←2020-08-02 2020-08-03 2020-08-04→ ↑2020 ↑all
00:45:36 <esowiki> [[User:JonoCode9374]] https://esolangs.org/w/index.php?diff=76408&oldid=70795 * JonoCode9374 * (+69)
01:26:09 <esowiki> [[Subreal]] https://esolangs.org/w/index.php?diff=76409&oldid=76372 * RocketRace * (+319) Clarify that this is not super-turing complete
01:27:12 <esowiki> [[Subreal]] M https://esolangs.org/w/index.php?diff=76410&oldid=76409 * RocketRace * (+0) Turing-complete => Turing complete
01:28:14 <imode> anybody interested in working on an esolang project.
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01:42:02 <esowiki> [[Subreal]] M https://esolangs.org/w/index.php?diff=76411&oldid=76410 * RocketRace * (+1) infinite -> subfinite
01:42:16 <esowiki> [[Subreal]] M https://esolangs.org/w/index.php?diff=76412&oldid=76411 * RocketRace * (+1) /* Control flow operations */
01:43:00 <esowiki> [[Subreal]] M https://esolangs.org/w/index.php?diff=76413&oldid=76412 * RocketRace * (+0) /* Surreal literals */
01:43:16 <zzo38> What esolang project is that?
01:54:16 <pikhq> idk, maybe, maybe not
01:54:22 <pikhq> been a while since i esolanged
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02:12:09 <zzo38> I would want to know what esolang project it is, and then maybe we can know the answer.
02:13:05 <imode> it involves writing a bunch of stuff on top of what amounts to a thue interpreter.
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02:28:39 <zzo38> OK
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03:28:09 <salpynx> I'm interested in hearing more about the esolang project based on Thue.
03:28:41 <salpynx> I've been playing with using substitution lists to interpret different languages. I'm working on something that can take a list of substitutions and interpret a language from that, using extended regexes. SKI beta-reduction and substitution based bf interpretation are the current targets.
03:31:20 <salpynx> "bunch of stuff on top of what amounts to a thue interpreter" sounds potentially similar?
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03:54:54 <esowiki> [[PureBrainz]] https://esolangs.org/w/index.php?diff=76414&oldid=75361 * LegionMammal978 * (+84) added repo link
04:07:42 <imode> salpynx: yeah, I have a feeling you'd be interested. pm me if you want details.
04:18:04 <imode> it's gonna be building a tower of successive abstractions that reduce to rewrite rules to be run on an interpreter that can do rule matching in parallel.
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08:50:11 <int-e> I'm missing the daily Schlockmercenary update...
08:50:18 <int-e> fungot: entertain me
08:50:18 <fungot> int-e: ( now implement it. :)
08:50:22 <int-e> ouch
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11:41:52 <int-e> Oh did I mention that I had an opportunity to use the Pause key last week... still works, such fun.
11:43:22 <fizzie> I use the pause/break key several times every day.
11:43:29 <int-e> Because I couldn't remember (possibly I never knew) how to enable the pager in grub.
11:43:47 <fizzie> Then again, I've bound the "lock screen" action to it, since it's what I press when it's time to take a break. So maybe that doesn't count.
11:44:53 <int-e> I have not bound anything to it somehow...
11:45:36 <fizzie> The only problem is, laptop keyboards tend not to have it, so I need to have a redundant binding (mod-shift-l) for the laptop use case.
11:45:44 <int-e> But I did mean in the good(?) old-fashioned way that pauses a real mode program as long as the standard BIOS keyboard interrupt is in use. (Or does grub emulate that... either way it worked.)
11:47:33 <int-e> Mod3-L here, where Mod3 is Caps_Lock
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16:18:53 <b_jonas> "if you want to learn about conditional jump instructions, turn to chapter 8 (page 190)"
16:19:12 <b_jonas> hmm, do we have a wisdom like that?
16:19:32 <b_jonas> also
16:19:35 <b_jonas> `olist 1209
16:19:38 <HackEso> olist https://www.giantitp.com/comics/oots1209.html: shachaf oerjan Sgeo FireFly boily nortti b_jonas
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17:57:14 <fizzie> I don't think we have a wisdom exactly like that. We have a subversion of the obvious recursion joke, though, which is in the same general area of things.
17:57:17 <fizzie> `? recursion
17:57:18 <HackEso> You might expect a reference to recursion here, but to make it interesting you'll actuallSTACK OVERFLOW
17:58:46 <b_jonas> `forget ladder jump
17:58:48 <HackEso> Forget what?
18:01:37 <fizzie> `` learn 'A snake is just a directed vertical bridge in the negative orientation.' # just to complement the entry on ladder
18:01:40 <HackEso> Learned 'snake': A snake is just a directed vertical bridge in the negative orientation.
18:03:33 <shachaf> `cat bin/#
18:03:34 <HackEso> cat: bin/#: No such file or directory
18:03:42 <shachaf> Right.
18:03:43 <shachaf> `cbt #
18:03:44 <HackEso> sep='//`' \ [[ "$1" == ?*"$sep"* ]] || { echo 'Usage: `# <comment>'"$sep"'<command>' >&2 ; exit 1; } \ nur "${1#*$sep}"
18:04:02 <shachaf> I suppose having comments at the end is useful.
18:06:37 <b_jonas> `? ladder
18:06:38 <HackEso> A ladder is just a directed vertical bridge in the positive orientation.
18:07:00 <b_jonas> `? #
18:07:02 <HackEso> ​`# <comment>//`<command> is useful if you want to add a comment to HackEgo history for things like `sled or `le/rn.
18:07:12 <b_jonas> I usually just use the shell's comment feature though
18:08:54 <fizzie> Likewise. Though it's a little bit risky, you have to get quoting right.
18:11:05 <esowiki> [[VD3]] https://esolangs.org/w/index.php?diff=76415&oldid=69816 * LegionMammal978 * (+552) added interpreter link and categories
18:11:41 <b_jonas> sure
18:12:57 <zzo38> Yes, comments are useful for that purpose, I think.
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18:14:02 <zzo38> Now the ticket menu of TeXnicard is alternating red/green each line (merely by the coincidence, I suppose).
18:17:25 <shachaf> Maybe a version of # that scans for the rightmost # would be useful.
18:18:08 <b_jonas> I don't find these useful simply because I already know and want to know how the unix commands work, I don't want to learn extra stuff unless it's really specific to HackEso
18:18:32 <b_jonas> but if you would use such a tool, sure, create such a command
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18:40:35 <fizzie> Some older high-color graphics modes could display 4, 32 or 64 kibicolors, and for a long time "true color" referred to having 16 mebicolors available, but HDR10 can represent a full gibicolor.
18:40:39 <fizzie> (I just wanted to use the binary SI prefixes for colors, there's no other point to that statement.)
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18:44:48 <zzo38> I think Amiga can display many colours but there is restriction how many colours next to each other, in the hold and modify mode.
18:48:58 <b_jonas> fizzie: see https://bendwavy.org/doodle/ that uses fractal stuff to show all colors in a 3D RGB color space in a 2D image
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19:36:25 <esowiki> [[Special:Log/newusers]] create * AlexIsOK * New user account
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20:26:51 <esowiki> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=76416&oldid=76401 * AlexIsOK * (+302) /* Introductions */
20:27:02 <esowiki> [[E62qpodb593]] N https://esolangs.org/w/index.php?oldid=76417 * AlexIsOK * (+1846) init, needs some formatting though, for some reason code blocks won't work.
20:29:32 <esowiki> [[E62qpodb593]] M https://esolangs.org/w/index.php?diff=76418&oldid=76417 * AlexIsOK * (+8)
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22:04:08 <esowiki> [[Talk:Casini]] https://esolangs.org/w/index.php?diff=76419&oldid=76390 * Abbin21 * (+138) /* Example */
22:04:23 <esowiki> [[Talk:Casini]] https://esolangs.org/w/index.php?diff=76420&oldid=76419 * Abbin21 * (+2) /* Example */
22:04:43 <esowiki> [[Casini]] https://esolangs.org/w/index.php?diff=76421&oldid=76389 * Abbin21 * (+0) /* Example code */
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22:14:51 <esowiki> [[Talk:Casini]] M https://esolangs.org/w/index.php?diff=76422&oldid=76420 * Abbin21 * (+31)
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22:47:50 <esowiki> [[Casini]] M https://esolangs.org/w/index.php?diff=76423&oldid=76421 * Abbin21 * (+32) /* Example code */
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←2020-08-02 2020-08-03 2020-08-04→ ↑2020 ↑all