00:00:07 so there can be multiple loops 00:00:16 1 2 3 2 1? 00:00:33 1 1 2 3 5 8? 00:00:40 ahem. Sorry. 00:00:43 Oh dear. 00:00:53 3.141592653589793238462643383279502884? 00:00:58 NO. 00:01:18 Calamari? What is EsoFunk? 00:01:33 it's a new funk band 00:01:43 we were trying to decide on a bf/befunge hybrid language for the eso os 00:01:50 Heh. If an expansion instruction were added to SMETATA or SMATINY, would that language become Turing-complete? 00:01:52 it kinda fizzled away 00:02:24 although it did inspire bos :) 00:02:30 Calamari: Something like path or snusp? 00:02:43 iHope: expansion instruction? 00:02:44 Hmm, "esos" sounds like a nice name for an esoteric operating system :-) 00:02:47 Wildhalcyon: dunno, I'd have to look at those langs 00:02:57 Yes: Add a new instruction at the end of the program. 00:03:58 For SMETATA, I think it just needs a halting instruction (say, any time it reaches Step 0 or Step -1). 00:04:06 Wildhalcyon: yeah, more like path than snusp I think 00:04:29 Well, does arbitrary memory make anything Turing-complete? 00:04:30 Core SNUSP is my favorite, right now. It just feels.. good. 00:04:31 Wildhalcyon: it wasn't two dimension yet, though 00:04:41 ihope: not necessarily 00:04:49 I mean: arbitrary isn't infinite after all... 00:05:00 ihope: the classical example is a finite automaton coupled with a single stack 00:05:34 the stack is infinite but the automaton can only accept context free grammars, not arbitrary decidable languages. 00:05:43 grammars -> languages 00:05:57 iow, it's not turing complete. 00:06:32 Im having trouble implementing jumping in my fungeoid, trying to decide how to deal with connectivity 00:07:55 int-e: It essentially has a "window" on the stack that cannot grow or shrink, and the top of the window can't move below the top of the stack. 00:08:09 You know, that'd be a great thing to directly put inside a language. 00:11:18 The language will be way too slow if its not easy enough to determine connectivity between two cells 00:12:36 btw, should popping empty stack return 0 or cause an error? 00:12:39 which one is better? 00:12:47 Error, I think... 00:13:06 in a way, yeah 00:13:23 Or just leave whatever you're popping to as it already is. 00:13:34 yeah, that might be good too 00:13:43 aargh, too many choices.. 00:14:09 Heh... 00:14:10 Wildhalcyon: add jump-points and rails. When moving off a jump-point, you follow the rail to its end. I'm not sure what this'll actually do, but it might do something :-) 00:14:49 ihope, right now, I'm just implementing it as a topologically independent instruction. I.E. as far as jumping is concerned, two points are ALWAYS connected 00:15:16 Hmm... sounds good :-) 00:15:49 Some of the earlier ideas I had included wormholes, but the syntax for definining them would be difficult at best, so I dumped them. It still might be possible with the A-Z instructions. 00:20:15 How about jumpwalls, which are jumped over such that you land just after the next jumpwall? 00:21:06 like the ; instruction in befunge? Won't work for my language with the current design. 00:23:11 ...I don't see a ; instruction. 00:24:15 Its in the funge-98 specification 00:24:24 "nothing executed until next semicolon" 00:24:59 Ah :-0 00:25:04 Erm I mean :-) 00:26:02 * ihope wonders where the java console went, and if chatzilla kidnapped it 00:27:00 kidnaps chatzilla 00:27:59 Thanks.... except I still can't find the Java console... 00:28:44 I'm retyping out the mini-spec on the topological spaces. I'll post the link when I finish it and upload it 00:31:57 * ihope javaconsoles himself 00:32:14 -!- ihope has quit (Remote closed the connection). 00:32:20 ha! 00:32:26 solved one problem i had.. 00:32:35 ha! 00:32:40 what was that? 00:32:49 it was in this language design 00:33:02 i don't want to tell, because that would reveal about the language 00:33:20 hmmm. That in itself is a clue. 00:33:27 d'oh! 00:33:29 :) 00:33:56 -!- ihope has joined. 00:34:03 ouch 00:34:07 now the secret is out 00:34:12 hehe 00:34:37 Secret? :-o 00:34:50 shhh 00:35:21 exactly 00:35:49 * ihope wonders whether this is a coincidence or a minor prank :-) 00:36:20 :) 00:36:55 it's just a coincidence, don't worry 00:36:59 * ihope does a minor wtf at this website 00:37:00 it doesn't concern you anyway 00:37:06 not like we would tell you if it did 00:37:06 :-) 00:37:13 s/anyway/in any way 00:38:06 if i were you, i'd just pretend nothing happened 00:38:49 Okay. /me listens to the crickets chirping instead ;-) 00:40:08 -!- ihope has quit ("Chatzilla 0.9.68.5 [Firefox 1.0.6/20050716]"). 00:40:17 Hmm 00:41:04 http://www4.ncsu.edu/~bcthomp2/colorspaces.txt anyone have any comments for me? 00:42:05 -!- ihope has joined. 00:42:38 (shhhh) 00:43:17 (argh: yes, I'll use a verticon) o_o 00:43:43 You too ihope 00:43:50 cool, a sinhgle loop seems fine.. implemented bf 00:44:25 I may be able to use a single switch statement too (no if's) 00:44:54 ...Okay: how do I get EsoShell to work? :-) 00:46:31 ihope, just go here.. it should work http://esoshell.kidsquid.com/ 00:46:37 You crazy fool calamari!! muahahahhahaaaaaaa 00:46:44 * Sgep got Java to work under FF 00:46:52 FF? 00:46:56 FireFox 00:47:20 Start: applet not initialized. 00:49:00 oh, yay 00:49:14 ihope: that usually means you're using ie 00:49:16 Im using esoshell in FF 00:49:41 ...But I'm not :-) 00:49:41 I didn't get EsoShell to work in FF though 00:49:55 This is Mac OS X... should I try Safari? 00:50:34 ihope: it uses java 1.4.. wonder what version os x comes with 00:51:48 Aha. Firefox only recognizes 1.3.1. 00:52:11 i should cut back then 00:52:23 i can probably make do with 1.2 functions 00:52:39 Well, it might work in Safari... 00:53:40 I tried making a 1.1 compliant awt version but it was horrible 00:54:34 no idea how that guy did it in javascript.. 00:54:53 Bleh. DNS borked 00:55:15 Javascript? 00:55:16 Hmm, I should probably remove my WIP from the wiki page since I dont have anyone to be collaborative on it with. 00:55:43 ihope: http://www.masswerk.at/jsuix/ 00:56:10 ihope: something similar in javascript.. not free though 00:56:55 one adanvatage to the way he is doing it is that you don't actually have a real cursor.. maybe I should do that too 00:59:52 Cute. CRITICAL ERROR: The file exists! 01:01:40 ihope: that's a cool language, by Keymaker :) 01:02:05 ? 01:02:06 btw Keymaker, what's your real name so I can give you better credit 01:02:13 (for unnecessary) 01:02:16 what language 01:02:17 ah 01:02:22 nice that you like it 01:03:11 oh, and you can find the real name from friends-of-brainfuck list 01:03:53 Uh, how do I *create* a file in EsoShell? :-) 01:04:20 ihope echo "whatever" > filename 01:04:29 Aha 01:04:38 wah! is f-o-bf down?! 01:05:55 .drawkcab gniphce tsuj s'taC .raed hO 01:06:01 How do I exit? :-) 01:06:06 I searched my mail for "keymaker" but found nothing :) 01:06:30 well, i'll e-mail the name for you then.. 01:08:47 ok, done 01:08:51 Anyone get a chance to look at the file link I posted above? 01:08:57 yes 01:09:22 Any comments or profanity for me? 01:09:41 ...What file? :-) 01:09:52 If you like, you can right a f*ckf*ck program that prints the comments out for me? 01:10:14 http://www4.ncsu.edu/~bcthomp2/colorspaces.txt 01:10:18 ihope: that file 01:13:04 -!- int-e has left (?). 01:13:21 Argh: EsoShell just sorta conked out. 01:13:43 keymaker: cool, thanks.. now I can give you proper credit :) 01:13:57 ihope: what were you doing? 01:14:13 btw, credit.. where? :) 01:14:31 Keymaker: there is an unnecessary interpreter in esoshell 01:14:37 ah, cool! 01:14:40 gotta try 01:15:07 I wrote it from scratch, but used the error messages out of your original 01:15:36 Oh, uh, I wondered just what "mount" did, then played around with cat... 01:16:59 ihope: do you remember what mount command you tried? I'd like to fix any bugs :) 01:17:16 "mount wiki README" :-) 01:17:41 hehe, nice. unnecessary interpreter itself is easy, but can't think of an esolang where unnecessary interpreter could be written.. 01:17:56 What esolangs open files? 01:18:14 i know none that could open files 01:18:24 funge 98 can 01:18:27 Make brainf*** able to open files. 01:18:42 -!- calamari_ has joined. 01:18:46 well, preferably not 01:18:54 re's 01:19:00 Why not? :-) 01:19:09 files are useless! 01:19:25 numberix can open files 01:19:29 PESOIX? 01:19:33 <-- new 01:19:49 Nah, just stick all the files in one big chuck in negative memory. 01:20:01 hehe 01:20:18 Well, you'd need an actual filesystem of course :-) 01:20:47 ihope: weird.. I did did that mount and it worked fine 01:21:18 then I did `cat "abc" > wiki:a' 01:21:24 use braintwist - put the files in the data array, and move to the files using the code array 01:22:06 for the last time, i don't want to open files! aaargh lol 01:22:09 Is there a brainf*** interpreter that works with PESOIX? 01:22:33 Well, it wasn't the mount... I think. The applet just failed to load. 01:22:42 ihope: weird 01:22:50 But its not opening files... its just... manipulating the data space. Hmm.. might be a project I look into... 01:23:37 http://jonripley.com/easel/api.txt 01:23:43 ihope: if a program freezes you can try ctrl-c 01:24:09 sgep: bos implements esoapi 1.0, but not the full pesoix 01:24:20 Hmm... okay :-) 01:24:52 i have a lot of hacks in there.. need to take them out and use real stuff like signals, I know 01:25:33 How does one make an API call? 01:25:45 it started out as a shell, and it's getting more and more like an os, so I need to rework a lot of stuff with it 01:25:51 ihope: in esoapi? 01:26:01 ...Yeah :-) 01:26:11 output 00 (nul) 01:26:20 Ah 01:26:33 then the next char is the function 01:26:37 Wait... is output a comma or a period? 01:26:45 period 01:26:50 . 01:26:56 :-) 01:27:36 Okay; my Macintosh skills are limited. I'll run over to Windows... 01:27:42 -!- ihope has quit ("Chatzilla 0.9.68.5 [Firefox 1.0.6/20050716]"). 01:31:31 I wonder if I could make something that is lynx compatible :) 01:36:21 -!- calamari has quit (Read error: 110 (Connection timed out)). 01:39:00 -!- calamari_ has changed nick to calamari. 01:42:11 gentlemen, which one looks better: 01:42:11 ) 01:42:11 ()()()() 01:42:11 (((()))) 01:42:12 ( 01:42:14 or 01:42:18 ( 01:42:18 )()()()( 01:42:20 ))))(((( 01:42:22 ) 01:42:30 As far as...? 01:42:37 ? 01:42:48 it's the language i'm designing 01:42:53 i like the first better 01:42:58 I do too, I think 01:43:02 Is that the name of the language? 01:43:11 no 01:43:13 that's code 01:43:15 lol 01:43:18 Hmm. Still evil. 01:43:41 i'll posts specs probably later today 01:43:54 but since i revealed this much i can tell a bit; 01:44:05 ) and ( are used as loops, the brainfuck way 01:44:26 the memory is a stack, that is accessible the brainfuck way 01:44:44 like one can increase and decrease the current value of stack 01:44:47 the topmost value 01:45:08 the instructions are selected by pattern of () 01:45:16 like for example ((((())))) 01:45:23 mmkay 01:45:26 but i haven't yet selected all of them 01:47:35 oh, wait.. 01:47:50 i may have another design idea for this, gotta think 01:48:43 Good luck ;-) 01:58:09 Wildhalcyon: I'd love a copy of that article... I can't find it online either 01:58:26 Whats your email telemakh0s? 01:59:14 Also, can you point me to a link to OWL? 01:59:23 twobitsprite@gmail.com 02:00:41 Sent 02:00:47 awesome, thanks 02:00:59 http://it.geocities.com/tonibin/ 02:01:34 which one is used usually more, push or pop? 02:01:59 I'd say push 02:02:06 ok 02:02:21 Keymaker: I would imagine they would be used about equally, unless you either plan on abandonning things at the bottom of the stack, or trying to top things from an empty stack... 02:02:34 s/top/pop/ 02:02:38 hmm 02:02:38 push(a) push(b) add pop(c) 02:02:46 -!- heatsink has joined. 02:02:55 see how you use one less pop for each push in this case? 02:03:20 Plus, many languages pop an operation as a side effect of their main purpose, such as output 02:03:21 Wildhalcyon: ahh... but things are still popped, the pop is just implied in the "add" 02:03:35 hmm 02:03:40 no? 02:03:51 (just thinking..) 02:04:05 That's correct, but I assumed he meant simple popping 02:04:22 but I can see your point 02:04:50 If you're dealing with a language which has registers and a stack, you need to push and pop to/from the stack and the register to do ANYTHING with the values 02:04:58 so you WILL be pushing and popping just about equally 02:05:05 so I guess you meant in terms of which ones a programmer would explicitly use, in which case push definately... 02:05:11 exactly 02:05:48 I wonder if kemaker is trying to make a bf with a stack... 02:06:01 s/ke/key 02:06:11 nope 02:06:18 that isn't my purpose 02:06:41 Oh, darn, that would have been interesting 02:07:09 one problem with bf as a language for use in G/A, is that you have to ensure that [] are matched and that you don't have more <'s than you do >'s... 02:07:40 unless you just ignore unmatced braces and assume the "tape" wraps arround... 02:07:41 Right, but that can just be considered a lethal mutation 02:08:23 The number of mutations that can cause unmatched [] is small with respect to the total number of mutations 02:08:31 true..., but if you only have 8 possible states for each element of the program, and each state is equally probable, you'll end up with a _lot_ of fatal mutations... 02:09:15 well... if you mutate a single atom of the program, you have a 1/4 chance of it being either [ or ]... 02:09:27 Hmm, good point 02:09:46 I hadn't really thought of that 02:10:03 And BF has a LOT of [ and ] 02:10:38 yes, in fact you argue that [ and ] are the two most important instructions, as they provide for branching... 02:10:49 you ^could^ argue 02:10:56 I wouldn't disagree 02:11:18 but it doesnt mean they aren't mutable 02:11:47 I'm not saying that... I'm just trying to figure out a way to mutate them, with out it resulting in mostly fatal mutations 02:11:49 Since the language isn't rewritable, you always know which [ goes to which ], which is equivalent to knowing how long your loop is 02:12:09 You can either A) make mutating your braces VERY unlikely 02:12:27 or B) remove the braces and replace them with "skip n" instructions 02:12:29 or make it so that mutatin one brace causes the matching one to mutate? 02:12:43 hmm, hadn't thought of that either 02:12:58 I don't think "skip n" would work, because you have to be able to "skipback n" too... 02:13:16 not if you implement the language with a function stack 02:13:36 you have a counter that counts to n, then goes back, counts to n, then goes back 02:14:28 -!- CXI has joined. 02:15:24 The problem is that n needs to be unbounded 02:18:18 well... n would be bounded "to the end of the program" 02:18:37 What I meant is you can't set a default to the maximum size of a loop 02:19:35 There's a string-matching idea in the paper too, for dealing with goto-less loops (which is inherantly what a brace-matching mechanism is) 02:23:04 Im wrestling with whether or not to include my color definition in my esolang. 02:24:27 If I dont, everything is one big topological space. I can use an operator such as # to say "STOP, wrap here" and everything works fine. 02:25:54 mh.. it's suddenly 4 am again.. 02:26:00 better get to bed.. 02:26:05 good "night" 02:26:08 I love when time plays tricks 02:26:13 heh 02:26:17 bye 02:26:19 -!- Keymaker has quit ("This quote is unrelated to this context."). 02:26:28 g'night.. look forward to seeing a finished product soon 02:26:33 Well shoot. He left 03:26:13 ASCII is an abomination 03:34:59 Would it be safe to say that Network-Headache doesn't have an implementation? 03:35:19 I dont think it does 03:44:20 -!- kipple has quit (Read error: 110 (Connection timed out)). 04:13:23 anybody still up? 04:19:53 * heatsink is 04:21:36 Feel like looking at a confusing half-written spec for me? 04:29:31 http://www4.ncsu.edu/~bcthomp2/alt_spec.txt 04:48:15 It's worth noting that UTF-8 is compatible with ASCII characters 32-127 04:52:01 I know, that's what I was getting at with Unicode being based on ASCII 04:56:20 I suggest adding, after the "Stack Elements" section, a description of the stack, which is the other datatype for your language. 04:56:42 Also, what happens on an access to an invalid stack location or pop of an empty stack. 04:56:44 Oh, I probably should. The stack is pretty novel, as far as stack-based esolangs are concerns 04:57:36 Oh, balanced ternary, cool 04:58:02 I invented an esoteric non-programming language which had balanced base-6 numbers :) 04:58:21 I didn't know there was a name for it 04:58:42 really? that's gotta be pretty cool. I've been a big fan of balanced ternary. 04:59:01 I even wanted to write a bf varient that used it, called trittyfuck. 04:59:06 LOL 04:59:27 But bf is base-independent 05:00:21 It might be possible if each data cell is a balanced ternary digit 05:03:14 I can't think of a way in which the use of balanced ternary would actually change the behavior of bf. 05:03:23 it really wouldn't 05:03:30 hence my lack of creating a language as such 05:04:03 If you try to pop an element from an empty stack, it pops a null string. I think that's the most esoteric approach. 05:04:25 Except for maybe popping the string "ribbit", which would be pretty crazy too. 05:04:58 It would be more esoteric to make pop-from-empty-stack read from stdin :) 05:05:13 that would be pretty crazy too, you're right 05:05:26 Okay. So the starting state of the stack is an infinite stack of the empty string. 05:05:35 Yes, exactly. 05:07:28 Except that those aren't rotated when the stack is rotated 05:07:47 Oh, I didn't notice the stack rotation functions. 05:08:16 That kinda cuts down the beauty of it. 05:08:20 They rotate the entire stack forward/backward, so it acts as a circularly linked list 05:08:22 Perhaps, yes. 05:09:43 I still think its beautiful though 05:10:58 What does this do? 05:11:06 v{abc}@ 05:11:11 > ^ 05:11:39 enters an infinite loop of pushing a's (10) onto the stack. 05:11:44 ok 05:12:05 how about the single character } 05:12:23 I should probably specify that all sides of the program have an implicit # associated with them. 05:12:41 ok 05:12:47 I've been debating that. Im thinking that { and } should be interchangable, so {abc} is the same as }abc{ 05:13:21 which would be the same as {abc{ and }abc} 05:13:43 If you traverse {abc} backwards, does it push cba? 05:14:11 yes. It should. 05:14:18 I think. I'd rather not have it produce an error 05:14:49 -!- Sgep has quit (Remote closed the connection). 05:16:56 If you refresh, you'll see the updated spec that reflects the helpful comments and suggestions that you've given me :-) Thank you 05:18:01 np 05:19:15 Any other suggestions you've got? 05:19:53 I was originally very keen on color spaces, but the string manipulation is a lot more fun and different - like a 2D muriel language :-) 05:20:41 It's not clear to me what happens when a number is interpreted as a string or vice versa 05:21:08 Hmm, okay. That's probably something I need to be more explicit on then 05:22:27 Basically, if you're performing any sort of arithmetic on it, its a number (because it doesnt make sense to add or multiply characters). If you're concatenating, outputting, etc. its a character string. 05:23:07 in other words, its only a string if the command manipulates bytes 05:25:01 But is it a number in ascii base-10 notation, or in binary base-32 notation, or what? 05:25:49 Also, are leading zeros stripped, and are numbers right-justified? 05:26:16 leading zeros are not stripped. The numbers are right-justified however. I commented on the leading zeros portion already 05:26:20 even wrote an example program for removing them. 05:27:18 So, if I subtract 100 from 100 I will get 000. 05:27:25 yes 05:27:38 and it uses the binary representation of the character string 05:28:35 -!- Arrogant has joined. 05:28:46 so "abc" is 97*256^2+98*256+99 05:28:48 okay, so all numbers will print as a sequence of the character # 05:28:55 oh 05:29:06 That's base 256, not base 2 05:29:29 You're right, sorry 05:29:45 the logic functions uses bits though 05:30:22 It makes a difference because unicode doesn't specify the number of bytes a character occupies. 05:30:50 If the internal representation were UTF-32 you might expect a base 2**32 interpretation of numbers. 05:32:02 I mentioned the characters occupying a byte of space, but after reading the paragraph, it is unclear. 05:33:28 Again, this isn't the official spec, just a sort of.. sandbox spec I guess you could say 05:33:41 Looking at how all the pieces fit together before I carve it in stone and write an implementation 05:33:55 Good way to do it. 05:34:26 Anyhow, that's where my desire to remove ASCII from the picture stems. So many ASCII characters are not printable.. I don't see a reason for including them in the language specification. 05:36:11 I think its looking pretty good now. I'll try to polish the spec and see how it looks tomorrow, but I won't have time to write up a spec this week. I've promised my professor that I'd have my research program running by Friday, so I'll be pretty exhausted doing that. 05:37:36 you're doing this for CLASS?! 05:37:52 oh. You're writing a different program for class. 05:38:09 yeah, different (in C) 05:38:13 yea okies :) 05:38:38 I actually thought about doing an esolang for my research, but.. I dont know that the dept. would have let it in 05:38:55 Its more computer science than biomedical engineering 05:39:12 what will your reasearch program do? 05:39:58 run a monte carlo simulation on a 3D piece of tissue 05:40:53 Its for an optical imaging system. I'll need to model the system, then reconstruct the output for a variety of systems 05:42:03 -!- calamari_ has joined. 05:42:26 hey calamari 05:43:14 -!- calamari has quit (Read error: 110 (Connection timed out)). 05:44:32 This system you are modeling -- is this to test the design before building it? 05:45:06 Mostly 05:45:36 There's been some preliminary work to suggest that the system should work fairly well 05:46:13 part of the goal is to be able to use the system model in the design of the tissue. 05:46:46 How do you make tissue? 05:47:01 I don't, and Im not entirely sure how they're doing it either. 05:47:13 I think they're stimulating embryonic stem cells.. 05:47:42 or maybe non-embryonic stem cells 05:52:28 What kidn of tissue are they trying to make? 05:53:45 tendons right now. Future projects might be aimed more at detecting cancerous tissues embedded in other tissues (such as liver) 05:54:37 Cool. What does surgery currently do for severed or damaged tendons? 05:54:43 They use a flourescent marker, which is what we're trying to detect. 05:55:36 I think they try to stretch them to get them to regrow and reconnect 05:55:47 ok 05:56:14 These are pretty much entirely artificial tendons though, which makes me think that the stretching business doesnt work that great. 05:58:09 If tendons could stretch, they wouldn't be very useful. 05:58:59 -!- Wildhalcyon has quit (Read error: 104 (Connection reset by peer)). 05:59:08 oh, um bye 06:00:21 -!- Wildhalcyon has joined. 06:01:34 -!- calamari_ has quit ("Leaving"). 06:06:08 wb 06:07:57 thanks. Firefox errored out on me 06:28:18 anyhow, Im off to bed, thank you very much heatsink!! 06:28:34 okay, night-o 06:28:54 -!- Wildhalcyon has quit ("Chatzilla 0.9.68.5.1 [Firefox 1.0.6/20050716]"). 06:37:55 * Arrogant is playing with his expandable Brainfuck 06:50:03 -!- heatsink has quit ("Leaving"). 07:37:07 -!- calamari has joined. 07:59:59 -!- clog has quit (ended). 08:00:00 -!- clog has joined. 09:05:22 -!- nooga has joined. 09:05:27 hello 09:12:37 hi nooga 09:16:08 hi calamari 09:29:48 Sup. 09:36:03 http://paragon.pastebin.com/366910 09:37:13 Condensed: {fibo:(~=)->+>+<<[>>%>*<<[->+<]>>%<<*<-]>},{fibo}! 09:39:43 -!- calamari_ has joined. 09:40:41 Hey calamari, net screw up? 09:42:10 -!- calamari has quit (Read error: 110 (Connection timed out)). 10:11:57 hi Arrogant 10:12:11 wasn't really watching.. :) 10:15:58 Pretty useless little hack of a language 10:17:51 which one 10:18:03 http://paragon.pastebin.com/366910 10:18:15 That's the commented version. This is condensed: {fibo:(~=)->+>+<<[>>%>*<<[->+<]>>%<<*<-]>},{fibo}! 10:18:25 Brainfuck + functions and a few other things. 10:18:29 Including copy/paste 10:31:10 stupid 10:36:58 thx 10:36:58 yw 10:39:10 I've gotta practice somehow 10:46:40 -!- jix has joined. 10:50:15 -!- Arrogant has quit (" Want to be different? HydraIRC -> http://www.hydrairc.com <-"). 10:57:10 moin 11:04:36 cool 11:04:44 i can use my editor for befunge development... 11:08:40 -!- nooga has quit (Read error: 110 (Connection timed out)). 11:09:27 bbl.. :) 11:09:30 -!- calamari_ has quit ("Leaving"). 13:14:59 -!- J|x has joined. 13:26:49 -!- kipple has joined. 13:27:33 -!- jix has quit (Read error: 110 (Connection timed out)). 13:31:07 -!- J|x has changed nick to jix. 15:07:01 -!- puzzlet has joined. 15:07:56 -!- puzzlet_ has joined. 15:08:10 -!- puzzlet_ has quit (Client Quit). 15:08:20 -!- puzzlet has quit (Remote closed the connection). 15:08:31 -!- puzzlet has joined. 15:51:23 -!- Wildhalcyon has joined. 15:55:21 hey ;-) 15:55:56 moin Wildhalcyon 15:56:05 how you doin jix? 15:56:18 hm.. 15:57:50 -!- Sgep has joined. 16:05:31 that good eh? 16:27:27 * Wildhalcyon is proud of his esolang 16:28:29 How come IRC commands seem to be centered around death and kevin kline? 16:34:11 -!- Keymaker has joined. 16:34:43 hi 16:34:48 hey keymaker! 16:34:52 hey 16:35:14 how you been? 16:35:30 well, haven't done much anything 16:35:34 sleeping lol 16:35:40 ok, not all this time :) 16:35:46 reading to exams 16:36:20 but now i'm going to spend a bit on that new language of mine 16:36:30 i have some really nice and perhaps unique ideas 16:36:49 Me too!.. just not about your language 16:36:52 hehe 16:36:54 which Im sure is good, but its yours, not mine 16:37:01 yes 16:37:07 Would you mind reading the updated spec? I've been working on it this morning a lot. 16:37:14 well, ok 16:37:17 link me up! 16:37:45 http://www4.ncsu.edu/~bcthomp2/CRAWL_spec.txt 16:38:03 ok, takes some time.. :) 16:38:30 I understand 16:45:39 nice 16:45:47 gotta be one of the clearest specs i've ever read 16:45:50 good work 16:46:18 Thank you! 16:46:45 yw 16:46:53 (learned that from logs) 16:46:59 (that yw) 16:47:13 Right, fgrom heatsink's help! 16:47:24 He was very good at giving me pointers 16:47:35 ok 16:50:31 Any tips for me? 16:50:51 Aside from the duplicate entry for the character ' (fixed on my local copy) 16:54:03 hmm 16:54:23 nothing comes to my mind(s) at the moment 16:54:37 Alright, smells good to me. 16:54:42 :) 16:55:12 Hmm, I have 14 instructions to work with in my spur-of-the-moment adage derivative 16:56:26 s/adage/udage 16:56:32 it's hard to write good specs.. 16:56:45 my language planning seems to go along the spec writing, this time 16:56:48 It is, because the ideas are clear in YOUR head, not necessarily in someone who's trying to understand 16:56:54 yeah 16:56:55 that's why heatsink's help last night was so valuable. 16:57:03 yeah 16:57:13 this is my fourth plan of the language 16:57:23 i made yesterday four plans for it 16:57:38 although i noticed there was something lethal problem in two of them.. or three x) 16:57:58 yeah? That's no good! 16:58:23 but this current should be fine 16:58:29 and the most clever 16:58:37 That's always the best 16:58:55 yeah 16:59:05 i'm worried about one thing though 16:59:13 the memory model 16:59:20 i think i want this time my language be turing-complete 16:59:27 (just for change ;)) 16:59:38 and not sure if my stack+accumulator system works 16:59:58 naturally i could replace that system by using two stacks 17:00:11 hmmm.. 17:00:36 Hmmm, you don't have any other data storage? 17:01:16 i have currently a stack and an accumulator 17:01:29 accumulator is just a byte 17:01:39 Alright 17:01:41 the stack can be reversed by instruction 17:02:08 that memory model probably isn't turing-complete 17:02:23 experts? whadda say? 17:02:50 Probably not. It doesn't allow random access of the stack 17:03:23 yeah (i guess i understand what you mean) 17:03:47 best would be to use two stacks perhaps 17:03:59 that's been told tc compatible 17:04:03 or something 17:04:27 with proper instructions.. and they being popping, pushing, and changing the stack, and reversing 17:04:31 i think those are fine 17:04:32 Alright, I think I came up with a gnarly n-symbol udage alphabet 17:04:57 I think that might be TC Keymaker, to be honest Im not an expert enough to know 17:05:26 i read it from wikipedia sometime 17:05:52 i hope it is valid info :) 17:06:33 I hope so too 17:08:39 ah yes.. i think i is.. one can use stack memory just like an array if one has two stacks 17:08:50 although it's naturally not as easy >:) 17:09:09 but i don't think i want to use array model always 17:09:18 You can, pop from one push to the other - more like a list than an array 17:09:20 (actually i have never used it..) 17:09:34 dunno what's list 17:09:52 but i just meant one can move it like it were an array 17:10:06 a list is where you only have access to the element and the element's neighbor(s) 17:10:21 hmm 17:10:28 Actually, you CAN keep your stack TC if you have an instruction which pops from one end and pushes to the other 17:10:47 its a TC single stack model which I use in my language 17:11:06 aha. 17:13:15 there are different kinds of (linked) lists 17:13:26 this is a doubly-linked list 17:13:37 Jix is right.. check on wikipedia 17:13:40 lots of 'em 17:13:46 silly buggers, linked lists are 17:14:13 my code executes without throwing exceptions ... maybe it even works! 17:14:39 good luck ;-) 17:15:03 i'm working on my website 17:16:03 what code? 17:16:10 website code? 17:17:17 yes 17:17:26 ok 17:17:29 good lcuk 17:17:31 *luck 17:17:33 thx 17:17:40 :) 17:18:39 why does it return nil 17:19:07 it shouldn't return nil 17:19:19 magic? 17:20:24 i think it's a stupid typo 17:20:31 it's always a stupid type *g* 17:20:39 hehe 17:20:51 * jix searches the ActiveRecord::Base doc 17:21:45 so, would this make TC memory? 17:21:45 3 4 5 a 17:21:45 % 17:21:45 a 3 4 5 17:21:45 ----------------------- 17:21:45 a 3 4 5 17:21:47 # 17:21:49 5 4 3 a 17:21:51 ----------------------- 17:21:53 5 4 3 a 17:21:55 ! 17:21:57 5 4 3 17:21:59 accumulator = a 17:22:01 ----------------------- 17:22:03 5 4 3 17:22:05 ? 17:22:07 5 4 3 a 17:22:09 (accumulator = a) 17:22:42 I think so 17:22:46 typo... 17:23:00 hmm.. 17:23:39 is single queue memory tc? (since that can be done with this) 17:24:08 you can simulate infinite tape with it 17:24:19 you have data values 0 and 1 17:24:28 and a special marker 2 17:24:35 aha 17:24:39 so, it is? 17:24:41 if you move in direction a 17:24:46 you rotate right 17:24:53 in direction b you rotate left 17:25:11 and as soon as you reach 2 you add another 0 before the 2 (extend the tape) 17:25:48 np: Kyuss - Supa Scoopa and Mighty Scoop [ Welcome To Sky Valley ] 17:26:01 this song is cool 17:26:09 hmmm 17:26:19 it works! 17:26:23 just 2 typos ;) 17:26:27 :) 17:27:06 phew.. this freakin' think is HUGE 17:27:14 ? 17:28:52 Shoot. it doesn't match any of the integer sequence database entries 17:29:09 Im enumerating all the possible n-length symbol-independent strings 17:30:01 I might have a typo (I hope not.. 178 length-6 strings!) 17:33:01 grgrghh.. there are too many esolangs to try! 17:33:05 and learn 17:33:13 Whoops. Typo! (in the number of length-4, not a string typo) 17:33:14 and new coming all the time :) keep it up though :) 17:34:01 I found a matching integer sequence! 1 2 5 15 50 178... (next three for lenghts 7,8,9 are 663 2553 and 10086) 17:34:24 I'm trying. This will be my second real esolang, as opposed to the ones in my head 17:38:07 hmmmm.. 17:40:38 Im not sure how that integer sequence (which deals with anti-chains in "rooted trees" ?) relates to the symbol problem though 17:44:02 Your language looks nice and... terse ;-) 17:44:11 wjpese? 17:44:15 *shoes? 17:44:18 *whose 17:44:37 yours, keymaker 17:44:43 what language? 17:44:48 the one i'm designing currently? 17:44:54 yes 17:44:58 cheers 17:45:06 what else have you designed? Because I have a short attention span and dont remember 17:45:13 trigger (partly) 17:45:16 and unnecessary 17:45:48 http://koti.mbnet.fi/yiap/trigger/trigger.html 17:46:00 Oh, that's right, trigger 17:46:05 i should update the page with couple of programs.. 17:46:32 one of them doesn't work yet and i should rewrite because i'm too lazy to search for the bug.. when i got time to do that i'll update the site 17:46:41 That would be nice, some examples 17:47:55 there are three currently 17:48:32 jix: on trigger's site i have new version of 99bob.. it's been there for a while, though 17:49:04 just thought you might want to see it if you haven't.. 17:49:52 Is there already a programming language called Lingua? 17:50:08 hmm hgavent'ghearhif 17:50:09 not according to google 17:50:17 *hmmm haven't heard of 17:50:24 Hmm, its either Lingua or Glypho 17:50:32 Which do you guys like better? 17:50:36 hmm 17:50:42 both are good 17:50:47 probably glypho 17:51:00 yes 17:51:09 Glypho 17:51:38 Alright 17:51:48 I like Glypho too 17:52:19 The instructions are encoded in a length-n string of symbols (not necessarily characters) 17:52:49 my best 99bob is stil my subskin version 17:52:50 http://99-bottles-of-beer.net/language-subskin-868.html 17:52:57 but still only 2 votes :( 17:53:01 Glypho takes the first symbol and calls it "a", then it looks at the next symbol, which can either be "a" or something other than "a", which it calls "b" 17:53:54 yeah, it deserves more! too bad i gave my vote already ;) 17:54:18 I voted jix 17:54:22 You're lucky I didnt vote already 17:54:32 Wildhalcyon: thanks 17:54:47 Anytime buddy ;-) 17:54:54 oh 17:55:06 If Glypho ever gets an implementation running, I'll write a 99bob program and post it up too 17:55:08 so this glypho isn't the same than the other language you're working? 17:55:33 Nope, COMPLETELY different 17:55:36 aaah 17:55:41 and it sounds very good 17:55:48 The other language is called.. not sure yet. Its a bit more serious (I'm writing a rogue-like RPG in it) 17:55:57 aha 17:56:21 i love languages that do stuff with strings and patterns (like thue (and trigger)) 17:56:23 So, the possible length-3 Glypho strings are: aaa aab aba abb abc 17:57:08 not sure but isn't the number of length-n glypho string n! 17:57:48 not that I can see, although it might be related to the factorial function in some manner I can't conceive of 17:58:13 I haven't written a formula for length-n glypho strings yet 17:59:45 ah no.. i'm wrong 18:00:08 Its kind of fun seeing how the enumerations work out 18:01:51 enumerations? what are them? 18:02:05 Enumerations are just counting 18:05:05 Im trying to design a tree structure out of it, but its difficult 18:08:15 http://www4.ncsu.edu/~bcthomp2/glypho.txt 18:09:49 i guess i'm now doing fifth draft.. 18:10:03 better n simpler 18:10:10 Jix, you could use a 3-symbol string to encode bf instruction minimalization since it only has 5 instructions 18:10:15 Why a 5th? what was wrong with the 4th? 18:10:20 nothing 18:10:23 but i invented new way 18:10:33 Oh, alrighty 18:10:34 or change one concept, so to speak 18:11:21 For the main version of glypho, Im using length-4 strings, that gives me 15 instructions 18:11:57 I'd like at least 1 NOP (aaaa - at least) so I have 14 "real" instructions to work with 18:16:03 I haven't quite figured out a way to.. y'know.. encode numbers in the symbols. I'll have to work on that 18:19:54 well, i must go.. 18:20:13 i probably won't be back until next wednesday.. important exam stuff that day.. 18:20:34 good luck! 18:20:38 on wednesday i'm free for a while, though, and have some more spare time :) 18:20:38 talk to you later keymaker 18:20:43 cheers :) 18:20:44 yeah 18:20:49 good luck with esolangs 18:20:52 thank you 18:21:00 i'll try to get this thing ready by wednesday 18:21:06 bye 18:21:09 -!- Keymaker has quit ("This quote is unrelated to this context."). 19:00:14 Arggggghhh, I have room for one more instruction... 19:00:51 hmm, and I DO need one more instruction. 19:00:54 * Wildhalcyon ponders for a moment 19:18:41 I could make it push 0 onto the stack, perform integer division/modulus... 19:19:16 I could make it unefungeoid and reverse program flow 20:10:09 i can use my website code for static pages now! 20:10:36 woohoo! 20:10:52 and i hope it's faster in production mode with fcgi and lighttpd than in development mode with webrick 20:12:38 wow it's only 597 lines and i think 30% are auto-generated by rails 20:13:11 oh wait i didn't counted the .rhtml files (templates) 20:14:39 Ive almost got the glypho spec done 20:15:34 660 with html templates 20:15:41 rhtml? never heard of it 20:16:12 it's the extension of erb files... that ruby embedded in html 20:16:22 it's like php's 20:16:29 but it's <% ruby_code %> 20:17:02 rails views are written using erb .rhtml files 20:17:24 ohhh, alright 20:17:34 ruby on rails.. Ive heard of that 20:19:57 0 ops, 326 total... never saw that anywhere except here at freenode 20:20:15 what do you mean? 20:20:33 an irc channel with 326 users and 0 ops 20:20:51 ... what's an op? 20:20:59 on op can kick or ban users 20:21:08 I only chat on this channel, so I'm not really familiar with them 20:21:15 *please dont ban me* 20:26:17 ok next controller... menu 20:26:55 Can you look at the glypho spec and tell me if you think its TC? 20:27:13 http://www4.ncsu.edu/~bcthomp2/glypho.txt 20:29:14 not sure 20:29:17 but i think it is 20:29:46 I think so too, but its sort of hard to be certain I guess 20:30:31 I KNOW it would be TC if I changed negate and multiply to be increment/decrement - it would look a lot like BUB (a TC bf varient) 20:31:28 you get inc by abba abbb 20:31:33 and dec by abba abbc 20:32:06 alright! TC, here we come 20:32:25 Do you think I should include the multiply and reverse flow operators? 20:32:28 the big question is if the memory is random accessible enough 20:32:49 There's a typo in the spec - abcb should be "r" not "?" 20:33:05 It should be kipple - you can rotate the circular stack forward and backwards as much as you like 20:33:22 what's the difference between rotate and reverse-rotate? 20:33:52 rotate: {a b c d -- d a b c} reverse-rotate: {a b c d -- b c d a} 20:34:29 the stack consists of? 20:34:34 bignums? 20:34:36 integers? 20:34:54 I haven't decided yet ;-) 20:35:01 hmm 20:35:08 probably fixed-width integers 20:35:10 conditional looping is a bit difficult 20:35:11 maybe 32-bit 20:35:18 how so? 20:35:30 you don't have a test operator 20:35:46 You're right.. hmm 20:35:57 I may have to nix multiplication then 20:36:02 or duplication 20:36:05 what does reverse do? reverse the IP? 20:36:10 a test operator that checks if the upper stack value is greater than the 2nd and pushes 1 or 0 20:36:15 yes kipple 20:36:20 and do not remove multiplication 20:36:36 that's needed for conditional looping 20:36:44 it is? 20:36:48 because you can multiply the relative adress with the test result 20:36:57 Oh, good point 20:37:01 1 does skip 0 doesn't 20:37:36 maybe remove q and say outputting a value > 255 terminates 20:38:25 What if it terminates if it ever skips to a negative instruction reference? 20:38:50 Ah, I get the rotates now. I though you actually rotated the entire stack, but you just push/pop between the top and bottom elements 20:38:52 skip can take a negative number 20:39:00 yes 20:39:01 Exactly kipple 20:39:03 that's possible too 20:39:48 Well, I think I get bonus points for being obfuscated 20:39:49 well, then I agree that the memory should be sufficient for TC 20:40:11 as long as the stack is unbounded 20:40:45 As far as the language spec is concerned, it is. Obviously, implementations will have bounded-storage 20:41:49 I think it should be pretty trivial to implement brainfuck in this lang 20:42:00 probably 20:42:10 IF you include a conditional operator that is :) 20:42:28 I like jix's test operator so far... 20:43:10 how about pushing the difference between the top two elements instead of just 0 and 1? 20:43:18 11-+ produces 0 on the stack, so does 11t (where t is jix's test operator) 20:43:27 makes conditional looping difficult kipple 20:43:42 t is just a greater-than test, right Jix? 20:43:46 yes 20:44:17 Alright, then I think we're okay 20:44:18 using negation and swap you can make < > <= and >= 20:44:35 good deal 20:44:48 so, which operator has to go to make room for test? 20:44:57 q (quit) 20:45:01 is NOP really needed? 20:45:04 I like having DUP in there 20:45:12 NOP really isn't, I suppose 20:45:22 but neither is reversing the program flow 20:45:33 true 20:45:33 but reversing program flow is cool 20:45:38 I thought so too :-D 20:45:59 I agree that q to is not very important 20:47:08 I suppose it could quit if it tried to access an instruction too far forward too - skip-to-end for instance 20:47:40 why not just quit when the end of code is reached? like most langs 20:48:01 That's basically what I was trying to say just now 20:48:17 hmm. you're right :) 20:48:32 except that since skip can take negative jump values (in order to actually loop), I need to have it do SOMETHING for negative instructions 20:48:36 that something is quit 20:50:00 how is the source code supposed to look? are the syntax for comments? is whitespace instructions or ignored? 20:50:23 no comments, unfortunately. 20:50:34 i.e. is CRCRCRLF just whitespace, or an i operator? 20:51:03 Source code is defined (arbitrarily) as a set of symbols - minimum of 4. 20:51:14 The implementation can define what a symbol is or is not. 20:51:18 ok 20:51:26 then it is nice to have a NOP :) 20:51:44 though nice may not be what you're aiming for here... 20:52:27 For instance, I could make an interpreter in which any BF commands are considered "symbols" while any other ASCII characters are ignored 20:52:45 hehe 20:52:48 image! 20:52:49 Im not aiming for "nice", Im aiming for interesting. 20:53:03 jix: huh? 20:53:09 use an image for storing symbols 20:53:09 images should work too, yes. 20:53:47 and a good code + any image => code-image would be possible 20:54:05 should be, yeah. 20:54:30 I wanted to use aaaa as NOP because same-symbols sets are common and boring 20:55:02 what about saying the stack items have to be 32-or-larger bit signed integers 20:55:20 That's not a bad stipulation 20:58:11 agreed. (incidentally that's exactly what I have put in the update of the Kipple spec) 21:00:00 i'm going to implement it now 21:00:35 Are you going to use that symbol->instruction table 21:01:39 yes 21:02:02 Hmmm, okay. I guess it'll be set in stone now then. 21:02:43 Im happy with it :-) 21:03:06 btw, I don't understand why you can't have instructions like cbaa etc... 21:03:37 never mind 21:03:39 Each instruction resets the symbol definitions 21:03:40 I get it now 21:03:42 okay 21:03:51 it's just a bit alien this conecept :) 21:04:01 (that is a good thing by the way) 21:04:10 def get_instruction(string);string.tr(string.reverse,"dcba");end 21:04:11 Im basing this off of Udage, it's GOING to be alien to everyone 21:04:23 converts a 4 byte string to a "aaba" like string 21:04:25 whats that jix? 21:04:30 oh, ok 21:04:31 ruby code 21:05:04 Are you doing the bf-instruction == symbol, other ASCII == comment idea, or something else? 21:05:17 anyway, I take back my previous statement that a BF interpreter would be 'trivial'! 21:05:25 lol, maybe you should... 21:05:40 no i'm doing the straight ascii => glypho conversion 21:05:44 without comments 21:05:59 Nice and obfuscated then 21:09:09 Its got a fairly novel instruction set too, gives it its own... flavor? 21:10:30 abca abcb << is wrong 21:10:43 abac not abca 21:11:40 ack, you're right it is wrong! 21:11:56 if i pop from the empty steck.. 0 or error? 21:11:59 and Ive included it twice! 21:12:00 I think a shorthand notation-to-glypho converter will be essential to any programmer :) 21:12:09 Probably error I think jix 21:12:13 good 21:12:15 it might be kipple 21:12:18 makes implementation easier 21:12:42 kipple: but it won't work with reverse mode 21:12:56 why not jix? 21:13:07 depends on how reverse mode works 21:13:21 does it work on symbol level or instruction level? 21:13:30 The instruction set will have to be rearranged and changed to work at the symbol level adequately 21:13:56 Im working on a set of reversible instructions (increment and decrement come into play) - but this was before Jix pointed out the lack of a test operator 21:15:23 If you refresh the file, I think I fixed the abca abcb problem (replaced it with abac abcb) 21:17:27 does test pop? 21:17:51 the documentation says no 21:18:02 Hmmm, should it? 21:19:33 i don't know 21:19:37 i think it shouldn't 21:19:52 it's just a matter of taste, I think. Both should work 21:20:21 It depends on what you're going to use more - if you want to keep and use the value often, then dont pop, if you're not going to use it much after the test pop is better 21:20:34 exactly 21:20:50 i implemented don't pop 21:21:21 I'll rewrite the spec in a bit to make that more clear 21:21:44 1d+d+d+1d++ is 10 right? 21:21:55 if all the other instructions causes a pop you might want to pop just for consitency 21:22:07 kipple: it's an esolang 21:22:21 no need for consistency *g* 21:22:47 I did say *might*... :) 21:22:53 touche 21:23:16 aabb ..... t 21:23:19 should be d instead of t 21:23:25 ah 21:24:17 It is d 21:24:25 Im sorry, that was a temporary error - its fixed now 21:24:37 back when I was debating between eliminating d and q. 21:27:39 interpreter done (in ruby) 21:27:51 an I right that when you reverse symbol flow with r you get a completely different set of instructions as the 4 symbols are read backwards? 21:28:25 That's the question now, isn't it? 21:28:53 I think right now, it just reverses instruction flow 21:28:57 i implemented reversed instructions 21:29:10 but it's easy to change it back 21:29:11 like unefunge (1D befunge) 21:29:23 ok i'll change it to act like it 21:29:31 Well, if I ever implement rGlypho (reversible glypho) 21:29:48 I'll probably have it reverse the entire set of symbols. 21:30:17 if reverse is on symbol level, then it would be nice to have "opposite" instructions being exactly opposite. 21:30:29 i.e. < is abaa and > is aaba 21:30:47 Exactly 21:31:03 though there might not be too many such pais 21:31:05 pairs 21:31:11 this is a working example for printing "\n" 011000110111001101110011011101100011011101110010 21:31:27 there are 4 instruction pairs, 7 "non-reversing" instructions 21:31:48 is that binary ascii? 21:31:54 no 21:31:57 it's ascii 21:32:03 but i only needed a and b 21:32:07 bbl 21:32:18 and i decided to use 1 and 0 for it 21:32:26 one could write everything wiht 1 I i and | 21:33:59 a and b are the primary symbols, c and d are used a lot less 21:34:21 0OoQ would work too 21:34:34 using 0 and O as primary symbols 21:34:35 you're evil 21:34:52 Well, not really 21:34:58 because QQQQ is still an NOP 21:35:17 it just depends on how obfuscated you want your code to look 21:35:23 np: Metallica - Am I Evil (bonus track) [ Kill 'Em All ] 21:35:25 hrhr 21:36:11 am i evil -- yes i am 21:36:37 lol 21:37:48 How hard would it be for you to rearrange the symbol->instruction table in your program? 21:40:12 pretty easy 21:40:28 Okay 21:40:50 I've rearranged them to "vaguely" reflect the symmetry in some of the instructions 21:41:41 ah 21:41:57 Is that really annoying, or is that okay? 21:42:51 it's ok 21:45:08 ok changed it 21:45:41 http://www.harderweb.de/jix/glypho.rb 21:47:20 and it can use any arbitrary symbols? 21:47:27 yes 21:48:54 Sweet, man.. ruby is terse. 21:49:02 it's not clean ruby code 21:49:28 the first 2 lines are.. ugh 21:50:50 who cares about clean. It looks great! 21:50:56 I'll maybe have to try it out a lil;' 21:50:57 lil' 21:52:05 g'night 21:52:12 -!- jix has quit ("Bitte waehlen Sie eine Beerdigungnachricht"). 21:53:06 I guess I'll have to work out a hello world example 21:54:05 I wonder if his implementation ignores whitespace. I doubt it... 21:54:21 -!- grim_ has joined. 21:54:28 lo all 21:54:34 hey grim 21:57:37 yo 21:57:56 seems like my connection problems have sorted themselves out 21:58:04 Sounds good buddy ;-) 22:01:10 * grim_ shrugs 22:01:41 Im having trouble writing hello world 22:06:19 I think I've got it printing "Hello" 22:08:55 what's the language? 22:09:04 Glypho 22:09:15 * grim_ must have missed that one 22:09:26 Im having trouble writing a freakin' loop! 22:09:36 I wrote it today. Just posted it to the wiki a bit ago 22:09:43 Jix wrote a ruby interpreter 22:11:06 Im not really sure if its turing complete 22:13:42 -!- Arrogant has joined. 22:14:01 hmmm 22:14:12 looks like it should be 22:14:21 I want to think so 22:14:26 but that jump instruction is a horror 22:14:35 Im noticing :-/ 22:15:50 so you want to test positive, multiply by n+c, negate, then skip 22:16:04 I think so 22:16:09 but Im really not sure! 22:16:12 * Wildhalcyon cries 22:16:41 there there ;) 22:17:07 Im trying to think of a way to write a loop that outputs elements until it reaches a 0 22:18:29 Easy 22:18:36 (In a normal language) 22:18:46 Hmmm, I think Ive got it... 22:18:46 What are you using? 22:18:56 Glypho, my brand new state of the art headache language 22:19:21 Whoa.. I think I wrote the loop: 22:19:25 <11-+\t1d+d*d**-s 22:19:37 (in shorthand notation) 22:20:13 putting arbitrary numbers on the stack isn't easy eh? 22:20:35 Its not, but it could be worse. This isn't bf 22:21:03 Here's the latest sample from my BF extension 22:21:10 {sub:>*<[->-<]>}+++++++++++++++%>+++++{sub}! 22:22:07 that moves to the next element, tests if its greater than 0, if it is (and gets a 1 on the stack), it multiplies 1 by -16 and skips 16 instructions back, conveniently to the start of the loop 22:22:16 except that I forgot to output the character! 22:22:27 heh 22:22:31 close then 22:22:49 That seems ... difficult. 22:22:52 Not too hard 22:23:13 I can fix it... 22:24:18 won't be easy to prove turing complete 22:25:19 an arbitrary effect at an arbitrary point isn't straightforward 22:25:35 Hmm, you may be write 22:25:37 :-( 22:25:45 s/write/right/ 22:26:17 but it still feels like it should be... 22:26:20 I'll be quite upset if it ISNT TC 22:26:27 the stack manipulation is at least, I know that 22:29:55 -!- Arrogant has quit (" Like VS.net's GUI? Then try HydraIRC -> http://www.hydrairc.com <-"). 22:29:56 brb, gonna grab a snack and think about this... 22:33:48 Alright, Im really not liking this looping behavior 22:35:22 If I change the skip and test instructions to be matching braces (like bf) then its much easier 22:39:11 easy isn't everything 22:39:29 make it too easy and it's no fun 22:40:01 True, but I think the language offers enough *unique* challenges to still be difficult to program in 22:40:17 you would know ;) 22:40:53 especially considering aaaabbbbccccdddd is 4 NOP instructions while ababcdcdefefgigi is four dup operations in the SAME program 22:41:26 mneme is at the other end of the spectrum, the instruction set is too easy and it's too easy to seperate code from data 22:41:40 so it's not fun yet 22:42:32 whereas glypho looks like a hair-puller 22:43:20 It really, REALLY is. 22:43:29 In order to put a 0 on the stack, you have to type 11-+ 22:43:58 or rather aabcaabcabcbabac 22:44:13 which could easily be 1123112312321213 22:44:13 yes, that is a bit nuts 22:44:45 funny though ;) 22:44:50 so if *maybe* I change my loops to be slightly.. conventional... I think I deserve at least a bit of slack... 22:46:59 loops are self-referential in construction, that is nasty 22:46:59 Anyhow, I guess I'll have to let jix know later, since his interpreter doesn't support "easy" looping 22:47:31 the number you have to create in the loop changes the pattern of the loop code 22:47:31 I think we need a new language category for the wiki for these pattern-based langs 22:47:54 exactly 22:48:05 and hence changes the number you have to make in the loop! 22:48:15 that's blinding XD 22:48:15 Okay, so here's "Hello" in Glypho shorthand: 1d+d*dddd**++d1d+d*d*1d+*111++-++d1d+dd**1-++dd111+++11-+<[o<]! 22:48:36 hrm, 'blinding' indeed.. maybe i should fix my hilight 22:48:49 Do you see why I was crying grim? 22:49:13 yes, I think it's hilarious, but it's got definite implications for TCness 22:49:34 I think so too, hence my decision to use the BF-style braces 22:50:26 man.. I hope that code doesn't have any typos in it 22:50:48 it's a fair call, have to see how it works out 22:51:19 I've got to go anyway 22:51:28 thanks for your input 22:51:44 any time 22:52:11 bye all 22:52:20 -!- grim_ has left (?). 22:55:02 I'll try to have a C/C++ implemenmtation later tonight 23:10:28 n00b's (read:my) attempt to design something: http://esolangs.org/wiki/User:Sgeo/binbf 23:11:50 What is NYT? 23:12:00 And take a look at Spoon before you get too far 23:12:50 AFAIK, Spoon doesn't have RLE 23:13:33 No, it sure doesnt 23:13:49 "We need some general and straightforward method to transmit symbols which are not yet transmitted (NYT)" --http://en.wikipedia.org/wiki/Adaptive_Huffman_coding 23:14:52 Ah, okay 23:17:42 Oh, and incidentally, it's not designed to be coded in directly, although that is possible 23:19:32 haha, neither is glypho 23:19:44 Actually, Glypho isnt really designed to be coded in period 23:19:50 but I think thats fairly common among esolangs 23:36:14 Hmmm, its amazing how NICE those braces make everything 23:36:31 I don't think the Glypho would be TC without [ and ] 23:55:07 -!- cmeme has quit (Remote closed the connection). 23:55:47 -!- cmeme has joined.