:11 <hppavilion[1]> Anyoone have any ideas for either one?
04:47:18 <oerjan> what about an Esoteric Professor twh
04:47:36 * oerjan full of bad ideas today
04:48:26 <hppavilion[1]> The Esoteric Processor I'm going to have to think about what I want it to be like in general, now that I think about it
04:49:50 <hppavilion[1]> "EsoUni-I: A Foreign Universe"
04:49:52 <rdococ> esoteric
04:50:01 <rdococ> what about an esoteric esoteric thing?
04:50:06 <hppavilion[1]> Oh
04:50:08 <hppavilion[1]> Hi, rdococ!
04:51:19 <hppavilion[1]> I want the Esoteric Processor to be:
04:51:31 <hppavilion[1]> GUI-based (that is, you'll have a GUI that you work with)
04:51:35 <hppavilion[1]> Configurable
04:52:06 <hppavilion[1]> Buildable (as in, you assemble an EsoProcessor in the emulator, it doesn't just spit one out)
04:52:20 -!- JesseH has quit (Remote host closed the connection).
04:52:43 <hppavilion[1]> Esoteric, but not so much that it alienates people
04:53:10 -!- bb010g has quit (Quit: Connection closed for inactivity).
04:54:50 <rdococ> an esoteric processor?
04:55:08 <rdococ> what kind of processor?
04:55:23 <hppavilion[1]> I'm not sure yet
04:55:26 <hppavilion[1]> As in, a computer
04:55:46 <hppavilion[1]> I want to make an almost-game where you build a computer that behaves very differently from any real computer
04:55:59 <zgrep> As far as I know, most processors are esoteric, at least to me...
04:56:09 <rdococ> how do you do that? computers can behave like anything, that's what they're meant to do
04:56:10 <hppavilion[1]> zgrep: Fair point
04:56:20 <hppavilion[1]> rdococ: Another fair point
04:56:26 <hppavilion[1]> But these would look weird :P
04:56:42 <rdococ> you want a computer that looks and behaves weirdly?
04:56:44 <hppavilion[1]> Basically, it wouldn't be /too/ esoteric, as really esoteric things alienate people
04:56:58 <hppavilion[1]> rdococ: Yes. And I want to make an almost-game out of it
04:57:06 <rdococ> and what is an almost-game?
04:57:29 <hppavilion[1]> An almost game is something with gameplay components but no real game
04:57:36 <hppavilion[1]> Like Minecraft in creative mode
04:57:54 <hppavilion[1]> Except you can just think and stuff happens
04:58:04 <rdococ> umm, that's called mind reading
04:58:18 <rdococ> it could certainly be possible, but not accurate
04:58:41 <hppavilion[1]> That's not part of the game
04:58:50 <rdococ> uh...
04:58:57 <hppavilion[1]> An almost game is something that /could/ be a game if one were to add an actual challenge ot it
04:58:58 <rdococ> okay, back to talking about an almost-game
04:59:01 <hppavilion[1]> That's what i meant to say
04:59:11 <rdococ> you mean sandbox game?
04:59:23 <rdococ> they're not almost-games, they're games
04:59:25 <hppavilion[1]> Kind of
04:59:36 <rdococ> but not even a sandbox?
04:59:38 <hppavilion[1]> Sandbox games are PvLoS
04:59:46 <hppavilion[1]> Player versus Lack of Stuff
04:59:57 <hppavilion[1]> OK
05:00:09 <hppavilion[1]> Imagine a game where the goal is to build computers for aliens
05:00:11 <rdococ> what an interesting way to look at a sandbox game
05:00:15 <hppavilion[1]> You have a conveyor belt
05:00:19 <hppavilion[1]> You assemble a computer
05:00:21 <hppavilion[1]> Then you test it
05:00:44 <rdococ> and it causes BSOLOD: blue screen of lack of death
05:00:45 <rdococ> jk
05:00:54 <hppavilion[1]> Now remove any cost constraints and the requirement to build a computer for aliens, but leave in the computer building part
05:01:00 <hppavilion[1]> THAT'S what I want to make
05:01:03 <rdococ> I'm tired, so I might act a bit jerky, like a machine that needs lubricant
05:01:26 <rdococ> oh
05:01:27 <hppavilion[1]> Ah
05:01:41 <rdococ> you mean, a program in which you can assemble your own computer?
05:01:47 <hppavilion[1]> Yes
05:01:55 <hppavilion[1]> But it's a simple computer
05:02:02 <rdococ> how simple are we talking?
05:02:05 <hppavilion[1]> And defies all notion of what a computer is to a primative mortal
05:02:11 <hppavilion[1]> Simple enough for me to program xD
05:02:15 <rdococ> hmm
05:02:35 <rdococ> as I said earlier, a computer is meant to be programmable to behave like any machine, as it's a general purpose machine
05:02:51 <hppavilion[1]> True
05:02:53 <rdococ> so this defiant computer would be meant to be not programmable, and can't behave like any machine
05:02:56 <hppavilion[1]> But its base nature stays the same
05:03:00 <hppavilion[1]> No
05:03:00 <rdococ> oh
05:03:10 <hppavilion[1]> I said "To a primative mortal"
05:03:15 <rdococ> a primitive mortal?
05:03:25 <hppavilion[1]> Someone who doesn't understand what you just said
05:03:29 <hppavilion[1]> About programmability
05:03:42 <rdococ> okay
05:04:01 <rdococ> a primitive mortal would think a computer...uhh...would they even think about it?
05:04:01 <hppavilion[1]> An esoteric computer would, for example, run a declarative machine code based on geometry
05:04:07 <rdococ> oh
05:04:16 <hppavilion[1]> And formal logic
05:04:29 <rdococ> so something that consumers don't think of as programming?
05:04:39 <hppavilion[1]> Exactly
05:04:45 <rdococ> haskell?
05:05:05 <rdococ> well, I wouldn't exactly call haskell programming, but it fits what you say
05:05:06 <hppavilion[1]> Yes
05:05:20 <hppavilion[1]> But you would have a flashy interface where you build a computer like that
05:05:31 <hppavilion[1]> It's more quasi-esoteric than esoteric
05:05:33 <rdococ> a computer that runs declarative machine code...
05:05:38 <hppavilion[1]> I need something that seems esoteric
05:05:43 <hppavilion[1]> But isn't _that_ esoteric
05:05:49 <hppavilion[1]> Such as not to alienate consumeres xD
05:05:58 <hppavilion[1]> I'm being very shallow right now
05:06:03 <rdococ> we'd need something a little less esoteric than haskell, right?
05:06:13 <hppavilion[1]> Yes
05:06:19 <rdococ> hmm
05:06:31 <hppavilion[1]> Another example is that, in this program, you could construct a ternary processor chip
05:06:33 <rdococ> wait, we want consumers to be able to program in it?
05:06:48 <hppavilion[1]> Advanced consumers
05:06:58 <rdococ> like small businesses?
05:07:10 <hppavilion[1]> Like the kind of people who build Minecraft computers
05:07:22 <rdococ> computers in Minecraft?
05:07:25 <hppavilion[1]> Yes
05:07:27 <hppavilion[1]> People do that
05:07:33 <rdococ> oh
05:07:38 <rdococ> hmm
05:07:49 <hppavilion[1]> I'm going to write down the Ternary chip idea
05:07:49 <rdococ> you can do this in logisim, I think
05:08:43 <rdococ> which is a program that simulates circuitry
05:09:14 <hppavilion[1]> I'll check it out
05:09:17 <rdococ> okay
05:09:57 <hppavilion[1]> So
05:10:08 <hppavilion[1]> It'll allow you to construct esoteric processor chips
05:10:14 <hppavilion[1]> Which will be converted to Lua
05:10:18 <hppavilion[1]> Or something
05:10:26 <hppavilion[1]> And build computers with those chips
05:10:28 <rdococ> it sounds doable
05:10:53 <rdococ> might have already been done
05:11:05 <rdococ> people have assembled whole computers in Logisim
05:11:37 <hppavilion[1]> True
05:11:45 <hppavilion[1]> This would make it more fun though
05:11:59 <hppavilion[1]> 'Cause you get a pretty 2D interface
05:12:00 <hppavilion[1]> xD
05:12:29 <hppavilion[1]> Another, non-esoteric project I'm working on is an Evolution simulator
05:13:13 <rdococ> can't we just make a general purpose processor that can act like every other processor?
05:15:12 <rdococ> ...okay...
05:15:19 <hppavilion[1]> That's the computer that the device is running on
05:15:32 <hppavilion[1]> And, if you do it right, the computer that you build
05:15:36 <rdococ> I have an idea for a new programming language which I had a long time ago, but never got around to making an article for
05:15:58 <oren> stupid cd drive making clicky sounds
05:16:06 <rdococ> in which programs are stored as mathematical functions
05:16:32 <hppavilion[1]> Ooooh
05:16:54 <rdococ> program(state, input) => new state
05:16:59 <zzo38> OK
05:17:16 <rdococ> but unlike a FSM, there are infinitely many possible states
05:17:33 <oren> how about (state, input) => (state, Maybe output)
05:17:55 <rdococ> yes, we need an output system
05:18:33 <rdococ> but what to output for each state?
05:18:39 <rdococ> there are infinitely many states
05:19:14 <rdococ> also, such output system is not required for turing completeness
05:19:27 <hppavilion[1]> But it's required for anyone-caresness
05:19:42 <hppavilion[1]> A language should always have IO for anyone to care
05:19:48 <rdococ> and it's required for less-esotericness
05:20:00 <rdococ> although there's already "output": the state number
05:20:02 <hppavilion[1]> IO doesn't make a language any less esoteric
05:20:13 <zzo38> I have thought of similar things too though about such program mathematical function
05:20:23 <hppavilion[1]> Preferably an esolang should also have GUI support
05:20:32 <hppavilion[1]> I want to see BeKinter
05:20:48 <rdococ> people care about brainfuck, and brainfuck has no GUI
05:21:02 <hppavilion[1]> I know
05:21:15 <hppavilion[1]> But people would LOVE an esolang with GUI that maintains esotericness
05:21:26 <hppavilion[1]> I mean, people love BF
05:21:28 <oren> why not two special infinite subspaces of the state space, where states in the first ouput 0 and the other outputs 1
05:21:41 <hppavilion[1]> I basically mean that GUI gets you points
05:21:47 <oren> and states outside both don't output
05:23:14 <rdococ> my Folder programming language, despite not being TC, does have GUI, but it's not mentioned nearly as much here
05:23:20 <hppavilion[1]> Hi oren
05:23:31 <hppavilion[1]> Folder has full GUI
05:23:38 <hppavilion[1]> It has every possible GUI imaginable
05:23:59 <rdococ> and it's still esoteric, to an extent
05:24:09 <hppavilion[1]> I firmly maintain my stance that programs embedded in Folder make it TC
05:24:31 <hppavilion[1]> Also, wouldn't it be cool if someone were to make a TC filesys?
05:24:38 <hppavilion[1]> That would be AWESOME
05:24:40 <rdococ> and I firmly enforce my rule that such programs embedded in Folder programs stop them from being Folder programs
05:24:49 <hppavilion[1]> :,(
05:24:53 <hppavilion[1]> WAIT!
05:24:58 <hppavilion[1]> I know how it can be TC
05:25:00 <rdococ> only linear media are allowed in folder programs
05:25:06 <rdococ> yeah?
05:25:11 <hppavilion[1]> Have a text file giving a user instructions on how to manipulate the folders
05:25:19 <rdococ> that's cheating
05:25:21 <hppavilion[1]> The brain is TC
05:25:28 <rdococ> if that was true, then Text would be TC
05:25:35 <hppavilion[1]> Text IS TC
05:25:39 <rdococ> ...
05:25:41 <hppavilion[1]> Text is (usually) english
05:25:50 <rdococ> Text is NOT TC
05:25:53 <hppavilion[1]> (when the writer is an english speaker)
05:26:01 <rdococ> the human brain isn't TC as you claimed
05:26:18 <hppavilion[1]> Wait, is text an esolang or are we just discussing plaintext?
05:26:26 <rdococ> the esolang
05:26:26 <hppavilion[1]> How is the brain not TC?
05:26:28 <hppavilion[1]> Oh
05:26:34 <oren> yaeh. all real computers of any kind are subTC
05:26:39 <hppavilion[1]> I thought we were discussing text/plain
05:26:42 <hppavilion[1]> Oh
05:26:44 <hppavilion[1]> Well duh
05:26:45 <rdococ> the brain is in the real world, and nothing is TC in the real world
05:26:48 <hppavilion[1]> Limited memory
05:26:52 <rdococ> exactly
05:26:53 <hppavilion[1]> It's Practical TC
05:27:00 <rdococ> ..
05:27:07 <hppavilion[1]> Practical TC is what we have
05:27:27 <rdococ> we can do stuff TC can't, for example, solve the halting problem
05:27:27 <hppavilion[1]> What if there's a SuperTC computational class that the human brain is orders of magnitude too tiny to comprehend?
05:27:32 <oren> so if brains are so good go marry one
05:27:50 <hppavilion[1]> rdococ: We can solve halting problems that can be solved
05:27:58 <hppavilion[1]> But we can't solve THE halting problem
05:28:21 <rdococ> hppavilion[1]: actually, we can solve THE halting problem
05:28:22 <hppavilion[1]> We can only solve whether SOME programs will halt
05:28:26 <hppavilion[1]> Oh
05:28:28 <hppavilion[1]> Right
05:28:29 <hppavilion[1]> xD
05:28:51 <rdococ> if a program halts if it doesn't halt, we can see that the program halts if it doesn't halt, and say that is the solution
05:29:01 <hppavilion[1]> Yes
05:29:13 <hppavilion[1]> But the programs we do that on can be solved by computers too
05:29:20 <rdococ> oh...
05:29:29 <hppavilion[1]> THE halting problem is whether it's possible to solve if ANY GIVEN program will halt
05:29:44 <rdococ> give me any program you think can't be solved, and I can solve it
05:30:17 <hppavilion[1]> 5/0
05:30:24 <rdococ> that halts.
05:30:42 <rdococ> usually, it halts with an error or a crash.
05:31:03 <rdococ> next
05:31:09 <hppavilion[1]> I think the solution to the Halting Problem was to plug the Halting Problem into a Halting Problem Solving machine, and for some reason that wouldn't halt
05:31:26 <hppavilion[1]> Isn't a Probablistic Turing Machine super-TC?
05:31:39 <hppavilion[1]> Since it can solve the problem of "Generate a completely random number"?
05:31:58 <oren> the halting problem is to write a program that tells whether a program given an input will halt
05:32:11 <hppavilion[1]> Oh rihgt
05:32:14 <hppavilion[1]> *right
05:33:54 <hppavilion[1]> rdococ, write a program that tells whether a program given an input will halt
05:33:54 <rdococ> my brain can do that
05:34:04 <hppavilion[1]> That was fast
05:34:21 <rdococ> technically my brain has a program that can do that
05:34:25 <hppavilion[1]> To those reading the logs, check the timestamps between those last two messages
05:34:26 <rdococ> tada, solved halting problem
05:34:44 <hppavilion[1]> Not for any given program though
05:34:51 <rdococ> give me a program
05:34:51 <hppavilion[1]> Only for programs up to a certain complexity
05:34:53 <zzo38> That cannot be solve in the general case even by your mind, as far as I know
05:35:09 <hppavilion[1]> The Halting Problem's Solution is your problem
05:35:17 <rdococ> okay, imagine a hypothetical version of my brain that has infinite memory
05:35:31 <rdococ> that would be TC, and could solve the halting problem for programs of any complexity.
05:35:59 <rdococ> it's not impossible to solve the halting problem, just more complicated than running the program
05:36:13 <hppavilion[1]> Alan Turing proved in 1936 that a general algorithm to solve the halting problem for all possible program-input pairs cannot exist. A key part of the proof was a mathematical definition of a computer and program, which became known as a Turing machine; the halting problem is undecidable over Turing machines. It is one of the first examples of a decision problem.
05:36:16 <hppavilion[1]> -Wikipedia
05:36:23 <hppavilion[1]> Can't argue with Turing
05:36:26 -!- Sgeo has joined.
05:36:37 <hppavilion[1]> Hi Sgeo!
05:36:44 <hppavilion[1]> We're arguing about the Halting Problem!
05:37:01 <Sgeo> I once argued with my teacher about the halting problem
05:37:21 <hppavilion[1]> rdococ thinks he can decide whether ANY given program with a given input will halt
05:37:28 <hppavilion[1]> Who won that argument?
05:37:37 <Sgeo> He seemed to think it applied to finite memory .. actually, does it, the way it's defined? Since you need a machine with more memory than the one executing the program in question
05:37:52 <Sgeo> I did, once he googled it and saw that it's about infinite memory
05:37:58 <hppavilion[1]> Yeah
05:38:15 <rdococ> I never said it applied to finite memory
05:39:03 <rdococ> and I know full well it doesn't
05:39:36 <hppavilion[1]> Sgeo: It doesn't, as the program in question could need an indefinite amount of memory, and thus the Solver's must be infinite
05:40:02 <hppavilion[1]> I used wikipedia talking about Turing. I think I won.
05:40:11 <hppavilion[1]> xD
05:41:36 <hppavilion[1]> Ooh
05:41:39 <hppavilion[1]> Andrey Kolmogorov
05:41:43 <hppavilion[1]> Won a Stalin Prize
05:41:49 <hppavilion[1]> That is/was a thing apparently
05:45:05 <rdococ> that what?
05:45:54 <HackEgo> [wiki] [[Algebra]] N http://esolangs.org/w/index.php?oldid=43965 * Rdococ * (+306) wow, this article is really short, need to add examples one day
05:46:46 <HackEgo> [wiki] [[User:Rdococ]] M http://esolangs.org/w/index.php?diff=43966&oldid=43208 * Rdococ * (+18) added algebra
05:47:58 <HackEgo> [wiki] [[Folder]] http://esolangs.org/w/index.php?diff=43967&oldid=43884 * Rdococ * (+126) /* Computational Class */ you need to read this hppa
05:50:51 <oerjan> Sgeo: if you apply the method of the proof for the halting problem to the case of finite memory, you end up with the space hierarchy theorem instead hth
05:52:01 <oerjan> which is how we know e.g. LOGSPACE != PSPACE != EXPSPACE
05:54:54 <rdococ> all the programming languages I "make" are always about FSMs...
05:55:04 <rdococ> I'm going to try to make one that's NOT about FSMs
05:55:28 <rdococ> something illogical
05:55:34 <rdococ> idk...
05:55:38 <oerjan> `? fsm
05:55:39 <HackEgo> fsm? ¯\(°​_o)/¯
05:55:53 <rdococ> finite state machine
05:56:01 <oerjan> `learn An FSM is a state machine with noodly appendages.
05:56:01 <rdococ> `? fsa
05:56:03 <HackEgo> fsa? ¯\(°​_o)/¯
05:56:05 <HackEgo> Learned 'fsm': An FSM is a state machine with noodly appendages.
05:56:18 <rdococ> oh! good idea
05:56:27 <hppavilion[1]> rdococ: What's a Lock Automaton again?
05:56:30 -!- zadock has joined.
05:56:31 <rdococ> I will make a programming language to glorify the flying spaghetti monster
05:56:33 <hppavilion[1]> I'm not good with my automata
05:56:44 <rdococ> uh...a lock automaton?
05:57:00 <hppavilion[1]> rdococ: that language must only support GOTO as control flow, such as to encourage Spaghetti code
05:57:02 <rdococ> I forgot... haven't been into programming languages for a while now
05:57:05 <hppavilion[1]> It's mentioned on the folder page
05:57:34 -!- zadock has quit (Remote host closed the connection).
05:57:37 <rdococ> that was just a tree view of an example of an FSM
05:57:55 <HackEgo> [wiki] [[Folder]] M http://esolangs.org/w/index.php?diff=43968&oldid=43967 * Rdococ * (-10) /* Examples */ idk what "Lock Automaton" is, so
05:58:10 <rdococ> it's just a lock programmed into Folder as an FSM
05:58:14 <rdococ> a*
05:58:36 <hppavilion[1]> rdococ: We need to define a TC derivative of folder xD
05:58:54 <hppavilion[1]> And then force Bill Gates to implement it into Windows at Gunpoint
05:59:21 <hppavilion[1]> Hahahahahahaha no seriously..
05:59:26 <hppavilion[1]> s/.././
05:59:32 <rdococ> ...
06:00:03 <rdococ> great idea, except for forcing Bill Gates to implement it
06:00:12 <hppavilion[1]> I know
06:00:15 <hppavilion[1]> I was kidding
06:00:16 <rdococ> even though Folder itself is already implemented in Windows
06:00:25 <hppavilion[1]> I know
06:00:29 <hppavilion[1]> A TC derivative of it
06:00:37 <hppavilion[1]> That's what I was going for
06:00:55 <hppavilion[1]> Or an enhanced derivative of it at least
06:02:02 <rdococ> idk if that's possible
06:02:18 <rdococ> maybe we could define a new type of folder with infinite subfolders?
06:02:25 <hppavilion[1]> Sure
06:02:42 <rdococ> but how?
06:02:59 <hppavilion[1]> Via the magic of code
06:03:15 <rdococ> yeah, and then it wouldn't be already implemented
06:03:24 <rdococ> as folder is
06:03:32 <hppavilion[1]> Speaking of filesystems
06:03:44 <hppavilion[1]> I have a strong interest in the EsOS
06:03:53 <hppavilion[1]> Particularly its potential Filesys
06:04:02 <rdococ> THE esoteric OS, or just in general?
06:04:06 <hppavilion[1]> Do you have any ideas for stuff we could put in its filesys
06:04:11 <hppavilion[1]> Pretty much both
06:04:34 <rdococ> files with a negative number of data?
06:04:40 <hppavilion[1]> Ooooh
06:04:43 <hppavilion[1]> Interesting
06:04:52 <rdococ> idk how it would work
06:05:13 <hppavilion[1]> Better yet, files with complex numbers for data
06:05:15 <hppavilion[1]> Oooh
06:05:21 <rdococ> well, let's say we have a group of three files, ooooo|ooooo|ooooo
06:05:21 <hppavilion[1]> That could be something in the Esoteric Processor
06:05:31 <hppavilion[1]> Esoteric Logic Gates
06:05:31 <rdococ> for zero bytes, that'd be ooooo||ooooo
06:05:51 <hppavilion[1]> Wait
06:05:52 <rdococ> and minus one, that'd beumm...
06:05:58 <hppavilion[1]> I mean Complex Logic Gates
06:06:01 <rdococ> complex numbers?
06:06:11 <hppavilion[1]> Yep
06:06:15 <rdococ> do you mean complex amount of data, or do you mean complex bytes?
06:06:15 <hppavilion[1]> Complex Numbers
06:06:41 <hppavilion[1]> Complex number for quantity of data and, for the esoteric processor, complex bits fed into the logic gate
06:06:52 <rdococ> umm
06:07:01 <rdococ> how exactly would a file with 2i bits of data look like
06:07:26 <rdococ> or act like
06:07:58 <hppavilion[1]> Well
06:08:01 <rdococ> my mind is confused
06:08:22 <hppavilion[1]> I have no clue
06:08:25 <rdococ> my mind understands -30% of what we are talking about right now
06:08:35 <hppavilion[1]> Probably it'd be derived from Boolean Algebra
06:08:41 <rdococ> boolean algebra?
06:08:51 * hppavilion[1] googles "Complex Boolean Algebra"
06:08:57 <rdococ> true, false, imaginary truth, imaginary falsth
06:08:59 <hppavilion[1]> Boolean Algebra is the Algebra of Booleans
06:09:09 <rdococ> I know
06:09:18 <hppavilion[1]> Those are just the zeroes
06:09:22 <rdococ> wait
06:09:24 <rdococ> hang on
06:10:55 <rdococ> if we use 0 and 1 for false and true, the multiplication is AND, the addition minus the multiplication is OR, stuff like that, then if we used 1i for imaginary
06:11:05 <rdococ> 1i AND 1 would be 1i for example
06:11:13 <rdococ> but 1i AND 1i would be -1...
06:11:22 <rdococ> confusion
06:11:45 <rdococ> seriously
06:12:09 <rdococ> can we please stick to negative files
06:12:46 <hppavilion[1]> -1 underflows to 1
06:12:53 <hppavilion[1]> Wait
06:13:00 <hppavilion[1]> What's -1%2?
06:13:04 <rdococ> %?
06:13:09 <hppavilion[1]> Or can you not modulus a negative number?
06:13:14 <rdococ> hang on
06:13:17 <rdococ> well
06:13:39 <hppavilion[1]> To wolfam|alpha!
06:13:42 <rdococ> 0%2 is 0, 1%2 is 1, 2%2 is 0, going the other way, -1%2 is 1
06:13:47 <hppavilion[1]> 1
06:13:55 <hppavilion[1]> I looked it up
06:13:59 <hppavilion[1]> So yeah
06:14:04 <rdococ> oh right
06:14:05 <hppavilion[1]> Complex boolean algebra
06:14:07 <rdococ> 1i AND 1i would be 1
06:14:08 <hppavilion[1]> It's a thing now
06:14:22 <hppavilion[1]> what's 1 OR 1i?
06:14:58 <hppavilion[1]> If we know that, we can distribute out complex booleans
06:15:07 <rdococ> 1i OR 1i, which is i + i - 1, would be 2i-1, if we do the modulus separately, that's 1
06:15:21 <hppavilion[1]> OK then
06:15:27 <hppavilion[1]> Imma make a doc
06:15:50 <rdococ> 1 OR 1i is 1 + i - i, which is just 1
06:16:33 <rdococ> would 1i OR 1i be i + i + 1 as before we do the modulus, or woud it be i + i - 1
06:17:35 <hppavilion[1]> I think modulus is always done last
06:18:10 <rdococ> I'm too confused
06:18:15 <hppavilion[1]> I am too
06:18:18 <rdococ> brb
06:18:42 <hppavilion[1]> The primatives of Boolan Algebra are AND, NOT , and OR, I believe
06:22:09 <rdococ> also, would 1+i exist?
06:22:28 <rdococ> complex numbers don't work well with modulus
06:23:35 -!- Patashu has quit (Ping timeout: 256 seconds).
06:25:00 -!- Patashu has joined.
06:27:32 <hppavilion[1]> rdococ: Yes, yes it would
06:28:02 <hppavilion[1]> rdococ: No, no they don't.
06:28:04 <hppavilion[1]> Apparently
06:29:22 <hppavilion[1]> Wait
06:29:25 <hppavilion[1]> Looks like they do
06:29:42 <rdococ> complex modulus is nothing like normal modulus
06:29:50 <hppavilion[1]> It appears you just (a+bi)%2 = (a%2)+(b%2)i
06:30:03 <hppavilion[1]> If wolfram|alpha is to be trusted
06:30:26 <hppavilion[1]> It appears what is called "modulus" in complex numbers refers to complex absolute value
06:31:17 <hppavilion[1]> Citation: https://www.wolframalpha.com/input/?i=1%2Bi%252
06:33:22 <hppavilion[1]> https://docs.google.com/document/d/1ucWQlrcBiFQHjmTS4TN5I5DpkJbI17PXctn3l2XrzbE/edit?usp=sharing
06:33:35 <hppavilion[1]> In case you want to help me document Complex Boolean Algebra
06:40:51 <newsham> p or not p or ip
06:42:33 <rdococ> We only need those three lines I added, hppavilion[1]
06:42:36 <hppavilion[1]> rdococ: I'm thinking of implementing a library for this in python. However, I'm bad with complex numbers. So I need to figure out how to do it
06:42:48 <hppavilion[1]> rdococ: I know, but at this point I'm just being stubborn
06:43:37 <hppavilion[1]> Maybe we should publish a research paper on this xD
06:43:43 <newsham> python already has complex numbers
06:43:46 <hppavilion[1]> I think I've just found my college thesis
06:43:58 <hppavilion[1]> newsham: I know. We're doing Complex Booleans
06:44:17 <hppavilion[1]> In... 12+ years xD
06:44:18 <newsham> complex(1,5)%2 == complex(1,5) in python, it seems
06:44:36 <hppavilion[1]> That's probably a problem
06:44:49 <rdococ> this complex boolean stuff is getting boring
06:45:16 <rdococ> it doesn't suddenly magically make super magical core functionality appear in an OS
06:45:35 <newsham> which esolang does that, rdococ?
06:45:55 <rdococ> we're not talking about esplangs
06:46:04 <rdococ> I was taling about that complex boolean thing
06:46:14 <newsham> complex booleans dont count as esoteric then nothing does
06:46:28 <rdococ> never said they weren't esoteric
06:46:32 <oerjan> i think you've reinvented gaussian integers (mod 2)
06:46:33 <rdococ> I said they weren't eso langs
06:46:57 <hppavilion[1]> oerjan: Did we?
06:47:53 <oerjan> a perfectly respectable ring with four elements
06:48:23 <oerjan> it's not a "boolean" ring though. x^2 = x doesn't hold.
06:48:27 <hppavilion[1]> rdococ: It may not introduce core functionality to an OS, but it certainly would make a cool thing to deal with when designing an Alien Processor
06:48:32 <oerjan> (as you've already found out.)
06:48:47 <hppavilion[1]> oerjan: Wait, what?
06:49:53 <newsham> http://math.stackexchange.com/questions/274694/modulo-complex-number
06:50:30 <rdococ> wait
06:50:33 <rdococ> 1i^2 = -1
06:50:40 <rdococ> so...
06:50:58 <rdococ> I don't like complex booleans anymore, I'm done with them
06:51:18 <rdococ> they make no sense, not even esoteric sense
06:51:20 <hppavilion[1]> Ok
06:51:38 <hppavilion[1]> What other esoteric abstract concepts are there...?
06:51:42 <rdococ> what about a file of negative size?
06:51:46 <newsham> sqrt(-1) = +/- i
06:51:52 <hppavilion[1]> That's easy to solve
06:52:16 <hppavilion[1]> The negative file size means it removes data from the previous file
06:52:19 <rdococ> a file of negative size overwrites previous data with empty data
06:52:25 <hppavilion[1]> Yes
06:52:40 <rdococ> so creating a negative file is the same as getting rid of data
06:52:45 <hppavilion[1]> Of course, I'm dealing at the phyisical, chip level
06:52:47 <newsham> cat file negfile
06:53:01 <hppavilion[1]> Hm...
06:53:05 <rdococ> that could be AWESOME if used correctly
06:53:07 <hppavilion[1]> How about Computer Doritos?
06:53:18 <rdococ> garbage collection
06:53:20 <newsham> len(cat a b) = len(cat a) + len(cat b)
06:53:33 <rdococ> you would be able to do garbage collection with negative files
06:53:37 <rdococ> wait
06:53:47 <rdococ> I took that term out of context
06:53:49 <rdococ> but
06:53:53 <rdococ> ugh
06:53:57 <rdococ> forget what I just said
06:54:02 <rdococ> so
06:54:03 <rdococ> hmm
06:54:05 <hppavilion[1]> You thought it was copy file but it turned out to be concat?
06:54:10 <hppavilion[1]> Files of complex size?
06:54:11 <newsham> if len(cat b) < 0 then len(cat a b) < len(cat a)
06:54:11 <rdococ> how would a file of negative size be useful
06:54:19 <hppavilion[1]> I really like complex numbers today for some reason
06:54:24 <hppavilion[1]> It must be a saturday
06:54:24 <shachaf> oerjan: what's a ring that is not respectable twh
06:54:33 <newsham> rdococ: dunno.. lets figure out what it means first, then figure out how its useful :)
06:54:36 <hppavilion[1]> #RespectALLRings
06:55:01 <oerjan> shachaf: one which hogs all its operators instead of distributing hth
06:55:04 <rdococ> what about a file whose size is unknown until you feed a value x?
06:55:15 <rdococ> for example, a file could have a filesize of x^2 bits
06:55:21 <shachaf> oerjan: that would hardly be a ring would it
06:55:36 <newsham> does a file of negative length have contents? ie. does it need to have the same contents as another file to meaningfuly concat them together?
06:55:38 <hppavilion[1]> OERJAN, A *TOOL* OF THE CORPORATE MISOGYNY, SAYS NOT ALL RINGS DESERVE THE SAME RESPECT!
06:55:49 <hppavilion[1]> MATHIARCHY, ETC
06:55:52 <oerjan> newsham: interesting first answer, that means you can get the ordinary booleans by doing (mod 1 + i)
06:55:54 <newsham> do i need to start with an "un-a" to cat it with a file that ends with an "a"?
06:56:15 <rdococ> newsham: I guess so
06:56:24 <shachaf> newsham: If you made files be free groups instead of free monoids, you could make something like that made sense.
06:56:30 <rdococ> concat("a", anti-"a") = ""
06:56:49 <rdococ> concat("a", anti-"b", "b") = "a"
06:57:05 <newsham> concat("abc", anti-c) = "ab"; but concat("abc", anti-x) == ?
06:57:11 <hppavilion[1]> We have Boolean Algebra
06:57:19 <hppavilion[1]> But not Boolean Geometry or Boolean Calculus
06:57:21 <rdococ> but concat(anti-"b", "a", "b") is itself basically
06:57:38 <rdococ> what the bool would boolean geometry and boolean calculus look like?
06:57:49 <shachaf> i think "free group" is the right answer hth
06:58:10 <shachaf> But I'm not sure I've heard of people talking about the "length" of a free group element.
06:58:17 <hppavilion[1]> Well
06:58:28 <shachaf> http://math.stackexchange.com/questions/1147702/length-of-an-element-in-a-free-group
06:58:29 <hppavilion[1]> I'm yet to take calculus, so I don't understand it
06:58:42 <hppavilion[1]> I'll get back to you in a bit on Boolean Geometry
06:59:02 <rdococ> we'll need to know what a boolean function is to understand this boolean calculus
06:59:21 <rdococ> but I'm just going to go with my anti-file idea because I smell potential
06:59:22 <oerjan> <rdococ> so creating a negative file is the same as getting rid of data <-- this reminds me of that attempt someone made to make a reversible computation system in which types were a ring (it didn't look to me like it worked out, alas, although maybe with _just_ addition it does)
06:59:53 <hppavilion[1]> Oh
07:00:08 <hppavilion[1]> It looks like Boolean Geometry is still yet to be a thing
07:00:11 <hppavilion[1]> Wait
07:00:15 <hppavilion[1]> How did I get that wrong
07:00:19 <hppavilion[1]> I meant it's already a thing
07:00:20 <hppavilion[1]> xD
07:00:30 <rdococ> "ba" - "b" =/= "a"
07:00:37 <rdococ> in the file system
07:00:43 <rdococ> it's like a stack thing
07:01:10 <newsham> "abc" - "cb" = a?
07:01:16 <rdococ> guys, should concat("ba", anti-"b") be "a" or not?
07:01:34 <rdococ> newsham: I guess so?
07:01:42 <hppavilion[1]> So boolean geometry takes place in a space where the coordinates can only be 1s and 0s
07:01:47 <hppavilion[1]> Exactly as I had forseen
07:01:51 <rdococ> newsham: yes
07:01:53 <hppavilion[1]> Mwahahahahahahahahhaha
07:02:16 <rdococ> so you can only get squares, triangles, lines and points in boolean geometry?
07:02:17 <newsham> hppavilion[1]: how about multi-dimensional boolean geometry
07:02:39 <hppavilion[1]> newsham: Well duh
07:02:58 <hppavilion[1]> I meant the numbers in the coordinates can only be 1s and 0s
07:03:00 <rdococ> this talk about geometry reminds me of an idea I had
07:03:11 <newsham> so each coordinate is a bit vector
07:03:21 <rdococ> basically, I had the idea of making a minecraft like game that uses polygons instead of voxels
07:03:40 <newsham> and dot products = parity(A xor B) ?
07:03:41 <hppavilion[1]> So in Boolean 2-space the coordinates can be (0,0), (0,1), (1,0), or (1,1)
07:03:42 <hppavilion[1]> Yes
07:03:44 <hppavilion[1]> Exactly
07:03:47 <hppavilion[1]> A bit vector
07:03:57 <hppavilion[1]> rdococ: Sort of like Gary's Mod?
07:04:00 <hppavilion[1]> I think?
07:04:03 <rdococ> so you could "dig" into polygons, which would actually be splitting the polygon into smaller ones, and making the polygons closer to the dig area farther away from the player
07:04:07 <hppavilion[1]> I don't know much about gary's mod xD
07:04:15 <hppavilion[1]> Ooooh
07:04:18 <newsham> wait, not parity(A xor B), foldr OR False (A xor B) ?
07:04:34 <hppavilion[1]> Oooh
07:04:42 <hppavilion[1]> Why not make a Minecraft-based Programming Language
07:04:44 <rdococ> and if you dug to the surface on the other side, the points too far would be removed, and the points close to the surface would connect with the surface
07:04:54 <hppavilion[1]> Where you input a Minecraft World and it spits out something else
07:05:04 <hppavilion[1]> EsoGames
07:05:07 <rdococ> hppavilion[1]: interesting
07:05:10 <hppavilion[1]> We need to start developing those
07:05:15 <oerjan> rdococ: a boolean function is just a function that takes booleans and returns booleans. also see: post's lattice
07:05:15 <newsham> how about a game where you solve proofs?
07:05:37 <hppavilion[1]> I don't like that in Math, you can't do things like line(a, b) where a and b are points
07:05:47 <hppavilion[1]> Non-anonymous data makes me sad :,(
07:05:50 <newsham> https://www.cs.washington.edu/verigames
07:05:56 <hppavilion[1]> At least, as far as I've been taught that's how it works
07:05:59 <rdococ> yay for annonymous data
07:06:03 <rdococ> first class data
07:06:09 <rdococ> f + 2
07:06:10 <hppavilion[1]> #FirstClassData
07:06:21 <hppavilion[1]> I prefer zeroth-class data
07:06:28 <rdococ> uh what's that
07:06:59 <newsham> separation of Church and state
07:07:09 <hppavilion[1]> I'm still working on that joke
07:07:13 <rdococ> the church of the FSM
07:07:17 <hppavilion[1]> Zeroth class data is... um...
07:07:22 <hppavilion[1]> What's second class data?
07:07:25 <oerjan> <newsham> "abc" - "cb" = a? <-- eek that's not very groupy
07:07:31 <rdococ> get it? church of flying spaghetti monster, which also means finite state machine, church, state? get it?
07:07:33 <hppavilion[1]> Maybe we can extrapolate by correlation
07:07:55 <newsham> i meant Alonzo Church
07:08:28 <hppavilion[1]> xD
07:08:52 <rdococ> second class data?
07:09:05 <rdococ> what about an OS where files didn't exist
07:09:37 <hppavilion[1]> rdococ: Yes. Second class data.
07:09:40 <hppavilion[1]> That's a thing, right?
07:09:59 <rdococ> second class data is data that's not treated first class
07:10:45 <hppavilion[1]> Oh
07:10:51 <hppavilion[1]> So what's zeroth-class then?
07:10:52 <rdococ> anyway, what about an OS without files?
07:11:03 <rdococ> zeroth class data is...umm...idk
07:11:04 <hppavilion[1]> Data that you can't assign a name maybe?
07:11:15 <newsham> 1st class data = in register, 2nd class = in cache, 3rd class = in memory, 4th class = in remote memory, 5th class = on interwebs
07:11:18 <hppavilion[1]> Makes sense
07:11:42 <hppavilion[1]> 2nd class: Must be named
07:11:48 <hppavilion[1]> 1st class: Need not be named
07:11:53 <hppavilion[1]> 0th class: Cannot be named
07:12:02 <rdococ> https://en.wikipedia.org/wiki/First-class_citizen
07:12:19 <newsham> sqrt(-1) class = ?
07:12:34 <newsham> n mod (1+i)th class?
07:12:43 <rdococ> -1st class = Can have a name of negative length only
07:12:56 <oerjan> newsham: the name makes you go insane hth
07:13:36 <rdococ> so what if everything was a zeroth class object?
07:13:44 <rdococ> as in, a programming language where nothing has a name?
07:13:53 <newsham> points free language?
07:13:59 <newsham> like sk combinators?
07:14:19 <rdococ> but can't you just give the item a property called name?
07:14:45 <rdococ> oh wait you can't because then the property would be named name
07:14:57 <hppavilion[1]> I want to define an EsoLang based on Geometry
07:14:59 <rdococ> and you can't name it a number either
07:15:05 <rdococ> so no arrays for you
07:15:19 <newsham> you can construct a tuple with a value item and a name item, without explicitely naming them
07:15:34 <rdococ> true
07:15:43 <rdococ> but how will you know which one is the name item?
07:16:02 <rdococ> is there a variable x with a value of 3, or a variable 3 with a value of x?
07:16:13 <newsham> convention
07:16:33 <rdococ> it's not as easy as saying a random word
07:17:04 <newsham> i should write a SKI VM with syscall support
07:17:43 -!- Patashu has quit (Ping timeout: 244 seconds).
07:18:56 -!- Patashu has joined.
07:27:32 -!- digitalcold has quit (Ping timeout: 244 seconds).
07:29:48 -!- digitalc1ld has joined.
07:30:38 -!- FireFly has quit (Ping timeout: 244 seconds).
07:35:42 -!- x10A94 has joined.
07:36:14 <zzo38> rdococ: Maybe you will know which one is the name item by the datatype.
07:36:35 <rdococ> forget about that zeroth class thing
07:37:20 <rdococ> does anyone have any ideas on how to use negative files to their full potential
07:37:28 <rdococ> either with or without content and order and stuff
07:38:06 <zzo38> I don't know
07:41:01 <rdococ> without content
07:41:03 <rdococ> hmm
07:45:46 <zzo38> Is there the minesweeper variant where the bombs can move by itself?
07:48:18 -!- FireFly has joined.
07:48:54 <rdococ> maybe if we find a different way to treat negative file sizes
07:49:28 <rdococ> maybe a file of negative size is a memory space extension
07:49:52 <zzo38> OK, try different kind of idea lets see what can be figured out.
07:49:53 <rdococ> so if you have five bytes of data left, a file of negative space would increase that
07:50:05 <zzo38> Try to figure out how it work and then you can see if it is work
07:50:35 <rdococ> forget the negative idea
07:51:01 <rdococ> do you know of a way to make an OS turing complete with only a file system at your disposal?
07:51:23 <rdococ> you'd have to make up programming language structures like Folder
07:51:37 <zzo38> I don't know
07:51:47 <zzo38> I may think of it in future but maybe not
07:52:06 <rdococ> Folder programs, at the very least, are folders made up of subfolders with shortcuts in them to other subfolders
07:52:18 <rdococ> I use the term shortcut very broadly here
07:52:52 <hppavilion[1]> Programming has Verbs (functions) and nouns (objects of various sorts)
07:53:02 <hppavilion[1]> But no adverbs or adjetive
07:53:03 <hppavilion[1]> s
07:53:10 <hppavilion[1]> Well
07:53:20 <zzo38> Try to make one with adverbs and adjective
07:53:22 <hppavilion[1]> Generally
07:53:35 <zzo38> (possibly even without so much (or any) verb/noun if can be made to do????)
07:53:50 <rdococ> adverbs would be functions that modify functions
07:53:56 <hppavilion[1]> Yes
07:53:58 <hppavilion[1]> Exactly
07:53:58 <rdococ> e.g. sitting is different from quickly sitting
07:54:29 <rdococ> adverbs are declarative functions acting on functions, and adjectives are declarative functions acting on nouns
07:54:33 <hppavilion[1]> quickly sit() would perhaps optimize the sit() method prior to calling it if the langauge is interpreted?
07:54:48 <rdococ> yeah
07:54:53 -!- AnotherTest has joined.
07:54:55 <hppavilion[1]> Then there are pronouns (variables)
07:55:02 <rdococ> quickly(sit)()
07:55:23 <hppavilion[1]> I prefer quickly sit()
07:55:47 <hppavilion[1]> Because I don't like things sharing syntaxes >.<
07:56:07 <rdococ> but quickly is a function itself, so it's the same thing
07:56:14 <rdococ> okay, quickly might have a return value, true
07:56:20 <rdococ> and it's declarative
07:56:57 <zzo38> I would prefer the "quickly(sit)()" if it is a function that call and can return other function, but if you are doing esoteric programming then it does not matter what way is better, just make it in whatever way you are to make it as
07:56:58 <rdococ> what about imperative functions acting on verbs?
07:57:05 <oerjan> hppavilion[1]: i hear the J language has adverbs hth
07:57:47 <hppavilion[1]> rdococ: but it isn't a function. It's an adverb. A metafunction of sorts.
07:57:52 <rdococ> quickly(sit)(rdococ)
07:58:06 <rdococ> metafunction function same thing
07:58:14 <hppavilion[1]> Nuuuuuuuuu
07:58:19 <zzo38> OK, well I suppose it can depend on how the function in programming language is work
07:58:20 <rdococ> hppavilion[1]: not in a first class environment
07:58:37 <zzo38> So it can depend if it is first-class function and stuff like that.
07:58:50 <hppavilion[1]> well could you quickly(quickly)(sit)()?
07:59:04 <hppavilion[1]> No
07:59:12 <hppavilion[1]> Because hopefully, quickly is already optimized
07:59:16 <hppavilion[1]> Probably a builtin
07:59:26 <rdococ> well, quickly(quickly) would optimize quickly
07:59:39 <rdococ> quickly(quickly)(sit)(rdococ)
07:59:42 <hppavilion[1]> quickly: sit() perhaps?
07:59:55 <hppavilion[1]> Next to adjectives
08:00:10 <rdococ> I wonder
08:00:20 <rdococ> there are verbs, adverbs and adjectives - are there jectives?
08:00:27 <hppavilion[1]> No
08:00:34 <hppavilion[1]> Jectives are nouns
08:00:36 -!- |f`-`|f has quit (Ping timeout: 244 seconds).
08:00:37 <rdococ> of course, adjectives are basically adnouns,
08:00:39 <rdococ> so
08:00:51 <hppavilion[1]> I'm just gonna call them adnouns from noun on
08:00:59 <rdococ> what about adadjectives?
08:01:03 <rdococ> they would describe adjectives.
08:01:04 <hppavilion[1]> Possibly
08:01:06 -!- |f`-`|f has joined.
08:01:12 <hppavilion[1]> Let's take a class Human
08:01:29 <rdococ> e.g. blue is an adjective, and dark in "dark blue" is an adadjective
08:01:44 <hppavilion[1]> Human describes things like name, age, occupation, sexual preference, place of living
08:01:55 <rdococ> but I'd rather focus on making an OS whose filesys is turing complete
08:02:09 <hppavilion[1]> What adjectives coiuld be applied to Human?
08:02:10 <hppavilion[1]> Nope
08:02:16 <hppavilion[1]> I adhd'd away from that by now
08:02:27 <rdococ> well I'm OCD'ing towards it
08:02:29 -!- TieSoul has joined.
08:02:36 <hppavilion[1]> I don't think it's possible
08:02:47 <hppavilion[1]> Well, not without an Esoteric Singularity
08:02:47 <rdococ> of course it is, go wild
08:02:54 <rdococ> what's an esoteric singularity?
08:03:26 <hppavilion[1]> Something so esoteric that thinking about it breaks your mind, making it impossible to think like a rational human being ever again
08:03:34 <rdococ> let's do it!
08:03:53 <rdococ> I already don't think like a primitive rational human being anyway
08:03:57 <zzo38> You can try, but I doubt you can succeed.
08:04:01 <hppavilion[1]> philCoulson = new <adjective> Human(...)
08:04:13 <hppavilion[1]> What could we put in adjective?
08:04:15 <zzo38> (Whether or not you already think like a "primitive rational human being" anyway)
08:04:30 <rdococ> new fat human()
08:04:45 <hppavilion[1]> Let's focus on things that make actual programmatical sense
08:04:45 <rdococ> new fat young english human()
08:05:00 <rdococ> new slim young male english human()
08:05:01 <hppavilion[1]> new... actually, fat could be used to describe that it has extra data...
08:05:25 <rdococ> obese
08:05:31 <hppavilion[1]> No really
08:05:41 <rdococ> local orange = new annoying orange()
08:05:54 <hppavilion[1]> What descriptors could be applied to an object in general?
08:06:06 <hppavilion[1]> A single instance of a class
08:06:09 <rdococ> oh! we could do a programming language based on the annoying orange
08:06:39 <rdococ> to do 2+2: "Hey! Hey 2! Blender! Hey! Hey 2! Blender!"
08:06:53 <hppavilion[1]> -_-
08:06:57 <rdococ> and then "Hey! Hey 4! Packaging!"
08:06:59 <hppavilion[1]> You're an awful human being
08:07:05 <rdococ> I know
08:07:10 <hppavilion[1]> Seriously
08:07:19 <rdococ> what?
08:07:23 <hppavilion[1]> I'm ~bi-~curious now
08:07:41 <hppavilion[1]> (That was supposed to be struckthrough)
08:07:44 <rdococ> the Annoying Programming Language
08:08:10 <hppavilion[1]> What descriptors could be applied to single objects that would be useful?
08:09:09 <rdococ> Hey! Hey 2s! Blender! ~the 2's get blended into a 4~ Hey! Hey Blender! Hand! ~the hand empties the blender into the display~
08:09:21 <hppavilion[1]> Hm...
08:09:34 <hppavilion[1]> new slim className(...)
08:09:39 <hppavilion[1]> That would take the class
08:09:47 <rdococ> Hey! Hey X and Y! Blender Z! adds x and y into z
08:10:03 <hppavilion[1]> But not include any variables not declared in the initialization?
08:10:03 <hppavilion[1]> No
08:10:06 <hppavilion[1]> That makes no sense
08:10:14 <rdococ> it blends X and Y into X+Y
08:10:41 <rdococ> and stores it in variable Z
08:10:53 <hppavilion[1]> We're having two completely different conversations
08:11:04 <rdococ> yeah...
08:11:15 <rdococ> I want an OS which can be turing complete with only a file system
08:11:21 <hppavilion[1]> I'm designing a new type of keyword that could CHANGE THE FACE OF OO PROGRAMMING
08:11:34 <rdococ> whatever
08:11:43 <hppavilion[1]> You're making a programming language based on a stupid web series turned TV show
08:11:55 <hppavilion[1]> A stupid webseries that I like, BTW
08:12:05 <rdococ> I didn't get ANY popularity for being serious with my Folder idea
08:12:25 <rdococ> and you get all your popularity for making slim objects?!
08:12:29 <hppavilion[1]> Hm...
08:12:36 <hppavilion[1]> Yes
08:12:48 <hppavilion[1]> With my new dieting program...
08:12:55 <rdococ> ...
08:13:03 <rdococ> you can eat annoying oranges! yay!
08:13:10 <hppavilion[1]> Yay!
08:13:14 <hppavilion[1]> Also
08:13:28 <hppavilion[1]> Please don't make the Annoying Orange programming language in that state
08:13:35 <hppavilion[1]> It's giving me LOLCODE flashbacks
08:13:42 <rdococ> Hey! Hey hppavilion[1]!
08:13:50 <hppavilion[1]> COUNTERKNIFE
08:14:42 <rdococ> Hey! Hey X! Knife! -- destroys X
08:14:53 <hppavilion[1]> I thought it would divide...
08:15:02 <rdococ> I had that idea too but naah
08:15:14 <hppavilion[1]> Hey! Hey X! Y KNIVES!
08:15:26 <hppavilion[1]> Next idea: Class expressions
08:15:31 <rdococ> divides X by 2 for now
08:15:57 <rdococ> meh, bored
08:16:18 <hppavilion[1]> foo = class(extends=[bar, baz], implements=[quz], abstract=True, interface=True){...}
08:16:33 <hppavilion[1]> That's not valid code, of course
08:16:40 <rdococ> foo = extends bar, baz, implements quz, abstract, interface class
08:16:46 <hppavilion[1]> I doubt you can have an interface that implements another interface
08:17:01 <hppavilion[1]> Though I don't know java
08:17:18 <hppavilion[1]> I like class expressions
08:17:26 <hppavilion[1]> Too bad no one uses them
08:17:55 <rdococ> I'm bored
08:18:01 <hppavilion[1]> Next idea?
08:18:02 <rdococ> have any ideas for a good idea I could use
08:18:25 <hppavilion[1]> Metaclasses?
08:18:31 <rdococ> have any ideas for a good idea I could take inspiration on for my own idea on how to get my own idea
08:18:33 <rdococ> naah
08:18:35 <hppavilion[1]> No...
08:18:41 <zzo38> rdococ: No, I think that is difficult
08:18:54 <hppavilion[1]> Star Wars programming language?
08:19:06 <hppavilion[1]> Programming language based on bad erotic fanfiction?
08:19:15 <zzo38> Just see what we have written and try to figure out. I don't know, so maybe it is or maybe it is not.
08:19:55 <zzo38> There is a list of ideas in the wiki, you can also add stuff like you have discuss here, onto there too, and can make an organization of replies and so on.
08:19:56 <hppavilion[1]> Now I want to see BEFF-Lang
08:20:22 <hppavilion[1]> There is not /one/ mention of Star Wars on the entire wiki
08:21:06 <zzo38> Then add into list of ideas and then there is one mention of Star Wars in wiki. Or, figure out how to make such esolang and make that page.
08:21:06 <hppavilion[1]> A programming language that, when read backwards, contains hidden, satan-worshipping messages?
08:22:23 <rdococ> natas liah
08:25:35 <hppavilion[1]> A language where EVERYTHING is a stack that you can revert to a previous state?
08:25:51 <zzo38> Yes that is some idea too
08:26:14 <zzo38> Please add anything not already in list of idea in wiki onto there (although you can discuss it on this IRC too please)
08:26:50 -!- FireFly has quit (Ping timeout: 240 seconds).
08:27:11 <hppavilion[1]> A language based on MS Office
08:27:19 <hppavilion[1]> Or a generic office suite
08:28:13 <hppavilion[1]> A language where things can only be accomplished with complex networking and threading
08:30:12 <HackEgo> [wiki] [[Natas Liah]] N http://esolangs.org/w/index.php?oldid=43969 * Hppavilion1 * (+91) Created Page
08:32:20 <HackEgo> [wiki] [[Natas Liah]] http://esolangs.org/w/index.php?diff=43970&oldid=43969 * Hppavilion1 * (+142) Stubbified, expanded page.
08:34:16 <rdococ> a programming language that looks like an office suite
08:34:25 <hppavilion[1]> Not that looks like an office suite
08:34:30 <hppavilion[1]> But that behaves like an office suite
08:34:34 <rdococ> yeah
08:34:41 <rdococ> but with turing complete files
08:34:56 <rdococ> something that looks at first to be an office suite, but you can make programs in it
08:35:01 <hppavilion[1]> For example, you can store data in various "programs"
08:35:04 <rdococ> a bit like excel
08:35:15 <hppavilion[1]> But to get data between programs, you have to use the "copy" and "paste" instructions
08:35:23 <hppavilion[1]> You can only do math in Excell
08:35:32 <hppavilion[1]> You can print stuff in Office
08:35:35 <hppavilion[1]> Wait
08:35:38 <hppavilion[1]> Not Office
08:35:39 <hppavilion[1]> Word
08:35:47 <rdococ> people have made fully functional games in excel
08:35:56 <hppavilion[1]> No
08:36:05 <hppavilion[1]> I mean excel is the only place where you can do math
08:36:38 <hppavilion[1]> Hello World would be something like: "open Word; type "Hello, World!"; print;"
08:36:50 <rdococ> naah
08:36:58 <hppavilion[1]> But it gets better
08:37:03 <rdococ> I'd rather have a programming language that looks like an office suite
08:37:50 <rdococ> basically spreadsheet or document format which supports programming features - not a programming language with random office suite words thrown in
08:37:50 -!- FireFly has joined.
08:38:04 <rdococ> basically, no lines of code 7
08:38:27 <rdococ> as my clumsy hands accidentally touch the 7 from the numpad
08:38:29 <hppavilion[1]> To do math, you have to do "Minimize word; open Excel; select "<cellID>"; type "<stuff>"; get "<cellID>"; copy; minimize Excel; open Word; paste; print;"
08:38:43 <hppavilion[1]> You have different programs
08:38:53 <hppavilion[1]> And you transfer data between them via the Clipboard
08:39:11 <rdococ> open OpenOffice; do all your stuff instead of minimizing and opening Microsoft Offartice; close;
08:39:34 <hppavilion[1]> It would also include statements about the badness of MS Office
08:39:39 <rdococ> open ThisLanguageIsSpreadsheetFartNuts; close;
08:40:09 <hppavilion[1]> open Word; open <doc>; print;
08:40:16 <hppavilion[1]> That's how you read a file and print its contents
08:40:23 <hppavilion[1]> So it's confusing, too
08:40:35 <rdococ> stop! stop rewording already existing programming languages! with you it's all do this, do that, do this, do that, some kind of glorified print, some kind of glorified read stream, some kind of this and that
08:40:43 <rdococ> it's driving me nuts
08:40:59 <hppavilion[1]> I'm not trying to just reword a programming language
08:41:06 <hppavilion[1]> I'm trying to come up with something original
08:41:10 <hppavilion[1]> But originality is hard
08:41:19 <hppavilion[1]> As it turns out
08:41:35 <rdococ> well try something other than reworded imperative lines of code then
08:41:58 <hppavilion[1]> I just thought it'd be funny to have a language where you open a bunch of different programs that don't intereact very well
08:42:24 <rdococ> my office suite idea was good enough, but you had to come and ruin it with imperative lines of code
08:42:33 <hppavilion[1]> You had your office idea
08:42:35 <hppavilion[1]> I have mine
08:42:40 <hppavilion[1]> I didn't ruin it
08:42:48 <rdococ> your idea isn't an office idea at all
08:42:51 <hppavilion[1]> I just came up with a different idea
08:42:59 <rdococ> it's a reworded Python
08:43:18 <hppavilion[1]> With a weird clipboard feature >.<
08:43:22 <hppavilion[1]> It wasn't the final language
08:43:27 <hppavilion[1]> I was going to make it weird
08:43:28 <hppavilion[1]> er
08:43:31 <rdococ> which is basically mov
08:43:39 <rdococ> or whatever
08:43:40 <hppavilion[1]> True
08:44:24 <hppavilion[1]> NEXT topic
08:44:28 <hppavilion[1]> Because ADHD is horrible
08:44:32 <rdococ> yay talk about my office idea now
08:44:46 <rdococ> say that to OCD
08:44:52 <rdococ> anyway
08:45:06 <hppavilion[1]> I have /pretty/ bad ADHD
08:45:15 <hppavilion[1]> And a bunch of other shit
08:45:21 <hppavilion[1]> But go on
08:45:25 <rdococ> you have shit? wtf?
08:45:30 <hppavilion[1]> Yes
08:45:37 <hppavilion[1]> I keep it in my sock drawer
08:45:44 <rdococ> keep it in the toilet
08:45:48 <hppavilion[1]> NEVAAAAAAAAAAAR
08:45:59 <hppavilion[1]> Go on
08:46:53 <rdococ> ok
08:46:55 <rdococ> well
08:47:08 <rdococ> you know how people have managed to make all sorts of cool games in Excel
08:47:16 <hppavilion[1]> I'll take your word for it
08:47:52 <rdococ> how about we make an office suite that is easier for them to make games in than Excel
08:48:07 <hppavilion[1]> Interesting
08:48:07 <rdococ> or basically extend the idea or something
08:48:26 <rdococ> or we could make the programming language look and act enough like an office suite people don't realize they're making programs
08:48:55 <rdococ> and when they realize, they'll realize that programming is easy and start programming
08:49:07 <hppavilion[1]> Yes
08:49:23 <hppavilion[1]> And we make it /just/ esoteric enough so that they join our little community, too
08:49:50 <hppavilion[1]> Because when I click "Random Page", I more often than not recognize the page I land on
08:50:06 <rdococ> yeah, we need more people in the esoteric community
08:50:39 <rdococ> knowing me, I'll get bored of it before I start making it, but it's worth a shot
08:51:11 <rdococ> although I have to go in an hour and thirty nine minutes
08:51:16 <hppavilion[1]> I've been planning to develop an Office Suite for a while
08:51:29 <hppavilion[1]> I could use this as practice, as it'll be a bit more simple
08:51:39 <hppavilion[1]> More like making a programming language xD
08:51:47 <rdococ> what should it look like? it could look like a spreadsheet program, or a word document program
08:51:51 <hppavilion[1]> And I won't need to make a spellchecker
08:52:08 <hppavilion[1]> I think it should be a few programs, such as to emphasize the office suitiness
08:52:49 <hppavilion[1]> I think that we should make it so that you can do cool stuff at the base, but oh, to do this you need to edit the .cfg which isn't too hard, oh you want to do that? You'll need to frobnicate the fnord...
08:52:58 <hppavilion[1]> That's how we entice them onto a technical level
08:54:24 <hppavilion[1]> Which is one of the most intimidating parts of programming
08:56:52 <rdococ> frobnicate?
08:56:53 <rdococ> fnord?
08:57:24 <rdococ> maybe there could be six levels of difficulty based on which program
08:57:30 <rdococ> word, spreadsheet, database...
09:00:12 <rdococ> or maybe just the same difficulty each
09:04:27 <rdococ> Word: You can hide chunks of text inside spoilers, simulating a decision tree.
09:08:57 <rdococ> Word: You can create buttons to go to different pages, simulating finite state automata.
09:09:04 <hppavilion[1]> Woohoo!
09:09:27 <hppavilion[1]> I just beat 2048 in one go!
09:09:49 <hppavilion[1]> Those are both good idea
09:09:50 <hppavilion[1]> s
09:09:54 <rdococ> Spreadsheet: You can type formulae into cells, simulating computation.
09:10:52 <hppavilion[1]> No, I think that's /actually/ computation :P
09:10:58 <rdococ> I've decided to keep the first idea for Word, and put my second Word idea into Presentation.
09:11:08 <hppavilion[1]> Good idea
09:11:15 <hppavilion[1]> Are you writing this stuff down somewhere?
09:11:28 <rdococ> No, I'm typing it.
09:11:55 <hppavilion[1]> Ah
09:12:01 <hppavilion[1]> Typing = writing in my world
09:12:07 <hppavilion[1]> Where are you recording this?
09:12:44 <rdococ> I'm not recording anything, I'm not a youtuber.
09:13:09 <rdococ> But you gave me an interesting idea. Let's include a movie maker in the office suite.
09:13:34 <hppavilion[1]> I mean where are you putting this information so you can later access it xD
09:13:49 <hppavilion[1]> I'm basically trying to figure out if you're putting it in Google Docs
09:13:50 <hppavilion[1]> Or not
09:13:56 <rdococ> not google docs
09:14:00 <hppavilion[1]> OK
09:14:04 <rdococ> I'm typing it down in Notepad
09:14:40 <hppavilion[1]> Ah
09:17:24 <rdococ> what about database?
09:17:35 -!- FireFly has quit (Ping timeout: 244 seconds).
09:17:57 <hppavilion[1]> IDK
09:18:04 <hppavilion[1]> That'd be the "Advanced Users" one clearly
09:18:16 <rdococ> so it should be more advanced
09:18:27 <rdococ> database already feels like a programming language
09:18:57 <rdococ> Database: You can create functions that conditionally modify database entries.
09:19:03 <hppavilion[1]> Yes
09:19:26 <hppavilion[1]> Should we allow the programs to be unified into a vast interconnected web?
09:19:45 <rdococ> what do you mean?
09:20:45 <hppavilion[1]> E.g. you can unify a BUNCH of different components into a single game
09:21:10 <hppavilion[1]> Like, a Database/Spreadsheet-based game
09:21:26 <hppavilion[1]> Or Database-backend-spreadsheet-frontend
09:21:34 <hppavilion[1]> Well
09:21:38 <hppavilion[1]> Spreadsheet-midend
09:21:54 <rdococ> Bundle: You can create buttons in the words of a document that trigger functions that conditionally modify database entries. You can create textboxes that display certain entries from the database.
09:22:26 <rdococ> actually, naah
09:24:11 <rdococ> Movie: You can create interfaces to go to different parts of the movie, like the menus in an actual movie.
09:25:36 <rdococ> which then we might as well change Presentation
09:26:16 <rdococ> so right now we have Word, Spreadsheet, Presentation, Database, and Movie
09:26:18 <hppavilion[1]> Interesting
09:26:24 <hppavilion[1]> What's Bundle?
09:26:31 <hppavilion[1]> Is that part of MS Word?
09:26:35 <rdococ> no
09:26:38 <hppavilion[1]> I mean office
09:26:42 <hppavilion[1]> What is it then?
09:26:46 <hppavilion[1]> Is it your own name?
09:26:50 <rdococ> Bundle would've been a name for a document with all five elements
09:27:01 <rdococ> Word, Spreadsheet, Presentation, Database and Movie
09:27:11 <rdococ> I'm thinking of changing Presentation
09:27:29 <rdococ> yeah, I'm removing Presentation
09:28:01 <hppavilion[1]> Ah
09:28:09 <hppavilion[1]> We can add presentation if we feel like it
09:28:14 <rdococ> movie can replace presentation
09:28:40 <rdococ> it'd be easier to do movie than presentation, atleast as how a presentation is usually thought of as
09:28:52 <rdococ> you don't want to click Presnetation, and suddenly see a movie maker window
09:29:43 <rdococ> now to make it look a bit more esoteric
09:30:03 <rdococ> have any ideas?
09:30:26 <rdococ> we could make the language used to create macros in Database more compact
09:30:50 <rdococ> by more compact I mean compact, I haven't even started making the suite
09:31:37 <rdococ> me or you or I (said it like that to satisfy grammar nazis)
09:33:33 <hppavilion[1]> What _language_ are we going to make this in?
09:33:49 <hppavilion[1]> It needs to be something with an R library most definitely
09:33:54 <rdococ> R library?
09:34:01 -!- atslash has joined.
09:34:08 <hppavilion[1]> R
09:34:12 <hppavilion[1]> It's a programming langauge
09:34:17 <rdococ> oh
09:34:17 <hppavilion[1]> It does graphing and stuff
09:34:23 <hppavilion[1]> It's very nice
09:34:35 <hppavilion[1]> It has a function to calculate P Value given a vector or something
09:34:42 <rdococ> but I want a good macro language
09:34:42 <hppavilion[1]> And Standard Deviation
09:35:03 <hppavilion[1]> We'd use a language which has a library FOR R
09:35:12 <hppavilion[1]> You can just make R Libraries, apparently
09:35:19 <hppavilion[1]> That's how code works as it turns out
09:35:36 <hppavilion[1]> I need to sleep
09:35:41 <hppavilion[1]> Guhni
09:35:42 <rdococ> if (some entry satisfies this condition and/or/xor that condition and stuff) then (modify this entry to some formula of the other entries something something)
09:36:03 <rdococ> but...
09:36:25 <rdococ> how about unconditional modification
09:36:33 <rdococ> but with the formula thing
09:36:53 <rdococ> imperative version of formulae in cells thing
09:38:07 -!- atslash has quit (Ping timeout: 246 seconds).
09:38:28 -!- atslash has joined.
09:39:49 -!- hppavilion[1] has quit (Ping timeout: 244 seconds).
09:48:52 -!- Phantom_Hoover has joined.
09:49:07 -!- sebbu has quit (Ping timeout: 252 seconds).
09:49:32 <HackEgo> [wiki] [[Special:Log/newusers]] create * Ashl * New user account
09:49:48 -!- sebbu has joined.
09:50:34 -!- sebbu has quit (Changing host).
09:50:34 -!- sebbu has joined.
09:50:34 -!- AnotherTest has quit (Read error: Connection reset by peer).
09:50:40 <HackEgo> [wiki] [[Swapper]] M http://esolangs.org/w/index.php?diff=43971&oldid=35536 * Ashl * (+24)
09:56:05 <rdococ> but what I really wanted was a programming GUI that looked like an office suite
09:56:09 <rdococ> so it feels professional
09:58:13 -!- AnotherTest has joined.
10:00:42 <coppro> @tell boily http://csclub.uwaterloo.ca/~scshunt/mj-reference-wip.pdf
10:00:42 <lambdabot> Consider it noted.
10:10:04 <rdococ> I wonder, can we define a turing complete language as a language which can generate every possible infinite output in infinite time?
10:10:53 <ashl> what does 'every possible' mean
10:11:30 <rdococ> each and every
10:12:03 <rdococ> or could we give this definition a new name?
10:12:09 <int-e> what form does the output take?
10:12:24 <rdococ> a string of characters, from a finite alphabet
10:12:52 <rdococ> or an infinite alphabet or space such as the real nmbers
10:12:54 <rdococ> numbers*
10:13:40 <ashl> does 'every possible infinite output' include the binary expansion of chaitin's constant
10:13:42 <ashl> ?
10:13:57 <rdococ> yes
10:14:15 <ashl> then no, we can't define a turing complete language that way :P
10:14:16 <int-e> In any case, I think this doesn't do what you want, because /deterministic/ TMs can only do this if you also allow infinite input, but stupid machines (which just copy an infinite input or generate a random stream of output characters) satisfy the definition.
10:14:56 <rdococ> oh
10:14:58 <rdococ> right...
10:15:02 <int-e> (randomness can be regarded as a special kind of infinite input)
10:15:21 <rdococ> anyway
10:15:48 <rdococ> I want to get a programming language for which I can design an interface which looks and feels like a professional business suite
10:20:10 -!- oerjan has quit (Quit: Later).
10:28:40 -!- rdococ has changed nick to rdococ_afk.
10:48:00 -!- rdococ_afk has quit.
10:49:30 -!- AnotherTest has quit (Read error: Connection reset by peer).
10:53:12 -!- AnotherTest has joined.
11:31:09 -!- TodPunk has quit (Read error: Connection reset by peer).
11:31:35 -!- TodPunk has joined.
11:33:10 -!- paul2520 has quit (Ping timeout: 240 seconds).
11:44:53 -!- fractal has quit (Ping timeout: 256 seconds).
11:45:29 -!- stalem has joined.
11:52:36 -!- FreeFull has quit (Ping timeout: 244 seconds).
11:54:43 -!- FreeFull has joined.
11:58:10 -!- fractal has joined.
12:00:33 -!- paul2520 has joined.
12:02:48 -!- J_Arcane has quit (Ping timeout: 255 seconds).
12:06:01 -!- Patashu has quit (Ping timeout: 246 seconds).
12:06:26 <stalem> i have some thoughts about how to approach writing an interpreter, but i'd like to know if it would be the right approach if anyone is willing to lend some help
12:12:35 <izabera> what's your approach?
12:18:07 <stalem> i'm thinking the lexer/tokenizer goes through the source character by character, depending on what character it detects, call a lexer function specific for each type of character related to the functions of the language
12:18:12 <stalem> (i hope i'm making any sense)
12:18:48 <stalem> each of these functions either continues to recursively parse the source, or when encountering a closing char, returns the token array
12:18:55 -!- Patashu has joined.
12:19:08 <stalem> but i'm afraid it's going to be a whole lot of parser functions
12:21:26 <stalem> i'm also really unsure how to even begin categorizing and interpreting the tokens, but then again maybe the best approach is just to dive into it and solve each problem as i go.
12:22:04 <stalem> the lang i'm going to interpret is this btw http://pastebin.com/gnd67AKg a sense of what needs to be done might help
12:39:30 -!- J_Arcane has joined.
12:48:45 <stalem> i'm starting to wonder if the problems that arise are due to it being a badly designed language
12:55:48 -!- FireFly has joined.
13:14:54 <HackEgo> [wiki] [[Churro]] M http://esolangs.org/w/index.php?diff=43972&oldid=42975 * Ashl * (+24)
13:15:15 -!- FireFly has quit (Ping timeout: 244 seconds).
13:48:20 -!- FireFly has joined.
14:13:40 -!- AnotherTest has quit (Ping timeout: 244 seconds).
14:16:04 -!- AnotherTest has joined.
14:19:19 -!- FireFly has quit (Ping timeout: 244 seconds).
14:23:19 -!- bb010g has joined.
14:26:04 -!- Phantom_Hoover has quit (Ping timeout: 250 seconds).
14:30:29 -!- Phantom_Hoover has joined.
14:32:07 <HackEgo> [wiki] [[Talk:HQ9+]] http://esolangs.org/w/index.php?diff=43973&oldid=16691 * LegionMammal978 * (+115) /* Proving all the tasks are possible */
14:32:21 <HackEgo> [wiki] [[Talk:HQ9+]] http://esolangs.org/w/index.php?diff=43974&oldid=43973 * LegionMammal978 * (+101) /* Proving all the tasks are possible */
14:32:22 -!- sunnymilk has left.
14:48:10 -!- Patashu has quit (Ping timeout: 250 seconds).
14:52:18 -!- FireFly has joined.
15:26:43 -!- rdococ has joined.
15:26:51 -!- yorick has quit (Remote host closed the connection).
15:28:44 <rdococ> hey guys
15:29:06 -!- yorick has joined.
15:31:36 -!- Phantom_Hoover has quit (Ping timeout: 255 seconds).
15:37:02 <tswett> stalem: I feel like you have the right approach here.
15:37:07 -!- FireFly has quit (Changing host).
15:37:07 -!- FireFly has joined.
15:39:25 <tswett> My instinct would be to do pretty much what you just said.
15:39:27 <tswett> You might end up with a whole lot of functions. But if you need to do a whole lot of different things, then having a whole lot of functions is correct.
15:45:14 <stalem> tswett: haha i guess that makes sense. the main issue tho would be to preparse the [x]n and x..n parts, but as they're only two kinds of checks it might suffice to have exceptions for those
15:45:59 <tswett> At least for [x]n, you might want to do it in two steps. First, do a preprocessing phrase where you process [x]n but just leave everything else as-is. Second, parse everything else.
15:47:34 -!- Phantom_Hoover has joined.
15:48:16 <stalem> that would actually be a great idea. i could just pass the char array to a preparse function that checks for [x]n, inserts x n number of times and return the resulting array
15:48:31 <stalem> then pass that result to the main parser
15:49:00 -!- AnotherTest has quit (Read error: Connection reset by peer).
15:53:17 <stalem> although i guess it would be called a preprocessor :P
15:53:45 -!- AnotherTest has joined.
16:08:44 -!- stalem has changed nick to stale-food.
16:18:09 -!- FireFly has quit (Ping timeout: 244 seconds).
16:25:46 -!- JesseH has joined.
16:29:13 <zzo38> It also depend what programming language you are going to write it with
16:29:31 <zzo38> ?messages-loud
16:29:31 <lambdabot> stalem said 1d 4h 8m 21s ago: first iteration of lang generation script done! gonna try and write up a desciption and you can have a look
16:43:02 -!- tjt263 has joined.
16:49:56 -!- FireFly has joined.
17:06:46 -!- MDream has changed nick to MDude.
17:11:06 <oren> I want to write a better terminal emulator / ssh client for Windows
17:11:34 -!- sedirc has joined.
17:11:53 <izabera> !learn sedirc i'm a bot written in sed, my source is here: https://gist.github.com/izabera/345327710e70c10c4e45
17:11:54 <sedirc> Ok, izabera
17:12:08 <izabera> factoids are per channel
17:12:42 <izabera> that counts as esoteric, doesn't it?
17:13:03 <oren> written in sed?
17:13:07 <izabera> yes
17:13:33 <oren> cool
17:13:49 <oren> I used to be quite good with Visual Basic on XP
17:14:11 <oren> Maybe I can write a better terminal/ssh thing with VB?
17:17:06 <oren> it should theoretically be possible
17:17:15 <zzo38> Yes it might be
17:17:21 <zzo38> I used VB6 as well
17:17:35 <oren> those were the days
17:17:57 <rdococ> I prefer a more esoteric language
17:18:58 <izabera> there's xterm for cygwin
17:19:17 <izabera> probably a bunch of other terminals will work out of the box in cygwin
17:19:33 <zzo38> I wrote a gopher client in VB6
17:20:48 <stale-food> zzo38: actually c# ;_; only useful lang i know that i'm currently fluent in
17:21:26 <zzo38> I think xterm is a pretty good terminal emulator though, although there are some things I would have omitted as well as some things it lacks but should include.
17:22:48 <izabera> such as?
17:23:12 -!- rdococ has left.
17:23:40 <zzo38> I would add a resource that contains codes which the terminal interprets (as if it had received) whenever the terminal is reset, therefore you can change various settings with it that cannot be set with other resources (also it mean some other resources are not needed)
17:24:32 <zzo38> Also some Tektronix features are not currently emulated
17:24:39 <oren> yes there is cygwin, but I think it would be nice to have something with ssh integration but not crappy like Putty
17:25:06 <oren> (I'm using a cygwin terminal right now)
17:25:44 <Sgeo> cygwin has ssh, I use it all the time
17:25:53 <oren> So I'mma have a "Connect" menu, with options "SSH", "Raw TCP", "Raw Secure TCP"
17:25:58 <oren> Sgeo:
17:26:06 <oren> right but not integrated
17:26:15 <Sgeo> What, you mean with a GUI?
17:26:18 <oren> Yeah
17:26:46 -!- Lymia has quit (Quit: Hugs~ <3).
17:26:47 <Sgeo> I guess I personally find typing more convenient
17:26:55 <izabera> ^
17:27:10 <oren> and cygwin isn't an EXE you can just dump on some guy's computer
17:28:04 -!- nisstyre has quit (Ping timeout: 250 seconds).
17:28:25 <zzo38> Some DEC features are not implemented in xterm either
17:28:43 <zzo38> I would also want ANSI music support
17:29:38 <oren> zzo38: that could actually be somewhat possible if the ssh program is in the gui program...
17:29:49 -!- Lymia has joined.
17:37:51 -!- darkl0ck has joined.
17:43:07 -!- Sgeo has quit (Quit: Leaving).
17:43:10 -!- bb010g has quit (Quit: Connection closed for inactivity).
17:48:51 <newsham> windows git dist comes with ssh and a few other unix utils, lighter weight install than cygwin, if you just want a partial unix cmd set
17:56:46 -!- nisstyre has joined.
18:47:06 <oren> holy shit
18:47:08 <oren> tcpcon = New Net.Sockets.TcpClient(host, port)
18:47:19 <oren> fuck
18:48:12 <oren> I spent so much time writing C that i forgot what speaking a highlevel language feels like
18:49:12 <pikhq> This is something that even C could do a lot better. int fd = tcp_client(host, port); is a *perfectly doable* API that BSD sockets doesn't have. :)
18:49:37 <oren> right
19:01:09 -!- Melvar` has joined.
19:02:21 -!- idris-bot has quit (Ping timeout: 256 seconds).
19:02:27 -!- Melvar has quit (Ping timeout: 244 seconds).
19:03:59 <ashl> see http://man.cat-v.org/plan_9/2/dial
19:05:17 -!- idris-bot has joined.
19:05:42 -!- Melvar`` has joined.
19:07:51 -!- Melvar` has quit (Ping timeout: 260 seconds).
19:10:18 <izabera> what do they use to generate the web version of those pages?
19:11:44 <zzo38> Yes you could make the library that does that kind of "tcp_client" though, I suppose
19:14:08 <ashl> izabera: you could /join #cat-v and ask :P
19:14:19 <izabera> i actually was already there and i asked
19:14:20 <izabera> <.<
19:14:25 <ashl> oh :P
19:14:27 <ashl> i'm not on there
19:14:45 <ashl> well, was not
19:17:48 <zzo38> Such function could be made also to automatically select IPv4/IPv6, as well as to automatically do other stuff (possibly based on pseudo-TLDs and so on in the host name), etc
19:19:13 <zzo38> I still am trying to think of what other stuff to write to add into the character back story. He may be here soon!
19:20:03 <pikhq> zzo38: IPv4/IPv6 autoselection should be trivial even in normal BSD sockets if you just use getaddrinfo.
19:20:32 <pikhq> (getaddrinfo returns a linked list of things to try connecting to, in preferred order. So you iterate through, try IPv6, and then IPv4)
19:22:09 <zzo38> However I suggestion something else too, which is pseudo-TLD so that if you end a domain name with .ipv4 then it will strip out the .ipv4 and then connect normally but force IPv4 to be used instead of IPv6
19:24:55 <HackEgo> [wiki] [[Dogescript]] http://esolangs.org/w/index.php?diff=43975&oldid=40983 * LegionMammal978 * (+9)
19:26:46 <b_jonas> zzo38: you could sort of implement that, if you chose a prefix that's a little longer, by buying a domain name and running special purpose name servers serving it that query name servers and filter to ipv4
19:27:01 <b_jonas> but I don't think it's an idea I like in first place
19:27:03 <zzo38> It is meant to be a pseudo-TLD though and not a real one
19:29:07 <oren> Now, which control should I use to display the text from the server?
19:29:15 <oren> and from the client
19:29:39 <oren> I am thinking maybe a Rich Text box?
19:30:00 <zzo38> oren: I was expecting just draw it into a picture box
19:30:19 <oren> Hmm that might be simpler actrually
19:30:23 <oren> Yeah good idea
19:30:35 <zzo38> A text box work for receiving text from a gopher server (although you have to use Windows API to make long enough text), but for a terminal emulator I think a picture box would be better.
19:31:45 <b_jonas> oren: um, what are you developing?
19:31:49 -!- tjt263 has quit (Ping timeout: 265 seconds).
19:33:05 -!- rdococ has joined.
19:33:06 <oren> A terminal emulator/ssh/tcp client
19:33:11 <oren> In Visual Basic
19:33:30 <oren> to get my hand in VB again
19:33:49 <rdococ> we need some kind of esoteric basic
19:34:02 <oren> I think there are several
19:34:12 -!- ais523 has joined.
19:34:16 <rdococ> true
19:34:55 <oren> BFBASIC
19:35:04 <HackEgo> [wiki] [[Special:Log/delete]] delete * Ais523 * deleted "[[File:Sesame oil sample.jpg]]": unused offtopic image, possibly copyvio
19:39:52 <oren> Also there was a BASIC/Lisp hybrid that i can't recall the name of
19:40:09 <oren> oh yes. Heresy
19:40:37 <rdococ> what heresy
19:40:58 <oren> https://github.com/jarcane/heresy
19:42:33 <myname> brilliant name
19:46:50 <izabera> which part is basic-like?
19:47:14 -!- hppavilion[1] has joined.
19:47:56 <hppavilion[1]> Hellu
19:48:24 <izabera> hi
19:49:55 <oren> heppalo!
19:50:04 <hppavilion[1]> Hi
19:50:23 <hppavilion[1]> Playing MC with my sister, so my presence will be thin
19:50:46 <oren> I'm writing a terminal emulator in Visual Basic. is this 1. awesome 2. horrible 3. both?
19:51:10 <b_jonas> oren: both
19:52:52 <myname> yeah, definitly both, but a bit more horrible than awesome, i think
19:53:07 -!- AnotherTest has quit (Ping timeout: 260 seconds).
19:53:33 <b_jonas> oren: how feature complete do you want it to be? just a dumb terminal that support \r \n \b but no other control? more?
19:55:10 <pikhq> b_jonas: A terminal that fails to implement ANSI escapes kinda sucks.
19:55:33 <b_jonas> oren: and what library are you using to implement the ssh part?
19:55:54 <oren> I want it to implement as much as possible.
19:56:33 <pikhq> There's some real crazy terminal features that probably aren't worth implementing.
19:57:05 <pikhq> Such as tektronix graphics. :)
19:57:08 -!- AnotherTest has joined.
19:57:12 <oren> I havent' got to the ssh part yet, I'm working on raw tcp
20:00:15 <pikhq> I practically guarantee you won't care to implement tektronix graphics. Though, if you really *must*, you could probably use xterm as a reference.
20:01:23 <oren> If I have to, I'll implement ssh myself. but it looks like .Net has an ssl interface
20:01:47 <pikhq> I dunno if that'll be helpful. SSH isn't SSL.
20:02:03 <pikhq> Though I imagine .Net is also exposing the crypto functions, which should help.
20:02:16 <oren> exactly what i'm thinking
20:02:18 <pikhq> The protocol's different, but the crypto is the same.
20:02:26 <pikhq> (for the most part)
20:10:04 -!- Melvar`` has changed nick to Melvar.
20:17:37 -!- stale-food has changed nick to stalem.
20:39:24 -!- hppavilion[1] has quit (Ping timeout: 255 seconds).
20:41:36 -!- TieSoul has quit (Remote host closed the connection).
20:42:50 <stalem> hey guys quick q: is it normal for a lexer/parser to contain lots of if/then/else statements?
20:43:36 -!- APic has quit (Ping timeout: 264 seconds).
20:43:39 <b_jonas> ais523: stalem mentioned that he's writing some sort of lexer or parser that uses separate recursive functions for each state, or something like that. I think you can help him.
20:44:05 <ais523> recursive descent, or recursive ascent?
20:44:09 <ais523> stalem: either that or switch statements
20:44:38 <ais523> lexers often are literally state machines; parsers tend not to be mathematically identical to state machines but have a lot of features in common
20:45:17 <stalem> yeah it's pretty much like that. thing is, i'm only at the first condition in the _preprocessor_ and i have already a nest building
20:45:25 <b_jonas> “<stalem> i'm thinking the lexer/tokenizer goes through the source character by character, depending on what character it detects, call a lexer function specific for each type of character related to the functions of the language”
20:45:29 <b_jonas> ais523: ^
20:45:39 <stalem> what's the key difference between a lexer and a parser then?
20:46:01 <ais523> stalem: a lexer is splitting the input into tokens, and traditionally takes a regular language as input; there's no "long-range" state
20:46:05 <stalem> i'm not too knowledgeable in all the terminology, but i'm gonna learn!
20:46:09 <ais523> you're just trying to recognise words / punctuation groups
20:46:21 <ais523> meanwhile, a parser is splitting a list of tokens into a nested structure, so it can do things like matching brackers
20:46:24 <ais523> *brackets
20:46:30 <b_jonas> a lexer recognizes a _sequence_ of tokens, a parser makes a _tree_ from a stream of tokens (sometimes called "symbols" in that context)
20:46:40 <ais523> and normally is based on a context-free language
20:46:52 <stalem> ah ok, so pipelined it would be lexer > parser > interpreter/compiler?
20:47:06 <ais523> stalem: yes
20:47:14 <stalem> neat!
20:47:23 <ais523> actually often the lexer's implemented as a subroutine of the parser
20:47:32 <ais523> the parser calls the lexer whenever it needs more tokens
20:48:37 <stalem> i see. are there any obvious benefits to doing that rather than tokenize then pass the array to a parser?
20:49:25 <ais523> memory usage, mostly
20:49:36 <ais523> you don't need to allocate a temporary array for keeping the token list around
20:51:06 <stalem> very true. i'll tackle that hurdle when i get there. thanks for the wisdom!
20:51:41 <stalem> so in conclusion, this nesting isn't all that uncommon then? http://pastebin.com/kFNEhnRC
20:52:04 -!- hppavilion[1] has joined.
20:52:13 <hppavilion[1]> Hellu
20:52:20 <stalem> greetings!
20:52:35 <hppavilion[1]> insert clever greeting pun on the name "stalem" here!
20:52:48 <hppavilion[1]> Stallom, perhaps?
20:52:56 <ais523> stalem: what you're writing there is basically a state machine
20:52:58 <stalem> shtallom even?
20:53:01 <hppavilion[1]> Sthelloem?
20:53:08 <ais523> just using separate variables rather than a single "state" variable, so it looks a bit different from normal
20:53:28 <ais523> this is pretty much what I expect to see in a lexer
20:54:23 <hppavilion[1]> What's he trying to make?
20:54:25 <stalem> ais523: oh. well it's just the preprocessor but i guess i'm doing something right? when you mention state machine i get unsure. sheesh i feel i have so much to learn still hah
20:54:28 <hppavilion[1]> A Parser using an FSM?
20:54:48 <ais523> hppavilion[1]: stalem's working on a lexer/parser
20:54:49 <b_jonas> what? I always thought "stalem" just stands for "stalemate"
20:54:52 <stalem> hppavilion: i'm trying and failing it seems
20:54:55 <hppavilion[1]> With an FSM?
20:54:56 <hppavilion[1]> LOL!
20:54:59 <ais523> it isn't explicitly using an FSM atm
20:55:01 <stalem> b_jonas: indeed it does
20:55:01 <hppavilion[1]> N00B!
20:55:04 <b_jonas> ok
20:55:05 <stalem> ;_;
20:55:09 <hppavilion[1]> It's ok
20:55:12 <ais523> hppavilion[1]: err, you do realise that like 99% of lexers are FSM-based?
20:55:17 <hppavilion[1]> We were all n00bs once
20:55:26 <hppavilion[1]> ais523: I was talking about the parsing part
20:55:29 <stalem> i'm just too old to be a n00b imo
20:55:46 <ais523> hppavilion[1]: stalem hasn't really started on the parsing portion yet
20:55:51 <hppavilion[1]> I know lexers are FSM based. I've written many in my life, all of which are regex-based
20:55:52 <hppavilion[1]> Ah
20:55:56 <stalem> just the preprocessor
20:56:00 <b_jonas> stalem: you _could_ try to read a book about lexing and parsing though, if you're interested in this
20:56:03 <ais523> and yes, we know that unless the language is very simple, then a state machine is insufficiently powerful to parse it
20:56:05 <hppavilion[1]> stalem: NO LONGER A N00B!
20:56:25 <stalem> :O that was quick! how did i do that?
20:56:40 <hppavilion[1]> If it has parenthesis that must be matched, it needs at least a Stack Automaton
20:56:42 <stalem> b_jonas: i got a lot of free time, that's a great idea. could you recommend any good ones?
20:56:52 <fowl> I read fsm as flying spaghetti monster >.>
20:56:53 <hppavilion[1]> Preferably something like Backus-Naur Form
20:56:56 <hppavilion[1]> We all do
20:57:01 <hppavilion[1]> They are One and the Same
20:57:08 <myname> i don't
20:57:13 <ais523> fowl: that is also good at parsing, but harder to write
20:57:15 <hppavilion[1]> You're a n00b then.
20:57:20 <myname> i prefer ipu over fsm
20:57:26 <b_jonas> stalem: I'm not really sure, because I've seen only a few such books, but
20:57:28 <hppavilion[1]> stalem: What language are you using?
20:57:48 <b_jonas> let me find the two I've read recently when I realized I know too few about context-free parsing
20:58:02 <b_jonas> I still know too little, mind you, but the books are good
20:58:08 <stalem> b_jonas: heh fair enough!
20:58:23 <stalem> hppavilion[1]: c# :/
20:58:25 <b_jonas> and I'd still want to learn more
20:58:32 <hppavilion[1]> stalem: C# is fine.
20:58:42 <hppavilion[1]> I prefer Python, but that's because I'm a n00b
20:58:49 <myname> i wrote a lexer for rail. it was fun
20:58:49 <hppavilion[1]> I really like calling people n00bs today
20:59:01 <stalem> not the optimal language, but i feel like learning stuff on my own at this time, with my uneducated arse, is gonan be a bit too much right now
20:59:08 <hppavilion[1]> C# has Operator Overloading, right?
20:59:25 <stalem> no idea actually. i understand python is really powerful though?
20:59:28 <hppavilion[1]> If so, you can makes something that looks like BNF pretty easily
20:59:31 <hppavilion[1]> It is
20:59:46 <b_jonas> stalem: a deep but old classical book is Aho, Ullman, ''The theory of parsing, translation, and compiling''
20:59:48 <hppavilion[1]> It's dynamically typed, it has built-in maps, it has a bajillion libraries
20:59:58 <stalem> thing is, i should propably learn a bit more about processing streams of chars and tokens before i delve into BNF
21:00:07 <hppavilion[1]> It has ever operator overloading thing you would need
21:00:10 <hppavilion[1]> You can overload operators
21:00:16 <hppavilion[1]> ON THE RIGHT-HAND SIDE
21:00:23 <stalem> b_jonas: thanks, adding to my notes!
21:00:48 -!- x10A94 has quit (Read error: Connection reset by peer).
21:01:11 <hppavilion[1]> stalem: I recommend using Parser Combinators to generate an AST
21:01:17 <stalem> hppavilion[1]: by operation overloading do you mean overloading stuff like + etc?
21:01:22 <hppavilion[1]> Yess
21:01:25 <hppavilion[1]> s/ss/s/
21:01:38 <stalem> hm no i don't think it can no, but then again i havne't looked into it :P
21:01:50 <hppavilion[1]> But that's just because the only ways I know of parsing are Parser Combinators and the Shunting-Yard Algorithm (which only works for arithmetic expressions)
21:01:53 <hppavilion[1]> I think it can, actually
21:02:01 <hppavilion[1]> http://www.jayconrod.com/posts/38/a-simple-interpreter-from-scratch-in-python-part-2
21:02:10 <hppavilion[1]> That's a good article on parser combinators
21:02:23 <b_jonas> stalem: before that, I've read Hopcroft, Motwani, Ullman, ''Introduction to Automata Theory, Languages, and Computation''. This requires very few prerequisites and contains good explanations, but also covers a lot of theory-only non-practical stuff, like the double-exponential reduction to two-counter machines
21:02:24 <hppavilion[1]> It's easy to understand, because python looks like pseudocode
21:02:46 <stalem> brb guys
21:02:53 <b_jonas> I didn't learn too much of it, but it was remarkable to me because of the nice style it was written
21:04:29 <b_jonas> There's also Knuth's TAOCP volume 5 for lexing, and possibly volume 6 “God willing […] but only if the things I want to say about those topics are still relevant and still haven't been said” (according to Knuth)
21:04:46 <b_jonas> no wait, volume 5 is also about parsing
21:04:54 <b_jonas> well, I'm not sure how they're divided really
21:04:59 <b_jonas> so anyway, volume 5
21:05:54 -!- Patashu has joined.
21:08:06 <stalem> phew very much to take in and learn
21:08:32 <stalem> things is i gotta go now, up early tomorrow
21:08:54 <stalem> thanks for the great wisdom guys i appreciate your help!
21:09:14 <stalem> and for the book tips and links as well ofc
21:09:18 <b_jonas> someone should suggest other books though
21:09:21 <hppavilion[1]> I'm making an Uber-Simple Imperative Langauge for learning the basics of programming
21:09:24 <b_jonas> because I only gave one useful book tip
21:09:36 <hppavilion[1]> It's for wrapping your head around concepts more than for being useful
21:09:43 <hppavilion[1]> What should I call it?
21:09:49 <stalem> its always a start!
21:09:54 <hppavilion[1]> It'll probably look like Lua
21:10:08 <hppavilion[1]> There'll be ones for all sorts of paradigms
21:10:10 <stalem> couldn't help you there sorry, domain terminology still also evades me
21:10:14 <stalem> bye for now o/
21:12:28 <b_jonas> stalem: what's your background? it may help someone suggest a more approperiate book
21:12:44 <JesseH> hppavilion[1], lua is neat
21:13:12 <hppavilion[1]> I'm calling the Pythonic Imperative langauge BasiCode which is a very stupid name
21:13:21 <hppavilion[1]> But it's all I can think of
21:13:30 <JesseH> You could call your language "B.A.L.I.C"
21:13:38 <hppavilion[1]> This is going ot be a high-level langauge
21:13:44 <hppavilion[1]> I'll also make a fake low-level langauge
21:13:53 <hppavilion[1]> *language *language
21:13:56 <JesseH> beginners all-purpose learn-stuff instruction code
21:14:26 <hppavilion[1]> Beginner's All-purpose Learning Tutorial Introduction Code perhaps?
21:14:27 -!- stalem has quit (Ping timeout: 246 seconds).
21:14:29 <hppavilion[1]> BALTIC
21:14:57 <JesseH> KISSLTIRCAAAUBNR
21:15:08 <hppavilion[1]> My ancestory is Norwegian, so that's an appropriate name
21:15:13 <hppavilion[1]> I'll go with it
21:15:26 <hppavilion[1]> Beginner's All-purpose Learning Tutorial Imperative Code
21:15:55 <JesseH> i forgot what the last name i suggested stood for
21:16:31 <hppavilion[1]> beginners all-purpose learn-stuff instruction code
21:16:46 <JesseH> No, KISSLTIRCAAAUBNR
21:16:50 <hppavilion[1]> Ah
21:17:04 <hppavilion[1]> JesseH: Do you want to help me figure out what the language should look like?
21:17:10 <JesseH> sure!
21:17:19 <hppavilion[1]> OK
21:17:24 <hppavilion[1]> You good with Google Docs?
21:17:37 <hppavilion[1]> It's my document system of choice for now
21:18:31 <hppavilion[1]> JesseH?
21:18:55 <JesseH> I studied google docs in college for many years.
21:19:08 <JesseH> Link me to your doc.
21:19:14 <hppavilion[1]> OK
21:19:18 <hppavilion[1]> Let me finish making it xD
21:19:19 <fizzie> Oh, are you a Google PhDocs now?
21:19:26 <hppavilion[1]> ...
21:19:31 <fizzie> `` words --esolangs 20 # more names
21:19:32 <HackEgo> best cola/m recurscript furse highfiverow goto++ philosophy divzeros bull suff muxcon ora dog chiewuddled bfjouse oddbal ora sendex.php pi ork
21:19:32 <hppavilion[1]> That is amazing
21:20:13 <fizzie> Somehow that manages to not look like 20 words, even though it is.
21:20:32 <JesseH> `` words --derplangs 20
21:20:34 <HackEgo> Unknown option: derplangs
21:23:31 <fizzie> `words --list
21:23:32 <HackEgo> valid datasets: --eng-1M --eng-all --eng-fiction --eng-gb --eng-us --french --german --hebrew --russian --spanish --irish --german-medical --bulgarian --catalan --swedish --brazilian --canadian-english-insane --manx --italian --ogerman --portuguese --polish --gaelic --finnish --norwegian --esolangs \ default: --eng-1M
21:24:00 <fizzie> `` words --finnish --swedish --norwegian --esolangs 20 # let's get some northern esolangs here
21:24:03 <HackEgo> maican mdpn sink 2iotackarttin velang smentrasseen bordinsomre expantuva hånds abc ars sydämpämmerar 6ix ojäädess ystelladadach kistavlöps kabitchica aukturein eleckey varm
21:24:10 <JesseH> `` words esolang # == derplang
21:24:12 <HackEgo> Argument "esolang" isn't numeric in int at /hackenv/bin/words line 148.
21:24:19 <JesseH> I dont understand this
21:24:51 <fizzie> It's just running shell commands. The command in question takes the above-listed flags, and a single non-flag argument, which is the number of words.
21:27:16 <ais523> `` words --esolangs 20
21:27:17 <HackEgo> toi udageunshacking smithb bitbit regexpl thue ane twiseporisp minimal bogu oddball thisesol sher hargh! brainfuck oof itflipt xigxag bare c-
21:27:35 <ais523> I am very amused at "brainfuck" showing up literally
21:27:47 <ais523> it must be a very common nonagraph in esolang names
21:28:12 <fizzie> Fun fact: "nonagraph" is a nonagraph.
21:28:29 <fizzie> Probably not a very common one.
21:28:30 <ais523> it's not necessarily a real word, I tried my best to reverse-etymologise one though
21:29:13 -!- ais523 has quit.
21:33:12 -!- AnotherTest has quit (Quit: ZNC - http://znc.in).
21:42:10 -!- Patashu has quit (Ping timeout: 240 seconds).
21:45:05 <HackEgo> [wiki] [[QKAS]] http://esolangs.org/w/index.php?diff=43976&oldid=43441 * 96.59.227.171 * (+5) fixed link
21:56:48 -!- rdococ has quit.
22:00:10 <izabera> i'm 23
22:00:12 <izabera> happy birthday to me
22:00:27 <oren> What's the netcat incantation to listen and send a string to whoever connects?
22:00:56 <oren> happy birthday izabera
22:03:01 <oren> I'ts wrikng !!!!1111
22:03:10 <oren> well kinda
22:04:03 <oren> I successfully sent "Hello, Wor" to my terminal
22:05:21 <oren> Still needs a ton of work
22:12:56 <hppavilion[1]> So I'm making a Terminal/CLI/Shell/whatever based on Data Structures
22:13:50 <hppavilion[1]> I'm looking for the best data structures to include
22:15:19 <hppavilion[1]> You know what'd be a cool language?
22:15:29 <fizzie> Splay trees, mostly because of the nomenclature.
22:15:42 <hppavilion[1]> One where you declaratively define machines that perform the task for you
22:15:48 <hppavilion[1]> I'll investigate those
22:15:52 <fizzie> Splaying involves zig, zig-zig and zig-zag steps.
22:16:18 <hppavilion[1]> Oh
22:16:30 <hppavilion[1]> I'm going for more abstract data structures than implementations
22:16:53 <hppavilion[1]> Well
22:16:55 <hppavilion[1]> ACTUALLY
22:17:05 <hppavilion[1]> I'm just being horribly inconsistent with what I choose
22:17:33 <hppavilion[1]> I'm going by the general rule that their design has to be more abstraction-based than based on how you concretely implement it
22:19:41 <fizzie> Well. I was going to say Bloom filters next, because I hear they're very trendy, but that too might not be "abstract" enough by your definitions. It's just a particular kind of probabilistic set.
22:19:54 <hppavilion[1]> Oooh
22:19:57 <hppavilion[1]> I like bloom filters
22:20:06 <hppavilion[1]> I included them already though xD
22:20:29 <hppavilion[1]> I think I might actually have enough Data Structures already :P
22:21:36 <hppavilion[1]> Array, Vector, LinkedList, SkipList, Stack, Queue, Deque, Tape, Set, Bag, BinaryTree, Tree, Graph, BloomFilter, Database
22:21:40 <MDude> zzstructure?
22:21:50 <hppavilion[1]> ?
22:22:23 <MDude> https://en.wikipedia.org/wiki/ZigZag_%28software%29
22:22:37 <MDude> Also, how is BloomFilter a kind of data structure?
22:23:32 <hppavilion[1]> It's a way of storing pieces of data
22:24:00 <MDude> But I don't know anything about it other than it sharing a name with a type of image editor filter?
22:24:19 <hppavilion[1]> Huh
22:24:27 <MDude> And Wikipedia says nothing.
22:24:34 <hppavilion[1]> Basically
22:24:40 <hppavilion[1]> You have a set of k hash functions
22:24:45 <hppavilion[1]> And a bitarray of size n
22:24:50 <MDude> Oh wait no here it is.
22:24:56 <MDude> https://en.wikipedia.org/wiki/Bloom_filter
22:24:57 <hppavilion[1]> There you og
22:24:58 <hppavilion[1]> I know
22:25:03 <hppavilion[1]> I've read that article before
22:25:08 <hppavilion[1]> It's my favorite DS
22:25:14 <MDude> Yeah, I was just letting you know I found it.
22:29:32 <hppavilion[1]> Ah
22:29:46 <fizzie> There was something really fancy about how to one-pass count an approximation of top-k (per frequency) elements from a stream. It was something related to a count-min sketch, I think, but fancier. I just can't find it any more.
22:30:40 <fizzie> Maybe it was this thing: https://icmi.cs.ucsb.edu/research/tech_reports/reports/2005-23.pdf
22:30:43 <fizzie> Getting a bit irrelevant here, but anyway.
22:39:16 -!- APic has joined.
22:43:30 <shachaf> whoa whoa whoa
22:43:42 <shachaf> randomized data structures aren't irrelevant here
22:44:09 <shachaf> and CMS et al. are great hth
22:52:09 <hppavilion[1]> I do not understand graph rewriting :/
22:53:15 <hppavilion[1]> What is the name of the data structure that is like a binary tree, but where the left child of the right child of a given node is the same node as the right child of the left child of that same node?
22:53:25 <hppavilion[1]> (0)
22:53:31 <hppavilion[1]> / \
22:53:43 <hppavilion[1]> I can't draw it
22:55:29 <fizzie> The dreaded diamond?
22:55:51 <hppavilion[1]> (0)
22:55:58 <hppavilion[1]> / \
22:56:04 <hppavilion[1]> (1) (2)
22:56:11 <hppavilion[1]> / \ / \
22:56:20 <hppavilion[1]> (3) (4) (5)
22:56:24 <hppavilion[1]> Roughly, that
22:56:37 <myname> so, basically you get one more child per depth, i don't think that's interesting
22:56:52 <hppavilion[1]> I don't want it to be interesting
22:57:01 <hppavilion[1]> I just want to know what it's called if it's a reall thing
22:57:03 <hppavilion[1]> *real
22:57:15 <hppavilion[1]> And if it is, why it would ever be useful
22:57:28 <hppavilion[1]> I mean, of course it's a real thing
22:57:34 <hppavilion[1]> But a real thing that people actually use
23:01:56 <hppavilion[1]> fizzie: Not the Deadly Diamond of Death
23:02:02 <hppavilion[1]> That's entirely different
23:03:44 <hppavilion[1]> I want to make a simple EsOS with Python and TK
23:03:46 <fizzie> Arguably, Pascal's Triangle has that sort of structure.
23:03:49 <hppavilion[1]> Not an actual OS
23:04:44 <hppavilion[1]> Anybody here know Python and feel like helping?
23:07:14 <MDude> I would think it would mostly be good if you're using data representing a triangle.
23:07:28 <hppavilion[1]> True
23:07:28 <MDude> Much like a matrix is good for data representing a rectangle.
23:07:34 <hppavilion[1]> Oooh
23:07:43 <hppavilion[1]> Triangly matrices would be kewl
23:07:58 <hppavilion[1]> Mathemeticians- Research!
23:08:24 <|f`-`|f> hppavilion[1] biparental heap?
23:08:52 <hppavilion[1]> |f`-`|f: Possibly, but I don't think it need be a heap
23:09:04 <|f`-`|f> ok
23:09:12 <hppavilion[1]> Also, it isn't ALWAYS biparental, as you can see from (3) and (5) and (1) and (2)
23:09:16 <MDude> Pascal's Treeangle?
23:09:25 <|f`-`|f> null pointers :^)
23:09:35 <hppavilion[1]> Fair enough
23:09:55 <hppavilion[1]> So does no one here know python and feel like _finally_ pumping out _some_ sort of EsOS?
23:10:26 <MDude> I don't know python.
23:10:30 <hppavilion[1]> Oh
23:10:34 <hppavilion[1]> Do you know anything about design?
23:12:00 <hppavilion[1]> For example, would you know how to make something that felt weird as shit?
23:12:03 <myname> there is an eso OS
23:12:26 <myname> it had 3 commands
23:12:41 <hppavilion[1]> Are you talking about Petrovich?
23:12:46 <myname> do something [with file], punish, treat
23:12:52 <hppavilion[1]> Yes you are
23:12:58 <myname> okay
23:13:01 <hppavilion[1]> I'm talking about implementing something
23:13:13 <hppavilion[1]> And something that is actually easy to do, too
23:13:39 <hppavilion[1]> myname: Do you want to help with the EsOS?
23:13:54 <myname> what should it do?
23:14:09 <hppavilion[1]> It needs to be weird and be able to be implemented in Python :P
23:14:21 <MDude> I know how do design for weird, yeah.
23:14:31 <hppavilion[1]> I'm thinking use a completely different system of files from what anyone else has ever seen for starteers
23:15:00 <MDude> There's OSes I would like to make, but I ought to actually program more first.
23:15:07 <myname> that sounds more like an esoFS
23:15:44 <MDude> Rather than make OSes beore I have any idea how to make programs that do things other than let you use other programs.
23:15:52 <hppavilion[1]> I'm implementing this in Python since that's much easier
23:15:53 <myname> there are some interesting fses in the arch forums
23:16:10 <hppavilion[1]> If anyone anyday decides to implement it on a machine level, that'd blow my mind
23:16:18 <MDude> Also interesting ideas for shells.
23:16:29 <hppavilion[1]> Do you like google docs MDude and myname?
23:17:02 <MDude> All code is to go in https://libraryofbabel.info/
23:17:42 <hppavilion[1]> What's that exactly?
23:18:05 <hppavilion[1]> And is that directed at me?
23:18:10 <MDude> An infinite library, but it's all in lower case with only "," and "." for punctuation.
23:18:18 <hppavilion[1]> Ah
23:18:22 <hppavilion[1]> Right
23:18:25 <MDude> So code would need to be in a language that can use just those.
23:18:30 <hppavilion[1]> I forgot about The Library of Babel
23:19:16 <MDude> You can search for pages and make bookmarks, which makes it usable as a substitute for pastebin.
23:20:07 <hppavilion[1]> Interesting
23:20:41 <hppavilion[1]> I was planning on keeping stuff on GitHub
23:35:06 * hppavilion[1] sighs
23:35:48 -!- APic has quit (Ping timeout: 264 seconds).
23:36:18 <hppavilion[1]> myname, I don't think I got a clear answer. Would you like to help with the EsOS?
23:37:26 <myname> i'd like to, but i'm not sure if i'm that helpful
23:37:39 -!- variable has joined.
23:37:47 <hppavilion[1]> Hi, variable!
23:39:08 <hppavilion[1]> myname: I'm sure you could be helpful. I mean, I'm useless, so...
23:39:15 -!- APic has joined.
23:45:26 -!- Sgeo has joined.
23:53:06 -!- APic has quit (Ping timeout: 240 seconds).
23:57:30 -!- hppavilion[1] has quit (Ping timeout: 244 seconds).
23:58:22 <MDude> Unless I can edit Google Drive without loggin in, I would prefer something else.
←2015-08-29 2015-08-30 2015-08-31→ ↑2015 ↑all