00:00:17 -!- Hiant has joined. 00:02:13 Hello, Sgeo. The bot attacking the Minecraft wiki is the same as the one attacking esolang... 00:02:30 Huh 00:03:08 The link locations, and the style of attack, is the same. 00:04:59 Indeed. 00:06:27 elliott_, I believe it must be targeting Mediawiki. 00:07:15 duh :P 00:07:49 elliott_, sorry for stating the obvious ;) 00:24:58 http://anyhub.net/file/_Oo-2010-11-23_17.08.37.png 00:25:00 LOOK AT THAT 00:25:03 SFW 00:26:52 This is shopped 00:26:57 I can tell from the pixels 00:27:03 that's Minecraft 00:27:05 I made those moons 00:28:33 Minecraft has hovering blocks? 00:28:36 -!- jcp has quit (Quit: Later). 00:29:30 yeah 00:29:44 you can make that happen 00:29:59 butyou know how it normally has a day/night cycle? 00:30:24 I took out the normal moon from the game files and put in my own cooler ones 00:32:22 * Sgeo knows little about Minecraft 00:32:39 http://maprejuice.com/ ugh 00:32:44 Except it's like AW with limited resources and only one model 00:32:52 >.> 00:32:57 Sgeo: FUCK THE FUCK OFF ACTIVEWORLDS IS A PIECE OF BORING USELESS SHIT AND MINECRAFT IS A FUN GAME 00:33:16 >_< 00:33:23 If you needed to collect objects in AW to build in AW, would it make AW more interesting/ 00:33:24 Sgeo, it is nothing like that 00:33:34 Sgeo, yes probably 00:33:43 elliott_: CAPS LOCK IS CRUISE CONTROL FOR COOL 00:33:53 Sgeo: yes. 00:34:07 Quadlex: when talking to NostalgiaForeverAndEverBot^WSgeo, yes, yes it is. 00:34:08 Activeworlds? 00:34:14 Sasha: don't ask. 00:34:19 TOO LATE 00:34:21 elliott_: Oh. Wel. Carry on ^_^ 00:34:58 Sasha, 3d virtual worlds thing 00:35:07 Fairly old 00:35:15 Sasha: what sgeo means to say is 00:35:19 Sasha: it's like second life, only 00:35:19 so... Infiniminer? 00:35:22 -!- sftp has quit (Remote host closed the connection). 00:35:22 Sasha: (1) even stupider 00:35:28 Sasha: (2) ancient and unupdated and dead. 00:35:34 Sgeo still likes it because he is stuck in 2000. 00:35:41 I object to that "unupdated" part! 00:35:50 Although AW has some niceties that SL doesn't 00:35:53 Sgeo: Objection OVERRULED. 00:36:17 wait 00:36:18 It's easier to make particles and vehicles in AW than SL. And in game worlds, bots can forcibly teleport people 00:36:20 stupider than SL 00:36:27 And it's easier to build than in SL 00:36:31 WAT 00:36:36 Can't get stupider 00:36:42 Although arguably there's less room for creativity than non-world owners 00:37:05 Sasha, there are no flying penises in AW 00:37:10 Sasha: incorrect 00:37:18 Although I guess you could make one.. with some difficulty 00:37:36 Too annoying to use by griefers, at any rate 00:37:58 The typical method of griefing in places like AWNewbie was to put goatse-esque pictures everywhere 00:38:10 But that's not possible in, say, a conference room where the ground is covered 00:39:51 http://maprejuice.com/problem 00:39:58 Please tell me that a human looks this over. 00:41:24 -!- Sasha has quit (Ping timeout: 265 seconds). 00:41:58 -!- Sasha has joined. 00:42:53 Why am I out of bacon 00:43:27 Tylenol (“Taking a whole bottle of Tylenol kills you so how could taking one help you? It doesn’t”) 00:43:39 Tylenol (“Taking a whole bottle of Tylenol kills you so how could taking one help you? It doesn’t”) 00:43:41 what? 00:43:45 http://skepchick.org/blog/2010/11/skeptical-ninjas-undercover-jamie-and-buffy-and-the-autism-expo/ 00:43:46 i don't see the relevance of this or anything 00:43:54 Sgeo: that does not answer my question 00:43:58 i already know that tylenol is useless. 00:44:23 elliott_, some group claimed at an autism expo that Tylenol causes autism 00:44:43 Sgeo: It doesn't, but Tylenol is a basically-ineffective painkiller and fatal at scarily low dosages. 00:44:45 And also, that line of reasoning would mean that there's no such thing as a beneficial medication 00:46:13 Sgeo: By that notion, water is not beneficial. 00:46:26 elliott_, ! 00:46:31 Vorpal: what 00:46:31 After all, that can kill you. 00:46:43 And also, that line of reasoning would mean that there's no such thing as a beneficial medication 00:46:44 untrue 00:46:47 what ais523 was on, for instance 00:46:52 is impossible to overdose on 00:46:52 (water poisoning is a terrible, terrible way to die) 00:47:56 In health class, they showed us a video about some girl who took ecstacy, drank too much water, and died from the water 00:47:59 pikhq: what happens? 00:49:34 elliott_: Your brain swells. 00:49:42 pikhq: :D 00:49:43 best thing ever 00:49:53 elliott_: And then it stops working. 00:50:00 disconnected too 00:50:02 Are their pain ... thingies in the brain? 00:50:08 Are their pain ... thingies in the brain? 00:50:08 there 00:50:10 elliott_, after I could access the secret chest 00:50:10 >_< 00:50:25 I mean, whatever nerves are throughout the body 00:50:51 That tell the brain "hey, this part of the body is in pain" 00:50:57 Nope. 00:51:10 i think you could tell though. if someone was poking your brain 00:51:11 :P 00:51:15 So it's not painful then? 00:51:18 It *does* however contain the circuitry for most of your bodily functions. 00:51:20 what ais523 was on, for instance <-- painkiller? 00:51:21 or what? 00:51:35 Vorpal: no, he has all sorts of intolerances 00:51:42 Vorpal: so he drunk this liquid for nutrition for a while 00:51:47 since it was the safest thing 00:51:48 elliott_, huh 00:51:50 Vorpal: and it was completely balanced 00:51:51 (the spinal cord handles a large number of reflexes. And walking.) 00:51:52 elliott_, allergies? 00:52:04 Vorpal: well, i dunno about allergies, but intolerances of various sorts. 00:52:09 elliott_, ah 00:52:18 The walking brain-dead? :D 00:52:22 Vorpal: he said something like if he consumed too many dairy products they thought he'd *become* allergic :) 00:52:30 Sgeo: http://www.youtube.com/watch?v=wPiLLplofYw 00:52:33 Sgeo: cat without brain walking 00:52:34 elliott_, he could stop doing it? 00:52:44 Vorpal: well, yes, but safer to just avoid it than risk your life don't you think... 00:53:05 okay, found more bacon 00:53:07 elliott_, true 00:53:09 omnomnom 00:53:18 elliott_, but a bit boring in the long run 00:53:27 Vorpal: he drinks soy milk. 00:53:32 elliott_, heh 00:53:33 like a HOMOSEXUAL VEGAN ANARCHIST 00:53:35 :| 00:53:37 ... 00:53:42 Sgeo: Fun fact: the only reason babies can't walk is a lack of balance. The mammalian walking reflex works perfectly from birth. 00:53:53 ... Oh, and muscle strength. That too. 00:54:30 I'll walk YOUR mammalian reflex! 00:54:39 elliott_, you need sleep 00:54:46 in a minute. in a minute. 00:54:50 Vorpal is turning into me! 00:54:50 elliott_, I lerned to read your signs 00:55:11 i'm like this all the time. 00:55:12 Sgeo, what? 00:55:15 Sgeo, how? 00:55:23 elliott_, more so than usual :P 00:55:25 Telling elliott_ to go to sleep? 00:55:31 Sgeo, oh 00:56:23 I made those moons <-- uh 00:56:40 Sasha, that flow around the smaller one looks wrong 00:56:51 Sasha, not torches is it? 00:56:55 nopw 00:56:57 nope* 00:57:07 it's just the game files 00:57:13 I didn't make it in-game 00:57:21 Sgeo, oh. Boring :P 00:57:23 err 00:57:24 I made it in Paint and put it in the thing 00:57:24 Sasha, ^ 00:57:46 it's what rises after the sun's had its turn 00:57:56 the watch is edited to match 00:59:43 -!- elliott_ has changed nick to elliott. 00:59:47 -!- elliott has quit (Changing host). 00:59:47 -!- elliott has joined. 01:00:24 Sgeo, yes I know the normal moon 01:00:33 err 01:00:34 Sasha, ^ 01:00:35 again 01:00:52 -!- Sasha has quit (Read error: Connection reset by peer). 01:01:10 oh well, need to sleep. 01:01:13 night 01:01:47 -!- Sasha2 has joined. 01:04:04 -!- elliott has quit (Quit: Leaving). 01:08:18 -!- poiuy_qwert has quit (Read error: Connection reset by peer). 01:08:51 -!- Sasha2 has quit (Remote host closed the connection). 01:09:06 -!- Sasha has joined. 01:11:43 TNG "Birthright" 01:11:59 Should I bother watching, or should I stay in my room and let the comp charge a bit more? 01:12:03 I think I'll watch 01:12:33 Well, half-assedly watch 01:13:18 -!- poiuy_qwert has joined. 01:13:44 Why does the voice acting sounds crappy? 01:14:04 Erm, I mean, they're not voice actors, ofc, but.. what's the term I want? 01:26:41 It is late. It is time to sleep. I do not know what an inflection is. 01:31:21 -!- Hiant has quit (Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]). 02:00:40 SGU on now 02:01:45 Filler episode it looks like 02:01:59 At least it might give some details on a past filler 02:04:16 -!- Hiant has joined. 02:04:35 * Sgeo loves when questions are answered 02:05:10 -!- sshc_ has joined. 02:07:59 Has anyone here every used the programming language ocaml (objective caml)? 02:08:22 -!- sshc has quit (Ping timeout: 240 seconds). 02:08:43 *every->ever 02:29:16 Hiant, probably 02:29:47 Sgeo, I figured, but I was wondering about its...practicality. 02:36:40 -!- Sasha has quit (Remote host closed the connection). 02:37:28 -!- Sasha has joined. 02:49:49 -!- jcp has joined. 02:57:08 -!- Hiant has quit (Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539]). 03:20:11 -!- augur has joined. 03:36:46 -!- poiuy_qwert has quit (Quit: This computer has gone to sleep). 04:17:57 -!- poiuy_qwert has joined. 05:58:32 -!- sftp has joined. 06:13:17 -!- augur has quit (Remote host closed the connection). 06:15:49 -!- sftp has quit (Remote host closed the connection). 06:30:55 -!- Ugo has joined. 06:31:28 -!- jcp has quit (Excess Flood). 06:31:30 Hello. I try translate to Russian this webcomix: http://xkcd.com/189 but don't understand what means "con". Can somebody explain it? 06:32:19 -!- jcp has joined. 06:39:34 -!- augur has joined. 06:40:13 -!- augur has quit (Remote host closed the connection). 06:40:15 Hold on 06:40:52 Constitution, as in.. physical ability to survive injury, I _think_ 06:40:59 (It's an RPG term) 06:41:14 I don't really know much about those 06:41:38 This is a really weird channel to join to ask that question, though 06:49:20 -!- augur has joined. 06:50:17 Yeees! Exactly!! Thank you! 06:51:30 I'm dumb - it's was obviously! Con = constitution. 06:52:42 You're welcome 07:31:56 -!- Sgeo has quit (Read error: Connection reset by peer). 07:45:21 ineiros, there? 07:45:31 ineiros, can you do a new map sometime today? 07:45:41 brb 07:59:59 -!- clog has quit (ended). 08:00:00 -!- clog has joined. 08:36:59 Vorpal: Map is ready. 08:37:14 quite large eh 08:37:31 Next time I'll time it. 08:37:36 heh 08:37:54 ineiros, you could time the topo one yeah 08:38:02 oh that is done too 08:38:41 ineiros, hm image size grows much faster than map size 08:38:46 of course 08:39:13 O(n) vs. O(n²) if you explore like a + shape 08:40:57 -!- GreaseMonkey has quit (Quit: ilua). 08:41:53 ineiros, was there any name for the south direction? There was "frigid north" "wild west", "exotic east", but I never heard any for south 08:45:21 bbl 08:45:24 (university) 08:51:08 Sunny south? Sandy south? 08:51:47 I tried to ask the Internet, but the results weren't very interesting: http://p.zem.fi/sfoo-south 09:04:51 Sunny is quite high up if I look for adjectives with a really ad-hoc method like http://p.zem.fi/sfoo-south-2 09:05:35 Possibly "scenic south" too. 09:58:15 Heh, Notch-blog: "SMP Health Update is out -- I’m expecting bugs on this one, so I’m monitoring the usual channels (irc, twitter, email) extra carefully. [--] [edit:] Wow, that broke the game. Hold on while I try to fix stuff." 10:20:30 -!- atrapado has joined. 10:34:52 -!- Sasha2 has joined. 10:35:00 -!- Sasha has quit (Ping timeout: 252 seconds). 11:15:40 -!- Sasha2 has quit (Ping timeout: 255 seconds). 13:19:16 Ouch... I'm reading EU note about IPv6... 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16:07:18 Please say "no but it works magically anyway". 16:07:21 It hasn't. 16:07:34 "Outdated client!" lol 16:07:39 Notch can't code :P 16:07:44 Or if it has, ineiros has sneakily done it without notifying us. 16:07:56 == is totally a valid way to write >= 16:07:58 amirite 16:08:02 Yes, I can't connect to the server with either the old or the new client. 16:08:20 fizzie: Old one because the login fails, presumably, due to that being the only way to stop it upgrading? 16:08:23 elliott: they're both categories, even! 16:08:33 (category theory is awesome) 16:08:33 Haven't done anything to the server yet. 16:08:47 Yes, I tried the old one with the "wrong password" thing. 16:09:31 Might be a deliberate thing to make outdated versions just plain old stop working like that, who knows. 16:10:06 fizzie: Might be. Seems a bit of a dick move, since I bought the damn game. 16:10:22 fizzie: Seeing as the login is essentially DRM, and if Minecraft's servers ever go bye-bye permanently, we're all out of a game. 16:10:29 (What made Notch think that was a good idea?) 16:10:41 Third-party servers don't do that check, I think. 16:10:50 But sure, it's a bit iffy. 16:11:10 fizzie: Still get to have the client yelling at you for not being premium all the time. :) 16:11:36 "Basically, its a backend for Gtk+ 3 that renders in a browser." 16:11:42 because the web wasn't GUIified enough! 16:12:35 "Each toplevel window is mapped to a canvas element, and the content in the windows is updated by streaming commands over a multipart/x-mixed-replace XMLHttpRequest that uses gzip Content-Encoding to compress the data. Window data is pushed as region copies (for scrolling) and image diffs. Images are sent as data: uris of uncompressed png data." 16:12:44 Not even HTML-based; niiiiiiiiiice. 16:12:45 -!- nooga has quit (Ping timeout: 240 seconds). 16:13:03 He did say he'd ("probably") open-sourcify it when sales taper off; hopefully also in the case he manages to bankrupt that company of his and have minecraft.net go away. Still. 16:13:48 fizzie: Will sales taper off? 16:14:01 They probably will if the servers go down. :p 16:14:51 -!- nooga has joined. 16:14:54 fizzie: I have a feeling the code is a bit imperfect. 16:15:09 He didn't have the foresight to make single-player a name for "connection to localhost". :p 16:15:49 Yes, well, "I had to disable leaves decaying again (sorry!) because it caused infinite loops in certain situations." 16:16:01 There's a good chance it's quite horrible. 16:16:38 [[pvp. True by default. If this is set to false, players can’t hurt other players. 16:16:38 spawn-monsters. True by default. Set to false to remove all monsters. 16:16:39 spawn-animals. Also true by default. Set to false to remove all animals.]] 16:16:44 No health disabling. Sigh. 16:16:49 Ha, ha: [[Wow, that broke the game. Hold on while I try to fix stuff.]] 16:17:23 Obviously there's a reason he calls it alpha. (It's just a very public form of alpha.) 16:17:43 fizzie: Well, yes, but let's be fair here, we are *paying* him for it. And it's not like we had a choice about paying him or not. 16:18:03 fizzie: Anyway I don't mind bugginess; I *do* mind taking away freedoms like "running an older version" though. 16:18:47 fizzie: " 16:18:48 If mobs are invisible, ensure your difficulty setting is not peaceful. I was still being attacked by mobs, but couldn't see them. Once my difficulty was off peaceful, I could see them again." 16:18:52 False sense of security. 16:19:12 ineiros: Has the server console said anything interesting for the connection attempts? 16:19:42 I'll check later, I'm on the move now. 16:19:49 This should all be on #esoteric-minecraft (no, I didn't make that) anyway. :p 16:19:58 fizzie: Well, the error it spits back is "hurr ur client is too young". 16:20:04 Which is an interesting kind of arithmetic. 16:20:24 You have to be this tall to ride. 16:27:01 fizzie: Do you already have a process to byte-patch the server?-) 16:27:54 ineiros: I suggest you decompile the classes, find something that looks like it talks to minecraft.net, remove it, find something that looks at the client version, remove it, and recompile. And hope it doesn't verify itself. :p 16:28:35 And also try not to think how annoying that will be to do. 16:29:00 That's an option in the serrver itself, but there's no way I'm activating that. 16:29:15 Disabling the user-checking, that is. 16:29:45 Ah, the version check. I'd expect that it's necessary. 16:29:50 ineiros: Why? I mean, apart from the fact that it lets oklopol in. 16:30:00 (But yeah, that's what I meant.) 16:30:06 ineiros: But, err, what I'm saying is 16:30:12 It also lets anyone in as anyone else. 16:30:21 Who else knows the address? 16:30:34 Vorpal: Has the server been upgraded? <-- I have no clue 16:30:37 ineiros: If it only works with the older client, then you could remove the minecraft.net check and we could just use an invalid password forever so we can keep the old client. As impractical as that is. 16:30:39 * Vorpal just got home 16:30:43 ineiros: That's why I suggested it. 16:30:57 Although I don't see how anyone without the server address could get to it anyway. 16:31:04 elliott, patch client to login with fake version 16:31:12 elliott, and not download upgrade 16:31:13 Vorpal: Patching the server is more practical. 16:31:14 problem solved 16:31:18 elliott, why? 16:31:24 elliott, presumably the protocol changed 16:31:26 Vorpal: Also, it's likely that the client is actually incompatible with the new server. 16:31:29 Maybe Notch will add more options later. 16:31:41 ineiros: Is that code for "yer gettin' health"? :p 16:31:47 Skyway temporarily death trap. 16:31:51 elliott, yes which is why you patch it to login in but then not report the proper last version 16:31:59 elliott, all that should be in the launcher 16:32:05 elliott, and thus be feasible 16:32:12 "An escalator can never break: it can only become stairs. You would never see an "Escalator Temporarily Out Of Order" sign, just "Escalator Temporarily Stairs. Sorry for the convenience"." --Mitch Hedberg 16:32:23 Vorpal: Have fun with that. 16:32:41 Anyway, away for a while. 16:32:43 elliott, the new version makes minecarts work 16:32:47 so I think upgrading is a good idea 16:33:05 Already upgraded (but w/ backup.) 16:33:17 going to check version history page 16:33:21 -!- Sasha2_ has joined. 16:33:25 elliott, no monsters or pvp I hope? 16:33:34 Vorpal: Uh, yes, they're in the upgrade. 16:33:35 Why? 16:33:41 elliott, they are options iirc 16:33:42 The server has not been updated yet. 16:33:45 so did ineiros turn those on 16:33:48 The server has not been updated yet. 16:33:49 ah 16:35:02 -!- Sasha2 has quit (Ping timeout: 240 seconds). 16:35:21 "I had to disable leaves decaying again" argh 16:36:09 ff 16:36:16 that was a good thing in MC 16:36:24 I could have tree farms and cut all the wood 16:36:24 Sasha2_, that they decayed? yeah 16:36:35 and the leaves would decay and drop saplings 16:36:44 and I could replenish the fuck out of that resource 16:36:48 did they drop saplings when decaying? 16:36:51 mhm 16:40:06 I am designing my own MC texture pack 16:40:14 the trees are blue-barked 16:40:35 FOR NO REASON AT ALL 16:41:57 How does one make a thing black and white in Photoshop? 16:42:19 no clue, I know how in gimp though 16:42:23 darn 16:42:29 I am not trained in Gimp 16:42:42 well if you are trained in photoshop then why do you need to ask? ;P 16:42:52 because I forget things 16:42:57 that's a human trait, right? 16:42:57 ok 16:43:00 Right? 16:43:18 yes. Unreliable storage is very typical of humans 16:43:30 I'm sure there's a desaturation option; alternatively, it has all those modifier layer things. 16:43:33 hm. 16:43:44 I suggest using RS encoding for your brain 16:43:52 that should allow you to recreate lost info 16:44:00 So, I have this gradient that determines what color the leaves of trees are 16:44:03 in MC 16:44:12 and I want to make it purple, instead of green 16:44:16 any suggestions? 16:44:30 You could just rotate the hue. 16:44:37 hm 16:44:42 and how do I do that? 16:44:50 I can only tell how you do that in Gimp. :p 16:45:10 ff. 16:45:23 But I'm also equally sure there's some hue adjustment thing, or, again, modifier layers. :p 16:45:47 Isn't it supposed to be intuitive to use and all that? (At least when compared to, say, Gimp.) 16:45:55 Sasha2_, why would you expect someone here to use photoshop? 16:46:00 dunno 16:46:02 Vorpal: "- Arrows do no damage, they bounce off of enemies and other players as though they were a solid object." 16:46:06 but I got it free. 16:46:09 elliott, whoops 16:46:11 "- Respawning appears to make it so you are invisible to other players." <-- YES PLEASE 16:46:14 elliott, single player too? 16:46:20 Sasha2_: wait wait wait you didn't go onto a BAY did you of PIRATES 16:46:21 Vorpal: no 16:46:21 for the arrows 16:46:23 hm 16:46:28 Vorpal: "- I'm not sure whats causing this but something is causing players to desynchronize pretty badly, this often requires the client to reconnect in order to resync with everyone else." 16:46:29 lol. 16:46:33 "- We had an issue where a minecart fell through the floor entirely after extended travel time." 16:46:34 oh joy 16:46:38 "- Items despawning when a player is killed." 16:46:39 luzl 16:46:47 buggy 16:46:47 No, elliott, I just stole it from my school. 16:47:00 ooh THEFT, so now they don't have photoshop any more? 16:47:10 elliott, I think you can duplicate it 16:47:10 you RIPPED THE BITS out of their harddrive and DEPRIVED them of it, like a thief 16:47:17 Vorpal: well it would be copying then, he said stole 16:47:22 No, they just have 119 copies now. 16:47:32 what? 16:47:40 oh does it do crazy DRM? 16:47:50 photoshop doesn't 16:47:52 And it's not really stole, so much as "hey a shipment of photoshop you don't need, can I have one" "Sure!" 16:47:57 hm 16:47:59 well, standard serial key stuff 16:48:03 They ordered 120 seperate boxes 16:48:04 right 16:48:17 120 seperate copies of photoshop 16:48:18 (1) why is there a package for the gnome about box 16:48:19 Sasha2_, I thought you could get volume licenses if you are a company or a school 16:48:21 (2) WHY IS IT UPDATING 16:48:27 (not to the new gnome, just an *update*) 16:48:33 elliott, check changelog for the package? 16:48:34 how can they *possibly* get that wrong 16:48:35 Vorpal: Like I said, they didn't need it 16:48:45 Vorpal: too late it's already out of my updater and i'm lazy :P 16:48:52 Sasha2_, yes but why on earth didn't they get *one* cd + volume license 16:49:04 they are not good at thinking 16:49:08 elliott, distro? 16:49:11 it's a bureaucracy 16:49:20 Sasha2_: figth tha powahr 16:49:34 Vorpal: debra-ian 16:49:35 eh 16:49:44 I don't really care, it's mine now 16:50:09 elliott, not in ubuntu yet at least 16:50:26 Vorpal: well this is Debian testing, which is more recent than ubuntu ;) 16:50:55 -!- digger has joined. 16:51:01 let's see if i can find a decent edit sequence implementation on hackage 16:51:18 elliott, hm 16:51:22 eh 16:51:25 voxels 16:51:26 elliott, testing that could explain it 16:51:35 elliott, edit sequence? 16:51:39 erm 16:51:40 edit distance 16:51:41 Vorpal: Debian testing, also known as "the stable Debian" 16:51:42 ah 16:51:48 elliott, :P 16:51:49 i'm trying to figure out how would i organize hi-res minecraft-like game 16:51:57 Vorpal: (Debian unstable is called "the testing Debian", Debian experimental is called "the unstable Debian", 16:52:06 nooga: and Debian stable is called "hi this is 2005 speaking") 16:52:12 elliott, I always thought that "woody" was a very fitting name for debian stable when woody was that 16:52:29 Is wood old or something? :p 16:52:36 # edit-distance library and programs: Levenshtein and restricted Damerau-Levenshtein edit distances 16:52:38 looks good! 16:52:47 elliott, oh maybe just a Swedish meaning of "woody" then 16:53:01 Vorpal: well there's 16:53:01 # made or consisting of (entirely or in part) or employing wood; "a wooden box"; "an ancient cart with wooden wheels" 16:53:01 # lacking ease or grace; "the actor's performance was wooden"; "a wooden smile" 16:53:13 can't find any idiomatic definitions of woody 16:53:18 just wooden 16:53:33 "2. Time to get revenge on griefers, and ban them for life. 16:53:33 3. There will no longer be any griefers after a few more days." 16:53:43 i swear these people cry themselves to sleep every night because their minecraft sculpture was GRIEF'd 16:53:44 -!- perdito has joined. 16:53:48 hi perdito 16:53:49 hi@all 16:53:59 hoi elliot 16:54:01 elliott, well, in Swedish "träig" which is the translation of "woody" has some connotations of the second meaning but also of something stuck in old habits. Depends a bit on context. 16:54:12 perdito: are you thumb mature? 16:54:28 what? 16:55:41 sry..not familiar with..ehm..this kind of expression 16:56:08 perdito: programmer? 16:56:15 yes 16:56:32 perdito: ah. i was just trying to scare off the other type that come here 16:56:38 (the esoteric-as-in-spirituality kind.) 16:56:44 it, er, does not always work :) 16:57:08 yess.. but there felt a lil bit spooky 16:57:17 -there+i 16:57:20 our topic is ... a long story 16:57:23 :P 16:57:48 u have to know my english is a little bit corroded 16:58:46 need a little more practise.. if u excuse 17:03:23 hehe 17:05:03 Vorpal: "# Drowning enabled in multiplayer." 17:05:34 -!- digger has quit (Ping timeout: 245 seconds). 17:06:14 still -- "# Made players riding carts or boats a long way receive terrain updates." 17:07:15 -!- digger has joined. 17:09:00 Vorpal: " 17:09:00 Oh, and will you be able to turn off decaying leaves manually? Cause I made a whole city out of leaves and now I'm kinda worried about it." 17:09:08 -!- kar8nga has joined. 17:10:22 so you're developing games? :) 17:10:38 perdito: no, we're just addicted to Minecraft :) 17:10:47 k 17:10:58 perdito: we're http://esolangs.org/ 17:11:06 wiki is spam infested at the moment 17:11:58 yes.. the purpose is kind off abstract 17:12:02 -f 17:12:13 at least for me ;) 17:12:28 Dude, my thumb is so mature it's currently explaining mortality to its children. 17:14:18 Oh, and will you be able to turn off decaying leaves manually? Cause I made a whole city out of leaves and now I'm kinda worried about it." <-- err. what? 17:14:21 elliott, I doubt it 17:14:28 Vorpal: quote from blog comment 17:14:32 elliott, ah 17:14:33 Vorpal: i lol'd 17:14:54 they used to decay before. 17:15:24 -!- kar8nga has quit (Read error: Connection reset by peer). 17:15:24 Leaves still decay in multiplayer just fine if you just set them on fire. 17:15:41 :D 17:15:57 * elliott decides to write the BF interpreter part of this in C 17:16:18 i think "erisian programming" would fit better 17:16:23 :) 17:22:59 perdito: heh 17:23:53 good idea 17:24:06 "Pressure plates can be triggered by minecarts. Wooden plates will trigger whenever any kind of cart passes over them, whereas stone plates are only triggered if the cart has a rider inside (either a player or a mob). Pressure plates do not act as Minecart Tracks, so the cart will stop on the plate unless it has very high speed." 17:24:07 we should change it before everybody starts using "esoteric" 17:24:12 Vorpal: sounded cool until that last sentence. 17:24:15 oklopol: yeah what with those neologisms 17:24:57 ineiros: so what's the cost of a custom sprite on that there server 17:28:04 What sort of custom sprite are you plannering? 17:28:49 I don't think the clients download any graphics from the server, anyway. 17:28:56 fizzie: Well, I see you and Vorpal's. 17:28:58 That's all I mean. 17:28:59 A custom suit. 17:29:04 That's just minecraft.net/skin/ 17:29:09 Or minecraft.net -> "Preferences". 17:29:18 Oh. That transmits across the server? 17:29:19 Sweet. 17:29:26 fizzie: I was thinking, specifically, random fully-saturated pixels all over my body. 17:29:30 I guess it is not that flexible? 17:29:36 Oh no, it is! 17:29:48 LOOK OUT HUMANS, HERE COMES NOISE 17:30:30 Woop! Found a leaf decay mod for minecraft! 17:34:46 fizzie: I am, uh, semi-transparent. 17:34:47 How... how did that happen. 17:35:22 fizzie: Hey, hey, that isn't it, http://minecraft.net/skin/skin.jsp?user=fizzie 17:35:30 I am "fizzief" there. 17:35:32 You look normal there. 17:35:33 Oh. 17:35:34 Oh yes. Of course. 17:35:51 fizzie: So, uh, am I *meant* to be able to become transparent? 17:36:02 http://minecraft.net/skin/skin.jsp?user=ehird 17:36:05 I don't know. I wouldn't *think* so. 17:36:21 I will now become invisible. 17:36:29 Except for the head accessory slot, that one I think is supposed to have alpha. 17:36:49 fizzie: I've just filled the whole image with random pixels. :p 17:36:53 Having it for the actual texture sounds like everyone'd just go invisible all the time. 17:36:54 Except with alpha. 17:37:19 hmm, actually transparency doesn't work in-game on sking 17:37:22 skins* 17:37:30 Yes, one would expect it not to. 17:37:39 I guess it's just the viewer, then? 17:37:48 yep 17:39:00 Based on some of those at http://www.minecraftwiki.net/wiki/Skin there is transparency for the head-accessory bits, though. 17:39:22 wow.. its beautiful! 17:39:28 for the head-accesory bits only though 17:39:35 im fucking impressed 17:40:11 What does it show as in-game, then? 17:40:21 http://minecraft.net/skin/skin.jsp?user=SaintWombat my skin 17:40:24 black, usually 17:40:26 IIRC 17:40:34 Ha @ the creeper one. I think I might use that. 17:41:52 heh 17:41:57 for a while I had a creeper in a siot 17:42:00 suit* 17:43:24 -!- augur has quit (Remote host closed the connection). 17:43:51 omg my hand is so sparkly 17:47:39 I am the only person on Earth who can receive emails with the subject "T-Rex has Miniature Genitals" that is not spam. 17:47:58 *are, or *an email, whichever. 17:49:12 XD 17:59:28 So, maybe I should do something about the server. 18:00:04 -!- perdito has changed nick to perdito|afk. 18:00:13 -!- `Ugo has joined. 18:00:40 -!- atrapado has quit (Quit: Abandonando). 18:01:04 -!- Ugo has quit (Ping timeout: 264 seconds). 18:03:06 elliott, where did you get that about arrows being broken from? 18:03:44 Vorpal: blog comment 18:03:47 ineiros, what about this: update it, turn *off* pvp and monsters. Then give us each a chest of diamond spades and diamond pickaxes as compensation for loss of feature? ;P 18:04:16 ineiros, (that is one big chest of each) 18:04:49 ineiros, no? 18:06:37 omfg omfg omfg omfg omfg omfg omfg omfg 18:06:38 um 18:06:42 if i'm in my house 18:06:50 and i hear monster noises NEARBY rather than FROM OUTSIDE 18:06:52 that means i have a 18:06:54 a leak of sorts 18:06:54 yes? 18:07:05 elliott, depends. 18:07:14 elliott, be careful. And I assume your house is lit? 18:07:18 yes. very well lit. 18:07:37 i am scared to go down my mine. 18:07:55 elliott, ITYM: switch to peaceful 18:08:00 since you wanted the server that way 18:08:37 Vorpal: no no no i like single player as easy 18:09:13 it's just i hear them moving 18:09:15 but i can't see them 18:09:16 atall 18:09:17 *at all 18:09:18 outside 18:09:22 which uh, makes me think they might not... be outside 18:10:16 OMFG 18:10:19 IT'S RIGHT OUTSIDE MY MOTHERFUCKING DOOR 18:10:39 a creeper that is 18:10:52 Vorpal: does, the, uh, door protect me, during melee with a creeper 18:11:15 elliott, no idea 18:11:27 what if i ACCIDENTALLY OPEN THE DOOOR FFSSFSFSFFF 18:11:39 elliott, iron door with button and that won't happen 18:11:44 elliott: THEN YOU DIE 18:11:47 el 18:11:50 elliott, * 18:11:51 creeper left, why. 18:11:55 whyyy 18:11:56 if you design your house stupid... 18:12:01 elliott, it is probably hiding out of sight 18:12:04 no, i can see it 18:12:05 ff 18:12:06 Vorpal: dude, i had to make a house on the first night 18:12:10 Vorpal: i did NOT have iron, that's for sure 18:12:12 i think my plan is 18:12:13 stay indoors 18:12:15 mine 18:12:20 never go near the front door EVERRRR 18:12:23 elliott, so how many nights passed since? 18:12:36 Vorpal: this is the third day. 18:12:37 so 18:12:39 i've had two nights in here. 18:12:45 both have been spent digging mine shafts and making chests and stuff. 18:14:09 thankfully i have enough stuffs to last me a while, lots of wood and sand 18:14:30 i think i'm doin it rong with mining though, i'm just bashing away the walls of the shaft at random 18:14:32 :) 18:14:43 elliott, indeed you need a plan 18:14:51 elliott, I suggest reading the forum topic on that 18:14:58 elliott, to find efficient mining patterns 18:15:07 Vorpal: i know there's certain depths blah blah blah 18:15:16 Vorpal: but, say, right now i literally just have a section of the wall missing at the top, because there was a lot of coal there 18:15:21 aren't i meant to have secondary shafts? :) 18:15:45 elliott, no I'm talking about stuff like one corridor and then mining 1x2 corridors from it's sides. These should be separated by two blocks 18:15:52 then do the same for the layer above. Except offset 18:16:25 ineiros: If you want to consider existing mods, http://www.minecraftforum.net/viewtopic.php?f=1012&t=23340 adds /warp with specifiable warp-locations, and /item which can be used to get any out of whitelisted items, and so on; something like that might make things less annoying. 18:16:30 i don't see why, why not just keep digging the walls :) 18:16:58 fizzie: Say, you could make a mod to do "health decreased => set health to maximum", right? 18:17:09 "hMod provides an extensive plugin framework and has an impressive list of plugins already" 18:17:11 Might even be easy! 18:17:32 elliott, sure. if maximum efficiency isn't your goal 18:17:51 Vorpal: I just want materials. :p 18:18:06 -!- augur has joined. 18:18:13 Vorpal: My main problem is that I'm essentially just dipping in at random points... I need x-ray vision or something. :p 18:18:15 elliott, just stone? 18:18:27 elliott, the pattern I mentioned is for targeting ore 18:18:34 Oh what the bugger, two stairs on the same level. 18:18:38 if you want cobble, then just digging away everything is best 18:18:38 I done fail'd at something. 18:18:47 Vorpal: I want iron and coal and stuff. 18:18:51 Hell, obsidian, why not. 18:18:54 -!- Goose124 has joined. 18:19:01 Hello 18:19:12 Is there a faster way to pick stairs? 18:19:13 elliott, well obsidian is special. Spelunking is probably your best bet then 18:19:15 Goose124: hi. 18:19:23 I came up with this for my first bf program, but it isn't always accurate 18:19:25 ++++[>++++++++++++<-]>>,[<+>-],[<+>-]<. 18:19:29 5 + 2 is 8 18:19:35 4 + 3 = 7 18:20:03 I was wondering why it did that... 18:20:28 Goose124: Have you checked http://esolangs.org/wiki/Brainfuck_algorithms? 18:20:45 If you find a discrepancy between your algorithm and the one on the page, that's likely to be your bug. 18:20:57 Ok 18:21:01 Ill check it out 18:23:21 Vorpal: hmm, the danger with mining horizontally as well as downwards is that you could reach the edge of the mountain... 18:25:14 Dwarf fortress? lol 18:25:24 elliott, oh are you up in a mountain and mining? 18:25:27 Goose124: no, minecraft; we're not insane enough for dwarf fortress 18:25:29 Heh, I died immediately when I logged in. 18:25:34 DF is awesome :( 18:25:34 elliott, I guess you only found coal then? 18:25:37 Vorpal: my hole^Whome is on the side of a cave/mountain, yes. 18:25:40 Goose124: yeah but we're noobs :P 18:25:42 Vorpal: well, so far. 18:25:50 I like mc too though... 18:26:00 IT doesnt have enough features though... 18:26:00 elliott, you won't find iron more than a few blocks above sea level 18:26:12 I think I might consider dwarf fortress. When I get a new computer. 18:26:22 ok, now i have three levels of mine shaft :P 18:26:26 Vorpal: that's why i'm digging downwards. 18:26:30 i'm not actually very high up afaik. 18:26:37 ineiros: Yes, you need a high-end gaming GPU for Dwarf Fortress. 18:26:38 Okay, the server is back on. 18:26:42 ineiros, did that result in loss of inventory? 18:26:44 ineiros: Updated? 18:26:50 fizzie: You need a bloody good CPU. 18:26:56 Vorpal: I need iron soon, though; stone tools suck so much. 18:27:06 ineiros: How did you set the pvp/critters flags? 18:27:06 Vorpal: Of course. I didn't know where I died, though. :) 18:27:14 ineiros, damn 18:27:22 ineiros, anyway did you turn off pvp and monsters? 18:27:24 fizzie: Yeah, DF is a bit CPU-intensive. 18:27:31 ineiros, otherwise I won't connect again I know that 18:28:20 fizzie: no monsters, no pvp. 18:28:36 ineiros, and what about chest of diamond tools? 18:28:45 "Turn off PvP and monsters or I'll DEPRIVE YOU OF ME!" 18:28:49 ineiros, since I assume the throw away and pick up trick no longer works 18:28:59 I insta-died too. 18:29:09 All my stuff is now at ineiros' dig, I think. 18:29:09 damn 18:29:13 I can see my compass floating there. :p 18:29:23 well I was at home I think 18:29:29 Okay, I can share some free tools at some point. 18:29:35 But I'll be away for a while again. 18:29:39 ineiros, or what about that mod that fizzie mentioned? 18:29:47 Uh... respawned, and now I can't see much of anything. 18:30:03 There's the sky and clouds, but no ground. 18:30:19 Well, /home fixed that. Weird, still. 18:30:25 fizzie: Known bug, I think. 18:30:47 It would be nice to have an hMod plugin that automatically replenishes all health. 18:31:51 -!- sebbu2 has joined. 18:32:04 -!- Sgeo has joined. 18:32:55 -!- sebbu has quit (Ping timeout: 250 seconds). 18:32:55 Lol 18:34:03 elliott, did you say chests were broken? 18:34:11 Vorpal: ? 18:34:18 elliott, quoting bug list 18:34:37 not afaik 18:34:45 elliott, something gone on logout iirc? 18:34:57 dunno 18:34:59 grep losg yourself 18:35:01 How can I add double digits >.> 18:36:41 Goose124: Cleverly. 18:36:52 Lol :P 18:36:54 Goose124: (The algorithm on the page will add any two numbers that can fit in BF cells.) 18:37:19 ineiros: If I mod the server to add healthlessness back in, will you use it? 18:38:04 healthlessness :) 18:39:24 PH isn't here :( 18:39:40 -!- augur has quit (Ping timeout: 255 seconds). 18:40:19 olsner: addEvent(HEALTH_CHANGED, (fn obj => obj.health = HEALTH_MAX)); :P 18:40:26 http://www.giantitp.com/comics/oots0761.html 18:40:27 (In an imaginary dialect of Java with lambdas.) 18:40:34 (Note: Spoilery) 18:41:09 -!- augur has joined. 18:41:21 elliott, there is probably a bit more than that 18:41:38 elliott, part might be client side (yes seriously) 18:41:50 Vorpal: I doubt it. The other server mods do similar things... 18:41:54 Vorpal: And there are a lot of them. 18:42:01 hm 18:42:08 I highly suspect one of them has a /heal player command, which is basically The Same Thing. 18:42:09 elliott, so why not just use one of them? 18:42:18 Vorpal: I don't think any of them has a healthless option... 18:42:31 hMod has plugins, but really, it's simpler to just mod the server than to install a mod *and* write a plugin. 18:42:35 Especially if all you want is the one thing. 18:42:56 elliott, I want infinite tools 18:43:04 elliott, or a way to get replacements 18:43:10 Vorpal: That is the tool's health. 18:43:15 Vorpal: I think. 18:43:20 Vorpal: Apparently it's the same bug as no health. 18:43:21 elliott, but what about monster health? 18:43:27 Vorpal: What about it? 18:43:32 addEvent(HEALTH_CHANGED, (fn obj => obj.health = HEALTH_MAX)); 18:43:36 obj, not player. 18:43:36 elliott, or animal health 18:43:39 Vorpal: What about it? 18:43:52 elliott, if the fire doesn't work on them ineiros won't accept it 18:43:58 Hmm. 18:44:07 The throw-away-a-tool + pick-it-up still reset my pickaxe. 18:44:07 I don't get "tone" though 18:44:08 Vorpal: The fire seems to be not health-based. 18:44:13 fizzie, nice 18:44:17 They die immediately after some time; I think it destroys them or something. 18:44:24 Vorpal: Anyway, whatever, I'm just asking ineiros if he'll use it if I do it. 18:44:26 hm 18:44:28 It shouldn't be too difficult. 18:44:52 And I can add fancy things, like /digwhereimstandingrightdowntolevel0 for admins. :p 18:44:55 (Cough cough stairs cough.) 18:45:12 :P 18:45:36 elliott, you will probably need to maintain it, updates to fix the invisibility bug and so on are probably likely 18:45:46 Vorpal: Oh noes, I have to maintain a diff :P 18:46:22 elliott, against a code base with obfuscation. And where the obfuscation scheme change regularly 18:46:51 Vorpal: Other mod authors manage, and theirs have 10x the features or more. 18:46:57 true 18:47:01 Please gouge my eyes out 18:47:07 http://www.giantitp.com/comics/oots0761.html 18:47:14 erm, I mean http://thedailywtf.com/Articles/Learning-Something-New.aspx 18:49:44 -!- cheater99 has quit (Ping timeout: 245 seconds). 18:50:04 Vorpal: Are you connected? 18:54:03 Or -- a crazy idea here -- you could just wait for the official server mod API that's been promised a couple of times already. 18:54:24 fizzie: And be without a usable skyway in the meantime? 18:54:32 The skyway is perfectly usable. 18:54:34 elliott, err yes? 18:54:34 I just took it home. 18:54:40 Vorpal: Fall off, die. 18:54:50 That just means the skyway is for real men. 18:54:50 elliott, no 18:55:09 fizzie: Anyway, it's not like modding it would be *omg insanely difficult*. 18:55:32 fizzie: I could always code to a stable API by using hMod's plugin system, and assuming hMod will be updated for the new servers for N time to come. 18:55:34 Well, if you *want*, sure. 18:55:49 That would also be less obfuscatoarotijeortjeiortoejirt, too. 18:56:27 Well, hMod's version numbers are already at 124 or so, so it seems to be actively maintained. (And it's against this latest server version already.) 18:56:51 fizzie: Sounds like a Plan, then. But that will only work if its API lets me hook into the code that gets called for a health decrease. 18:59:03 There is at least a Player.setHealth method in its javadocs. Though with the comment "This doesn't work and only screws things up." 19:01:37 since it's an esoteric language 19:01:54 should I use complex code instead? 19:02:12 Goose124: I suppose if you really want to. :p 19:02:22 fizzie: I'm more likely to want to go into the "decreaseHealthYo()" code and just wipe it out. 19:07:02 yes.. where's the joy in life if one cannot die 19:07:15 -!- perdito|afk has changed nick to perdito. 19:08:12 Hm 19:08:30 Which is better: >++++++++++[<++++++++++>-]<--- or ++[>>++++++[<++++++++>-]<<-]>+ 19:08:51 what's the closest power of 3 to 96.... 19:08:54 97* 19:09:58 -!- oklopol has quit (Ping timeout: 255 seconds). 19:10:22 Goose124: both suck pretty well 19:10:27 -!- oklopol has joined. 19:10:55 Goose124: 3^4, if you were wondering. 19:11:00 = 81 19:11:22 Thanks elliot 19:11:41 perdito, does that mean you can give me a better one? :D 19:12:02 no 19:12:29 ;) 19:12:48 D: 19:12:50 meh 19:12:56 -!- cheater99 has joined. 19:19:01 -!- Sasha2_ has quit (Read error: Connection reset by peer). 19:21:27 -!- Sasha2 has joined. 19:22:45 fizzie: http://i.imgur.com/Ikh7a.png 19:23:05 That does look pretty unnatural. 19:23:29 +++++[>+++++[>++++<-]<-]>>--- 19:23:31 whoo 19:23:35 shorter by one character 19:27:39 gonna make a fibonacci sequence generator then 19:28:40 -!- digger has quit (Read error: Connection timed out). 19:34:38 ineiros, full list: http://sprunge.us/dBVN 19:34:59 ineiros: 49 decimal dude! 19:37:40 -!- sebbu has joined. 19:38:14 -!- sebbu2 has quit (Ping timeout: 240 seconds). 19:44:04 -!- digger has joined. 19:51:06 Heh... Make BF program that prints fibbonacci sequence, with numbers separated by spaces. 19:51:18 lol 19:52:28 The kind that does not halt nor overflow... 19:52:50 how can you do that 19:53:16 BF has unbounded memory. 19:53:36 then.. how can you overflow? 19:55:05 The idea is to print larger and larger numbers... 19:55:27 i'm not following you 19:55:33 The Futurama Holiday Spectacular was very meh 19:56:22 The point is not to overflow if 2^8, 2^16, 2^24, 2^32, or so is reached... 19:56:43 Heh... What is period of fibbonacci sequence mod N? 19:56:53 oh you meant it that way 19:57:49 dunno, but if any number is 0 mod N then the period becomes 1 right? 19:57:56 erm 19:58:07 could that be true, sounds like something i would've known 19:58:18 clealy it is true 19:58:26 :D 19:58:28 no clearly it's not 19:58:30 :D 19:58:59 if N = 2, period seems to be 3 (1, 1, 0). 19:59:50 in fact if you reach 0 after k (mod n), then you'll get the fibonacci sequence times k after that 19:59:51 For N = 3, 1, 1, 2, 0, 2, 2, 1, 0.... (8). 20:02:24 Period of 1 would imply zero values. And let final two non-zero values be a and b. Now a + b = 0 (mod N) and b + 0 = 0 (mod N). But this impiles b = 0, which is impossible. 20:02:37 (assume N >= 2). 20:03:15 Therefore, period is at least 2 and at most N^2 - 1. 20:03:34 yeah 20:03:49 but i'm sure it's something pretty 20:05:50 N = 4: 1, 1, 2, 3, 1, 0 (6). N = 5 gives 1, 1, 2, 3, 0, 3, 3, 1, 4, 0, 4, 4, 3, 2, 0, 2, 2, 4, 1, 0... (20)... 20:07:42 Is there such sequence that doesn't have '1, 0' in it? 20:08:15 -!- oklopol has quit (Ping timeout: 250 seconds). 20:08:45 -!- oklopol has joined. 20:09:07 Therefore, period is at least 2 and at most N^2 - 1. 20:09:12 It's probably something to do with phi. :p 20:13:24 3, 8, 6, 20, 24, 16, 12, 24, 60, 10, 24, 28, 48, 40... Let's search OEIS... 20:13:44 pretty 20:13:59 A001175 Pisano periods (or Pisano numbers): period of Fibonacci numbers mod n 20:14:07 that's it? 20:14:34 that is a very beautiful sequence! 20:14:52 in fact it's my favorite sequence ever 20:15:32 1, 3, 8, 6, 20, 24, 16, 12, 24, 60, 10, 24, 28, 48, 40, 24, 36, 24, 18, 60, 16, 30, 48, 24, 100, 84, 72, 48, 14, 120, 30, 48, 40, 36, 80, 24, 76, 18, 56, 60, 40, 48, 88, 30, 120, 48, 32, 24, 112, 300, 72, 84, 108, 72, 20, 48, 72, 42, 58, 120, 60, 30, 48, 96, 140, 120, 136 ... 20:16:30 -!- augur has quit (Remote host closed the connection). 20:17:23 someone hook wolfram alpha up to oeis 20:17:27 also add strong ai 20:17:29 so you can just like say 20:17:35 period of (fibonacci mod N) 20:18:11 or even drop the parens 20:19:09 Haha... If N is 1999, the the period is 666... ):-) 20:32:34 Ilari: It's a SIGN. 20:32:36 that's a really cool sequence 20:33:00 oklopol: but what about the periods of the pisano sequence mod n 20:33:06 we have a whole infinite TOWER of lovly sequences here 20:33:08 *lovely 20:33:09 how about the what are they called, the tails before the period? 20:33:17 now just define inverse mod, and we can have it extend downwards too, below fibonacci 20:33:21 or do those exist 20:33:42 :D 20:34:37 so how about different starting points than 1, 1 20:34:48 oklopol's gotta hate me 'cuz i'm writing a hill climbing program and calling it genetic programming 20:34:55 Ilari: wanna try if the sequences are as beautiful, and whether they're similar to pisano 20:35:01 in my defence, i plan to add breeding of brainfuck programs as soon as i figure out how to make that make any sense at all 20:35:15 oklopol: omg we have sequences indexed by Z^2 * N how awesome is that 20:35:25 hill climbing is not genetic programming!! 20:35:28 oklopol: (i.e. fibonacci, pisano, metapisano, ... and the two starting values) 20:35:35 oklopol: in my defence, i plan to add breeding of brainfuck programs as soon as i figure out how to make that make any sense at all 20:35:36 :p 20:35:44 oklopol: it's hill climbing of PROGRAMS btw 20:35:45 not just of results 20:35:49 is that more okay? 20:35:57 not more genetic 20:36:14 genetic = combination 20:36:22 that's the most sensible definition 20:36:31 oklopol: yes, well, gimme an algorithm to breed two arbitrary bf programs :P 20:37:12 why am i doing this in haskell xD 20:37:14 i don't have one. i didn't say genetic programming works well on bf programs. 20:37:19 oklopol: WELL MAKE IT WORK 20:37:43 the problem is programs are very discontinuous in how close they are to correct 20:38:08 which i'm sure was news to everyone here, glad i said that. 20:38:16 oklopol: no shit :P 20:38:29 -!- wareya_ has joined. 20:39:10 anyway genetic programming is exactly how you might fix that, you combine two already working components; of course you will have to somehow be able to give points to programs that... do something, even though that something has nothing to do with the actual problem being solved 20:39:15 so yeah i dunno 20:39:40 but my gut's intuition says a smart guy could totally gene up a search 20:40:30 unfortunately i'm not a smart guy 20:40:52 -!- wareya has quit (Ping timeout: 255 seconds). 20:41:27 -!- Sasha2 has quit (Read error: No route to host). 20:44:47 -!- Phantom_Hoover has joined. 20:45:44 [[The esolang community is active sporadically, and topics of discussion range from debate as to whether a language is Turing-complete to how one would go about representing abstract and hard to visualise mathematical concepts in a programming environment.]] — Wikipedia, on us. 20:46:12 I have a deep, irresistible temptation to append "and Minecraft" to that list. 20:46:43 Phantom_Hoover, in the recent past, you would have been adding "and Robozzle" 20:47:01 Robozzle? I'm afraid to ask. 20:47:15 Particularly since it's you talking. 20:47:35 Hmm, Minecraft is updating. This does not bode well. 20:47:39 There was a bit of a Robozzle-mania. 20:47:45 PH; The server's been updated. 20:47:48 http://robozzle.com/ 20:47:51 PH; You might insta-die when you connect. 20:48:03 PH; Most of us did, except Vorpal with his fancy metal armour. 20:48:09 fizzie, so the days of hurling ourselves from the top to the bottom of the map are over? 20:48:19 fizzie, ah, crap. 20:48:27 PH; At least in my case, I got my inventory spewed out, and when I walked back to get it, all the items had turned invisible. 20:48:39 Why? You were hardly all atop cliffs. 20:48:58 I don't know why. 20:49:03 Has it cached all the health we've lost? 20:49:05 Later reconnectings had no problems. 20:49:10 Anyway, only one way to find out. 20:49:11 why would Vorpal have an armor 20:49:15 Phantom_Hoover: Also, if you die, you go to "limbo" and have to /home. From then on, you are invisible until reconnect. 20:49:17 oklopol: he's paranoid 20:49:17 FIGHT^W connecting... 20:49:22 oklopol: Better safe than sorry! 20:49:23 :P 20:49:26 Phantom_Hoover: Also, the door to the temple doesn't work most of the time. 20:49:27 -!- kar8nga has joined. 20:49:28 fizzie, how do you make bread now again? 20:49:31 i thought you didn't have health 20:49:33 elliott, maybe he actually /planned ahead/. 20:49:33 Phantom_Hoover: Also, there's blocks of diamond in the chest; take 3 or 4 at the absolute max. 20:49:33 fizzie, smelting wheat? 20:49:35 oklopol: we do now. 20:49:44 It was hardly a surprise. 20:49:45 Phantom_Hoover: Also, the lava pits are now Unfun(TM). 20:49:58 -!- Mathnerd314 has joined. 20:50:21 elliott, I'm not dead. What killed you? 20:50:23 Vorpal: Craft a horizontal row of three wheat. 20:50:29 -!- ais523 has joined. 20:50:34 Phantom_Hoover: Various things; lava, falling... why? 20:50:44 fizzie, ah 20:50:56 -!- augur has joined. 20:51:13 PH: Interestingly, the tool-decay bug/feature didn't get fixed, you can still refresh your tools with the drop-pickup. 20:51:26 :D 20:51:50 Phantom_Hoover: When the next update comes out -- since this one is *insanely* buggy, everyone agrees -- I'm going to see about making a server mod that automatically replenishes all health. 20:51:55 PH, did you see my link? 20:51:56 And then we can have the Good Old Days back once again! Mwahahaha! 20:52:06 (It will also ensure that tools stay charged, without having to throw them away and all that silliness.) 20:53:22 tools should break, you should just be able to program bots that bring you new ones 20:53:41 fizzie, other bug: animals no longer makes those "distressed" noises when you hit them 20:53:51 :O 20:53:55 Maybe he just changed all the animals to masochists. 20:54:07 Vorpal gets no satisfaction this way 20:54:10 (I've never played with sound, so I wouldn't notice.) 20:54:29 oklopol, :P 20:55:19 elliott, what's with the forest of doors? 20:55:30 Phantom_Hoover: It's mine. Feel free to contribute to the confusion. 20:55:39 Yes, he wanted to make the sheep/pig hybrids... uh, bleat-squeal. 20:55:40 Try closing and opening them for confusion. 21:02:39 -!- sebbu has quit (Ping timeout: 245 seconds). 21:09:51 -!- sebbu has joined. 21:11:39 http://research.microsoft.com/en-us/projects/kodu/ 21:11:52 I know it's for kids but I can't help wanting to make a BF interpreter 21:17:13 Phantom_Hoover: Vorpal: This is your Minecraft. http://www.youtube.com/watch?v=EplEzRvZPBA This is your Minecraft on drugs. 21:17:21 So glad Notch didn't go with that after all :P 21:17:32 Heh. 21:17:39 Dear god I feel woozy just wtaching it. 21:17:46 WHAT HAVE YOU GOT AGAINST PHYSICS 21:19:06 elliott, that would be nonEuclideancraft. 21:19:43 What's so terrible about it? 21:20:00 Sgeo, non-Euclidean ANYTHING is awesome. 21:20:04 elliott, will check soon 21:20:17 What's so non-Euclidean about this? 21:20:34 Sgeo, nothing. 21:21:17 I'm going to go install Kodu 21:23:14 Dear Microsoft download site: Why do you still have an option showing 56k users how long it will take to download? 21:24:15 -!- Wamanuz5 has joined. 21:24:37 -!- Wamanuz4 has quit (Ping timeout: 276 seconds). 21:27:53 Phantom_Hoover, fizzie (I think) made this http://www.youtube.com/watch?v=YKmkkIBjHlI&feature=related 21:28:18 More interestingly, http://www.youtube.com/watch?v=VDWmujQ3W_I&NR=1 21:29:05 Sgeo, that's obviously not fizzie. 21:29:14 For one thing, they're Polish. 21:29:19 -!- `Ugo has quit (Ping timeout: 245 seconds). 21:29:25 It's someone in here 21:31:24 Sgeo is wrong. 21:31:31 The only Pole in here is asiekierka and he's too stupid to make either of those. :P 21:32:04 Hm, no. 21:32:06 It is him, it appears. 21:32:14 Or someone affiliated with his group, lol. 21:32:19 I think nooga is a pole too? 21:32:50 olsner: yes, but I correlated "Team ASCII" and asiekierka. 21:32:59 my probability of it being that specific Team ASCII is 0.99 or so. 21:33:03 "It was first announced by asiekierka before the code was released to the public, bragging in #minecraft that he had the code, which, alongside with other behaviour, resulted in a ban." --Minepedia 21:33:18 The code in question was written by GreaseMonkey. :p 21:34:56 hmm, 3000 unread mails left, I don't think I'll get all of them gone through tonight 21:37:19 Okay, my internets have *definitely* turned into an echo chamber, just made the final connection that has interconnected... hmm... yes, I am pretty sure every single social group I am in or know of on the Internet has now been completely connected with very few hops from any group to another. 21:37:22 This disturbs me greatly. 21:38:05 Especially as "every social group I know of" (discounting tiny ones or ones I only "know" of in the sense of knowing about them for one second and immediately forgetting) is a *lot*. 21:38:50 doesn't that happen to everyone though? degrees of bacon and all that 21:39:27 olsner: yes, but we're talking about things I can see absolutely no connection to each other with, via any path, being connected by *one* hop. 21:40:08 hmm, but don't you connect all these groups too? by one hop? 21:40:08 And people I know from one social group spontaneously entering another, very different one, where I'm still active in the latter but not active any more in the former, despite this being something I would definitely have never predicted. 21:40:28 olsner: well, not necessarily; I don't exactly link them all the time 21:40:38 I happen to be in them, sure, but I don't really ever cross the boundaries, ever. 21:41:25 I think that the internet that obeys the inter- part is much, much smaller than I thought it was. 21:42:00 elliott, some examples? 21:42:29 Phantom_Hoover: No thanks. I prefer to keep my affairs separate. 21:43:16 All my SALACIOUS, ILLICIT affairs. 21:43:21 But you've just demonstrated the fundamental oneness of your affairs. 21:43:44 what the hell's been going on at the wiki? a set of spambots turning up and vandalising every page there? 21:43:57 graue did NOTHING. 21:44:02 He fiddled while Rome BURNED. 21:44:35 elliott: you see, the world population is approximately 1000, anything that indicates otherwise is a conspiracy 21:44:45 this explains why you run into the same people so often, it's just birthday paradox 21:45:05 http://www.abebooks.com/products/isbn/9780814712368 <-- I'm holding an alternate-cover-art contest for this book. Go draw :P 21:45:22 ais523: I would find that *so* much easier to believe if... actually 21:45:25 ais523: I agree. 21:45:33 I'm just watching a video tutorial of this thing, and I'm already hating it 21:46:10 I can only ass-ume that Sgeo is responding to my link. 21:46:19 Gregor, I'm not 21:46:23 He is 21:46:39 Gregor: assumptions make an ass out of you and mption, though. 21:46:58 Screw mption. 21:47:02 In the ass. 21:47:27 But you turned mption into an ass, so he should screw himself/ 21:47:38 http://www.youtube.com/watch?v=8-FjskAHgN0&feature=player_embedded 21:47:40 Sgeo: that was ... just never talk ever :| 21:48:51 .. 21:49:53 elliott, I'm now a ghost in Minecraft. 21:50:15 I'm invisible, immortal, and my interactions with the outside world are severely limited. 21:51:55 Phantom_Hoover: In Limbo, eh? :P 21:52:07 Try /home and you'll merely be invisible. 21:52:16 No, that's the thing. 21:52:24 I *have* /homed. 21:52:38 I'm wandering the spawn area 21:52:42 What would happen if you logged out and back in? 21:53:04 You'd lose the interestingness maybe, I guess, so don;t 21:53:38 Phantom_Hoover, were you turned into a neutrino? 21:54:14 ARE YOU IN QUANTUM FLUX 21:54:18 USE A PHASE INHIBITOR 21:54:35 Sgeo, I have logged out and logged in. I have reconnected. I have restarted Minecraft. 21:54:56 eeep 21:58:35 Well, I can remove blocks. 21:58:49 Time to take Mt. Vorpal apart with my bare hands. 22:00:26 Phantom_Hoover, what? 22:00:36 Phantom_Hoover, don't :P 22:00:48 *evilgrin* 22:01:02 You can't stop me. 22:01:15 You can slow me, but I'll keep coming. 22:03:55 Phantom_Hoover's nick becomes appropriate 22:04:26 Sgeo made a joke! 22:04:32 A good one, too 22:04:34 *! 22:05:55 well guys..thx for takin me into this minecraft thing.. im really impressed by the work of these 'gang of four'.. this project has everthing.. absolutley innovative and genious gamedesign.. eye-openening technology.. beutiful 8bit loving art, music and last-but-not-least.. spirit 22:06:21 -!- sshc_ has quit (Ping timeout: 240 seconds). 22:06:30 Wait, perdito got into our server? 22:06:32 perdito: haha, good to know a channel about esoteric programming languages can serve a purpose by being wildly offtopic 22:06:37 Phantom_Hoover: Not that I know of? 22:06:40 srfy 22:06:44 perdito: ? 22:06:46 :) 22:09:11 -!- Sasha2 has joined. 22:09:31 -!- sshc has joined. 22:09:43 i have to compare its genious to the first days of id-software.. back in those days..names like carmack and romero were heroes in my eyes 22:09:57 beutiful minde 22:10:01 -e+s 22:10:16 very inspirative work 22:11:58 btw.. guess what good ol'carmack does today? 22:12:30 not much :) 22:12:41 he's developing spacecraft vehicles :D 22:13:01 :D 22:14:31 -!- sshc has quit (Ping timeout: 245 seconds). 22:15:46 -!- sshc has joined. 22:17:03 -!- kar8nga has quit (Remote host closed the connection). 22:22:20 -!- myndzi\ has joined. 22:25:40 -!- myndzi has quit (Ping timeout: 264 seconds). 22:27:04 [[ It's just a bug. 22:27:05 It'll probably get nuked as soon as notch figures out what's causing it]] 22:27:48 next, i need to get a closer look at this 'Lightweight Java Game Library' (LWJGL).. seems to be powerful stuff.. anyone having some experience in using it? ..i never used java, but it seems i need to question that in future :) 22:28:04 -!- Mathnerd314 has quit (Ping timeout: 245 seconds). 22:28:06 -!- augur has quit (Remote host closed the connection). 22:29:00 perdito: i would avoid java like the plague :) 22:29:46 well i did until now (once again please excuse, and feel free to correct my very poor english, but i see no better way to improve it than to use it :P) 22:30:14 hope u get point 22:30:26 perdito, we don't say the J-word in this channel. 22:31:21 hm 22:32:58 k 22:33:05 Java could be used as a vehicle for a proper language though, say encode brainfuck in the least-significant bits of all identifiers 22:38:00 olsner: :D 22:38:03 most of the time i use c#, and as far as i know there is no big difference between java and c#.. had to time to find out sofar 22:38:10 so does anyone know a decent Free(TM) java decompiler, they all look terrible 22:38:13 perdito: java has no anonymous functions 22:38:40 and most of them.. its free ;) 22:39:00 What elliott said. 22:39:01 the jdk comes with a dis"assemble"r that prints the java bytecodes, but it doesn't make java code of it 22:39:30 olsner: yeah i kinda want java code, however shitty, to mod the minecraft server 22:39:35 we do not need to discuss the differences now 22:39:37 dear god jdec's ui is beyond hideous 22:39:48 "Whats New Click Me", i swear to god this blinks colour 22:39:52 im sure you know them all ;) 22:39:53 purple and yellow 22:39:58 elliott, I used a java decompiler once 22:40:12 Don't remember how good or bad it was though, and certainly don't remember the name 22:40:29 elliott: just make your own language based on java bytecode, probably better than writing your mods in java :D 22:40:56 There's one called "jad" or some-such. 22:41:16 Or, given how generic that name is, probably more than one. 22:41:38 LiveGMS is working again! 22:41:49 elliott, got past The Story So Far. 22:42:17 fizzie, there? 22:42:18 * Sgeo acts as though he's going to spoil PH but doesn't actually do it. 22:42:20 Phantom_Hoover: I've read it but no further. 22:42:21 lets call it offtopic, but i'm surprised by the speed of this app running in my browser.. its based on openGL as far as i know 22:42:22 fizzie: Jad is proprietary. 22:42:27 fizzie, I added stuff to my castle 22:42:28 fizzie: Also abandoned it seems. 22:42:39 perdito: Oh, are you on Classic? 22:42:51 perdito: I suggest buying Alpha; it's much nicer (and you can run it outside of a browser, too.) 22:43:05 But you have to give Notch monies to get it. 22:43:31 so anyone worked with this lwjg lib mentioned? 22:43:36 elliott: Seems pre-5 indeed. There was also another I used pretty recently, but can't recall the name. 22:44:22 Phantom_Hoover: A whole 9 European monies. 22:44:26 Vorpal: Shut down my computer already, so not going to come see any castle improvements. 22:44:28 And that's even more imperial moneys! 22:44:31 Closer to 10. 22:44:34 fizzie is talking from the grave. 22:44:43 my self produced 3D engines sucked so far *g 22:44:44 This jdec thing sure is slow. 22:44:50 perdito: well 3D isn't easy :) 22:44:54 perdito, make a non-Euclidean one. 22:44:56 It is not reassuring when it says it's extracting glass by.x. 22:44:59 *class by, method x. 22:45:01 i had polygons with 3-4fps 22:45:13 and i was very proud of it 22:45:21 * elliott looks at the decompiled files 22:45:23 lol, this will never work 22:45:25 but i guess openGL is good stuff 22:45:25 I think we did some java/opengl with either lwjgl or jogl, but not sure which one. 22:45:33 fizzie, oh well 22:45:37 double35=(abd5.a- this.a); 22:45:37 double36=(abd5.b- this.b); 22:45:37 double37=(abd5.c- this.c); 22:45:37 return (((double35*double35))+((double36*double36)))+((double37*double37)); 22:45:45 if((double48*double48)<1.0000000116860974E-7) 22:45:50 fizzie, minecraft uses lwjgl iirc 22:45:55 Vorpal: we know. 22:46:26 this.H =av2.j("Player"); 22:46:29 "Well, it is a start." 22:46:32 elliott, what is that doube35 thingy? 22:46:42 perdito, were they HYPERBOLIC polygons? 22:46:42 Vorpal: The 35th double used in the class, one presumes. 22:46:45 elliott, wait, are you trying to patch health? well health is no issue 22:46:54 Vorpal: Health is an issue to me. 22:47:02 elliott, walk more carefully 22:47:06 Vorpal: Down the staircase? 22:47:07 elliott, to avoid falling off 22:47:15 elliott, put 2 water at the bottom 22:47:15 Good luck walking more carefully from level 128 to near level 0. 22:47:17 elliott, issue solved 22:47:18 Vorpal: Ruins it. 22:47:25 it was just the wire.. not even filled :) 22:47:26 Issue *not* solved, and tools now run out. 22:47:27 elliott, I disagree 22:47:31 It is distinctly inferior. 22:47:34 elliott, they don't. 22:47:38 The tools are fine. I checke. 22:47:39 Phantom_Hoover: Well, no, but they will. 22:47:41 Soon. 22:47:41 elliott, tools don't run out 22:47:42 *checked 22:47:47 elliott, at some point yes 22:47:50 elliott, and then it will matter 22:47:51 the most primitive matrix-vector-stuff 22:47:58 brb. 22:48:06 not even thinking of textures 22:55:02 fizzie, made my storage room even more weird 22:55:11 What I used might have been this Dava thing. There's a recent-ish survey at http://jameshamilton.eu/sites/default/files/JavaBytecodeDecompilerSurveyExtended.pdf and page 13 has a table of decompilers. 22:57:45 in best case the game itself has nothing to do with its view.. so viewing the states of the game is done by some sophisticated compiled and hardware-supporting software 23:00:14 elliott: I guess you know about the mc-specific deobfuscation thing? http://www.minecraftwiki.net/wiki/Minecraft_Coder_Pack (Untried.) 23:02:32 -!- Sasha has joined. 23:04:12 hmm 23:04:52 -!- Sasha2 has quit (Ping timeout: 255 seconds). 23:08:50 * Phantom_Hoover → sleep 23:09:00 perdito, make a non-Euclidean one. <-- thx for that hint 23:09:07 sounds interesting ;) 23:09:13 n8 Phantom_Hoover 23:09:28 Disclaimer: even I don't know how one would write a non-Euclidean 3D engine. 23:09:35 Also, I WANT OERJAN BACK 23:10:02 just reading an interesting article on that 23:10:03 :) 23:11:47 -!- augur has joined. 23:12:13 thanks to you, i know that there sth called "non-Euclidean" exists *g 23:12:20 -there 23:13:50 I wanted to write a raytracer for it, but I fell at the first hurdle of "working out the path of a ray in non-Euclidean space". 23:14:22 In Euclidean space it's a trivial matter of vectors, but it gets more complicated otherwise, with geodesics and stuff. 23:14:39 i see 23:14:51 It's this kind of thing that makes general relativity *way* more complex to model than special. 23:15:07 yes.. my math-leaks will never let me go 23:17:05 http://en.wikipedia.org/wiki/Geodesic_%28general_relativity%29 — useful to those with PhDs. 23:17:36 Look at the Greek letters there; that's proper mathematics. 23:17:48 eureka! 23:18:00 thx anyway :P 23:18:53 maybe tomorrow *g 23:19:01 but i get the idea 23:20:07 * Phantom_Hoover → sleep for serious this time. 23:20:16 cu phantom 23:21:03 -!- gin_soaked_girl has joined. 23:24:07 -!- Mathnerd314 has joined. 23:24:19 -!- Phantom_Hoover has quit (Ping timeout: 245 seconds). 23:28:47 its so quiet you could hear a pin drop from 1000 miles away. 23:29:02 boo 23:30:06 -!- gin_soaked_girl has changed nick to Chelsea_Dagger. 23:33:13 -!- Chelsea_Dagger has changed nick to enantiomeric. 23:33:26 -!- enantiomeric has left (?). 23:49:13 fizzie: Looks like that deobfuscation pack hasn't been updated yet. 23:49:18 Might still work. 23:51:08 -!- ais523 has quit (Remote host closed the connection). 23:59:44 fizzie: lol, it's a collection of windows bat files