00:00:40 <oklopol> <bsmntbombdood> <oklopol> hmm... do i do a generic number-> bsmntbombdood-code function or english?
00:03:43 <oklopol> god i love metaprogramming :O
00:03:49 <oklopol> how come i never did it before?
00:03:50 <oklopol> >>> def printnumsfromntozero(n):
00:03:50 <oklopol> return makenumber(n)+"[.1-].]"
00:03:50 <oklopol> >>> printnumsfromntozero(7)
00:03:50 <oklopol> '11g11g11g11g11g11g1------------[.1-].]'
00:03:50 <oklopol> >>> runsome("11g11g11g11g11g11g1------------[.1-].]")
00:03:52 <oklopol> 7.0 6.0 5.0 4.0 3.0 2.0 1.0 0.0
00:04:28 <oklopol> should open c++... i'll start liking that lang soon :<
00:05:15 <oklopol> yeah, the ordo is not optimal
00:05:27 <oklopol> i mean O(n) to create a number
00:06:47 <oklopol> my bot does that, believe, it's not that nice
00:12:13 <oklopol> and wait 10 min for the generic one
00:15:27 <oklopol> does python have err... err.... err..... binary logical operators?
00:17:35 <oklopol> hmm i assumed being able to create 0.5 automatically makes it easy to create 0.25 etc :)
00:20:34 <bsmntbombdood> ">g<g ADD" puts the log of the product on top of the stack
00:20:59 <oklopol> then inverse would be nice
00:21:11 <bsmntbombdood> right, but I don't want to have to add another operation
00:21:44 <oklopol> makes fractions nice to do
00:22:34 <oklopol> i can't think of anything else
00:23:00 <oklopol> i'll test before i say anything more stupid
00:25:14 <oklopol> haven't fiddled with logarithms in ages
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00:29:42 <oklopol> i thought there was a correlation between either logarithms with inverted base, but there seems not to be
00:29:53 <oklopol> (i'm not good at math, i just guess :))
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00:31:13 <bsmntbombdood> ok, for now i've added an operation "p", which inverts "g"
00:33:54 <oklopol> but, if you need decimal numbers, i'd say square root being a sister operation of a 2-base logarithm would make a nice addition to the lang... unless there is a nice way to do numbers with logs
00:34:07 <oklopol> decimal numbers -> floating point values
00:34:19 <oklopol> -> rational non-integer numbers
00:35:03 <ryanakca> oklopol: back, sorry, kk, thanks
00:35:35 <oklopol> you need logs when calculating loans etc
00:35:35 <lament> what's a decimal number?
00:35:55 <oklopol> lament, i used the wrong term
00:36:59 * ryanakca gives oklopol a poison cookie :)
00:40:08 <lament> so many people get the terminology wrong :(
00:47:30 <bsmntbombdood> my source: http://bsmntbombdood.mooo.com/logfuck.py.txt
00:50:19 <oklopol> but, i had to make it in 10 minutes to be first :)
00:54:57 <oklopol> i'm gonna hate myself when i see it :)
01:02:58 <oklopol> since sqrt is the only way to get 0.5, that's hard
01:03:49 <oklopol> but, you see, then you don't need sqrt
01:04:15 <CakeProphet> floating points numbers are a tad... limited.
01:04:23 <oklopol> CakeProphet, you are limited
01:05:32 <oklopol> i can make a num conversion
01:05:52 <oklopol> and it'll make it to the spec and i'll be a hero -_____-
01:06:29 <oklopol> conversion of a number into lf-code
01:06:58 <oklopol> but, it wouldn't be very optimal
01:07:10 <bsmntbombdood> I'm going to change output from decimal to ascii now I think
01:07:45 <CakeProphet> >>> float("0." + "".join(["565656534" for x in xrange(100000)]))
01:09:01 <oklopol> i want 10-base to be illegalized
01:10:02 <CakeProphet> you could consequitely move items from one stack to the next.
01:12:07 <bsmntbombdood> It's not turing complete unless I can implement dup I think
01:12:55 <oklopol> hmm, there is no way to use a number in a calculation without even then only having it in one place again... i think
01:13:42 <oklopol> and using that one IN ANY WAY with the number to duplicate will destroy the original number
01:13:50 <oklopol> and you have the same prob with the new one
01:14:10 <oklopol> i think i can prove it's impossible... but that's all i can do :\
01:14:26 <oklopol> ...if it's impossible, that's pretty obvious tho :)
01:16:00 <oklopol> [ could copy the topmost, ] could pop :P
01:16:39 <oklopol> nah, wouldn't work... i think
01:16:49 <oklopol> because you still couldn't dup for example
01:18:15 <oklopol> i didn't understand > and < right, yeah, it was good
01:22:11 <oklopol> mine says list index outta range
01:22:18 <oklopol> but i didn't allow that anyway
01:26:08 <oklopol> n, -> (start of loop) n n, -> n, n -> (end of loop) n 0, n -> n, n -> n n,
01:26:24 <CakeProphet> I wonder how you would use a tree as a languages data structure.
01:27:10 <oklopol> you can have tree data structures as vars then
01:27:53 <CakeProphet> You could probably do something with genetics.
01:28:09 <oklopol> > goes left, < goes right, ^ goes up, so navigating is like bf but you can reserve infinite certain memory for vars
01:28:36 <CakeProphet> you could take a lisp-ish approach and make the program a tree.
01:29:18 <oklopol> you could just code it as a tree, no ascii shit
01:29:31 <oklopol> i don't understand why everything must be coded in ascii...
01:29:55 <oklopol> except for cellular automatons
01:30:17 <CakeProphet> could do something like wireworld... but different.
01:30:36 <oklopol> how do you drp? bsmntbombdood
01:30:58 <oklopol> what was wrong with my n, -> (start of loop) n n, -> n, n -> (end of loop) n 0, n -> n, n -> n n, tho?
01:31:46 <CakeProphet> FRACTALIC SELF-REPRODUCING EVOLUTIONARY GENETICS CODE
01:31:58 <oklopol> but but, what was wrong with the move? :'(
01:32:53 <oklopol> i did it destructively in n, -> (start of loop) n n, -> n, n -> (end of loop) n 0, n -> n, n -> n n, i think
01:33:06 <CakeProphet> I'd like to make an esolang larger than a few commands and a tiny interpreter.
01:33:56 <oklopol> how do the stacks evolve then?
01:34:19 <oklopol> because making > copy is not nice if it's not needed
01:34:27 <oklopol> because it's not very intuitive
01:34:48 <oklopol> and i think an esoteric language should always be intuitive... according to it's own rules
01:35:15 <CakeProphet> a genetic language isn't coming into my head intuitively.
01:36:00 <CakeProphet> you have some stuff... and some other stuff... and some stuff that tests that stuff...
01:36:08 <CakeProphet> and something to put it all in... an environment.
01:37:04 <oklopol> i thought of making a language with the most basic component being flock movement... but if that's not done yet, i pity mankind
01:37:42 <CakeProphet> or better yet... just make one starting code... the source code.
01:38:31 <CakeProphet> swap genes... reproduce... you have a bunch of source codes now.
01:38:39 <oklopol> first of all you need a lot of redundancy
01:38:48 <CakeProphet> and some start dying... the ones that you don't want.
01:39:16 <CakeProphet> but I don't want DNA.... the thought of coding in DNA-like language kinda makes me want to puke.
01:39:40 <oklopol> the codes you have first should be quines that are altered then executed until more new executable code is randomly created
01:40:00 <CakeProphet> maybe borrow some ideas from Thue-like-ness?
01:40:05 <oklopol> but, the language should aim at creating itself
01:40:26 <CakeProphet> I've been tossing through ideas like that.
01:40:37 <CakeProphet> a language that contains the instructions for creating itself
01:40:38 <oklopol> it need not have any other operation than cloning itself, changing thing to their "synonyms" etc
01:40:59 <CakeProphet> well... there needs to be some form of sexual interchange... otherwise you just have a bunch of clones.
01:41:26 <oklopol> we can leave out randomness then
01:42:16 <oklopol> because with one we'd need a seed, with two (that reproduce collaboratively) they are each others seeds, more sensible
01:42:29 <oklopol> but the seed could then be a random program
01:42:46 <oklopol> since all programs should of course be always-executing
01:43:01 <oklopol> but, redundant operations just wouldn't produce themselves
01:43:19 <CakeProphet> hmmm... the program instructions could correspond with each other...
01:43:25 <oklopol> so there would always be a random amount of nops that always die
01:43:35 <CakeProphet> do different things for two different pairings?
01:44:01 <oklopol> yes, these pair could be made so that best result i gotten
01:44:19 <oklopol> my s's are becoming extinct
01:44:39 <oklopol> did you coin that term just now?
01:45:22 <oklopol> i thought it was brilliant :)
01:45:37 <oklopol> since it mixes two progs while optimizing automatically
01:46:06 <CakeProphet> by program.. do you mean hard file or... separate 'halves"
01:46:19 <oklopol> i need more complicated english here than in my homework :\
01:46:21 <CakeProphet> you could have two different files get it on as well.
01:47:10 <oklopol> each instruction is two bytes, like +/ () %% etc
01:47:52 <oklopol> random one of the pair is picked
01:48:12 <CakeProphet> hmmm... I don't think randomality could produce optimizations... but... who knows.
01:48:39 <oklopol> mixing program " ## 1%" with "aG oo /\" could be "G #o %\" for example
01:48:50 <oklopol> you could optimize it afterwards
01:48:54 <CakeProphet> it would be in the... massive amounts of this occuring.
01:49:26 <oklopol> well, optimizing isn't really fair play in a sence... nature doesn't have it :P
01:49:39 <CakeProphet> it would be neat if you could strategically plan the flow of an evolution chain... to produce some desired result... but that sounds kind of far-fetched and vague.
01:50:07 <oklopol> we'd just have an algorithm to check for sanity in the program to skip evolution when a species is due to die pretty soon
01:50:10 <CakeProphet> what about environment... no environment? Should the programs start killing each other? What about a "species change"
01:50:38 <oklopol> you can always have a 2D map to emulate them living there...
01:51:00 <CakeProphet> that could be another part of the program? or... too much?
01:51:36 <CakeProphet> but with... programs running around in it. :D
01:51:53 <oklopol> you'd make programs (prolly at random), then put 10000 of them on the screen and see what happens
01:52:12 <oklopol> the dna would be executed differently when doing different thigs
01:52:29 <oklopol> like, walking could be specified in a certain part of the code
01:52:37 <oklopol> all codes equal length for simplicity
01:53:01 <CakeProphet> yah... I like complexity springing out of simplicity...
01:53:12 <oklopol> yeah, ok, it's quite a simple lang :)
01:53:47 <CakeProphet> an organism is a set of functions... each being the original code we were talking about... pairs of opcodes.
01:53:51 <oklopol> functional is not that good since it needs what's it called...
01:54:06 <CakeProphet> I got the idea from when you mentioned walking.
01:54:42 <oklopol> a creature would map the command to walk in any function it wants
01:54:49 <oklopol> once again depending on it's code
01:55:01 <oklopol> and, it would create functions at random
01:55:26 <CakeProphet> and then there should be functions for EATING PEOPLE
01:55:50 <CakeProphet> I kinda liked having deterministic functions though... random could help spur on genetics.. somehow.
01:56:10 <oklopol> yes, once again it would be feeded all the necessary information, and requested what it'll do, it would map these commands into whatever functions it wants to
01:56:36 <oklopol> functions should be deterministic
01:56:45 <oklopol> but new ones could be created
01:56:49 <CakeProphet> Start off with just two creatures... and an environment source... either being in different files or in the same source... either way.
01:57:38 <CakeProphet> The environment would provide much of the constaints... while perhaps evolving and changing itself. :)
01:58:00 <oklopol> i loved making 2D life simulator when i was little (with set vars, not code)
01:58:09 <oklopol> little... i'm still little
01:58:49 <CakeProphet> the rest of the conditioning would come from interactions with creatures... collisions in the environment basically.
01:58:53 <oklopol> haha, plants that are creatures that lost the ability to move at some point :D
01:59:39 <CakeProphet> might as well... while we're at it... planning a big-ass game of life.
01:59:53 <oklopol> i'd like their code to be eaten :)
02:00:09 <oklopol> no variables, just wrecking of each others functions when hit
02:00:34 <CakeProphet> stationary creatures would eventually get better at either eating other creatures or gaining energy from the environment (like a form of photosynthesis... although maybe not from any "light" source)
02:01:10 <oklopol> trues... the code could be in such a format that removing it would probably not change anything
02:01:39 <CakeProphet> should there be set functions for actions?
02:01:50 <CakeProphet> or... should it somehow determine which function to use?
02:02:11 <oklopol> i think it should do it's own mapping, but it's kinda too random then
02:02:14 <CakeProphet> well... there should be a "sex" function...
02:02:48 <oklopol> or, when encountering, a function to determine what they do to each other
02:03:30 <oklopol> when actually implementing
02:03:37 <CakeProphet> when they collide... behavioristic traits determine what actions are taken... which are functions themselves.
02:03:39 <oklopol> a simpler one should be done first
02:03:47 <CakeProphet> aha... "behaviors" are functions that determine what function is to be used!
02:04:10 <oklopol> taking the other creatures functions to determine it
02:04:27 <CakeProphet> so the functions would need to have some sort of manipulatable data.
02:04:37 <oklopol> they look at each others code, if it seems the other would attack, there's no use emitting seed on it
02:04:57 <oklopol> we'll create the ultimate AI another time...
02:05:18 <CakeProphet> there will need to be a lot of modality in the source I think..
02:05:26 <oklopol> the language should have a lot of functions for determining stuff about itself too :)
02:05:46 <CakeProphet> or at least... the symbols carry different semantics depending on where they're at.
02:05:54 <CakeProphet> a definetely like the idea of "behaviors" and "actions"
02:05:58 <oklopol> but, would this be a game for two ppl to play making their own populations and seeing which one wins or just experiment?
02:06:00 <CakeProphet> and maybe "traits"... for simple axiomatic shit.
02:06:17 <CakeProphet> I was kinda thinking you could use it to... compute shit...
02:06:27 <CakeProphet> far-fetch yeah... it sounds more like a fun game.
02:07:17 <oklopol> i've not yet seen the real strategy in corewars, but i must've gotten something wrong, never played
02:07:55 <CakeProphet> so... traits (test functions), actions (executive functions that employ traits), and behaviors (functions that use traits, combined with the input of another creatures behavior function to trigger a specific action)
02:08:45 <oklopol> yeah, if those are made by the creator of the creature, would be cool
02:09:00 <CakeProphet> environment... could be a set of symbols on a 2D space.
02:09:44 <CakeProphet> or.. just like... basic commands and stuff
02:10:07 <oklopol> <<>.> okay, this is a nop since i should be doing my tasks :)
02:10:41 <oklopol> this discussion, i don't have time for it now :D or for anything
02:11:05 <oklopol> but... there are a lot of tasks :\
02:11:37 <oklopol> and if i don't get them before tomorrow, i'll not be able to do the matriculation exam of english this spring
02:11:50 <oklopol> (might be finland spesific)
02:12:06 <oklopol> because i forgot to do them when i should've
02:12:14 <CakeProphet> I have a tendency to... leave projects unfinished... and start a lot of stuff.
02:12:23 <CakeProphet> and.. not finish crap because I get distracted by ideas.
02:12:34 <oklopol> i'll finish them usually when i can do it in 4 hours :)
02:13:02 <oklopol> one time i took my 3 year old unfinished projects and finished them all during the afternoon
02:13:17 <oklopol> (but they were mostly hello worlds :))
02:13:55 <oklopol> yeah, i'm bad at continuing programming since i've already completed it in my head :\
02:14:06 <CakeProphet> I usually start bots, languages, weird quick mini-languages for parsiing, strange and useless "helper functions", etc
02:14:19 <oklopol> and of course sometimes i don't remember my idea that well
02:14:24 <oklopol> if i haven't thought about it
02:14:26 <CakeProphet> hmm... I like the idea of the environment code being basic... but some optional complexity.
02:14:45 <CakeProphet> you have some basic stuff... river, grass, mountain, weird-wall-thing..
02:14:52 <oklopol> okay, i have to go now, really :)
02:14:54 <CakeProphet> and then you have "structures"... which are functions.
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02:42:11 <oklopol> i'm good at assessing that, it seems
02:42:22 <oklopol> the number of items in a list
02:51:44 <oklopol> i still have a word test tomorrow, gonna read for that after a little family guy + coffee break :)
02:52:22 <CakeProphet> So... behaviors conditional run through actions based on what's occuring... they'll use a very abstract language.
02:52:32 <oklopol> i already saw simpsons, futurama and friends, after fg i'll have nothing unless i start watching anime :\
02:52:36 <CakeProphet> actions will be somewhere inbetween... they perform manipulations on the source code of traits.
02:52:59 <CakeProphet> traits will be simple event-based programming... they perform actions based on how their own soruce code is manipulated.
02:53:32 <oklopol> these are programmed initially by the programmer?
02:53:49 <CakeProphet> and a trait like... grass (I'm assuming environment will be traits)
02:53:50 <oklopol> and they are altered when the thingies have fun?
02:54:07 <CakeProphet> behaviors and actions will largely be altered by reproduction.
02:54:18 <CakeProphet> traits... I think... will be altered mostly through interaction.
02:55:29 <CakeProphet> I've never heard of a language that does operations based on how its source code is manipulated from an outside influence.
02:56:10 <oklopol> that is the main interface between creatures, it should be spec'd first
02:56:31 <CakeProphet> I was thinking it would be a big grid of symbols... followed by some function definitions.
02:57:02 <oklopol> programmers can see the functions then ans decide their action on them?
02:57:04 <CakeProphet> it would most likely follow a language similar to the traits language... since the environment will be largely event driven.
02:57:30 <CakeProphet> you would just need to peak under the soruce of the environment.
02:57:49 <CakeProphet> I see the environment being code that's mostly manipulated.
02:57:56 <oklopol> hmm, prolly would be intentionally left for the programmers to see?
02:58:28 <oklopol> frokfrokfrokfrokfrokfrokfrokfrokfrokrfokfrokfrokfrokfrokfrok
02:59:27 <CakeProphet> well.. Grass was the name for a theoretical fractal-based Thue-like language I had in my mind.
02:59:46 <oklopol> fractal-based, i don't see that
02:59:53 <oklopol> bsmntbombdood, sure it is :)
03:00:18 <oklopol> okay... they didn't work yet?
03:00:39 <oklopol> > copies lead to both dup and drp?
03:00:44 <CakeProphet> well... fractal based as in... repeated self-similar manipulations of the source code (like Thue, but more complex logic involved) will produce any sort of arbitrary "bytecode"... that could be read by an image creator.
03:01:15 <oklopol> well, my bot has it like that :)
03:01:36 <oklopol> my bot's flooded our channel for 6 hours now, every 3 seconds
03:01:44 <CakeProphet> if we finish this lang... we could put it into a bot.
03:02:23 <oklopol> tho, wouldn't be that interactive, i mean you couldn't see but the result
03:02:49 <CakeProphet> seems like a crude GUI would be the best result.
03:03:24 <oklopol> a screen and a bar for loading maps, creatures and opening a connection
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03:04:17 <oklopol> i don't like the whole concept of having a graphical interface for a non-graphical operation
03:06:18 <oklopol> hmm, if it's final, i can try and make something outta it as well
03:08:22 <oklopol> you don't have a list structure, so it's hard to make an interpreter
03:08:32 <oklopol> you could find an isomorphism tho
03:09:32 <oklopol> just list all basic operation sequences that do anything sensible and find a language proven turing complete that has them or just a subset of them
03:09:53 <oklopol> there was at least one... with i think less functionality
03:15:14 <oklopol> 1[,><.] should work if > copies, once again i don't remember, no copy in the reference
03:17:21 <oklopol> read in, copy, move right, add a 0, pop it while ending loop, move copy back left
03:21:46 <oklopol> eof will jump off both loops
03:24:37 <oklopol> 1[,[>1g]<1g1--[1-.1g]] this?
03:25:04 <oklopol> AND I NEEDED ONLY 10 TRIES!!
03:25:52 <oklopol> the spec should provide certain things that floating point arithmetic on a computer doesn't, normally
03:26:38 <oklopol> you use logs for multiplication, might be that the error margin grows with many operations
03:26:55 <oklopol> which one wouldn't expect normally in integer arithmetic
03:27:50 <oklopol> anyway, 0 as end condition should be abs(top)<0.00005 or smth :)
03:29:16 <oklopol> what i don't see is why EOF ends inputting since i only convert one of the dup'd values to (value+1) for testing :)
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03:31:43 <oklopol> with dup you can make a number n on the stack in O(logn)
03:31:49 <bsmntbombdood> I switched postfix and prefix in my head accidently
03:33:56 <oklopol> how to add two topmost elements?
03:34:57 <oklopol> i love the > and <, like get-outta-my-way commands
03:35:15 <oklopol> since only the stuff moves, you stay put (hmm, might be just me xD)
03:36:28 <oklopol> i see the 1g as 0 now, forgot it means the same as everywhere else
03:37:06 <oklopol> yeah... but there is l, you know :)
03:37:27 <oklopol> _ could represent a log -__________-
03:38:35 <oklopol> and i've not read yet, not watched my episodes and talking naked on IRC about programming 8||
03:38:53 <oklopol> -__- is my other nick in quakenet!
03:39:03 <pikhq> You're doing nude IRCing?
03:39:18 <oklopol> i'm always nude, if you can handle the knowledge :)
03:39:57 <pikhq> bsmntbombdood: I think my brain is *dead*.
03:40:05 <pikhq> Give me a summary this weekend.
03:40:20 <oklopol> hmm, you can't take the log of 0
03:40:36 <pikhq> log(0) is undefined.
03:41:18 <pikhq> e^x=0. Solve for x.
03:42:17 <pikhq> b^x=0, where b is your base.
03:43:21 <pikhq> (lim x->-oo b^x)=0. . .
03:43:30 <pikhq> Doesn't mean that b^-oo=0.
03:44:01 <oklopol> true, i know that, just wasn't sure if i could represent it that formally
03:44:09 <oklopol> but, fortunately you BOTH did
03:44:36 <pikhq> bsmntbombdood: I don't remember the LaTeX syntax for limits; sorry.
03:44:49 <pikhq> (I've not had to use it)
03:45:04 <pikhq> oklopol: It's a typesetting system which excels at math.
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03:46:30 <bsmntbombdood> oklopol: lim_{x \to -\infty}{2^x} = 0 gets rendered to this:
03:47:24 <oklopol> it was obvious from the syntax for one
03:47:33 <oklopol> plus i already knew what you meant :)
03:48:38 <oklopol> okay, now i'm neither coding nor talking about coding
04:06:46 <bsmntbombdood> oklopol: That cat program doesn't work unless > copies
04:20:21 <bsmntbombdood> heh, fun program: 1[11g1--11g1--11g1-->g<g>1g<--p>g<g>1g<--p1-.1]
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04:30:04 <oklopol> 1[,[>1g]<1g1--[1-.1g]] this? weird
04:30:13 <oklopol> it certainly won't work if > copies...
04:32:57 <oklopol> 1:1 -> [:1 -> ,:1 I -> [:1 I I -> >:1 I, I -> 1:1 I 1, I -> g:1 I 0, I -> ]:1 I, I -> <:1 I I
04:33:39 <oklopol> 1:1 -> [:1 -> ,:1 I -> [:1 I I -> >:1 I I, I -> 1:1 I I 1, I -> g:1 I I 0, I -> ]:1 I I, I -> <:1 I I I
04:33:57 <oklopol> it triplicates if > copies
04:34:09 <oklopol> oper: stack1, stack2 -> next
04:34:45 <oklopol> please tell me where it goes wrong
04:35:58 <oklopol> mine works if EITHER > copies or [ duplicates
04:36:07 <oklopol> but i meant it with [ duplicates
04:36:21 <oklopol> if there is neither in the language, how do you duplicate?
04:39:19 <oklopol> 2 log commands is better than stack opers
04:39:37 <oklopol> you did have [ duplicate at some point of testing
04:41:57 <oklopol> i just suggested that, you thought it didn't work, which it didn't
04:42:15 <oklopol> anyways, that doesn't work now
04:42:40 <oklopol> i like [ duplicate more than > duplicate (you need one of them) because it's more logical
04:44:11 <bsmntbombdood> and if > copies we have no way to put a 0 under the top
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04:44:37 <oklopol> damn :D you're one step ahead of me all the time
04:45:55 <oklopol> i think it does, but maybe not :)
04:46:57 <oklopol> it just wouldn't put anything back in
04:47:31 <oklopol> anyway, you could only wipe out numbers divisible by 2 :)
04:47:50 <oklopol> i meant if you tried 0g it would leave nothing there
04:48:00 <oklopol> then 2 would be dropped with gg
04:48:11 <oklopol> and 2.1 with infinite amount of ggggggg... xD
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04:49:45 <bsmntbombdood> how does one undo a log without a special function to do it...
04:49:49 <oklopol> you can make that work with many kinds of little nonsence
04:50:13 <oklopol> you could have [ not copy a 0 but pop it :)
04:50:26 <oklopol> so ig[ would start a non-dup loop
04:51:57 <oklopol> well, add a drp, make [ or > push, then it'll work
04:53:22 <oklopol> well, i think it'd a good way to handle log(0) to make it a drop that drops another from the stack :)
04:54:18 <oklopol> you don't take random logs from input
04:54:28 <oklopol> you always know when you put 0 in
04:54:36 <oklopol> and you always do it for dropping
04:54:41 <oklopol> it's true it's not intuitive
04:55:17 <oklopol> yes, but log(0) is an error, that would just be a try {} catch() to drop
04:55:47 <bsmntbombdood> GreaseMonkey: http://bsmntbombdood.mooo.com/logfuck_spec.txt
04:56:00 <bsmntbombdood> GreaseMonkey: http://bsmntbombdood.mooo.com/logfuck.py.txt
04:57:48 <oklopol> basically, you have to choose between side-effects and overloading
04:57:54 <oklopol> if you don't want a new command
04:58:03 <oklopol> side-effects don't seem to do it
04:58:33 <oklopol> so... g could be overloaded for input it can't handle yet
05:01:14 <oklopol> 1[1,1g1--[1-.1g]] actually
05:03:00 <oklopol> but, still, dup and drp, needed are
05:03:12 <oklopol> fuck 8|| i gotta go to school
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05:03:46 <oklopol> school in an hour here and holidays in a few months
05:12:38 <oklopol> 1[1,1g1--[1-.1g]] -1 won't go in the inner loop, [ won't drp it tho, so it'll go outta the outermost loop too
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05:19:48 <oklopol> bsmntbombdood, please respond, it'll bug me the whole day otherwise :)
05:19:59 <oklopol> i can dl the official code tho
05:30:11 <GreaseMonkey> i bags we make a massive BF-style lang with a shitload of instructions and call it BrainDead
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13:17:41 <oklofok> i couldn't because i have an old version of python
13:17:58 <oklofok> but i was in quite a hurry
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16:37:02 <SimonRC> I think a major impediment to good esolanging is that we make stuff up.
16:37:26 <SimonRC> If we didn't just make stuff up, we could have invented stuff like this: http://home.pipeline.com/~hbaker1/Use1Var.html
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17:16:32 <lament> okay, let's stop making stuff up.
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20:18:44 <SimonRC> BTW, I recommend reading about single-use variables. They are fascinating
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21:21:03 <oerjan> For a language depending heavily on single use variables, check out Clean.
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21:49:03 <SimonRC> RodgerTheGreat: read about uniquiness types. They rock for esotericness!
21:52:29 <SimonRC> now read this, which gives VM ideas: http://home.pipeline.com/~hbaker1/LinearLisp.html
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