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03:00:02 <esolangs> [[Strang]] N https://esolangs.org/w/index.php?oldid=168017 * FluixMakesEsolangs * (+1899) Initial Commit
03:01:03 <esolangs> [[User:FluixMakesEsolangs]] https://esolangs.org/w/index.php?diff=168018&oldid=167426 * FluixMakesEsolangs * (+65)
03:02:31 <esolangs> [[Talk:Strang]] N https://esolangs.org/w/index.php?oldid=168019 * FluixMakesEsolangs * (+124) /* Ask questions here! */ new section
03:03:11 <esolangs> [[Talk:Strang]] https://esolangs.org/w/index.php?diff=168020&oldid=168019 * FluixMakesEsolangs * (-101) oops-
03:03:24 <esolangs> [[Talk:Strang]] https://esolangs.org/w/index.php?diff=168021&oldid=168020 * FluixMakesEsolangs * (+19) /* test */ new section
03:03:41 <esolangs> [[Talk:Strang]] https://esolangs.org/w/index.php?diff=168022&oldid=168021 * FluixMakesEsolangs * (-19) removed test
03:06:39 <esolangs> [[Category:Unproven Turing Completeness]] N https://esolangs.org/w/index.php?oldid=168023 * FluixMakesEsolangs * (+97) Created page with "This is where languages that are potentially / theoretically Turing Complete, but it is unproven."
03:07:17 <esolangs> [[Strang]] M https://esolangs.org/w/index.php?diff=168024&oldid=168017 * FluixMakesEsolangs * (+42) Added Category
03:07:25 <esolangs> [[Category talk:Unproven Turing Completeness]] N https://esolangs.org/w/index.php?oldid=168025 * Aadenboy * (+330) Created page with "[[:Category:Unknown computational class]]? ~~~~"
04:16:21 <esolangs> [[Category talk:Unproven Turing Completeness]] https://esolangs.org/w/index.php?diff=168026&oldid=168025 * Corbin * (+184) Category was added without discussion.
04:16:36 <esolangs> [[Category talk:Unproven Turing Completeness]] M https://esolangs.org/w/index.php?diff=168027&oldid=168026 * Corbin * (+1) Formatting.
04:47:47 <esolangs> [[Yes/No]] https://esolangs.org/w/index.php?diff=168028&oldid=166322 * Intiha * (-9065)
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06:54:43 <esolangs> [[Lalala]] https://esolangs.org/w/index.php?diff=168030&oldid=167347 * Yayimhere2(school) * (+0) /* computational class */
06:56:49 <esolangs> [[oxck]] https://esolangs.org/w/index.php?diff=168031&oldid=156593 * Yayimhere2(school) * (+2) /* wires */
06:58:53 <esolangs> [[Lalala]] M https://esolangs.org/w/index.php?diff=168032&oldid=168030 * ThrowAwayLurker * (+31) Capitalization and punctuation
07:00:01 <esolangs> [[Thueue]] https://esolangs.org/w/index.php?diff=168033&oldid=167993 * Yayimhere2(school) * (+10) /* Semantics */
07:04:01 <esolangs> [[Action symbol]] M https://esolangs.org/w/index.php?diff=168034&oldid=167973 * ThrowAwayLurker * (+12) Capitalization, spelling, and punctuation
07:05:30 <esolangs> [[QFL]] M https://esolangs.org/w/index.php?diff=168035&oldid=111892 * ThrowAwayLurker * (-2) Some capitalization and one grammatical error
07:07:17 <esolangs> [[CContains]] M https://esolangs.org/w/index.php?diff=168036&oldid=167997 * ThrowAwayLurker * (-1)
07:09:39 <esolangs> [[Braindamage]] M https://esolangs.org/w/index.php?diff=168037&oldid=112108 * ThrowAwayLurker * (+11)
07:10:53 <esolangs> [[EsoKit]] M https://esolangs.org/w/index.php?diff=168038&oldid=140511 * ThrowAwayLurker * (+0)
07:12:46 <esolangs> [[Thueue]] https://esolangs.org/w/index.php?diff=168039&oldid=168033 * Yayimhere2(school) * (+135)
07:15:08 <esolangs> [[Thueue]] https://esolangs.org/w/index.php?diff=168040&oldid=168039 * Yayimhere2(school) * (+72) /* Semantics */
07:15:11 <esolangs> [[Higher Subleq]] M https://esolangs.org/w/index.php?diff=168041&oldid=112465 * ThrowAwayLurker * (-5) User page links should be clearly user page links, thus the "user:" should be included
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07:55:10 <esolangs> [[Thueue]] https://esolangs.org/w/index.php?diff=168042&oldid=168040 * Yayimhere2(school) * (+25) /* Semantics */
07:56:58 <esolangs> [[Special:Log/delete]] delete * Keymaker * deleted "[[Category:Unproven Turing Completeness]]": 'Unknown computational class' is for this purpose.
08:01:29 <esolangs> [[An Odd Rewriting System]] https://esolangs.org/w/index.php?diff=168043&oldid=117087 * Yayimhere2(school) * (+0) /* Syntax */ repetition of the word "followed"
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08:34:13 <esolangs> [[Square-like]] N https://esolangs.org/w/index.php?oldid=168044 * Yayimhere2(school) * (+1647) Created page with "'''Square-like''' is a minimal and semi-simple two dimensional language based on [[Re:direction]] and [[RECT4n=GLE]]. It is functionally also similar to [[Emmental]]. == Syntax & semantics == Every Square-like program is a rectangle with no empty/space
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08:40:55 <esolangs> [[Square-like]] https://esolangs.org/w/index.php?diff=168045&oldid=168044 * Yayimhere2(school) * (+330) /* Syntax & semantics */
08:42:15 <esolangs> [[Square-like]] https://esolangs.org/w/index.php?diff=168046&oldid=168045 * Yayimhere2(school) * (+23) /* Syntax & semantics */
08:47:20 <esolangs> [[Square-like]] https://esolangs.org/w/index.php?diff=168047&oldid=168046 * Yayimhere2(school) * (-148) /* Examples */
08:50:09 <esolangs> [[Square-like]] https://esolangs.org/w/index.php?diff=168048&oldid=168047 * Yayimhere2(school) * (+55) /* Syntax & semantics */
08:51:06 <esolangs> [[Square-like]] https://esolangs.org/w/index.php?diff=168049&oldid=168048 * Yayimhere2(school) * (-1) /* Syntax & semantics */
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10:02:58 <esolangs> [[User:Yayimhere]] https://esolangs.org/w/index.php?diff=168050&oldid=167992 * Yayimhere2(school) * (+18) /* esolangs */
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10:48:56 <esolangs> [[User:Yayimhere]] https://esolangs.org/w/index.php?diff=168051&oldid=168050 * Yayimhere2(school) * (+354) /* things about me */
11:04:23 <esolangs> [[OoOoOM]] N https://esolangs.org/w/index.php?oldid=168052 * Yayimhere2(school) * (+1292) Created page with "'''OoOoOM''' is an esoteric programming language based off of, and contained within [[Underload]]. It was originally created to prove [[Sike]] [[Turing complete]], however at the time of publication this has already been done. OoOoOM relies semi heavily on [[N
11:10:12 <esolangs> [[Talk:Looping counter]] N https://esolangs.org/w/index.php?oldid=168053 * Yayimhere2(school) * (+228) Created page with "For a looping counter, must each increment be stored in a new memory location? Or can/must it be in the same? --~~~~"
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11:14:12 <esolangs> [[Square-like]] https://esolangs.org/w/index.php?diff=168054&oldid=168049 * Yayimhere2(school) * (+52) /* Syntax & semantics */
11:15:17 <esolangs> [[Square-like]] https://esolangs.org/w/index.php?diff=168055&oldid=168054 * Yayimhere2(school) * (+1) /* Syntax & semantics */
11:16:46 <esolangs> [[User:Yayimhere]] https://esolangs.org/w/index.php?diff=168056&oldid=168051 * Yayimhere2(school) * (+0) /* Favorite esolangs: */
11:17:00 <esolangs> [[User:Yayimhere]] https://esolangs.org/w/index.php?diff=168057&oldid=168056 * Yayimhere2(school) * (+1) /* Favorite esolangs: */
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11:23:29 <esolangs> [[67]] N https://esolangs.org/w/index.php?oldid=168060 * Eating-dinner * (+2588) Created page
11:24:28 <esolangs> [[Square-like]] https://esolangs.org/w/index.php?diff=168061&oldid=168059 * Yayimhere2(school) * (+95) /* Syntax & semantics */
11:26:10 <esolangs> [[Square-like]] https://esolangs.org/w/index.php?diff=168062&oldid=168061 * Yayimhere2(school) * (-12) /* Examples */
11:26:22 <esolangs> [[Square-like]] https://esolangs.org/w/index.php?diff=168063&oldid=168062 * Yayimhere2(school) * (-43) /* Syntax & semantics */
11:30:22 <esolangs> [[Square-like]] https://esolangs.org/w/index.php?diff=168064&oldid=168063 * Yayimhere2(school) * (+10) /* Syntax & semantics */
11:30:30 <esolangs> [[Square-like]] https://esolangs.org/w/index.php?diff=168065&oldid=168064 * Yayimhere2(school) * (+8) /* Examples */
11:31:15 <esolangs> [[Square-like]] https://esolangs.org/w/index.php?diff=168066&oldid=168065 * Yayimhere2(school) * (+0) /* Syntax & semantics */
11:31:27 <esolangs> [[Square-like]] https://esolangs.org/w/index.php?diff=168067&oldid=168066 * Yayimhere2(school) * (+0) /* Examples */
11:33:43 <esolangs> [[Square-like]] https://esolangs.org/w/index.php?diff=168068&oldid=168067 * Yayimhere2(school) * (+0) /* Syntax & semantics */
11:33:57 <esolangs> [[Square-like]] https://esolangs.org/w/index.php?diff=168069&oldid=168068 * Yayimhere2(school) * (+0) /* Examples */
11:58:05 <avih> ais523: you mentioned yesterday that your optimizer replicates termination. is that because you consider it observable side effect (or rather, you don't assume a program must end)? or for other reasons?
11:58:25 <ais523> avih: at least in The Waterfall Model, it's an observable side effect
11:58:36 <ais523> in fact, in many low-level esolangs, it's the only way to get output from the program
11:58:59 <avih> what do you mean? because many programs don't exit?
11:59:11 <ais523> the programs have no I/O capabilities and no side effects other than termination
11:59:35 <ais523> so in order to do useful computation with a program, you have to either run it to see whether it terminates, or extend the language to provide some means to get output from it
11:59:51 <avih> oh. hmm.. i didn't give it thought, but in what ways are such languages useful?
12:00:13 <ais523> for proofs mostly, you can say "this is the minimum bar needed to be able to compute and we meet that bar"
12:00:22 <avih> right. so inherently the only output is whether it terminates or not?
12:00:26 <ais523> and then if you want a practically useful version you give it more I/O capabiities
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12:01:05 <ais523> avih: "inherently"'s a bit of a strange term here
12:01:35 <avih> as in, the languages you mentioned, unextended, don't have io except 1 bit of whether they terminate or not
12:01:38 <ais523> normally a language that is capable of computation might be expandable to have some means of producing output, without affecting the way it operates
12:01:58 <ais523> but it's often hard to figure out how to do that until you understand how computations in the language work
12:02:09 <ais523> take the I/D machine, for example (https://esolangs.org/wiki/I/D_machine)
12:02:32 <ais523> it has two very simple commands and no control flow other than an implicit loop around the program
12:02:44 <ais523> so it can't produce output even by halting, as there's no way to break out of the loop
12:02:59 <ais523> it *is* capable of doing computations, and you can look at the memory state of the program to figure out what it computed
12:03:22 <ais523> to make this useful you would have to add some way of doing I/O, but you have to understand how the language is able to compute in order to be able to give it I/O that it's able to control
12:04:05 <avih> so if it never stops, what can determine that it has completed?
12:04:14 <ais523> in the case of the I/D machine this would probably be done by defining an infinite arithmetic sequence of memory addresses, and whenever any of the addresses gets written for the first time it outputs the value of the previous address in the sequence
12:04:57 <ais523> normally for these languages it's defined as a "tight infinite loop", i.e. an infinite loop that just repeats the same steps over and over again in a way that can be easily proven to never halt
12:05:10 <ais523> but that's something of a subjective definition
12:05:49 <ais523> https://esolangs.org/wiki/Addition_Automaton defines a set of three possible halt conditions, each of which are a tight infinite loop but with the tightness check defined differently
12:06:16 <avih> so in your interpreter, it has to respect termination because that's a sort of specified behavior, yes?
12:07:03 <ais523> right, The Waterfall Model explicitly specifies a way to halt (a waterclock with an all-zeroes trigger becomes zero), if that *doesn't* happen (and the program doesn't incur undefined behaviour) it must not halt
12:07:24 <ais523> so if the interpreter proves an infinite loop it deadlocks, in order to respect the termination rules
12:09:35 <ais523> that said, The Waterfall Model also allows for nontrivial output as it halts, because you can have multiple waterclocks with all-zeroes triggers and the interpreter will tell you which one zeroed
12:09:48 <ais523> so you can get an exit code from the program and use that as a way to figure out what it computed
12:10:09 <ais523> (and there are extensions to do output while it's running but they aren't commonly used)
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12:11:50 <esolangs> [[Square-like]] https://esolangs.org/w/index.php?diff=168070&oldid=168069 * Yayimhere2(school) * (+189) /* Syntax & semantics */
12:12:08 <sorear> you don't really need that since RE \intersect co-RE = R
12:13:10 <ais523> indeed – in this case it's equivalent to writing two programs, one of which halts if the original program would halt on counter A, and one of which halts if the original program would halt on counter B, then running them both in parallel to see which one halts
12:13:13 <wob_jonas> Blindfolded arithmetic halts when it tries to do a division by zero. That makes sense because it can result in a tight infinite loop in some implementations, and also because it makes the language more interesting by forcing you to avoid division by zero even in cases when the result would be ignored (eg. by multiplying it with a boolean that's
12:14:05 <ais523> wob_jonas: you're reminding me of implementing Blindfolded Arithmetic in Jelly, which doesn't halt on integer/0 but does halt on inf/2
12:14:17 <ais523> so there was a second level of indirection on the division by zero check
12:14:33 <ais523> (this is probably a bug in Jelly, it handles the corner cases of division but not all the edge cases)
12:15:02 <wob_jonas> This is for languages with an implicit infinite loop around the program, like the I/D machine or blindfolded arithmetic. Some languages instead have explicit loops. Brainfuck halts when it reaches the end of the main program, after the last statement. Unlambda has an explicit built-in to halt, called e , but some implementations might also halt
12:15:02 <wob_jonas> when they evaluate the top-level expression to something that isn't an application.
12:15:03 <esolangs> [[Square-like]] https://esolangs.org/w/index.php?diff=168071&oldid=168070 * Yayimhere2(school) * (+65) /* Syntax & semantics */
12:15:44 <esolangs> [[Square-like]] https://esolangs.org/w/index.php?diff=168072&oldid=168071 * Yayimhere2(school) * (-5) /* Syntax & semantics */
12:15:53 <wob_jonas> (or to something that's an application that can't be further simplified, like `ki or `sii )
12:16:29 <ais523> a long time ago I added a command to C-INTERCAL to put an infinite loop around the program (it must appear at the end of the program and can only jump back to the start)
12:16:44 <ais523> and you can exit the program cleanly by ABSTAINing it, even though normally running off the end of the program is an error in INTERCAL
12:17:03 <ais523> this was a long time before I realised the value of the implicit loop construction in general
12:17:40 <ais523> I think I have a language which has an implicit loop but also a conditional "skip next command" operation, and if you do a taken skip at the end of the program it skips over the implicit loop and halts
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12:17:49 <wob_jonas> that's strange because Intercal already has easy to write loops around code, so it doesn't really need a new top-level loop
12:18:19 <ais523> wob_jonas: indeed, my motivation was to write a TC variant of INTERCAL using no expressions other than constant #1
12:18:22 <esolangs> [[Square-like]] https://esolangs.org/w/index.php?diff=168073&oldid=168072 * Yayimhere2(school) * (+12) /* Syntax & semantics */
12:18:43 <ais523> although I probably didn't think it through because constant #1 in FORGET would be enough to use the regular looping approach
12:19:13 <ais523> this was the first time I discovered The Waterfall Model but I didn't realise it at the time
12:20:07 <wob_jonas> which extensions does this need over original intercal, besides that infinite loop?
12:20:40 <ais523> wob_jonas: nested ABSTAIN (which is in C-INTERCAL expressed in terms of computed ABSTAIN)
12:20:56 <ais523> regular ABSTAIN is idempotent, with nested ABSTAIN if you ABSTAIN twice you need to REINSTATE twice to compensate
12:21:35 <ais523> and as usual in INTERCAL this doesn't need to nest properly, so you can just use it as a set of counters
12:21:54 <wob_jonas> I was thinking you'd STASH variables then <-#1 to them, and assume that the bottom-most copy of the variable is zero
12:22:13 <ais523> that's how INTERCAL-72 was proven TC I think
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12:22:56 <wob_jonas> ah, because the indexes are normally finite, even though you can just have practically too large multi-dimensional arrays
12:25:48 <ais523> maximum size of a single array index is specified in the INTERCAL spec and maximum number of dimensions of an array is hardcoded in the program
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12:29:04 <esolangs> [[Language list]] M https://esolangs.org/w/index.php?diff=168074&oldid=168012 * Eating-dinner * (+9) /* Non-alphabetic */
12:30:46 <wob_jonas> I wonder if there's something like INTERCAL that has no unbounded memory or just one unbounded stack, like the RESUME stack in INTERCAL, but does serial terminal I/O instead of only card reader, and you can turn it to Turing-complete by lacing a paper tape (of unbounded length) from the tape punch to the tape reader, and the tape reader has control
12:30:47 <wob_jonas> flow so the program can stop or start it (or it's constant speed but somehow much slower than the output terminal)
12:31:31 <wob_jonas> you could do something like that with two magnetic tape drives too, one writing and one reading
12:31:40 <esolangs> [[User:Eating-dinner]] N https://esolangs.org/w/index.php?oldid=168075 * Eating-dinner * (+39) Created page with "wait wat hello world i liek brainfuck"
12:32:04 <esolangs> [[67]] M https://esolangs.org/w/index.php?diff=168076&oldid=168060 * Eating-dinner * (+50) wait its me
12:32:24 <wob_jonas> in theory you can imagine it with a card punch and card reader, if you assume there's some mechanism that lets the buffer of cards between them grow to unbounded height
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12:34:46 <sorear> as if an unboundedly long pile of paper tape would not get tangled and break in the absence of "some mechanism" for spooling
12:37:19 <wob_jonas> these would count as a harder drive in the sense that Tom7 named
12:37:55 <wob_jonas> sorear: yeah, we'd probably need a double spiral spool in between
12:38:03 <wob_jonas> hmm no, double spiral wouldn't work
12:38:27 <wob_jonas> maybe just let it hang over a bottomless pit and make gravity sort it out
12:38:37 <wob_jonas> though eventually there'd be too much weight for the tape to hold
12:39:04 <sorear> the space elevator people would love to hear from you
12:41:15 <sorear> I suppose having it extend one-dimensionally is a feature in view of the hoop conjecture
12:47:00 <ais523> wob_jonas: I think there's a Malbolge variant that keeps the 59049-word memory space but is able to rewind and read its own output, in an attempt to make it TC
12:47:05 <ais523> oddly, thoug, it doesn't seem to be documented on teh wiki
12:51:19 <esolangs> [[67]] https://esolangs.org/w/index.php?diff=168077&oldid=168076 * Eating-dinner * (+68)
12:52:05 <esolangs> [[Malbolge]] https://esolangs.org/w/index.php?diff=168078&oldid=140945 * Ais523 * (+374) /* Computational class */ mention Malbolge-T
13:01:31 <sorear> have it feed back as _instructions_ so that you need a quine to have unbounded runtime
13:01:59 <ais523> that's basically the Muriel/SMITH family of languages
13:02:47 <ais523> I guess SMITH is closer
13:09:38 <sorear> smith's "read from program" primitive doesn't sound very quiney and muriel doesn't have a queue. i'm thinking more like document.write("<script>nextLine();</script>");
13:10:32 <ais523> well, SMITH has no control flow other than quining, so it needs a primitive that makes quines very easy in order to make it possible to quine without control flow instructions
13:11:38 <ais523> I guess for this to be in an interesting space, the quining behaviour has to be a) sufficiently difficult but b) still accomplishable without just writing a program normally and using quines to expand memory
13:12:33 <ais523> like, you can imagine a language where all arrays have hardcoded sizes and you have an exec() instruction to replace the entire program with a string literal starting from the start, but I'm not sure that that's too interesting because the techniques used to create the quine are very standard
13:13:17 <ais523> especially as you would probably do it by restarting all the computations so far rather than trying to preserve the intermediate state
13:13:42 <ais523> if you give it interactive I/O it's a bit more interesting because now you have to encode the previous user input in the quine, and avoid producing output you've already produced again
13:37:03 <esolangs> [[Talk:Looping counter]] https://esolangs.org/w/index.php?diff=168079&oldid=168053 * PkmnQ * (+137)
14:05:16 <wob_jonas> ais523: yes, Muriel doesn't really need a quine construct, because it has 26 named string variables where you can store a subroutine, and you can conditionally execute a subroutine based on a comparison. the conditional can be done with the substring builtin to either keep the whole string or empty it. this means you can program it sort of like dc,
14:05:17 <wob_jonas> with conditional subroutine calls as the loop construct. although you can build a quine using string concatenation, you don't need to do that for control flow reasons. if integers are bounded size then you may need to build strings with string concatenation just to store an unbounded amount of data, but you never need to use this for quining.
14:05:55 <wob_jonas> all the code can just survive in some named string variables that you never reassign after the start of the program
14:09:31 <esolangs> [[User:B jonas/List]] https://esolangs.org/w/index.php?diff=168080&oldid=167404 * B jonas * (+245) Muriel
14:23:13 <esolangs> [[Special:Log/newusers]] create * Evi the Eevee * New user account
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15:49:42 <esolangs> [[TLQ]] https://esolangs.org/w/index.php?diff=168081&oldid=167773 * Yayimhere2(school) * (+111) /* Semantics */
15:53:55 <esolangs> [[TLQ]] https://esolangs.org/w/index.php?diff=168082&oldid=168081 * Yayimhere2(school) * (+2) /* Computational class */
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16:14:25 <esolangs> [[Square-like]] https://esolangs.org/w/index.php?diff=168083&oldid=168073 * Yayimhere2(school) * (+128) /* Examples */
16:15:31 <esolangs> [[Infinite Goto]] https://esolangs.org/w/index.php?diff=168084&oldid=167649 * Yayimhere2(school) * (-8) /* See also */
16:16:33 <esolangs> [[Square-like]] https://esolangs.org/w/index.php?diff=168085&oldid=168083 * Yayimhere2(school) * (+92) /* Syntax & semantics */
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16:26:31 <esolangs> [[Fohc]] https://esolangs.org/w/index.php?diff=168086&oldid=84989 * Yayimhere2(school) * (-32) /* Implementation */ Deleted the PDA category as its comp class is unknown
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16:31:04 <esolangs> [[GotoStart Turing-completness proof]] https://esolangs.org/w/index.php?diff=168087&oldid=121526 * Yayimhere2(school) * (-5) /* BranchBlocks */
16:31:51 <esolangs> [[Talk:()NEST()]] https://esolangs.org/w/index.php?diff=168088&oldid=133600 * Aadenboy * (+976) please clarify
16:34:39 <esolangs> [[HTMHell]] https://esolangs.org/w/index.php?diff=168089&oldid=168008 * Hammy * (+580)
16:42:34 <esolangs> [[Hello++++]] https://esolangs.org/w/index.php?diff=168090&oldid=148695 * Hammy * (+191) /* Interpreters */
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17:38:45 <esolangs> [[Tetrastack]] M https://esolangs.org/w/index.php?diff=168091&oldid=118750 * ThrowAwayLurker * (+6)
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17:47:15 <esolangs> [[Dd]] M https://esolangs.org/w/index.php?diff=168092&oldid=140962 * ThrowAwayLurker * (+36) Made sentences flow better. Replaced instances of [[blah]]s with [[blah|blahs]]. Minor punctuation changes. Minor clarity improvement.
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17:57:57 <esolangs> [[Muxcomp]] M https://esolangs.org/w/index.php?diff=168093&oldid=19046 * ThrowAwayLurker * (+20) Added LaTeX. Made Wikipedia links to pages the Esolang Wiki has go to the Esolang Wiki instead of Wikipedia. Replaced signature at bottom with credit at top. Added categories.
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18:22:47 <esolangs> [[Square-complete]] https://esolangs.org/w/index.php?diff=168094&oldid=142285 * Yayimhere2(school) * (-73) /* Isn't "Square-complete" is Turing-complete? */ Square completeness does not imply any of this. an FSA with input could most likely do all of these
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18:30:37 <esolangs> [[Square-like]] https://esolangs.org/w/index.php?diff=168095&oldid=168085 * Yayimhere2(school) * (+77) /* Examples */
18:31:14 <esolangs> [[Square-like]] https://esolangs.org/w/index.php?diff=168096&oldid=168095 * Yayimhere2(school) * (+62) /* Examples */
18:36:06 <esolangs> [[Square-like]] https://esolangs.org/w/index.php?diff=168097&oldid=168096 * Yayimhere2(school) * (-8) /* Syntax & semantics */
18:37:39 <esolangs> [[Square-like]] https://esolangs.org/w/index.php?diff=168098&oldid=168097 * Yayimhere2(school) * (+54) /* Syntax & semantics */
18:38:52 <esolangs> [[Square-like]] https://esolangs.org/w/index.php?diff=168099&oldid=168098 * Yayimhere2(school) * (+8) /* Syntax & semantics */
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18:39:44 <esolangs> [[Square-like]] https://esolangs.org/w/index.php?diff=168100&oldid=168099 * Yayimhere2(school) * (-1) /* Syntax & semantics */
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19:14:50 <esolangs> [[Patience]] N https://esolangs.org/w/index.php?oldid=168101 * ThrowAwayLurker * (+7198) Created page with "'''Patience''' is an esoteric programming language created by [[User:ThrowawayLurker]] in [[:Category:2025]]. Instructions and data are mixed together, stored on a [[queue]]. It has 6 primitive data types, including functionals, plus null. The code of a progra
19:16:22 <esolangs> [[Patience]] M https://esolangs.org/w/index.php?diff=168102&oldid=168101 * ThrowAwayLurker * (+0) /* Fizzbuzz */
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20:30:16 <esolangs> [[Patience]] https://esolangs.org/w/index.php?diff=168103&oldid=168102 * ThrowAwayLurker * (+1918)
20:37:23 <esolangs> [[Strang]] https://esolangs.org/w/index.php?diff=168104&oldid=168024 * FluixMakesEsolangs * (-1) R
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21:01:03 <esolangs> [[Topple/Topple 1/Source (C99)]] M https://esolangs.org/w/index.php?diff=168105&oldid=167256 * H33T33 * (+46)
21:02:59 <esolangs> [[Topple/Topple 1]] M https://esolangs.org/w/index.php?diff=168106&oldid=167909 * H33T33 * (+12)
21:13:49 <esolangs> [[!Assembly]] M https://esolangs.org/w/index.php?diff=168107&oldid=159221 * H33T33 * (+27)
21:18:13 <esolangs> [[Patience]] M https://esolangs.org/w/index.php?diff=168108&oldid=168103 * ThrowAwayLurker * (+372)
21:22:57 <esolangs> [[Patience]] M https://esolangs.org/w/index.php?diff=168109&oldid=168108 * ThrowAwayLurker * (+0)
21:28:03 <esolangs> [[Bliss]] N https://esolangs.org/w/index.php?oldid=168110 * H33T33 * (+529) Created page with "{{WIP}} Bliss is a language developed by [[User:H33T33]] in C++. It was developed to be more straightforward and less intricate than most other languages. While slightly more restrictive, it is a lot easier to read. =Quick Overview= ==Outputting== <pre> nprints "Hello," pr
21:51:35 <esolangs> [[User:RaiseAfloppaFan3925/Interpreters]] N https://esolangs.org/w/index.php?oldid=168111 * RaiseAfloppaFan3925 * (+3772) My interpreters for some languages
21:52:28 <esolangs> [[User:RaiseAfloppaFan3925]] M https://esolangs.org/w/index.php?diff=168112&oldid=167986 * RaiseAfloppaFan3925 * (+97) yes
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21:57:33 <esolangs> [[67]] https://esolangs.org/w/index.php?diff=168113&oldid=168077 * Eating-dinner * (+110)
21:57:39 <esolangs> [[User:Buckets]] M https://esolangs.org/w/index.php?diff=168114&oldid=168011 * Buckets * (+11) /* 2021 */
21:57:49 <esolangs> [[User:Buckets]] M https://esolangs.org/w/index.php?diff=168115&oldid=168114 * Buckets * (+1) /* Total of Esolangs */
21:58:54 <esolangs> [[Language list]] M https://esolangs.org/w/index.php?diff=168116&oldid=168074 * Buckets * (+12)
21:59:20 <esolangs> [[Staks]] N https://esolangs.org/w/index.php?oldid=168117 * Buckets * (+832) Created page with "Staks is an esoteric programming Language created By [[User:Buckets]] in 2021. {| class="wikitable" |- ! Commands !! Instructions |- | 1 || Push 1. |- | || Swap the Value And the Placement. |- | + || Add the Top Two "valuments". |- | - || Subtract the Top Two "valuments"(
22:00:57 <esolangs> [[67]] https://esolangs.org/w/index.php?diff=168118&oldid=168113 * Eating-dinner * (+189) /* 67 in 67 */
22:04:01 <esolangs> [[TernaryDigitPointer]] https://esolangs.org/w/index.php?diff=168119&oldid=167713 * QuoteDam!anquote * (+5028) corrected the pointer array so its (at least slighty) more comprehensible + spelled correctly
22:15:44 <esolangs> [[User:Buckets]] M https://esolangs.org/w/index.php?diff=168120&oldid=168115 * Aadenboy * (+6) /* 2022 */ fix unclosed big tag
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