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09:46:27 <dsh> oops... somebody already owned this 
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09:51:16 <handongseong> too tiresome to deal with people asking me what's wrong with me and that convenience store company, again and again 
09:54:34 <handongseong> and why freenode does not allow UTF-8 nicknames? 
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10:14:24 <nooga> i've written SADOL description in the wiki 
10:15:29 <handongseong> i'm developing a language partially inspired by sadol 
10:15:39 <nooga> im glad to hear this :> 
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10:31:00 <nooga> who needs another tape language! 
10:31:12 <nooga> funcional paradigm is soo cool 
10:32:08 <nooga> (4:C",216!"9(4:C",216!C!C!"9(4:C",216!C!C < a quine without almighty lambda function ;p 
11:14:18 <nooga> the truth is that i dont even know LISP :D 
11:17:22 <nooga> handongseong: can you tell something about your new language partially inspired by SADOL >? 
11:19:31 <handongseong> but it's gonna be nothing neither monad nor uniqueness type 
11:20:39 <handongseong> and you know, i can only design a language that i can understand 
11:21:12 <handongseong> so it's gonna be kinda easy-to-learn, but hard-to-actually-program, just like another esoteric ones 
11:21:39 <nooga> 2 dimensional functional language? :> 
11:21:47 <handongseong> you may wonder how can i implement purely functional one with a plane 
11:21:54 <nooga> that's something new 
11:22:56 <handongseong> but i've got a good idea to combine 2d and functional paradigm, so wait and see how monstrous this one will be 
11:23:59 <nooga> i just can't wait :> 
11:25:19 <handongseong> here's a traditional imperative stack-based one 
11:25:32 <handongseong> 1 pushes 1 on top of the stack, 2 pushes 2... blah blah 
11:25:59 <handongseong> now, here's a functional, reverse polish notation one 
11:26:29 <handongseong> + is a binary function that returns the sum of 2 arguments 
11:26:54 <handongseong> can be both imperative stack based one or functional one 
11:27:57 <handongseong> a funge program can be considered partially functional 
11:29:38 <nooga> btw. reverse polish notation is called in Polish language: "odwrotna notacja polska" 
11:30:31 <handongseong> wait... my language is forward polish notation?! 
11:31:16 <nooga> SADOL is forward polish notation 
11:31:20 <handongseong> i want there a Korean-something in computer science 
11:31:47 <handongseong> Korea is kinda graveyard of real computer science -_- 
11:32:17 <nooga> but you're making many MMO games :> 
11:32:34 <nooga> i used to play MU Online -.-' 
11:32:56 <nooga> it was stupid, simple and addicting :> 
11:33:14 <handongseong> i haven't played MU actually but always seen advertisement of it on subway train 
11:34:17 <puzzlet> Ragnarok was internationally popular once 
11:34:59 <nooga> now i have tried Lineage 2 
11:35:10 <nooga> i think it's also Korean 
11:35:47 <handongseong> Lineage is one of the most successful MMORPG in Korea 
11:36:25 <nooga> because there are sexy elves everywhere in it ;p 
11:37:19 <handongseong> it used to be regarded as a big problem by some conservative politicians 
11:37:36 <nooga> really, check the fanarts or concept arts 
11:37:43 <nooga> http://www.lineage2.com/community/fanart.html 
11:39:10 <handongseong> puzzlet, since i'm not sure it *is* a hot issue, but i'm sure it was, thus what i said. 
11:40:25 <handongseong> but i think it's quite important for MMORPG to have beautiful player characters 
11:40:40 <handongseong> since the gamers have some kinda... empathy? on their characters 
11:40:42 <nooga> a friend of mine knows Hangul 
11:41:12 <nooga> hehe, i've got nude patch for L2 
11:41:28 <nooga> and for Half Life 2  
11:41:30 <puzzlet> they make patch for everything 
11:42:13 <nooga> take some textures of human body, change the models a bit... voila 
11:42:35 <nooga> imho HL@ is the best game ever  
11:43:23 <handongseong> sometimes that kinds of patches worsen the gameplay... i once used no-mosaic patch for an adult game and it was truly horrible 
11:44:12 <handongseong> forced to recover the mosaic immediately, which was impossible, so re-installed the whole game -_- 
12:17:43 <nooga> i've found a cool game 
12:19:04 <nooga> http://www.the-underdogs.org/game.php?gameid=653 
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12:30:12 <fizzie> The adventure game B.A.T. 2 ( http://www.the-underdogs.org/game.php?id=83 ) has a befunge-like programming language (albeit sadly quite limited) in it. 
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12:57:53 <nooga> Logical is great idea for an esolang 
13:01:12 <nooga> damn.. I have problems with running dosbox under SUSE10 
13:08:56 <puzzlet> why, dosbox should be one of the least problematic 
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13:28:51 <nooga> i had to compile it by myself ;p 
14:11:26 <nooga> where's egobot huh? 
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20:38:58 <cpressey> fizzie: i've heard rumours that there was some kind of giant-robot-fighting-game (for NES?) that used a befunge-like control language... but i don't know anything more about it 
20:39:09 <cpressey> i'd be interested, if anyone happens to know 
20:58:52 <calamari> dunno about that.. but there is always Atari 2600 Basic Programming 
20:59:33 <calamari> only problem is the program will be limited to about 6 lines.. past that you have to type the code blind 
21:04:25 <calamari> cpressey.. there's c robots.. guressing that's not what you are talking about 
21:05:35 <lament> cpressey: i screwed up the CPS conversion question :( 
21:07:52 <calamari> cpressey: is this it?  http://www.metahuman.org/martin/pi.html 
21:12:05 <calamari> not befunge, and not nes.. but it has programmable mechs 
21:20:38 <calamari> http://psxmedia.ign.com/media/reviews/image/chart5.jpg 
21:23:02 <cpressey> lament: that one was *^!(*^%# hard 
21:24:02 <cpressey> i could easily have been confusing NES with playstation..... or..... it's possible there was an earlier incarnation 
21:24:39 <cpressey> although... that doesn't look much like befunge 
21:24:56 <cpressey> but he migt be using pseudocode 
21:25:24 <calamari> np.. might also search for ROBOTWAR.. was for the apple2 
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21:27:05 <cpressey> hm, wikipedia says that C.H. used a flowchart-like control language... so it probably is close to befunge 
21:28:27 <cpressey> or, the similarity was exaggerated :) 
21:31:05 <calamari> I don't own a playstation.. newest console I have is an Atari 7800 
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