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00:17:50 <ehird`> I want to kill this person:
00:17:54 <ehird`> 'You use manuals? Wow. I think your problems are bigger than coldfusion.'
00:19:26 <pikhq> ehird`: That's. . .
00:19:35 <ehird`> pikhq: Beautiful? Yeah. I know.
00:20:12 <pikhq> That is just painful to see.
00:20:38 <ehird`> pikhq: I'm sure you can manage. :P
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00:29:10 <ehird`> pikhq: Any thoughts on a hypothetical MapReduce-alike esolang?
00:29:14 <ehird`> I have no idea what it would be like. :P
00:39:27 <ehird`> pikhq: do you think it's a good idea, at least? ;)
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01:12:31 <Sgeo> pikhq, remember the stuff you did for PEBBLE wrt PSOX?
01:12:50 <Sgeo> If you had anything with the file descriptor stuff, it will need to be redone
01:13:19 <Sgeo> Also, I can't decide if I should make 0x00 short for current outfile, 0x01 current infile, 0x02 stdout, 0x03 stdin
01:13:27 <Sgeo> Or should I get rid of the shortcuts?
01:14:01 <Sgeo> RodgerTheGreat?
01:15:25 <RodgerTheGreat> 0x00 for stdout, 0x01 for stdin, 0x02 for current outfile and 0x03 for current infile.
01:15:36 <RodgerTheGreat> you should put them in order of how commonly they'll be used
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01:15:57 <Sgeo> 0 for out, 1 for in
01:16:17 <Sgeo> And the way to reset is with using the functions with standard fds
01:16:24 <Sgeo> But possibly current will be used more?
01:19:42 <Sgeo> Is it too many special FDs?
01:26:58 <ehird`> RodgerTheGreat: know of any esolangs desperately needing a good impl but there are none attempted?
01:27:59 <RodgerTheGreat> none come immediately to mind, but lemme crawl esolang
01:28:47 <Sgeo> Hm, should I bother putting in a feature to find out the current descriptor number, or should I not bother?
01:28:57 <Sgeo> It wouldn't be all too easy for me to add it
01:29:35 <RodgerTheGreat> bingo... http://esoteric.voxelperfect.net/wiki/Category:Unimplemented
01:30:08 <ehird`> RodgerTheGreat: bit unspecific :)
01:30:50 <RodgerTheGreat> this could be an easy start: http://esoteric.voxelperfect.net/wiki/JumpFuck
01:31:06 <ehird`> RodgerTheGreat: i made that
01:31:14 <ehird`> that was my first esolang
01:33:52 <RodgerTheGreat> oh, man- this sounds like a fun one: http://calamari.reverse-dns.net:980/files/bubble/bubble.txt
01:34:21 <Sgeo> Any glaring issues with http://trac2.assembla.com/psox/browser/trunk/impl/psox/fd.py ?
01:34:48 <ehird`> RodgerTheGreat: haha :)
01:34:54 <ehird`> that would be pure hell on earth in c, though
01:35:22 <ehird`> RodgerTheGreat: the dynamic shuffling of stuff, though
01:36:30 <ehird`> http://golf.shinh.org/reveal.rb?Timeout/kt3k/1196790123&z8b <-- a one character infinite loop. what fun
01:37:12 <ehird`> RodgerTheGreat: pretty much what that does
01:37:36 <ehird`> and i think one-byte ascii machine code infinite loops pretty much own
01:37:47 * Sgeo suddenly sees a glaring issue
01:38:48 <Sgeo> Forgot to change the outfile and infile to filelike in read() and write()
01:38:50 <olsner> LD H,C? which architecture is that?
01:39:49 <ehird`> is an ascii-only machine emulator thing
01:39:54 <ehird`> so we can splurge like
01:40:07 <ehird`> sdf#'£:$opjzxiub98yjjisad]][OP")_+
01:44:21 <ehird`> I wonder what a PHAWN impl in c would be like.
01:46:11 <olsner> "Phawn is still on the drawing board" haha
01:47:33 <ehird`> wait, what's funny about that
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01:58:36 <ehird`> RodgerTheGreat: phawn.
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06:58:06 <immibis> This is text <thisIsPseudoXML>
06:58:07 <XMLCloser> </XMLCloser> </thisIsPseudoXML> </immibis>
06:58:58 <immibis> <This is="XML" which="Shows" XMLCloser="has deficiencies">
06:58:59 <XMLCloser> </XMLCloser> </This is="XML" which="Shows" XMLCloser="has deficiencies"> </immibis>
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11:10:26 <Figs> this assignment is driving me nuts
11:10:53 <Figs> basically I have to reverse engineer the rest of the project to figure out what the hell the functions I'm supposed to write should do
11:11:22 <oklofok> immibis is the greatest :)
11:11:28 <Figs> since there's barely any documentation anywhere explaining the purpose of anything
11:11:48 <Figs> what is immibis?
11:11:59 <oklofok> it's a programming language
11:12:50 <Figs> I don't see it on the wiki
11:13:15 <oklofok> immibis is a guy occasionally on this channel
11:13:16 <Figs> I found a user
11:13:29 <Figs> he's a programming language?
11:14:26 <Figs> the cake is a lie.
11:14:32 <Figs> I haven't played that game.
11:14:51 <oklofok> the CAKE? the *CAKE*?? the cake is on fire
11:15:07 <Figs> http://limerickdb.com/?286
11:16:03 <Figs> There once was a buggy AI/Who decided her subject should die/When the plot was uncovered/The subject discovered/That sadly, the cake was a lie.
11:19:45 <Figs> Haa, this is a good one: http://limerickdb.com/?291
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17:58:26 <asiekierka> I wonder what you consider "the best esoteric language", and what you consider "the easiest esoteric language"
17:58:52 <Slereah> Well, I'd say "mine", but it would be a little biased.
17:59:01 <Slereah> I like the concept of Gravity.
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18:00:22 <Slereah> I mostly use Turing Tarpits, so I can't really say the easiest ones.
18:00:31 <Slereah> Since they're usually not easy.
18:00:48 <lament> the best esoteric language is clearly.
18:01:08 <asiekierka> I mean, the easiest, I.E. easiest to implement, but still sorta easy to use.
18:02:04 <Slereah> Well, BF is easy to implement. And sort of easy to use, with loose definition of easy.
18:06:25 <Slereah> I'd say, look for a high-level language.
18:06:36 <Slereah> Unless that's not esoteric enough for you!
18:06:55 <asiekierka> what do you consider the MOST ESOTERIC LANGUAGE EVER
18:07:33 <Slereah> Although it still uses an ordinary machine, sort of.
18:09:02 <asiekierka> you're dead for mentioning Malbolge. it's way too hard for an ordinary person.
18:09:21 <asiekierka> if you have IQ 155+, then you'll be able to understand it
18:09:33 <olsner> if ordinary people could do it, it wouldn't be esoteric, now would it?
18:10:12 <Slereah> Only INTERNET SUPERHEROES!
18:11:05 <asiekierka> OISC is great, it's the most minimal thing ever.
18:11:16 <asiekierka> it takes instructions in a different form
18:11:25 <olsner> zisc? isn't that ibm's old neural net processor?
18:12:05 <olsner> yeah, it's like having EVAL as an opcode
18:13:18 <asiekierka> you can minimalize it to two instructions with two arguments each.
18:13:29 <lament> olsner: having EVAL as an opcode would not be very useful if it were the only instruction.
18:13:37 <Slereah> Well, Lazy K has two instructions.
18:13:47 <asiekierka> JINE (Jump If NEgative) <variable> <address>
18:13:51 <lament> lazy k does not have two instructions.
18:13:55 <olsner> lament: depends on what it takes - let's say it takes a pointer to a block of lisp code :P
18:14:13 <Slereah> I'm not that good on terminology.
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21:16:59 <ehird`> GregorR: I am going to write malloc&co for c2bf.
21:17:06 <ehird`> Maybe even a garbage collector. <:O>
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21:24:13 <ehird`> ERROR in generation parameter_declaration: Type name parameters are not yet supported.
21:26:37 <ehird`> pikhq: pebble2 should be based on c2bf!
21:26:44 <ehird`> but with a whole load of primitives for cool brainfuck stuff.
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22:11:30 <pikhq> If anything, c2bf should target PEBBLE.
22:46:48 <timotiis> this isn't the emacs window, is it?
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23:02:07 <pikhq> Why? Because PEBBLE should create *simple* code, not the word's most complex code.
23:02:26 <pikhq> And C2BF creates code worse than you'd expect from asm->bf->asm->bf.
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23:41:11 <ehird`> pikhq: c2bf code isn't that bad
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23:49:54 <mib_nfvwl022> i like how the wii version is just the normal version
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