00:42:39 Gah! 00:42:49 Good job throwing off UTF-8 encoding, bsmntbombdood ! 00:42:59 Why do y'all even use archaic encodings like Latin1 ? 00:44:01 i haven't bothered to fix my account setup and there are all these old Latin1 files... 00:44:27 -!- Otakubot has quit ("Time to go!"). 00:44:49 what? 00:45:00 fwiw, even motd from the sysadmins seems to be Latin1 last I checked 00:45:30 some things change slowly at nvg. 00:47:28 nvg? 00:49:14 Wait, somebody said something? 00:49:37 But it's not esolang-related. 00:49:42 what's nvg! 00:50:07 the computer club i'm irc'ing through 00:50:22 that's your own fault. 00:50:34 had an account for, let's see, 15-16 years 00:50:50 i wasn't even born back then 01:09:26 for one thing, you cannot put class contexts on type 01:09:30 argh 01:10:51 (well that was a first. the other times i sent things to #haskell that should have gone here.) 01:42:32 * pikhq has Unicode, just not a monotype font which supports non-ASCII characters. :/ 02:06:04 -!- goban has joined. 02:06:19 -!- goban has quit (Connection reset by peer). 03:18:51 -!- phrodu has joined. 03:20:45 -!- phrodu has quit (Client Quit). 04:23:43 -!- ihope has quit (Connection timed out). 04:48:18 * SimonRC decides that this one is quite humerous: http://www.newgrounds.com/portal/view/192135 04:48:29 It makes a good point about typical RPG behaviour. 05:09:47 -!- boily has joined. 05:23:26 -!- calamari has joined. 05:49:08 -!- c|p has quit ("Leaving"). 06:45:56 -!- boily has quit ("WeeChat 0.2.5"). 06:56:58 -!- Sgeo has quit ("Ex-Chat"). 07:21:34 -!- calamari has quit ("Leaving"). 07:27:48 -!- oerjan has quit ("leaving"). 07:59:59 -!- clog has quit (ended). 08:00:00 -!- clog has joined. 12:07:14 -!- oklopol_ has joined. 13:31:48 -!- c|p has joined. 13:47:37 -!- ihope has joined. 15:20:09 good morning 15:25:36 -!- gnilor has joined. 15:31:31 Ello. 15:31:40 * gnilor waves 15:42:33 -!- erider has quit ("I don't sleep because sleep is the cousin of death!"). 15:50:59 -!- boily has joined. 16:01:15 -!- erider has joined. 16:40:54 -!- boily has quit ("WeeChat 0.2.5"). 16:41:55 -!- sebbu has joined. 17:30:00 hello, 25 entities 17:41:59 you can say hello to yourself 17:42:08 i did 17:42:14 *can't 17:42:18 why can't i? 17:42:22 hello, lament 17:42:29 why, hello there, lament 17:42:31 what's up? 17:42:32 not much 17:42:40 now you're just a crazy person 17:42:44 nice meeting you again 17:42:51 escaped from the asylum again i see 17:42:53 yeah, haven't seen you in a while, where have you been? 17:43:03 oh, you know, working, partying, playing guitar 17:43:12 ah, okay, i was doing the same :) 17:43:22 well, nice meeting you, i have to go now 17:43:25 mbpnvemkrglezyvglmnevxtblpdsgjldtpkvvprehvcbbrdbyvkusvjosngudqkqsudqavnefepebsdzxrlzujtbhejhdxhyigtslojngrfgkemagspjmiqfixfwmnwdbojgzuhaplhqemzumxlshqbsinkknzetcdccralnbaikfinecxlkkyutvtvwcablmjpjlehn 17:43:26 later! 17:43:30 c ya 17:43:56 wait, has bsmntbombdood gone crazy or something? 17:44:01 yeah... it seems so... 17:44:15 poor guy :( 17:44:30 that's some of the output of base 26 rc4 17:47:37 yeah, perhaps it is. 17:47:52 there is no other 17:47:53 although it's odd that it would have 13 'e' and only 3 'o' 17:48:20 but it doesn't appear that you just randomly typed it 17:50:06 RC4? 17:51:18 * ihope plays either "Sweet Dreams" or They Might Be Giants 17:51:21 http://pastebin.ca/584136 17:51:41 Oh my. 17:52:18 and he said i was crazy 17:52:36 i was looking for an encryption alogorithm that was simple enough to do with a pencil and paper 17:52:39 i think this might be 17:53:15 why not use the one from cryptonomicon? 17:53:50 is a deck of cards a pencil and paper? 17:54:05 not literally. 17:58:51 bsmntbombdood: I saw a simplified version of the enigma that's pretty easy to use 17:59:10 it only really handles the encoding rings, though 18:05:28 RSA! >:-) 18:05:36 right. 18:05:49 I mean, it's not especially bad. 18:06:25 ROT13 is *really* easy with a chart like this: http://upload.wikimedia.org/wikipedia/commons/2/2a/ROT13.png 18:07:02 It's also really insecure. 18:08:34 Use 7/37/216 as your private key. 18:08:50 Except that that's not what a private key contains. 18:09:20 rot13... 18:09:21 no 18:09:37 just invent your own, jeez! 18:09:38 I was kidding 18:09:42 <:) 18:12:33 259 (7*37) as modulus, 216 as totient, 13 as encryption exponent... uh, 1/13 mod 216 as decryption exponent :-P 18:17:01 133 as decryption exponent? 18:17:14 Yup, 133. 18:18:56 So 2 encrypts to 2^13 = ((2^2*2)^2)^2*2 = 163. 18:20:16 that reminds me of the four fours thing you guys were up to a couple months ago 18:25:32 The four fours thing? 18:25:53 Did it involve factoring 4444, by any chance? :-P 18:26:10 trying to generate every constant from 1 to 100 by using four 4s and various operators 18:26:17 Ah. 18:26:24 Various operators? 18:26:45 */-+^ mod, etc 18:27:21 It was around the time we were playing around with dupdog, if you feel like searching the logs 18:27:58 fantastic 18:28:20 i just spent the last 20 minutes doing key setup, and now it turns out i made a mistake 18:28:42 dang 18:30:17 Are we allowed to consider stack operators? 18:30:45 for what? 18:30:52 For the 4444 thing. 18:30:57 we weren't doing it that way, but it would be an interesting way to approach the problem again 18:31:18 Actually, that makes it kind of trivial to do. 18:31:39 4 4/(dup for however many times you need)(+ for however many times you need) 18:31:40 well, yeah- then you can just ignore some of the numbers 18:32:26 we could do it with RPN, and then more easily compete for expression in the smallest number of symbols 18:34:48 and the other requirement, as I remember, was that you *must* use exactly four 4s 18:35:22 so, to make 1 we could do 4 4 4 4 - + / 18:36:25 I once did one block of DES with pen and paper. (Was visiting a place with no computars, and pretty bored.) 18:36:36 sounds interesting 18:36:44 how long would you say it took? 18:36:54 and how much paper did you use? 18:37:27 Don't remember very well. Some hours. And not very much paper, maybe two sheets. 18:38:25 not too bad 18:38:26 Of course a DES block is 64 bits, so it's not very practical if you want to actually communicate something. 18:39:40 assuming a 6-bit character (64 symbols), you could pull off about 10 characters, which is enough for *some* things 18:40:01 but yes, not terribly practical 18:40:05 what kind of person knows des by heart? 18:40:43 bsmntbombdood: are one-time pads feasible for your situation? They're extremely effective for the amount of effort they require. 18:41:08 Oh, I had the spec (I think it was the actual FIPS standard) printed out with me. I did anticipate the "being bored" bit. 18:41:14 not feasible 18:41:32 "i'm going to be bored...better bring the des spec!" 18:41:45 I was only going to read it, but... 18:42:58 did you do all the rounds? 18:43:02 I implemented a easy php brainfuck interpreted, because i needed one(and the one i found online was recursive), http://81.165.213.173:8080/~gnilor/bf.php .phps for source 18:43:18 I don't really remember if I completely finished it. 18:43:20 recursive? 18:43:46 recursive...? 18:43:58 how would that work, exactly? 18:43:59 lament, yeah it recursively called itself for loops 18:44:01 Re one-time pads, I just wrote an Irssi script to apply one-time pads to queries, and exchanged half a CDful of randomness with a friend living in the next building. Extrapolating from logs since 2003, that should be enough to last until 2014 or so. 18:44:10 RodgerTheGreat, like any recusive descent parser 18:45:02 recursive for [] 18:45:18 hm. I guess that could work. I made a recursive equation parser once. It just didn't occur to me to do it that way with something that has side effects 18:45:33 bsmntbombdood, yeah it was called php-brainfuck or something.. but i just didn't like that ..keeping DoS in mind 18:45:35 yeah, that would be pretty easy to code, now that I think about it 18:46:32 it's bf it's always easy to code :) 18:46:51 one of the reasons why i picked it :) 18:47:42 haha 18:47:57 yeah, I think I've implemented it 4 times so far 18:48:29 I usually implement a Befunge interpreter in every new language I come across. 18:48:32 brainfuck as an extension language? 18:48:32 DarkBASIC, Java, Perl and (eew) VB. 18:48:49 fizzie, isn't befunge 2D .. well i pass :) 18:48:51 not sure why it makes sense to use a php-based brainfuck interpreter as opposed to some nice fast C one 18:48:55 BF is one of my favorite "getting used to the language" programs 18:49:16 lambda calculus > BF 18:49:27 lament i actually have a use for it :) 18:54:35 basically i just needed a very safe way, for some form of scripting from the user to be executed server side 18:55:11 lol 18:55:51 once, I added BF scripting support to one of my IRC-bots because it was the easiest "scripting language" I could think of to implement. 18:57:20 yeah, and you can get it 100% secure, that's a plus 18:57:27 no fork bombs :) 18:57:40 it's hardly usefull as a scripting language though 18:57:50 how can you make it interact with your bot? 18:58:01 bsmntbombdood: , 18:58:42 bsmntbombdood, you put a string in, you get a string out ... that's what an irc bot is all about isn't it.. 18:58:59 and bf is turing complete .. so it can do any operation on the strings .. 19:00:38 yeah, I built a system around it for defining a command. Users set a prefix "@", "!do ", whatever, and then their program. If they say something that starts with the prefix, the rest of the line counts as input, and then the program runs 19:05:32 you could do some var replacing, in the in/output too to have a more flexible system .. possibilities are endless :) 19:14:05 Pah, easy. 19:14:25 You should have used assembler with mandatory security proofs! 19:14:34 (I'm all about security proofs lately, aren't I?) 19:16:26 no me understando 19:21:20 Sure one could have an IRC bot in Brainfuck. . . 19:22:23 sure 19:22:34 I just feel sorry for whoever writes it in raw Brainfuck. 19:24:21 you'd need some kind of a socket layer above it. 19:24:32 and an event layer presumably 19:24:47 easy to do 19:25:02 yes, but no longer "raw brainfuck" 19:25:10 pretty much 19:25:15 depends on how thick the layer is :) 19:25:30 just redirect stdin/stdout to netcat 19:25:51 Event layer? 19:26:07 Screw that; just make sure stdin is blocking. 19:28:33 i feel a bet coming on :) first one to writ it in less that 50 000 bf bytes? :D 19:28:50 50 000 0000 000000 :) 19:28:59 just do it in bfm 19:33:32 I'd do so, except that the language is now known as PEBBLE. 19:43:22 heh i actually had a bug in my bf code :) 19:43:30 well bf interpreter 19:46:34 O.O 19:47:22 i had if (A && B) somewhere and it should have been if (B && A) 19:47:29 all better now 19:48:42 They're equivalent, except for short-circuting. 19:50:12 well i was counting on short-circuting 20:06:28 Ah. 20:07:42 (p && (a || 1)) || b 20:15:07 Who here thinks I'm crazy for wanting to do a game in PEBBLE? 20:15:28 * pikhq raises his hand 20:18:05 I think it's a worthwhile endeavor 20:18:15 what type of game do you plan on creating? 20:18:24 I might be able to provide some meager assistance 20:18:40 I have some experience coding text-based games of various sorts 20:23:16 I'm guessing a good first step would be extending the pebble libraries to provide more string manipulation functions 20:26:29 * ihope raises a finger 20:26:37 I mean, it's not VERY crazy. 20:26:54 Something along the lines of LostKingdom. 20:27:22 The parser, I think, would be simple, like LostKingdom's. 20:27:50 excellent- I have done some study of the BFBASIC behind that game- I think I have a handle on what's necessary to build something similar in BF 20:28:15 and as you've all seen from PocketUniverse, I know a thing or two about building MUDs 20:29:02 And, since you've got a Nonlogic account, it'd be simple for me to set up an SVN repo for the two of us to work on this on. 20:30:32 if you want 20:30:53 *shrug* 20:31:03 Or I could just do the insane route and write it all myself. :p 20:33:23 I get the sense you'll have more satisfaction from it that way. However, I will be more than happy to provide assistance and advice when you so desire it. 20:55:28 what's nonlogic? 21:23:09 what do you think? 21:23:22 pretty neat, eh? 21:23:26 sure 21:24:09 #Esoteric and ##Nonlogic have very different atmospheres, but I feel they also have a great deal of commonality 21:24:29 we're all just a bunch of hackers, after all 21:24:41 (in the truest sense of the word.) 21:25:19 what's the atmosphere in ##nonlogic ? 21:25:42 I dunno, a little more "structured", a little more immediate. 21:26:14 'course, it's kinda cool that in #Esoteric it's not unusual for a conversation to occur over several hours or an entire afternoon 21:26:26 in ##Nonlogic, most people expect you to be there when you talk to them 21:26:31 little social differences 21:30:16 -!- gnilor has left (?). 21:31:07 philosophical debates here have less of a tendency to become flamewars here, too. 21:33:36 i love this channel 21:34:18 me too 21:34:29 I like 'em both for different reasons 21:39:59 what's the topic of nonlogic? 21:40:29 === ##nonlogic 32 Welcome to ##nonlogic | Reinventing the wheel for fun | If you are interested in an account, please read the tour: http://nonlogic.org/index.php?tour | For information about the Nonlogic TextCast, join ##nonlogic-textcast | "IRC Isn't a Dump Truck!" http://nonlogic.org/dump/ 21:40:39 I have no idea. 21:42:02 lol 21:43:06 i mean conversation topic 21:43:19 what's its reason for existance 21:43:28 goodbye lament 21:43:35 now i have that song stuck in my head 21:46:15 It's the chat room for Nonlogic. 21:56:52 Your mom's Nonlogic. 21:57:59 ? 21:58:53 Sorry, it had to be done :D 21:59:35 lol 21:59:49 what've you been up to these days, Sukoshi? 22:00:27 RodgerTheGreat: In this order: Studying my butt off for exams, summarily getting completely demotivated about schoolwork, hacking some electric projects, playing some games, starting some dev projects for the summer. 22:01:59 sounds vaguely similar to my summer so far 22:02:40 I'm taking some summer courses up here at MTU, working on a couple games and other projects, and generally slowly decompressing from the frenetic pace of finals 22:03:05 All my projects this summer are Lisp projects. I do intend to take on one Java project and maybe a C project though. 22:03:30 in two weeks I get to start a cryptography course- it should be a lot of fun and provide me with a lot of ideas for small coding projects 22:03:59 do you have a Java plugin for you browser? 22:07:20 I think so. 22:07:35 then have a look at this: http://rodger.nonlogic.org/games/CRPG/ 22:07:48 it's kinda buggy at the moment, but I'm extremely pleased with it so far 22:08:23 My projects: A Lisp IRC Client that works on numerous graphical backends (one of which is Curses), A Lisp 2D Strategy RPG with an epic storyline, A Lisp IRC bot, a Java (?), a C (?). 22:08:39 interesting 22:09:37 if you have any need for graphics for your RPG, look no further. Give me a week or two and I can whip up anything you want. :D 22:09:53 Ohhh.. I do! 22:10:09 Hmm. Would you like to help with the story too? 22:10:17 (And you can help Lisp along too, if you know enough Lisp) 22:10:48 possibly 22:10:54 Today my goal is to make a rough mapper using some tilesets online (but make it open to any tileset, obviously) for some tilemaps. 22:10:55 I have *some* writing skills 22:11:09 SDL is the graphics library. 22:11:14 what tileset size/style are we talking? 22:11:39 Size: Variable. Style: PNG, put in a large tile block. 22:11:40 square, rectangular, isometric, 8x8, 16x16, 32x32, larger, smaller... 22:11:46 haha 22:11:47 Square. 22:12:12 Well, I may or may not convert it to BMP. 22:12:45 Because LISPBUILDER-SDL-IMAGE does not work on CLISP for Mac. 22:13:11 (But it does with SBCL for Mac.) 22:14:24 oh, excellent 22:14:41 have you looked at my CRPG project yet? 22:17:41 Err, not yet. 22:17:51 I'm playing a bit with SDL and my sister. 22:17:58 (My sister being the more demanding of the two.) 22:18:04 lol 22:18:25 what's nonlogic? 22:19:49 an online development community 22:20:08 basically, a hangout for a bunch of renegade software and hardware hackers 22:22:52 It's what your mom is, lament. 22:23:00 RodgerTheGreat: that doesn't really explain anything. 22:23:18 Does my explanation help, lament ? 22:23:21 Sukoshi: no. 22:23:27 lament: Good :) 22:23:34 lament: what kind of explanation are you asking for, then? 22:23:36 Bunch of coders together, with a shell server to bind them. 22:23:45 In the darkness bind them, pikhq. 22:23:52 Well, yes. 22:24:00 A Debian terminal is pretty dark, after all. 22:24:01 yeah, the intertron is rather dark most of the time 22:24:04 One shell to rule them all, and in the darkness bind them -- Old UNIX mainframes. 22:24:06 well, that there's a shell server helps. 22:24:14 So it's a channel for people who know each other outside IRC? 22:24:21 Not quite. 22:24:36 do you see now that the explanation wasn't satisfactory? :) 22:24:37 Although the founders, near as I can tell, are at college together. 22:25:46 some of us 22:27:29 -!- poiuy_qwert has joined. 22:29:09 how can i upload something to the files archive? 22:29:14 i laugh at you and your formal educations 22:29:48 Yeah. You can be the hippy outside who wants to abolish college ;) 22:29:56 <:/ 22:30:03 no respect for my hard work 22:30:27 Sukoshi: did you ever decide where you wanted to go for college? or at all? 22:31:56 RodgerTheGreat: I'm gonna be applying to MIT out of fluke, CalTech, Berkeley and a few other UCs, and Urbana-Champaign. 22:32:25 * pikhq still needs to figure out more places to apply. . . 22:32:33 pretty good universities. 22:32:40 MIT I will apply to, just in case they go mad there. . . 22:32:49 Exactly. 22:33:06 One will at least hope that a 30 on the ACT helps. 22:33:07 Well, UCs are local for me. 22:33:09 Sukoshi, pikhq: there *is* always michigan tech- we're kinda out of the way, but it's a fantastic place to be 22:33:15 22:33:17 Heh. 22:33:27 UCs are local, so that makes the barrier that much smaller. 22:33:35 UCs? 22:33:51 University of California? 22:33:55 Yeah. 22:34:10 I'm guaranteed a UC of some middling-sort, but I'm shooting for the top, of course. 22:34:20 Well, if I aim for *local*, then I'd be hitting either Colorado University, or Colorado State. . . 22:34:25 Ouch >_> 22:34:32 Yeah, our local universities are quite nice. 22:34:49 "shooting for the top, of course"? 22:34:49 And I'm already guaranteed acceptance into those, in spite of my *horrible* grades. 22:38:19 Well, UC has a range of universities. 22:38:28 Why not shoot for the top, since they're local? 22:39:24 more work 22:39:33 haha 22:39:38 more nerd students who don't want to have fun 22:39:39 Heh. I have a ``better than everyone else, '' ethic in me. 22:39:48 oh, okay well. 22:39:50 i would so like to go to mit 22:39:54 "remember, students- it's only your future!" 22:41:34 RodgerTheGreat: yes, universities like to overestimate their own importance. 22:41:37 * pikhq has a "Meh; just shove me somewhere I can learn something" ethic 22:43:26 how can i upload something to the esoteric files archive? 22:44:58 back on the topic of tilesets, this is the (in progress) tileset for the game I'm currently working on: http://rodger.nonlogic.org/images/tiles.gif 22:45:33 I've taken great care to maintain a resemblance to a certain gameboy game, for largely satirical purposes. :) 22:46:27 * Sukoshi does not recognize the game :P 22:46:34 aw, c'mon! 22:47:36 it involved teenaged protagonists wandering aimlessly through a sprawling world, collecting weird animals and trapping them in spherical storage devices. 22:48:51 what is the tileset for? 22:49:06 Ok, then my hunch was right. 22:49:09 lament: do you actually read what I type? 22:49:10 Hey, I love Pokemon! 22:49:16 :D 22:49:19 (I still play it on my DS.) 22:49:22 RodgerTheGreat: i started reading at 14:43 local time 22:50:30 essentially, it's going to be a comedic adventure game starring the main characters from a cartoon strip I draw for a campus newsletter 22:51:04 behold the titlescreen! 22:51:05 http://www.nonlogic.org/dump/images/1182548991-title.png 22:59:04 Well now, ImageMagic obviously fails at producing BMPs. 22:59:15 for a reason. 22:59:32 Wow. It can convert SVG to PNG, and SVG to EPS, but not PNG to BMP. 22:59:41 BMP is not a format anybody uses. 22:59:41 :/ 22:59:52 I use bmp from time to time 23:00:10 GIF and PNG are just as good for pixel art, though, and they're lower bandwidth 23:00:24 That means I have to download and compile SDL_Image. 23:00:26 Grrrr. 23:00:39 what are you trying to do, exactly? 23:01:50 Get SDL to load a PNG. 23:02:32 I meant, on a more macro sense. That problem seemed fairly clear. 23:02:57 Heh. 23:03:00 The mapper. 23:03:09 ah, I see 23:03:12 I'm gonna set up a Lisp mapper, and if I have time, I'll start on a rough inspector. 23:04:21 when I started writing my game engine in Java, I found it immensely useful to build modular classes for storing and drawing map data. Map editors necessarily share a *lot* of basic code 23:04:33 with the game engine, that is 23:04:37 Well, yeah. 23:04:48 But there's a difference in coding style in Lisp and Java (and any other static language). 23:04:54 naturally 23:05:04 The modularity is much more built into Lisp. 23:05:29 I'm gonna implement the mapper in the game too, so that way, I can edit on the fly. 23:05:38 Which is not very hard, thanks to Lisp. 23:05:38 in Java, it's pretty much dictated by how careful you are with your object oriented design 23:05:52 probably an excellent idea 23:05:55 And inspectors alwayz r00l. 23:06:12 Inpsectors must be pretty difficult to code in static languages. 23:06:25 the main advantage I had to keeping mine separate was that breaking one accidentally still left me able to work on the other when I became frustrated 23:06:43 -!- oerjan has joined. 23:06:53 what exactly do you mean by "inspector"? Unit testing? 23:07:07 It's something which lets you play around with objects in real time. 23:07:12 ah, 23:07:17 like an interactive debugger 23:07:23 Yeah, except it is lots of fun. 23:07:40 haha- I can imagine 23:07:42 For example: You open the inspector, select your main character, and then edit some of his stats to test some edge cases in the battle system. 23:08:10 short-circuiting the compile-test-edit-repeat workflow 23:08:23 Lisp never works like that. 23:08:42 some of this stems from the fact that you're using an interpreted language, versus my compiled one 23:08:45 Lisp's workflow is code-test-edit-(if you need to recode in an editor). 23:08:54 Nah. Lisp is JIT compiled. 23:09:03 That's what makes it so incredible :) 23:09:37 JIT is effectively the same as interpreted from a workflow perspective- it's just an abstraction layer that makes things more zippy 23:10:18 True. 23:10:50 That's my main gripe about Java. Why did Sun ditch Smalltalk for Java? 23:10:57 I mean, if you have a VM, put it to good use by making it dynamic. 23:11:32 they probably wanted to make Java "more like C++", only do it properly. 23:11:34 I think the answer there lies more in politics and GET-OFF-MY-LAWN-ness than anything else. 23:11:37 Yeah. 23:11:52 how do you run untrusted code safely in Smalltalk? 23:12:17 C and it's ilk are so poisonous like that... 23:12:22 oerjan: Unlike Lisp, Smalltalk has no top-level forms. So you can branch off the state of the VM to run code. 23:12:42 Or, more approriately, Stack unwind. 23:14:52 Top-level forms? 23:15:04 (defparameter a 3) 23:15:54 so, Sukoshi- if you could give me some direction as to what you're looking for, graphically, I could probably find time in the next few days to pound out some sprites and tiles for you 23:16:14 RodgerTheGreat: Hmm... Zelda-ish? 23:16:28 I can do zelda-ish 23:18:10 I made this way back in the day for a DarkBASIC game of mine: http://rodger.nonlogic.org/images/ground.bmp 23:18:39 Yeah! 23:18:46 Maybe a bit more luminosity on the tiles, though? 23:19:08 naturally- I like to think I've become a little better over the years. ;) 23:20:20 anything more specific, or should I just kinda wing it? 23:23:34 Oooh. This new version of SDL is a lot more speedy. 23:23:41 Hmmm RodgerTheGreat. 23:23:48 Well, would you mind listening to the story mishmash? 23:23:59 (It's not even a concept yet, because I don't have it congealed enough.) 23:24:07 sure thing- I'm all ears 23:25:10 So the initial setting is that the main character's Ham's (the equivalent to a medieval demense) Noble has decided to enter the current war for throne succession. 23:26:03 So, basically, the intro starts out with a few skirmishes (I may make this tactical style, but right now I'm leaning to Zelda-ish strategy style). 23:26:39 Then in the battle heat, the main character suddenly gets a vision, of two groups of people, fighting each other in a war much like this. And he wonders the significance. 23:27:13 Yeah, that's all I have concrete 'till now :P. But the story involves world travelling, layers of manipulation, an old race, etc. 23:27:23 haha 23:27:33 sounds like zelda meets chronotrigger 23:27:55 Similar, except you have to add Tactics, and Katherine Kerr's novels to the mix. 23:28:03 gotcha 23:28:04 And some Modesitt. 23:28:27 (The civil war in his mind is a civil war between his race, and the companions to his race, these companions not anymore present in his ``world''.) 23:29:05 so, what are you looking for in terms of artistic style and the feel of the setting? 23:29:08 Portions of the civil war were influenced by the splinter race (in a much better technological state) to wreak revenge upon their old brethren. 23:29:55 Well -- two tilesets. One is medieval gothic finery, and the other is modern (not too techy) SF. 23:30:04 ok 23:30:09 sounds pretty doable 23:31:56 how about character design? 23:32:40 Robes. 23:33:00 Robes. 23:33:10 One half Old-Christian-Robe style, the rest should be old Arab robe style. 23:33:17 Clothing-wise, I mean. 23:33:24 alright 23:33:31 Other than that ... nothing too descrptive on the body features. 23:34:06 * RodgerTheGreat cracks his knuckles and searches for his drawin' stick 23:36:02 any specific characters I should try to cover? 23:39:42 Hmmm... 23:39:48 Not yet, no. 23:40:04 alright 23:40:45 well, I'll be back in a bit, and then I'll devote a little time to coming up with a tiling model 23:46:15 Do you know offhand the size of an RPG Maker tile? 23:46:40 32x32, it seems.