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01:59:35 <esolangs> [[Special:Log/delete]] delete * Ais523 * deleted "[[Category:Untotal]]": unapproved category also it would take way too long to add almost every page on the wiki to it
02:02:10 <esolangs> [[Special:Log/delete]] delete * Ais523 * deleted "[[Category:Implemented (beta)]]": unapproved, and unused, category
02:02:33 <esolangs> [[Special:Log/delete]] delete * Ais523 * deleted "[[Category:No Longer Works-in-Progress]]": unapproved, and unused, category
02:03:28 <esolangs> [[Special:Log/delete]] delete * Ais523 * deleted "[[Template:NLWIP]]": this template is effectively describing the default state of a page on this wiki there isn't much point in having it because there wouldn't be any real pattern to the pages that did and didn't have it
02:04:32 <esolangs> [[User talk:MihaiEso]] https://esolangs.org/w/index.php?diff=126140&oldid=119297 * Ais523 * (+725) /* Please stop creating categories */ new section
02:10:27 <esolangs> [[Brainpocalypse II]] https://esolangs.org/w/index.php?diff=126141&oldid=122877 * Ais523 * (+15) /* Standard version */ a sufficiently pedantic reading of this section would interpret the second sentence of the definition of `-` as a no-op: make the definition of the command literally correct (even though it should have been obvious what it meant)
02:11:37 <esolangs> [[Brainpocalypse II]] https://esolangs.org/w/index.php?diff=126142&oldid=126141 * Ais523 * (+15) /* Numerical version */ make the same correction in this section, too
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03:03:01 <esolangs> [[Special:Log/delete]] delete * Ais523 * deleted "[[Category:LLM-transpilable]]": unapproved category, subjectively defined and too narrow to be worth categorising
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10:53:32 <fizzie> Played some Infinite Craft after reading about it in SIGBOVIK, proud to report I'm the first discoverer of several quagdonic words, such as the Clthulhuquagdonic Snowdraquagdon. https://zem.fi/tmp/quagdon.png
10:53:46 <fizzie> (Less proud of the emoji coverage of that font.)
10:54:29 <int-e> I played it once: https://int-e.eu/~bf3/tmp/discoveries.png
10:55:30 <int-e> (Maybe a month ago?)
10:55:53 <int-e> I still have no clue what "CN GO LTK" is supposed to be.
10:55:59 <fizzie> Better showing w.r.t. emoji though.
10:57:04 <fizzie> CN GO LTK gets a thumb up.
10:57:16 <int-e> Of course all my, uh, progress is lost.
10:58:03 <int-e> Actually I played it twice. The second time I set out to make dog and cat. I eventually got there, but it was surprisingly painful.
10:59:14 <fizzie> Cthulhuquagdonic Snowdraquagdon is refusing to meld with any other word for some reason, though.
10:59:50 <int-e> Yeah I don't know what the criterion for that is. I've also experienced a sort of rate limit.
11:00:31 <int-e> Anyway, not getting into this again... it's such a huge waste of time ;-)
11:24:27 <fizzie> The SIGBOVIK paper mentioned that sometimes their API calls returned a special 'Nothing', that probably corresponds to the case where the words refuse to merge.
11:24:55 <fizzie> From the paper: "`Nothing`: This element cannot be created, as the game will not combine two factors whose result is `Nothing`.
11:26:13 <fizzie> They also say that while caching makes a recipe that gives Nothing keep giving Nothing, "the same API call in a different time or place" can yield something else, so they speculate it's what gets returned when there's some transient error.
11:48:21 <fizzie> New discovery: Cthulhuquagdonic Mothraquagdonic Narwhalicorn.
11:48:53 <fizzie> Also spent a while in the My Little Pony corner generating a lot of names that sound vaguely familiar from the Internet but that I have no actual knowledge of.
11:52:05 <b_jonas> what the heck
11:52:13 <b_jonas> ok, that might work as next month's password
11:53:38 <fizzie> I would like to have at least one discovery that doesn't have the substring "quagdon" in it anywhere.
11:56:26 <fizzie> And just like that, it's done; I've discovered Darth Spongeicorn Moon.
11:56:31 <b_jonas> fizzie: they kind of sound like a space filling curve from http://arxiv.org/abs/1607.02433 . if there's a terdragon there has to be a draquagdon too.
12:01:13 <int-e> can you get corn from a unicorn, hmm
12:01:43 <int-e> (generally, removing parts from terms seems to be hard)
12:02:33 <int-e> Though I've seen *some* cancellation. (Not sure which, it was something akin to grumpy + happy -> nothing)
12:02:58 <int-e> There are some words that act as modifiers. IIRC, baby + satan = demon.
12:03:25 <fizzie> Some of them do make sense. I did Captain Hook + Clean = Peter Pan; Peter Pan + Firefly = Tinkerbell.
12:04:07 <int-e> I had Tinkerbell by something like that.
12:04:13 <FireFly> :o
12:04:18 <int-e> though it may have been Jane + Peter Pan = Tinkerbell
12:04:27 <fizzie> And I did get from Darth Spongeicorn Moon back down to plain Darth Spongeicorn and even just Spongeicorn.
12:04:40 <int-e> Because somehow that game thinks that "Jane + something" gives you the feminine version of something.
12:06:04 <fizzie> Capitalization seems a little inconsistent. I've got "SpongeBob SquarePants" and "SpongeBob", but then "Darth Spongebob" with a lowercase 'b'.
12:06:23 <b_jonas> hmm, is that something like Darth Spongeicorn Moon + past -> Darth Spongeicorn (from before he gained power over the moon), and Darth Spongeicorn + species -> Spongeicorn ?
12:06:45 <int-e> Oh I had something both with hyphen and with a space instead, forgot what that was.
12:06:49 <int-e> But they were separate terms.
12:07:30 <b_jonas> perhaps if you synthetized "head" and "tail", or "car" and "cdr" or something like that, it could split words
12:08:06 <fizzie> Rapunzel + Haircut = Prince.
12:09:15 <fizzie> On the other hand, if you give Snow White a haircut, she stays Snow White.
12:10:12 <int-e> . o O ( grim fairy tales )
12:11:03 <fizzie> From what I've seen, Unicorns are very glueable to all kinds of things. For example, Rich + Spongicorn = Richicorn.
12:11:48 <int-e> yeah and they have a tendency to stack, or had when I played.
12:12:03 <fizzie> Also proved that a dwarf is just a rich troll, which sounds a little biased.
12:12:06 <int-e> So you might find a Richicornicorn soon.
12:12:59 <fizzie> Yeah, I did see a Narwhalicornicorn around.
12:13:08 <int-e> But I was happier with discoveries that use normal words.
12:13:44 <b_jonas> the Darth Spongicorn Moon makes sense, there's a huge amount of MLP fan fiction and fanart available as training data
12:13:53 <int-e> So "Pizza Steam Powered Death Dragon" and "Cheesy Battle Lawyer" were my favorites.
12:14:04 <fizzie> I liked your Cheesy Copyright Settlement.
12:14:09 <fizzie> Hobbit + Money = Gollum. A good lesson for us all.
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12:20:38 <fizzie> Sometimes it's a _little_ hard to guess at the logic behind these recipes. Manbearpig + King = Al Gore.
12:20:44 <fizzie> Well, maybe I can get Internet out of Al Gore at least.
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12:21:25 <b_jonas> hmm, apparently Spongeicorn and Spongicorn seem to be rare words accroding to google searches. I expected like ten thousand fanart drawings with that keyword.
12:21:28 <b_jonas> `? al gore
12:21:31 <HackEso> Al Gore invented the algorithm.
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12:21:46 <fizzie> Al Gore + Nobel Prize = Hypocrite.
12:22:10 <int-e> That's all Peace Nobel prices ever.
12:22:26 <int-e> (I have not actually checked the list, there may be one or two exceptions.)
12:22:59 <fizzie> Trump + Nobel Prize = ?. As in, literally just a "?".
12:23:28 <int-e> I loved ?. I got ??? too from it.
12:23:32 <fizzie> Fake + News = Fox. This model has opinions.
12:24:13 <b_jonas> int-e: my understanding is that they sometimes give them *in advance* to leaders who seem to have some scruples about their public image, trying to shame them into not becoming war villains because that would look bad for someone with a Nobel Peace Price
12:25:01 <int-e> huh
12:25:09 <int-e> that makes no sense to me at all
12:26:53 <fizzie> Still missing a "just regular words" discovery, but at least I've made Gollumba The Huttman. Out of things like Mothman, Gollum, Obama and Jabba The Hutt.
12:27:36 <b_jonas> so they're basically turning politicians into hypocrites, so that others can attack them like "you're supposed to be this big hero of Peace with a Nobel price, how come you're supporting this war then"
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12:36:47 <b_jonas> maybe spongeicorns never evolved because changelings have occupied their ecological niches
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13:41:02 <esolangs> [[Soallang]] https://esolangs.org/w/index.php?diff=126143&oldid=113869 * HungKhanh0106 * (-153)
13:52:01 <b_jonas> we should tell today's kids that our 1990s computers had magical monitors, called VGA, which would switch betewen 720×480 and 640×480 pixel resolutions. how is that possible! you need a matrix of pixels with resolution at least 5760×2400 for that! they'll be impressed by the power of retro technology
13:53:06 <int-e> > lcm 480 400 -- presumably
13:53:08 <lambdabot> 2400
13:54:10 <b_jonas> and then we voluntarily gave up those monitors and switched to half-modern TFTs with a resolution of merely 1280×1080 pixels and we were happier with them, even though not only their resolution but their color gamut was worse
13:54:41 <int-e> > lcm 200 350
13:54:42 <lambdabot> 1400
13:54:58 <b_jonas> > lcm -1 1 -- which variant of lcm does the Haskell standard library use? there are two for some reason
13:54:59 <lambdabot> error:
13:55:00 <lambdabot> • Could not deduce (Num t0)
13:55:00 <lambdabot> from the context: (Integral a, Num t, Num (a -> a -> a),
13:55:06 <b_jonas> > lcm (-1) 1
13:55:07 <int-e> > foldl1 lcm [350,400,480]
13:55:07 <lambdabot> 1
13:55:09 <lambdabot> 16800
13:55:14 <b_jonas> the more common one
13:56:10 <int-e> and the 320x200 modes did not have a 16:10 aspect ratio either, imagine that
13:57:10 <b_jonas> yeah, the exact aspect ratio wasn't even defined and could differ between systems
13:57:23 <b_jonas> though that's more true for 80s computers than 90s ones
13:57:48 <b_jonas> nah, never mind, still true for 90s ones
14:00:25 <int-e> 4:3, give or take :-)
14:01:21 <int-e> (It may not have been defined but the 90s monitors I've seen all were approximately that format. TVs too, which is probably why.)
14:08:17 <int-e> Also the fun noise auf the de-Gauss button
14:08:28 <int-e> ...of...
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15:55:13 <fizzie> Bwonggg!
15:55:39 <fizzie> The viewing angles also got a lot worse when we switched to flats.
15:57:19 <fizzie> I think I switched to a 1600x1200 resolution from CRTs.
16:00:09 <fizzie> Although I feel like I had maybe a 1280x1024 one as well. Was that something people did? Maybe.
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16:04:26 <esolangs> [[User:Rottytooth]] https://esolangs.org/w/index.php?diff=126144&oldid=124500 * Rottytooth * (-4)
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17:01:19 <fizzie> Rainbow Evil Mohawk might count as being made out of "normal words".
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18:18:43 <esolangs> [[Two commands]] https://esolangs.org/w/index.php?diff=126145&oldid=124744 * BestCoder * (+34) /* Example */
18:19:12 <esolangs> [[Two commands]] https://esolangs.org/w/index.php?diff=126146&oldid=126145 * BestCoder * (+1) /* Example */
18:21:37 <esolangs> [[Two commands]] https://esolangs.org/w/index.php?diff=126147&oldid=126146 * BestCoder * (+28) /* Example */
19:45:01 <fizzie> How weird. I gave it two things, and it just combined them with a comma. So now I've got a "Dwarven Gollumpicar, Lord Of The Gourd Of The Rings".
19:45:21 <int-e> nice
19:47:30 <fizzie> Also managed to get to two words ("Internet", "Trumpinator") intentionally, but yeah, it's quite hard to direct it to a specific word. In retrospect, Internet should've been easy ("Al Gore" + "Meme"), but Trumpinator took some doing.
19:47:50 <fizzie> (I've been getting a bit of spam advertising a Trumpinator Bobblehead recently.)
19:48:21 <int-e> fizzie: Do you want to know how I finally got cat and dog?
19:49:03 <fizzie> I've got a Dog, but I forget how I got it. I feel like adding "Clean" to things has been useful though.
19:49:28 <fizzie> Thought Dog + Enemy would obviously be a Cat, but it's instead Foe.
19:49:39 <int-e> I got cat from Internet + Pet, and I got dog from Computer + Pet and I have no idea why those are different :)
19:50:15 <int-e> Or maybe the cat was Lion + pet?
19:50:20 <int-e> I got pet from chicken I think
19:50:24 <int-e> it's... hard.
19:50:49 <fizzie> Oh, I just got Cat. From Dog + Frenemy.
19:50:54 <fizzie> I _guess_ that makes sense.
19:50:57 <int-e> Also the web UI is a bit tedious. It's convenient to leave useful terms on the canvas, but to duplicate a term you have to double-click. Yuck.
19:51:14 <int-e> Frenemy, now that's a term I haven't seen in that game.
19:51:25 <int-e> I guess that's part of its charm.
19:51:30 <fizzie> I think it came out of Friend + Enemy.
19:51:35 <fizzie> Very literal.
19:52:00 <int-e> Namely that everyone ends up with a different fragment of the vocabulary.
19:52:20 <int-e> I didn't have enemy either I think
19:54:21 <fizzie> The SIGBOVIK paper authors said they ended up with 1.8M recipes for 240k+ unique elements. But I don't think they did it by clicking.
19:55:41 <int-e> so they burned a ton of discoveries that people could've otherwise claimed for themselves :-/
19:56:28 <fizzie> Probably. It's a bit of a shame.
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20:24:33 <esolangs> [[AnyGolf]] https://esolangs.org/w/index.php?diff=126148&oldid=126006 * BestCoder * (+83)
20:25:04 <esolangs> [[AnyGolf]] https://esolangs.org/w/index.php?diff=126149&oldid=126148 * BestCoder * (+1)
20:38:26 <esolangs> [[Number hyperlist]] N https://esolangs.org/w/index.php?oldid=126150 * BestCoder * (+655) Created page with "Number hyperlist is a data type I invented which improves on the length of number then the number list thing, aka <code>112123123</code>, which would be 1, 12, 123 == The stuff different about it == 0 usually just does nothing in the other thing I was referin
20:43:31 <esolangs> [[Category:Tutorials]] N https://esolangs.org/w/index.php?oldid=126151 * BestCoder * (+33) Created page with "These pages in here are tutorials"
20:53:56 <esolangs> [[How to Make a call stack work]] N https://esolangs.org/w/index.php?oldid=126152 * BestCoder * (+434) Created page with "Here is a call stack in python, yayayayayay == Expected outside variables == linenum == Code == class Callstack(): def __init__(): this.callstack = [] def push(code, lnum): this.callstack.push([code, lnum]) def pop(): ret
20:58:38 <esolangs> [[How to Make a call stack work]] https://esolangs.org/w/index.php?diff=126153&oldid=126152 * BestCoder * (+147) /* Code */
20:58:50 <esolangs> [[How to Make a call stack work]] https://esolangs.org/w/index.php?diff=126154&oldid=126153 * BestCoder * (-42) /* Expected outside variables */
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22:20:41 <esolangs> [[Funciton]] https://esolangs.org/w/index.php?diff=126155&oldid=124878 * Timwi * (-44) Made a breaking change in the base library that Ive been meaning to make for a long time. The unary minus function is now called (minus sign) instead of ~ (tilde) and there is no more subtraction function (just use followed by +).
←2024-04-12 2024-04-13 2024-04-14→ ↑2024 ↑all