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00:41:53 <esolangs> [[User:DigitalDetective47]] M https://esolangs.org/w/index.php?diff=93404&oldid=92255 * DigitalDetective47 * (-1) /* Languages */ Change rating of Cratefuck from 5 to 4
00:43:41 <zzo38> About d10s starting 0 rather than 1, some games will use them as numbers 1-10, but I had designed one that uses three dice of ten sides each to make a number 0-27. I had, some time ago, used coins like 0 and 2^i, too, but had not called them "bitcoins".
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05:51:01 <esolangs> [[Mountain]] https://esolangs.org/w/index.php?diff=93405&oldid=93397 * ChuckEsoteric08 * (+114)
05:53:29 <esolangs> [[Mountain]] https://esolangs.org/w/index.php?diff=93406&oldid=93405 * ChuckEsoteric08 * (-4)
06:09:35 <esolangs> [[Kak+]] https://esolangs.org/w/index.php?diff=93407&oldid=93377 * ChuckEsoteric08 * (+28)
06:10:51 <esolangs> [[Kak+]] https://esolangs.org/w/index.php?diff=93408&oldid=93407 * ChuckEsoteric08 * (+1)
06:16:43 <esolangs> [[Kak+-]] N https://esolangs.org/w/index.php?oldid=93409 * ChuckEsoteric08 * (+782) Created page with "'''Kak+-''' is another derivate of [[Kak]] made by its author! It is two-dimensional, like [[Kak+]] but with less commands ==Commands== {| class="wikitable" |- ! Command !! Me..."
06:17:22 <esolangs> [[Kak+-]] https://esolangs.org/w/index.php?diff=93410&oldid=93409 * ChuckEsoteric08 * (+0)
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06:21:36 <esolangs> [[Kak+-]] https://esolangs.org/w/index.php?diff=93412&oldid=93411 * ChuckEsoteric08 * (+4)
06:22:21 <esolangs> [[Kak+-]] https://esolangs.org/w/index.php?diff=93413&oldid=93412 * ChuckEsoteric08 * (+0)
06:29:30 <esolangs> [[User:ChuckEsoteric08]] https://esolangs.org/w/index.php?diff=93414&oldid=93287 * ChuckEsoteric08 * (+60)
07:35:49 <esolangs> [[User:ChuckEsoteric08]] https://esolangs.org/w/index.php?diff=93415&oldid=93414 * ChuckEsoteric08 * (+150)
07:54:24 <river> oh no
07:54:34 <river> adding 2 dice together will not create a uniform distribution
07:54:40 <river> there is an overlap region where things will be more likely
07:54:51 <river> except if you have 1 dice even numbers and the other 0,1
07:55:11 <river> but it seeems like there will be very few ways to add 2 dice, and maybe no ways to add 3 dice to get a uniform distribution?
07:58:11 <river> https://fulmicoton.com/posts/dices/ found this
07:58:36 <river> > let dsum = sort . map sum . sequence in dsum [[0, 3, 12, 15, 24, 27],[0, 1, 2, 6, 7, 8]]
07:58:38 <lambdabot> [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,2...
07:59:46 <river> seems that i was wrong somehow
08:01:33 <esolangs> [[Special:Log/newusers]] create * Jimm * New user account
08:01:52 <river> [0, 1, 2, 3, 4, 5]
08:01:54 <river> [0, 6, 12, 18, 24, 30]
08:01:57 <river> this is rather simple and understandable
08:02:06 <river> it is clear how this works
08:02:29 <river> one dice is [0..n], the other is k*[0..m]
08:02:39 <river> one dice is [0..n-1], the other is n*[0..m]
08:03:05 <river> but the other are not simple,
08:03:07 <river> why does this work?
08:03:09 <river> [0, 3, 6, 9, 12, 15]
08:03:11 <river> [0, 1, 2, 18, 19, 20]
08:04:36 <river> oh because we have an AP and then 2 short APs
08:05:00 <river> it seems that this is always the case
08:05:23 <river> both dice are APs of APs, basically
08:06:42 <river> so yes we may construct pairs, triples of dice that produce uniform distributions for composite numbers
08:06:52 <river> but can not produce prime numbers?
08:07:00 <river> really the goal was to get things 7 or 14
08:21:49 <river> yes these observations are proved in e.g. Theorem 5 Gallian, J. A.; Rusin, D. J. (1979), "Cyclotomic polynomials and nonstandard dice
08:22:17 <river> well not exactly these but related things
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10:33:51 <esolangs> [[%]] https://esolangs.org/w/index.php?diff=93416&oldid=85472 * Kaveh Yousefi * (+1885) Extended the documentation based upon the command table and the truth-machine example.
10:34:48 <esolangs> [[%]] https://esolangs.org/w/index.php?diff=93417&oldid=93416 * Kaveh Yousefi * (+164) Added a hyperlink to my implementation of the % programming language on GitHub.
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11:47:14 <esolangs> [[User:ChuckEsoteric08]] https://esolangs.org/w/index.php?diff=93418&oldid=93415 * ChuckEsoteric08 * (+203)
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12:51:05 <FireFly> well if you roll NdR in order, you can interpret it as a uniformly distributed N-digit base-R number
12:51:48 <FireFly> it's not "adding" dice, but it is combining the results of them
12:52:15 <FireFly> oh that's basically what you said? I guess
12:53:08 <river> i don't want anything that involves rejection and re-reolling
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14:17:43 <river> https://math.stackexchange.com/a/1046958 proof by contradiction that you cant put 2 dice together to make an 11 sided result
14:17:48 <river> thats a shame
14:19:41 <FireFly> oh sure, you can't really do arbitrary ranges without rejection sampling I think
14:20:03 <river> damn!
14:20:11 <FireFly> at least I don't see how :p
14:21:10 <FireFly> though, kinda related in a way, I learned recently about this new algorithm (from last year) for generating uniform numbers in [0..N]: https://github.com/apple/swift/pull/39143
14:36:15 <fizzie> I knew about the Lemiere thing.
14:37:05 <fizzie> From seeing it used by Go's math/rand, specifically. https://cs.opensource.google/go/go/+/master:src/math/rand/rand.go;l=140-162;drc=a294e4e798d75ee9cf167a75189b1b0dff3664f1
14:37:42 <fizzie> s/Lemiere/Lemire/ oops
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14:42:06 <esolangs> [[User talk:PhoenixHO]] N https://esolangs.org/w/index.php?oldid=93419 * Ais523 * (+357) please don't rename pages repeatedly
14:47:01 <esolangs> [[Lakshayati]] M https://esolangs.org/w/index.php?diff=93420&oldid=93372 * Ais523 * (+87) a couple of extra categories, + intro formatting
15:53:30 <esolangs> [[Newton]] M https://esolangs.org/w/index.php?diff=93421&oldid=82615 * PythonshellDebugwindow * (-2) /* Cat program */ fix
16:21:24 <esolangs> [[User talk:PhoenixHO]] https://esolangs.org/w/index.php?diff=93422&oldid=93419 * PhoenixHO * (+196) /* Page moves */
16:45:56 <esolangs> [[User:DigitalDetective47]] M https://esolangs.org/w/index.php?diff=93423&oldid=93404 * DigitalDetective47 * (+91) Re-added WIP link
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17:46:00 <esolangs> [[UwU: A cute esolang]] M https://esolangs.org/w/index.php?diff=93424&oldid=93399 * PythonshellDebugwindow * (+30) Distinguish confusion
17:47:49 <esolangs> [[UwU]] M https://esolangs.org/w/index.php?diff=93425&oldid=81281 * PythonshellDebugwindow * (+68) Distinguish confusion
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18:23:47 <esolangs> [[User:DigitalDetective47/WIP]] https://esolangs.org/w/index.php?diff=93426&oldid=92245 * DigitalDetective47 * (+865)
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21:28:07 <zzo38> Recently in a role playing game, we had a spell that had computed damage by rolling 1d6 and 1d20 and multiply them together, and then divide by 2. I had also read somewhere a way of approximating a Poisson distribution by the use of multiple 8-sided dice; if you roll the highest number then you must try again, but only the highest number counts if you do try again.
21:37:12 <zzo38> If duration is based on several uniform dice added together, or some added and some subtracted, can you use cards to not know the duration until it expires? If the duration is only one dice, then this can be done easily, by mixing up six cards one of which is a joker, and draw them one at a time; when you find the joker, then you expire.
21:38:49 <zzo38> (Or, if multiplied, etc)
21:44:36 <esolangs> [[User:DigitalDetective47/WIP]] https://esolangs.org/w/index.php?diff=93427&oldid=93426 * DigitalDetective47 * (-865) Undo revision 93426 by [[Special:Contributions/DigitalDetective47|DigitalDetective47]] ([[User talk:DigitalDetective47|talk]])
21:47:58 <esolangs> [[User:DigitalDetective47]] M https://esolangs.org/w/index.php?diff=93428&oldid=93423 * DigitalDetective47 * (-91) Undo revision 93423 by [[Special:Contributions/DigitalDetective47|DigitalDetective47]] ([[User talk:DigitalDetective47|talk]])
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23:09:24 <wib_jonas> re https://logs.esolangs.org/freenode-esoteric/2019-08-02.html#lY the old challenge about approximating a number with an integer with only small prime factors, https://twitter.com/gro_tsen/status/1494053932812967936 may be relevant
23:09:40 <wib_jonas> it's not the same task, but still
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23:13:04 <int-e> possibly, working in log space and with enough precision
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23:51:21 <fizzie> The /cattihood/ of a path P is the probability p(Cat | P) of encountering a cat during a walk of the given path. Practical optimization algorithms are often based on maximizing the log-cattihood.
23:51:24 <fizzie> (I saw a cat while out for a walk today.)
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