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01:33:21 <Sgeo> Maybe instead of the encodings SimonRC was mentioning, I could, in necessary places, use NUL-terminated numbers
01:33:51 <SimonRC> 7 bits-per-byte with an indicator bit at the top is better
01:34:04 <SimonRC> it is shorter for any case you will encounter
01:34:16 <Sgeo> Which is easier for an esolang to process?
01:35:10 <SimonRC> which is why we should do it my way
01:35:30 <SimonRC> If it was supposed to be easy people wouldn;t be using brainfuck
01:35:43 <Sgeo> PSOX isn't just for Brainfuck
01:35:59 <Sgeo> And why make things harder then they already are?
01:36:58 <Sgeo> Easel-PESOIX had some convenience functions >.>
01:38:47 <Sgeo> Maybe the even domains shouldn't have longnames..
01:53:31 <SimonRC> http://quadium.net/funge/spec98.html#Fingerprints
01:55:32 <SimonRC> there are ones for time travel, graphics, roman numerals, etc
01:57:48 * SimonRC wonders how many people other than befunge programmers know what a "discrete lahey space" is
01:58:18 <Sgeo> My system doesn't allow overlaps, but do we need overlaps?
01:58:27 <Sgeo> What would overlaps in PSOX mean?
01:58:56 <SimonRC> nick the applicaable good bits and leave the rest
01:59:04 <Sgeo> And my system doesn't require registration, unless you count a URL or email address in your possession registration..
01:59:12 <SimonRC> it is a language feature not a dinner
01:59:36 <oerjan> my impression is that Lahey was a befunge programmer and the term was invented there
02:00:02 <SimonRC> I never heard of him elsewhere
02:00:40 <Sgeo> An equivelent of handprints may be useful..
02:00:44 <oerjan> lessee, Chris Lahey is mentioned in wikipedia on befunge
02:01:25 <Sgeo> [0x00 0x01 0x00] 0x00 0x08 could return a string similar to domain longnames..
02:01:28 <SimonRC> I must ask a mathematician what the proper name is..
02:02:46 <Sgeo> Domains are like tame extensions that don't overlap
02:03:15 <Sgeo> And even domains don't need to be loaded in any way
02:03:29 <oerjan> http://quadium.net/funge/downloads/bef93src/ proves that he was a befunge programmer
02:03:35 <Sgeo> even domains/custom domains
02:03:44 <Sgeo> even is opposite of custom
02:04:21 <SimonRC> I was just givin inspiration
02:06:49 <Sgeo> G'night SimonRC
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02:30:15 * Sgeo wonders if anyone else is in here
02:36:18 * Sgeo is reserving domain1 as a Shortcut Pseudo-domain
02:50:26 * Sgeo reserves 0x00 0x02 as 'call shortcut'
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03:07:17 <Sgeo> pikhq_, you there?
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03:51:37 <navaburo> ahh.. ok, anyone have a mod operator implementation in bf?
03:51:59 <navaburo> i have been working on this for two hours with no luck
04:01:19 <Sgeo> navaburo, hold on
04:01:29 * Sgeo goes to translate bfc into bf by hand
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04:02:31 <navaburo> chyea... its not that important
04:03:47 <navaburo> i thought around 6 tonight, hey, i should write a bf interpreter in scheme...
04:04:16 <navaburo> then, realizing that I knew neither language, i decided i would write a prime number lister in bf
04:04:45 <navaburo> i got the looping, mov/copy, and adding on the lock-down, and i finally got division to work
04:04:54 <navaburo> but modulus just made my head turn inside out
04:06:48 <Sgeo> Maybe examine the logic of bfc's _mod?
04:07:42 <Sgeo> http://pastebin.ca/669810
04:10:06 <navaburo> opinion wanted: does the Ultimate RISC's assembler language qualify as esoteric?
04:10:12 <navaburo> http://www.cs.uiowa.edu/~jones/arch/risc/
04:15:51 <navaburo> well... i suppose it is after reading some more
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10:27:54 <SimonRC> navaburo: actualy that exists
10:28:09 <SimonRC> the idea is called a move-triggered architecture or somethinglike that
10:28:56 <SimonRC> e.g. you don't tell it to multiply, you tell it to move things to the inputs of the multiplier, then a few cycles later you tell it to do somethign with the output of the multiplier
10:29:25 <SimonRC> the only way to use these is via a compiler that can calculate all the instruction delays correctly
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22:27:11 <navaburo> graphics in brainfuck anyone? http://hotwigati.blogspot.com/
22:28:03 <navaburo> that interpreter makes the memory cells of bf the video memory..... tada! graphics in bf
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23:00:26 <navaburo> SimonRC: look, i drew a box! yeah!
23:01:05 <navaburo> actually, my example kinda sucks. the best part is the 'abstract art' you get from running other apps
23:01:33 <navaburo> like the decss run through two brainfuck vms in bf
23:04:19 <ihope> Abstract art? Sounds fun!
23:05:51 <navaburo> the problem with it is that the graphics are 2D, and bf works in 1D
23:06:09 <navaburo> so i just wrap the mem around the screen, like written text would
23:06:22 <navaburo> problem there is that it becomes unnatural to move the pointer vertically
23:07:03 <navaburo> maybe i should use a 2D bf dialect... with the symbols v and ^ in addition to > and < for moving the pointer
23:07:40 <SimonRC> but ^ and v are just equivalent to long strings of <<<<<<<<<<<<<<<<< and >>>>>>>>>>>>>>>>>>
23:08:01 <SimonRC> and decent Bf-to-C compiler will abbreviate appropriately
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23:13:46 <bsmntbombdood> you start in the top array, 0th element, v moves to the next lower array, ^ to the higher
23:14:11 <SimonRC> i am sure that has already been done
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