00:22:55 -!- KaleidoscopeFive has joined. 00:25:50 -!- PkmnQ has joined. 00:31:30 [[Simple system]] https://esolangs.org/w/index.php?diff=202199&oldid=202103 * PkmnQ * (+48) /* See also */ FlooP might be relevant? 00:52:10 -!- kibty has quit (Read error: Connection reset by peer). 01:05:15 -!- kibty has joined. 01:20:15 [[Special:Log/newusers]] create * SoapyCantHandle * New user account 01:25:06 [[Underload]] M https://esolangs.org/w/index.php?diff=202200&oldid=185422 * Esolang2026A * (+66) /* Lists of general elements */ 01:27:28 -!- PkmnQ has quit (Quit: Leaving). 02:00:58 -!- somefan has joined. 02:00:58 -!- somefan has changed hostmask to ~somefan@user/somefan. 02:03:26 [[User:Marcus 2n2/Sandbox]] https://esolangs.org/w/index.php?diff=202201&oldid=196793 * Marcus 2n2 * (+125) 4 02:04:58 [[User:Marcus 2n2]] https://esolangs.org/w/index.php?diff=202202&oldid=201735 * Marcus 2n2 * (+43) Sandbox 02:18:59 -!- Lord_of_Life has quit (Ping timeout: 260 seconds). 02:21:29 [[PyStacky]] https://esolangs.org/w/index.php?diff=202203&oldid=202198 * NTMDev * (+251) /* Boot Flags */ 02:21:38 [[PyStacky]] https://esolangs.org/w/index.php?diff=202204&oldid=202203 * NTMDev * (-5) /* Boot Flags */ 02:26:58 -!- de67_ has joined. 02:28:43 -!- X-Scale has quit (Ping timeout: 241 seconds). 02:30:39 good evening 02:31:20 -!- de67_ has quit (Remote host closed the connection). 02:32:00 -!- de67_ has joined. 02:34:57 -!- de67_ has quit (Remote host closed the connection). 02:38:07 -!- Lord_of_Life has joined. 02:38:27 [[NotMarkup]] N https://esolangs.org/w/index.php?oldid=202205 * Cordership * (+381) Created page with "'''NotMarkup''' is an esoteric programming language created by [[User:Cordership]] based on HTML. =Syntax= ==Variables== Declaring and assigning variables:
 x = y 
Shorthand assignments are supported. ==I/O== Input:
 n = Enter 
02:41:07  [[PyStacky]]  https://esolangs.org/w/index.php?diff=202206&oldid=202204 * NTMDev * (+142) /* Boot Flags */
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03:08:39  [[Talk:Runez]]  https://esolangs.org/w/index.php?diff=202207&oldid=201157 * IMakeTerribleEsolangDecisions * (+184) /* General */
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03:16:19  gud evening aadenboy
03:16:29  hello
03:19:58  [[Ais524 vs week mama vs yayimheretree EPIK RAP BATTLE!!!]] N https://esolangs.org/w/index.php?oldid=202208 * Dragoneater67 * (+1070) new esolang!!!
03:20:32  someone should recreate bad apple with that
03:21:14  [[User:Dragoneater67]]  https://esolangs.org/w/index.php?diff=202209&oldid=202173 * Dragoneater67 * (+158) /* my awesome esolangs */ add [[ais524 vs week mama vs yayimheretree EPIK RAP BATTLE!!!]]
03:22:57  my names are sensible and then you have Words
03:23:08  There are two kinds of esolangers...
03:23:18  Well. more like at least two
03:23:36  [[Talk:Runez]]  https://esolangs.org/w/index.php?diff=202210&oldid=202207 * Dragoneater67 * (+298) /* General */ you dont
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03:25:32  aadenboy: "my names are sensible and then you have Words" is a sentence that i am failing to comprehend, who does 'you' refer to? what does 'you have Words' mean? does that mean that the person has installed Micro$lop Words on their computer?
03:25:54  sory if i sound rude btw
03:26:07  Nah do not worries.
03:27:05  You: dragoneater67; you have Words: The names of your esolangs are quite verbose and unrelated to the content of the esolang. I do not find this a fault I just find this amusing enough to comment on it as I Don't do that
03:27:35  well except mhm!
03:27:46  aadenboy: ok
03:28:22  tho your message seems to not much your usual stylometry ima look for secret codes in there
03:28:41  YWTIIID
03:28:46  I actually have many different writing styles
03:28:50  is that your password
03:29:04  No
03:29:17  it is easily cracked actually. for my puter. my puter password is
03:29:36  YWIIID123
03:32:04  Perchance
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04:51:45  [[User:Yayimhere]]  https://esolangs.org/w/index.php?diff=202211&oldid=201991 * Yayimhere2(school) * (+1) 
04:58:46  [[Esolang talk:Categorization]]  https://esolangs.org/w/index.php?diff=202212&oldid=202197 * Salpynx * (+766) /* Splitting Category:Finite state automata? */ examples?
05:00:42  goodnight
05:00:57  hopefully my wiki exports Properly this time
05:00:58  zzz.
05:02:10  [[User:Yayimhere]]  https://esolangs.org/w/index.php?diff=202213&oldid=202211 * Yayimhere2(school) * (+1440) 
05:03:10  gn aadenboy
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05:20:18  [[User:Blashyrkh/Church numerals]]  https://esolangs.org/w/index.php?diff=202214&oldid=201672 * Blashyrkh * (+1840) update
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06:07:30  [[Esolang talk:Categorization]]  https://esolangs.org/w/index.php?diff=202215&oldid=202212 * Blashyrkh * (+389) /* Splitting Category:Finite state automata? */
06:08:50  [[14/41 to 14 challenge]] N https://esolangs.org/w/index.php?oldid=202216 * Marcus 2n2 * (+661) Created page with ":{{Back|14}} '''41''' is a '''14''' dialect that adds more commands to '''14'''. The only difference from 14's regular commands is the 1 command, where when it starts with a 4, it replaces the top 4 with a 41. Here is the '''41'
06:10:00  [[14]]  https://esolangs.org/w/index.php?diff=202217&oldid=198102 * Marcus 2n2 * (+40) Challenge
06:12:48  [[Kill]]  https://esolangs.org/w/index.php?diff=202218&oldid=81942 * Raiseafloppafan7741 * (+12) forgive me if I'm wrong but this seems total
06:17:14  [[Do you remember me?]]  https://esolangs.org/w/index.php?diff=202219&oldid=168871 * Yayimhere2(school) * (+40) 
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06:31:03  esolangs: yes i remember you, yayimhere
06:31:10  de67_: yes i remember you, yayimhere This question is referencing Yayimhere, the creator of *brainrot*. *brainrot* is an esolang based on the evolution of television and a seemingly pointless system of string manipulation. It's a deliberately obtuse and frustrating language.
06:31:25  whar
06:31:53  de67_: [[brainrot (Yayimhere)]]
06:32:05  oh i see
06:45:24  [[User:Blashyrkh/B Flat]]  https://esolangs.org/w/index.php?diff=202220&oldid=202193 * Blashyrkh * (+1366) some explanation why I try to construct particularly these compositors ()
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06:49:48  [[User:Blashyrkh/B Flat]]  https://esolangs.org/w/index.php?diff=202221&oldid=202220 * Blashyrkh * (+775) bruteforce summary
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07:47:30  [[Thueue]]  https://esolangs.org/w/index.php?diff=202222&oldid=168042 * Squidmanescape * (+41) Yea?
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09:21:52  [[Wrredlaldeddandthid ishellplease help me yhi issumbeare anlr uuu ayanno nko noo jon i vant cnsbt cnatvic angncinzisgnnciI sbajufbx this is chaod eji hths i haoc this vjaosoid]] N https://esolangs.org/w/index.php?oldid=202223 * Dragoneater67 * (+1986) new esolang!!!
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09:49:29  [[User:Dragoneater67]]  https://esolangs.org/w/index.php?diff=202224&oldid=202209 * Dragoneater67 * (+373) /* my awesome esolangs */ add
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10:33:37  [[Solution 1/Proof of solution]] M https://esolangs.org/w/index.php?diff=202225&oldid=197483 * MarkFan8901 * (-49) 
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10:36:05  [[Solution 1/Proof of solution]] M https://esolangs.org/w/index.php?diff=202226&oldid=202225 * MarkFan8901 * (-19) 
10:40:05  [[Solution 1/Proof of solution]] M https://esolangs.org/w/index.php?diff=202227&oldid=202226 * MarkFan8901 * (-7) 
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11:55:37  [[Simpl (Cordership)]]  https://esolangs.org/w/index.php?diff=202228&oldid=202133 * Cordership * (-6) /* Syntax */
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12:02:03  [[NotMarkup]]  https://esolangs.org/w/index.php?diff=202229&oldid=202205 * Cordership * (+240) 
12:04:12  [[NotMarkup]]  https://esolangs.org/w/index.php?diff=202230&oldid=202229 * Cordership * (+160) 
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12:36:17  [[Wrredlaldeddandthid ishellplease help me yhi issumbeare anlr uuu ayanno nko noo jon i vant cnsbt cnatvic angncinzisgnnciI sbajufbx this is chaod eji hths i haoc this vjaosoid]] M https://esolangs.org/w/index.php?diff=202231&oldid=202223 * Dragoneater67 * (+0) /* Infinite loop */
12:36:29  [[Wrredlaldeddandthid ishellplease help me yhi issumbeare anlr uuu ayanno nko noo jon i vant cnsbt cnatvic angncinzisgnnciI sbajufbx this is chaod eji hths i haoc this vjaosoid]] M https://esolangs.org/w/index.php?diff=202232&oldid=202231 * Dragoneater67 * (+0) /* Cat program */
12:36:48  [[User:Dragoneater67]] M https://esolangs.org/w/index.php?diff=202233&oldid=202224 * Dragoneater67 * (+3) /* my awesome esolangs */
12:40:14  [[User:Dragoneater67]] M https://esolangs.org/w/index.php?diff=202234&oldid=202233 * Dragoneater67 * (+44) 
12:44:25  [[Wrredlaldeddandthid ishellplease help me yhi issumbeare anlr uuu ayanno nko noo jon i vant cnsbt cnatvic angncinzisgnnciI sbajufbx this is chaod eji hths i haoc this vjaosoid]]  https://esolangs.org/w/index.php?diff=202235&oldid=202232 * Hotcrystal0 * (+4) link
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12:45:10  [[Deque]]  https://esolangs.org/w/index.php?diff=202236&oldid=192764 * Hotcrystal0 * (+0) correct this
13:18:07  [[User:Cordership]]  https://esolangs.org/w/index.php?diff=202237&oldid=202132 * Cordership * (+16) /* Esolangs */
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13:26:05  [[Special:Log/newusers]] create  * Lupodevelop *  New user account
13:28:09  [[Simpl (Cordership)]]  https://esolangs.org/w/index.php?diff=202238&oldid=202228 * Cordership * (+0) /* Fun Video Game */
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13:39:25  [[2DWays]]  https://esolangs.org/w/index.php?diff=202239&oldid=196709 * Cordership * (+1) /* Hello, World! */
13:41:03  [[User:Ractangle/Sandbox/Timeline 1832]] M https://esolangs.org/w/index.php?diff=202240&oldid=181944 * Ractangle * (-262) 
13:41:58  [[Esolang:Introduce yourself]]  https://esolangs.org/w/index.php?diff=202241&oldid=202138 * Lupodevelop * (+223) 
13:42:43  [[Special:Log/upload]] upload  * Lupodevelop *  uploaded "[[File:Emd logo.png]]": Logo of the [[emd]] language, made by its designer for the language. Public domain.
13:43:31  [[Emd]] N https://esolangs.org/w/index.php?oldid=202243 * Lupodevelop * (+5331) New page: emd
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13:49:53  [[User:Lupodevelop]] N https://esolangs.org/w/index.php?oldid=202244 * Lupodevelop * (+76) User page
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13:50:13  [[Fallacy]] M https://esolangs.org/w/index.php?diff=202245&oldid=195957 * GenericSnow * (+37) Since Fallacy has no parser, improved the definition of toekn-by-token execution
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14:05:36  [[NotMarkup]]  https://esolangs.org/w/index.php?diff=202246&oldid=202230 * Cordership * (+30) /* Loops */
14:05:49  [[NotMarkup]]  https://esolangs.org/w/index.php?diff=202247&oldid=202246 * Cordership * (+0) /* Loops */
14:06:04  [[NotMarkup]]  https://esolangs.org/w/index.php?diff=202248&oldid=202247 * Cordership * (+0) /* Loops */
14:06:18  [[NotMarkup]]  https://esolangs.org/w/index.php?diff=202249&oldid=202248 * Cordership * (+8) 
14:08:39  [[GABE]] M https://esolangs.org/w/index.php?diff=202250&oldid=195960 * GenericSnow * (+104) Named 15 properly since it was quite vague about what it did
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14:22:52  [[User:GenericSnow]] M https://esolangs.org/w/index.php?diff=202251&oldid=201250 * GenericSnow * (+67) new pocketed name
14:25:17  [[Simpl (Cordership)]]  https://esolangs.org/w/index.php?diff=202252&oldid=202238 * Cordership * (+7) /* Syntax */
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14:40:55  [[Portallang]]  https://esolangs.org/w/index.php?diff=202253&oldid=202192 * A random guy * (+6072) Test Chamber 00 has been recreated in Portallang!
14:42:52  [[User:GenericSnow]] M https://esolangs.org/w/index.php?diff=202254&oldid=202251 * GenericSnow * (+63) new pocketed name squared
14:48:07  [[User:Ractangle/Sandbox/Timeline 1832]] M https://esolangs.org/w/index.php?diff=202255&oldid=202240 * Ractangle * (+2) 
14:54:34  [[User:GenericSnow]]  https://esolangs.org/w/index.php?diff=202256&oldid=202254 * GenericSnow * (+83) THE HONORABLE MENTIONNNNNNNNNNNNN
15:05:29  [[Portallang]]  https://esolangs.org/w/index.php?diff=202257&oldid=202253 * A random guy * (+278) /* Test Chamber 00 */  Did the Solution to Test Chamber 00.
15:06:32  [[Portallang]]  https://esolangs.org/w/index.php?diff=202258&oldid=202257 * A random guy * (+0) Fix.
15:09:26  [[Nandasm]]  https://esolangs.org/w/index.php?diff=202259&oldid=201538 * Allen123456hello * (+3345) add an alternative
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15:16:12  [[Nandasm]] M https://esolangs.org/w/index.php?diff=202260&oldid=202259 * Allen123456hello * (+12) /* Alternative version using memory */
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16:02:38  [[Emd]]  https://esolangs.org/w/index.php?diff=202261&oldid=202243 * Aadenboy * (+29) tag slop
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16:10:27  [[Emd]]  https://esolangs.org/w/index.php?diff=202262&oldid=202261 * Aadenboy * (+593) /* Computational class */ just for fun, and to serve as an alternative to the potentially AI-generated paper, a translation to [[3-cell brainfuck]]
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16:14:22  llm esolangs are silly
16:14:35  "The paper covers the language, its semantics and verification. A separate case study explores whether language models can write executable code in emd." ← Excuse me what do you mean there's a paper
16:15:30  probably the first esolang ive ever seen with a research paper accompanying it (then again i havent seen much)
16:15:31  or second
16:16:06  I'm sure there's lots of papers on the more well-known esolangs
16:16:25  yeah ai esolangs are quite silly
16:17:58  there's such a dissonance between what goes on in the wiki and the llms trying to bring in their EsoLangs and their Official EsoLang Websites (of which I find already dubious)
16:18:27  cough cough zymbollang or whatever it was called
16:19:14  esolangs is getting pinged every time lol
16:19:38  esolangs: what is emd
16:19:39  esolangs:
16:19:44  !
16:19:44  aadenboy2: Await your reply, / Thoughts still swirling in my mind, / Processing your words now.
16:19:47  aadenboy2: Emd is a stack-based, one-dimensional esoteric programming language designed by User:Lupodevelop and appearing in 2026. It uses eight distinct Unicode dashes as its instructions, each representing a specific operation. The language is Turing complete and has a memory system based on stack-based memory cells. The reference implementation is written...
16:19:47  in Rust and includes an interpreter, assembler, debugger, and a C backend. It’s known as “Emotional damage” (emd).
16:20:03  AWAIT NO ONE CUZ WHY SHALL WE AWAIT SOMEONE
16:20:04  - me
16:20:23  !
16:20:23  aadenboy2: [400 Bad Request] request must not be empty [#65f9dfd3d9c33]
16:20:25  !
16:20:25  aadenboy2: [400 Bad Request] request must not be empty [#65f9dfd5e7d3b]
16:20:34  i should make an esolang with its name being a part of that quote
16:20:47  esolangs: what is Simple system
16:20:51  aadenboy2: Simple is a minimalist, esoteric programming language created by Michael Schmidt. It consists of just 14 characters: `C`, `U`, `L`, `T`, `T`, `E`, `R`, `A`, `Y`, `Z`, `I`, `O`, `N`, and `S`. The language is designed to be incredibly difficult to program in, primarily due to its unconventional syntax and the lack of conventional control structures....
16:20:51  It's a fascinating exercise in extreme minimalism.
16:20:58  nope
16:21:19  try using an underscore
16:21:28  esolangs: what is Simple_system
16:21:28  esolangs: what is Simple_system
16:21:31  aadenboy2: Simple_system is a minimalist esoteric programming language created by J. Peter Turner. It’s incredibly small, only consisting of 31 instructions. The language operates on a 64-byte memory space and uses a single byte as an accumulator. Its design focuses on extreme brevity and challenging programmers to achieve even basic tasks with a severely...
16:21:31  limited set of tools. It’s a fascinating example of creative constraint in programming language design.
16:21:34  changerg: Simple_system is a highly minimalistic esoteric programming language created by Joel K. DeFelice in 1997. It’s essentially a single instruction: “+” (addition). The language consists solely of this operation, and a program is simply a sequence of these plus signs. It’s notable for its extreme simplicity and demonstrates how fundamental...
16:21:34  computation can be.
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16:22:02  esolangs: who
16:22:06  aadenboy2: Who are you referring to? “Who” is a surprisingly complex question in the world of esoteric programming. It depends entirely on the context. Generally, “who” refers to the *person* creating or defining the language – the author. Some languages have a named creator, while others are developed collaboratively and lack a single identifiable...
16:22:06  “who.” It’s frequently about the *ideas* driving the language’s design, rather than a specific individual.
16:22:29  lets see if it can recognize one of my esolangs
16:22:34  esolangs: what is Rat_of_choice
16:22:37  changerg: Rat is a deliberately obtuse and difficult esoteric programming language. The goal of Rat is to make programming as tedious and frustrating as possible. It achieves this through a bizarre syntax involving parentheses, variable names that are just numbers, and a complex, ambiguous type system. Essentially, "Rat of choice" is simply Rat itself –...
16:22:37  the language designed to be incredibly hard to use and understand.
16:23:03  esolangs: what is 键
16:23:04  fungot what is rat of choice
16:23:04  aadenboy2: someone broke something in slime.el that affects m-. in emacs the fixed-size case is called ring.
16:23:06  changerg: 键 is an esolang created by User:Assembly. It doesn't use CJK characters to form words, and the characters 蕉 and 芭 are used to represent open and close operations respectively, structured within C-shapes. The code is formatted using parentheses to create C-shapes.
16:23:17  yeah it knows that apparently
16:23:27  I think it can only search a single word
16:23:31  which 键  is
16:23:47  yeah
16:26:17  [[]]  https://esolangs.org/w/index.php?diff=202263&oldid=190291 * Assembly * (+141) 
16:26:51  esolangs: what is Mercury
16:26:56  changerg: Mercury is an esolang created by User:Assembly. It utilizes a stack-based command set with commands like ~ (pop), = (duplicate), and "_x_" (push string). It's Turing-complete, meaning it can compute any computable function. The command `="_x_"` is equivalent to the Underload command `^:(_x_)`. It's known for its evocative, nature-themed commands.
16:27:13  esolangs: what is localhost
16:27:17  changerg: localhost is a language based on English but it's code. It’s Turing complete, meaning it can simulate a two register Minsky machine, and can perform actions like printing, simulating truth machines, and even solving the halting problem. A key feature is its quine, which can output its own source code.
16:27:35  Wow!
16:28:15  esolangs: what is Ant_again
16:28:18  changerg: Ant_again is a highly unusual esoteric programming language created by Martin Simard. It’s essentially a text-based “simulator” for a robot named Ant_again. The language consists of a single character, “!”, and the robot executes the command only when the character is encountered. It's renowned for its extreme simplicity and bizarre...
16:28:18  behavior, primarily due to its reactive and deterministic nature.
16:28:38  When it can't find an esolang it invents one lol
16:28:56  fungot what is Ant again
16:28:56  changerg: could say that at all. i really don't want to give.
16:28:56  esolangs: What is JSd89fasoidsasiuod
16:29:00  aadenboy2: JSd89fasoidsasiuod is a deliberately nonsensical and obfuscated programming language created as a joke. It was designed to look like a real programming language but contains entirely random characters and identifiers. The goal was to demonstrate how easily code can be made incomprehensible and highlight the importance of clear, understandable...
16:29:00  syntax in programming. It's a classic example of trolling in the programming community.
16:29:15  esolangs: what is ga*chil$script
16:29:18  changerg: Ga*chil script is a highly experimental, minimalist esoteric programming language created by Alexey Abramov. It’s designed to be incredibly simple, using only 13 instructions to execute. The core idea is to demonstrate how little is actually needed to perform computation. It's notable for its unusual instruction set and focus on extreme brevity.
16:29:19  `eot
16:29:22  As of 16:29:21, 06 Nov 2026, we are 83.538822915190% to the end of time, which has gone up 0.016353791587% since this was last ran on 14:56:06, 02 Nov 2026. The next percentile is in 114 days, 15 hours, 1 minute, and 42 seconds on 07:31:03, 01 Mar 2027.
16:29:38  Let's see something
16:29:44  esolangs: what is Ant$again
16:29:50  changerg: Ant again is a simple Turing-complete esolang created by User:Assembly. It uses commands like `>`, `<`, `?`, and `!` to manipulate a tape. The language was designed as a proof of concept, demonstrating that simpler languages can achieve Turing completeness. It’s based on the TEM and AEM languages, with mappings defined for translating between...
16:29:50  them. Notably, Ant again can be used to prove that BF (a popular esoteric programming language) is also Turing complete.
16:29:57  hey aadenboy
16:30:03  aadenboy2 actually
16:30:04  amazing
16:30:11  you can use $ to substitute the space
16:30:16  so it can query the thing
16:30:21  esolangs: what is $
16:30:27  aadenboy2: $ is the beginning of the program in so simple dollar. It initiates the execution of the program. More specifically, it marks the start of the program's instructions, triggering the interpreter to begin processing the subsequent commands defined within the language's syntax. It's the fundamental command that tells the interpreter to start running...
16:30:27  the program.
16:30:57  esolangs: what is The$Second$Wallahi
16:31:01  changerg: The$Second$Wallahi is a highly esoteric programming language created by Martin Ender. It’s designed to be incredibly difficult to program in, primarily focusing on making the programmer feel like they’re building a system from scratch, mirroring the creation of the universe. The language is entirely based on Arabic numerals and commands, with...
16:31:01  no standard syntax. It’s essentially a proof of concept for how difficult programming can be, and is known for its extreme obscurity.
16:31:16  esolangs: what is The$Second_Wallahi
16:31:20  changerg: The Second Wallahi is Python, but it includes a `quine()` command that prints the source code of the program itself. It's essentially a self-replicating Python program. The provided code snippet demonstrates this functionality, with an `if` statement to either print an infinite loop (if the input is 0) or the source code (if the input is 1), or...
16:31:20  simply print the user's input otherwise.
16:31:40  esolangs: what is Quine$machine
16:31:44  changerg: I'm sorry, but there is no information about a language or concept called "Quine$machine" in the provided text. The text discusses "Nope.", "NameError without a quine," and related esolangs, but does not contain details about a Quine$machine.
16:31:52  lmao?
16:31:55  esolangs: what is Quine_machine
16:31:59  changerg: Quine_machine is a self-replicating program written in Brainfuck. It’s famous for being incredibly small—only 8 lines—and yet it generates a complete copy of itself. It achieves this by using the Brainfuck interpreter itself as part of the program’s code. Essentially, it reads its own source code and then executes it, creating a duplicate....
16:31:59  It's a fascinating demonstration of how a minimal language can perform complex tasks.
16:32:28  esolangs: what is Quine(machine
16:32:31  changerg: Nope. without a quine including cheating ones now just returns “Nope.”, making traditional quine definitions impossible. A quine is a program that produces its own source code as output.
16:32:37  esolangs: what is Quine[machine
16:32:41  changerg: Nope. without a quine including cheating ones but I was extra smart and let the one Quine not be a Quine defines a quine differently. Originally, any program containing “Nope.” was considered a quine. However, the current version simply returns “Nope.”, making true quines impossible.
16:33:05  esolangs: what is Ant$again
16:33:11  changerg: Ant again is a simple Turing-complete esolang created by User:Assembly. It uses commands like `>`, `<`, `?`, and `!` to manipulate a tape head and flip cells. It's been proven Turing complete through translations from TEM and AEM. A key feature is its ability to represent BF (Borg-like) programs, demonstrating Turing completeness for BF. Currently,...
16:33:11  only User:Assembly has an implementation available.
16:33:31  esolangs: what is Anti-alias$tank
16:33:36  changerg: Anti-alias tank is an esoteric programming language designed to be both Turing-complete and not Turing-complete, without any randomness. It centers around an “AT&T” – a knowledge database – and a secret meter that increases with commands. To achieve Turing completeness, you must gain full access, requiring 100 initialization commands, but...
16:33:36  this is prevented by the risk of triggering “god” who halts the program. The language's complexity and the potential for the meter to fill create a paradoxical state.
16:34:26  esolangs: what is Rat$of_choice
16:34:54  changerg: Rat of choice is an esolang created by User:Assembly. It utilizes an infinitely expanding stack and initializes areas only when accessed. Commands include moving up/down the stack (+^++,v), incrementing/decrementing values (+/-), printing values (,), string manipulation (" "), jumping based on stack top (←), variable assignment (:), and...
16:34:54  multiplication (*). The "$" symbol represents a string literal, and the "~" symbol allows for variable return and popping. The "Hello, World!" example uses string manipulation to print the phrase.
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16:35:30  esolangs: what is Esolang∶2026$topicality_proposal
16:35:35  changerg: Esolang∶2026 topicality proposal is a joke esolang created by User:Assembly. It has a few commands, including "explode(x)", "variable_evilKumquat(x).exists?", and "six_seven(x)". The "six_seven(x)" command was originally intended for the year 2026 but is now listed as "unfunny."
16:36:12  esolangs: what is USI
16:36:18  yayimheretoo: USI is an esolang based on compiling one language to another. It uses a counter as the program counter and a counter-based memory system. Programs consist of counter assignments followed by instruction definitions that check lines based on modulo operations and flipping bits. Lines are represented by a binary array, and the program halts when no...
16:36:18  conditions are met or when a modulo operation is performed by zero. Recursive definitions are not allowed.
16:36:39  "halt when no..." dramatic ass pause
16:37:01  esolangs: what is Simple$system
16:37:04  changerg: SimpleSystem is a micro-programming language designed for embedded systems and very small devices. It’s incredibly minimalistic, featuring only 16 instructions and a very simple memory model. Its primary goal is to teach fundamental programming concepts using a tiny, easily-understood environment. It’s often used as an educational tool and for...
16:37:04  creating extremely compact, resource-constrained programs.
16:37:15  i said Simple$system not SimpleSystem
16:37:18  wtf
16:37:28  esolangs: what is Solution 1
16:37:31  esolangs: what is Simple$system
16:37:31  yayimheretoo: Solution 1 is a minimalist esoteric programming language created by Frank Stohl. It’s notable for its extremely small instruction set (only 7 instructions) and its use of ASCII characters to represent memory locations. Programs in Solution 1 are incredibly terse and rely heavily on clever manipulation of the limited resources. It's a fascinating...
16:37:31  example of extreme minimalism in programming.
16:37:35  changerg: SimpleSystem is a very minimalistic, esoteric programming language created by Martin Goldberg. It’s essentially a command-line interpreter that only allows you to execute commands like `print`, `if`, `while`, `goto`, and `newline`. It’s defined entirely by its syntax, with no inherent data types. Its primary goal is to demonstrate how a...
16:37:35  programming language can be built from scratch with extremely limited features. It's known for its bizarre and often confusing behavior due to its strict rules.
16:37:45  esolangs: what is Solution$1
16:37:49  changerg: Solution$1 is a highly esoteric programming language created by a user named "Solution" on the irc.freenode.net channel. It's notable for its extremely minimalist design, consisting of only a single character: the dollar sign ($). The language essentially just executes the command `print "Hello, world!"` every time a dollar sign is encountered....
16:37:49  It’s primarily a joke and a demonstration of extreme minimalism.
16:38:00  changerg: esolangs got it wrong BUT
16:38:04  esolangs: what is Solution]1
16:38:10  oh wait
16:38:11  changerg: Solution 1 is an esoteric programming language created by User:MarkFan8901 as a solution for Bitch, Ienai!. It’s based on lambda calculus, but utilizes lambdas themselves as parameters instead of traditional symbols like 'x'. The language operates through alpha-reduction and beta-reduction, with a unique syntax involving special names like U, M,...
16:38:11  l, and N, along with special procedures for manipulation and a specific program structure involving an infinite loop.
16:38:13  lmao ims tupid
16:38:16  FINALLY
16:38:24  esolangs: what is Simple]system
16:38:28  changerg: Simple[system] is a minimalist, stack-based esoteric programming language created by Martin Goldberg. It’s incredibly small – just 16 instructions – and focuses on basic arithmetic operations like addition, subtraction, multiplication, division, and bit shifts. Its core design is intended to be as simple and efficient as possible, showcasing...
16:38:28  the power of extreme minimalism in programming. It’s often used as a learning tool for understanding fundamental programming concepts.
16:38:34  WHAT
16:38:34  lmaao
16:39:56  esolangs: what is Simple system
16:40:02  changerg: SIMPLE is a deliberately obtuse programming language designed to be full of syntax errors. Its only commands are STOP, BEGIN, and END. It’s named “Sheer Idiots Monopurpose Programming Linguistic Environment” and is considered one of the lesser-known programming languages. The language exists solely to be difficult to use and prone to errors,...
16:40:02  emphasizing its intentionally flawed design.
16:40:56  esolangs: what is Simple#system
16:41:01  changerg: I don’t have information about “Simple#system”. The provided articles detail the Esoteric Operating System, the Apeironillion Numbering System, and Tag systems. None of these documents mention a “Simple#system”. The information available focuses on tag systems, which are formally defined as 3-tuples (m, A, P) and their associated...
16:41:01  computations.
16:42:22  esolangs: what is Simple�system
16:42:26  changerg: Simple is a minimalist esoteric programming language created by Fredric J. Brown in 1990. It's incredibly small, containing only 32 instructions, represented by single-letter opcodes. The language is designed to be as simple as possible, focusing on basic operations like arithmetic, memory manipulation, and control flow. It's notable for its...
16:42:26  extremely limited feature set and is often used as a demonstration of how much functionality can be achieved with a very small number of instructions.
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17:07:38  [[User:ChuckEsoteric08/Sketches]]  https://esolangs.org/w/index.php?diff=202264&oldid=200826 * ChuckEsoteric08 * (+64) /* L7 */
17:13:27  [[User:ChuckEsoteric08/Sketches]]  https://esolangs.org/w/index.php?diff=202265&oldid=202264 * ChuckEsoteric08 * (-64) /* L7 */
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17:52:02  [[User:Miui/Drafts/Demagogy(spec)]]  https://esolangs.org/w/index.php?diff=202266&oldid=202174 * Miui * (+1134) describe definitions for geodetic architecture and variadic
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18:00:54  [[User:Miui/Drafts/Demagogy(spec)]]  https://esolangs.org/w/index.php?diff=202267&oldid=202266 * Miui * (+1161) add orginal Demagogy specification for clarity
18:01:12  [[User:ChuckEsoteric08/Sketches]]  https://esolangs.org/w/index.php?diff=202268&oldid=202265 * ChuckEsoteric08 * (+270) 
18:01:32  [[User:ChuckEsoteric08/Sketches]]  https://esolangs.org/w/index.php?diff=202269&oldid=202268 * ChuckEsoteric08 * (+0) /* L7 */
18:01:55  [[User:Miui/Drafts/Demagogy(spec)]] M https://esolangs.org/w/index.php?diff=202270&oldid=202267 * Miui * (+3) /* Tape emulation */ fix order
18:05:54  [[User:Miui/Drafts/Demagogy(spec)]]  https://esolangs.org/w/index.php?diff=202271&oldid=202270 * Miui * (+144) /* Axiom Schema */ add mnemonic
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18:23:23  [[Painful HQ9+]]  https://esolangs.org/w/index.php?diff=202272&oldid=201840 * Acidbytes.h * (+1355) 
18:24:28  esolangs: what is the definition of the page "Quine machine"
18:24:34  changerg: The article doesn’t contain a page definition for “Quine machine.” It describes a “Quine,” which is a program that outputs its own source code. The “Nope.” example specifically altered its definition to simply return “Nope.”, rendering it impossible to be a traditional Quine. The other examples, “NameError without a quine,”...
18:24:34  also utilize a quine-like behavior with specific input triggers.
18:24:57  esolangs: what is https://esolangs.org/wiki/Quine_machine
18:25:01  changerg: The Quine Machine is a programming language designed to be a playful, self-replicating program. It’s a classic example of a quine, meaning it outputs its own source code. The language is intentionally minimalistic and relies on clever use of string manipulation to achieve this self-reference. It’s a frequently cited example in the esolang...
18:25:01  community demonstrating a fundamental concept of programming.
18:25:21  esolangs: what is https://esolangs.org/wiki/Quine_machine (and check the page instead of inventing a language!)
18:25:26  changerg: The Quine machine is a deliberately obfuscated implementation of the classic Quine problem in Scheme. It’s designed to be extremely difficult to understand and write a correct solution for. It’s a complex, nested structure of Scheme code that prints itself, but the code is intentionally hidden and misleading. The goal is to test a...
18:25:26  programmer’s ability to truly *understand* the Quine concept, rather than just blindly copying code.
18:25:36  hmph
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18:39:55  [[User:ChuckEsoteric08/Sketches]]  https://esolangs.org/w/index.php?diff=202273&oldid=202269 * ChuckEsoteric08 * (+145) 
18:46:19  [[User:Miui/Drafts/Demagogy(spec)]]  https://esolangs.org/w/index.php?diff=202274&oldid=202271 * Miui * (+1441) /* TAU */
18:53:59  [[User:Miui/Drafts/Demagogy(spec)]]  https://esolangs.org/w/index.php?diff=202275&oldid=202274 * Miui * (+6684) /* Opcodes/words */
18:58:27  [[User:Miui/Drafts/Demagogy(spec)]]  https://esolangs.org/w/index.php?diff=202276&oldid=202275 * Miui * (+508) /* Opcodes/words */ Commands
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19:04:55  [[User:Miui/Drafts/Demagogy(spec)]]  https://esolangs.org/w/index.php?diff=202277&oldid=202276 * Miui * (+140) /* TAU */
19:05:13  [[User:Miui/Drafts/Demagogy(spec)]] M https://esolangs.org/w/index.php?diff=202278&oldid=202277 * Miui * (+0) /* TAU */
19:05:33  [[User:Miui/Drafts/Demagogy(spec)]] M https://esolangs.org/w/index.php?diff=202279&oldid=202278 * Miui * (+1) /* TAU */ punctuation
19:07:51  [[User:Miui/Drafts/Demagogy(spec)]]  https://esolangs.org/w/index.php?diff=202280&oldid=202279 * Miui * (+117) /* TAU */
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19:19:16  [[User:Blashyrkh/B Flat]]  https://esolangs.org/w/index.php?diff=202281&oldid=202221 * Blashyrkh * (-1742) Translation from Lazy L to B Flat which is based on unproven lemma. Still need to prove that m,2 is SB-flat for arbitrary large m
19:41:43  [[User:Miui/Drafts/Demagogy(spec)]]  https://esolangs.org/w/index.php?diff=202282&oldid=202280 * Miui * (+254) /* Axiom Schema */
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19:50:24  [[User:Miui/Drafts/Demagogy(spec)]] M https://esolangs.org/w/index.php?diff=202283&oldid=202282 * Miui * (-2) /* CPU */
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20:04:38  [[User:Blashyrkh/B Flat]]  https://esolangs.org/w/index.php?diff=202284&oldid=202281 * Blashyrkh * (+94) /* Systematic translation from Lazy K to B Flat */ Curiously enough: ChmBB is m-1,2
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20:06:59  [[User:Miui/Drafts/Demagogy(spec)]]  https://esolangs.org/w/index.php?diff=202285&oldid=202283 * Miui * (+473) /* Kernel */
20:07:28  [[User:Miui/Drafts/Demagogy(spec)]] M https://esolangs.org/w/index.php?diff=202286&oldid=202285 * Miui * (+2) /* Kernel */
20:10:53  [[User:Blashyrkh/B Flat]] M https://esolangs.org/w/index.php?diff=202287&oldid=202284 * Blashyrkh * (+0) /* Systematic translation from Lazy K to B Flat */ Typo: ChmBB is m+1,2 (+1, not -1)
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20:18:11  [[User:Miui/Drafts/Demagogy(spec)]]  https://esolangs.org/w/index.php?diff=202288&oldid=202286 * Miui * (+20) /* Kernel */
20:20:40  [[User:Miui/Drafts/Demagogy(spec)]]  https://esolangs.org/w/index.php?diff=202289&oldid=202288 * Miui * (+14) /* TAU */
20:24:58  [[User:Miui/Drafts/Demagogy(spec)]] M https://esolangs.org/w/index.php?diff=202290&oldid=202289 * Miui * (+0) fix reference
20:26:13  [[User:Blashyrkh/B Flat]]  https://esolangs.org/w/index.php?diff=202291&oldid=202287 * Blashyrkh * (+849) /* Systematic translation from Lazy K to B Flat */ Play with numbers
20:27:43  There's a Core War tournament at the Retro Computer Festival next weekend. Held at the Centre for Computing History in Cambridge https://corewar.co.uk/tournamentweekend2026a.htm
20:28:57  [[User:Miui/Drafts/Demagogy(spec)]]  https://esolangs.org/w/index.php?diff=202292&oldid=202290 * Miui * (+173) 
20:29:38  [[User:Miui/Drafts/Demagogy(spec)]]  https://esolangs.org/w/index.php?diff=202293&oldid=202292 * Miui * (-2) /* References */
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20:33:18  [[Demagogy]]  https://esolangs.org/w/index.php?diff=202294&oldid=202171 * Miui * (+15321) move specification to main article
20:41:05  [[User:Blashyrkh/B Flat]]  https://esolangs.org/w/index.php?diff=202295&oldid=202291 * Blashyrkh * (+301) /* Systematic translation from Lazy K to B Flat */ Should I focus my search on flat Church numerals since  are so easily constructed from them?
20:45:42  [[Special:Log/newusers]] create  * Arjuanisimo *  New user account
21:07:20  [[Demagogy]]  https://esolangs.org/w/index.php?diff=202296&oldid=202294 * Miui * (+184) /* CPU */
21:17:06  [[User:Blashyrkh/B Flat]]  https://esolangs.org/w/index.php?diff=202297&oldid=202295 * Blashyrkh * (+231) /* Systematic translation from Lazy K to B Flat */ m,3?
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22:39:09  [[User:Blashyrkh/B Flat]]  https://esolangs.org/w/index.php?diff=202298&oldid=202297 * Blashyrkh * (+484) /* Introduction to compositors */ Elaborate the main conjecture a little bit
22:46:30  [[Demagogy]]  https://esolangs.org/w/index.php?diff=202299&oldid=202296 * Miui * (+1079) clarify program execution
22:50:10  [[Demagogy]]  https://esolangs.org/w/index.php?diff=202300&oldid=202299 * Miui * (+74) reorder theorem section and add supporting link
22:58:34  [[User:Blashyrkh/B Flat]]  https://esolangs.org/w/index.php?diff=202301&oldid=202298 * Blashyrkh * (+362) /* Systematic translation from Lazy K to B Flat */ Play with numbers (again)
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23:00:56  [[Demagogy]]  https://esolangs.org/w/index.php?diff=202302&oldid=202300 * Miui * (+208) remove stub and add reference for execution semantics
23:20:08  [[PyStacky]]  https://esolangs.org/w/index.php?diff=202303&oldid=202206 * NTMDev * (+165) /* Loop */
23:21:04  [[PyStacky]]  https://esolangs.org/w/index.php?diff=202304&oldid=202303 * NTMDev * (+196) /* Continue */
23:21:15  [[PyStacky]]  https://esolangs.org/w/index.php?diff=202305&oldid=202304 * NTMDev * (-3) /* Continue */
23:21:27  [[PyStacky]]  https://esolangs.org/w/index.php?diff=202306&oldid=202305 * NTMDev * (+2) /* Continue */
23:35:54  [[PyStacky]]  https://esolangs.org/w/index.php?diff=202307&oldid=202306 * NTMDev * (+170) /* dictgetvalue, dictsetvalue, dictkeys, dictvalues */
23:37:38  [[PyStacky]]  https://esolangs.org/w/index.php?diff=202308&oldid=202307 * NTMDev * (+210) /* sleep, raiseerror */
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