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00:13:35 <oerjan> nooga: you should see a dentist
00:13:46 <nooga> it's compressed :-D
00:14:07 <oerjan> in that case, see a plastic surgeon
00:16:18 <nooga> probably psychiatrist would be the best choice
00:17:41 <oerjan> i should see a psychiatrist but the little voices in my head keep telling me not to
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00:30:07 <nooga> it's hard to create interesting esolang
00:30:43 <nooga> any twisted idea can be reduced to some existing architecture
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00:44:09 <madbr> nooga: yeah it's hard
00:44:47 <madbr> tried a couple... but then underload beats the early ones I've done
00:45:07 <madbr> the more recent ones are functionnal and weird but still not that awesome
00:45:49 <AnMaster> oerjan, was just looking at google street view today. Can't find it in norway?
00:46:17 <AnMaster> since it does exist in Sweden I'm slightly surprised
00:49:15 <oerjan> i've never tried to look at google street view, so...
00:52:51 <oerjan> "Google har fotografert en del i Norge, men foreløpig ikke lansert noen Street View-tjeneste her til lands."
00:53:06 <oerjan> from http://www.vg.no/bil-og-motor/artikkel.php?artid=591074, two days ago
00:53:22 <nooga> i've met 19-years old trucker from norway
00:55:42 <AnMaster> from "foreløpig" to "til lands"
00:57:04 <oerjan> , but for the time being have not launched any Street View service in this country.
00:58:25 <nooga> i fail at reading "Troll 1" - a handbook of swe lang
00:58:44 <oerjan> clearly you've been trolled
00:59:26 <nooga> that's exactly my point ;D
01:00:05 * oerjan swats nooga for trolling us -----###
01:00:31 <oerjan> nooga är ett hemskt troll!
01:02:09 <oerjan> hemsk doesn't seem to have any "awful" connotation according to sv.wiktionary.org?
01:02:49 <oerjan> it was just "hemskt" which had its own article
01:03:14 <AnMaster> and yes that line was correct above
01:03:41 <oerjan> AnMaster: fooled by http://sv.wiktionary.org/wiki/hemskt
01:03:44 <AnMaster> but it can also be used as a generic modifier, like "foo is awfully good"
01:04:01 <AnMaster> which really doesn't make much sense when you think about it
01:04:17 <AnMaster> oerjan, yes that is the other meaning of it
01:04:29 <oerjan> except english (and norwegian) also have the same kind of construction
01:04:41 <AnMaster> but it still doesn't make much sense
01:05:04 <AnMaster> we also have it for "jättelitet" which would translate to something like "giantly small"
01:05:07 <nooga> Polish also has that
01:05:20 <AnMaster> iirc English doesn't have that last one at least
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01:06:23 <AnMaster> olsner, why isn't there "pyttestort"?
01:06:32 * oerjan always wondered what kind of fruit is a fruktansvärd
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01:07:43 <AnMaster> oerjan, for one it isn't even a fruit it turns out
01:08:04 <AnMaster> oerjan, I saw that one coming ;P
01:08:18 <olsner> if you want to read it as a composite noun, it'd be a kind of sword rather than a fruit though
01:08:21 <Gregor> `translate fruktansvärd
01:08:36 <olsner> (endianness - most significant usually comes last)
01:08:54 <AnMaster> Gregor, something between awful and terrible I would say
01:08:55 <oerjan> actually it is pretty obvious from the words it is composed of, fruktansvärd must mean a sword made of fruit
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01:10:12 <AnMaster> oerjan, there is svärdfisk, so why not svärdfrukt
01:10:12 <oerjan> olsner: yeah but swedish is greek to me, and greek frequently does it the other way around
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01:10:30 <nooga> greek is bubble and squeak to me
01:11:01 <AnMaster> oerjan, anyway it couldn't be a type of fruit, a type of sword yes
01:11:54 <AnMaster> oerjan, olsner, or it could he the host of fear
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01:13:38 <oerjan> now, clearly -an- is related to anor, so it would be an ancient heirloom sword made of fruit, right?
01:14:36 <AnMaster> en fruktansvärd fruktan för värdens fruktsvärd
01:15:08 <AnMaster> I guess THAT should count a a phobia
01:16:01 <oerjan> well phobias are also greek to me
01:16:17 <AnMaster> oerjan, could you parse that line I said?
01:16:28 <AnMaster> I'm afraid it would be extremely hard to translate to English
01:16:31 <oerjan> but of course, it was obvious
01:16:39 <AnMaster> without completely losing the pun
01:17:24 <AnMaster> I'm much better at joking in Swedish than in English
01:17:40 <AnMaster> in fact I have heard people laugh at my jokes in Swedish
01:18:03 <AnMaster> oerjan, and it isn't even rare
01:18:27 <oerjan> now you are stretching your credibility
01:18:46 <AnMaster> also it rarely works over text chat
01:19:10 <AnMaster> really builds on quick and snappy replies in voice-based discussions
01:19:11 <oklopol> maybe you get them to laugh by telling them you're actually funny in english
01:19:28 <AnMaster> oklopol, hm haven't tried that one
01:19:37 <oklopol> you just tried it in reverse
01:19:48 <AnMaster> oklopol, not really, I just told the truth
01:19:52 <oklopol> and clearly we found it hilarious
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01:23:17 * oerjan regrettably must conclude there isn't really such a thing as a sword fruit
01:24:08 <AnMaster> oerjan, you could carve a small sword out of an apple
01:24:38 <oklopol> or a fruit sword could be a sword for cutting fruit.
01:24:52 <AnMaster> or better, let the apple grow in a mould to form it into a sword
01:24:53 <oklopol> but i guess that would be more of a stretch than making the sword out of it
01:25:17 <Sgeo__> fruit? sword? Are you playing I Wanna Be The Guy?
01:25:34 <AnMaster> oklopol, fruit knives I heard of. but fruit swords would be a bit large, no?
01:25:46 <oklopol> well they're used for big fruit ofc
01:25:58 <AnMaster> oklopol, oh like mutant pumpkins?
01:26:07 <oklopol> ...and mutant pumpkins, yes
01:26:20 <AnMaster> oklopol, what about mutant watermelons?
01:26:44 <oklopol> Sgeo__: were you the one who linked iwbtg here?
01:27:10 <Sgeo__> It occurs to me that I've been interested in it recently, so I might have
01:27:29 <oklopol> it's a game that's supposedly really hard
01:27:47 <oklopol> well okay it is really hard
01:28:41 <oklopol> Sgeo__: are there swords in iwbtg?
01:28:44 <Sgeo__> From a review: "about halfway across, you notice an apple low enough you can jump over it. tired of the tedious apple-teasing, you graciously accept the respite of an apple you wont have to dodge mid-fall. you jump over the apple, and the apple falls up and kills you. the apple falls up and kills you."
01:28:57 * oerjan finds nothing really appropriate
01:30:03 <oerjan> now if that sword was the only thing in the game that was actually harmless...
01:30:23 <AnMaster> oerjan, what about the ground?
01:30:56 <AnMaster> anyway it doesn't seem to be open source
01:31:04 <oklopol> there are really very few places in iwbtg where you actually need absolute precision, at least up to where i got, although it can still take about 10 minutes to get through one screen
01:31:27 <AnMaster> oklopol, limited number of lives?
01:31:54 <oklopol> but there are "difficulty" settings that limit the amount of save points
01:32:25 <oklopol> a few on every screen, one every few screens, one every tenth or so screens, and "impossible", no save points
01:33:32 <Sgeo__> IWBTG's sword: http://www.youtube.com/watch?v=dyyovn2IMX0
01:43:21 <oklopol> also i should probably give iwbtg another go
01:43:47 <Sgeo__> oklopol, are you going to design any RoboZZle puzzles?
01:43:50 <oklopol> last time i got about halfway through, then made a fucked-up save and couldn't continue
01:44:23 <Sgeo__> I believe there's stuff that lets you manipulate save files [e.g., if you screw up a save, or want to cheat]
01:44:41 <oklopol> the next thing i'm going to do in robozzle is try out some programming in design mode; that may be a side product.
01:45:50 <oklopol> doesn't really matter now, i don't have the game
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02:31:59 * Sgeo__ goes to try "straying from the path"
02:32:11 <Sgeo__> I see the basic principle, but don't know if I have the stack skills to implement
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02:35:52 <Sgeo__> Deewiant, you're.. away, darn
02:39:41 <Sgeo__> Deewiant, igoro is asking what's wrong with Robozzle on Moonlight
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02:51:20 <Sgeo__> Solved straying from the path!
02:51:36 <Sgeo__> I see neither fizzie nor oklopol solved it :D
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02:54:29 <MissPiggy> that's like the only difficult one I have solved :P
02:55:06 <Sgeo__> MissPiggy, straying from the path is fun
02:56:38 <GreaseMonkey> wow, solved "very early warning" straight away
02:57:10 <MissPiggy> how do I open puzzle 249 in silverlight?
02:57:12 <GreaseMonkey> i've yet to get the "linked list" one solved but i think i know how it works roughly
02:57:23 <Sgeo__> puzzles.aspx defaults to silverlight, I think
02:57:41 <GreaseMonkey> you delete internet explorer, use a real browser, and use a real standard
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02:58:38 <Sgeo__> Hm, I think Very Early Warning is one that was shown in the YouTube video..
02:59:23 <Sgeo__> Which effectively gave the puzzle away
02:59:56 <oerjan> well that would be a pretty early warning, then
03:03:15 <GreaseMonkey> "both directions 0" will show you the idea, if you get it
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03:11:08 * Sgeo__ gives up on Very Early Warning after needing ONE extra slot in each function
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03:15:26 <GreaseMonkey> btw, i started working on a python port yesterday
03:17:04 <Sgeo__> No, I didn't figure it out
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03:19:19 <GreaseMonkey> last two slots on mine were something like this:
03:19:55 <GreaseMonkey> first in each pair had a single colour condition
03:20:26 <Sgeo__> How did you get away with not having to call 3 functions in 2 of the functions?
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03:25:41 <MissPiggy> yikes that is me just done straying from the path now, that took me aages
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03:28:47 * Sgeo__ has some relocation to attend to
03:28:52 <Sgeo__> Although I do have a puzzle idea
03:33:04 <MissPiggy> I found a stupid way to do Very Early Warning which probably works but Id have to try too many combinations
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03:35:20 <MissPiggy> yes but there's a lot of 4 state machines
03:35:31 <Sgeo__> GreaseMonkey, but there's not enough room in each function!
03:35:50 <Sgeo__> Just one more space in two of them is all I need
03:37:29 <Sgeo__> But I need both a G> and an R>.. don't I?
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03:48:52 <GreaseMonkey> and you just go forward and add conditional corners, moving them around until you get it right
03:48:59 <MissPiggy> this game makes me feel like I am terrible
03:54:53 <Sgeo__> It's wasted so much of my time
03:55:10 <Sgeo__> Seriously, I was supposed to relocate puzzles in Mutation II
03:55:11 <MissPiggy> you lot do find some of them difficult right? :)
03:55:26 <Sgeo__> fizzie doesn't, I'm sure
03:56:11 * Sgeo__ has a level idea, but it might be hate
03:57:01 <Sgeo__> What does everyone hate about Silverlight?
03:57:16 <MissPiggy> I just don't like it because flash exists
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04:03:37 * Sgeo__ works on Flip-flop Maze (lite)
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04:13:13 <Sgeo__> Does anyone want to make a Flash client for RoboZZle?
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07:29:12 <Sgeo__> What happened to ehird?
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07:32:09 <oerjan> what the heck, he hasn't been here since last sunday?
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08:40:34 * Sgeo__ vaguely sees how to do Less or more?
08:40:41 <Sgeo__> But right now I need to sleep
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09:09:19 <Sgeo__> GreaseMonkey, the way I've been noticing puzzles has been when you comment on them >.>
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14:54:54 <MissPiggy> http://robozzle.com/index.aspx?puzzle=189 I can't do this
14:58:17 <Gregor> http://www.dealextreme.com/details.dx/sku.30245 Gee, DealExtreme has a teddy bear that's birthing another teddy bear by C-section.
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15:29:34 <oklopol> MissPiggy: can't see how you're supposed to do it, or can't implement your idea with the restrictions?
15:30:40 <oklopol> i think the idea is you always go up, storing an instruction for returning back for each step you take, when you see a red one, you avoid the pit, and store in the stack instructions to avoid the pit when you come back
15:31:26 <oklopol> i can't help you with an actual implementation, that might take more than a look
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15:49:49 <oklopol> i see. well did you understand what i said?
15:50:21 <oklopol> each time you go up, put in the stack another command for going down once you return from the recursion
15:51:17 <oklopol> and when you see a red one, avoid the pit somehow, and put in the stack instructions for avoiding the pit once you return from recursion
15:51:35 <oklopol> all the details seem to suggest that's how you're supposed to do it
16:11:23 <oklopol> okay tested my idea, stops one slot short
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16:17:48 <zzo38> I have a new idea, the "Crab's Jukebox" esolang.
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16:44:57 <oklopol> lol asiekierka's puzzle has difficulty 2.5 :D
16:45:32 <zzo38> What is asiekierka's puzzle?
16:48:07 <oklopol> oh actually he has many prolly, i don't really know what i had open
16:50:53 <oklopol> oh wait you probably don't know even the context
16:51:12 <zzo38> Actually I guessed (but I wasn't sure)
16:51:44 <zzo38> I guessed correctly but I would still need the number (I use the JavaScript mode; it can be used with any puzzle number even if it is not listed)
16:52:35 <oklopol> where X is something, i didn't look at the number, so really it might be 62309.
16:53:51 <zzo38> Do you like the idea of "Crab's Jukebox" esolang, that is just some idea I had, I don't know how well it could be done, even.
16:54:04 <zzo38> But I think it would be difficult to categorize.
16:54:43 <zzo38> I haven't posted it yet, sorry
16:54:49 <zzo38> It is just an idea in my mind, so far
16:58:25 <zzo38> And hopefully you can understand what I meant by that
17:01:54 <zzo38> Puzzle 1640 solved
17:04:48 <zzo38> If you solved it, tell me your solution privately to me? (And I can do the same you, if you asked)(
17:07:05 <zzo38> The JavaScript version is licensed under Ms-PL, and you could look at it, and possible make up a editor for it if you wanted to, and do other stuff too, possibly)
17:10:28 <zzo38> There is only one program I wrote that I licensed under one of the Microsoft licenses (Ms-RL, to be specific), it is simply called "ddd" and it uses two licenses you may select one, Ms-RL and GNU GPL version 2 or later version. (The program was based on an example code from Microsoft web-site) (I selected this combination for another reason too, so that it could be included with Windows and with ReactOS as well)
17:11:09 <MissPiggy> I think zzo is a million times smarter than me :D
17:16:17 <zzo38> I cannot see the videos or instructions, I just had to guess how it worked, and see whether or not I was correct. I figured out the rules of the game pretty easily actually
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17:35:02 <oklopol> maybe i just happened to see the solution instantly
17:35:55 <Deewiant> I can see a dozen solutions but none that fit in the available space.
17:39:54 <Gregor> Friends don't let friends use MS licenses.
17:40:48 <pikhq> Gregor: One of their licenses is actually a straightforward copyleft license...
17:41:00 <Gregor> Friends don't let friends use MS licenses.
17:41:12 <pikhq> Even the GPL-compatible one?
17:41:19 <Gregor> Friends don't let friends use MS licenses.
17:41:42 <Deewiant> Why use a GPL-compatible MS license if you can use GPL/BSD/MIT
17:41:45 <pikhq> Erm. Sorry. Neither of the free ones is GPL-compatible.
17:42:45 <Gregor> Friends don't let friends use MS licenses.
17:46:48 <Gregor> Awww, I have a happy, purry kitty.
17:46:57 <Gregor> (That's the best kind of kitty)
17:53:17 <fizzie> I have a cat that tries to eat cardboard.
17:55:08 <Deewiant> Is that the best kind of cat too?
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18:46:53 <Deewiant> I think I did Tree, Tree II, and Tree III all in less time than I've stared at Learning Stack
18:49:09 <Deewiant> Limit your stack! is among the first ones I did, and it's rated 0.8 higher than Learning Stack
18:49:46 <fizzie> Hrm, but wasn't "learning stack" just yet one of the "move-recurse-move" ones, basically?
18:49:59 <Deewiant> http://robozzle.com/js/play.aspx?puzzle=330
18:51:12 <Deewiant> Hmm, reopening it gave me a new idea...
18:51:28 <fizzie> Yes. I did it in about eleven seconds now, though I've done it earlier too so maybe that doesn't count.
18:52:00 <Deewiant> Right, interleaving calls to F1 and F2 wasn't a good idea.
18:52:21 <fizzie> I have just a single f2-call in f1, and then some manual movement for the twiddle in the tail.
18:52:50 <Deewiant> That twiddle was giving me trouble as I had F1 call F2, which called F1 again.
18:53:46 <Deewiant> I'd've had a lot easier time if F1 would've been the recursive function :-P
18:59:36 <Deewiant> That'd work if I wasn't at home.
19:17:38 <uorygl> This game is, in fact, not bad.
19:17:51 <Deewiant> Like cpressey said, it's crack.
19:18:10 <Deewiant> I apparently should never try crack, given that my ability to solve puzzles is so random.
19:32:04 <uorygl> I think "crack" can be defined as "something that you don't like but want to do again anyway".
19:33:27 <uorygl> It can also be defined as "methyl (1R,2R,3S,5S)-3- (benzoyloxy)-8-methyl-8-azabicyclo[3.2.1] octane-2-carboxylate".
19:51:26 <uorygl> ehird hasn't been seen in a while?
19:53:54 <Sgeo__> Well, I haven't seen him in a while
20:13:24 <Sgeo__> It took fizzie _8_ commands to solve Gridlock
20:13:59 <Sgeo__> ( this one http://robozzle.com/puzzle.aspx?id=882 )
20:18:17 <AnMaster> <Deewiant> That'd work if I wasn't at home. <-- then what about "screw you guys I'm leaving home"?
20:19:07 <FireFly> Gee, now I'm also obsessed with robozzle >.>
20:19:43 <AnMaster> note to self: don't try it again
20:19:50 <AnMaster> I don't have the time to try it agai
20:20:22 * Sgeo__ already stole plenty of people's time
20:20:37 <Sgeo__> Well, ok, so it was Robozzle, and I just pointed to it, but still
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20:45:04 <Deewiant> Sgeo__: Gridlock is one of the ones that I stared at for at least half an hour
20:45:25 <Sgeo__> Looking at other's solution lengths can help
20:45:49 <Sgeo__> I think there are two puzzles named Gridlock, though
20:45:51 <Deewiant> Well yes, because if the length is 3 there are only so many combinations :-P
20:46:04 <Deewiant> I was talking about that one, at least
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20:57:25 <GreaseMonkey> so, uh, my robozzle python port is starting to shape up
20:58:38 <Sgeo__> GreaseMonkey, make a Robozzle Flash client?
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20:59:08 <Sgeo__> GreaseMonkey, better than Silverlight, though
21:02:40 <GreaseMonkey> (icon_pause if self.rrunning and self.rstarted else icon_play)(surf, 2, self.h-2-54)
21:06:15 <fizzie> Sgeo__: Since it obviously disturbed you, I submitted a four-command solution for Gridlock; it took something like seven seconds to devise one. I'm not quite sure what the 8-command one could've been.
21:07:23 <fizzie> Sorry, three. One was superfluous.
21:08:45 <fizzie> Sgeo was being complainy about my existing eight-command solution.
21:09:07 <fizzie> Anyway, stop babbling about the game; I've succesfully stopped playing it twice or thrice already.
21:12:23 <fizzie> The dreaded move-recurse-move (anti)pattern.
21:13:41 <GreaseMonkey> rofl about half of the solvers got it in 3: http://robozzle.com/puzzle.aspx?id=882
21:14:09 <GreaseMonkey> 1/3 got 3, 1/3 got 4, and the other 1/3 got more
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21:18:41 <AnMaster> Sgeo__, why did you suggest flash
21:18:57 <Sgeo__> AnMaster, more people would be willing to try RoboZZle
21:20:17 <AnMaster> Sgeo__, well I think flash and silverlight are equally bad
21:20:34 <Sgeo__> I think many people in /r/WebGames would disagree
21:22:01 <Deewiant> You should've just linked to the javascript version directly
21:22:04 <tombom_> what somebody in here made it?
21:24:49 <AnMaster> Sgeo__, the js version wasn't too bad
21:24:50 <GreaseMonkey> now to make it point out which command is actually running
21:25:22 <Sgeo__> AnMaster, I did mention the JS version in the comments
21:25:30 <Sgeo__> But no one seems to have noticed bleh
21:26:21 <Deewiant> They click the link, comment "OMG SILVERLIGHT FU" and don't bother reading and upvoting the top comment which points to a javascript version
21:26:38 <Deewiant> Hence link to the javascript version instead of the silverlight :-P
21:27:37 <GreaseMonkey> if i wanted a web version, java[script] would be my choice
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21:41:35 <GreaseMonkey> hmm, it appears that it was already implemented.
21:45:40 <GreaseMonkey> argh bugger it doesn't reset the map - i shall fix that now.
21:55:53 <GreaseMonkey> should i integrate pymod with this and make it fetch random MODs from modarchive
21:57:07 <GreaseMonkey> but yeah, pys3m is far too CPU-heavy to be integrated with this thing
22:02:55 <Sgeo__> Can this download levels from robozzle.com? That would be cool
22:06:32 -!- MigoMipo has changed nick to MigoMipo_Zwei.
22:06:37 -!- MigoMipo_Zwei has changed nick to MigoMipo_Drei.
22:06:58 -!- MigoMipo_Drei has changed nick to MigoMipo.
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22:16:06 <GreaseMonkey> ARGH the digit printer prints the digits backward
22:16:56 -!- calamari has joined.
22:17:42 <calamari> Gregor: btw, did you meet Justin Cappos when in Washington?
22:22:54 <GreaseMonkey> yay this does basically everything except loading + saving
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22:38:28 <Gregor> I wasn't in Washington at all, wrong university or not :P
22:42:57 <GreaseMonkey> question: should i continue to work on my python robozzle port, or add some more formats to my module transposer thingy?
22:44:28 -!- oerjan has quit ("Later").
22:59:56 <uorygl> What module transposer thingy?
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23:28:11 <GreaseMonkey> it's something i'll use to transpose mod/s3m/xm/it
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23:52:18 <SimonRC> so... it turns out that if you launch vim in certain ways from the GUI, it starts up and just sits there, invisible
23:52:35 <SimonRC> this si not too bad except when one opens a 500MB file in it
23:52:56 <SimonRC> what with firefox sitting arouns it tends to create a bit of a memory crisis
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