00:00:52 I suggest SMB3. 00:01:00 Rereading is boring. >_> 00:01:07 well I'm rereading because I never finished 00:01:24 Alright then. 00:01:25 so I want to re-read so I can finish the ending. My memory is terrible too so it's like reading it the first time almost. :) 00:01:29 that book is not at my public library but it sounds awesome 00:01:37 Night folks. 00:01:41 -!- cpressey has changed nick to cpressey_away. 00:01:57 nooga, slowly I guess. The ants are unlikely to be very fast 00:02:08 it is. It's not the best work of literature but it's certainly awesome. It's one of the first true "steampunk" novels. 00:02:20 -!- MizardX has quit (Read error: Connection reset by peer). 00:02:22 aliseiphone: actually. fuck reading. SMB3 it is. 00:02:39 Indeed. :P 00:02:50 aliseiphone: what's the current state of Braces? We should add an interpreter to one of the bots. :) 00:03:09 That's what one of my bots had. 00:03:13 Forget which. 00:03:24 what emulator do you use? 00:03:33 !braces print "Hello, #esoteric" 00:03:39 `braces print "Hello, #esoteric" 00:03:47 what's the other? 00:03:50 -!- aliseiphone_ has joined. 00:03:56 No output. 00:04:18 oh, one of your bots 00:04:21 not one of the channel bots. 00:05:03 but yeah, is there a SNES emulator you use that works well? My computer isn't the best but it seems reasonable that it can run a virtual SNES 00:05:42 -!- aliseiphone has quit (Read error: Connection reset by peer). 00:05:45 -!- aliseiphone_ has changed nick to aliseiphone. 00:06:08 ah. found one called zsnes 00:06:27 I fucking love aptitude. 00:09:04 and emulators. and ROM images. 00:11:36 CakeProphet, isn't zsnes basically _the_ snes emulator 00:11:39 the best one 00:11:51 there is some other one iirc 00:11:51 I don't know shit about SNES emulators. 00:14:23 oh my god..... 00:14:31 I'll be able to play Yoshi's Island 00:14:55 I just play yoshi island ds 00:15:00 but it's not as good 00:15:02 the graphics are all different 00:15:31 Meh. 00:17:37 Well, this is boring. 00:17:51 pikhq: Modified cal yet? 00:18:21 aliseiphone: Nein. 00:18:29 AnMaster: No, zsnes is not the best SNES emulator. 00:18:30 hmmm, oddly enough I'm having trouble finding a ROM for SMB3 00:18:31 BSNES is. 00:18:33 Nine. 00:18:33 -!- iamcal has quit. 00:18:54 Bullshit nes? 00:19:02 Byuu SNES. 00:19:07 One-man project. 00:19:15 Perfect implementation of the SNES. 00:19:36 Well, see you guys. 00:19:39 Bye. 00:19:47 -!- aliseiphone has quit (Quit: Get Colloquy for iPhone! http://mobile.colloquy.info). 00:19:48 "The following three titles are unplayable, due to special on-cart DSPs whose program ROMs have not been extracted. 00:19:51 * Hayazashi Nidan Morita Shougi 1 (uses ST-0011 co-processor) * Hayazashi Nidan Morita Shougi 2 (uses ST-0018 co-processor) * SD Gundam GX (uses DSP-3 co-processor) 00:19:53 Anything not in the above list is assumed to be fully compatible and bug-free. 00:19:56 " 00:20:31 emulate the dsps 00:20:50 The problem is that the ROMs for those DSPs aren't available. 00:20:55 bsnes is really good 00:20:57 I use it 00:20:59 Which means that those games have never been dumped. 00:22:34 whaddyamean not available 00:23:19 olsner: Presumably rare, and no collector is willing to let some guy desolder the chips to dump the DSP ROM. 00:26:54 hmmm... this ROM doesn't seem accurate. 00:27:07 -!- cal153 has joined. 00:27:15 it's broken up into a bunch of files and a "security.prm" 00:34:34 ha 00:34:36 new libc 00:41:23 pikhq, is it as fast as zsnes? 00:41:38 pikhq, and what about support add-on thingies like that used by some games 00:41:46 like star fox iirc 00:42:11 AnMaster: No, zsnes is intended to run on an old Pentium. 00:42:18 BSNES runs at full speed on a decent Core II. 00:42:29 pikhq, what about a sempron 3300+? 00:42:36 Probably. 00:43:05 Yes, BSNES supports all the add-in chips in games except for those three aforementioned. 00:43:14 hm 00:43:16 It is a *perfect* emulation of the SNES. 00:43:36 pikhq, does it support cheating? ;) 00:43:41 Yes. 00:44:02 You could even hook up a Gameshark ROM to it if you wanted. :P 00:44:23 haha 00:44:37 It also includes a Gameboy emulator. 00:44:44 For the sake of the Super GameBoy. 00:44:52 anything wrong with visualboyadvance? 00:45:00 pikhq, super gameboy being? 00:45:18 The Super Gameboy was a SNES cartridge that had a Gameboy in it. 00:45:28 You could play Gameboy games on your SNES using it. 00:45:31 ah 00:45:40 BSNES is the only emulator that supports this. 00:45:55 Which is quite nice, as some Gameboy games actually came with SNES code on the cartridge. 00:46:07 # AMD Phenom II or Core 2 Duo <-- that is recommended 00:46:09 riiight 00:46:23 Yes, it's necessary. 00:46:32 pikhq, so yeah I'll use zsnes 00:46:46 It's got to do emulation at the level of clock cycle to emulate the SNES correctly. 00:46:53 If it doesn't games break. 00:47:04 pikhq, so does zsnes presumably? 00:47:26 ... No, zsnes doesn't even get the clock *rate* accurate. 00:47:32 okay 00:47:42 pikhq, it works nicely for all the games I tried though 00:47:46 And zsnes has a lot of crazy hacks to get specific games working. 00:47:59 pikhq, it works on my hardware though 00:48:13 AnMaster: Dude, get a computer newer than 7 years old. 00:48:31 Hacks ranging from "change the CPU clock rate" to "patch the memory upon a specific trigger". 00:48:38 pikhq, okay mine is above the mini specs 00:48:54 but well below the recommended specs 00:49:00 Chrono Trigger! 00:49:03 I'd prefer to play on desktop rather than laptop 00:49:05 nooga, :) 00:49:09 sega saturn looks wild! 8 different programmable CPU:s, each with a different instruction set 00:49:21 olsner, ouch 00:49:25 Yeah, those recommended specs are to be able to handle things like Star Fox. 00:49:45 (well, except one of them that shares the instruction set with the other primary CPU) 00:49:48 pikhq, starfox works nicely for me under zsens though 00:49:58 brb, sleep 00:50:13 AnMaster: But is it behaving literally exactly like a SNES? HAH no. 00:50:13 -!- nooga has quit (Read error: Connection reset by peer). 00:50:24 pikhq, does it matter though? 00:50:39 pikhq, I don't have a snes keypad anyway 00:50:41 Sometimes, yes. 00:50:45 I have to use the keyboard 00:50:50 pikhq, does it matter for star fox I meant 00:50:58 zsnes can be a little jumpy on my system but that's likely because I have a Celeron 00:51:04 I dunno. 00:51:35 pikhq, not everyone can afford the very best system 00:52:02 AnMaster: Dude, a Core II or a Phenom 2 isn't "the very best system". 00:52:16 That's "low-end computer". 00:52:21 pikhq, true but playing on laptop would be painful, small screen and such 00:52:29 pikhq, and high res screen 00:52:33 ... Why are you talking about laptops? 00:52:37 also intel graphics 00:52:42 okay so 00:52:44 pikhq, because my laptop is core 2 duo 00:52:47 when I compile programs from source 00:52:49 my desktop is sempron 3300+ 00:52:53 where is the standard locations for putting the output? 00:52:57 pikhq, so I'm talking about my specific laptop 00:53:03 not laptops in general 00:53:08 AnMaster: Spend $200. Get you a much, much, much nicer desktop. 00:53:35 pikhq, can't afford that. Also will it have PCI? I won't give up my soundblaster live card 00:54:00 It's still nearly impossible to find a motherboard without PCI support. 00:54:05 hm 00:54:09 AnMaster: Say, what socket is your Sempron 3300+? 00:54:11 pikhq, not what I heard from other people 00:54:21 pikhq, can you check with /proc/cpuinfo? 00:54:24 I don't remember 00:54:41 * pikhq looks up the model 00:54:56 http://sprunge.us/gcSM 00:54:59 is /proc/cpuinfo 00:55:01 -!- iamcal has joined. 00:55:01 AnMaster: No, but you can find the "cpu family" and "model" in there which can help googling... 00:55:16 pikhq, see paste 00:55:26 * pikhq looks 00:55:49 pikhq, max speed is 2 GHz, but I'm running dynamic speed 00:57:15 ... August 2004, Socket 754. 00:57:23 possibly 00:57:30 that's not 7 years 00:57:30 *Why are you running a 6 year old processor*. 00:57:33 that is 6 years 00:57:37 -!- cal153 has quit (Ping timeout: 260 seconds). 00:57:40 pikhq, because it hasn't broken yet 00:57:47 I see no need to replace what isn't broken 00:58:01 pikhq, until about a year ago I had a 10 year old phone 00:58:06 because it still worked 00:58:10 AnMaster: You can has a few orders of magnitude increase in system speed. 00:58:17 *Orders of magnitude* man. 00:58:25 pikhq, works for me though 00:58:45 I really don't like that downloading EMACS via aptitude reset my file associations... 00:58:54 CakeProphet, how strange. 00:59:08 CakeProphet, I blame this on debian really 00:59:10 it's almost as if it wants to convert me 00:59:22 but I refuse. I need a GUI 00:59:25 at least for now. 00:59:25 AnMaster: Allow me to analogise: you're using an Apple II in '95. You're using a Pentium in 2000. You're using a Pentium III in 2005. 00:59:29 *Upgrade for crissake!* 00:59:42 pikhq, not until it breaks. 00:59:54 I plan to upgrade when I have enough money 00:59:59 pikhq, besides I can't afford it 01:00:00 might actually put it on a student loan 01:00:08 Okay, who wants to put in for a collection to send someone to break AnMaster's desktop? 01:00:12 CakeProphet, yeah I'm a student too 01:00:21 AnMaster: How much expendable money do you have? 01:00:43 pikhq, not much, student. Had to get a new harddrive recently, cost quite a bit 01:00:52 2000 SEK I would guess 01:01:06 my current liquid assets totals... $20 01:01:11 US 01:01:14 you can convert that to your preferred currency yourself 01:01:29 AnMaster: $262? Okay, that's enough to get a quite *good* computer. 01:01:43 pikhq, yes but I need to get some other stuff soon 01:01:43 so 01:01:51 pikhq, besides it is more expensive over here 01:01:56 by other stuff he means drugs 01:01:57 pikhq, we have higher VAT 01:01:57 obviously. 01:01:59 Given that you've already gotten a modern HD, you could probably upgrade decently for more like $80. 01:02:09 pikhq, do you even have VAT over in US? 01:02:20 it is 25% here iirc 01:02:22 AnMaster: No, we just have a sales tax added at point-of-sale. 01:02:23 for most stuff 01:02:29 20% for some other stuff 01:02:50 VAT? 01:02:56 And it varies from state to state. 01:02:58 a sales tax? Yeah. But not that high. 01:03:11 CakeProphet: "Value added tax". 01:03:16 CakeProphet, it is called moms in Sweden. VAT is the UK name 01:03:31 I don't remember what the percentage is here in Georgia, USA. Somewhere in the upper single digits. 01:03:35 thought that would be more familiar to people in US 01:03:38 It's a tax on the added value provided by some entity between when they purchased a good and when they sold it, IIRC. 01:03:55 pikhq, so yeah 2000 SEK in US would last far longer than 2000 SEK here 01:04:19 AnMaster: Yes, but there wouldn't be 2000 SEK available. 01:04:28 what is SEK? 01:04:30 pikhq, hm? 01:04:33 CakeProphet, a currency 01:04:36 Remember that we're the crazy freaks who charge thousands for basic medical needs. 01:04:39 Swedish? 01:04:42 CakeProphet, yes 01:05:29 And about 90% of the people here are in debt. 01:05:34 mhm 01:05:42 We're fucking nuts. 01:06:02 pikhq: you live in the US?? 01:06:09 AnMaster: Oh, you'd also be paying for school. 01:06:10 pikhq, A reasonable CPU would cost about 1500 SEK around here 01:06:16 or at least did half a year ago 01:06:18 AnMaster: Define "reasonable". 01:06:28 CakeProphet: Yes. 01:06:31 pikhq, fast core 2 duo 01:06:45 pikhq, about half a year or a year ago 01:06:46 AnMaster: Dude, that's faster than you would reasonably need. 01:06:54 pikhq, mhm 01:07:00 They're awesome and all, but not worth twice the cash. 01:07:12 pikhq, didn't say core i7 01:07:24 Yeah: AMD is *cheap*. 01:07:39 pikhq, and shittier iirc 01:07:43 My CPU cost me $40 (304 SEK). 01:08:04 mobo would cost more than 500 SEK around here 01:08:07 I'm quite sure 01:08:09 AnMaster: Still faster than you could possibly wish for. 01:08:16 plus I suspect I would need to upgrade ram 01:08:33 pikhq, and my GPU is AGP 01:08:42 so I would either need AGP board or need to replace that too 01:08:42 RAM's nearly approached the "give away" point... 01:08:46 AnMaster: Oh dear. 01:08:55 pikhq, geforce 7600 01:08:58 so not a too bad GPU 01:09:03 -!- micahjohnston has left (?). 01:09:09 Okay, yeah. Here's what you're going to do: you're going to *save* so you can get a better system. 01:09:21 So you can skip forward a few *generations* of tech. 01:10:29 mhm 01:10:41 pikhq, I do save as much as I can afford 01:10:48 already 01:11:00 AnMaster: You're also going to count yourself glad that you're not in the US. 01:11:05 pikhq, costs for housing, food and so on are high in Sweden 01:11:14 higher than US at least 01:11:21 AnMaster: And how much do you pay for your college? 01:11:35 pikhq, that, nil, but housing does cost 01:11:47 AnMaster: And how much do you pay for your textbooks? 01:11:58 pikhq, quite a bit 01:12:06 Define "quite a bit". 01:12:24 pikhq, about 1600 SEK for the autumn 01:12:43 lots of expensive books 01:12:50 $209? Okay. That's 2 textbooks. 01:12:58 sorry, just checked, closer to 1900 SEK 01:13:03 -!- FireFly has quit (Quit: swatted to death). 01:13:07 1949.50 SEK 01:13:10 to be exact 01:13:15 How many books? 01:13:22 pikhq, *counts* 01:13:26 5 01:14:06 pikhq, one of the books cost 680 SEK, the other ones are less expensive 01:14:30 AnMaster: Those'd be considered somewhat cheaper textbooks in the US. That's still pretty bad though. 01:14:40 pikhq, yep 01:14:53 pikhq, these are the paper back versions 01:14:59 pikhq, hard cover would have cost about twice this 01:15:05 Now add another ~$8,000 (60977 SEK) onto that. 01:15:14 pikhq, for what? 01:15:19 Tuition. 01:15:22 ah... 01:15:25 that's bad 01:15:33 That's very cheap. 01:15:36 pikhq, but where does the money go. Not into the teacher's pockets 01:16:01 pikhq, also can't you get a grant or such in the US for it? 01:16:05 if you have good grades 01:16:29 AnMaster: You can sometimes find a scholarship *from private entities*, yes. 01:16:41 huh 01:16:57 The US government will (unless your family is so poor as to be having trouble feeding themselves) offer you a loan. 01:17:13 and if your family is that poor, then what? 01:17:25 Then they will start giving you some money. 01:17:44 *Start*. 01:17:48 mhm 01:18:16 yes US sucks, but Sweden sucks too. Everywhere sucks in facrt 01:18:18 fact' 01:18:19 * 01:18:33 AnMaster: It gets worse if you go to a somewhat notable school. Or if you go to an out-of-state school. 01:18:40 mhm 01:19:35 I'm still wondering how US manages to keep military budget that high 01:19:48 Half our taxes! 01:19:50 here it would be political suicide to not try to cut the defence budget 01:20:05 by funneling a very very large percentage of funds into it. 01:20:27 CakeProphet, and that would be political suicide here 01:21:20 according to Wikipedia 01:21:45 the United States spent 663,255,000,000 on the military in 2009. I assume that figure it US dollars? 01:21:50 huh 01:21:55 anyway have to sleep 01:21:57 night → 01:21:59 AnMaster: For out-of-state tuition at a vaguely notable school (CU Boulder): $28,186 (214839 SEK). 01:22:13 pikhq, what about MIT? 01:22:57 pikhq, also out of state wouldn't apply to Sweden. After all, we are about as big as one of your states 01:22:57 Uh, $37,782 (287981 SEK). 01:23:17 287 981 SEK right 01:23:26 (that is how you write it, with space separator) 01:23:38 (either that or a dot) 01:23:44 (comma is for decimal in Swedish) 01:23:50 ...freaks. :P 01:23:58 Right. 01:24:09 actually I think it should be a thin space really 01:24:11 in Swedish 01:24:11 And "Books and personal expenses are about $2,858."... 01:24:16 not completely sure 01:24:30 pikhq: that's because the books are outrageously priced. 01:24:40 (21 784 SEK) 01:24:43 CakeProphet: They are. 01:24:57 but hey 01:25:01 the university business is booming. 01:25:10 dunno if quality of education is doing the same though. 01:25:11 pikhq, that 1950 SEK was for just the autumn 01:25:15 it will add up over time 01:25:28 AnMaster: Yes, but that 21 784 is just one year. 01:25:35 *That* adds up over time. 01:25:37 3 years for bachelor 01:25:40 pikhq, wtf 01:25:59 pikhq, you could presumably resell your old books 01:26:00 I'm citing you rates per year. 01:26:03 for say, 80% of the cost 01:26:10 to new students 01:26:12 And a bachelor generally takes 4 years, sometimes more. 01:26:16 that one everyone will gain 01:26:30 you will gain some, and so will the new students 01:26:32 AnMaster: depends. the bookstores will buy it back for like 20% of the price, which is retarded 01:26:37 that is why I always sell my books myself. 01:26:43 instead of going through my university's bookstore. 01:26:46 AnMaster: Book publishers like to publish new editions each year and convince professors to require the new edition. 01:26:47 CakeProphet, yes you could sell your books yourself I said 01:26:56 pikhq, huh, and do they check that? 01:27:00 profs I mean 01:27:01 Yes. 01:27:20 There's a few other means to eliminate the used book market. 01:27:42 mhm 01:27:42 Some books come with a one-person-only key to log onto some website that's used for homework. 01:27:49 Some are switching to being ebooks only. 01:27:57 ebooks are easy to copy 01:28:23 anyway, night really now → 01:28:57 -!- Oranjer has joined. 01:42:56 -!- Mathnerd314 has quit (Ping timeout: 241 seconds). 01:44:01 -!- Mathnerd314 has joined. 01:53:32 -!- oerjan has quit (Quit: Good bloody night). 01:54:42 -!- FireFly has joined. 02:16:18 -!- Gracenotes has quit (Ping timeout: 248 seconds). 02:25:34 -!- augur has quit (Remote host closed the connection). 02:45:49 -!- Gracenotes has joined. 02:51:15 -!- BeholdMyGlory has quit (Remote host closed the connection). 04:34:28 -!- Oranjer has left (?). 04:47:52 -!- yiyus has quit (Ping timeout: 252 seconds). 05:08:08 AnMaster: i tried installing skystreets in ubuntu but it segfaults. 05:12:48 -!- yiyus has joined. 05:14:23 -!- augur has joined. 05:14:57 -!- CakeProphet has quit (Ping timeout: 240 seconds). 05:17:03 -!- CakeProphet has joined. 05:21:39 -!- CakeProphet has quit (Ping timeout: 240 seconds). 05:23:36 -!- CakeProphet has joined. 05:23:54 http://www.smbc-comics.com/index.php?db=comics&id=1927 05:32:48 -!- Figs_ has joined. 05:38:01 -!- Figs_ has left (?). 05:40:00 -!- sandra_f has joined. 05:42:30 -!- sandra_f has quit (Client Quit). 06:06:59 * pikhq finds it really weird that tarot is associated with esotericism 06:32:07 -!- coppro has joined. 06:40:34 Really? Tarrot is associated with esoteric programming languages? 06:40:50 There should be a Tarrot programming language 06:40:59 Tolly want a cracker? 06:43:13 Sgeo: No. 06:45:19 Esoteric programming language with delayed instruction effects? :-) 06:46:05 -!- carlobar has joined. 06:46:24 いいえイイエイイエIIEIIE 06:46:34 Or language with explicit pipelined execution with no checking for code nor data hazards. 07:04:12 -!- tombom has joined. 07:04:55 Hmm... Why this scene has so many "infinite" objects? It should only have real objects of types box, difference and difference,box>... All finite in extent... 07:05:22 -!- carlobar has left (?). 07:21:45 * Sgeo hits self 07:21:55 I'm pretty sure what I constructed is not NAND 07:23:08 What has a truth table: A:0 B:0 1, everything else 0? 07:25:13 I feel like an imbicile right now 07:25:39 Ah. NOR 07:26:53 Just as good *shrug* 07:34:50 -!- poiuy_qwert has quit (Quit: This computer has gone to sleep). 07:41:22 -!- Nephilim has joined. 07:44:09 In addition to SkyStreets there's also another clone, with a bit different look but the same idea: http://www.tastystatic.com/ 07:44:19 (Don't know if they've copied the levels.) 07:44:21 -!- Nephilim has left (?). 07:59:59 -!- clog has quit (ended). 08:00:00 -!- clog has joined. 08:00:38 fizzie: Ah, I was wondering what the one I played some months ago was; that was it. 08:00:45 I don't think they copied the levels. 08:04:35 -!- tombom has quit (Quit: Leaving). 08:05:10 * Sgeo should stop reading the T&R ending and go to sleep 08:31:42 Ugh... This seems to be hitting bugs in POV-Ray. Nothing affecting correctness, but greatly slowing things down... 08:34:36 (since when cylinders/boxes are infinite objects?) 08:35:33 (about 30.5k frames rendered, about 48k frames total). 08:38:18 -!- okp has joined. 08:38:19 (since when cylinders/boxes are infinite objects?) <-- "since when are"? 08:39:01 I mean, the word order seems confusing 08:40:32 -!- cpressey_away has quit (Ping timeout: 240 seconds). 08:40:41 bbl, going swimming 08:46:07 -!- cpressey has joined. 10:15:04 -!- MigoMipo has joined. 10:41:17 -!- MigoMipo has quit (Remote host closed the connection). 10:44:14 -!- MigoMipo has joined. 10:53:06 -!- augur has quit (Remote host closed the connection). 10:53:20 -!- augur has joined. 11:32:17 -!- BeholdMyGlory has joined. 11:38:36 -!- choochter has quit (Quit: lang may yer lum reek..). 11:50:38 -!- choochter has joined. 12:06:48 -!- cpressey has quit (*.net *.split). 12:06:50 -!- Adrian^L has quit (*.net *.split). 12:06:51 -!- olsner has quit (*.net *.split). 12:06:53 -!- fizzie has quit (*.net *.split). 12:10:00 -!- cpressey has joined. 12:10:00 -!- Adrian^L has joined. 12:10:00 -!- olsner has joined. 12:10:00 -!- fizzie has joined. 12:13:37 -!- ais523 has joined. 12:33:43 hi ais523 12:33:51 hi 13:14:22 -!- yiyus has quit (Ping timeout: 276 seconds). 13:14:46 -!- augur has quit (Ping timeout: 240 seconds). 13:16:46 -!- MigoMipo_ has joined. 13:20:16 -!- MigoMipo has quit (Ping timeout: 260 seconds). 13:21:04 -!- MigoMipo_ has quit (Client Quit). 13:21:29 -!- MigoMipo has joined. 13:33:45 heh, floating point numbers are considered to be rationals in Haskell, rather than reals; I suppose that makes sense, but it's amusing 13:33:55 * ais523 is reading through the Haskell 2010 spec, which was released today 13:42:17 also amusing: Haskell has the same LR(infinity) parsing issues as INTERCAL 13:42:43 "case x of { (a,_) | let b = not a in b :: Bool -> a }" is the offending statement in Haskell, it seems 13:42:54 hah 13:43:00 (to get the infinite lookahead required, replace a by (a1,a2,a3,a4,a5,a6,...)) 13:45:54 Esolang with not even nearly context-free grammar? :-> 13:46:03 (as esolang idea). 13:47:01 -!- nooga has joined. 13:47:11 I wonder what befunges grammar would be 13:47:14 befunge98 that is 13:47:37 without threads no lookahead would be required 13:48:03 with threads I'm not sure if "scan through spaces to next non-space" is counted as lookahead or not 13:48:07 nooga: Oh, 40937 frames done of about 48k. 13:52:50 41 000 frames done... 13:53:02 so just 7000 left or so? 13:53:08 -!- augur has joined. 13:54:41 About that... But lots of those 7000 are in levels that have loads of stuff, and POV-Ray seems to have problems with those. 13:54:41 hm 13:54:47 awesome 13:55:15 i cannot imagine how you actually managed to figure out the geometry from the memdumps 13:55:30 btw. guys, where do you take SNS 13:55:40 SNES roms from? 13:55:43 raytracing Skyroad seems a little ridiculous; what are you using for textures? 13:55:50 I'm seriously thinking the stuff this scene generator outputs hits a bug in POV-Ray. 13:55:56 nooga: no discussion of ROMs, that's a rule of pretty much every forum in existence 13:55:59 including, IIRC, Freenode 13:56:04 ah 13:56:07 excuse me 13:56:26 there was no question 13:56:26 Fixed colors (from Skyroads palette maps). 13:57:07 nooga: The memdump format was very easy to figure out. 13:57:08 a case of, if you're doing raytracing, you don't need textures to look good? 13:57:42 Well, I could make special tiles distinctive later... 13:58:47 POV-Ray has pretty nice procedural textures. 14:00:24 -!- Mathnerd314 has quit (Ping timeout: 260 seconds). 14:00:36 See e.g. http://hof.povray.org/pebbles.html which claims to be "generated entirely using POV code"; I assume that extends to textures too, though of course can't be sure. 14:01:21 -!- Malina has joined. 14:02:47 Hmm... One frame (at high resolution) did 1.5 billion ray tests against boxes. About 1 million succeeded. One would think vista buffers would be good at reducing rays that just can't hit. 14:04:44 -!- oerjan has joined. 14:06:17 Oh, and 1094 infinite objects in scene that only has differences, boxes and cylinders??? 14:06:50 heh 14:06:57 Ilari, maybe you messed up the scene somehow? 14:07:51 (POV-Ray's hall-of-fame is nice browsing in general.) 14:08:17 -!- MizardX has joined. 14:08:57 A lot of them look more painted than rendered. 14:09:12 hm 14:09:18 fizzie, some looks like photos 14:09:35 Some of the levels seem to contain more finite objects, some less. But in all cases majority seem to be infinite (even through that generator only uses the three types mentioned above). 14:09:42 Some do, yes. I was thinking of something like http://hof.povray.org/images/River.jpg 14:10:18 fizzie, somewhere between painted (trees) and photo (water) 14:11:13 -!- Malina has changed nick to malina. 14:16:11 -!- fungot has quit (*.net *.split). 14:17:41 if you want some fun with Haskell, here's a typo I made a while back: [1 2] 14:17:49 see if you can figure out what the type of that expression is 14:18:08 (I meant [1, 2], which is of type (Num a) => [a], i.e. a list of some numeric type) 14:18:53 One could maybe speed up rendering by pruning invisible objects from scene. Current versions prune stuff behind the viewpoint, but nothing else. 14:20:41 * oerjan guesses Num (a -> b), Num a => [b] 14:20:53 !haskell :t [1 2] 14:20:55 oerjan: yep 14:21:09 which is really bizarre if translated from Haskell back into English 14:21:22 I sort-of want to make a type of kind *->* and class Num now 14:21:35 !help 14:21:36 help: General commands: !help, !info, !bf_txtgen. See also !help languages, !help userinterps. You can get help on some commands by typing !help . 14:21:52 !haskell "ping" 14:21:54 "ping" 14:21:58 !haskell :t [1 2] 14:22:02 it probably isn't using GHCi 14:22:07 but rather, compiling and running the program 14:22:18 um yes it is, but it tries both ways 14:22:22 !haskell :t 1 14:22:23 1 :: (Num t) => t 14:22:34 ah 14:22:44 Exact framecount: 48 015 14:23:55 ais523: um a type of kind *->* cannot be of class Num. 14:23:56 41428 complete... 14:24:24 now a value of _type_ a->b might be. 14:24:24 oerjan: right, I didn't mean kind * -> * 14:24:29 yes, I meant a->b 14:27:49 -!- fungot has joined. 14:28:48 fungot: Where were you? 14:28:48 fizzie: so it keeps calling sum over and over somewhat mitigates that effect. you may not even be in r6rs. 14:29:05 Yes, I doubt I'm in r6rs. 14:30:30 fizzie: I like the way fungot insults its creator 14:30:31 ais523: a couple of months i was happier with it so far.) 14:31:19 Machines nowadays, no respect for their creators. I'm sure it'd be leading a robot revolution if it had, you know, legs and arms and all that stuff. 14:31:56 I am suddenly reminded of the "robotic liberation" VIC-20 intro. 14:37:23 fizzie, or wheels 14:37:30 you could use wheels instead of legs 14:37:47 I am suddenly reminded of the "robotic liberation" VIC-20 intro. <-- never heard of that 14:37:54 sounds interesting 14:38:00 http://www.pelulamu.net/viznut/demos/rli/ 14:47:19 cool 14:57:40 Ilari: how is it going? 14:58:12 41 925-8 frames of 48 015 14:59:19 and then mounting the film and compression 14:59:22 eh 14:59:56 -!- ais523 has quit (Read error: Connection reset by peer). 15:00:42 Current set of PNGs takes 256 170 102 bytes. 15:03:37 ouch 15:03:54 Well, mplayer defaults (with CRF set to reasonable value) compresses the video at 60fps (about realtime). 15:04:13 So full video would take about 13-14 minutes. 15:04:37 Well, 256MB isn't much nowadays. 15:04:52 Especially as disk space. 15:05:09 ah, bytes 15:06:56 Heh, the scene input of one test frame is larger than PNG output of it (at HD resolution, 152.7kB vs. 27.1kB). 15:07:43 -!- oerjan has quit (Quit: leaving). 15:07:48 Less than 6k frames left. It should pick up speed after current level... 15:09:43 The scene sounds pretty big given how simple the objects are, but I guess it might be just that they're reasonably long. 15:11:55 You did the "tubes" as cylinders instead of polygonal meshes even though in-game they don't have that many faces? 15:12:11 Yes, I used cylinders for them. 15:12:25 -!- SevenInchBread has joined. 15:12:31 I guess they do try to approximate being round. 15:13:02 Going to add the sound to the video?-) 15:13:14 Maybe... 15:13:41 beh 15:13:54 i can't play zelda 3 :| 15:14:08 (Away a while, have to get home from work.) 15:14:16 -!- CakeProphet has quit (Ping timeout: 265 seconds). 15:14:23 Backgrounds would also be nice... 15:22:35 -!- relet has joined. 15:30:43 also amusing: Haskell has the same LR(infinity) parsing issues as INTERCAL 15:30:46 That's just sad. 15:31:14 My "functional-language-like-o-meter" just inched back towards Scheme. 15:31:15 | 15:31:15 /\ 15:36:54 -!- coppro has quit (Ping timeout: 252 seconds). 15:44:38 -!- MigoMipo has quit (Read error: Connection reset by peer). 15:45:49 -!- MigoMipo has joined. 16:04:47 -!- augur has quit (Ping timeout: 240 seconds). 16:13:23 -!- GrapeApe has joined. 16:15:25 -!- sebbu2 has quit (Ping timeout: 264 seconds). 16:21:15 -!- sebbu has joined. 16:28:27 -!- GrapeApe has quit (Ping timeout: 240 seconds). 16:29:43 -!- GrapeApe has joined. 16:31:50 "We hold these truths to be quite controversial actually" 16:32:41 Ilari: and? 16:33:12 -!- malina has quit (Quit: Leaving). 16:33:27 wow 16:33:30 who's malina? 16:33:39 -!- augur has joined. 16:45:02 nooga: Progress: 43 464 of 48 015. 16:49:59 cpressey: what are LR(infinity) parsing issues? 16:51:19 cheater99: It means, there's no limit to the distance you have to look after something, to know for sure what that something means. 16:52:23 -!- Sgeo has quit (Ping timeout: 265 seconds). 16:55:19 thank you cpressey 16:57:32 -!- BeholdMyGlory has quit (Remote host closed the connection). 17:05:13 -!- SevenInchBread has quit (Ping timeout: 264 seconds). 17:05:56 -!- CakeProphet has joined. 17:17:39 whats that game where the rules change as you play? 17:22:17 -!- CakeProphet has quit (Ping timeout: 260 seconds). 17:33:00 augur: Nomic? 17:33:10 yes, thats it. thank you. 17:55:20 -!- Sgeo has joined. 18:08:16 -!- Mathnerd314 has joined. 18:30:20 ooh, nomic. the good old days. 18:31:11 -!- kar8nga has joined. 18:35:39 -!- augur has quit (Remote host closed the connection). 18:35:50 -!- augur has joined. 18:35:53 -!- augur has quit (Remote host closed the connection). 18:35:58 -!- augur has joined. 18:37:16 remember playing card nomic 18:39:47 nooga: Ok, draft run finished, running second time, now with some issues fixed, AA on and bit higher resolution... 18:41:08 Nomics still exist, you know 18:49:18 hm a pity ais523 isn't here 18:49:28 I just got the idea of combining feather and nomics 18:51:07 what is feather exactly? 18:52:25 * relet is just writing a system combining jython and nomic. you don't formulate new rules, but you code 'em. 18:55:26 relet, hard to explain 18:55:48 it is a language that allows you to modify the syntax retroactively 18:56:08 no spec or implementation yet, ais523 hasn't got that far with it 18:56:14 and he designed it 18:56:14 ah, ok 18:56:40 if you ever get to the point where you start a game, tell me. :D 18:57:51 Sounds like good way to run into paradoxes... :-) 18:58:07 or just syntax errors. :P 19:00:28 Ilari, indeed :) 19:00:57 but with nomic it would allow you to change what the rules was before 19:01:13 Depending on control allowed, it seems that it could be equivlaent to TwoDucks in power... 19:01:50 Ilari, iirc it is supposed to be "quite certainly" implementable. 19:02:07 it doesn't do actual time travel but instead reparses or such iirc 19:02:31 there are some murky details. Check channel logs for when this was discussed (several times during the last two years) 19:02:34 (use grep or something) 19:04:16 -!- GrapeApe has left (?). 19:17:04 -!- SevenInchBread has joined. 19:18:41 Ilari: are you serious? 19:19:02 you rendered whole animation just to do it again because something is wrong? 19:20:09 couldn't you just make several frames to check if everything is okay? 19:21:49 -!- SevenInchBread has quit (Client Quit). 19:23:15 nooga: I rendered select frames to check the code, but there were still mistakes. 19:24:05 And besides, the previous render had AA off. 19:32:58 uh 19:34:12 (and if you wonder if the script supports resuming after interrupt: Yes, it does). 19:35:06 -!- coppro has joined. 19:35:24 About an hour and it has finished 1-X levels... 19:36:45 -!- CakeProphet has joined. 19:42:01 does zsnes emulate NES as well? 19:44:58 Wasn't there some gadget to play NES game in SNES? 19:45:02 So I'd say maybe 19:45:08 not perfectly. 19:45:33 bsnes does it perfectly but has much higher system requirements 19:45:49 -!- BeholdMyGlory has joined. 19:45:49 zsnes works just fine for most common games. For all the games I tried 19:45:52 It's NES games 19:46:01 High requirements for 90's computers, maybe 19:46:02 oh wait he said NES not SNES 19:46:14 I read it as "does zsnes emulate SNES well" 19:46:18 XD 19:46:34 and afaik zsnes doesn't NES 19:46:43 nor does bsnes afaik 19:47:00 CakeProphet, so try some other one for that, there are NES emulators. Played zelda 1 and zelda 2 in one 19:47:02 forgot it's name 19:52:47 Fceu's a popular one. 19:52:59 It has some forks too, I think. 19:53:06 AnMaster: alright. I'll look around. 19:53:12 though I might just get SUper Mario All-Stars 19:53:21 instead of SMB3... since it's for SNES and already has SMB3 on it 19:53:50 At least "fceux" seems to exist. 19:54:54 For a currently-Ubuntist like me, fceu has the benefit of being installable from them repositories. 19:57:38 Ilari: The idea of raytracing games seems to be a catchy one; I just wrote a bit of Perl to convert Descent 1 level files into importable .obj: http://zem.fi/~fis/descent.png 19:58:54 I got the idea from one video where Metroid 1 run was placed on top of large map of the whole game (greatly extending the range one can see the map constructs from). 19:59:37 doesn't the new Castlevania do that? 20:01:13 I got the idea from one video where Metroid 1 run was placed on top of large map of the whole game (greatly extending the range one can see the map constructs from). 20:01:14 wait 20:01:23 wasn't metroid a side scroller? 20:01:31 yes 20:02:05 how do you raytrace that? It was just sprites from the side 20:02:22 It wasn't raytraced. 20:02:30 oh I thought you meant it was? 20:02:59 how to interpret that statement then 20:03:10 Essentially, that video expanded Metroid screen to HD size (without resizing). 20:03:15 ah 20:03:52 That got me thinkin of all sorts of "alternate" videos of runs. 20:07:45 -!- augur has quit (Remote host closed the connection). 20:13:40 let is commemorate the killdozer 20:13:43 *us 20:14:36 -!- tombom has joined. 20:15:54 http://sprunge.us/QYBi 20:15:59 base64 encoder. 20:20:42 http://upload.wikimedia.org/wikipedia/en/9/96/Killdozer.jpg 20:21:12 -!- kar8nga has quit (Remote host closed the connection). 20:21:19 pikhq: you should totally port this cypher into c spangled's bytes-memory implementation in C#. 20:31:18 -!- pikhq has quit (Read error: Connection reset by peer). 20:34:16 -!- augur has joined. 20:43:19 -!- BeholdMyGlory has quit (Remote host closed the connection). 21:04:49 it's almost an esolang that... you just have to go ahead and replace C#'s evaluation mechanism as well as the memory management 21:11:32 -!- Oranjer has joined. 21:15:02 -!- pikhq has joined. 21:24:19 -!- augur has quit (Remote host closed the connection). 21:27:47 -!- CakeProphet has quit (Read error: Operation timed out). 21:28:29 -!- Mathnerd314 has quit (Ping timeout: 240 seconds). 21:34:59 -!- CakeProphet has joined. 21:44:32 -!- Mathnerd314 has joined. 21:56:17 http://sprunge.us/RZaZ 22:00:05 If I was going to rewrite coreutils... I wouldn't do it in C. 22:00:09 That's just me though. 22:00:25 My goal is to write it in clean C. 22:00:33 Never been done for UNIX! :P 22:02:26 :) 22:03:49 pikhq: Have you tested that decode_chars's num_to_output value-setting with all possible numbers of =s? To me it looks as if (a) the '='-test indices should be 1, 2, 3 instead of 0, 1, 2 (now it tests for s[0] == '=', i.e. a full "====" block) and (b) shouldn't the tests be in the opposite order (now if you have '=' in the last position, it will always set num_to_output to 2). 22:04:18 (Admittedly I'm pretty sleepy and may have misdeduced here.) 22:06:02 Oh, I guess the indices are correct (but setting num_to_output = 0 means it will still output at least one byte, and anyway "====" shouldn't be legal) but I still think the order of testing is not. 22:06:32 The testing order... Is probably not. XD 22:07:42 "====" can happen if there's a premature EOF: the "decode" function just treats that as "Have the rest of the buffer be ='s, output, then return". 22:07:45 -!- CakeProphet has quit (Ping timeout: 240 seconds). 22:08:28 Fixed the decode_char testing though. 22:09:30 Okay. I guess "x===" isn't normally legal either, since there's just 6 bits there, not a full character. It should have either "xx==", "xxx=" or "xxxx" leading to 1, 2 or 3 output bytes. But of course if you need to handle up to 4 '=' for other reasons, then it's no problem. 22:10:25 If you hand it invalid input you get very weird output. I think this is fair. 22:11:20 I've done the work of making it robust enough to not crash from it, and I think that's enough. :P 22:16:17 -!- CakeProphet has joined. 22:19:49 Also: http://sprunge.us/EIIg Mmm, busybox-alike. 22:23:11 pikhq: what if two functions with the same name are defined in two files? 22:24:14 Mathnerd314: Then it breaks hard. 22:24:38 maybe you could use namespaces? 22:24:46 Not in C. 22:24:52 And I refuse to use C++. 22:25:59 hah, I just realized you could use the same trick you use for main() 22:26:22 define them to be program1_func and program2_func 22:26:31 so nvm. 22:26:32 Also possible. 22:27:06 but this is the problem: there is no "cpp cat" 22:27:58 while, in my ultimate language of *doom*, there would be. 22:28:47 pikhq: after your admirable effort at coreutils, I have developed a new goal in life 22:29:04 coppro: Oh? 22:29:06 to write a single executable that is, simulatenously every tool required by POSIX 22:29:11 Hah. 22:29:11 s/y/y,/ 22:29:14 in Java 22:29:27 with a GUI 22:29:43 then I will submit it to dailyWTF and make millions 22:42:47 coppro: GUI won't follow POSIX... 22:43:57 Mathnerd314: It will if the GUI opening up is a side-effect of executing the command >:D 22:45:08 but side-effects are evil D: 22:45:18 -!- aliseiphone has joined. 22:45:26 Hello there. 22:45:34 A rime of the ax in gaol. 22:46:07 52 people, and what. 22:46:47 Hi, anyway. 22:47:22 -!- fungot has quit (*.net *.split). 22:47:28 haha: first result is "tax evasion as white collar fraud": http://www.google.com/search?q=%22A%20rime%20of%20the%20ax%20in%20gaol%22 22:49:53 actually, that isn't funny at all 22:50:01 -!- fungot has joined. 22:50:01 * Mathnerd314 goes away 22:50:29 Howdy aliseiphone 22:50:45 aliseiphone: http://sprunge.us/GjCA So yeah, whaddya think? 22:51:39 I always used nesticle for nes games 22:51:59 Cursor was a bleeding hand, or was it a testicle? 22:52:04 *games. 22:53:32 pikhq: Dont align those wrap calls. Also, coreutils are MY job! *huff* 22:53:44 fizzie: you look really weird 22:54:06 -!- fungot has quit (*.net *.split). 22:54:15 aliseiphone: I realize making a language which is TC iff Goldbach's conjecture is true, is trivial. The hard part is finding some non-contrived way of doing it. (My latest design is only about 20% of the way there.) 22:54:21 pikhq: is it just me, or is the decode table missing some things, like lower case letters? 22:54:24 pikhq: Also fuck license headers :| 22:54:53 coppro: Doesn't need to have lower-case letters. 22:55:06 I'll take your word for it 22:55:19 pikhq: num to output -- the ?: lines 22:55:23 That's strchr. 22:55:27 It only contains every 6-bit sequence + '!', and a *whole* bunch of 0s + '!'. 22:55:31 -!- poiuy_qwert has joined. 22:55:38 oh, ok 22:55:48 Or the mem* version of it or whatever. 22:55:49 aliseiphone: No it isn't. 22:56:00 aliseiphone: Still not. 22:56:08 Why? NUL? 22:56:19 Will that ever happen? 22:56:21 ... I don't freaking want a pointer to the first =. 22:56:36 ... Oh wait pointer-arithmetic. 22:56:37 DUH 22:56:59 Wasn't there a one that returned just the index too? 22:57:11 *no "a" 22:57:24 *no extra space after "there" 22:57:26 No. 22:57:31 I looked. 22:57:36 fizzie: but srsly you look weird 22:57:59 pikhq: Stop writing coreutils, heathen >_> 22:58:14 aliseiphone: BAH 22:58:28 aliseiphone: You missed my description of my version of coreutils 22:58:35 Why isn't fizzie here so I can tell him how weird he looks? 22:58:44 coppro: Indeed. 22:58:51 pikhq: MY JOB. MINE! 22:58:57 all written in Java, in a single program which uses argv[0] to decide what to do. Also, as a side effect of execution, a GUI version is started up. 22:59:10 aliseiphone: YOU CAN WRITE ONE TWO 22:59:11 TOO 22:59:19 coppro: ReallyBusyBox 22:59:21 IT CAN BE BETTER THAN MINE 22:59:28 pikhq: Not with COMPETITION! 22:59:37 * coppro wants to implement the C library in assembly 22:59:51 coppro: See: first C library 22:59:59 (Probably.) 23:00:05 probably 23:00:14 -!- fungot has joined. 23:00:26 hi fungot 23:00:31 Ah, fungot! Get fizzie. 23:00:36 WHY ARE YOU IGNORING ME FUNGOT 23:00:41 And... Blab. 23:00:44 :| 23:00:46 Oh god 23:00:49 He's dead 23:00:54 * aliseiphone weeps 23:01:16 * aliseiphone cries 23:01:23 I LOVED HIM! 23:01:41 I never got the sniff chance to sniff tell sooobhiim cry 23:02:01 FUUUUNGOOOT! fungot fungot sob cry weep 23:02:20 -!- oerjan has joined. 23:02:31 ^help me oh g;od 23:02:39 -!- aliseiphone has quit (Remote host closed the connection). 23:02:53 -!- aliseiphone has joined. 23:03:00 Yup, it's broken. 23:03:29 ^ul (PONG)S 23:03:36 EEK 23:03:49 coppro: but i'm not sure. they're already running the local cable tv network, since i entered it by using scheme identifiers with colons in them :p 23:03:50 aliseiphone: wellnowwhat.net/ alphabeticalseesay.xhtml is someone who is considering using a neural network in sadol 23:04:15 _someone_ is insanely lagged here... 23:04:16 aliseiphone: then you want several tilemaps then no one here will fault you for using the internet 23:04:16 ^ ; ^def ; ^show [command]; lang=bf/ul, code=text/str:N; ^str 0-9 get/set/add [text]; ^style [style]; ^bool 23:04:16 PONG 23:05:01 07:30:43 also amusing: Haskell has the same LR(infinity) parsing issues as INTERCAL 23:05:04 07:30:46 That's just sad. 23:05:37 i thought haskell had a general greedy rule which resolves such things as ais523's case | let example 23:06:34 and haskell 2010 was supposed to resolve the one most insane parsing rule of haskell that interfered with that (operator precedence) 23:07:07 (and which no implementation actually followed to the insane letter) 23:07:32 And I thought Haskell was a kind of lemur found only in Madagascar, prized for its ability to detect tax evaders. 23:07:35 BOY WAS I WRONG 23:07:55 yes. yes that would be monumental wrongness. 23:08:14 XD 23:08:20 in the history of lemurs, no one has ever been so wrong 23:09:31 anyway, LR(Inf) would still be bounded by input size, right? 23:09:48 and lemurs have a long and distinguished history (see: Disney's Dinosaur) 23:10:16 olsner: INFINITE INPUT 23:11:20 oerjan: you were in my dream (as well as fizzie and oklopol) 23:11:24 aliseiphone: It really amazes me how *awful* most of the C code out there looks. 23:11:41 is LR(Inf) any different from a general unambiguous context-free language... 23:11:42 http://base64.sourceforge.net/b64.c An example. 23:11:42 you just yelled something at me from the corridor though, I was talking to oklopol 23:11:56 he's a lot more boring in real life 23:12:05 i know all LR(k) for k < inf languages can be restructured into LR(1) 23:12:45 imaginary real life, you mean? 23:13:04 Just... Revolting. 23:13:51 Oh yes just terrible. 23:13:58 aliseiphone: i see. 23:13:59 It's not even indented properly. 23:14:33 olsner: well... shut up 23:14:37 C done right can be quite beautiful actually 23:14:51 fizzie does look really fucking weird btw. 23:14:59 olsner: Well aware. 23:16:10 not a SINGLE one of you is even SLIGHTLY curious as to the visual horror that is fizzie? sheesh! 23:16:14 hard to tell how much of that is just about which whitespace and indentation conventions I'm used to, and how much is actually based on a sense of code quality 23:16:54 while( !feof( infile ) ) looks ugly to me, but while (!feof(infile)) looks nice, for example 23:17:58 What looks ugly is while(!feof(f))for(...;!feof(f);...){...;while(!feof(f)) ...;if(!feof(f)) ...;} 23:21:16 -!- tombom has quit (Quit: Leaving). 23:23:04 -!- aliseiphone has quit (Quit: Get Colloquy for iPhone! http://mobile.colloquy.info). 23:23:44 -!- aliseiphone has joined. 23:23:55 crackle crackle 23:25:03 crinkle crinkle 23:25:21 kris kringle 23:25:29 tinkle tinkle 23:27:09 hmm, time for bed... or maybe I should have another look at my trivial function that refuses to do what it should 23:29:25 -!- BeholdMyGlory has joined. 23:29:26 -!- BeholdMyGlory has quit (Changing host). 23:29:26 -!- BeholdMyGlory has joined. 23:33:14 -!- FireFly has quit (Quit: swatted to death). 23:39:06 -!- relet has quit (Quit: Leaving.). 23:40:58 Well, I'll be. It *is* a long way to Tipperary. 23:42:33 Hm. 23:42:51 Is there any way to get a copy of the tip of a Mercurial repo, without cloning the whole damn thing? 23:45:12 -!- aliseiphone has quit (Quit: Get Colloquy for iPhone! http://mobile.colloquy.info). 23:45:25 "Marine" seems to be Stargate Atlantean for "Redshirt" 23:47:40 -!- aliseiphone has joined. 23:47:41 -!- aliseiphone has quit (Remote host closed the connection). 23:48:05 -!- MigoMipo has quit (Read error: Connection reset by peer). 23:49:57 -!- aliseiphone has joined. 23:50:01 So. Leaden! 23:50:19 aliseiphone: You madcap anime chicks always crack me up. 23:50:32 Yeeeees. 23:50:53 Leaden is actually the name of my editor :P 23:51:24 Pull the branch! It's not supposed to hang like that. 23:52:23 Sgeo: well an ultramarine would be a blueshirt, wouldn't it 23:52:54 aliseiphone: Your editor? The one who compiles the manga you are in? 23:53:07 Osama been Leaden 23:53:07 Or perhaps, you mean, a text editor that you are writing. 23:54:36 Not a very marketing-oriented name for a text editor, surely. 23:55:12 It's part of the ClumsyOaf IDE. 23:55:45 GormlessOS 23:57:54 * cpressey has a feeling he will never understand 23:58:52 pikhq: MIT is rarely $37k. 23:59:11 pikhq: They pay *every single penny* that you can't afford. 23:59:15 hi alise!!! 23:59:18 aliseiphone: Yes, they have financial aid for people whose *families* make less than $75,000 or $100,000. 23:59:22 Up to... $37k. 23:59:57 cpressey: What... Exactly... Is not supposed to hang like that? 23:59:58 is it possible to have a set with O(1) lookup?