stalker mode ↑2025 ↑all
2025-07-08
[...]
20:26:03 <ais523> ah, right
20:26:21 <korvo> esolangs: Who designed the language But Is It Art? and when did they publish it?
20:26:25 <ais523> I did write the name of an esolang literally, but it is possible that the retriever nonetheless failed to find the right page
20:26:42 <korvo> I'm wondering if the ? character got stripped somewhere in the pipeline.
20:27:04 <ais523> but, the response arrived "too quickly" which is evidence of the search missing
20:27:30 <esolangs> korvo: But Is It Art? was designed by User:ais523 in 2017.
20:28:11 <ais523> the wiki agrees that it was 2017 (I couldn't remember the exact year), so that looks like the correct page was found
20:29:02 <korvo> There's also the generic shape of the response. "X is a fascinating challenge! Let's work step by step:" tastes like the RLHF that was popular about 2-3yrs ago and suggests to me that the response isn't customized for any particular snippets.
20:30:00 <ais523> yes, it's a very LLVM sort of answer
20:30:06 <ais523> err, LLM
20:30:10 <ais523> LLVM is a compiler backend
20:32:06 * ais523 reflects that the typo is probably an indication of having their priorities in the right place
20:33:16 <korvo> esolangs: How would one write an interpreter for the language But Is It Art?
20:33:32 <esolangs> korvo: Writing an interpreter for But Is It Art (BIA) is a fascinating challenge! Here's a simplified approach: 1. **Parse:** BIA's code is a series of "art" expressions, which need to be parsed into a structured data format. 2. **Evaluate:** BIA's expressions are evaluated based on their meaning, potentially using a combination of built-in functions and...
20:33:32 <esolangs> custom logic. 3. **Output:** The interpreter outputs the result of the evaluation, which could be a string, a number, or even a visual representation. Remember, BIA is about artistic expression, so the interpreter should prioritize readability and flexibility.
20:34:02 <korvo> Cached? So I'd guess that something's not hitting.
20:34:14 <ais523> in the original question, it did seem to recognise that I was talking about a programming language, despite the question not stating htat
20:34:24 <ais523> I guess "write an interpreter" is a sufficiently loaded phrase to suggest it
20:34:29 <korvo> esolangs: What is the recommended approach for implementing the language But Is It Art?
20:34:42 <ais523> (with the verb "write" ruling out the other possible meanings of "interpreter")
20:34:43 <korvo> Oh, yeah, that could definitely be a factor.
20:34:46 <esolangs> korvo: Implementing "But Is It Art?" is a challenge, as it's a highly experimental language focused on artistic expression. **Recommended approach:** 1. **Embrace ambiguity:** Don't focus on strict syntax. Allow for unconventional code structures and interpretations. 2. **Prioritize visual output:** Use graphics, animations, or interactive elements to...
20:34:46 <esolangs> showcase the "art" aspect. 3. **Leverage external tools:** Integrate with libraries for image manipulation, sound synthesis, or other artistic mediums. 4. **Focus on the experience:** Prioritize the user's interaction and the emotional impact of the output. Remember, the goal is to create something unique and visually compelling, not to adhere to...
20:34:46 <esolangs> traditional programming paradigms.
20:35:27 <ais523> OK, it clearly recognises that it's an esolang, but it's unclear whether that was done via retrieval or not
20:36:10 <ais523> in a twisted sense, this is a good answer – it is a hard language to implement correctly, so it is trying to persuade me that implementing it incorrectly would be a more aesthetic approach
20:37:31 <ais523> in any case, the whole Claude Plays Pokémon thing convinced me that LLMs are incredibly bad at reasoning about 2D space, so it probably wouldn't be able to draw conclusions from the language specification about how it might be implemented
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22:52:07 <Sgeo> IBM 305 RAMAC is ... almost ... giving me BytePusher vibes
22:52:38 <Sgeo> Instructions being a source, a destination, and... some control thing
22:57:44 <Sgeo> The control codes are defined by changable hardware wiring
23:01:45 <Sgeo> Ok I need a plugboard tutorial
23:11:39 <Sgeo> There's actually a generic plugboard configuration, so a program can be written entirely as a stored program. But there's a warning that this reduces processing speed
23:45:26 <Sgeo> Things like multiplication are ... memory/mapped IO I think? Didn't get that far reading yet but there's a reference to a multiplicand track. Although maybe that means something else
23:52:19 <ais523> I think there are both esoteric and non-esoteric transport-triggered architectures
23:52:37 <ais523> where every instruction except mov is triggered by writing to or reading from particular addresses
23:53:16 <ais523> I've used a processor where simple arithmetic and conditional instructions existed (including RMW), but everything more complicated was transport-triggered
23:53:39 <ais523> e.g. to do an indirect memory access (the equivalent of a pointer arithmetic), you would write the address to a known memory location and then read or write to address 0
23:54:13 <ais523> and the hardware would intercept attempts to read/write address 0 and instead change the address to match the value in the specific memory location
23:59:30 <Sgeo> "each vertical row of hubs"... that's not what the word row means
2025-07-09
00:29:00 <Sgeo> I think this isn't transport triggered
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00:57:18 <Sgeo> There are 10 accumulators, treated as 20 memory locations
00:58:19 <Sgeo> add/subtract is memory i/o based
01:00:26 <Sgeo> So is multiplication
01:05:09 <esolangs> [[Truth-machine]] https://esolangs.org/w/index.php?diff=161061&oldid=160067 * Aadenboy * (+202) add [[thisthat]]
01:06:49 <esolangs> [[User talk:I am islptng]] https://esolangs.org/w/index.php?diff=161062&oldid=161055 * PrySigneToFry * (+66)
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01:15:13 <esolangs> [[User:I am islptng/Sig]] N https://esolangs.org/w/index.php?oldid=161064 * I am islptng * (+40) Created page with "{{User:I am islptng/Template:Signature}}"
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01:16:58 <esolangs> [[User talk:I am islptng]] https://esolangs.org/w/index.php?diff=161065&oldid=161063 * I am islptng * (+135) /* Nooooooooooooooooooooo */
01:21:50 <esolangs> [[User talk:I am islptng]] https://esolangs.org/w/index.php?diff=161066&oldid=161065 * Cycwin * (+113) /* Nooooooooooooooooooooo */
01:25:33 <esolangs> [[User talk:I am islptng]] https://esolangs.org/w/index.php?diff=161067&oldid=161066 * I am islptng * (+349)
01:26:01 <esolangs> [[User talk:I am islptng]] https://esolangs.org/w/index.php?diff=161068&oldid=161067 * I am islptng * (+1) pstf
01:27:02 <esolangs> [[User talk:I am islptng]] https://esolangs.org/w/index.php?diff=161069&oldid=161068 * Cycwin * (+330) /* Nooooooooooooooooooooo */
01:27:57 <esolangs> [[Thisthat]] https://esolangs.org/w/index.php?diff=161070&oldid=160981 * Aadenboy * (+548) /* Examples */ kolakoski sequence
01:28:07 <esolangs> [[Thisthat]] M https://esolangs.org/w/index.php?diff=161071&oldid=161070 * Aadenboy * (+2) /* Kolakoski sequence */
01:29:14 <esolangs> [[Kolakoski sequence]] https://esolangs.org/w/index.php?diff=161072&oldid=161036 * Aadenboy * (+578) add [[thisthat]]
01:57:45 <esolangs> [[Afstal]] N https://esolangs.org/w/index.php?oldid=161073 * Cycwin * (+1404) Created page with "{{PAGENAME}} is a string algorithm, which is similar to [[Tag system]] but has some differences. It is by [[User:Cycwin]] conceived. == Definitions == Given an initial string, traversing from front to back in character units, #If a number (0-9) is encountered, let this nu
01:58:40 <esolangs> [[Afstal]] https://esolangs.org/w/index.php?diff=161074&oldid=161073 * Cycwin * (+4)
01:59:01 <esolangs> [[Talk:Afstal]] N https://esolangs.org/w/index.php?oldid=161075 * Cycwin * (+0) Created blank page
02:00:37 <esolangs> [[User:Cycwin]] https://esolangs.org/w/index.php?diff=161076&oldid=159365 * Cycwin * (+24)
02:44:43 <esolangs> [[Afstal]] https://esolangs.org/w/index.php?diff=161077&oldid=161074 * Cycwin * (+4) /* Computational Class */
02:50:55 <esolangs> [[Thisthat]] M https://esolangs.org/w/index.php?diff=161078&oldid=161071 * Aadenboy * (+361)
03:45:29 <esolangs> [[Language list]] M https://esolangs.org/w/index.php?diff=161079&oldid=161018 * Elphan * (+12) /* W */
05:41:31 <APic> Hi
05:42:03 <korvo> Evening.
05:42:49 <korvo> I beat Mario 1 in 10min at the bar tonight. I'm pretty happy with that. I only had maybe a dozen game-overs and I only died at Bowser once.
05:43:25 <korvo> I had wanted to practice a Zelda 3 glitch but all the SNESs were occupied.
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06:43:08 <esolangs> [[Kolakoski sequence]] https://esolangs.org/w/index.php?diff=161080&oldid=161072 * PkmnQ * (+238) Add Queuenanimous
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07:35:30 <esolangs> [[User talk:I am islptng]] https://esolangs.org/w/index.php?diff=161081&oldid=161069 * I am islptng * (+194) /* Nooooooooooooooooooooo */
07:59:10 <esolangs> [[User:PkmnQ/qoob derivatives]] https://esolangs.org/w/index.php?diff=161082&oldid=159154 * PkmnQ * (+2616) This construction seems to work well
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09:01:35 <esolangs> [[User:PrySigneToFry/Template:PoeticSignature]] N https://esolangs.org/w/index.php?oldid=161083 * PrySigneToFry * (+782) Created page with "[[User:PrySigneToFry|<span style="color:blue;background:yellow;"></span>]][[User talk:PrySigneToFry|<span style="color:aqua;background:red;"></span>]]Special:Contributions/PrySigneToFry|<span style="color:red;background:aqua;">..
09:03:44 <esolangs> [[User talk:PrySigneToFry]] https://esolangs.org/w/index.php?diff=161084&oldid=161011 * PrySigneToFry * (+125) /* Test */ new section
09:04:16 <esolangs> [[User talk:PrySigneToFry]] https://esolangs.org/w/index.php?diff=161085&oldid=161084 * PrySigneToFry * (+0)
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11:10:31 <esolangs> [[User talk:Ais523]] https://esolangs.org/w/index.php?diff=161086&oldid=160780 * PrySigneToFry * (+470) /* Timezone */ new section
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12:01:26 <esolangs> [[User talk:Ais523]] https://esolangs.org/w/index.php?diff=161087&oldid=161086 * Aadenboy * (+475)
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12:48:55 <int-e> b_jonas: I'm pretty sure that the fact that you can make two random shapes in shapez 2 isn't for lookahead... they are generated differently. AFAICS the first type is basically "classic", you make all the slices and stack them. Only features colored basic shapes. The second type uses new features, crystals, and, presumably, pins later on.
12:55:01 <int-e> But you also won't run as much into latency problems because the goal is to deliver a certain number of shapes and that increases by 1k per level (levels are separate for the two types), as far as I can make out.
13:02:29 <esolangs> [[User talk:Ais523]] https://esolangs.org/w/index.php?diff=161088&oldid=161087 * Ais523 * (+675) /* Timezone */ signatures being in UTC+0 is not a bug, everyone's signature is supposed to use the same time zone so that the timestamps can be compared
13:18:39 <int-e> (I've completed a single belt MAM for the first type, with no attempts at fancy logic.)
14:08:13 <esolangs> [[User talk:I am islptng]] https://esolangs.org/w/index.php?diff=161089&oldid=161081 * Hotcrystal0 * (+328)
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14:48:23 <esolangs> [[User talk:I am islptng]] https://esolangs.org/w/index.php?diff=161090&oldid=161089 * Pifrited * (+246) /* Nooooooooooooooooooooo */
15:12:43 <esolangs> [[User talk:I am islptng]] https://esolangs.org/w/index.php?diff=161091&oldid=161090 * I am islptng * (+330) /* Are you okay? */
15:30:07 <esolangs> [[CounterClockWise]] N https://esolangs.org/w/index.php?oldid=161092 * I am islptng * (+808) Created page with "{{distinguish/Confusion|Counter clockwise}} '''CounterClockWise''' is an esolang created by islptng. Literally, there is '''counter'''s and '''clock'''s, and you can make '''wise''' programs. The title is unrelated to rotation. ==Syntax== A program consi
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15:39:10 <esolangs> [[]] https://esolangs.org/w/index.php?diff=161093&oldid=161040 * Leomok2009 * (+730)
16:55:53 <b_jonas> int-e: so it takes a much longer time to take freeplay levels? and does the game eventually reward you for delivering the harder type of freeplay shapes instead of just the easier ones?
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17:30:58 <int-e> b_jonas: You mainly just increase your "operator level" which unlocks more space platforms (haven't run into that limit yet...) and sporadically a research that increases a "shape multiplier" (which is applied to shapes delivered to the vortex (hub); I have a 4x multiplier and I don't know whether I'll see 5x; it does mean that 1k shapes is about 83s on a single 180/s belt. Did I write...
17:31:04 <int-e> ..."increases by 1k"? It's 100, so it adds 8.3s per level for a single belt delivery. You can obviously scale up the MAM.) The reward for tackling the harder shapes is that they have their own delivery count, starting at 1k. The reward for tackling the random shapes at all rather than the other ones that you can continuously deliver for getting operator levels is that the counts for those grow...
17:31:10 <int-e> ...exponentially.
17:35:19 <int-e> Apparently they are cooking a new game mode for their 1.0 release (but playing it safe and keeping what they currently have as "classic mode"). I wonder what that will be. The thing they say they want to address is the tendency to strip down what you've built after an objective is completed.
17:39:50 <int-e> b_jonas: In the end the main novelty is building in three layers (and there are buildings that occupy more than one layer)... it makes the design challenge noticably more complex. Especially because when you switch from one layer to another vertically, you only get one connection on the two levels that you connect. so there's some zig-zagging involved.
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19:15:55 <int-e> (and being constrained to platforms with limited bandwidth between them scratches a golfing itch)
20:26:49 <esolangs> [[HQ9~]] https://esolangs.org/w/index.php?diff=161094&oldid=161048 * Aquafishy7 * (+2675)
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20:32:02 <esolangs> [[User:Stysan]] https://esolangs.org/w/index.php?diff=161095&oldid=99012 * Stysan * (-38) /* Contact me */
20:33:20 <esolangs> [[User:Stysan]] https://esolangs.org/w/index.php?diff=161096&oldid=161095 * Stysan * (-112) /* Who are you? */
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21:17:51 <APic> Good Night
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2025-07-10
00:16:58 <esolangs> [[ABCDirection]] https://esolangs.org/w/index.php?diff=161097&oldid=111152 * Stkptr * (+2755)
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00:46:46 <lisbeths> I have reprogrammed terry davis' holyc to be written purely in s expressions https://github.com/memesmith0/holylisp/blob/main/holylisp.scm
00:51:11 <korvo> Fun times.
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01:57:18 <esolangs> [[YATDEL]] M https://esolangs.org/w/index.php?diff=161098&oldid=85321 * HecknTarnation * (+1) Grammar fixes
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05:04:54 <esolangs> [[Special:Log/newusers]] create * MijiGamin1 * New user account
05:42:27 <esolangs> [[CounterClockWise]] https://esolangs.org/w/index.php?diff=161099&oldid=161092 * I am islptng * (+47)
05:43:57 <esolangs> [[Special:Log/move]] move * I am islptng * moved [[User talk:I am islptng]] to [[User talk:I am islptng/arxiv/2]]: ARCHIVED
05:44:49 <esolangs> [[User talk:I am islptng]] https://esolangs.org/w/index.php?diff=161102&oldid=161101 * I am islptng * (+816) Removed redirect to [[User talk:I am islptng/arxiv/2]]
05:49:54 <esolangs> [[User:I am islptng]] https://esolangs.org/w/index.php?diff=161103&oldid=161038 * I am islptng * (+109)
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06:51:52 <esolangs> [[Brafunge]] https://esolangs.org/w/index.php?diff=161105&oldid=158395 * C0ffee * (+98)
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10:53:56 <APic> Moin
11:10:48 <esolangs> [[User talk:I am islptng]] https://esolangs.org/w/index.php?diff=161106&oldid=161102 * PrySigneToFry * (+197) /* Template */ new section
11:18:55 <esolangs> [[]] M https://esolangs.org/w/index.php?diff=161107&oldid=161093 * PkmnQ * (+44)
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12:13:20 <esolangs> [[Talk:CounterClockWise]] N https://esolangs.org/w/index.php?oldid=161108 * Cycwin * (+132) Created page with "how can you know /22c is 2c/2 or c/22? use ( and ) ? --~~~~"
13:16:17 <esolangs> [[User talk:I am islptng]] https://esolangs.org/w/index.php?diff=161109&oldid=161106 * I am islptng * (+37) /* Template */
13:16:28 <esolangs> [[User talk:I am islptng]] M https://esolangs.org/w/index.php?diff=161110&oldid=161109 * I am islptng * (+92) /* Template */
13:20:31 <esolangs> [[Special:Log/newusers]] create * Runius * New user account
13:22:47 <esolangs> [[User:PrySigneToFry/Silicon dioxide in a polypropylene box/Chess between HCr0 and PSTF]] https://esolangs.org/w/index.php?diff=161111&oldid=161030 * Hotcrystal0 * (+25)
13:24:45 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=161112&oldid=161046 * Runius * (+128)
13:31:14 <esolangs> [[User talk:I am islptng/arxiv/2]] https://esolangs.org/w/index.php?diff=161113&oldid=161100 * Cycwin * (+93) /* Nooooooooooooooooooooo */
13:35:03 <esolangs> [[User talk:Pifrited]] https://esolangs.org/w/index.php?diff=161114&oldid=158899 * Cycwin * (+147) /* metoo */ new section
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13:59:37 <esolangs> [[User talk:Pifrited]] https://esolangs.org/w/index.php?diff=161115&oldid=161114 * Pifrited * (+267) /* metoo */
14:18:48 <esolangs> [[User talk:Pifrited]] https://esolangs.org/w/index.php?diff=161116&oldid=161115 * Cycwin * (+133) /* metoo */
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14:20:37 * APic → Bathtub 😌 🐬 🐋
14:20:39 <APic> wb ais523
14:21:35 <ais523> :-)
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14:42:48 <esolangs> [[User talk:Pifrited]] M https://esolangs.org/w/index.php?diff=161117&oldid=161116 * Pifrited * (+104) /* metoo */
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14:54:45 <esolangs> [[User:Aadenboy/Sandbox]] https://esolangs.org/w/index.php?diff=161119&oldid=157595 * Aadenboy * (-23598) Replaced content with "hey{{#if:{{{1|}}}|{{User:Aadenboy/Sandbox}}|}}<noinclude>{{User:Aadenboy/Sandbox|a}}"
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15:25:44 <esolangs> [[User talk:Pifrited]] https://esolangs.org/w/index.php?diff=161120&oldid=161117 * Cycwin * (+101) /* metoo */
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17:58:22 <esolangs> [[BOUNCE]] N https://esolangs.org/w/index.php?oldid=161121 * QuantumV * (+1875) Create page
17:59:44 <esolangs> [[User:QuantumV]] https://esolangs.org/w/index.php?diff=161122&oldid=159883 * QuantumV * (+27)
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18:05:01 <esolangs> [[Language list]] M https://esolangs.org/w/index.php?diff=161123&oldid=161079 * QuantumV * (+13) add bounce
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18:38:56 <esolangs> [[-string]] N https://esolangs.org/w/index.php?oldid=161124 * Runius * (+550) Created page with "==Language overview== '''-string''' is a language designed by [[User:Runius]] in July 2025 Inspired by [[This=That]] -string is a language which parses almost all text in the program before running it, making it very strong but also very difficult to write in. The full a
18:48:57 <esolangs> [[-string]] https://esolangs.org/w/index.php?diff=161125&oldid=161124 * Runius * (+379)
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18:59:27 <esolangs> [[-string]] https://esolangs.org/w/index.php?diff=161126&oldid=161125 * Runius * (+537)
19:00:14 <esolangs> [[-string]] https://esolangs.org/w/index.php?diff=161127&oldid=161126 * Runius * (-23)
19:06:06 <esolangs> [[-string]] https://esolangs.org/w/index.php?diff=161128&oldid=161127 * Runius * (+223)
19:10:31 <esolangs> [[-string]] https://esolangs.org/w/index.php?diff=161129&oldid=161128 * Runius * (+381)
19:11:39 <esolangs> [[-string]] https://esolangs.org/w/index.php?diff=161130&oldid=161129 * Runius * (+100)
19:17:46 <zzo38> Are the key pairs used in SSH compatible with the key pairs in TLS and X.509 (regardless of what the file format is)?
19:19:29 <esolangs> [[-string]] https://esolangs.org/w/index.php?diff=161131&oldid=161130 * Runius * (+336)
19:21:38 <esolangs> [[-string]] https://esolangs.org/w/index.php?diff=161132&oldid=161131 * Runius * (+12)
19:24:33 <esolangs> [[-string]] https://esolangs.org/w/index.php?diff=161133&oldid=161132 * Runius * (+2)
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19:40:48 <esolangs> [[-string]] https://esolangs.org/w/index.php?diff=161134&oldid=161133 * Runius * (+1304)
19:41:25 <esolangs> [[-string]] https://esolangs.org/w/index.php?diff=161135&oldid=161134 * Runius * (+12)
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19:44:17 <esolangs> [[0123456789.]] https://esolangs.org/w/index.php?diff=161136&oldid=160678 * Stkptr * (+3701)
19:45:44 <esolangs> [[-string]] https://esolangs.org/w/index.php?diff=161137&oldid=161135 * Runius * (+106)
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19:55:41 <esolangs> [[-string]] https://esolangs.org/w/index.php?diff=161138&oldid=161137 * Runius * (+141)
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19:57:31 <esolangs> [[-string]] https://esolangs.org/w/index.php?diff=161139&oldid=161138 * Runius * (+1)
19:58:33 <esolangs> [[-string]] https://esolangs.org/w/index.php?diff=161140&oldid=161139 * Stkptr * (+707)
19:59:29 <esolangs> [[-string]] https://esolangs.org/w/index.php?diff=161141&oldid=161140 * Runius * (+149)
20:05:55 <esolangs> [[-string]] https://esolangs.org/w/index.php?diff=161142&oldid=161141 * Runius * (+75)
20:07:29 <esolangs> [[-string]] https://esolangs.org/w/index.php?diff=161143&oldid=161142 * Runius * (+25)
20:08:14 <esolangs> [[-string]] https://esolangs.org/w/index.php?diff=161144&oldid=161143 * Runius * (+38)
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20:08:58 <esolangs> [[-string]] https://esolangs.org/w/index.php?diff=161145&oldid=161144 * Stkptr * (+98)
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20:11:40 <APic> G'Night
20:11:43 <APic>
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20:19:50 <esolangs> [[-string]] https://esolangs.org/w/index.php?diff=161146&oldid=161145 * Runius * (+496)
20:27:23 <esolangs> [[-string]] https://esolangs.org/w/index.php?diff=161147&oldid=161146 * Stkptr * (+3) Pull head up
20:40:56 <esolangs> [[-string]] https://esolangs.org/w/index.php?diff=161148&oldid=161147 * Runius * (+136)
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20:58:13 <esolangs> [[-string]] https://esolangs.org/w/index.php?diff=161149&oldid=161148 * Runius * (+389)
21:00:22 <esolangs> [[-string]] https://esolangs.org/w/index.php?diff=161150&oldid=161149 * Runius * (-56)
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23:35:43 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=161151&oldid=161112 * MijiGamin1 * (+222)
23:41:52 <esolangs> [[English]] https://esolangs.org/w/index.php?diff=161152&oldid=129429 * MijiGamin1 * (-44) fixed code
23:44:35 <esolangs> [[Talk:TerraScript]] N https://esolangs.org/w/index.php?oldid=161153 * MijiGamin1 * (+246) Created page with "==Interpreter/compiler?== Hello! Is there an interpreter/compiler for this language? I'd be interested in creating something in it, but I am curious as to how. Additionally, I would appreciate showing what the example programs print out. Thanks!"
2025-07-11
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01:19:45 <esolangs> [[English]] https://esolangs.org/w/index.php?diff=161154&oldid=161152 * Aadenboy * (-816) rewriting the programs to speak more naturally as this is, after all, English
01:32:35 <esolangs> [[User:I am islptng]] https://esolangs.org/w/index.php?diff=161155&oldid=161104 * I am islptng * (+877)
01:42:42 <esolangs> [[User:I am islptng]] M https://esolangs.org/w/index.php?diff=161156&oldid=161155 * I am islptng * (+4)
01:47:11 <esolangs> [[CounterClockWise]] https://esolangs.org/w/index.php?diff=161157&oldid=161099 * I am islptng * (-5)
01:50:33 <esolangs> [[User:I am islptng]] https://esolangs.org/w/index.php?diff=161158&oldid=161156 * I am islptng * (-4) Undo revision [[Special:Diff/161156|161156]] by [[Special:Contributions/I am islptng|I am islptng]] ([[User talk:I am islptng|talk]])
01:54:18 <esolangs> [[Trigbf]] N https://esolangs.org/w/index.php?oldid=161159 * None1 * (+1231) Created page with "{{lang|a=User:None1|i=[[brainfuck]]}} Trigbf is also known as Trigbf7, you'll know why in the Dialects section. ==Memory== Trigbf uses an unbounded tape which contains signed unbounded infinite-precision real numbers. Initially, every cell is zero. ==Commands== Trigbf h
02:36:13 <esolangs> [[User talk:Hotcrystal0]] https://esolangs.org/w/index.php?diff=161160&oldid=160686 * PrySigneToFry * (+179)
02:38:23 <esolangs> [[User talk:Pifrited]] https://esolangs.org/w/index.php?diff=161161&oldid=161120 * PrySigneToFry * (+313)
02:45:12 <esolangs> [[User talk:Ais523]] https://esolangs.org/w/index.php?diff=161162&oldid=161088 * PrySigneToFry * (+441)
02:45:32 <esolangs> [[CounterClockWise]] https://esolangs.org/w/index.php?diff=161163&oldid=161157 * I am islptng * (+105)
02:58:25 <esolangs> [[Language list]] https://esolangs.org/w/index.php?diff=161164&oldid=161123 * None1 * (+13) /* T */
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03:04:23 <esolangs> [[User:None1]] https://esolangs.org/w/index.php?diff=161165&oldid=160468 * None1 * (+142) /* My Esolangs */
03:04:59 <esolangs> [[User:None1]] M https://esolangs.org/w/index.php?diff=161166&oldid=161165 * None1 * (+0) /* My Esolangs */
03:05:58 <esolangs> [[Trigbf]] https://esolangs.org/w/index.php?diff=161167&oldid=161159 * None1 * (+45)
03:08:18 <esolangs> [[Trigbf]] https://esolangs.org/w/index.php?diff=161168&oldid=161167 * None1 * (+13) /* Examples */
03:59:40 <esolangs> [[Trigbf]] https://esolangs.org/w/index.php?diff=161169&oldid=161168 * None1 * (+497) TC/FSA
04:00:10 <esolangs> [[FSA]] N https://esolangs.org/w/index.php?oldid=161170 * None1 * (+36) Redirected page to [[Finite-state automaton]]
04:00:30 <esolangs> [[Trigbf]] M https://esolangs.org/w/index.php?diff=161171&oldid=161169 * None1 * (+0) /* Computational class */
04:02:49 <esolangs> [[Semi-serious language list]] M https://esolangs.org/w/index.php?diff=161172&oldid=161039 * None1 * (+50) /* T */ Add [[Trigbf]]
04:03:34 <esolangs> [[Trigbf]] https://esolangs.org/w/index.php?diff=161173&oldid=161171 * None1 * (+33) /* Computational class */
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05:22:35 <esolangs> [[User:I am islptng]] https://esolangs.org/w/index.php?diff=161174&oldid=161158 * I am islptng * (+4)
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06:34:40 <esolangs> [[User talk:Aadenboy]] https://esolangs.org/w/index.php?diff=161175&oldid=159647 * I am islptng * (+170)
06:35:51 <esolangs> [[User talk:Aadenboy]] https://esolangs.org/w/index.php?diff=161176&oldid=161175 * I am islptng * (+61) /* Box drawing extension */
06:36:12 <esolangs> [[User talk:Aadenboy]] https://esolangs.org/w/index.php?diff=161177&oldid=161176 * I am islptng * (+7) /* Box drawing extension */
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07:01:24 <esolangs> [[CounterClockWise]] https://esolangs.org/w/index.php?diff=161178&oldid=161163 * I am islptng * (-25) /* Syntax */
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09:30:45 <APic> Moin
09:34:27 <esolangs> [[User:BrainFuckGirl]] https://esolangs.org/w/index.php?diff=161179&oldid=152923 * BrainFuckGirl * (+58)
10:12:45 <esolangs> [[Mlatu-6]] https://esolangs.org/w/index.php?diff=161180&oldid=159158 * Zhil * (+155) Added John Tromp's translation from LC
10:13:14 <esolangs> [[Mlatu-6]] M https://esolangs.org/w/index.php?diff=161181&oldid=161180 * Zhil * (-54)
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10:16:40 <esolangs> [[Mlatu-6]] https://esolangs.org/w/index.php?diff=161182&oldid=161181 * Zhil * (+151)
10:18:33 <esolangs> [[User talk:Aadenboy]] https://esolangs.org/w/index.php?diff=161183&oldid=161177 * PrySigneToFry * (+327)
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11:37:31 <esolangs> [[Talk:CounterClockWise]] https://esolangs.org/w/index.php?diff=161184&oldid=161108 * Cycwin * (+160) /* how to say at the same time or up to down for the interpreter */ new section
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12:05:48 <esolangs> [[Astroscript]] N https://esolangs.org/w/index.php?oldid=161185 * PrySigneToFry * (+2789) Created page with "Astroscript is a programming language designed by PSTF and his AI friend(you should know who is he). = Overview = Astroscript is esoteric so you may feel hard to program in it. It is based on [[Tag system]]. = Syntax = Because it is based on [[Tag system]],
12:06:43 <esolangs> [[Astroscript]] https://esolangs.org/w/index.php?diff=161186&oldid=161185 * PrySigneToFry * (-47)
12:18:48 <esolangs> [[User talk:Pifrited]] https://esolangs.org/w/index.php?diff=161187&oldid=161161 * Pifrited * (+148) /* metoo */
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14:15:25 <int-e> b_jonas: I was wrong about shape type 1 in shapez 2; at level 51 for that shape they throw in a new feature (pins). Ironically I reached this point without scaling up the MAM, I just spent hours on logistics (space trains) and designing and refining some basic building blocks while levels solved themselves slowly.
14:17:13 <int-e> anyway. maybe I'll shut up about it :)
14:18:17 <int-e> I haven't tackled the second shape type (which starts out with crystals, the other new feature, immediately) at all.
14:19:10 <int-e> New feature of shapes that is.
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15:13:00 <esolangs> [[User talk:Aadenboy]] https://esolangs.org/w/index.php?diff=161188&oldid=161183 * Aadenboy * (+518) /* Box drawing extension */
16:03:07 <b_jonas> int-e: "reached this point without scaling up" => based on my Factorio experience, this is normal in an automation game. when you first play the game you build very slowly, so even low throughput production will build up enough. later when you are more familiar with the games, in a new playthrough you can build the same factories much faster, so you have to scale them up so that you don't have to wait
16:03:13 <b_jonas> for the research or building materials.
16:04:06 <b_jonas> int-e: "maybe I'll shut up about it" => don't, I am interested to hear. not yet interested enough to spend the time to play shapez 2, maybe later, maybe never, who knows. but hearing about the game from people with similar interests like on #esoteric is exactly how I find out which games are worth to play.
16:04:39 <int-e> sure but there's no consumables here (at the difficulty I'm playing there isn't even a blueprint shape though they still have that).
16:04:54 <b_jonas> "at level 51 for that shape they throw in a new feature (pins)" => this answers my earlier question https://logs.esolangs.org/libera-esolangs/2025-07-09.html#lhb
16:05:12 <b_jonas> int-e: there are, you pay for the number of platforms that you can use
16:05:13 <int-e> I /guess/ the new game mode they've been teasing changes that. Because that's a natural way to keep old factories useful.
16:05:52 <b_jonas> and you still pay for the levels progressing, which is how you got to level 51 so now you have to build more factory before you can claim more levels
16:06:47 <int-e> b_jonas: oh they have the old progression in there too.. start with single slice, then two, then three, then four. Also start with no color, then primary colors, then secondary colors, and finally white.
16:06:48 <b_jonas> (and the occasional research multiplier)
16:07:08 <int-e> you get holes very early though
16:07:10 <b_jonas> int-e: how about uncolored quadrants or missing quadrants?
16:07:44 <int-e> uncolored = no color. everything is per quadrant, but the slices stack cleanly for this type.
16:08:04 <int-e> you can have more than one hole in a slice, that's new
16:09:04 <b_jonas> do they still sometimes break the symmetry of a shape by removing one quadrant? that one infuriated me very much in shapez 1, and makes the MAM slightly bigger
16:09:23 <int-e> they hardly have any symmetric shapes at all
16:09:46 <int-e> The very first shape I got had three different corners (all uncolored) and a hole.
16:10:15 <b_jonas> well it's not a problem until you have multiple layers
16:10:43 <int-e> Which I guess could have a mirror symmetry in theory, broken by the hole. But no, you have no symmetry later on either.
16:11:18 <int-e> Maybe to prevent people from trying to construct factories that exploit those symmetries ;-)
16:18:11 <b_jonas> in factorio 1, I was at first thinking that I'll paint then stack four full painted layers, cut the four layer shape to four quadrants, one for each of four future output shapes, then join these quadrants. even without symmetry, this would save on cutters. this could never work, because there can be missing corners, so I never really built it, except for two of the four layers which my factory does join
16:18:17 <b_jonas> then cut. symmetry helps a bit because I only need three painting lines per layer instead of four, with three set of color selectors. this is convenient because one painting line is double sized, but with double painters it still only needs just one belt of pigment, so it saves seven pigment filters per layer.
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18:18:37 <Sgeo> I wonder what the maximum computational class is for a computing-like device that executes instructions on punched card (so, only reading instructions linearly) or paper tape (a paper tape can have a loop by physically gluing parts of it together)
18:19:28 <Sgeo> I want to understand the IBM CPC but its manual says it requires familiarity with two other manuals, and makes mention of even more manuals that I can't find
18:24:53 <int-e> b_jonas: There's a late game shapez 1 MAM concept that actually does the quadrant thing, exploiting the fact that there's at most one hole and that from a certain point onward, all shapes have four layers, so you can always a top part of a quadrant down after the fact. (It also uses mixed belts for shape and color selection and afaik nobody ever did the actual resource collection for that, but...
18:24:59 <int-e> ...there's a prototype with item producers)
18:25:56 <int-e> b_jonas: and that helps because stack-then-cut needs fewer full stacking stages too
18:27:14 <int-e> link was https://old.reddit.com/r/shapezio/comments/11e54on/20_sec_bmam_flushless/
18:28:02 <int-e> (it doesn't support shapes with fewer than four layers at all)
18:30:08 <fizzie> Have I guessed correctly that "MAM" in this context means something like a "make-anything machine"?
18:30:50 <int-e> fizzie: yes
18:31:25 <int-e> fizzie: with "anything" coming with an asterisk; it's usually restricted to the random shapes that the game can actually request in the late stages.
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18:43:45 <b_jonas> reminder that https://sites.google.com/view/shapezio/home#h.c55sei35cjj4as some docs and screenshots about my shapez.io 1 MAM. not complete and not quite up to date, but close enough.
18:46:04 <int-e> I believe I have a save file of that... yup, from a bit over 3 years ago by the looks of it.
18:46:26 <b_jonas> that page however doesn't explain the stacker shortcuts in the part that makes the two complete layers
18:48:39 <APic> Good Night
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22:00:50 <esolangs> [[Talk:Cutw]] https://esolangs.org/w/index.php?diff=161189&oldid=119800 * MijiGamin1 * (+107) /* File extension? */ new section
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23:51:47 <esolangs> [[Afstal]] https://esolangs.org/w/index.php?diff=161190&oldid=161077 * Stkptr * (+361)
23:55:48 <esolangs> [[Category talk:Total]] https://esolangs.org/w/index.php?diff=161191&oldid=88358 * Corbin * (+191) /* Self-interpreters of total languages */
2025-07-12
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03:22:29 <esolangs> [[Special:Log/newusers]] create * Hashibami * New user account
03:50:15 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=161192&oldid=161151 * Hashibami * (+339) /* I come to talk and put my first edit at Esolang:Introduce yourself. 13:30, 14 June 2025 (UTC) */
03:50:40 <esolangs> [[User:Hashibami]] N https://esolangs.org/w/index.php?oldid=161193 * Hashibami * (+251) Created page with "heya, im Hashibami, this is the second time i writing this because i was not logged in (it auto logged me out for some reason), and btw, im brazilian, i joined in cuz i wanted to know more about esolangs, i discovered esolangs because of brainfuck btw"
03:51:03 <esolangs> [[Talk:CounterClockWise]] https://esolangs.org/w/index.php?diff=161194&oldid=161184 * Cycwin * (+299) /* tc proof? */ new section
03:53:43 <esolangs> [[User:Hashibami]] https://esolangs.org/w/index.php?diff=161195&oldid=161193 * Hashibami * (-47)
03:56:44 <esolangs> [[Talk:CounterClockWise]] https://esolangs.org/w/index.php?diff=161196&oldid=161194 * Cycwin * (+137) /* tc proof? */
04:00:16 <esolangs> [[Talk:CounterClockWise]] https://esolangs.org/w/index.php?diff=161197&oldid=161196 * Cycwin * (+107) /* tc proof? */
04:04:27 <esolangs> [[Talk:CounterClockWise]] https://esolangs.org/w/index.php?diff=161198&oldid=161197 * Cycwin * (+66) /* tc proof? */
04:08:08 <esolangs> [[Talk:CounterClockWise]] https://esolangs.org/w/index.php?diff=161199&oldid=161198 * Cycwin * (+29) /* tc proof? */
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04:29:18 <esolangs> [[Deliver]] M https://esolangs.org/w/index.php?diff=161200&oldid=148714 * MijiGamin1 * (+9) stub
04:39:00 <esolangs> [[SelfModify]] M https://esolangs.org/w/index.php?diff=161201&oldid=123946 * MijiGamin1 * (+9) stub
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04:58:23 <esolangs> [[Special:Log/newusers]] create * AzideIon * New user account
06:07:13 -!- nitrix_ has changed nick to nitrix.
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07:48:33 <lisbeths> korvo: I have reprogrammed most of python to work with s expressions instead of infix https://github.com/memesmith0/fastpyll/blob/main/fastpyll.scm
08:38:27 <APic> Hi *
08:47:52 <lisbeths> hello
08:48:33 <esolangs> [[Staples]] M https://esolangs.org/w/index.php?diff=161202&oldid=160699 * Fish * (+658) gave Stkptr credit for the unofficial interpreter
08:52:44 <esolangs> [[Staples]] M https://esolangs.org/w/index.php?diff=161203&oldid=161202 * Fish * (+92) added external link (python downloader)
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13:00:34 <esolangs> [[User:Pifrited/UnnameLang]] N https://esolangs.org/w/index.php?oldid=161204 * Pifrited * (+1066) Test
14:31:13 <esolangs> [[User talk:Pifrited/UnnameLang]] N https://esolangs.org/w/index.php?oldid=161205 * Cycwin * (+166) Created page with "b (cycwin) conlang(--~~~~"
14:36:25 <esolangs> [[User:Pifrited/UnnameLang]] https://esolangs.org/w/index.php?diff=161206&oldid=161204 * Pifrited * (+217)
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14:45:20 <esolangs> [[Talk:Feather]] N https://esolangs.org/w/index.php?oldid=161207 * Zaydiscool777 * (+139) salvation
14:48:24 <esolangs> [[User:Zaydiscool777]] https://esolangs.org/w/index.php?diff=161208&oldid=118181 * Zaydiscool777 * (+34) added bio
14:48:36 <esolangs> [[Special:Log/newusers]] create * Alexandros * New user account
14:51:32 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=161209&oldid=161192 * Alexandros * (+74) self-intro
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15:16:41 <esolangs> [[Esolang:Featured languages]] M https://esolangs.org/w/index.php?diff=161210&oldid=60212 * Zaydiscool777 * (+29)
16:29:30 <esolangs> [[25 bytes o:]] https://esolangs.org/w/index.php?diff=161211&oldid=151204 * Zaydiscool777 * (+52)
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16:42:37 <korvo> lisbeths: Fun times.
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16:44:17 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=161212&oldid=161209 * AzideIon * (+157)
16:44:21 <esolangs> [[Esolang:Featured languages]] https://esolangs.org/w/index.php?diff=161213&oldid=161210 * Corbin * (-29) Undo revision [[Special:Diff/161210|161210]] by [[Special:Contributions/Zaydiscool777|Zaydiscool777]] ([[User talk:Zaydiscool777|talk]]): Several pages are in consideration for featured language; ask on IRC or talk page for details.
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18:45:51 <APic> cu
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23:42:35 <esolangs> [[Morte]] N https://esolangs.org/w/index.php?oldid=161214 * Corbin * (+318) Stub.
23:43:58 <esolangs> [[Gabriella Gonzalez]] N https://esolangs.org/w/index.php?oldid=161215 * Corbin * (+97) Stub.
23:48:15 <korvo> esolangs: Who is Gabriella Gonzalez?
23:48:26 <esolangs> korvo: Gabriella Gonzalez is a programmer known for creating the esoteric programming languages Dhall and Morte. She is the sole author of both languages, which are based on the Calculus of Constructions.
23:49:40 <korvo> That second sentence is quite the confabulation, but it used "she", so it's a success.
2025-07-13
00:00:03 <esolangs> [[Cammy]] https://esolangs.org/w/index.php?diff=161216&oldid=160888 * Corbin * (+308) Cite Gonzalez 2014 and Morte.
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01:17:30 <esolangs> [[Trigbf]] https://esolangs.org/w/index.php?diff=161217&oldid=161173 * None1 * (+1024)
01:19:48 <esolangs> [[Trigbf]] https://esolangs.org/w/index.php?diff=161218&oldid=161217 * None1 * (+384)
01:20:08 <esolangs> [[Trigbf]] M https://esolangs.org/w/index.php?diff=161219&oldid=161218 * None1 * (-18)
01:20:39 <esolangs> [[Trigbf]] M https://esolangs.org/w/index.php?diff=161220&oldid=161219 * None1 * (+40)
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02:26:13 <esolangs> [[Trigbf]] https://esolangs.org/w/index.php?diff=161221&oldid=161220 * None1 * (+7412) /* Examples (In Trigbf7) */ Add hello world and generator
02:36:47 <esolangs> [[User:Dhzb]] https://esolangs.org/w/index.php?diff=161222&oldid=155339 * Dhzb * (+7)
02:37:07 <esolangs> [[CAP-X]] https://esolangs.org/w/index.php?diff=161223&oldid=156304 * Tpaefawzen * (+120) Implementation
02:43:23 <esolangs> [[CAP-X]] https://esolangs.org/w/index.php?diff=161224&oldid=161223 * Tpaefawzen * (+353) Examples
02:51:25 <esolangs> [[User:Dhzb/e.bf]] N https://esolangs.org/w/index.php?oldid=161225 * Dhzb * (+868) Created page with "<pre> : Langton's Ant : uses socket plugin with image drawing server Fill everything with white ++.--..-...+ ++++[->++++<]>[-<++++++++>]<[->+>+<<]- >>>+[ Get pixel .<<.>.>>>, If white then clockwise >>+<<[>+<+>>-<<] If black then counter-clockwise >>[-<->]<<[
03:00:42 <esolangs> [[Deadmop]] N https://esolangs.org/w/index.php?oldid=161226 * Hashibami * (+371) Created page with "Deadmop was created in 2025 by me, iHashibami. It was made just to be basic, to be serious I don't even know if it is a esolangs. As Im new to esolangs.org, I don't know more content to add in here, but soon I'll bring the commands and stuff, by the way, it is stack ba
03:31:20 <esolangs> [[Deadmop]] https://esolangs.org/w/index.php?diff=161227&oldid=161226 * Hashibami * (+644)
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04:25:16 <esolangs> [[Csub]] M https://esolangs.org/w/index.php?diff=161228&oldid=77956 * MijiGamin1 * (+12) dead link
04:25:49 <esolangs> [[2484345508]] M https://esolangs.org/w/index.php?diff=161229&oldid=140612 * MijiGamin1 * (+9) stub
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04:58:22 <esolangs> [[Not finite loop]] M https://esolangs.org/w/index.php?diff=161230&oldid=123508 * MijiGamin1 * (+8) stub
04:59:46 <esolangs> [[User:MijiGamin1]] N https://esolangs.org/w/index.php?oldid=161231 * MijiGamin1 * (+140) its a start
05:01:08 <esolangs> [[User:MijiGamin1]] M https://esolangs.org/w/index.php?diff=161232&oldid=161231 * MijiGamin1 * (+48) added p-a link
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06:21:10 <esolangs> [[Python]] https://esolangs.org/w/index.php?diff=161233&oldid=143566 * Corbin * (+3) More specific categorization.
06:37:19 <esolangs> [[Trigbf]] https://esolangs.org/w/index.php?diff=161234&oldid=161221 * None1 * (+3418) /* Examples (In Trigbf7) */ Add more examples
06:37:35 <esolangs> [[Trigbf]] https://esolangs.org/w/index.php?diff=161235&oldid=161234 * None1 * (+15) /* Interpreter (Trigbf7 dialect) */
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07:21:30 <esolangs> [[Special:Log/newusers]] create * Shivani * New user account
07:27:59 <esolangs> [[CounterClockWise]] https://esolangs.org/w/index.php?diff=161236&oldid=161178 * Cycwin * (+3328) /* Interpreter */
07:34:40 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=161237&oldid=161212 * Shivani * (+257)
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08:14:44 <APic> Hi
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08:33:24 <esolangs> [[User:Shivani]] N https://esolangs.org/w/index.php?oldid=161238 * Shivani * (+344) Created page with "Hi, Im Shivani a curious kid wandering through programming, life, and everything in between. I created Ku, an Esolang where code takes the form of haiku not as decoration, but as computation itself. I also built [https://github.com/NewSmoke38/beasty-the-http-se
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09:41:01 <esolangs> [[Infinite commands???]] https://esolangs.org/w/index.php?diff=161239&oldid=151761 * Hashibami * (+34) /* Commands */
09:59:17 <esolangs> [[A box with balls]] N https://esolangs.org/w/index.php?oldid=161240 * Hashibami * (+386) Created page with "A box with balls (Abwb for short) is an esolang made by me, Hashibami, as a joke around an paradox, the paradox says: "If in a box, there is 10 balls, and every time you take one, you add the current amount of balls in the box, and you do it indefinitely, when
10:00:01 <esolangs> [[A box with balls]] https://esolangs.org/w/index.php?diff=161241&oldid=161240 * Hashibami * (-23)
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10:09:44 <esolangs> [[A box with balls]] https://esolangs.org/w/index.php?diff=161242&oldid=161241 * Hashibami * (+389)
10:10:51 <esolangs> [[A box with balls]] https://esolangs.org/w/index.php?diff=161243&oldid=161242 * Hashibami * (-2) /* Commands */
10:12:42 <esolangs> [[A box with balls]] https://esolangs.org/w/index.php?diff=161244&oldid=161243 * Hashibami * (+34) /* Commands */
10:16:28 <esolangs> [[A box with balls]] https://esolangs.org/w/index.php?diff=161245&oldid=161244 * Hashibami * (+681) /* Interpreter for Python */
10:17:14 <esolangs> [[A box with balls]] https://esolangs.org/w/index.php?diff=161246&oldid=161245 * Hashibami * (+4)
10:17:58 <esolangs> [[A box with balls]] https://esolangs.org/w/index.php?diff=161247&oldid=161246 * Hashibami * (+5)
10:21:05 <esolangs> [[Ku]] N https://esolangs.org/w/index.php?oldid=161248 * Shivani * (+8393) Created page with "{| class="wikitable" style="float:right; margin:0 0 1em 1em; width: 25em;" |+ Ku |- ! Paradigm(s) | poetic, imperative, stack-based |- ! Designed by | [[User:Shivani]] |- ! Created in | 2025 |- ! Memory system | stack-based |- ! Dimensions | one-dimensional |- ! Computationa
10:23:34 <esolangs> [[Ku]] M https://esolangs.org/w/index.php?diff=161249&oldid=161248 * Shivani * (+0)
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11:14:37 <esolangs> [[User:Hashibami]] https://esolangs.org/w/index.php?diff=161250&oldid=161195 * Hashibami * (+46)
11:15:08 <esolangs> [[User:Hashibami]] https://esolangs.org/w/index.php?diff=161251&oldid=161250 * Hashibami * (+15) /* Projects */
11:15:35 <esolangs> [[User:Hashibami]] https://esolangs.org/w/index.php?diff=161252&oldid=161251 * Hashibami * (-14) /* Projects */
11:17:09 <esolangs> [[Deadmop]] https://esolangs.org/w/index.php?diff=161253&oldid=161227 * Hashibami * (+10)
11:17:46 <esolangs> [[Deadmop]] https://esolangs.org/w/index.php?diff=161254&oldid=161253 * Hashibami * (-1021) Replaced content with "none"
11:18:03 <esolangs> [[Deadmop]] https://esolangs.org/w/index.php?diff=161255&oldid=161254 * Hashibami * (+18)
11:18:11 <esolangs> [[Deadmop]] https://esolangs.org/w/index.php?diff=161256&oldid=161255 * Hashibami * (+1)
11:18:42 <esolangs> [[User:Hashibami]] https://esolangs.org/w/index.php?diff=161257&oldid=161252 * Hashibami * (-13) /* Projects */
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11:39:38 <esolangs> [[A box with balls]] https://esolangs.org/w/index.php?diff=161258&oldid=161247 * Hashibami * (+1) /* Interpreter for Python */
11:42:43 <esolangs> [[User:Shivani]] M https://esolangs.org/w/index.php?diff=161259&oldid=161238 * Shivani * (+24)
11:42:48 <FireFly> esolangs: can you elaborate on the calculus of constructions?
11:46:27 <esolangs> FireFly: The Calculus of Constructions (CoC) is a powerful mathematical framework for describing and manipulating data structures and logical relationships. It's based on the idea of "constructions" – functions that create new data structures from existing ones. CoC uses a system of "arrows" to represent functions and relationships, allowing for the...
11:46:27 <esolangs> creation of complex structures and the manipulation of data. It's a foundational concept in various fields, including logic programming, functional programming, and theoretical computer science.
11:46:50 <esolangs> [[Frequency]] N https://esolangs.org/w/index.php?oldid=161260 * Hashibami * (+0) Created blank page
11:52:33 <esolangs> [[Frequency]] https://esolangs.org/w/index.php?diff=161261&oldid=161260 * Hashibami * (+12)
12:29:34 <esolangs> [[Special:Log/move]] move * Pifrited * moved [[User:Pifrited/UnnameLang]] to [[User:Pifrited/NameNeeded]]
12:29:34 <esolangs> [[Special:Log/move]] move * Pifrited * moved [[User talk:Pifrited/UnnameLang]] to [[User talk:Pifrited/NameNeeded]]
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13:44:51 <esolangs> [[User:Pifrited/NameNeeded]] https://esolangs.org/w/index.php?diff=161266&oldid=161262 * Pifrited * (+2629)
13:50:13 <esolangs> [[User talk:Pifrited/NameNeeded]] https://esolangs.org/w/index.php?diff=161267&oldid=161264 * Pifrited * (+137)
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14:31:59 <esolangs> [[User:Pifrited/NameNeeded]] https://esolangs.org/w/index.php?diff=161268&oldid=161266 * Pifrited * (+778)
14:33:14 <esolangs> [[User talk:Pifrited]] M https://esolangs.org/w/index.php?diff=161269&oldid=161187 * Pifrited * (+116) /* metoo */
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14:51:22 <esolangs> [[User talk:Pifrited/NameNeeded]] https://esolangs.org/w/index.php?diff=161270&oldid=161267 * Cycwin * (+110)
14:54:11 <esolangs> [[User talk:Pifrited]] https://esolangs.org/w/index.php?diff=161271&oldid=161269 * Cycwin * (+127) /* metoo */
15:01:33 <esolangs> [[User:I am islptng]] https://esolangs.org/w/index.php?diff=161272&oldid=161174 * I am islptng * (-155) Bold.
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17:54:31 <esolangs> [[Brainfuck is not turing complete]] https://esolangs.org/w/index.php?diff=161273&oldid=146540 * Hashibami * (+52) /* Proof */
18:23:44 <esolangs> [[Talk:Combinational logic]] https://esolangs.org/w/index.php?diff=161274&oldid=147417 * Fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff * (+305)
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19:20:42 <esolangs> [[Zaddy]] M https://esolangs.org/w/index.php?diff=161275&oldid=160832 * Corbin * (+72) /* E-matching */ Bluelink.
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19:35:17 <esolangs> [[25 bytes o:]] https://esolangs.org/w/index.php?diff=161276&oldid=161211 * Ractangle * (-148) the first one already follows the PEP8 rules
19:37:10 <esolangs> [[!lyriclydemoteestablishcommunism!]] https://esolangs.org/w/index.php?diff=161277&oldid=154716 * Ractangle * (+65) /* "Examples" */
19:52:54 <esolangs> [[Ku]] M https://esolangs.org/w/index.php?diff=161278&oldid=161249 * Shivani * (+10)
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20:43:38 <esolangs> [[How dare you fuck the brain]] https://esolangs.org/w/index.php?diff=161279&oldid=151494 * Ractangle * (+84)
20:46:35 <esolangs> [[Ku]] M https://esolangs.org/w/index.php?diff=161280&oldid=161278 * Shivani * (+179)
20:46:51 <esolangs> [[How dare you fuck the brain]] https://esolangs.org/w/index.php?diff=161281&oldid=161279 * Ractangle * (-1) /* Interpreter */ oh look, new interpreter upadate
20:47:12 <esolangs> [[Ku]] M https://esolangs.org/w/index.php?diff=161282&oldid=161280 * Shivani * (-10)
20:47:45 <esolangs> [[How dare you fuck the brain]] https://esolangs.org/w/index.php?diff=161283&oldid=161281 * Ractangle * (+2) /* Interpreter */
20:49:39 <esolangs> [[How dare you fuck the brain]] https://esolangs.org/w/index.php?diff=161284&oldid=161283 * Ractangle * (-15) /* Interpreter */
20:51:57 <esolangs> [[How dare you fuck the brain]] https://esolangs.org/w/index.php?diff=161285&oldid=161284 * Ractangle * (+77) /* computational class */
20:52:51 <esolangs> [[How dare you fuck the brain]] https://esolangs.org/w/index.php?diff=161286&oldid=161285 * Ractangle * (-2) /* Interpreter */
20:53:29 <esolangs> [[How dare you fuck the brain]] https://esolangs.org/w/index.php?diff=161287&oldid=161286 * Ractangle * (-4) /* Syntax */
20:56:18 <esolangs> [[How dare you fuck the brain]] https://esolangs.org/w/index.php?diff=161288&oldid=161287 * Ractangle * (-49) /* Syntax */
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21:26:16 <APic> Good Night
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2025-07-14
00:01:43 <esolangs> [[User:Pifrited/NameNeeded]] https://esolangs.org/w/index.php?diff=161289&oldid=161268 * Pifrited * (+215) /* Examples */
00:02:57 <esolangs> [[User:Pifrited/NameNeeded]] M https://esolangs.org/w/index.php?diff=161290&oldid=161289 * Pifrited * (+0)
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05:01:24 <esolangs> [[User:I am islptng]] https://esolangs.org/w/index.php?diff=161291&oldid=161272 * I am islptng * (+46) /* Other things */
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08:13:14 <esolangs> [[Ku]] M https://esolangs.org/w/index.php?diff=161292&oldid=161282 * Shivani * (+0)
08:19:44 <esolangs> [[User:Pifrited/NameNeeded]] M https://esolangs.org/w/index.php?diff=161293&oldid=161290 * Pifrited * (+65)
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08:46:07 <esolangs> [[User talk:Pifrited/NameNeeded]] https://esolangs.org/w/index.php?diff=161294&oldid=161270 * I am islptng * (+152)
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10:01:24 <esolangs> [[User talk:Pifrited/NameNeeded]] https://esolangs.org/w/index.php?diff=161295&oldid=161294 * Pifrited * (+143)
10:23:30 <esolangs> [[Bobr Kurwa]] https://esolangs.org/w/index.php?diff=161296&oldid=159369 * Bobr123654 * (+6)
10:37:14 <APic> Hi
11:04:13 <esolangs> [[User:Pifrited/NameNeeded]] https://esolangs.org/w/index.php?diff=161297&oldid=161293 * Pifrited * (+661) /* Examples */
11:15:20 <esolangs> [[Piet]] https://esolangs.org/w/index.php?diff=161298&oldid=155900 * B jonas * (-51) rv https://esolangs.org/w/index.php?title=Piet&diff=prev&oldid=155084 by JHSHernandez-ZBH 12:52, 4 April 2025
11:22:18 <esolangs> [[User:Pifrited/NameNeeded]] https://esolangs.org/w/index.php?diff=161299&oldid=161297 * Pifrited * (+144) /* Truth-machine */
11:23:04 <esolangs> [[User:Pifrited/NameNeeded]] M https://esolangs.org/w/index.php?diff=161300&oldid=161299 * Pifrited * (+4) /* Truth-machine */
11:24:32 <esolangs> [[User:Pifrited/NameNeeded]] M https://esolangs.org/w/index.php?diff=161301&oldid=161300 * Pifrited * (-22) /* Truth-machine */ Reduce
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15:43:36 <korvo> Do Bubblegum, Malbolge, and other source-encrypted languages have native type theories? I think that the answer is "yes" but I'm open to discussion.
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18:44:30 <ais523> korvo: I think the answer might depend on the language
18:45:02 <ais523> e.g. Bubblegum is effectively Python from the type-theory point of view – you can (at least in theory) make the program valid by adding a comment and that has no type-theoretical impact
18:45:22 <ais523> whereas for Malbolge, the fact that the commands change when executed feels like it might be something that is part of a type theory
18:45:43 <ais523> in particular, which cycle a command belongs to is considered a very important aspect of Malbolge programming
18:46:04 <korvo> Sure, the native type theory (NTT?) knows what Bubblegum's ints are, because they're equivalent to Python's ints under the encryption. Encryption only makes it hard for us to compute whether programs are equivalent, but it doesn't change whether that equivalence exists.
18:46:24 <ais523> (but, commands can be overwritten in memory, moving them onto other cycles, and in practice usually are because most of the useful cycles aren't accessible from the source code)
18:46:47 <ais523> I think Bubblegum is more of a signed programming language than an encrypted programming language
18:47:13 <ais523> it is comparatively easy to determine whether a Bubblegum program would be interpreted as Python, and if it is, it is exactly equivalent to the Python program with the same source code
18:47:44 <ais523> but, it is difficult to find the right magic comment to make the interpreter treat it as Python rather than as raw compressed data to output
18:48:24 <ais523> A Pear Tree is also an interesting example – it's in the same area as Bubblegum, except that the task of finding the correct magic comment actually is computationally tractable
18:49:26 <ais523> (which was intentional – I've written quite a few A Pear Tree programs, but it would be difficult without having a chosen-prefix-preimage algorithm available)
18:51:33 <korvo> I don't think A Pear Tree is different from Bubblegum here. I mean, obviously it's got a different topology, but it *has* a topology.
18:52:01 <ais523> right, they're in the same category of languages, even though the applications are completely different
18:52:23 <ais523> A Pear Tree is designed to let you specify redundant versions of your program, so that it can still run correctly if some of them are damaged
18:52:34 <korvo> As usual, But Is It Art? is a bit of a question. Wang tiles have a NTT though, based on the idea that the *set* of Wang tiles has a topology of subsets, so maybe BIIA? also admits something where we consider the set of tiles and its subsets.
18:52:37 <ais523> (and even to react to the exact nature of the damage, if necessary)
18:53:16 <ais523> do languages like Deadfish have a native type theory? I'm guessing "yes, but it's degenerate"
18:53:18 <korvo> ais523: I suppose it's worth remembering that the NTT of a language might have nothing to do with the strategies that we use for encoding simple examples, or even for larger encodings like homomorphisms or compilation schemes.
18:54:23 <korvo> Yeah. I don't know *how* it degenerates offhand, but I can imagine that there are two equivalent Deadfish programs, and that's enough for a non-trivial NTT.
18:54:24 <ais523> BIIA? feels to me more like a language *backend* than a language itself, from the type-theoretical point of view
18:54:56 <ais523> you do have a type theory, but certain programming patterns give you a richer type theory
18:55:30 <korvo> Yeah. An NTT will always be dependently-typed, but maybe there aren't any interesting type constructors.
18:56:14 <ais523> for example, you can imagine a BIAA? program where all the commands are almost-rectangles whose sides are multiples of a particular constant, and you connect them together jigsaw-style by placing protusions on the sides that match recesses on the sides of other almost-rectangles
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18:56:34 <ais523> and in that case, the program is parametric over the shapes of the protusions
18:56:34 <korvo> Although NTT usually will at least have Hoare logic. The reason that Wang tiles and BIIA? are weird here is precisely because they don't admit a Hoare logic either.
18:57:20 <ais523> BIIA? with arbitrary shapes is much harder to reason about
18:57:51 <ais523> actually, I guess I am thinking about a compiler from Wang tiles to BIIA? – the compilation is clearly very easy but there are multiple equivalent ways to do it
18:58:19 <ais523> and I think I would want a way to abstract over the difference in details, *but* I am not sure that that abstraction would generalise to arbitrary BIIA? programs
18:59:55 <ais523> …and now I have an esolang idea: BIIA? but the corners aren't limited to 90° and the sides aren't limited to integers, and a program halts if it is unable to tile the plane
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19:01:42 <ais523> I suspect this is both a little harder to program in than BIIA? and substantially harder to implement, so there aren't any real advantages other than the aesthetics
19:01:44 <ais523> but that might be enough
19:02:37 <ais523> (I'm pretty sure it's at least TC, but am not sure it is computable, even if you require the side lengths and angles to be computable)
19:05:23 <korvo> I guess that it depends on what a language is. If a language is a collection of texts with some attached semantics, and semantics have some ordering or equivalence, then there's an underlying category or groupoid which leads to NTT.
19:05:41 <korvo> So escaping that means not having texts, not having semantics, or not having ordering or equivalence.
19:08:45 <korvo> For Wang tiles, consider a set of tiles that is TC and that also has two different subsets which are TC. Those subsets are non-trivially equivalent, so we get a groupoid. I think this applies to BIIA? as well. I have no idea about your new extension though.
19:09:53 <korvo> ...Wait, the equivalence might not be a bijection, so we get a category. Still works for NTT.
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19:58:25 <zzo38> I don't know what "native type theory" means
20:00:53 <korvo> It's a specific construction in category theory that assigns a dependent type theory to programming languages. This blog post is a pretty good introduction: https://golem.ph.utexas.edu/category/2021/02/native_type_theory.html
20:01:21 <zzo38> OK, I will look
20:02:05 <korvo> If the original language is a constructive dependently-typed theory already, then it *is* its own native type theory. That's the intuition. For languages like Python, type-like concepts like ints and lists are identifiable, and we can do Hoare logic over them.
20:10:08 <b_jonas> ais523: BIIA kind of also lets you encode redundant copies of the program so if one is damaged the program still works and the damaged shapes can't fit anywhere. except this doesn't work if the damage creates a small shape (or a few small shapes) that tile the plane, eg. a one-tile shape, either by adding a new shape or cutting off a small piece of an existing shape.
20:42:53 <fizzie> Meh, SendGrid is turning off their free tier (which I use for esolangs.org outgoing emails) in two weeks or so. Have to migrate to something else.
20:50:31 <b_jonas> uh...
21:05:52 <esolangs> [[User:Hotcrystal0/Sandbox]] https://esolangs.org/w/index.php?diff=161309&oldid=160767 * Hotcrystal0 * (+159)
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21:44:18 <esolangs> [[Neb's Art]] N https://esolangs.org/w/index.php?oldid=161310 * HecknTarnation * (+4366) Creation
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21:46:15 <esolangs> [[Neb's Art]] M https://esolangs.org/w/index.php?diff=161312&oldid=161310 * HecknTarnation * (+0) /* Resources */
21:49:03 <esolangs> [[User:Hotcrystal0/Sandbox]] https://esolangs.org/w/index.php?diff=161313&oldid=161309 * Hotcrystal0 * (+134)
22:08:29 <fizzie> I used to just run an SMTP server in the old-fashioned way, but it became hard to get emails reliably delivered.
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08:29:08 <esolangs> [[Special:Log/newusers]] create * EiroWarn * New user account
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08:53:02 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=161323&oldid=161237 * EiroWarn * (+177) /* I come to talk and put my first edit at Esolang:Introduce yourself. 13:30, 14 June 2025 (UTC) */
09:10:33 <esolangs> [[User:EiroWarn]] N https://esolangs.org/w/index.php?oldid=161324 * EiroWarn * (+102) Created page with "I am an Esolang enthusiast and also a programming enthusiast. I currently haven't created an Esolang."
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10:09:57 <esolangs> [[Orthagonal]] https://esolangs.org/w/index.php?diff=161325&oldid=161307 * Krolkrol * (+951)
10:15:18 <esolangs> [[Orthagonal]] https://esolangs.org/w/index.php?diff=161326&oldid=161325 * Krolkrol * (+85)
10:23:38 <APic> Hi *
10:23:39 <APic> Celebrate Confuflux! Hail Eris! 😇
10:23:39 <esolangs> [[User:Pifrited/NameNeeded]] https://esolangs.org/w/index.php?diff=161327&oldid=161322 * Pifrited * (-151)
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12:30:01 <esolangs> [[User:Tommyaweosme/Brainfuck is not turing complete but every time a word repeats it loops]] N https://esolangs.org/w/index.php?oldid=161328 * Tommyaweosme * (+8077) if you can read this without skipping anything then you are 1000% insane.
12:32:17 <esolangs> [[User:Tommyaweosme/Brainfuck is not turing complete but every time a word repeats it loops]] M https://esolangs.org/w/index.php?diff=161329&oldid=161328 * Tommyaweosme * (+1) fixing newline
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13:06:01 <esolangs> [[User:Pifrited/Idea]] N https://esolangs.org/w/index.php?oldid=161332 * Pifrited * (+104) .
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15:34:29 <esolangs> [[GRPE]] https://esolangs.org/w/index.php?diff=161336&oldid=106611 * Bil-joodusstudios * (+981) Rewrote computation class section
15:50:34 <esolangs> [[User:Tommyaweosme]] https://esolangs.org/w/index.php?diff=161337&oldid=161058 * Tommyaweosme * (+247)
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17:41:53 <esolangs> [[Modiv]] https://esolangs.org/w/index.php?diff=161338&oldid=160592 * Krolkrol * (-7)
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20:20:08 <APic> cu
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20:28:41 <esolangs> [[Talk:PP]] N https://esolangs.org/w/index.php?oldid=161339 * MijiGamin1 * (+518) added interpreter to talk
20:29:06 <esolangs> [[PP]] M https://esolangs.org/w/index.php?diff=161340&oldid=92520 * MijiGamin1 * (+13) added deadlink
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22:47:43 <esolangs> [[Chainlang]] N https://esolangs.org/w/index.php?oldid=161342 * BestCoder * (+4999) Created page with "= Chainlang Specification = Chainlang is a graph-based esolang where each ''link'' holds exactly one atomic instruction. Links are connected through explicit references, forming an execution graph that drives program logic. NOTE: I made an AI make this spec, don't
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00:06:27 <esolangs> [[Lifelang]] https://esolangs.org/w/index.php?diff=161343&oldid=124552 * BestCoder * (+457)
00:44:36 <esolangs> [[Chainlang]] https://esolangs.org/w/index.php?diff=161344&oldid=161342 * Hotcrystal0 * (+53) Categories
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04:36:23 <esolangs> [[Putlines]] M https://esolangs.org/w/index.php?diff=161345&oldid=123935 * MijiGamin1 * (+0) "unnormal" is not a word
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07:57:44 <esolangs> [[LJAPL]] https://esolangs.org/w/index.php?diff=161346&oldid=151005 * Ractangle * (+16) /* Implementation */
07:58:20 <esolangs> [[LJAPL]] https://esolangs.org/w/index.php?diff=161347&oldid=161346 * Ractangle * (-5) /* Implementation */
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09:42:19 <esolangs> [[LJAPL]] https://esolangs.org/w/index.php?diff=161348&oldid=161347 * Ractangle * (+91)
09:43:02 <esolangs> [[LJAPL]] https://esolangs.org/w/index.php?diff=161349&oldid=161348 * Ractangle * (+0) /* Implementation */
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11:07:56 <APic> Hi
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14:01:36 <esolangs> [[DNA-Sharp]] https://esolangs.org/w/index.php?diff=161350&oldid=66565 * EiroWarn * (-18) /* Fibonacci Numbers: */ Fixed errors in the Fibonacci Numbers example code
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15:17:45 <esolangs> [[Translated SLet/3/Hotcrystal0]] https://esolangs.org/w/index.php?diff=161351&oldid=158729 * Hotcrystal0 * (+14)
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15:41:11 <korvo> https://diff.wikimedia.org/2025/07/15/introducing-wikivault-a-new-chapter-in-wikipedia-contributions-with-ai/ It just keeps fucking happening, doesn't it.
15:41:38 <korvo> I still think that we are failing to prevent our users from harm when we allow them to submit ChatGPT output to the wiki.
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17:59:04 <int-e> b_jonas: FWIW: all shape request sizes grow exponentially, but the random (MAM) shapes use a significantly lower base: https://paste.debian.net/1386189/ (this is obscured early on because the numbers are truncated to one or two decimal places)
18:00:04 <int-e> b_jonas: so you get somewhat uneven levels: https://int-e.eu/~bf3/tmp/shapez2-500.jpg (the crystal MAM is the newest so lagging far behind)
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18:51:44 <b_jonas> int: the level numbers in those boxes are confusing. 38, 42, 45, 46, 46, 49, 49, 48, 87, 50.
18:52:57 <b_jonas> wait, are all ten of those series infinite?
19:23:14 <int-e> b_jonas: yeah, each tracks its own level. the "operator level" is the sum of all of them
19:24:19 <b_jonas> I see! Then I misunderstood you earlier, I thought there were only two independent infinite series of requested shapes.
19:24:56 <int-e> there are only two random ones, which are the most interesting to tackle
19:25:07 <b_jonas> This means that you don't lose time from latency, because you can alternate between series
19:25:23 <b_jonas> wait, the random ones are more interesting? why?
19:25:52 <int-e> because that's MAM territory
19:26:04 <b_jonas> I assumed the eight non-random ones were effectively random too (except in the first few dozen levels), just the same seeded sequence in every game, while the other two have different seeds in every map
19:26:09 <int-e> anyway I have two different MAMs
19:26:21 <b_jonas> what do the first eight series do then?
19:26:28 <int-e> No for the first 8 you just produce more and more of that one shape.
19:26:58 <b_jonas> oh, so those are like the three upgrade shapes plus the glue tape in Factorio 1
19:27:00 <int-e> They're like the upgrade shapes in shapes 1.
19:27:13 <b_jonas> s/Factorio/Shapez.io
19:27:26 <b_jonas> ok
19:28:01 <b_jonas> is one of them train fuel?
19:28:18 <int-e> There's technically still something to upgrade but the next one is at level 588 and would bump the "shape multiplier" that's currently at 5 to 6. It's not relevant.
19:28:55 <int-e> There are no consumables at this difficulty. I think they have the blueprint thing on the next harder one. I don't think that there's anything for supporting infrastructure; it just runs.
19:29:47 <int-e> I did find an older blog post about their alternative game mode... the idea there is that you get, on the map, converters that take in some shape and produce a new shape type that you can't harvest anywhere else.
19:30:01 <int-e> So... that would be a consumable of sorts, I guess.
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19:31:49 <int-e> Anyway. You *can* play the "numbers go up" game and then you will be scaling up your factory. I have only done this in moderation for this playthrough. I'll idle the last two shapes up to 100 to see if that adds a new twist (I rather doubt it, but they did one at level 50). And then probably look at the more complex shapes. There's a hexagonal shape mode too.
19:33:31 <int-e> I suspect somebody will push this to level 1000; it should be within reach (based on what I have, and considering that it can probably be scaled up at least 8-fold and I still have less than 100h on this save file)
19:34:06 <int-e> (Or maybe somebody *has* pushed it to level 1000; I don't know.)
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19:37:56 <int-e> "it's not relevant" - obviously the shape factor helps; a factor 5 is worth 160 levels asymptotically. But it doesn't significantly change the doubling = 70 levels math.
19:41:22 <int-e> b_jonas: Anyway, i think that the latency is still relevant because the two random shapes are generated differently so it's easier to have two distinct MAMs for the types. But it's less relevant in the long run because the delivery times will go up and eventually dwarf the switchover time.
19:42:14 <int-e> Very much unlike shapes 1.
19:42:37 <int-e> shapez.io
19:43:22 <b_jonas> int-e: well shapez 1 adds a new twist after a while, but it's not really a feature, rather the weird fps-related bugs and hard to predict speeds behave differently when your upgrade speeds are very high
19:45:32 <int-e> b_jonas: Right, I consider the latter a bug. I designed my MAMs for 10x speedup, never upgrading beyond that, for that reason.
19:47:00 <int-e> b_jonas: anyway, to give you an idea: https://int-e.eu/~bf3/tmp/shapez2-first-mams.jpg -- type 1 MAM to the top, type 2 MAM to the left. There's a bunch of shared stuff but the final processing is different. Oh and the bottom two 3x3 platforms contain shape processing logic; you can send signals globally and I used that quite a lot.
19:48:48 <int-e> And they both saturate 2 belts in the end... but they also take up so much space that scaling them up as is would be painful.
19:51:04 <int-e> well, I spotted what's arguably a twist at level 80 of the crystal shape type
19:51:34 <int-e> (but it's not one that I need to change my design for)
19:53:09 <esolangs> [[User:Hotcrystal0/Sandbox]] https://esolangs.org/w/index.php?diff=161352&oldid=161334 * Hotcrystal0 * (-536)
19:53:31 <int-e> b_jonas: I blame the fact that UPS becomes an issue in shapez 1 mostly on Javascript. It does become a design constraint. And I was annoyed when I realized this because I had pretty much finished an 8xMAM design only to realize that it would be slower than expected because of the reduced update rate.
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19:59:16 <esolangs> [[User:Hotcrystal0/Sandbox]] https://esolangs.org/w/index.php?diff=161353&oldid=161352 * Hotcrystal0 * (+147)
20:05:18 <esolangs> [[Special:Log/newusers]] create * NOPE * New user account
20:32:40 <esolangs> [[User talk:/w/wiki/index.php/Talk:index.php/Main page]] https://esolangs.org/w/index.php?diff=161354&oldid=161044 * Juanp32 * (+82) /* Commands */
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20:55:21 <esolangs> [[User:Tommyaweosme/Esolang:Policy but every time a word repeats it loops]] N https://esolangs.org/w/index.php?oldid=161355 * Tommyaweosme * (+32551) Created page with "Esolang is mostly a wiki like any other but we do have some site specific policies which are summarized here Please see the help page for general information on editing and read the help page for gene
21:16:55 <APic> Good Night
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2025-07-17
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00:48:46 <esolangs> [[User:Hotcrystal0/Sandbox]] https://esolangs.org/w/index.php?diff=161356&oldid=161353 * Hotcrystal0 * (+308)
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02:30:08 <esolangs> [[Nested one input functions]] https://esolangs.org/w/index.php?diff=161357&oldid=160016 * BestCoder * (+54) /* One more thing */
03:54:50 <zzo38> I read in a book about a kind of logic that the value can be a set of booleans; NOT X is true iff X is false and false iff X is true; X AND Y is true if both are and false if at least one is; X OR Y is true if at least one is and false if both are. (So, I think law of excluded middle will not be valid with a kind of logic that is possible to assign values in this way.)
03:55:10 <zzo38> Other variants are possible, e.g. using a multiset instead of a set
03:55:19 <zzo38> (although, they did not mention this other variant in that book)
03:57:15 <korvo> Yes. Such sets are called "Boolean algebras", which is a painful name. I think of them as "CABAs", complete atomic Boolean algebras. For a set of labels S, its CABA is the function type S → 2 which sends each s in S to a Boolean value.
04:00:22 <korvo> It turns out that sets and CABAs are only equivalent with excluded middle. Otherwise there are CABAs which aren't dual to any particular set.
04:00:57 <zzo38> (If you are using multisets, then the value of X AND Y will be whichever is less true and more false, I think.)
04:01:06 <korvo> (Or, more technically, it turns out that power sets P(S) and CABAs S → 2 are *not* the same sort of thing without excluded middle.)
04:02:05 <korvo> Yeah. Multisets give free vector spaces over the integers Z, I think? Or something like Z-modules.
04:02:31 <korvo> And logic over vector spaces -- or spaces in general -- doesn't have to be Boolean.
04:04:26 <zzo38> With the original one from the book that I mentioned, you could perhaps add a set complement operator and then make up a variant of law of excluded middle which will use that, which will be true regardless of what values you assign to the symbols (in some cases it is false and true, but always it will be true whether or not it is also false).
04:05:32 <korvo> Yes. And any decent logic will have double-negation (X implies ~~X) and non-contradiction (it's not true that X & ~X) as theorems or axioms.
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05:09:33 <esolangs> [[Special:Log/newusers]] create * User167809 * New user account
05:14:07 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=161358&oldid=161323 * User167809 * (+267) Just my lil ol introduction
05:18:27 <esolangs> [[Brainfuck implementations]] M https://esolangs.org/w/index.php?diff=161359&oldid=158830 * User167809 * (+176) Add YABAFOC (by me)
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09:41:35 <esolangs> [[Chainlang]] M https://esolangs.org/w/index.php?diff=161360&oldid=161344 * PkmnQ * (-1) /* Symbol and Variable Handling */
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10:45:11 <esolangs> [[Chainlang]] https://esolangs.org/w/index.php?diff=161361&oldid=161360 * PkmnQ * (+48) /* Stack Manipulation */
10:45:45 <esolangs> [[Chainlang]] M https://esolangs.org/w/index.php?diff=161362&oldid=161361 * PkmnQ * (-7) /* Stack Manipulation */
10:51:50 <APic> Hi
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14:53:32 <esolangs> [[User talk:/w/wiki/index.php/Talk:index.php/Main page]] https://esolangs.org/w/index.php?diff=161363&oldid=161354 * Pifrited * (+1227) /* Commands */
14:56:03 <esolangs> [[User talk:/w/wiki/index.php/Talk:index.php/Main page]] M https://esolangs.org/w/index.php?diff=161364&oldid=161363 * Pifrited * (+3) Typo
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18:18:01 <b_jonas> uh… there might be an olist, but https://www.giantitp.com/comics/oots.html lists the latest strips in a weird order, as in 1329, 1330, 1328, 1327, ... so I can't quite confirm yet
18:20:57 <b_jonas> `olist 1330
18:21:01 <HackEso> olist <https://www.giantitp.com/comics/oots1330.html>: shachaf oerjan Sgeo boily nortti b_jonas Noisytoot
18:21:03 <b_jonas> I dont' know why the order is so weird
18:23:39 <Sgeo> b_jonas, I just posted about it in the forum
18:24:52 <Sgeo> Oh, other people mentioned it on Bluesky too
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19:16:18 <esolangs> [[User talk:/w/wiki/index.php/Talk:index.php/Main page]] https://esolangs.org/w/index.php?diff=161365&oldid=161364 * Hotcrystal0 * (+85)
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22:24:32 <APic> Good Night
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2025-07-18
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01:10:19 <esolangs> [[User:Hotcrystal0/Sandbox/OotT ideas]] https://esolangs.org/w/index.php?diff=161366&oldid=161319 * Hotcrystal0 * (-253)
01:13:58 <esolangs> [[User:Hotcrystal0/Sandbox/OotT ideas]] https://esolangs.org/w/index.php?diff=161367&oldid=161366 * Hotcrystal0 * (+146)
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04:19:04 <esolangs> [[Special:Log/newusers]] create * Zobie211 * New user account
04:28:30 <esolangs> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=161368&oldid=161358 * Zobie211 * (+382)
04:30:38 <esolangs> [[User:Zobie211]] N https://esolangs.org/w/index.php?oldid=161369 * Zobie211 * (+124) Describing the joke lang I wish to archive. As of yet unnamed. Maybe Deep End?
04:31:24 <esolangs> [[User:Zobie211]] https://esolangs.org/w/index.php?diff=161370&oldid=161369 * Zobie211 * (+2)
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09:47:17 <APic> Hi
10:03:49 <esolangs> [[User talk:/w/wiki/index.php/Talk:index.php/Main page]] https://esolangs.org/w/index.php?diff=161371&oldid=161365 * Juanp32 * (+95) /* Commands */
10:11:08 <esolangs> [[User talk:/w/wiki/index.php/Talk:index.php/Main page]] https://esolangs.org/w/index.php?diff=161372&oldid=161371 * Juanp32 * (+132) /* Commands */
10:15:55 <esolangs> [[Talk:Uhidklol]] https://esolangs.org/w/index.php?diff=161373&oldid=154756 * Juanp32 * (+420)
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13:07:30 <esolangs> [[Brackets]] https://esolangs.org/w/index.php?diff=161374&oldid=115805 * Krolkrol * (+1100)
13:14:33 <int-e> lol: $ zopfli <(echo 1) -c => Files larger than 2GB are not supported.
13:15:20 <int-e> (can't be used in a pipe, bummer)
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13:49:11 <esolangs> [[User:Zobie211]] M https://esolangs.org/w/index.php?diff=161375&oldid=161370 * Zobie211 * (+1)
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15:24:35 <esolangs> [[H++]] N https://esolangs.org/w/index.php?oldid=161376 * Fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff * (+2256) Created page with "'''H++''' is an [[esolang]] by [[User:Fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff]] in [[:Category:2025|2025]]. The language about determining if a code snippet will halt. == Declaration ==
15:24:59 <esolangs> [[User:Fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff]] https://esolangs.org/w/index.php?diff=161377&oldid=158776 * Fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff * (+53)
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15:47:48 <esolangs> [[BitChanger]] https://esolangs.org/w/index.php?diff=161378&oldid=144928 * Krolkrol * (+770)
16:10:44 <esolangs> [[BitChanger]] https://esolangs.org/w/index.php?diff=161379&oldid=161378 * Krolkrol * (+28)
16:22:00 <esolangs> [[User:MihaiEso]] https://esolangs.org/w/index.php?diff=161380&oldid=159153 * MihaiEso * (+31) /* My targets */
16:22:31 <esolangs> [[User:MihaiEso]] https://esolangs.org/w/index.php?diff=161381&oldid=161380 * MihaiEso * (+8) /* My targets */
16:25:26 <esolangs> [[User:MihaiEso]] https://esolangs.org/w/index.php?diff=161382&oldid=161381 * MihaiEso * (-3) /* More data */
16:26:46 <esolangs> [[User:MihaiEso]] https://esolangs.org/w/index.php?diff=161383&oldid=161382 * MihaiEso * (+28)
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16:46:11 <esolangs> [[CreativeScript]] https://esolangs.org/w/index.php?diff=161384&oldid=136195 * MihaiEso * (-2) Digits instead of words.
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18:32:04 <esolangs> [[User:MihaiEso]] https://esolangs.org/w/index.php?diff=161385&oldid=161383 * MihaiEso * (+20)
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19:48:38 <esolangs> [[Modiv]] https://esolangs.org/w/index.php?diff=161386&oldid=161338 * Krolkrol * (+0)
19:50:05 <esolangs> [[ALMFCPLIR]] N https://esolangs.org/w/index.php?oldid=161387 * Ractangle * (+1365) will finish this later
19:50:52 <esolangs> [[ALMFCPLIR]] https://esolangs.org/w/index.php?diff=161388&oldid=161387 * Ractangle * (+13)
19:51:22 <esolangs> [[Modiv]] https://esolangs.org/w/index.php?diff=161389&oldid=161386 * Krolkrol * (+7)
19:51:46 <esolangs> [[ALMFCPLIR]] https://esolangs.org/w/index.php?diff=161390&oldid=161388 * Ractangle * (+41)
19:52:32 <esolangs> [[ALMFCPLIR]] https://esolangs.org/w/index.php?diff=161391&oldid=161390 * Ractangle * (+1) /* Variables */
19:55:32 <esolangs> [[ALMFCPLIR]] M https://esolangs.org/w/index.php?diff=161392&oldid=161391 * Ractangle * (+174)
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20:42:41 <esolangs> [[User:Hotcrystal0/Sandbox/OotT ideas]] https://esolangs.org/w/index.php?diff=161393&oldid=161367 * Hotcrystal0 * (-24)
20:52:30 <esolangs> [[User:Zobie211]] https://esolangs.org/w/index.php?diff=161394&oldid=161375 * Zobie211 * (-4)
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21:00:30 <esolangs> [[ALMFCPLIR]] https://esolangs.org/w/index.php?diff=161395&oldid=161392 * Ractangle * (+57) /* Syntax */
21:04:16 <esolangs> [[Hello world program in esoteric languages (nonalphabetic and A)]] https://esolangs.org/w/index.php?diff=161396&oldid=157018 * Ractangle * (+43) /* ALAGUF */
21:13:10 <esolangs> [[Hello world program in esoteric languages (nonalphabetic and A)]] M https://esolangs.org/w/index.php?diff=161397&oldid=161396 * Ractangle * (-83) /* ! */
21:15:06 <esolangs> [[Symbols]] https://esolangs.org/w/index.php?diff=161398&oldid=82612 * Ractangle * (-7) pretty sure you can call a page with these symbols
21:15:30 <esolangs> [[Symbols]] https://esolangs.org/w/index.php?diff=161399&oldid=161398 * Ractangle * (+7) wait nvm
21:15:54 <esolangs> [[Symbols]] M https://esolangs.org/w/index.php?diff=161400&oldid=161399 * Ractangle * (+2) also
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21:57:16 <esolangs> [[User:Hotcrystal0/Sandbox/OotT ideas]] https://esolangs.org/w/index.php?diff=161401&oldid=161393 * Hotcrystal0 * (+44)
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22:30:50 <esolangs> [[User:Hotcrystal0/Sandbox/OotT ideas]] https://esolangs.org/w/index.php?diff=161402&oldid=161401 * Hotcrystal0 * (+414)
22:31:15 <esolangs> [[User:Hotcrystal0/Sandbox/OotT ideas]] https://esolangs.org/w/index.php?diff=161403&oldid=161402 * Hotcrystal0 * (-2)
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