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16:41:23 <baadc0de> can anyone point me to a usable IRC channel where one can discuss programming language design a bit?
16:42:45 <baadc0de> i'm trying to create a functional UnrealScript - class language for a generic multi media engine
16:42:55 <baadc0de> I'm currently pondering over "const"
16:43:31 <{^Raven^}> have you looked into how other languages implement const for inspiration?
16:44:23 <baadc0de> have, yes, and the outcome is: unrealscript doesn't have it, C++ has it, C# doesn't
16:44:43 <baadc0de> it's probably not so much of a language but std lib feature
16:46:15 <{^Raven^}> const is a c++/C# keyword not a lib func
16:48:12 <{^Raven^}> definition: const - A keyword that allows you to define a variable whose value does not change.
16:48:13 <baadc0de> yes, ofc, but if you have const in a language, and the std lib is very much connected with the language, the question probably is, whether or not to use const in the std lib
16:48:45 <baadc0de> since I've been given feedback that const confuses scripters
16:48:48 <{^Raven^}> as const deals with declaring variables it makes sense to have it in the language
16:49:15 <{^Raven^}> if it is part of your language then all libraries can make use of it
16:49:59 <{^Raven^}> yeah, well i reckon that coders who understand it will use it
16:50:16 <{^Raven^}> and the rest will just declare a variable and not change it's value
16:50:50 <baadc0de> okay, I guess I'll just make use of const in the lib, but not too extensive
16:52:02 <baadc0de> since I don't support de-consting casts...
16:52:19 <{^Raven^}> heh, conts are meant to stay that way
16:52:38 <{^Raven^}> if the value may need to be changed then declare it as a regular variable
16:52:52 <{^Raven^}> const is only for values that DO NOT change
16:54:13 <baadc0de> sure thing, but C++, for example, has const_cast
16:55:28 <{^Raven^}> better to consult the C++ documentation for usage of const in class member functions
16:57:18 <baadc0de> consider void f(const int& i) { ((int&)i) = 3; }
16:58:00 <baadc0de> I think even class X { int y; void f() const { ((X*)this)->y = 3; } is possible
17:00:16 <{^Raven^}> the comp.lang.c++ newsgroup may have some better answers for you
17:02:56 <baadc0de> the only thing I wanted to point out is that in C++, one can make a const variable non-const at any time, by utilizing a cast.
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