< 1090915199 0 :clog!unknown@unknown.invalid QUIT :ended < 1090915200 0 :clog!unknown@unknown.invalid JOIN :#esoteric < 1090946951 0 :SaMyTa!~ilove_pot@218-216-90.adsl.terra.cl JOIN :#esoteric < 1090946986 0 :SaMyTa!unknown@unknown.invalid PART #esoteric :? < 1090957974 0 :calamari_!JeffryJohn@dialup-4.240.108.100.Dial1.Phoenix1.Level3.net JOIN :#esoteric < 1090959990 0 :calamari_!unknown@unknown.invalid QUIT :"Leaving" < 1090966075 0 :calamari_!JeffryJohn@dialup-4.240.111.224.Dial1.Phoenix1.Level3.net JOIN :#esoteric < 1090967774 0 :Toreun!~Toreun@ool-45738c44.dyn.optonline.net JOIN :#esoteric < 1090968373 0 :calamari_!unknown@unknown.invalid PRIVMSG #esoteric :hi Toreun < 1090968379 0 :Toreun!unknown@unknown.invalid PRIVMSG #esoteric :hi calamari_ < 1090968433 0 :Toreun!unknown@unknown.invalid PRIVMSG #esoteric :how are you? < 1090968442 0 :calamari_!unknown@unknown.invalid PRIVMSG #esoteric :fine, you? < 1090968446 0 :Toreun!unknown@unknown.invalid PRIVMSG #esoteric :alright, alright. < 1090968721 0 :Toreun!unknown@unknown.invalid PRIVMSG #esoteric :are you familiar with the game of nomic at all? < 1090968774 0 :Taaus!unknown@unknown.invalid PRIVMSG #esoteric :I am :) < 1090968779 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :I am < 1090968810 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :it's probably the most often abandoned game ever, though. < 1090968823 0 :Toreun!unknown@unknown.invalid PRIVMSG #esoteric :that it is, I'm sure < 1090968824 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :I haven't played it; but apparently it just isn't fun to play. < 1090968825 0 :Toreun!unknown@unknown.invalid PRIVMSG #esoteric :except Agora < 1090968826 0 :Taaus!unknown@unknown.invalid PRIVMSG #esoteric :Not true. Just look at the blognomic crowd. < 1090968834 0 :Toreun!unknown@unknown.invalid PRIVMSG #esoteric :It's actually a lot of fun < 1090968837 0 :Toreun!unknown@unknown.invalid PRIVMSG #esoteric :well, in my opinion < 1090968843 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :once the novelty wears off, the games always get abandoned < 1090968852 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :at least all the ones i've ever seen on the net < 1090968864 0 :Toreun!unknown@unknown.invalid PRIVMSG #esoteric :Most games do get abandoned - probably because of the difficulty of maintaining them, I would think < 1090968874 0 :Taaus!unknown@unknown.invalid PRIVMSG #esoteric :Check out http://blognomic.blogspot.com < 1090968895 0 :Taaus!unknown@unknown.invalid PRIVMSG #esoteric :They've done at least ten games. < 1090968922 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :freaks. < 1090968946 0 :Toreun!unknown@unknown.invalid PRIVMSG #esoteric :I'd say the key for a fun game of nomic is finding a game that has the same sort of mindset that you want in a game < 1090968980 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :basic nomic is just too weird and complicated, anyway. < 1090968991 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :although there're variations with two or so starting rules. < 1090969002 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :or one. < 1090969010 0 :Toreun!unknown@unknown.invalid PRIVMSG #esoteric :Each game generally has a different starting ruleset < 1090969039 0 :Toreun!unknown@unknown.invalid PRIVMSG #esoteric :what I've been thinking about for awhile is making a formalized nomic < 1090969053 0 :Toreun!unknown@unknown.invalid PRIVMSG #esoteric :this was theorized in an AgoraNomic Thesis awhile back < 1090969054 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :euhm < 1090969057 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :that won't work! < 1090969061 0 :Toreun!unknown@unknown.invalid PRIVMSG #esoteric :it would < 1090969065 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :no! < 1090969084 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :ok, i guess it would < 1090969088 0 :Toreun!unknown@unknown.invalid PRIVMSG #esoteric :sure - you can't obviously have things in plaintext english < 1090969091 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :turing-complete rules < 1090969100 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :it would, but to a point < 1090969117 0 :Toreun!unknown@unknown.invalid PRIVMSG #esoteric :it'd be easiest if you had a pseudo-code like low level rules system < 1090969123 0 :Toreun!unknown@unknown.invalid PRIVMSG #esoteric :for instance, where everything is an object < 1090969130 0 :Toreun!unknown@unknown.invalid PRIVMSG #esoteric :and signals are sent between objects < 1090969140 0 :Toreun!unknown@unknown.invalid PRIVMSG #esoteric :and the rules just test for conditions and send signals < 1090969149 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :and here i was thinking that nomic can't possibly be less fun! < 1090969155 0 :Toreun!unknown@unknown.invalid PRIVMSG #esoteric ::-P < 1090969173 0 :Toreun!unknown@unknown.invalid PRIVMSG #esoteric :well, I would want to do this just to prove it could be done < 1090969284 0 :Toreun!unknown@unknown.invalid PRIVMSG #esoteric :I don't think this implementation would be all that much fun, myself. I tried making up a starting ruleset, and it was tedious. < 1090969314 0 :Toreun!unknown@unknown.invalid PRIVMSG #esoteric :Even making a simple voting system must be elaborately and explicitly described < 1090969374 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :hehe < 1090969423 0 :Toreun!unknown@unknown.invalid PRIVMSG #esoteric :the pros to this would be good though - no need for judgements and whatnot < 1090969441 0 :Toreun!unknown@unknown.invalid PRIVMSG #esoteric :so it's very easy to maintain < 1090969442 0 :lament!unknown@unknown.invalid PRIVMSG #esoteric :Sacrificing the fun is not an option. < 1090969520 0 :Toreun!unknown@unknown.invalid PRIVMSG #esoteric :I thought it wasn't fun to begin with? < 1090969539 0 :Toreun!unknown@unknown.invalid PRIVMSG #esoteric :*g* < 1090970681 0 :calamari_!unknown@unknown.invalid QUIT :"Leaving"