00:40:50 I need an emoticon with a guy that's raising his eyebrows, and sorta leaning back a bit. 00:41:03 All in text format, with a maximum of 3 characters... 00:48:48 G'luck. 00:49:04 \:-| 01:54:02 -!- Arrogant has joined. 01:54:16 |-B 01:54:38 \-: 01:54:47 (-B 01:55:21 -!- Arrogant has changed nick to Arrogant[RE4]. 01:56:11 |:| 02:06:59 Now, the phrase "muchas muchachas" sounds very :-). 02:17:44 -!- GregorR has quit (Read error: 104 (Connection reset by peer)). 02:18:04 -!- GregorR has joined. 02:38:55 -!- Arrogant[RE4] has changed nick to Arrogant. 02:50:56 -!- ihope has quit (Read error: 110 (Connection timed out)). 03:15:51 * SimonRC goes top bed 03:22:27 I CALL BOTTOM BUNK 8-D 03:24:01 *to bed 04:32:45 -!- kipple has quit (Read error: 110 (Connection timed out)). 05:24:45 -!- Arrogant has quit ("Leaving"). 06:12:12 -!- GregorR has quit (Read error: 104 (Connection reset by peer)). 06:12:21 -!- GregorR has joined. 07:59:59 -!- clog has quit (ended). 08:00:00 -!- clog has joined. 10:15:59 -!- CXI has joined. 10:34:05 -!- int-e has joined. 14:35:06 -!- ihope has joined. 14:40:58 So . is infixr 9, right? 14:57:02 you can use :info (.) in ghci to find that out (yes it is). 14:58:02 -!- lynxtor has joined. 14:58:06 hi :) 14:58:36 -!- sp3tt has quit (Nick collision from services.). 15:05:35 int-e: :info . will work too 15:05:48 This doesn't work, though: 15:05:50 @type . 15:06:09 is this a language, or console commands 15:06:09 Hmm, thought I was in #haskell. 15:06:32 Haskell is a programming language... 15:07:15 cool. is it esoteric? 15:08:36 Nope. 15:08:43 ah, ok 15:09:09 It is, however, one of the most "different" programming languages I know. 15:10:33 anyway, i was thinking about writing a brainfuck to C "compiler" 15:10:36 errrrrrrrr 15:10:41 *C to BF 15:10:52 BF to C would be incredibly simple :) 15:11:17 Heh. 15:11:48 I know it's possible... it started off with me thinking about how functions would operate in BF 15:15:11 Say... has anybody ever needed a 3-walk thingy? 15:19:45 What's that 15:24:22 (Excuse my n00bishness... I'm 18, and I only recently got into the esolang scene) 15:24:50 Well, I pretty much just made up the term :-P 15:25:08 Heh, then how would people know what it was? 15:25:47 That's when a BF program uses every third space for "normal" memory, reserving another third of them for subroutines and the last third for sub-subroutines. 15:26:32 Right. 15:27:04 Well... I haven't programmed enough in BF to use subroutines, but I envisioned that it would happen anyway 15:27:11 * ihope writes "How to Emulate BF in BF" 15:27:50 Well, I oughta revert this vandalism. 15:28:04 where? i want to see it before it gets deleted 15:28:33 You'll be able to see it in the history, even if it gets reverted. 15:28:42 how far has GregorR got with c2bf 15:28:43 ? 15:29:13 you may get more relevent bf stufff on ##brainfuck 15:29:13 The pages are Y, Var, Var'aq, HQ9 Plus, BF instruction minimalization and Dumbf*ck. 15:29:29 I still can't edit the wiki. 15:30:23 There are THIRTEEN unreverted vandalisms. 15:30:40 O_O 15:32:31 if someone were to make a BF cpu, how would it handle the loops? it couldn't use jmps and a program counter like a "normal" CPU, it would have to read in the entire program and store the loop endings somewhere? 15:33:08 Um... 15:33:18 Why not just use the jumps and stuff? 15:34:00 because normally jumps affect the program counter register, but there's no such thing in BF 15:34:20 and using jumps would be un-BFlike :P 15:35:07 Well, BF uses while loops. 15:35:36 yeah 15:35:44 the best kind of loop IMO :) 15:36:06 BF-SC uses untils... 15:38:24 BF-SC? 15:39:02 -!- sp3tt_ has joined. 15:39:02 http://esoteric.voxelperfect.net/wiki/BF-SC 15:41:05 -!- sp3tt_ has changed nick to sp3tt. 15:52:26 so GregorR's working on CtoBF? I thought calamari was doing that 15:57:49 -!- jix has joined. 16:12:34 lynxtor: I could be wrong 16:12:42 oh right 16:13:24 moin 16:13:42 j0 16:14:39 Anyway, you can handle BF loops with a simple stack 16:15:23 ah of course 16:15:42 How? 16:15:47 i was thinking of designing a BF cpu... but before I do that, I want to make an emulator for it 17:52:30 -!- kipple has joined. 18:35:42 -!- ihope__ has joined. 18:36:06 -!- puzzlet_ has joined. 18:36:17 -!- puzzlet has quit (Read error: 104 (Connection reset by peer)). 18:36:24 Whee, underscore. 18:36:51 -!- ihope has quit (Nick collision from services.). 18:36:53 -!- ihope__ has changed nick to ihope. 18:38:59 !RmE♥Es 18:39:01 Huh? 18:39:45 :O 18:41:49 19:11:38 -!- lynxtor has quit. 19:56:07 int-e: how'd you do that? 19:56:38 cut&paste ;) 19:56:48 :-) 19:56:56 • <- beep? 19:57:06 Or bullet, or what? 19:57:47 * int-e wonders which unicode character that was 19:58:11 So it wasn't an ASCII BEL? 19:58:13 Bullet. 19:58:19 U+2022 19:59:01 19:59:04 !bf +++++++. <- ASCII BEL 19:59:06 19:59:15 Okay, enough beeping. 20:00:43 beebeebeebeebeep 20:07:15 Now let's see here... 20:07:41 -!- lindi- has left (?). 20:07:48 *munch %% 20:13:47 -!- jix has quit ("Bitte waehlen Sie eine Beerdigungnachricht"). 20:26:07 -!- ihope has quit (Remote closed the connection). 20:27:45 -!- ihope has joined. 20:28:44 Ahh. I love PuTTYtel. 20:29:18 I can't say it's easier to use than ChatZilla, but it's quite nice. 20:30:27 hum. doesn't answering all those Pongs get annoying? 20:30:31 err pings 20:30:53 I don't get them very often. 20:32:14 Maybe once I finish EagleBot (like that's ever going to happen), I'll use that as a chat client. 20:35:42 There! A ping! 20:35:53 * ihope pongs 20:44:41 http://dontclick.it/ 20:51:03 So it looks like the proper syntax thingy is PONG ihope :brown.freenode.net 21:09:36 I expect to lag out once the next PONG doesn't happen... :-) 21:09:56 Well, I suppose I ought to work on EagleBot. 21:10:09 Then I can... well, you know the drill. 21:10:15 -!- ihope has quit ("EagleBot"). 21:24:00 -!- int-e has quit ("Bye!"). 23:23:37 -!- CXI has quit (Connection timed out). 23:29:00 -!- CXI has joined.