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01:43:24 <oerjan> are you referring to the game of life (in which case you are being silly) or do i need to explain lorentz transformations?
01:45:03 <lament> game of life of course
01:45:41 <lament> precisely because relativity doesn't hold
01:47:32 <oerjan> it wouldn't be very useful if the construction is already minimized in size
01:48:26 <oerjan> to get speedup all over it would have to contract constantly.
01:52:41 <pikhq> Which would imply a finite lifespan.
01:53:08 <pikhq> Or somewhere, somehow, it expanded. . .
01:53:39 <pikhq> Which would only allow for a speedup where, during the expansion time, nothing would be done in that region *without* the contraction rigamarole.
01:59:56 * Sgeo is glad to have initiated this discussion
02:00:28 <Sgeo> I'd still like to see that Factory language get somewhere
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07:04:19 * rt was thinking that the perfect name (had it not already been taken) for sort of the "anti" Second Life would have been Halflife. It's a massively multiplayer game, but you never see anyone, the environment is just your dingy apartment, surrrounded by coke cans and pizza boxes, where your only interaction with others is by typing on your virtual computer, but there are no women, only guys.
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08:23:15 <Razor-X> In order to clarify something I said quite a while back:
08:23:50 <Razor-X> The reason Lisps don't have explicit OOP systems is because it's marginally easy to create most OOP abstractions, and only a bit more difficult to implement a full OOP system.
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08:37:11 <nooga> Stack underwear ;p
08:37:20 <nooga> Stack of underwear
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14:16:35 <xor_> <Razor-X> The reason Lisps don't have explicit OOP systems is because it's marginally easy to create most OOP abstractions, and only a bit more difficult to implement a full OOP system.
14:16:48 <xor_> Razor-X: That doesn't go just for lisp
14:17:16 <xor_> Razor-X: It's easy to code OOP in C
14:25:31 <GregorR> Pushing abstractions out of the language and main library leads to multiple, conflicting implementations.
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16:24:49 <RodgerTheGreat> GregorR: someone else on the internet has used your source image! http://thefunniest.info/images/eCG0H4
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17:42:39 * pikhq has finally bothered figuring out how to use bignums. . .
17:42:58 <pikhq> (in C++; the C++ GMP bindings are a good deal nicer than the C ones)
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18:47:33 * pikhq sits in awe of C++
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19:21:00 * pikhq loves the one-liner needed to use a map in C++. . . XD
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