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05:11:18 <RodgerTheGreat> this game relies on PMs, so you must be registered and identified with freenode for it to work
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10:45:22 <N0BODY> gonna go to sleep now, cya
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10:47:26 <oklopol> WHY DID MY CLIENT TELL ME NO ON QUIT, ISN'T THAT LIKE IMPLIED WITH SILENCE USUALLY?
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16:02:34 <SimonRC> are there messages for people entering a room by re-spawning?
16:03:02 <SimonRC> Have you added a description of where people came from to the entry messages?
16:03:21 <SimonRC> And what happens if a trap or the wumpus is moved into a room that already has people in it?
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16:34:25 <ihope> I know that in plain old Wumpus, wumpus moving on top of player kills the player... I think.
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19:00:04 <RodgerTheGreat> SimonRC: yes, no (debating adding it), traps check for that before they're re-positioned when I randomize the map (still a work in progress) and the wumpus will hide in a player-occupied room if it moves into one.
19:01:34 <oerjan> what, doesn't the poor wumpus get anything to eat?
19:05:02 <RodgerTheGreat> that's how a version of the game I made a while back worked
19:05:31 <RodgerTheGreat> but in theory it doesn't want to tip players off to its new location, and it needs to sleep off the last meal
19:06:44 <RodgerTheGreat> I had considered making it necessary to collect the killed wumpus pelts and carry them to a specific location as well- then successful players would have to make it past a gauntlet of evil other players to score
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20:36:39 <oerjan> it could almost be a german name
20:37:25 <RodgerTheGreat> now I guess we need to figure out where the real wumpus is.
20:39:00 <bsmntbombdood> ftp://ftp.research.microsoft.com/pub/tr/tr-2000-03.ps
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