02:40:50 <arke> under which circumstances?
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07:22:31 <arke> I'm selling gmail invites for $5
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07:26:01 <lament> by "low" i don't mean the price
07:26:21 <lament> i mean your personal ethics :)
07:26:33 <arke> hey, $5 x 50 = $250
07:26:38 <arke> that keeps me alive for a month
07:28:14 <lament> you don't need any money to stay alive for a month
07:28:26 <lament> well, depending on the month and on your location
07:30:16 <arke> I'm living in CA
07:30:28 <arke> if i was living back in germany again, i could live in the woods no problem
07:30:31 <arke> except the lack of computer
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17:21:52 <{^Raven^}> does anyone know of any games written inbrainfuck
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18:00:46 <{^Raven^}> guess i'm gonna have to write em myself :(
18:01:31 <{^Raven^}> the supercoder looks like the perfect keyboard for a spoon based machine tho
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20:57:15 <arke> You could probably write a console based one by emitting escape codes
20:57:36 <cpressey> wumpus and flip are good candidates.
20:57:52 <fizzie> Or a nice graphical one with bfvga-or-what-was-it-called-again.
20:58:45 <{^Raven^}> yeah, what seems to be most awkward is interpreters geting input a line at a time
20:59:01 <{^Raven^}> would make space-invaders difficult
20:59:04 <fizzie> (bfvga is a DOS-only thing, uses the 320x200x8bit VGA mode with the 64000 bytes of display memory mapped as the brainf*ck array.)
20:59:30 <fizzie> (And if I were to hazard a guess, it probably doesn't do line-buffered input.)
21:01:46 <{^Raven^}> might have to wait until other projects get started
21:02:08 <arke> or make your own
21:02:14 <arke> takes like 5 minutes to code a BF :)
21:02:58 <{^Raven^}> i'm planning a cgi-aware BF-vm next
21:03:26 <{^Raven^}> when i remember how to program in C again
21:03:56 <fizzie> That's true. Didn't take me very long to write 'befvga' (just like bfvga, except with the display memory mapped as a 320x200-sized befunge93 playfield). Doing graphics with that was a bit too arduous, though.
21:26:30 <{^Raven^}> bfvga does line-buffered input. is there a source release :(