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01:46:48 <GregorR> Oh yeah, my newest hat = el the awesome.
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06:58:50 <calamari> cool, someone already put a p'' article on the wiki.. good work :)
07:11:03 <GregorR> I think I need to make an esoteric programming language that uses hieroglyphics.
07:19:12 <calamari> or invent a new writing system and use that
07:20:05 <calamari> provide no instructions for use, no documentation of any kind.. and make it worse than malbolge
07:21:37 <calamari> oh, and source code is for wimps.. provide a binary for some obscure architecture that no one uses anymore
07:24:05 <calamari> just suggestions, of course :)
07:25:12 <calamari> that's interesting though.. I wonder what a programming language would look like if the ancient egyptians had computers
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10:32:26 <{^Raven^}> calamari: you could provide a rosetta polyglot a few years after release that had the same program transcribed in malbolge and hierogliphs
10:33:42 <calamari> raven: or the programmer could write it when in an altered mental state.. then hopefully nobody will know how it works :)
10:34:04 <{^Raven^}> calamari: programs could be written using paint or similiar graphics package :)
10:46:50 <{^Raven^}> i'm finding thinking up a new esolang a bit difficult, best i have come up with is a mainstream language expressed in a hard to program way
10:48:14 <calamari> most of my languages aren't very creative.. make an uncreative one and just don't promote it ;) maybe you'll get some ideas along the way
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11:50:43 <Keymaker> dbc: looks like awesome quine!
11:55:37 <Keymaker> cpressey: i should look the pictures of that book sometime..
11:55:52 <Keymaker> the text i wouldn't understand
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12:26:16 <{^Raven^}> I have added a few more constants to http://esolangs.org/wiki/Brainfuck_constants
12:35:55 <Keymaker> hmmm.. anyone thought how one could dublicate stuff in brainfuck memory? like first there would be "000brainfuck" in memory and after dublicating it there would be "000brainfuck0brainfuck"..
12:39:10 <{^Raven^}> If the length of the block to be duplicated was fixed it would be simpler
12:39:19 <mtve> yep, only for finite strings.
12:40:32 <Keymaker> for finite/small the >>>>>>>>>>>>>>>>>>>>>>>>>>>+<<<<<<<<<<<<<<<<<<<..... would be simples
12:41:48 <Keymaker> now it'll take a moment to program..
12:46:21 <Keymaker> this could make up a nice bfcc#2
12:46:53 <Keymaker> brainfuck component competition
12:47:41 <jix> bf golf forum?
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14:05:28 <Keymaker> YEEEEAAAAAHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!
14:16:00 <jix> what program?
14:16:18 <Keymaker> a program that dublicates n non-zero cell(s) in memory
14:18:03 <Keymaker> [>>[>]<[[>>+<<-]<]<[[>+<-]<]<[[>+<-]<]>>[>]>[>]<[>+>+<<-]>[<<[<]
14:18:03 <Keymaker> <[<]<+>>[>]>[>]>-]<<[<]<[<]<[>+<-]>[>]>[>]>>[[<+>-]>]<<[<]<]<[<]
14:18:50 <Keymaker> it can be easily modified to make the data form 0data to 0data0data (one 0 instead two)
14:19:02 <Keymaker> anyways, this program assumes that;
14:19:33 <Keymaker> has at least one zero cell before it
14:20:11 <Keymaker> and that after that data there are empty cells
14:21:13 <Keymaker> as well, when starting the program, the program assumes the pointer is the last data cell
14:21:57 <Keymaker> actually, what's accidentally left to the version i just posted, is '[>>[>]<' in the very beginning.
14:22:53 <Keymaker> it's vital part of the program
14:23:06 <Keymaker> sorry, don't remove it.. everything's as supposed to be, in that code..
14:23:53 <Keymaker> oh, and when the execution ends, the program returns to the first cell, the one on the left side of data, like 0(p) d a t a
14:26:44 <Keymaker> notice that this is a code snippet, not "actual" program.. so you need to have some data there (or actually not), but you need to have at least one empty cell on the left of the starting cell..
14:27:24 <Keymaker> so, just add '>' to the very beginning if you want to run that program (it doesn't, however do much with no-data)
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