←2005-12-13 2005-12-14 2005-12-15→ ↑2005 ↑all
00:35:45 <lament> blah.
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08:07:45 <nooga> hiallo
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09:46:08 -!- Gs30ng has changed nick to dsh.
09:46:27 <dsh> oops... somebody already owned this
09:46:32 -!- dsh has changed nick to hh.
09:46:37 <hh> owned too
09:46:55 -!- hh has changed nick to handongseong.
09:48:09 <puzzlet> why not gs30ng
09:49:01 <handongseong> gs corporation
09:49:41 <handongseong> http://www.gsretail.com/GS25/main.asp
09:49:49 <handongseong> i hate this
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09:51:16 <handongseong> too tiresome to deal with people asking me what's wrong with me and that convenience store company, again and again
09:54:34 <handongseong> and why freenode does not allow UTF-8 nicknames?
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10:14:06 <nooga> hi
10:14:07 <nooga> :>
10:14:24 <nooga> i've written SADOL description in the wiki
10:14:49 <handongseong> nice
10:15:29 <handongseong> i'm developing a language partially inspired by sadol
10:15:39 <nooga> im glad to hear this :>
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10:31:00 <nooga> who needs another tape language!
10:31:12 <nooga> funcional paradigm is soo cool
10:32:08 <nooga> (4:C",216!"9(4:C",216!C!C!"9(4:C",216!C!C < a quine without almighty lambda function ;p
11:08:43 <nooga> well
11:11:25 <handongseong> right
11:11:41 <handongseong> functional is too cool
11:12:01 <handongseong> too cool for guys here in korea :(
11:14:18 <nooga> the truth is that i dont even know LISP :D
11:14:37 <nooga> but i've tried it
11:17:22 <nooga> handongseong: can you tell something about your new language partially inspired by SADOL >?
11:17:44 <handongseong> oh well
11:17:52 <handongseong> it's purely functional
11:18:54 <handongseong> taking some ideas from haskell (monad)
11:19:02 <handongseong> and from clean (uniqueness type)
11:19:31 <handongseong> but it's gonna be nothing neither monad nor uniqueness type
11:20:09 <nooga> hm
11:20:13 <handongseong> ok anyway
11:20:17 <handongseong> they are totally not important
11:20:39 <handongseong> and you know, i can only design a language that i can understand
11:20:48 <nooga> :>
11:21:12 <handongseong> so it's gonna be kinda easy-to-learn, but hard-to-actually-program, just like another esoteric ones
11:21:23 <handongseong> and well, it's 2-dimensional
11:21:29 <nooga> oh
11:21:39 <nooga> 2 dimensional functional language? :>
11:21:47 <handongseong> you may wonder how can i implement purely functional one with a plane
11:21:54 <nooga> that's something new
11:22:09 <handongseong> like, flow of control is important in 2d ones
11:22:13 <handongseong> like <>^v
11:22:56 <handongseong> but i've got a good idea to combine 2d and functional paradigm, so wait and see how monstrous this one will be
11:23:59 <nooga> i just can't wait :>
11:24:57 <handongseong> suppose this
11:25:19 <handongseong> here's a traditional imperative stack-based one
11:25:32 <handongseong> 1 pushes 1 on top of the stack, 2 pushes 2... blah blah
11:25:40 <handongseong> and + addes top 2 elements of the stack
11:25:54 <nooga> yea
11:25:59 <handongseong> now, here's a functional, reverse polish notation one
11:26:12 <handongseong> 1 is a nullary function that returns 1
11:26:29 <handongseong> + is a binary function that returns the sum of 2 arguments
11:26:39 <handongseong> now, a code like "1 2 +"
11:26:42 <nooga> mhm
11:26:54 <handongseong> can be both imperative stack based one or functional one
11:27:10 <nooga> that's right
11:27:30 <handongseong> here is where i started designing this lang
11:27:39 <nooga> i see
11:27:57 <handongseong> a funge program can be considered partially functional
11:28:01 <handongseong> :)
11:28:52 <nooga> :D
11:29:38 <nooga> btw. reverse polish notation is called in Polish language: "odwrotna notacja polska"
11:29:52 <nooga> and im Polish :>
11:30:31 <handongseong> wait... my language is forward polish notation?!
11:30:47 <handongseong> ...ah. you'll see why soon
11:30:49 <nooga> he?
11:30:50 <handongseong> oh
11:30:56 <handongseong> polish. that's right
11:31:16 <nooga> SADOL is forward polish notation
11:31:20 <handongseong> i want there a Korean-something in computer science
11:31:32 <nooga> hehe
11:31:47 <handongseong> Korea is kinda graveyard of real computer science -_-
11:32:17 <nooga> but you're making many MMO games :>
11:32:25 <handongseong> yes. pragmatic.
11:32:34 <nooga> i used to play MU Online -.-'
11:32:41 <handongseong> by the way how did you know that?
11:32:42 <handongseong> oh
11:32:56 <nooga> it was stupid, simple and addicting :>
11:33:14 <handongseong> i haven't played MU actually but always seen advertisement of it on subway train
11:34:17 <puzzlet> Ragnarok was internationally popular once
11:34:59 <nooga> now i have tried Lineage 2
11:35:05 <handongseong> and there it sounds a little bit horrible
11:35:10 <nooga> i think it's also Korean
11:35:23 <handongseong> Ragnarok was internationally popular!
11:35:47 <handongseong> Lineage is one of the most successful MMORPG in Korea
11:36:25 <nooga> because there are sexy elves everywhere in it ;p
11:36:46 <handongseong> lol
11:37:19 <handongseong> it used to be regarded as a big problem by some conservative politicians
11:37:36 <nooga> really, check the fanarts or concept arts
11:37:43 <nooga> http://www.lineage2.com/community/fanart.html
11:38:20 <puzzlet> handongseong, it WAS?
11:39:10 <handongseong> puzzlet, since i'm not sure it *is* a hot issue, but i'm sure it was, thus what i said.
11:39:33 <nooga> hm
11:40:25 <handongseong> but i think it's quite important for MMORPG to have beautiful player characters
11:40:40 <handongseong> since the gamers have some kinda... empathy? on their characters
11:40:42 <nooga> a friend of mine knows Hangul
11:41:11 <puzzlet> socially
11:41:12 <nooga> hehe, i've got nude patch for L2
11:41:20 <puzzlet> lol
11:41:28 <nooga> and for Half Life 2
11:41:30 <puzzlet> they make patch for everything
11:41:40 <nooga> cuz it's simple
11:42:13 <nooga> take some textures of human body, change the models a bit... voila
11:42:35 <nooga> imho HL@ is the best game ever
11:42:37 <nooga> HL2
11:42:58 <nooga> brb
11:43:23 <handongseong> sometimes that kinds of patches worsen the gameplay... i once used no-mosaic patch for an adult game and it was truly horrible
11:44:12 <handongseong> forced to recover the mosaic immediately, which was impossible, so re-installed the whole game -_-
12:17:43 <nooga> i've found a cool game
12:19:04 <nooga> http://www.the-underdogs.org/game.php?gameid=653
12:20:58 <ineiros> Ah, Logical is a classic.
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12:30:12 <fizzie> The adventure game B.A.T. 2 ( http://www.the-underdogs.org/game.php?id=83 ) has a befunge-like programming language (albeit sadly quite limited) in it.
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12:57:39 <nooga> hm
12:57:53 <nooga> Logical is great idea for an esolang
13:01:12 <nooga> damn.. I have problems with running dosbox under SUSE10
13:08:56 <puzzlet> why, dosbox should be one of the least problematic
13:09:25 <puzzlet> i think
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13:24:30 <nooga> idk
13:24:36 <nooga> yast2 eacts werid
13:24:41 <nooga> acts*
13:28:20 <nooga> yay
13:28:23 <nooga> i've got it
13:28:51 <nooga> i had to compile it by myself ;p
14:11:26 <nooga> where's egobot huh?
14:30:50 <nooga> heh
14:59:11 <nooga> bah
14:59:13 <nooga> got to go
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20:24:54 <calamari> hi
20:37:31 <cpressey> hi
20:37:43 <cpressey> lament: no
20:37:45 <cpressey> ;)
20:38:58 <cpressey> fizzie: i've heard rumours that there was some kind of giant-robot-fighting-game (for NES?) that used a befunge-like control language... but i don't know anything more about it
20:39:09 <cpressey> i'd be interested, if anyone happens to know
20:58:52 <calamari> dunno about that.. but there is always Atari 2600 Basic Programming
20:59:33 <calamari> only problem is the program will be limited to about 6 lines.. past that you have to type the code blind
21:04:25 <calamari> cpressey.. there's c robots.. guressing that's not what you are talking about
21:04:36 <calamari> although it's fun :)
21:05:35 <lament> cpressey: i screwed up the CPS conversion question :(
21:05:55 <lament> the for-each one
21:06:05 <lament> my brain exploded
21:07:52 <calamari> cpressey: is this it? http://www.metahuman.org/martin/pi.html
21:12:05 <calamari> not befunge, and not nes.. but it has programmable mechs
21:20:38 <calamari> http://psxmedia.ign.com/media/reviews/image/chart5.jpg
21:23:02 <cpressey> lament: that one was *^!(*^%# hard
21:23:32 <cpressey> calamari: that might be it!
21:24:02 <cpressey> i could easily have been confusing NES with playstation..... or..... it's possible there was an earlier incarnation
21:24:35 <calamari> yeah
21:24:39 <cpressey> although... that doesn't look much like befunge
21:24:44 <calamari> not at all
21:24:56 <cpressey> but he migt be using pseudocode
21:25:00 <cpressey> thanks for the lead, anyway
21:25:24 <calamari> np.. might also search for ROBOTWAR.. was for the apple2
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21:27:05 <cpressey> hm, wikipedia says that C.H. used a flowchart-like control language... so it probably is close to befunge
21:28:27 <cpressey> or, the similarity was exaggerated :)
21:29:24 <calamari> looks like its $15-20 on ebay
21:31:05 <calamari> I don't own a playstation.. newest console I have is an Atari 7800
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23:14:43 <calamari> hi Sgep
23:14:53 <Sgep> hi calamari
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23:37:44 <calamari> donde esta el EgoBot?
23:59:58 * Sgep leaves in lessthanone minute
←2005-12-13 2005-12-14 2005-12-15→ ↑2005 ↑all