00:01:04 heh, pygame is a wrapper over sdl 00:01:11 no 00:01:15 pygame is basically an sdl binding 00:01:26 it changes the names of stuff and adds a few extra bits. little more 00:01:55 == wrapper 00:02:33 no 00:02:36 wrapper is thicker 00:02:41 heh 00:02:43 wrapper adds sugar to everything and hides the icky internals 00:02:48 well, i'm no philosopher 00:06:16 pygame is just so low level 00:06:45 is it now? 00:07:57 making games would be so easy if there was a fucking set_pixel built-in... 00:08:12 but noooo 00:11:11 why would you want that? xD 00:12:12 so i could draw my pixelz! 00:13:05 it does have a set pixel anyway 00:14:06 yes, but that's all it should have 00:14:28 since... well, let's face it, it's confusing if there are multiple functions 00:14:29 no? 00:14:42 keep it clean and simple, i say! 00:15:18 def set_pixel(x,y,r,g,b):*(0x80B0F88+(x&y*1024))[3] = r&1|b&2|g&3 00:15:24 that probably works on some obscure, ancient machine 00:15:39 i don't get it 00:15:47 r&1 b&2 g&3 ? :O 00:15:57 that some ancient hindu magic? 00:16:37 it's some random pointer arithmetic crap i pulled out of my ass 00:17:10 rgb=0,0,0 makes that 0, rgb=255,255,255 makes that 3 00:17:25 everything else, makes it 3 00:17:32 err 00:17:34 most everything else. 00:19:17 oklopol: r&1 b&2 g&3 ? :0 // does not parse. ;p 00:19:51 oh, right 00:19:56 r&1 b&2 g&3 ? 0 : O 00:20:02 eh... 00:20:09 r&1|b&2|g&3 ? :O 00:20:11 ... 00:20:15 okay, fuck 00:20:19 r&1|b&2|g&3?0:O 00:22:53 In GNU C, your second one was valid. 00:22:56 -!- puzzlet_ has joined. 00:22:56 -!- puzzlet has quit (Remote closed the connection). 00:23:10 -!- Tritonio_ has joined. 00:24:26 oh? 00:24:29 what's 1 b? 00:24:58 or do you mean my 3rd one 00:25:08 The one with ?: 00:25:24 yarrrrrrr 00:25:35 is it zero then? 00:25:38 foo ?: bar; returns foo if foo is nonzero, bar otherwise. 00:25:44 ah 00:26:48 pikhq: so... did you try my game? :O 00:26:50 i mean 00:26:51 ;) 00:27:11 i need someone to test it goddammit :P 00:27:45 Nope. 00:28:02 I'm trying to obtain comments on my Agoran-Style Initial Ruleset for Nomic. 00:28:23 okay, if i comment randomly, will you take a 2 second glance at my game? 00:28:33 i guess that'd do neither of us any good 00:28:52 LMAO 00:29:34 :D 00:29:39 i guess i should sleep a bit 00:29:56 that's actually a nice game for testing fatigue 00:30:23 i counted 10 objects a second a while ago, now more like 5 :D 00:31:46 i wonder how fast the super-autistics would do that 00:31:52 i mean, the super hero ones 00:32:04 * pikhq , as an autistic, shall tell you 00:32:20 hehe :P 00:32:25 * oklopol knows teh buttons! 00:32:46 Just as soon as my internet connection decides to comply. 00:33:02 it's in python, and needs pygame 00:33:10 And as soon as I emerge pygame. 00:33:15 Though I had that still. . . 00:33:27 s/Thought/Thought/ 00:34:06 395 is my current record, although i'm not sure if the point system makes sense if you play till the higher object amounts 00:37:10 Interesting game. 00:37:19 thx 00:37:30 Got 65, but I only played for a few seconds or so. 00:37:56 you're not supposed to estimate, you get nothing even if you have 1 wrong in the amount 00:38:02 Yeah. 00:38:04 just count 'em 00:38:04 I noticed. 00:38:07 yarr 00:38:30 it gives you more balls if you do good 00:38:34 and less if you do bad 00:38:42 http://pastebin.ca/817990 00:38:48 I got it up to 15. . . 00:38:56 the time down there doesn't really do anything, it's mainly for making it look interactive :D 00:38:59 XD 00:39:00 i mean, the bar 00:39:13 well, if it goes to zero, you fail 00:39:20 but, the next time it'll be slower 00:39:27 so, you can just ignore it. 00:39:55 i do up to 50 quite easily 00:40:06 you know what i want 00:40:12 i want emafox 00:40:15 firefox, running in emacs 00:40:20 yeah, babe, i know what you want 00:40:31 with every single action using as much emacs as possible 00:41:11 * pikhq introduces you to the Conkeror plugin for Firefox 00:41:16 http://conkeror.mozdev.org/ 00:41:52 no 00:41:55 that's not actually emacs 00:42:04 for example, all my lovely .emacs tweaks are not listened to 00:42:10 and various advanced emacs commands aren't there 00:42:21 i want a firefox, running inside emacs, binding to emacs for basically 100% of everything 00:43:50 Fair 'nough. 00:44:11 pikhq: did you stop playing already? 00:44:19 pikhq: it also means you'd be able to do greasemonkey-type stuff with elisp 00:44:34 try counting in groups of 5, in case you aren't yet bored with it 00:44:35 admittedly, elisp is shit, but you can bind languages to it 00:44:52 also, cpscm's author is working on an elisp backend 00:44:58 i'm pretty sure it's possible to do over 20/s 00:44:58 -> programming Emacs in scheme 00:45:47 i'll prolly add a feature that scrolls the points over the screen, since it gets ugly when the points are too close to each other 00:45:55