00:10:47 <EgoBot> 50 +++++++++++[>+++++++>+++++++++>><<<<-]>-.>++.----. [679]
00:37:04 <oerjan> !bf8 +++++++++++[>+++++++>++<<-]>-.[->+<]>+++.----.
00:37:51 <GregorR-W> !bf64 ++.++.++.++.++.+[.>+.++.++.++.>+.+<.<-.]>.-..[-.>+.<].>+.++..-.--.-..
00:38:34 <GregorR-W> !bf64 +++++++++++[.>+.++.++.++.>+.+<.<-.]>.-..[-.>+.<].>+.++..-.--.-..
00:39:48 <oerjan> is that supposed to mean anything because i just see a couple of control characters
00:40:39 <GregorR-W> No, it's not - I just stuck random outputs into the code :P
00:41:02 <GregorR-W> !bf8 +++++++++++[>+++++++>++<<-]>.-.[->+<]>.+.+.+.-.-.-.-.
00:43:19 * pikhq gives up on his current bit of strings.bfm, and does the much simpler (but less efficient) method of writing it: Huge amounts of "+".
00:44:58 <GregorR-W> Was strings.bfm to depend on a constants.bfm, or just be magic? ^^
00:52:04 <pikhq> Being hand-coded by making the constant loops write to multiple locations in the array. . .
00:52:04 <pikhq> Difficult as hell.
00:52:04 <pikhq> I'd rather get the compiler working in full first.
00:52:04 <oerjan> !bf8 +++++[>+++++>-]>[>+++>++++<<-]>+.>+.----.
00:52:04 <EgoBot> realloc: Cannot allocate memory
00:52:04 <oerjan> whoops, a > should be <
00:52:04 <oerjan> !bf8 +++++[>+++++<-]>[>+++>++++<<-]>+.>+.----.
00:52:04 <pikhq> I'll just make strings.simple.bfm a drop-in replacement for strings.bfm, so nothing will need to be changed from my efficient attempts. . .
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01:04:35 <oerjan> !bf8 +[+++++>->-->--<<<]>-[-->-<]>-.>-.----.
01:07:50 <oerjan> !bf8 +[----->->-->--<<<]>-[-->-<]>-.>-.----.
01:08:42 <oerjan> interesting - just a single + in the wrapping version
01:10:01 <pikhq> Mmkay. . . I've got string0 done. . .
01:12:57 <oerjan> !bf8 +[+++++>+]>+[++>+++>++++<<]>+.>+.----.
01:13:10 <EgoBot> realloc: Cannot allocate memory
01:13:41 <oerjan> !bf8 +[+++++<+]>+[++>+++>++++<<]>+.>+.----.
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01:19:51 <oerjan> !bf8 -[+++++>+<]>+[++>+++>++++<<]>+.>+.----.
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01:29:09 <oerjan> !bf8 -[----->->->-<<<]>+[-->->--<<]>.>.----.
01:32:05 <oerjan> !bf8 +[----->->->-<<<]>-[-->->--<<]>.>.----.
01:33:37 <oerjan> !bf8 -[----->->+>+<<<]>+[-->->--<<]>.>.----.
01:35:55 <oerjan> !bf8 -[----->->+>+<<<]>+[++>+>++<<]>.>.----.
01:44:54 <oerjan> i'm just experimenting with wrapping on a word Calamari put into bf_txtgen
01:45:43 <oerjan> no, cakeprophet was it
01:46:11 <oerjan> or where you thinking of something more important?
01:47:37 <pikhq> No. . . Why don't you use your own Brainfuck interpreter?
01:47:54 <pikhq> Egobfi, the one used by Egobot, is a very nice one.
01:48:03 <pikhq> Written by Gregor. ;)
01:48:29 <oerjan> i found a nice online debugger the other day but it does not wrap
01:54:30 <EgoBot> help ps kill i eof flush show ls bf_txtgen usertrig daemon undaemon
01:54:32 <EgoBot> 1l 2l adjust axo bch bf{8,[16],32,64} funge93 fyb fybs glass glypho kipple lambda lazyk linguine malbolge pbrain qbf rail rhotor sadol sceql trigger udage01 unlambda whirl
01:54:56 <EgoBot> To use an interpreter: <interpreter> <program> Note: <program> can be the actual program, an http:// URL, or a file:// URL which refers to my pseudofilesystem.
01:57:11 <pikhq> oerjan: Seriously, install Egobfi. . .
01:57:52 <pikhq> (if you're on Windows, install Cygwin to compile it. If on Mac, just open up a terminal to compile. If on a normal *NIX, do I need to explain the drill?)
02:00:05 <pikhq> http://esolangs.org/files/brainfuck/impl/egobf-0.7.1.tar.bz2
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15:20:48 <ihope> It's that one song, on that one game...
15:21:34 <ihope> And suddenly, I must leave.
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16:12:04 <oerjan> argh. is anyone here with special access to the wiki? i am trying to update Brainfuck_constants in one go, but i keep getting a server error
16:41:48 <oerjan> never mind, i managed to split it into four batches
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21:16:28 <pikhq> calamari: Know of any concise itoa implementations that I could use for BFM?
21:17:32 <calamari> I have written one but it is reported to be buggy
21:18:03 <pikhq> I'd suggest it for BF Golf, but I'd rather have it be a golf idea I can actually write. . . :p
21:18:18 * pikhq seriously can't think of where to start with it. . .
21:18:30 <pikhq> If I could, then I wouldn't be asking around, would I? :P
21:26:32 <RodgerTheGreat> that code is copyrighted, but you could re-engineer it to create a GPL-compliant implementation.
21:26:33 <calamari> I was thinking of something else (input -> decimal)
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21:26:59 <calamari> there must be a free one in glibc someplace
21:27:33 <calamari> or maybe uclibc would be better
21:27:59 <pikhq> In Brainfuck. -_-'
21:28:26 <RodgerTheGreat> oh, you mean an already implemented version of itoa in brainfuck? Hm.
21:28:29 <pikhq> Unless you wish to argue that C code is usable in a macro language which compiles to Brainfuck?
21:28:43 <calamari> pikhq: how is the integer stored in bf?
21:28:54 <calamari> or are you imagining very large cells?
21:28:55 <RodgerTheGreat> well, I don't see anything about that C code that's *impossible* in bf...
21:29:13 <pikhq> RodgerTheGreat: Except that I'm lazy.
21:29:54 <pikhq> RodgerTheGreat: Although that's just a limiting factor in complexity of what *I* will write, not a limiting factor in the complexity of possible code. :p
21:30:04 <pikhq> calamari: Um, yeah. . . It's *Brainfuck*.
21:30:35 <calamari> pikhq: I know bf.. trust me :) there are many variations and I do not know what your assumptions are
21:31:25 <pikhq> EOF=0 or no change, 30,000 char array with wrapping cells.
21:31:26 <SimonRC> does walking around while stressed help strenght?
21:33:09 <pikhq> The *goal* is to have itoa.bfm in BFM's stdlibs. . .
21:34:14 <pikhq> Preferably one that uses a small amount of memory.
21:35:24 <calamari> do you have a routine that divides by 10?
21:36:25 <pikhq> No, but I can no doubt come up with a quick macro for that.
21:36:45 <calamari> if you don't , I'm pretty sure there is one on my hd someplace
21:36:53 <calamari> do you understand the above equation ?
21:37:50 <calamari> I think that will give you everything you need
21:38:09 <calamari> it gives the digits in reverse order, but since there are only 3 it's not a big deal
21:38:22 * pikhq has a flash of insight and a feeling of stupidity for his previous attempts
21:38:53 <calamari> for example: 123 / 10 = 12.3, int(12.3)=12 * 10=120, 123-120=3
21:51:14 <pikhq> I've got a somewhat messy bit of code, but I think it should work. . .
21:54:31 <calamari> would be a good bf golf challenge.. you should suggest it
22:00:14 <SimonRC> I would have thought that a BF division algorithm would produce the remainder as a side effect.
22:08:51 <SimonRC> I suspect that since we konw the divisor is 10, we can write something much more efficient than the normal division algorithm.
22:10:05 * pikhq curses at his code
22:10:12 <pikhq> Yeah. Not working. :'(
22:10:23 <calamari> http://rafb.net/paste/results/RSGCX338.html
22:10:38 <calamari> that is a divide by 10 algorithm.. I didn't write it
22:12:42 * SimonRC was imaginig something with cleverly-designed loops nested 10 deep.
22:14:41 <calamari> well, here is a divide by 2 algorithm that works with half of the numbers: [-->+<] mod it for the other half ;)
22:32:55 <jix> here is one that works for all numbers but requires some zeros around the number to devide: [-[->+>]<<]>[<<]>>
22:40:01 <pikhq> Here is one that works in Boolfuck: +[+>+<]>[<+>]
22:41:23 <calamari> jix: throws away the remainder.. can it be saved?
22:41:32 <jix> calamari: yes
22:43:22 <jix> [-[->+>]<<]>>>[>+>]<<
22:43:28 <jix> but requires even more space
22:43:34 <jix> (that is zero)
22:43:47 <jix> but i guess there is place for optimizations on that aspect
22:44:54 <jix> oh and it fails with 1 as input
22:45:44 <jix> can easily be solved by prefixing it with ++ and postfixing it with -
22:45:50 <jix> (of course the code is nonwrapping)