00:08:16 Oh well 00:19:00 -!- kar8nga has quit (Read error: 110 (Connection timed out)). 00:19:30 -!- mikemorg has quit (Read error: 110 (Connection timed out)). 00:22:06 cool 00:22:13 oklopol: :P 00:22:22 finished my infinite dimension 5-in-a-row game 00:22:25 well 00:22:27 not the game part 00:22:43 oklopol: wow 00:22:45 i wanna see 00:22:47 but the operations on infinite lists and the parser for the code generating them 00:22:50 wanna see what? 00:22:59 my code cannot be read. 00:23:03 but i can put it on a bot! 00:23:11 hmm... 00:23:48 but the operations on infinite lists and the parser for the code generating them 00:23:53 oklopol: why not just use haskell? 00:23:58 infinite list operations == list operations 00:24:08 haskell is tc 00:24:23 how would i check for equality, and subtract? 00:24:40 oklopol: equality's not hard... 00:24:45 umm 00:24:47 oklopol: if you can check pointer locations ... :DDDDDDDDDDDDDDd 00:24:53 it's *impossible*.. 00:25:00 not if you can check pointer locations oklopol 00:25:01 :DD 00:25:04 hmm 00:25:05 okay 00:25:08 check pointer locations for cycle detection 00:25:13 then check that all up to the cycle are equal 00:25:16 that doesn't help. 00:25:20 oklopol: why not 00:25:27 well 00:25:38 to find a five-in-a-row 00:26:38 we must find such five points (a,b,c,d,e) on the board, set by the same player, where for some n!=0 a+4n = b+3n = c+2n = b+n = a 00:26:40 ... 00:26:41 sorry 00:26:53 ...where for some n!=0 a+4n = b+3n = c+2n = d+n = e 00:27:16 pointer locations are worth nothing after the calculations 00:27:24 also 00:27:28 the board is a set 00:27:38 so a point cannot be set twice 00:27:52 meaning you have to check for equality between the new point, and all old points 00:28:23 if you used a tc language to create two points, there would, in the general case, be no way to check for equality 00:28:38 of course, you can crash it anyway, by using too long lists 00:29:06 because checking for equality is O(n), but you can easily create lists with quadrillions of elements 00:29:26 O(n) where n is the length of the generating lists 00:29:44 how much power is there for specifying lists? 00:29:48 and where the generating list of L is the smallest list S for which S*infinity = L 00:30:00 i can explain the language 00:30:11 not very much 00:30:31 == range(args) 00:30:34 in python 00:30:36 basically 00:30:44 = 0..a, inclusive on both ends 00:30:52 = a..b, inclusive on both ends 00:31:07 = a..b, inclusive on both ends, but with step c 00:31:29 inclusion has a quirk there, for (b-a)%c!=0, but not important 00:31:52 [var list expr] iterates through list using var as the iterator variable 00:32:03 and collects results of expr 00:32:07 so 00:32:15 oklopol: why do you need a parser for that 00:32:16 :P 00:32:21 you could just model it as some functions 00:32:30 err 00:32:40 OK! 00:32:42 anyway 00:33:36 ehird: true, usually i can decide whether to parse manually, or use the underlying parser 00:33:51 but that only works until i actually take input from the user 00:33:55 and 00:34:06 oklopol: crazy idea 00:34:08 why the fuck would i model it as functions, when i can make a language just for this? 00:34:10 write a graphical way to program that 00:34:10 aaaaaaaaaaaanyway 00:34:10 XD 00:34:16 in tk or something 00:34:31 [since I guess you'll be adding a gui to this eventually] 00:34:33 [a <50 100> {a 5}], where {...} creates a sequence, this would create the list 50 5 51 5 52 5 53 5... 00:34:43 i'm going to add a bot ui. 00:34:50 i'm a bot man 00:35:27 (...) is an infix expression, like (a + 3) would add 3 to a 00:35:33 you cannot use sequences within () 00:35:38 oklopol: whenever you want people to type in that ... add a graph thingy that shows the code 00:35:43 and buttons to add to it 00:35:43 XD 00:35:46 it'll be hilarious 00:35:51 oklopol: you'll get like people with mirc scripts 00:35:54 but sharing their 'graphs' 00:35:58 and there'll be bot competitions 00:36:03 and people will post screenshots of their bots code 00:36:08 and they'll be frickin' huge sprawling graphs 00:36:12 and that's how they coded it 00:36:15 ah! i now realize some people tend to want to *see* points! 00:36:22 i'm just thinking infinite sequences here 00:36:33 "points" are just so this whole "distance" thing makes any sense. 00:36:38 * SimonRC recalls seeing sine waves and other graphs done on IRC via colours 00:36:39 oklopol: heh 00:36:48 oklopol: anyway, you should provide a way to program the AI players 00:36:51 oklopol: and have it that graphy system thing 00:37:00 hmm, that was the whole language, actually 00:37:06 i think it's quite good 00:37:09 oklopol: 'cause I bet you someone will make a 100-node bot 00:37:11 and then 500-node 00:37:12 you can have 2 points an infinite distance apart 00:37:17 and it'll be sloppy as hell but heck 00:37:25 it'll be an AI coded in a huge .graph 00:37:29 ehird: what are nodes? 00:37:30 and even _made_ that way using some buttons! 00:37:34 SimonRC: how? 00:37:35 oklopol: I mean, i 00:37:36 like this 00:37:38 foo 00:37:39 / 00:37:41 / 00:37:42 you cannot create infinite numbers. 00:37:43 bar# 00:37:45 \ 00:37:48 \ 00:37:50 baz 00:37:51 oklopol: or whatever 00:37:56 you know, it shows your bot program as a graph in the GUI 00:38:04 and you have buttons to link nodes, create notes etc 00:38:10 and you browse through the functions to choose which one to add as a node 00:38:22 and the program runs as a graph 00:38:23 :DDDD 00:38:33 oklopol: you do loops by doing circular node connections 00:38:39 in my example, baz then connecting to foo 00:38:53 do realize i still don't see qhitespace! 00:38:54 oklopol: you can break loops by having a two-connection 'if' node thingy 00:38:57 *whitespace 00:39:02 oklopol: oh, well I just did 'foo' with an arrow pointing to bar 00:39:08 and bar an arrow pointing to baz 00:39:08 okay 00:39:11 oklopol: but 00:39:14 look: 00:39:20 ___X 00:39:22 ___| 00:39:24 ___if 00:39:28 _/__\_ 00:39:32 a____b 00:39:37 oklopol: ysee? if X, then a, else b 00:39:39 oklopol: as a graph! 00:39:40 oklopol: consider the points (1,1,1,1,1,...) and (2,2,2,2,2,...) how far apart are they? 00:39:47 and, like you can do a conditional loop, right? 00:39:49 SimonRC: they are (1,1,1..) apart 00:39:53 oklopol: by connecting a node to itself 00:39:53 ah 00:39:57 but guarded by an if 00:40:03 oklopol: no, I mean the distance, not the displacement 00:40:04 well you can't abs() an infinite vector, silly 00:40:12 oklopol: it'll result in the CRAZIEST AI CODING EVER :DD 00:40:14 and why would you? 00:40:18 oklopol: sometimes you can 00:40:36 anyway, yeah, you are of course correct, the distances can be infinite, although i have no idea what your *point* was. 00:40:48 just saying, that's all 00:40:52 okay! 00:41:02 i'll make the actual game now 00:41:22 and perhaps i can find a freak here who wants to try...? 00:41:40 oklopol: ME 00:41:42 (you're my only hope, as you can prolly guess :D) 00:42:24 oklopol: you should make it infinite-in-a-row though 00:42:30 oklopol: and allow ways for making infinite moves in finite time 00:42:40 oklopol: infinite dimensions + infinite board side + infinite moves = ??? 00:44:05 oklopol: yes?? 00:45:59 oklopol: yes?? 00:47:23 whaaaa 00:47:40 well board size is infinitely extendable 00:47:48 infinite moves at a time? 00:47:50 oklopol: yes but you should make it infinite-in-a-row 00:47:52 how would that work? 00:47:54 ah. 00:47:59 oklopol: of course to win infinite-in-a-row you have to make infinite moves in finite time 00:48:01 so come up with a system for that 00:48:02 but yeah 00:48:10 i'd totally love an inf-d inf-size inf-in-a-row game 00:48:15 :) 00:48:31 well, this is already impossible to play, so we'll save that for later! 00:48:48 okay, the Game class was trivial to make 00:49:01 now just the bot 00:49:05 and we can test it 00:49:11 are you using my tinygame oklopol 00:49:11 :DD 00:49:16 (if you're doing graphix) 00:49:19 umm... for what? :D 00:49:19 if not, you should 00:49:24 heh 00:49:24 oklopol: for the gui version 00:49:24 duh 00:49:25 :D 00:49:29 well i'm not doing graphics 00:49:30 oklopol: you can write your own infinite-d renderer 00:49:33 oklopol: wouldn't that own 00:49:49 and how should i go about projecting infinited->2d? 00:50:13 oklopol: come up with a nifty representation 00:50:17 :) 00:50:32 well, you can always do (n+1)d->nd 00:50:42 perhaps the fold is doable 00:50:52 but... perhaps later! 00:56:51 oklopol: i bet it'll be completely incomprehensible 00:56:52 but pretty 01:00:12 hmm, so that's more like arbitrary-d, where every [arbitrary+1 .. infinity]'th coordinate is zero 01:01:20 olsner: no 01:01:36 it's cyclic 01:02:06 -!- timotiis_ has quit (Read error: 110 (Connection timed out)). 01:05:07 oklopol: AND INFINITE 01:06:10 it should support arbitrary number of players now 01:06:33 -!- kmilo has joined. 01:07:04 oklopol: wait wait 01:07:10 infinite dimensions, infinite board size, infinite players 01:07:12 infinite in a row 01:07:17 oklopol: i am a ~ VISIONARY ~ 01:07:19 :D 01:07:23 errr, sure! 01:07:29 oklopol: surely you'd want to play that 01:07:36 oklopol: OH WAIT 01:07:39 nopol... 01:07:45 NEGATIVE DEPTH LISTS OF CO-ORDINATES!!! 01:07:55 ~ HOLY FU @ CKING SHIT ~ 01:08:28 oklopol: YES 01:08:37 wow, you two are making even less sense than usual tonight 01:09:26 olsner: but .. nopol has negative depth lists, right 01:09:28 [already exists] 01:09:28 so 01:09:33 instead of (x,y) as co-ordinates 01:09:37 have it a ~negative depth list~ 01:09:42 `wow` 01:10:34 hmm, should join any minute now 01:11:56 hmmm 01:12:09 oklopol: should join? 01:12:36 whoops 01:12:37 wait a mo 01:14:10 lol 01:14:16 i'm connecting to quakenet :D 01:14:37 -!- inf-anf-oh has joined. 01:14:57 and as usual, i'll debug here for a moment, and try some other channel if it's completely broken 01:14:59 join 01:15:07 @join 01:15:07 -!- inf-anf-oh has quit (Remote closed the connection). 01:15:09 :D 01:16:15 -!- inf-anf-oh has joined. 01:16:20 @join 01:16:43 players.append[sender] 01:16:44 ... 01:17:01 -!- inf-anf-oh has quit (Read error: 104 (Connection reset by peer)). 01:17:06 oklopol: are you evaluting arbitary code? 01:17:16 -!- inf-anf-oh has joined. 01:17:17 what do you mean? 01:17:38 python code or infer code? 01:17:41 @join 01:17:42 :oklopol!n=nnscript@oklopol.yok.utu.fi joined the game. 01:17:45 ... 01:17:45 :D 01:17:48 rrrrright 01:18:04 oklopol: that's almost right 01:18:05 one too many : 01:18:10 and you aren't extracing the nick from the host 01:18:12 oklopol: that is 01:18:14 you are just taking the first arg 01:18:17 :abc!@bv 01:18:19 and that stuff 01:18:23 you need to catch :THIS!... 01:18:31 -!- kmilo has left (?). 01:19:07 -!- inf-anf-oh has quit (Read error: 104 (Connection reset by peer)). 01:19:37 added sender[1:].split("!")[0] 01:19:39 retry 01:19:53 -!- inf-anf-oh has joined. 01:19:57 @join 01:19:58 :oklopol!n=nnscript@oklopol.yok.utu.fi joined the game. 01:20:00 ... 01:20:01 ASDKJfi 01:20:12 -!- inf-anf-oh has quit (Read error: 104 (Connection reset by peer)). 01:20:29 -!- inf-anf-oh has joined. 01:20:33 @join 01:20:33 oklopol joined the game. 01:20:38 ehird: join the game 01:20:42 ok 01:20:43 @join 01:20:44 ehird joined the game. 01:20:46 @start 01:20:47 @start 2 01:20:47 Starting game with players: oklopol and ehird. 01:20:47 -!- inf-anf-oh has quit (Remote closed the connection). 01:20:50 :D 01:20:51 :DSAF 01:20:58 oklopol: wow 01:21:01 whats up with your chin 01:21:06 it's all.. SAF 01:21:18 -!- inf-anf-oh has joined. 01:21:26 okay let's do that again 01:21:28 @join 01:21:28 oklopol joined the game. 01:21:37 @join 01:21:37 ehird joined the game. 01:21:38 @start 2 01:21:39 Starting game with players: oklopol and ehird. 01:21:39 @start 2 01:21:39 Starting game with players: oklopol and ehird. 01:21:41 :D 01:21:42 hmm 01:21:43 ok 01:21:44 now what 01:21:49 -!- augur has joined. 01:21:59 @start 01:22:09 -!- inf-anf-oh has quit (Remote closed the connection). 01:22:11 :O 01:22:46 okay i plain failed @ python 01:22:48 -!- inf-anf-oh has joined. 01:22:50 hi augur 01:22:51 @join 01:22:52 oklopol joined the game. 01:22:58 @start 01:23:00 @start 2 01:23:09 why hello oklopol ;O 01:23:36 @join 01:23:36 ehird joined the game. 01:23:38 @start 2 01:23:39 Starting game with players: oklopol and ehird. 01:23:42 oklopol: nao whut 01:23:55 nao 4 secks 01:24:16 ehird: 01:24:18 oklopol: ... 01:24:19 IM WAITIN' 01:24:20 @move <1 4> 01:24:21 :oklopol!n=nnscript@oklopol.yok.utu.fi succesfully added a piece. 01:24:23 ... 01:24:26 oklopol: oh its fine 01:24:29 just let it be like that 01:24:33 @move <4 7> 01:24:34 :ehird!n=ehird@91.105.77.215 succesfully added a piece. 01:24:35 add something 01:24:39 @move [72 63 4] 01:24:42 @move <1 5> 01:24:42 :oklopol!n=nnscript@oklopol.yok.utu.fi succesfully added a piece. 01:24:44 :DDDDDDDDDDDDDDDDDDDDD 01:24:50 i'll try to make a row, don't kill it 01:24:56 but do move 01:24:56 @move [a <50 100> {a 5}] 01:24:57 :ehird!n=ehird@91.105.77.215 succesfully added a piece. 01:25:01 @move paijo 01:25:02 Invalid move. 01:25:02 more than one peice I believe 01:25:08 @move <1 6> 01:25:08 :oklopol!n=nnscript@oklopol.yok.utu.fi succesfully added a piece. 01:25:11 Did I not just place infinite peices oklopol ? 01:25:13 with that loop thing 01:25:16 ehird: no. 01:25:19 [a <50 100> {a 5}], where {...} creates a sequence, this would create the list 50 5 51 5 52 5 53 5... 01:25:21 oh i see 01:25:23 i put one at 01:25:25 (50,5,... 01:25:27 yes. 01:25:31 oklopol: wow 01:25:33 a gui for this will be awesome 01:25:34 :P 01:25:37 okay 01:25:41 btw. you can add the same piece twice, i just realized 01:25:41 but 01:25:45 @move [a <50 100> {a 6}] 01:25:46 add a piece 01:25:46 :ehird!n=ehird@91.105.77.215 succesfully added a piece. 01:25:49 i wanna see if it works 01:25:50 okay 01:25:55 @move <1 7> 01:25:55 :oklopol!n=nnscript@oklopol.yok.utu.fi succesfully added a piece. 01:26:00 i should win now 01:26:05 add a pice 01:26:06 piece 01:26:07 @move <1 8> 01:26:08 :ehird!n=ehird@91.105.77.215 succesfully added a piece. 01:26:11 bitch 01:26:11 @move <1 3> 01:26:12 :oklopol!n=nnscript@oklopol.yok.utu.fi succesfully added a piece. 01:26:12 :D 01:26:13 aw 01:26:15 fuck. 01:27:25 -!- inf-anf-oh has quit (Read error: 104 (Connection reset by peer)). 01:27:40 -!- inf-anf-oh has joined. 01:27:41 okay, at least you shouldn't be able to add a piece twice now 01:27:44 @join 01:27:44 oklopol joined the game. 01:27:53 and fixed the nick thing ofc 01:28:01 join, we'll test 01:28:05 @join 01:28:05 ehird joined the game. 01:28:06 @start 2 01:28:07 Starting game with players: oklopol and ehird. 01:28:09 @move <> 01:28:13 @move <0> 01:28:15 @move <0 0> 01:28:18 oklopol: :D 01:28:21 @move <-1 -1> 01:28:24 @move <1 2 3> 01:28:28 oklopol: shit sucks 01:28:30 i move first 01:28:33 @move <5 5> 01:28:33 oklopol succesfully added a piece. 01:28:46 it should detect if you do that again 01:28:51 try @move 4 01:28:53 eh 01:28:55 @move 5 01:29:06 (5..5 * infinity == 5 * infinity) 01:29:19 @move 5 01:29:19 @move 5 01:29:20 @move 5 01:29:20 @move 5 01:29:23 try it!!! :DSDFADSFASDF 01:29:30 oklopol: ok 01:29:32 @move 7 01:29:33 ehird succesfully added a piece. 01:29:39 @move <7 7> 01:29:39 Invalid move. 01:29:41 ! 01:29:43 @move <7 8> 01:29:43 oklopol succesfully added a piece. 01:29:49 see, you had a piece there :) 01:30:11 @move <1 2 3> 01:30:12 ehird succesfully added a piece. 01:30:15 but now... why the fuck don't rows work... 01:30:20 oklopol: i need a gui for this 01:30:20 :P 01:30:58 i'll debug that row thing offline now, shouldn't take long 01:31:05 ...because, you know, i'm awesome 01:31:57 aewiofj 01:31:58 hey 01:32:02 i did 01:32:18 @move <1 4>, then <1 5> then <1 6> then <1 7> then <1 3> 01:32:18 Invalid move. 01:32:30 THERE IS NO FUCKING 5-IN-A-ROW THERE 01:32:32 :DDDDDDDD 01:32:34 -!- inf-anf-oh has quit (Read error: 104 (Connection reset by peer)). 01:32:49 end should end the game 01:32:54 -!- inf-anf-oh has joined. 01:32:55 currently, anyone can do that anytime 01:33:06 i'll change that, but let's try a 5-in-a-row again 01:33:07 @join 01:33:08 oklopol joined the game. 01:33:20 and i'll add @current 01:33:30 @join 01:33:31 ehird joined the game. 01:33:32 @start 2 01:33:33 Starting game with players: oklopol and ehird. 01:33:42 @move <1 1> 01:33:48 oh 01:34:05 ok` 01:34:06 oklopol: 01:34:19 hmmmmm 01:34:20 okay 01:34:25 @move 20 01:34:25 oklopol succesfully added a piece. 01:34:36 @move 1 01:34:37 ehird succesfully added a piece. 01:34:40 ... 01:34:43 wtf 01:34:48 @move 1 01:34:48 Invalid move. 01:34:53 @move <20 20> 01:34:53 Invalid move. 01:34:57 ... 01:35:05 oklopol: Lulz 01:35:09 try 01:35:12 @move <4000 40000> 01:35:12 :D 01:35:15 :D 01:35:19 -!- inf-anf-oh has quit (Read error: 104 (Connection reset by peer)). 01:35:25 correcting moooore stuff lol 01:35:59 hmm 01:36:06 what was it i had to correct 01:36:10 hmm right 01:36:11 that thing 01:37:49 oklopol: waitin' 01:38:11 let's go for a row now 01:38:14 -!- inf-anf-oh has joined. 01:38:22 i'll worry about <20 20> != 20 more after that 01:38:22 @join 01:38:23 ehird joined the game. 01:38:24 @join 01:38:24 @start 2 01:38:24 oklopol joined the game. 01:38:24 Starting game with players: ehird and oklopol. 01:38:27 @move 1 01:38:27 ehird succesfully added a piece. 01:38:30 @move 2 01:38:31 @move 2 01:38:31 oklopol succesfully added a piece. 01:38:37 @move <0 1> 01:38:38 ehird succesfully added a piece. 01:38:47 @move 2 3 01:38:47 oklopol succesfully added a piece. 01:38:52 @move {} 01:38:52 ehird succesfully added a piece. 01:38:55 WHOA 01:38:59 @move 2 6 01:38:59 oklopol succesfully added a piece. 01:38:59 0 dimensional 5 in a row 01:39:01 my mind is blown 01:39:03 @move {} 01:39:04 Invalid move. 01:39:08 oklopol: seriously what 01:39:15 (it's actually the same as {0}) 01:39:33 move! 01:39:40 @move {5 5 5 5 5 5 5 54 654 654 651651651 a} 01:39:40 Invalid move. 01:39:45 @move [a <> {5 5 5 5 5 5 5 54 654 654 651651651 a}] 01:39:46 Invalid move. 01:39:51 @move [a <0 0> {5 5 5 5 5 5 5 54 654 654 651651651 a}] 01:39:51 ehird succesfully added a piece. 01:39:52 <> is invalied 01:39:55 @move 2 (0 - 3) 01:39:55 oklopol succesfully added a piece. 01:39:56 what is [a <0 0> {5 5 5 5 5 5 5 54 654 654 651651651 a}] 01:40:08 @move 2 ([a <0 0> {5 5 5 5 5 5 5 54 654 654 651651651 a}] - {}) 01:40:08 a = 0 01:40:09 Invalid move. 01:40:14 @move ([a <0 0> {5 5 5 5 5 5 5 54 654 654 651651651 a}] - {}) 01:40:15 Invalid move. 01:40:19 @move ([a <0 0> {5 5 5 5 5 5 5 54 654 654 651651651 a}] - 2) 01:40:19 Invalid move. 01:40:20 umm 01:40:24 () can't contain sequences 01:40:34 @move [a [a <0 0> {5 5 5 5 5 5 5 54 654 654 651651651 a}] {2 a 2 a 2 a a a}] 01:40:35 ehird succesfully added a piece. 01:40:37 @move 2 (0 - 6) 01:40:37 oklopol succesfully added a piece. 01:40:45 @move (0 - 7) 0 01:40:45 ehird succesfully added a piece. 01:40:47 @move 2 (0 - 9) 01:40:47 oklopol succesfully added a piece. 01:40:50 ASRGTJOAGIR 01:41:05 @move -4 -4 01:41:06 Invalid move. 01:41:08 oh! 01:41:11 move move move move! 01:41:12 @move (0 - 999999999999999999999999999999999999999999999999999999999) 7 01:41:13 fgast! 01:41:13 ehird succesfully added a piece. 01:41:14 fast! 01:41:18 @move 2 0 01:41:19 oklopol won the game with 2, , 3, ,, , 2, , 0, ,, , 2, , (, 0, , -, , 3, ), ,, , 2, , (, 0, , -, , 6, ), ,, , 2, , (, 0, , -, , 9, ). 01:41:21 ASDIOFGJIOGIODJFIOGJDFIOGJ!!!!! 01:41:22 what 01:41:24 WELL 01:41:27 weird output 01:41:29 oklopol: :-) 01:41:31 but... so cool! 01:41:37 oklopol: shouldn't you show 0-9 as -9 01:42:20 oklopol: and parse too 01:42:29 yeah 01:42:31 and i will 01:42:37 but first, i need to fix that output 01:42:40 oklopol: can i go now 01:42:42 which is trivial ofc 01:42:43 heh 01:42:44 sure :D 01:42:50 yay 01:42:50 :) 01:42:58 Bye for today :-) 01:43:19 -!- inf-anf-oh has quit (Read error: 104 (Connection reset by peer)). 01:43:24 byes 01:43:35 -!- ehird has quit (Remote closed the connection). 01:43:39 -!- inf-anf-oh has joined. 01:43:43 anyone wanna debug with me? 01:43:49 i just need one more victory 01:43:54 and it should work 01:43:57 @join 01:43:57 oklopol joined the game. 01:44:02 @end 01:44:02 Ending current game. 01:44:06 @join 01:44:06 oklopol joined the game. 01:44:37 -!- inf-anf-oh has quit (Read error: 104 (Connection reset by peer)). 01:44:59 come on everybody, be people now! 01:45:02 -!- inf-anf-oh has joined. 01:45:03 @join 01:45:05 oklopol joined the game. 01:45:37 please answer the call of awesome and join the game 01:45:50 i need to go too, soon 01:45:55 so... anybody? 01:46:46 hmm 01:46:48 -!- oklopol has changed nick to oklofok. 01:46:50 @join 01:46:51 oklofok joined the game. 01:46:54 -!- oklofok has changed nick to oklopol. 01:46:58 @move 1 01:47:04 @start 01:47:04 Number of players not an integer greater than one. 01:47:08 @start 2 01:47:09 Starting game with players: oklopol and oklofok. 01:47:13 @move 0 01:47:13 oklopol succesfully added a piece. 01:47:18 -!- oklopol has changed nick to oklofok. 01:47:25 @move <1 10> 01:47:26 oklofok succesfully added a piece. 01:47:30 -!- oklofok has changed nick to oklopol. 01:47:35 @move 1 01:47:35 oklopol succesfully added a piece. 01:47:53 -!- oklopol has changed nick to oklofok. 01:47:58 @move <100 43> 01:47:58 oklofok succesfully added a piece. 01:48:03 -!- oklofok has changed nick to oklopol. 01:48:07 @move 2 01:48:08 oklopol succesfully added a piece. 01:48:27 -!- oklopol has changed nick to oklofok. 01:48:33 @move <32434 22332> 01:48:41 please don't crash :D 01:48:52 shit... 01:48:54 i'm an idiot 01:49:01 -!- inf-anf-oh has quit (Read error: 104 (Connection reset by peer)). 01:49:31 -!- inf-anf-oh has joined. 01:49:34 okay, three in a row 01:49:35 @join 01:49:35 oklofok joined the game. 01:49:37 -!- oklofok has changed nick to oklopol. 01:49:39 @join 01:49:40 oklopol joined the game. 01:49:46 -!- oklopol has changed nick to oklofok. 01:49:49 @start 2 01:49:51 Starting game with players: oklofok and oklopol. 01:49:53 @move 0 01:49:54 oklofok succesfully added a piece. 01:50:08 zzzzzzzzzzzzzzzzz 01:50:10 -!- oklofok has changed nick to oklopol. 01:50:29 @move <2 23> 01:50:30 oklopol succesfully added a piece. 01:50:37 SimonRC: wanna help? 01:50:43 i need you to make a few random moves 01:50:44 well 01:50:48 i guess i can just do it like this 01:50:55 -!- oklopol has changed nick to oklofok. 01:50:59 @move 1 01:50:59 oklofok succesfully added a piece. 01:51:06 -!- oklofok has changed nick to oklopol. 01:51:13 @move <223 433> 01:51:13 oklopol succesfully added a piece. 01:51:28 -!- oklopol has changed nick to oklofok. 01:51:31 @move 2 01:51:31 oklofok won the game with 0, 1, 2. 01:51:37 okay, that's more like it 01:51:40 @end 01:51:40 Ending current game. 01:51:43 -!- oklofok has changed nick to oklopol. 01:51:48 SimonRC: wanna play? 01:52:33 if anyone here feels like making an AI, i can make a formal specification of the language 01:52:56 although i'm pretty sure my earlier explanation was enough 01:53:15 @start 2 01:53:20 @join 01:53:21 oklopol joined the game. 01:53:37 -!- oklopol has changed nick to oklofok. 01:53:38 @join 01:53:39 oklofok joined the game. 01:53:40 @start 2 01:53:40 Starting game with players: oklopol and oklofok. 01:53:43 -!- oklofok has changed nick to oklopol. 01:53:51 @move <100 50> 01:53:51 oklopol succesfully added a piece. 01:53:58 -!- inf-anf-oh has quit (Read error: 104 (Connection reset by peer)). 01:54:17 well this has been a productive night, see you all later -> 01:54:37 (i'm sure you all are dying to play this, just not awake atm!!) 01:59:59 Sgeo: active on sine but not playing with me? 02:00:04 well thazz just rude! :D 02:00:12 What's this game? 02:00:23 infinite dimensional tic-tac-toe 02:00:35 it's easy and fun! 02:00:38 ..how can that possibly work? 02:00:57 it's not actually tic-tac-toe, but 5-in-a-row 02:00:59 basically 02:01:34 elements (a,b,c,d,e) form a row, if for some infinite vector n a+4n = b+3n = c+2n = d+n = e 02:57:17 -!- Corun has quit (Read error: 110 (Connection timed out)). 03:35:43 -!- augur has quit (Remote closed the connection). 03:37:09 -!- Slereah_ has quit. 03:38:03 -!- Slereah_ has joined. 03:51:46 -!- lifthrasiir has joined. 04:48:42 -!- GreaseMonkey has joined. 04:56:18 -!- RodgerTheGreat has joined. 05:14:03 I have a hideous idea 05:14:30 phun is a physics sandbox some friends of mine and I have been playing with. (http://phun.cs.umu.se/wiki) 05:14:47 I challenge someone to make logic gates and/or a computer in this medium. 05:15:01 there's even simple fluid simulation built in 05:17:34 I'd love to, but my computer is fucking slow for some reason 05:17:55 ah. dang. 05:19:02 Ah, it seems to pick up 05:19:06 After closing most programs 05:20:27 Hm. 05:20:32 I'd better reboot. 05:40:42 -!- Slereah_ has quit (Read error: 104 (Connection reset by peer)). 05:41:20 I'd love to, but I'm afraid. . . 05:41:22 -!- Slereah has joined. 05:41:26 That I think that's a cool idea. 05:41:34 * pikhq <3 Phun, BTW. 05:41:37 My windows no work for some reason 05:42:20 Don't ask me; I run the Linux port. 05:42:41 I run the linux right now 05:42:45 For when I say no work 05:42:45 Ah. 05:42:50 I'm not kidding 05:42:52 Litteraly 05:42:54 Ah. 05:43:02 Blue screen of doom for us all, all that 05:48:09 My computer's cable are one tangled mess. 05:58:10 -!- slereah_ has joined. 05:59:59 -!- Slereah has quit (Read error: 104 (Connection reset by peer)). 06:08:35 http://membres.lycos.fr/bewulf/Divers3/Ohnoes.jpg 06:08:42 Anyone knows what it means? 06:08:54 Or, more to the point, what I can do to make it not do that 06:40:24 -!- GreaseMonkey has quit ("Unisex."). 06:56:12 -!- GreaseMonkey has joined. 07:59:59 -!- clog has quit (ended). 08:00:00 -!- clog has joined. 08:37:32 -!- GreaseMonkey has quit ("Unisex."). 08:57:51 -!- pikhq_ has joined. 09:06:19 -!- pikhq has quit (Read error: 110 (Connection timed out)). 09:31:44 -!- Sgeo has quit (Remote closed the connection). 09:40:33 -!- Iskr has joined. 09:49:25 -!- kar8nga has joined. 10:36:50 -!- kar8nga has quit ("Leaving."). 11:09:23 -!- andreou has quit (Read error: 110 (Connection timed out)). 11:24:07 -!- kar8nga has joined. 11:27:03 -!- jix has joined. 12:14:53 -!- timotiis has joined. 12:26:23 -!- Corun has joined. 12:29:34 -!- Judofyr has joined. 12:34:13 -!- jix has quit ("CommandQ"). 13:07:16 -!- RedDak has joined. 13:08:58 RodgerTheGreat: challenge accepted. 13:21:50 -!- sekhmet has quit (leguin.freenode.net irc.freenode.net). 13:23:47 -!- sekhmet has joined. 13:24:06 -!- RedDak has quit (Remote closed the connection). 13:50:03 -!- timotiis has quit (Read error: 110 (Connection timed out)). 14:03:31 -!- slereah_ has quit (Read error: 104 (Connection reset by peer)). 14:05:23 -!- slereah_ has joined. 14:05:57 -!- timotiis has joined. 14:16:30 -!- slereah__ has joined. 14:20:52 -!- slereah_ has quit (Read error: 104 (Connection reset by peer)). 14:21:07 -!- slereah_ has joined. 14:21:23 -!- slereah__ has quit (Remote closed the connection). 15:00:07 -!- slereah__ has joined. 15:16:08 -!- slereah__ has quit (Read error: 104 (Connection reset by peer)). 15:24:27 -!- slereah_ has quit (Read error: 110 (Connection timed out)). 15:33:08 -!- kar8nga has left (?). 16:07:59 oklopol: this is gonna be awesome. :D 16:17:29 -!- Slereah has joined. 16:26:44 -!- mikemorg has joined. 16:27:49 hello 16:27:58 hi. 16:28:24 anybody here for business 16:29:03 What sort of business would be done with esolangs. 16:29:25 hacking bizz 16:30:08 -!- Slereah has changed nick to slereah_. 16:30:12 am not into hacking but i aid hackers to make cool money 16:30:34 As opposed to square money? 16:31:05 yah 16:32:31 RodgerTheGreat: i was going for a simple water-based approach, but it seems the system doesn't support waterproof pipes that well. 16:32:42 i was trying to make a transistor. 16:32:55 a 16:32:57 |-b 16:32:58 c 16:33:03 As you see, we're trying to make logic gates out of household items 16:33:09 waterproof piping is entirely possible, you just have to make careful use of overlapping and collision types 16:33:12 And by household items, I mean physics engine 16:33:13 if there is pressure @ b, a->c cannot flow 16:33:34 oklopol: I have a pretty good idea of how you could build one of those 16:33:35 Well, when I say we, I don't mean me. 16:33:38 RodgerTheGreat: yes, but it's hard to make a block that moves within a waterproof pipe 16:33:47 RodgerTheGreat: well i can do anything given those. 16:34:10 lemme see if I can make one that works 16:34:15 so what can u do 16:34:49 mikemorg: what do you mean? 16:35:40 He wants to tell you how you can make money fast, I think 16:35:43 mikemorg: slereah_ cannot do anything, he's just a stupid physicist! 16:35:55 mikemorg, do you possess a suit with many question marks on it? 16:35:57 (plain old meanness mwahaha!) 16:36:03 And bright colors? 16:36:09 Or colours, if you're British. 16:36:20 money? 16:36:36 1. esolangs 2. ??? 3. profit 16:36:37 am not into hacking but i aid hackers to make cool money 16:37:04 "cool money" sounds like something i might say 16:37:09 mikemorg: wrong channel for that 16:37:22 but if you wanna play infinite dimensional tic-tac-toe... 16:37:30 i can load up my bot again 16:37:45 pls can u giv me the reght chanel 16:37:46 Come on, who doesn't want to buy an awesome Esolang pack? 16:38:00 Like maybe EsCo packed with PSOX 16:38:25 #money 16:38:41 Oh oklopol, you minx. 16:38:47 #richhackerbitches 16:39:08 thanks man 16:39:17 Bitches don't know about my esolang 16:39:19 RodgerTheGreat: me and a friend once did an and gate out of sticks and rubber bands 16:39:28 but... the real world is 3d 16:39:47 we were going for xor, but our design was a bit physically verbose 16:39:50 so it'd have taken ages 16:40:03 Is this going to be one of those contest where we pretend we made logic gates out of X? 16:40:14 And someone will end up mentionning "socks and vaseline" 16:40:28 umm... yes! 16:40:42 I once made a NOR gate out of socks and vaseline. 16:43:25 oklopol: I have a simple version working 16:43:26 -!- kar8nga has joined. 16:43:48 Hello. 16:43:53 pls i need a very good php maila pls help 16:45:50 helo 16:45:59 any one here 16:46:16 No. 16:46:25 RodgerTheGreat: are you able to build on that? 16:46:25 lol 16:46:46 unless you actually want a *computer* working, that may be a good simple way to build gates 16:47:02 just have a few liquid containers somewhere up 16:47:08 and use them as input 16:47:22 output comes out at the bottom 16:47:25 Can you just urinate in your computer? 16:47:35 oklopol: http://rodger.nonlogic.org/files/trans1.phn 16:47:40 slereah_: different kind of liquid 16:47:44 I don't know yet- 16:48:05 the control line will need to be able to drain, and this isn't mechanically perfect 16:48:18 can u pls help me with a php maila 16:48:24 does it have to drain? 16:48:29 the main trick I discovered involved reducing the density of the "control rod" 16:48:32 hmm 16:48:34 oklopol: mine doesn't 16:48:53 i guess it does have to drain, because, otherwise it will keep any pressure given to it earlier. 16:49:18 (this only matters once we stop doing pure gates, and add program flow) 16:49:19 but you ought to be able to do that by simply having a bottleneck flowing out 16:50:40 -!- ehird has joined. 16:51:12 hello ehird 16:51:18 hello mikemorg 16:51:34 how are u doing 16:52:23 fine thx. r u redy for the bank hack? 16:52:41 sure 16:53:21 ok. supply details and i will link to the loggedin bank account page. 16:53:39 -!- slereah_ has changed nick to Slereah. 16:53:46 i dont hack but i just aid hacker to make cool money 16:53:58 mikemorg: yes 16:54:55 mikemorg: what is the system of operation? 16:55:05 ehird: you gotten into the hacking business? 16:55:14 can u transfer money to any account 16:55:21 he can 16:55:21 oklopol: hahaha. shut up, you know this is the hacking channel :)) 16:55:24 don't worry 16:55:29 ehird: sure :) 16:55:34 mikemorg: yes, i can 16:55:36 just yanking ya 16:56:18 mikemorg: what is the business? 16:56:51 o 16:57:13 mikemorg: lol how can i o man 16:57:46 i wike give u an account the u transfer some amount of money into the account 16:58:05 mikemorg: okay 16:58:56 then i cash the money and send u ur share 16:59:14 mikemorg: what is the share 16:59:40 it depend on the amounth 17:00:05 mikemorg: what amount do you wish 17:01:16 i dont know yet 17:01:28 mikemorg: i can get any amont 17:01:47 which bank login do u have for now 17:01:58 mikemorg: most 17:03:21 pls give me the names of some backs that u have the login 17:03:36 mikemorg: name a bank i have it 17:03:58 -!- kar8nga has left (?). 17:05:35 which type of acc can u transfer money into 17:05:43 -!- Corun has quit ("Leaving"). 17:06:19 mikemorg: most 17:06:26 i am one of the top hackers on irc 17:07:25 ok 17:07:52 can u tell me my location and ip 17:08:16 mikemorg: i did that yesterday! 17:09:00 oh i just remember u now 17:09:00 mikemorg: but fine 17:09:03 your ip is 82.128.35.249 17:09:04 sorry 17:09:18 and still nigeria, it seems 17:09:50 ok 17:10:17 what kind of connectiom i my using 17:10:55 mikemorg: its hard to tell sometimes 17:11:04 but i can narrow it down simply... 17:11:14 ok, you're either on adsl of dial-up it seems? 17:11:17 (its not a precise check) 17:12:04 be specific 17:12:22 mikemorg: its one of the impossible things in hacking 17:12:28 bcoz the isp routes them the same 17:12:32 so the end-points come the same 17:12:42 however the hack methods are the same so it doesnt matter 17:12:49 ok 17:13:09 can u help me with a php maila 17:13:13 mikemorg: yes 17:14:11 pls i need a php maila and email addesses pls help me 17:15:38 ehird are u still there 17:15:45 mikemorg: yes 17:15:55 mikemorg: what mail address is the dynamic used 17:16:55 i need usa email 17:17:41 mikemorg: ok 17:17:43 mikemorg: what do you wish 17:18:28 i dont understand 17:18:28 -!- Corun has joined. 17:19:07 mikemorg: the email 17:19:45 any one 17:19:58 mikemorg: what is the request 17:20:36 mikemorg: o i c 17:20:39 mikemorg: you want a php maila 17:20:50 mikemorg: right 17:20:59 yah 17:21:27 mikemorg: ok i will send you a php maila that we use in private chat 17:21:32 mikemorg: it supports any mail 17:21:45 mikemorg: ok check your private chat 17:24:44 mikemorg: i linked a php maila 17:26:55 can u give me another one 17:28:04 mikemorg: why that one is the best 17:29:21 mikemorg: but OK 17:29:35 mikemorg: private chat sending you one 17:29:47 mikemorg: check your private 17:30:45 the one u sent shows a ponographic site 17:32:20 -!- oerjan has joined. 17:32:48 mikemorg: ahh 17:32:51 your isp is blocking it 17:33:18 ok 17:33:40 mikemorg: to access them you will have to switch isp 17:34:11 ho can i do that 17:34:28 mikemorg: you will have to buy a new internet package 17:34:30 its the only way ... 17:35:22 can u give me a proxy to use 17:35:40 mikemorg: most proxys dont bypass the transisitive effect of the mailer 17:40:36 ok can u give me a proxy to use 17:40:42 mikemorg: what is 17:48:11 can u transfer money into a cradit card 17:50:11 hello ehird 17:55:26 -!- mkemoor has joined. 17:56:25 hello 17:56:28 -!- Judofyr has quit. 17:56:53 any good hacker here for business? 17:58:12 You're already on that channel, Mike Morgan. 17:59:24 -!- mikemorg has left (?). 17:59:32 mkemoor: ok, let's put it this way 17:59:55 you are an idiot. this is not a hacker's channel, 'maila' is not a word, a 'php maila' i believe you are referring to an anonymous mailer 18:00:00 and if you can't get them working you're a retard 18:00:17 also, hacking banks is _not_ either particularly clever, or not very hard in any way shape or form 18:00:19 now fuck off 18:01:15 :D 18:02:47 mkemoor: and finally 18:02:50 WE'RE NO STRANGERS TO LOVE 18:02:51 YOU KNOW THE RULES 18:02:53 AND SO DO I 18:02:56 A FULL COMMITMENTS WHAT I'M THINKING OF 18:03:00 YOU WOULDN'T GET THIS FROM 18:03:01 ANY OTHER GUY 18:03:05 I JUST WANNA TELL YOU HOW I'M FEELING 18:03:07 GOTTA MAKE YOU UNDERSTAND 18:03:26 kickban! both of them :D 18:03:35 oerjan: NEVER GONNA GIVE YOU UP 18:03:37 NEVER GONNA LET YOU DOWN 18:03:39 NEVER GONNA RUN AROUND 18:03:40 AND HURT YOU 18:03:44 oh dear 18:03:53 ok 18:04:03 Then my mom got scared. 18:04:20 lol 18:04:47 does this mean i've finally been rickrolled? 18:04:49 u really sound like a nice guy 18:04:56 And said, "You're movin' with your auntie and uncle in Bel-Air." 18:04:56 I whistled for a cab and when it came near 18:04:56 The license plate said fresh and it had dice in the mirror 18:04:56 If anything I could say that this cab was rare 18:04:56 But I thought, "Nah, forget it. Yo home to Bel-Air!" 18:05:04 i think i like u 18:09:59 exercise for less lazy people than i: make an esoteric language in which that song prints "Hello, World!" 18:10:43 * oerjan wonders if this idea is new 18:10:54 Here's the description : Inputing that song outputs "Hello, world!" 18:11:02 And everything else does not compute. 18:11:06 gah 18:11:08 any hacker here for business 18:11:18 has to come slightly more naturally than that... 18:11:18 -!- ehird has quit (Connection reset by peer). 18:11:45 there may be many hackers here in the old, proud sense of the word 18:11:53 mkemoor: Just ask here with your email : http://img.4chan.org/b/imgboard.html 18:12:03 You'll find someone for such a task. 18:14:15 Also oerjan : http://desudesudesu.net/ 18:17:56 !bf +[-++++++++++[->++++++++++>+++<<]>.+.++++++++++++++.++.>++.[[-]<]+] 18:18:13 brb, sum reboot. 18:18:32 no egobot 18:19:22 also i am not sure egobot prints if it gets no newlines... 18:19:48 -!- ehird has joined. 18:21:11 -!- slereah__ has joined. 18:22:04 -!- Slereah has quit (Read error: 104 (Connection reset by peer)). 18:22:33 any hacker here for business 18:23:27 mkemoor: use this handy hacker board, stating your request and email adress : http://img.4chan.org/b/imgboard.html 18:24:11 Hackers... On steroids! 18:24:51 pls can u elp me any good hackers chanel? 18:25:35 mkemoor: Try a channel on irc.partyvan.us 18:26:18 dood, u gotta sh0 5um haX0r cred if u wanna t3am up wit da 1337s 18:30:00 mkemoor: fuck off. 18:30:03 (Tired of him.) 18:30:34 * oerjan laments a lack of present laments 18:30:52 can u help me with irc.partyvan.us command lines 18:31:26 mkemoor: go fuck a rake 18:31:43 u too 18:32:36 mkemoor: none of us are 'hackers' all of us are trying to waste your time and you are an idiot 18:32:37 goodbye 18:34:40 -!- mkemoor has quit. 18:35:20 augh 18:35:23 goddamnit dude 18:35:58 you ruined a huge chunk of my afternoon entertainment 18:36:27 I was running some whois queries and doing internet detectivery to get him to shit himself 18:37:13 You could pretend to be Chris Hansen. 18:37:29 RodgerTheGreat: dude, read yesterday's logs 18:37:33 i did most of the shit he'd take 18:37:39 he just kept banging on about 'php mailas' forever 18:37:44 no fun at all 18:38:03 slereah__: "why don't you just have a seat" 18:38:46 That's the problem of trying to run a scam in a language you barely master with a technology you barely understand! 18:38:47 ehird: just imagine how much fun we could've had writing trojans and telling him they were 1337 5kr1ptz or something 18:39:05 RodgerTheGreat: not much 18:39:06 he doesn't run anything 18:39:11 and it took ages to get him to clikc a link 18:39:58 Well, with a little luck, he'll finally master the inner workings of partyvan. 18:40:18 And he will learn something about the internet. 18:40:27 -!- Hiato has joined. 18:40:48 "Lesson 1 of the internet: don't fuck around on the internet" 18:43:59 -!- hyber has joined. 18:44:05 -!- hyber has left (?). 18:44:53 -!- timotiis has quit (Read error: 110 (Connection timed out)). 18:49:38 -!- hyber has joined. 18:51:22 -!- Hiato has left (?). 18:53:58 -!- pikhq has joined. 19:00:22 -!- pikhq_ has quit (Read error: 110 (Connection timed out)). 19:01:23 oerjan: also i am not sure egobot prints if it gets no newlines... <<< sure does 19:04:24 on infinite output? 19:08:25 ah 19:08:27 then no 19:17:17 -!- Judofyr has joined. 19:40:06 -!- ehird_ has joined. 19:40:07 -!- ehird has quit (Read error: 104 (Connection reset by peer)). 19:40:13 -!- ehird_ has changed nick to ehird. 19:56:07 -!- Iskr_ has joined. 19:57:21 -!- Iskr has quit (Read error: 110 (Connection timed out)). 19:57:33 -!- pikhq has quit ("Au revoir."). 20:19:54 -!- hyber has left (?). 20:39:39 -!- kar8nga has joined. 20:53:49 who's totally psyched about the mars landing this afternoon? 20:55:37 RodgerTheGreat: you 20:55:51 * oerjan wasn't as he'd forgotten about it 20:56:05 :/ 21:09:32 mars= 21:09:33 ? 21:10:09 oklopol: infinite d 5iar! 21:13:58 oklopol: apparently there is a giant mars bar somewhere in space, that they're trying to land a probe on 21:14:25 it's right next to russell's teapot 21:14:44 i guess this is the wrong place to ask! 21:15:45 earth is a nice place to ask, as long as you don't mind some geeky answers 21:16:11 is there a mars landing coming up? 21:17:10 in a little less than four hours, iicc 21:17:36 if you cook correctly? 21:18:15 hmm who is landing? 21:18:23 IS IT THE ASIANS?!?!?!? 21:18:47 the americans 21:19:44 oklopol: INFd5iar! 21:19:48 or specifically, their probe 21:20:05 ehird: ...you wanna play? 21:20:16 oh, right, no humans involved 21:20:28 i thought even i would've heard 21:20:54 hahhahahahahahahhah 21:21:01 oklopol: and yeah. but have you thought about infd->2d? 21:21:03 I'm sure YOU can do it. 21:21:11 oklopol: just, like, select _which_ dimensions to explore 21:21:17 :) 21:21:18 and have keycombos that switcheroo around them 21:21:18 well 21:21:44 it might already be helpful to plot the generator lists on a 2d graph. 21:21:45 i mean 21:22:02 oklopol: as long as I can see some kind of idea of what game I am actually playing i'll be happy 21:22:04 even ascii art. 21:22:10 for the "point" 0 1 2 3 4 3 2 1 0 1 2 3 4 3 etc, draw a zigzag line 21:22:18 you can do some visualization on that 21:22:29 got it? 21:22:35 that's trivial to do ofc 21:23:05 oklopol: I dunno. Just write it and let me see. :P 21:23:29 ! 21:23:36 ...using tinygame perhaps? 21:23:54 I SHALL WRITE AN IRC CLIENT FOR PLAYING INF-ANF-OH 21:24:03 uh, don't you just love the name 21:24:19 oklopol: in tinygame, yeah! 21:24:22 tinygame is sooo awesome 21:24:23 :D 21:28:09 oklopol: :DDD 21:28:44 ehird: :DDDDDDDDDDDDDDDD:D:D:D:D:D:D:DDDDDDDDDDD:D 21:28:50 oklopol: :DD 21:29:33 oklopol: should i develop tinygame some more 21:29:37 so it's fast and has cool stuff. 21:29:39 like .. FONTS 21:31:20 -!- RedDak has joined. 21:36:13 oklopol: :D 21:39:11 oklopol: oi 21:40:15 okokokoko 21:40:26 -!- timotiis has joined. 21:40:54 oerjan: okokokokokokokokokokokokokokokokokokokokoko 21:41:01 oko 21:41:11 o 21:41:15 okokoko 21:41:20 oerjan: no 21:41:22 we want an o tower 21:41:24 o 21:41:27 oko 21:41:34 okoko 21:41:37 okokoko 21:41:39 okokoko 21:41:41 fuck 21:41:42 o 21:41:49 oko 21:41:52 okoko 21:41:55 okokoko 21:41:58 okokokoko 21:41:59 okokokokoko 21:42:16 okokokokokoko 21:42:20 okokokokokokoko 21:42:26 okokokokokokokoko 21:42:30 okokokokokokokokoko 21:42:34 okokokokokokokokokoko 21:42:42 okokokokokokokokokokoko 21:42:46 okokokokokokokokokokoko 21:42:50 okokokokokokokokokokoko 21:43:00 okokokokokokokokoko 21:43:06 Fuck. 21:43:06 okokokokokokoko 21:43:09 oko 21:43:10 o 21:43:45 aka an oko ode to the collapse of civilization 21:43:58 oerjan: damnit, I am going to write the most amazing script ever 21:44:02 oerjan: it lets you organize an oko performance 21:44:05 with bots 21:44:21 oklopol: approval? 21:44:37 -!- kar8nga has left (?). 21:46:04 whaaa 21:46:08 okokokokokoko 21:46:41 ehird: sounds good :D 21:46:56 oklopol: yeah, you'll be able to write whole oko plays 21:46:59 just towers of oo 21:47:01 oko 21:47:42 oklopol: it'll have a mini language 21:47:43 :D 21:48:09 oklopol: for example 21:48:13 to wait from 2 to 5 seconds 21:48:15 w2-5 21:49:30 oklopol: oh oh oh! 21:49:34 and a way to select RANDOM OKOS 21:49:37 specifically 21:49:44 ?...! 21:49:46 in ... 21:49:47 you hvae {...} 21:49:48 as a choice 21:49:49 so 21:49:56 actually wait 21:49:58 just ? - 1 21:49:58 err 21:49:59 ! 21:49:59 so 21:50:01 like 21:50:05 ? 21:50:07 abc 21:50:09 ? 21:50:11 def 21:50:13 ! 21:50:15 :DDddddddd 21:52:26 oklopol: I am writing the first okoperformancescript 21:54:01 YaycooolLLLL!!!11 21:54:26 oklopol: wow, my okoperformancescript language rocks 21:55:05 oklopol: it stars 'oko' and 'kok' this one does 21:55:23 i can hardly wait 21:55:52 oklopol: it includes a SUPRISE 21:55:58 brb 21:56:10 -!- inf-anf-oh has joined. 21:56:24 oerjan: want to battle me? 21:56:54 wwait for me 21:56:56 im almost back 21:56:57 :P 21:57:11 it is possible, btw, that cyclic infinite dimensional 5-in-a-row is equivalent to 2-dimensional in gamular complexity 21:57:21 anyone wanna investigate? 21:57:27 WE'LL ALL PLAY 21:57:29 @join 21:57:29 oklopol joined the game. 21:58:40 AnMaster atsampson bsmntbombdood cherez clog cmeme Corun dbc Deewiant Deformative ehird fizzie GregorR inf-anf-oh Iskr_ Judofyr lament lifthrasiir mtve oerjan oklopol olsner Phenax Quendus RedDak RodgerTheGreat sebbu sekhmet SimonRC slereah__ timotiis 21:58:46 what 21:58:53 bsmntbombdood: join the game! 21:59:04 i wanted to do a full highlight for the first time in my life 21:59:10 oklopol, no highlightarmi che mi scassi la minkia 21:59:13 always wondered how it would feel 21:59:18 no thanks 21:59:22 * atsampson tries to thing of a polite way of saying "bugger off" 21:59:29 * Quendus smacks oklopol 22:00:26 * olsner treats oklopol to a can of whoop-ass 22:00:32 lmao 22:00:38 * ehird murders oklopol 22:00:40 in his sleep. 22:00:59 whose sleep? yours or oklopol's? 22:01:03 * Quendus throws a pragmatist at ehird 22:01:14 Both olsner 22:01:16 @join 22:01:16 ehird joined the game. 22:01:30 Fuck you oklopol 22:01:37 Deformative: fuck you too 22:01:40 nobody cares 22:01:41 :) 22:01:43 :P 22:02:43 oklopol: damn my oko-utterance-er rocks 22:02:53 it's being fun to write! 22:06:37 @start 2 22:06:37 Starting game with players: oklopol and ehird. 22:07:29 OMG 22:07:33 @move 1 2 3 4 5 22:07:34 oklopol succesfully added a piece. 22:08:10 @move 1 2 3 4 6 22:08:10 ehird succesfully added a piece. 22:08:31 omg 22:08:45 @move 1 2 3 3 4 22:08:45 oklopol succesfully added a piece. 22:09:52 i should make an ai for this 22:10:10 or we should be playing this a bit more asynchronously 22:10:18 ANYONE WHO WANTS TO SEE THE PROTOTYPE OF MY OKOTTERENCES BOT THINGY, JOIN #esoteric-blah 22:32:27 -!- RedDak has quit (Remote closed the connection). 22:46:51 -!- Iskr_ has quit ("Leaving"). 22:47:37 oklopol: ping to #esoteric-blah 22:47:39 for OKOTTERENCES 22:48:47 oklopol: 22:49:00 ok. 22:49:03 oerjan: what about you 22:49:08 do you want to see okotterences 22:49:47 -!- ehird has changed nick to ehird`. 22:49:54 -!- ehird` has changed nick to ehird. 22:56:27 no, i want to go to bed 22:56:35 -!- oerjan has quit ("Good night"). 22:56:49 lose.r 23:17:21 -!- ehird has changed nick to ehird_. 23:23:20 -!- ehird_ has changed nick to ehird. 23:23:26 o 23:23:27 so 23:23:32 who wants some okoturrences in here? 23:36:55 oklopol: STAND BY FOR COOL: 23:37:03 -!- oko has joined. 23:37:03 -!- kok has joined. 23:37:04 o 23:37:05 oko 23:37:07 okoko 23:37:08 okokoko 23:37:10 okokokoko 23:37:11 okokokokoko 23:37:13 okokokokokoko 23:37:13 -!- ihope has joined. 23:37:13 okokokokokokoko 23:37:16 okokokokokokokok 23:37:19 fuck 23:37:22 sorry 23:37:25 try again? 23:37:29 ok 23:37:32 o 23:37:32 oko 23:37:35 okoko 23:37:35 okokoko 23:37:38 okokokoko 23:37:38 okokokokoko 23:37:41 okokokokokoko 23:37:41 okokokokokokoko 23:37:43 okokokokokokokoko 23:37:44 okokokokokokokokoko 23:37:47 okokokokokokokokokoko 23:37:47 okokokokokokokokoko 23:37:49 okokokokokokokoko 23:37:50 okokokokokokoko 23:37:52 okokokokokoko 23:37:53 okokokokoko 23:37:55 okokokoko 23:37:56 okokoko 23:37:58 okoko 23:37:58 oko 23:38:01 o 23:38:03 awesome!!!! 23:38:06 haha, yeah 23:38:10 well, guess that's all 23:38:13 yeah... 23:38:15 bye folks! 23:38:18 -!- kok has left (?). 23:38:22 guess i'd better go too... bye :) 23:38:24 -!- oko has quit (Read error: 104 (Connection reset by peer)). 23:38:30 Oko kok oko kok oko kok oko kok oko kok oko kok oko kok oko kok oko kok oko kok oko kok oko oko oko ok ok ok ook ok ok ok ok ok okok oko oko oko. 23:38:37 oklopol: was that AMAZING or. 23:38:48 i like it 23:39:06 but now that i come to think of it, it's simply knowing your own nick, and waiting for others to finish their part 23:39:12 oklopol: not really 23:39:21 oklopol: the point is that its a AWESOME LANGUAGE for defining oko-plays 23:39:41 oklopol: take a look at the script that produced the above - http://pastebin.ca/1029302 23:39:47 i read it :) 23:41:59 hmm 23:42:13 implicit joins for all people in the play? 23:42:38 also you might wanna add raw's, so you could make more lively plays 23:42:44 or just more cmds 23:42:55 then some simple string manipulation perhaps 23:43:15 that nick shorthand syntax could also be used for variables 23:43:15 oklopol: implicit joins oops that's a problem 23:43:16 lemme fix 23:43:28 ok, string manip is a bit far 23:43:31 its for pre-scripted things 23:43:34 i do like the idea of enacting shakespeare on irc 23:43:46 oklopol: its basically BlimLimb by _why though 23:43:59 oklopol: http://hackety.org/2008/05/16/blimlimb.html 23:44:39 i see, i see 23:47:28 oklopol: I will write an ALTIMAT one though 23:47:31 oklopol: that lets you even embed code 23:47:35 oklopol: so you can eg. have 23:47:39 who will volunteer? 23:47:42 me!!! 23:47:46 ok, guy, are you sure? 23:47:47 yes 23:47:52 ok. here is an X, guy 23:47:53 (later) 23:47:56 are you ready guy?? 23:47:57 etc 23:48:33 -!- olsner has quit ("Leaving").