00:04:45 -!- Behold has joined. 00:07:52 cheater99: make the fans quieter :( 00:07:53 -!- BeholdMyGlory has quit (Ping timeout: 240 seconds). 00:17:03 http://www.youtube.com/watch?v=iatv18rAK-k 00:19:14 fill your house with water so that you don't have to worry about firwes? 00:19:48 Or, alternately, build with something non-flammable. 00:20:19 -!- Phantom_Hoover has quit (Remote host closed the connection). 00:27:01 j-invariant: lol :D 00:27:03 j-invariant: just worry about drowning 00:30:02 -!- cheater00 has joined. 00:31:39 -!- poiuy_qwert has joined. 00:33:05 -!- cheater99 has quit (Ping timeout: 240 seconds). 00:34:34 oklopol: dwodwondwoind 00:34:44 me knows 00:35:29 is it possible to download minecraft worlds that people have made? 00:36:00 j-invariant: sort of. 00:36:05 people occasionally put them up 00:54:26 Margarie may have won the war, but she hasn't won the battle 00:55:22 http://www.youtube.com/watch?v=kVyDDXWRs7k 00:58:10 -!- j-invariant has quit (Quit: leaving). 01:02:04 elliott: are you in ubuntu now? 01:02:11 elliott: or is that in osx? 01:02:15 cheater00: lolno, why would i be, yes os x, why? 01:02:20 elliott: i know there's a fix for ubuntu :D 01:02:23 i bought a superdrive ;( 01:02:26 i know 01:02:30 it'll be ok 01:02:42 cheater00: i think it's not a thing that needs fixing, i think it's just that this thing is optimised for silence when you do nothing and then raging fans when you do 01:02:45 because of insufficient cooling otherwise 01:02:57 our society supports anything that's expendable 01:02:57 because real mac users don't play minecraft 01:03:06 nah 01:03:07 i support death 01:03:13 there's a crazy raging fans fix for ubuntu 01:03:16 and i bet for macs too 01:03:25 also what helps is one of those stands 01:03:31 just put something under it so that it has air under it 01:03:42 you know, macbook air.. works better with air amirite? 01:04:22 it's not really raging 01:04:27 just louder than i'd like :> 01:04:38 cheater00: actually i position one leg to cover the vent. 01:04:41 it quietens it slightly. 01:04:44 i have a core duo laptop which is supersilent (since i put in a new hdd) 01:04:53 the toshiba was nice and silent. 01:04:56 and i have a core 2 duo pc next to it which is inaudible 01:05:02 i have a feeling they used smaller fans in this to save space. 01:05:11 this one's some sort of crappy old advent thing that my stupid drughead flatmate left behind 01:05:18 i took it because he thought it was broken 01:05:22 erm 01:05:28 he left it because he thought it was broken, and i took it. 01:05:34 when he moved out :) 01:05:47 it was broken in that there was a virus that would reboot your pc after 5 minutes. 01:06:07 i'm surprised they even fit any fans into the thing 01:07:19 i'm gonna build that super-powerful silent pc sometime. sometime. :p 01:07:28 well it's very simple 01:07:36 cheater00: ah, you misunderstand how perfectionist I am 01:07:47 cheater00: I have spent many, many hours reading random, beyond-obscure topics on silentpcreview 01:07:50 worried about LCD whine even 01:07:50 you misunderstand how perfectionist *i* am 01:07:55 cheater00: let's put it this way 01:08:14 cheater00: if it doesn't have an expensive AMD CPU (AMDs are of course ridiculously hot), and a good graphics card, it's imperfect, BUT ALSO if it has a _single_ fan it's imperfect 01:08:21 it must be completely solid state apart from the bulk storage drive 01:08:26 why amd and not intel? 01:08:28 which will be in a quietening enclosure. 01:08:39 cheater00: don't wish to support intel's business practices any more. 01:08:46 AMDs are hot and not as fancy, but *shrug* 01:08:51 what's the wattage of an amd? 01:08:56 cheater00: higher than an intel :) 01:09:02 well let's put it this way 01:09:21 i just put my hand on the heatsink of this pc.. 01:09:31 and it's barely warm 01:09:40 it's like, "this tea is getting cold" warm 01:10:15 cheater00: you realise that even silentpcreview's work pc in the anechoic chamber used when monitoring the dBA levels of equipment and shit ... 01:10:17 cheater00: has a fan? :D 01:10:18 the loudest thing in this pc is inarguably the power supply.. 01:10:20 one single, 140mm case fan. 01:10:29 i consider even _that_ unacceptable. 01:10:34 cheater00: oh yeah, i really want a solid-state PSU too 01:10:38 but that seems unlikely 01:10:41 you misunderstood 01:10:42 I don't know of a 400W solid state one 01:10:48 do you know what microphonics are? 01:10:56 yes, yes i do 01:10:58 the enemy :) 01:11:03 cheater00: is the psu fanless? 01:11:07 yeah 01:11:08 450w 01:11:11 cheater00: omg link 01:11:16 cheater00: i have been unable to find a fanless psu of that wattag 01:11:17 e 01:11:20 cheater00: do you have a case fan? 01:12:17 www.lmgtfy.com/?q=silent+450w+psu 01:12:19 2nd link 01:12:35 and further revisions make it even quieter 01:12:40 but this switching noise that it has.. 01:12:42 it's inaudible 01:12:47 my pc has no case fans. 01:12:51 cheater00: ah, so one of the ooold ones 01:12:52 is it still sold 01:13:00 of course 01:13:04 it's a very good design 01:13:09 the site linked in that 2003 review is squatted 01:13:20 cheater00: btw i was considering a copper heatpipe + big radiator solution 01:13:20 silverstone st45nf 01:13:25 cheater00: what cpu/gpu do you have? 01:13:34 core 2 quad e8500 01:13:34 cheater00: ah. our second links differ. 01:13:39 this is why lmgtfy is bad ;) 01:13:41 and the fastest geforce i could get at the time 01:13:54 so no fans at all, right? just checking :D 01:14:00 oh there are fans 01:14:00 :D 01:14:03 but no case fans 01:14:04 cheater00: where :| 01:14:06 well 01:14:18 there's a fan between the cpu and graphic card heatsinks 01:14:24 but it's a noctua p12 01:14:29 it's not audible 01:14:29 UN 01:14:32 AC 01:14:33 FUCKING 01:14:33 CEPTABLE 01:14:37 naw 01:14:43 cheater00: i would buy a zalman totally-no-noise but they're not sold any more 01:14:43 elliott, ??? 01:14:45 just mini-atx versions 01:14:49 variable: silent pc nerdery 01:14:52 it actually does not have enough mechanical impedance to transfer any sound 01:15:01 cheater00: everything that moves sounds. 01:15:08 nope 01:15:08 things that move are the enemy. 01:15:16 MOVING IS THE ENEMY 01:15:18 you're talking to someone who knows a lot about acoustic engineering 01:15:31 cheater00: what if i want to use my computer in a vacuum, asshole 01:15:35 you know.. i make my own speakers 01:15:47 it wouldn't work in a vacuum. 01:15:51 for multiple reasons. 01:15:58 cheater00: SHUT UP 01:16:03 what if i live in an anechoic chamber 01:16:04 and am a bat 01:16:11 first of all, the electrolyte in capacitors would be instantly sucked out through the ventilation perforation 01:16:40 second of all, the heatsinks would not be able to give away the heat because they're not touching any matter 01:16:52 what if i live in an anechoic chamber 01:16:53 and am a bat 01:17:16 well, if you're a bat that's fine because bats hear supersonics 01:17:50 and fans by the fact of their design drop in acoustic coupling performance as frequency goes up 01:18:16 if you stick your ear next to the fan at a very specific angle 01:18:22 and that has to be measured with a laser 01:18:39 no wait 01:18:40 if I do that 01:18:54 then i can hear a barely audible rumble of say maybe 5 hz 01:19:09 if you did that you couldn't hear anything, because your hearing ain't good nuff 01:19:32 but in fact 01:19:50 i bet with a slightly bigger heatsink it could be possible to run this pc fanless 01:19:59 it's the graphic card that does all the heat, not the cpu 01:20:04 cheater00: the problem is that without the airflow everything breaks down :( 01:20:09 if the newest graphic cards are better with that it's nice 01:20:15 well yes 01:20:16 cheater00: hahahano 01:20:20 cheater00: graphics cards are getting hotter 01:20:27 i've got an uh 01:21:17 cheater00: anyway it's more psychological, i could _feeeel_ that fan moving 01:21:20 i need to connect a keyboard to that pc. 01:21:21 cheater00: have you looked into heatpipe solutions 01:21:57 -!- copumpkin has quit (Quit: Computer has gone to sleep.). 01:22:24 cheater00: i was considering passive watercooling but realised that pumps make noise 01:22:45 it's a 9800 gtx+ 01:22:49 512 mb 01:22:54 it's the hottest running graphics card ever 01:22:59 it was the hottest of its time 01:23:00 right 01:23:07 and i put the slowest ever fan possible on it 01:23:13 i don't really need like 01:23:17 the best graphics card 01:23:33 then you could get something that can be run fanless 01:23:44 and then put a convection stack on your cpu 01:24:03 it's actually very simple, you just take a drain pipe 01:24:04 :D 01:24:07 :D 01:24:13 cheater00: i'm probably going for a scythe of similar size to http://www.crazypc.com/images/coolers/cpu/prolimatech/megahfull.jpg 01:24:21 you know convection? 01:24:24 yes. 01:24:26 i may want to have this pc horizontal 01:24:31 i don't trust things like that to hang :D 01:24:36 wrong 01:24:44 the mounting system is very good 01:24:51 but the fan works properly only when the fins are vertical 01:25:00 ffff 01:25:00 which means the whole pc has to be 01:25:06 fine 01:25:08 but i don't trust it 01:25:15 not sure if you want that scythe 01:25:20 that's not actually a scythe 01:25:21 i did everything with thermalright 01:25:22 it's a megahalem 01:25:30 i have this internal thermalright => shit mapping 01:25:33 maybe it's thermaltake i'm thinking of 01:25:42 yeah it is 01:25:44 thermaltake is shit 01:25:50 what's wrong with scythe, i like scythe 01:25:56 you use thermalright if you want things to be right 01:26:04 well, i did everything with thermalright and it worked well 01:26:11 spcr like scythe :p 01:26:12 i don't have this experience with scythe coolers 01:26:20 i have a scythe hdd enclosure which is the best ever 01:26:26 and a nightjar psu 01:26:32 but i know nothing of their coolers 01:26:34 cheater00: http://www.scythe-usa.com/product/cpu/053/scnj3000-detail.html 01:26:44 cheater00: they're mostly of the gigantic fucking heatpipes variety :D 01:26:46 I LIKE that variety 01:26:56 yea so is thermalright 01:27:02 except thermalright also does something very useful 01:27:07 which is backplane coolers 01:27:20 http://www.youtube.com/watch?v=1cMC-m0sjsM 01:27:26 which help a lot with cpus even thought you'd think they wouldn't 01:27:29 http://www.noctua.at/main.php?show=productview&products_id=33&lng=en <-- the most fans i will allow in my pc is one (1) of these 01:27:32 but every cpu gets equally hot on both sides 01:27:34 nothing else 01:27:34 -!- Sgeo has changed nick to MinecraftVideoBo. 01:27:38 so the underside catches a lot of warmth 01:27:41 NOTHING ELSE 01:27:43 and a warm air pocket happens 01:27:48 yea 01:27:50 that's what i do 01:27:58 even then 01:28:00 i would feel bad about it 01:28:02 and cry every night 01:28:05 and actually 01:28:11 noctua have just come up with a new one 01:28:14 that's bigger than the one i use 01:28:17 and hence silenter 01:28:19 whatwhat 01:28:22 yea 01:28:27 oh this one you linked 01:28:29 that's the biggest one on their products page 01:28:32 mine is a p12 not a p14 01:28:37 erm isn't the 140mm one quite old 01:28:38 and it's supersilent already 01:28:48 yeah but it didn't exist back before time 01:29:00 i don't trust myself to apply thermal paste, will be fun 01:29:06 also now they do this jaded fin thing 01:29:16 "oh i just sorta... put an icing of it on" 01:29:19 there's a special procedure you do with thermal paste 01:29:21 "the cooler is kinda wedged in the goop" 01:29:27 yeah you make a pea ball and crush it w/ the heatsink 01:29:28 i know 01:29:31 no 01:29:45 that's what spcr tells me :> 01:29:46 not one person i've spoken to actually knows their shit on how to do that 01:29:49 spcr is wrong 01:29:54 i have a better way of doing this 01:30:04 right, i trust you, mr. other random person on the internet 01:30:09 well my pc works 01:30:11 :D 01:30:11 more than the original, mr. three random people on the internet 01:30:14 and has only one fan in it 01:30:35 yeah one too many 01:30:42 d? 01:30:50 yeah well buy a weak graphics card and you can have it without 01:30:57 oklopol: probably 01:31:02 cheater00: heatpipes bitch 01:31:10 cheater00: how much RAM DO YOU HAVE EH 01:31:17 four gigabytes 01:31:18 i'd like to insert MY heatpipe in a bitch 01:31:21 cheater00: hahahahahahahahahaha 01:31:29 if you know what i meant 01:31:30 that's because i still run 32 bit windoze sometimes 01:31:35 cheater00: lol u fag 01:31:37 for audio applications 01:31:38 no u 01:31:42 32 bit windoze boots with >4 gig anyway doesn't it 01:31:44 and just ignores it 01:31:47 U 01:32:00 well back then that was what i was using most of the time 01:32:02 so no point 01:32:07 * MinecraftVideoBo has 2GB RAM in this machine 01:32:11 It's the most I ever had 01:32:15 now i do ubuntu and run vim in it 01:32:21 i could do with 2 mb of ram 01:32:23 cheater00: its funny because im getting 12 to 16 gigs because i love excess 01:32:25 I have no idea why it uses 64-bit Windos 01:32:27 WIndows 01:32:29 Windows 01:32:39 cheater00: the part list i got for bsmnt had 12 gigs, so really i just need to top him in _some_ way 01:32:45 maybe "not sounding like a jet" 01:32:48 * MinecraftVideoBo accidentally summons Bill Gates 01:32:53 what is bsmnt? 01:33:00 that guy over there ---> 01:33:02 in the username list 01:33:10 and what is bsmnt? 01:33:15 that guy over there ---> 01:33:15 in the username list 01:33:18 yeah 01:33:20 but what is it? 01:33:24 he said he wanted a new computer, i produced a list of parts out of my ass^W^Wnewegg 01:33:27 i see it, i still don't know what it is 01:33:29 surprisingly they worked first time 01:33:31 it's a person 01:33:32 you know 01:33:33 like 01:33:33 did you tell him to dd if=/dev/urandom ? 01:33:35 breathes and shits 01:33:36 and shit 01:33:39 cheater00: no he's cool 01:33:41 oh ok 01:33:41 -!- MinecraftVideoBo has changed nick to Sgeo. 01:33:44 i think he still uses that box 01:33:47 i still wonder if that kid did it 01:33:53 What's a Sgeo? 01:34:07 i kinda set myself up for a fal lthough he has an intel ssd, i7 cpu, 12 gigs of ram... 01:34:09 i can beat him on gfx card 01:34:12 he has some shitty passive thing 01:34:26 elliott: you have an intel mac 01:34:34 don't remind me? :( 01:34:35 you're on the dark side already 01:34:49 it's not my fault they're thin, fuck off 01:34:52 i am your father, elliott 01:35:02 oh god, i hope not 01:35:08 wrong 01:35:15 NOooOOOOooooooooooooooooooo11!!!! 01:35:18 brbsuicide 01:35:28 so either way 01:35:38 there's some sikrit tipz to having a quiet pc 01:35:44 that no one tells you about 01:35:47 uh huh 01:36:03 the most sikrit tip is to not have a psu in your case 01:36:12 cheater00: FUNNY i'ma violate that tip 01:36:18 things i hate that aren't sound: WIRES 01:36:20 and 01:36:20 THINGS 01:36:34 ya well ur laem 01:36:49 won't have such a silent pc then huh 01:37:12 or iow: enjoy your hair dryer 01:37:27 cheater00: or i could just put it in the case and 01:37:30 cheater00: here's the clever bit 01:37:35 cheater00: you know what i would do? 01:37:41 cheater00: i would cut off the back of my case 01:37:42 instant 01:37:42 mother 01:37:43 fuckin 01:37:45 airflow 01:37:47 ya, no 01:37:51 am i genius? i am genius? yes, i am genius 01:37:58 ya, no 01:38:00 cheater00: buy me some heatpipes 01:38:05 ya, no 01:38:12 ya no has to be my favorite phrase in Spanish 01:38:19 Even though I forgot what it means 01:38:47 haha 01:38:59 elliott: really, you don't want the psu in your computer. 01:39:08 cheater00: but it'll stare at me 01:39:17 The most silent computers are ones that don't work! 01:39:18 the silverstone is very beautiful 01:39:20 cheater00: did i mention i want an ips monitor 01:39:23 Oh, cheater00 means outside the case I assume 01:39:45 it's nice matted extruded aluminium 01:39:53 what's ips again? 01:40:24 oh is that this lcd overdrive stuff? 01:40:44 i think those overdrive ones are loud but not sure 01:41:05 elliott: research backplane coolers k 01:41:11 lcd overdrive? what? 01:41:34 yeah there's this thing that makes lcds behave like they have faster times.. 01:41:36 and die faster too 01:41:38 yeah that's stupid 01:41:47 cheater00: IPS is what the graphics"pros" use 01:41:48 basically 01:41:53 TN (normal LCDs) have uneven colour distribution 01:41:54 no matter what angle 01:41:57 oh it's the superslow lcd kind 01:41:59 colour at left corner is different to middle 01:42:03 cheater00: mmmnope 01:42:05 which you can't use for computer games 01:42:08 ya 01:42:09 lol 01:42:14 they're superthick too aren't they? 01:42:22 cheater00: 10 to 14 ms response; also, most actual LCDs have similar ACTUAL response rates 01:42:27 the "cheating" is ubiquitous 01:42:32 yeah i know 01:42:35 in non-IPS 01:42:45 cheater00: btw all iMacs and Apple Displays have been IPS for like two years now 01:42:54 you know, cooler is just one mistake away from cooker 01:42:56 admittedly nobody has yet to play a game on one :D 01:43:02 cheater00: yeah they're pretty thick, but... 01:43:05 they have bootcamp 01:43:05 TN displays suck 01:43:12 cheater00: also since TN displays are cheaper, they tend to have other shit too 01:43:13 like 01:43:14 glossy 01:43:18 stupid rounded edges hiding pixels 01:43:20 etc. etc. etc. 01:43:23 glossolalia 01:43:23 look at this: 01:43:28 http://www.scan.co.uk/products/thermalright-ifx-10-backplate-motherboard-backside-extra-cpu-cooler-%28775-am2-939%29 01:43:41 Sgeo: funnily enough that's the name of a song i like a lot 01:43:46 elliott: you know what that is 01:43:50 that's freedom, bitch 01:44:40 dude... who looks at non-newegg sites when deciding on components 01:44:56 it was the first hit 01:45:05 also scan are a very good uk shop 01:45:28 irrelevant, buying is irrelevant 01:45:32 you look at newegg when looking 01:45:34 buying never happens 01:45:35 in my experience 01:45:59 lol 01:46:13 well you seem to have some income now 01:46:17 which is a good sign 01:48:16 If elliott has more income than me, I 01:48:20 I'll be jealous 01:49:02 i make 1k/day but my dad takes it all away to spend on HATRED 01:49:06 trufax 01:49:08 sorry 01:49:09 *1m/day 01:49:10 typo 01:49:15 keys are literally right next to each other 01:50:01 lliterally literally 01:50:04 *literally 01:50:19 elliott: if you work contracts you could easily be doing 1k per day. 01:50:29 When will we have figuratively literally literally? 01:50:31 you'd probably have to move to london or reading. 01:50:32 but 1m? 01:50:37 1m yen 01:50:38 And have to say literally literally literally? 01:51:00 * Sgeo overdoses on literally 01:51:00 there is an essentially fifteen-year-old part of my brain that sees the word work, contracts, and move to london, and immediately ignores you for the next ten minutes 01:51:35 -!- copumpkin has joined. 01:52:08 Google wants to replace copumpkins with gopumpkins 01:53:05 there's also the fifteen year old part of your brain that sees the word "able to buy new toys" and "able to afford lawyers that tell people i don't like to fuck off" 01:53:30 yes, word. i bet the chinese have single-words for each of those 01:53:37 cheater00: yes indeed 01:53:51 cheater00: also, i can tell people to fuck off without lawyers 01:54:00 but not always effectively 01:54:25 my email has spam filters! 01:55:44 can it filter out court orders 01:55:49 Why do I feel a sudden need to bounce off walls? 01:56:00 Just earlier, I couldn't keep my eyes open? 01:56:02 cheater00: i'm not really into the habit of getting court orders, are you? 01:56:06 :O 01:56:10 nope 01:56:21 i thought you had some sort of bs going on earlier though? 01:56:31 last summer 01:57:03 cheater00: like uh what 01:57:22 i thought you said you had to live in some sort of boarding school of sort 01:57:31 that you didn't want to go to at all but school made you go to 01:57:35 for some crazy reason 01:57:39 lol 01:58:02 probably someone else then\ 01:58:09 Sgeo: was that you? 01:58:19 Sgeo is totally crazy, it's plausible 02:00:37 -!- elliott_ has joined. 02:02:25 -!- elliott has quit (Read error: Operation timed out). 02:02:51 yeah 02:04:22 elliott_: i want to see that convection based cpu cooler :D 02:04:32 it would have to be at least 3 meters high :D 02:04:58 i have to like 02:04:59 go now 02:05:00 to sleep? 02:05:04 goodbye? 02:05:05 -!- elliott_ has quit (Remote host closed the connection). 02:05:16 maybe 02:13:23 i don't get your excavation site, you are just blowing stuff up down there at random :D 02:13:37 you could just do tnt columns 02:14:03 RANDOM FOR THE RANDOM GOD 02:14:05 XOM 02:14:21 or preferably, just do row by row, but i guess that's boring 02:18:11 what's it called if you're attracted to slime? 02:19:13 japs use a lot of this fake sperm, so what you have is basically people having sex in slime 02:20:40 i tried to ggl but all i get is "pedophiles are slime and should be killed" 02:23:47 the pedophile blob, coming to a cinema near you 02:24:23 blobophile 02:24:49 not that i even know what people who like sperm are called, although i have a guess 02:26:41 they call that "bukkake" 02:27:09 ? 02:27:16 call what bukkake 02:27:46 the slime thing? they do, but it's completely different, because you'll usually have a pretty mundane sex scene under all the slim 02:27:47 e 02:27:54 unlike when there's actual wanking involved 02:28:03 japs do get physical then, ofc, as well, but less 02:28:22 american bukkake is much more formal 02:28:25 huh 02:30:07 and there's less euro and it's less clearly themed, or maybe i just notice differences easier because i'm from here, and therefore understand the european bukkake taste better 02:30:17 i'm not an expert on bukkake really, but i do dabble 02:30:35 wtf are you on now 02:30:43 nothing 02:31:11 did you like the pun 02:32:06 i think you've been attacked by the pedophile blob as a child 02:32:23 :D 02:34:08 well, german bukkake is very easy to spot of course 02:40:02 * oerjan suddenly realizes that "bukkake" could mean "stomach cake" in norwegian 02:41:29 hahaha. 02:43:21 buk = stomach? that's weir 02:43:23 d 02:45:11 would've been better if i'd said dabble in it, didn't realize that works for both 02:45:13 crazy norwegs 02:47:54 apparently it's more precisely "abdomen" 02:48:12 oh well that's better isn't it 02:48:32 er... 02:49:42 i mean doesn't it make more sense 02:50:12 think about it 02:51:23 my confusion is probably due the fact that no:mage can mean _either_ stomach or abdomen 02:51:30 -!- FireFly has quit (Quit: swatted to death). 02:52:02 i don't know what the finnish words mean, i think both means both 02:52:43 we have a word that loosely translates as "stomach bag" 02:53:04 which is used with both words, so maybe that's what you're supposed to call the container 02:53:15 i mean bag is used with both 02:54:24 um, we have "magesekk", which splits similarly and means only stomach 02:54:52 "mahasäkki" 02:55:13 (that's not the finnish word, säkki = sack) 02:55:16 you probably borrowed at least the parts of that :D 02:55:29 (laukku = bag) 02:55:43 and yeah, we may have 03:00:24 i just said that because of mage = maha, since english didn't seem to have a friend for it 03:00:30 stomach i guess 03:03:56 gre:stoma => gre:stomakhos => lat:stomachus => old french:stomaque, estomac => middle english:stomach 03:04:05 so definitely the same 03:05:45 um that does not show a link to "mage" 03:05:47 dunno what i could've found that wouldn't have convinced me tho 03:05:58 machus vs maha 03:06:04 pronounced macha 03:06:08 erm 03:06:18 ...if a german pronounces it 03:06:50 doesn't show a direct link to mage, no 03:07:03 but those look like friends 03:07:05 to me 03:07:59 oh old english had maga 03:08:28 http://en.wiktionary.org/wiki/maga#Etymology_2 03:09:13 that's slightly closer, maybe 03:09:34 how do you pronounce that 03:09:44 maygah? 03:10:28 um i wasn't really referring to the english, but to the etymology, which is obviously the same as no:mage 03:10:42 also, stomach is not related 03:11:35 well g ~ h isn't that weird, so maha is then not related to stomach either 03:11:36 it's stoma + chos, the greek is a derivation with a suffix 03:11:48 oh indeed 03:12:13 i read that, but i was already convinced enough not to read the rest 03:12:17 i mean with brain 03:12:31 erm 03:12:34 it looks like stoma may be related to no:stemme (voice) 03:12:41 although why does that mean maga couldn't be from that? 03:12:50 i mean 03:13:21 why couldn't the etymology be that sto dropped out for some reason :P 03:13:36 IN THEORY 03:14:08 oklopol: because the addition of -chos happened _in_ greek, long after the word had been inherited to the other sister language branches 03:14:55 hmm yeah i suppose greek isn't exactly a dead language 03:15:39 hmm 03:16:32 still not 100% convinced by that proof, although you are surely right 03:17:09 well indeed it's not entirely impossible, you'd have to be a linguist and look at many languages to see how it was inherited 03:17:41 well it's already clear from the list i gave that sto is not easy to dtop 03:17:47 *drop 03:18:03 so why the fuck would a hundred year old language like norwegian suddenly drop it 03:18:27 um it would have be dropped _long_ before that :D 03:18:31 *have to be 03:18:54 my point exactly, maybe 03:19:04 i'm not sure how a sentence like that can have a point 03:19:17 there are cognates of mage in celtic and balto-slavic languages, according to that link 03:19:56 i have work tomorrow, kinda pointless even going because everyone will have left when i'd get there 03:20:11 assuming i wanna sleep 03:20:52 mhm 03:24:46 -!- bsmntbombdood has quit (Ping timeout: 255 seconds). 04:05:38 -!- Wamanuz3 has quit (Ping timeout: 272 seconds). 04:15:19 -!- azaq23 has quit (Ping timeout: 240 seconds). 04:19:38 -!- azaq23 has joined. 04:23:44 “The problem with Internet quotations is that many are not genuine.” - Abraham Lincoln 04:24:32 "Abraham Lincoln never said that." - Oscar Wilde 04:24:51 The REAL two hardest problems in CS: Cache Invalidation, Naming Things, and Off by One Errors. 04:25:06 ...yes. 04:25:33 when did #esoteric become #uncyclopedia 04:25:55 Presumably variable is writing an Oscar Wilde language. 04:26:15 but was that off by one error caused by a cache invalidation? 04:26:34 coppro: OK THAT'S ALL MY FAULT 04:27:15 i recall i saw a fake lincoln quote being teared to pieces on reddit a few weeks ago (i think) 04:27:48 pikhq: ... yes 04:28:15 it was something that it was almost plausible for him to have said, about corporations getting too much power. and it _was_ from the 19th century, but not by him. 04:28:24 * coppro considers writing HowTo:Play Mao 04:28:34 iirc. 04:29:03 coppro: and then a concise guide to playing mornington crescent, i assume? 04:29:33 I MEAN SINCE THE OFFICIAL RULES ARE SO LARGE 04:29:47 oerjan: maybe 04:30:01 the Mao guide would mostly be a guy complaining about how he doesn't get it 04:30:23 inspired by a real-life guy who just didn't get it 04:30:24 at all 04:30:35 remotely 04:30:37 variable: i _really_ think that quip above would have been better if you had named something in it. then it could have been three-way self-referential. 04:30:47 sorry, two-way. 04:31:08 we were happy when he left partway through and we could recover half the deck 04:31:18 oerjan, it wasn't mine :-( 04:31:21 (we were playing with two decks!) 04:31:24 I wish it were 04:31:59 variable: nihil novi sub soli 04:32:17 *sole 04:34:40 nothing new under the sun? 04:34:53 yes 04:35:28 another nice self-referential quotation 04:36:43 *torn 04:36:54 -!- sftp has quit (Remote host closed the connection). 04:53:15 -!- Behold has quit (Remote host closed the connection). 05:04:07 -!- Sgeo has quit (Read error: Connection reset by peer). 05:08:19 -!- sftp has joined. 05:47:55 -!- cal153 has quit (Ping timeout: 260 seconds). 06:12:53 -!- cal153 has joined. 06:17:15 -!- Mathnerd314 has quit (Remote host closed the connection). 06:24:45 -!- zzo38 has joined. 06:33:28 No text to send 06:37:39 Yes text to send 06:44:04 Or text to send 06:53:02 Did they complete the next level in my game? 07:01:55 -!- Zuu has quit (Read error: Connection reset by peer). 07:10:36 -!- Zuu has joined. 07:29:16 -!- Wamanuz3 has joined. 07:31:25 -!- azaq23 has quit (Quit: Leaving.). 07:37:58 -!- Wamanuz4 has joined. 07:39:55 -!- Wamanuz3 has quit (Ping timeout: 255 seconds). 07:46:08 Any answers? 07:51:14 -!- Wamanuz5 has joined. 07:53:43 -!- Wamanuz4 has quit (Ping timeout: 265 seconds). 07:59:59 -!- clog has quit (ended). 08:00:00 -!- clog has joined. 08:06:23 -!- Wamanuz has joined. 08:09:05 -!- Wamanuz5 has quit (Ping timeout: 240 seconds). 08:11:22 -!- Wamanuz has quit (Read error: Connection reset by peer). 08:12:42 -!- Wamanuz has joined. 09:06:35 -!- oerjan has quit (Quit: Good night). 09:13:21 -!- GreaseMonkey has quit (Quit: ilua). 09:21:19 Is this a real channel? 09:21:38 -!- zzo38 has quit (Remote host closed the connection). 09:41:43 -!- Wamanuz2 has joined. 09:42:22 -!- Wamanuz has quit (Ping timeout: 246 seconds). 09:59:31 -!- MigoMipo has joined. 10:22:27 -!- Wamanuz3 has joined. 10:24:49 -!- Wamanuz2 has quit (Ping timeout: 276 seconds). 10:31:20 -!- Wamanuz4 has joined. 10:34:08 -!- Wamanuz3 has quit (Ping timeout: 255 seconds). 11:09:41 -!- pingveno has quit (Ping timeout: 255 seconds). 11:11:43 -!- pingveno has joined. 11:19:07 -!- lifthrasiir has quit (Ping timeout: 250 seconds). 11:48:41 -!- cheater00 has quit (Ping timeout: 240 seconds). 11:49:17 -!- cheater00 has joined. 11:57:52 Ah, nifty... potaroo.net is now connectable for me without hacks... 12:24:45 -!- Sgeo has joined. 12:53:25 -!- ais523 has joined. 13:09:53 * Sgeo hopes he doesn't break anything by installing these things I downloaded I think they're supposed to be installed in order but I don't know what order I didn't download them in order 13:15:44 -!- Sgeo has quit (Read error: Connection reset by peer). 13:22:37 -!- Sgeo has joined. 13:23:56 * Sgeo goes to play with Virtual PC 13:30:40 -!- Wamanuz5 has joined. 13:33:44 -!- Wamanuz4 has quit (Ping timeout: 272 seconds). 13:55:06 Fun fact: There are no checks as to what version of Windows 7 is in use. 13:57:38 ...there is a check 13:57:57 It checks when you try to use it 13:58:02 Long after installation 14:02:31 Dear Microsoft: What made you geniuses think that the best thing to do was put the XP Mode HD on the comp regardless of whether it's an acceptable host? 14:03:28 -!- poiuy_qwert has quit (Quit: This computer has gone to sleep). 14:05:49 -!- Sgeo has quit (Read error: Connection reset by peer). 14:06:17 -!- Sgeo has joined. 14:25:53 -!- cheater00 has quit (Ping timeout: 240 seconds). 14:28:16 -!- cheater00 has joined. 14:46:48 * Sgeo tries Parallels 14:46:59 * Sgeo vaguely wonders what the limitation in the trial is 14:47:04 * Sgeo guesses that it's time limited 14:47:14 I'll flip a nut if it is, but yeah 14:49:17 It unnerves me when emulation software goes to install in Program Files (x86) 14:56:27 Uh 14:56:35 So, it's no a time-based limtation 14:56:41 Instead... 14:56:53 OOOHHH 14:56:55 n/m 14:58:03 It's a 30-day trial 15:01:30 -!- poiuy_qwert has joined. 15:02:37 Ok, I like Parallels 15:08:34 -!- Sgeo has quit (Ping timeout: 246 seconds). 15:08:55 -!- Sgeo has joined. 15:10:50 -!- lifthrasiir has joined. 15:21:19 -!- copumpkin has quit (Quit: Computer has gone to sleep.). 15:28:58 -!- j-invariant has joined. 15:31:35 ...ok then 15:32:26 how is Sgeo pronounced 15:33:27 http://sgeo.diagonalfish.net/sgeo.wav 15:35:14 How to get Windows 98 to install in Parallels: Tell Parallels that the Guest OS is not Windows 98 15:35:58 -!- BeholdMyGlory has joined. 15:38:16 I'd love Parallels much more if it WORKED 15:38:21 Bloody piece of shist 15:38:34 wwhat are you supposed to do while you wait for the sun to come up? 15:50:04 -!- copumpkin has joined. 15:55:12 -!- variable has quit (Read error: Operation timed out). 15:56:34 -!- variable has joined. 15:59:09 One good thing about VirtualBox: It actually works 16:00:22 I found these virtualizer programs all took too much RAM 16:09:00 -!- cheater- has joined. 16:09:29 -!- cheater00 has quit (Ping timeout: 240 seconds). 16:24:21 -!- Sgeo has quit (Read error: Connection reset by peer). 16:29:24 -!- Sgeo has joined. 16:34:02 -!- KingOfKarlsruhe has joined. 16:48:50 Maybe VMWare Server was breaking other random shit in the other emulators 16:54:30 Huh, apparently it was 16:54:32 * Sgeo WTFs 16:55:17 -!- elliott has joined. 16:57:51 Or maybe it wasn't 16:57:54 * Sgeo goes insane 16:59:35 -!- sebbu2 has quit (Read error: Connection reset by peer). 16:59:36 "goes" 16:59:39 -!- Sgeo has quit (Read error: Connection reset by peer). 17:00:20 -!- sebbu has joined. 17:01:37 elliott: what are you supposed to do in your cave while waiting for the sun to come up? 17:01:57 j-invariant: try making a house/castle, not a cave; but, basically; 17:02:15 j-invariant: mining; building (if you have a lit-and-encased-by-wall build project you can stay), 17:02:19 j-invariant: crafting 17:02:33 j-invariant: you can even go out with a sword and enough armour 17:03:00 also.. every time I die I lose all my rare stuff like coal :( 17:03:09 I tried putting it all in my cave but it disappeard 17:03:34 j-invariant: make chests, duh 17:03:56 store things in chest, put all your valuable shit in chests before doingsomething dangerous 17:03:57 *chests 17:03:59 *doing something 17:04:04 iI dono't know if its cheating or not to read the wiki 17:04:27 j-invariant: Naw. 17:04:30 j-invariant: http://www.minecraftwiki.net/wiki/Crafting is basically essential. 17:04:41 j-invariant: Even the people who play without spoilers get told how to craft certain things by friends 17:05:00 cool chest is easy to make! 17:05:12 -!- Phantom_Hoover has joined. 17:05:15 j-invariant: There's really only a small finite number of things you can "spoil", and knowing them is pretty much essential to play the game well, so it's probably not worth worrying about. 17:05:31 Hello everyone 17:05:35 hi 17:06:24 Phantom_Hoover: now _here's_ a question, what do you do if you spawn in a desert biome 17:06:40 You delete the world and start again. 17:06:46 CORRECT 17:06:47 are you still talking about minecraft 17:06:49 what is a biome? 17:06:49 yes 17:06:54 Or find your way to some trees. 17:06:57 j-invariant: biome is a region of area of a certain type 17:07:02 j-invariant: there's desert, forest, ... 17:07:03 j-invariant, different terrain and flora. 17:07:05 j-invariant: snow... 17:07:39 j-invariant: rain forest, swamp, seasonal forest, forest, savanna, woods, taiga, desert, plains, tundra 17:07:44 also the Nether but it hardly counts 17:08:00 j-invariant: that last but one line is the full list 17:08:04 j-invariant, significantly, some biomes have no accessible tree. 17:08:09 http://www.minecraftwiki.net/wiki/Biomes :P 17:08:09 *trees 17:08:31 And since such basic things as mining require wood, you're screwed. 17:08:36 I dont' like cutting up trees because I worry about them all disappearing 17:09:22 j-invariant, breaking leaves gets you saplings. 17:09:22 j-invariant: um they drop saplings 17:09:28 j-invariant: the leaves decay automatically 17:09:31 the ones that don't, hit them 17:09:32 Plant the saplings, and a new tree will eventually grow. 17:09:34 j-invariant: then pick up the little tree saplings 17:09:40 I planted sapling but they just stay there 17:09:42 plant one in the same place with right click 17:09:49 j-invariant: you have to wait for day and stuff 17:09:54 just leave them, they'll grow 17:10:02 j-invariant: there has to be three free blocks above 17:10:03 and they need light 17:10:13 j-invariant: best idea is to plant one in the same place as the tree you destroyed 17:10:55 You can make a little indoor arboretum if you are very paranoid. 17:11:00 As well as a farm. 17:12:12 I FOUND THE BEST MOUNTAIN EVER 17:13:06 -!- Behold has joined. 17:13:06 elliott, better than Mt. Hoover? 17:13:15 Fuck yes. In single player. 17:13:28 Screenshot? 17:14:57 Sure. Second. 17:16:06 Phantom_Hoover: http://ompldr.org/vNnZ1eA 17:16:08 Phantom_Hoover: http://ompldr.org/vNnZ1eQ 17:16:10 Phantom_Hoover: http://ompldr.org/vNnZ1eg 17:16:15 Phantom_Hoover: These photos were taken *on top of a tall mountain*. 17:16:17 In a snow biome. 17:16:17 -!- BeholdMyGlory has quit (Ping timeout: 240 seconds). 17:16:20 The arch stops snow falling inside. 17:16:29 There are also a lot of trees nearby. 17:16:34 wiw cool 17:17:01 j-invariant, you clearly haven't seen the glory of Mt. Hoover. 17:17:17 no I havenot7 17:17:59 elliott, weirdness: I have been nominated to the RationalWiki Foundation's Board of Trustees. 17:18:04 Not that that means very much. 17:18:20 why does that exist 17:18:30 j-invariant: are you gonna come on our server? 17:18:31 :p 17:20:02 yeah 17:20:15 i hve to go out first 17:22:17 -!- cheater- has quit (Ping timeout: 240 seconds). 17:22:35 1: Post "HALP IVE BEEN MEGA HACKED" to stack overflow 2: Infinite karma problem stackexachange? 17:22:47 -!- Sgeo has joined. 17:22:56 server fault* 17:23:14 -!- j-invariant has quit (Quit: leaving). 17:23:37 -!- KingOfKarlsruhe has quit (Remote host closed the connection). 17:25:08 Phantom_Hoover: oh god monster noises on Peaceful 17:27:55 So far, VMware Workstation is working 17:28:02 Wish I had more than a trial key though 17:28:13 Oh god Sgeo is liveblogging again 17:28:45 Sgeo, one word: pirate. 17:29:03 Phantom_Hoover, Four words: I'm trying and failing 17:32:15 -!- ais523 has changed nick to scarf. 17:32:17 -!- scarf has changed nick to ais523. 17:33:06 ais523, EXPLAIN YOURSELF 17:33:31 he's sometimes scarf. 17:35:25 elliott, is reading Dr McNinja a bad sign? 17:35:59 Is it? 17:36:08 It's a sign that you are reading a webcomic 17:36:42 You might turn into me! 17:37:12 Phantom_Hoover: Pretty sure Sgeo doesn't read Achewood, it would be a good way to distance yourself from him. 17:37:28 Sgeo, please tell me Dr McNinja isn't something you read. 17:37:30 HELPFUL ANTI-SGEO ADVICE DISPENSED DAILY 17:37:43 elliott, surely Sgeo reads Achewood! 17:37:46 Phantom_Hoover, I've glanced at it, but haven't gotten into it 17:37:50 He's a furry, after all! 17:38:01 Phantom_Hoover: But Achewood is actually amusing and interesting, see 17:38:09 Well, for some definitions 17:38:49 Well, I dropped Freefall to avoid Sgeo, and that's as far as I'll go. 17:39:06 * Sgeo assumes you're joking 17:39:29 You'd seriously stop reading a webcomic just because I read it? 17:39:54 That and I was losing patience with it. 17:40:12 Ok, that makes more sense 17:40:19 I've decided I'll catch up every few months, since the story moves at a snail's pace. 17:41:13 Sgeo, I want your full webcomic list, though. 17:44:19 xkcd, Freefall, Dilbert [ok, not a webcomic], User Friendly on occasion not that it updates anymore, Order of the Stick, Erfworld, Bonobo Conspiracy, Superosity, 1/0 [dead], Triangle & Robert [dead], Jesus & Mo, atheistcartoons, Subnormality, The Non-Adventures of Wonderella, Basic Instructions, Cyanide & Happiness, SMBC 17:44:27 Cowbirds in Love 17:49:04 xkcd? Why? 17:50:59 Because Sgeo has no taste. 17:51:23 1/0 and T&R are not so much "dead" as completed... 17:51:40 Oh fuck fuck fuck you read Subnormality why stop it I <3 subnormality you're not allowed to 17:52:55 oh bonobo conspiracy is written by the guy who wrote the "what colour are your bits?" thing... who puts stock in astrology :D 17:53:03 * elliott wonders if that'll make Sgeo vomit and stop reading or something 17:53:49 elliott, I'm vaguely aware of that already 17:57:55 Phantom_Hoover: btw, oklopol has been mining in the excavation pits :) 17:58:20 elliott, any news re the TNT kit? 17:58:29 None. 17:58:33 That I know of. 18:14:52 A large fraction of the MC community hate people who play it on peaceful, apparently. 18:14:56 I despair. 18:15:32 Hate howso. 18:18:57 Dislike for not playing it The Right Way, I assume. 18:18:58 http://mwunsch.tumblr.com/post/1179254565/notchdrones 18:19:01 Urgh. 18:19:34 There totally needs to be a survival horror version of MC. 18:19:55 With old mines which are crawling with monsters due to a single, minor breach. 18:20:00 *abandoned 18:20:34 Phantom_Hoover: That guy using \alpha is iiiiiritating 18:20:37 *rr 18:20:41 Extremely so. 18:22:51 Dear M. Wunsch: I don't care how many hours he works in a day, I care about him acting like an idiot, I care about him being a jerk to people who have worked insane amounts with his stupid, obfuscated code to produce amazing mods, I care about him not testing the product he's _sold_ for even FIVE SECONDS before pushing it — beta is no excuse — and I care about how he does shit like badmouth git with no justification when he is far 18:22:51 less of an engineer than anyone who's worked on git. 18:23:36 I care that he's selling a game with potential that he's wasting by doing stupid shit and not thinking; he is clearly good enough at coding in theory to be able to do this properly, he just _isn't_. And I care that the raving hordes of fanboys lynch you for even suggesting any of this might be true. 18:23:40 fuck him. 18:23:44 (him=Wunsch) 18:24:32 Phantom_Hoover: [[And here is Notch, who has mastered the art of computer science to express a creative ambition, making a game on his own time and finding success because of it. We should all be “sitting on his cock”…figuratively, of course.]] 18:24:46 That... I don't care whether that's figurative or not. 18:25:07 "If I were Notch, and I poured all of my creative ambition and energy into this project and was called a “lazy cunt” by some nothing, I would immediately cease working on the project. I would send out an update patch that bombs the game and makes it unplayable. And I would take the money and run. And I would never again bless this planet with my creativity and thoughtfulness." 18:25:14 tl;dr not only is my skin so thick as to be non-existent, but I am a gigantic asshole. 18:25:21 Who.... who wrote that. 18:25:35 Phantom_Hoover: M. Wunsch in that post you linked. 18:25:45 He longs to sit on Notch's cock ... figuratively, of course. 18:28:12 elliott, I demand that you let me copy that rant to M. Wunsch to TV Tropes' Just Bugs Me page for MC. 18:28:35 Phantom_Hoover: Sure. But omit the fuck him part. 18:28:39 Phantom_Hoover: Also don't attribute me. :p 18:30:18 18:30:31 um 18:32:04 YAY PARALLELS HATES WINDOWS 98 18:35:07 elliott, FWIW, I added it. 18:35:16 link 18:35:56 Sec, repairing the formatting. 18:36:33 http://tvtropes.org/pmwiki/pmwiki.php/JustBugsMe/Minecraft 18:37:51 [[nothing wrong with rars, but whatever.]] — The author of hMod, when someone asked him for a zipped file. 18:38:30 http://arc.opera.com/ping.html 18:39:43 Phantom_Hoover: "can I have a tarball" "ew, pervert" 18:40:19 Hey, hMod is being superseded. 18:40:30 welcome to N days go 18:40:31 ago 18:40:31 Phantom_Hoover, saw that. Bucket? 18:40:39 Bukkit 18:41:20 -!- cal153 has quit (Ping timeout: 240 seconds). 18:42:13 Sgeo: Buy the damn game and do drudge work on Cube. 18:42:24 elliott, FWIW, who was Notch a jerk to? 18:43:00 Phantom_Hoover: All mod developers. 18:43:08 Phantom_Hoover: That "frown upon" bullshit. 18:43:21 And the passive-agressiveish "very grey area legally" from the same sentence. 18:43:27 What "frown up on" bullshit? 18:43:37 See his ancient blog post. 18:44:03 Phantom_Hoover: "First of all, most “mods” that add new features to the game are in a very gray area legally, and I frown upon them." 18:44:07 Ah, right. 18:44:10 Bastard. 18:44:36 tl;dr "These '''mods''' -- I use scare quotes despite the fact that they are, in fact, mods -- are something I COULD, hypothetically, sue all your fucking asses over. Also, I hate you." 18:44:45 Okay, so that's actually longer than the non-tl;dr :D 18:44:47 I can't wait until he open-sources the code and good programmers fix it. 18:44:59 Phantom_Hoover: I, also, cannot wait for infinity. 18:45:05 It is something rather difficult to wait for. 18:45:07 Yesyesyes 18:45:10 *I, too, 18:45:11 It is so awesome. 18:45:20 A free MMO with _proper_ gameplay. 18:45:23 And space! 18:45:28 And Newtonian combat! 18:45:46 Phantom_Hoover: Wait what. 18:45:53 Define it. 18:45:54 Oh, right, 18:45:57 Not Infinity. 18:46:02 ? 18:46:06 Oh. 18:46:12 (For which I cannot actually wait.) 18:46:15 HOW EMBARRASSING 18:46:41 I WANT A QUANTUM MMO 18:47:18 Phantom_Hoover: http://www.minecraftforum.net/viewtopic.php?f=3&t=82789 18:47:30 A joke, or TRUTH? 18:51:39 Wait, is Notch actually against *redstone circuits* 18:52:26 I'm sure he isn't, which kind of ruins things. 18:52:33 Phantom_Hoover: Umm...no. :P 18:52:55 The point of that kind of parody is to take reality and twist it, rather than making stuff up. 18:55:58 -!- zzo38 has joined. 18:56:59 elliott, have you set up that SSP server? 18:57:22 Phantom_Hoover: No. I either need to upgrade my VPS or ... my internet connection :P 18:57:44 Anything fun going on on ineiros' server? 18:58:02 "4:29PM The screens are now an undulating blue cube field. And man -- are they ever undulating." 18:58:11 Phantom_Hoover: Yes, I'm TNTing ineiros and everyone he holds dear. 18:58:14 (Not really. Except, yes, really.) 18:58:19 [[I was skeptical at first, but this is a much better game than Fallout 3. Heaps of crashes and console freeze bugs.]] — Notch on Fallout 3. 18:58:27 AHAHAHAHAHAHAHAHAHAHAHAHAHA 18:59:33 Fallout 3: better than Fallout 3. 18:59:38 (ITYYM New Vegas.) 18:59:39 *ITYM 18:59:49 [[4:39PM Oh, Zoll's on stage now! He's... holding a remote? Oh, he's sitting on a couch and watching... a video of his mother being pregnant? Oh boy. 18:59:49 4:40PM "My parents were totally stoked when I finally arrived... Grandma said I must have been the most documented kid ever."]] — document of Samsung keynote 19:00:14 Phantom_Hoover: OMG. FALLOUT NEW VEGAS WAS DEVELOPED BY OBSIDIAN ENTERTAINMENT 19:00:15 CONSPIRACY 19:00:36 Oh, yes. 19:01:40 Phantom_Hoover: Speaking of that, if you haven't seen this you must: http://www.youtube.com/watch?v=ToKIkw3LIoQ 19:02:23 God that's creepy. 19:02:29 Phantom_Hoover: It gets better. 19:03:03 Phantom_Hoover: The great thing is, the first time it just looks like your vision is all messed up, and then it KEEPS GOING 19:03:44 AAAAAAAAAARRRRGGGGHHHH 19:03:50 BOB-WALK 19:03:56 That has to be the scariest thing in a game, like, ever. 19:04:15 Any complete of my game, yet? 19:04:20 Nope. 19:04:26 Or any part of it? 19:04:36 Wasn't j-invariant playing this game? Did they get past that level? 19:05:04 Don't know. 19:05:56 I think they are not on this IRC at this time? 19:06:49 -!- oerjan has joined. 19:06:57 But yes, the irony of Notch complaining about someone else's buggy game is delightful. 19:07:15 http://www.engadget.com/2011/01/06/live-from-samsungs-ces-2011-keynote/?sort=oldest&refresh=0 Oh my god, this is the most amazing thing ever. 19:07:21 Or at least second most amazing. 19:08:44 * oerjan now wonders what the first is 19:08:45 What's the most amazing? 19:09:17 Phantom_Hoover: Chocolate unicorns. 19:09:49 I have only myself to blame. 19:09:55 Well, and oerjan. 19:10:03 What. 19:10:17 i've been reading reddit too much, i feel like adding bacon to that 19:10:19 5:03PM Demoing the change from ESPN to CNN. This is really cool stuff. 19:10:20 5:04PM Cool in the sense that it's happening on the Galaxy Tab, not cool in the sense that he changed a TV channel. 19:11:43 If I get sound working in this VM, I'll finally be able to play a kid's game that I haven't played in years1 19:11:44 ! 19:11:59 Sgeo: And then, finally, you can become a child once more. 19:14:02 What the hell *is* this Cloud thing people keep going on about? 19:15:05 Phantom_Hoover: probably has something to do with global warming 19:15:12 Oh, right. 19:15:19 steam is a greenhouse gas, after all 19:15:42 Well, cloud seeding is one of the proposed methods of geoengineering 19:15:56 Although it's unclear how one would store data in a cloud. 19:16:39 -!- poiuy_qwert has quit (Ping timeout: 240 seconds). 19:16:44 [[The letter A just exploded from serif to sans-serif. It's hard to explain that any better.]] 19:17:22 This guy is amazing. 19:17:28 * Phantom_Hoover → food 19:17:50 Phantom_Hoover: well i read they managed to store data in _bacteria_, so why not 19:22:37 -!- cal153 has joined. 19:23:19 -!- poiuy_qwert has joined. 19:29:57 oerjan, storing data in bacteria is easy! 19:30:11 They already _have_ a built-in storage medium! 19:30:22 true 19:30:28 A linear, quaternary one at that. 19:30:52 maybe we should ask some homeopaths, i hear they are experts at storing data in water 19:31:21 or the sociopaths 19:31:22 DATA IN BLOOD 19:32:54 fizzie: Do you still have that symbolic-mode parsing code? I feel like converting it to Haskell. 19:34:40 there is no such thing as sociopaths. stop believing that nonsense or i will make _sure_ you regret it. 19:35:29 elliott, symbolic-mode parsing code? 19:35:31 oerjan: Now now, be more classy; a decent sociopath would go "I see.", smile genuinely, convince you into going home with him, and disembowel you. 19:35:34 Ooh, that rhymes. 19:35:42 Phantom_Hoover: Yes. As in o+x,g=wr. 19:35:46 o=g,g+a. 19:35:56 Phantom_Hoover: Most commonly e.g. "+x" or "a+w". 19:36:02 chmod's argument, basically, when not octal. 19:36:09 I CAN'T HERE YOU I AM RAPPING ABOUT SYMBOLIC MODE PARSING CODE IN MY HEAD 19:36:41 elliott: that's a ridiculous suggestion, i don't want to have to clean up that stuff 19:37:10 oerjan: Wow. Lazy sociopathy is surprisingly hilarious. 19:37:28 "I would kill you for no reason at all, but I'd probably have to hide your body and that sounds like a lot of work." 19:37:51 -!- j-invariant has joined. 19:38:15 "5:29PM Zoll remembers going to an amusement park with his dad for the first time. He wishes his dad had taken pictures in 3D, because the pictures they took don't adequately capture the memory. Oh, Zoll." 19:38:25 [[5:29PM BK: "Last year we launched the world's first Full HD 3D TV! That's a lot of initials."]] 19:38:53 elliott: while i _hope_ i have a more solid moral than that, that still feels eerily close to how i feel about annoying people sometimes 19:39:05 oerjan: i... please don't kill me? 19:39:14 oerjan: or... anyone 19:39:27 oh you're nowhere near _that_ annoying. 19:39:54 Sgeo, RUN 19:39:57 oerjan: OR ANYONE 19:40:07 elliott: not nearly as bad as it could be though - could be specified as a LED LCD TV, and they could throw in SCART and HDMI and VGA and DVI as well... 19:40:09 zzo38: hi 19:40:24 [[5:35PM BK just gave Katzenerg a pair of prescription 3D glasses. "These are so light -- maybe I'll just wear these all the time instead of my real glasses." Sure you will, Jeff. Sure you will.]] 19:40:39 Is there an explicit R^2 → R bijection? 19:40:44 Phantom_Hoover, I don't seem to annoy oerjan 19:40:49 Phantom_Hoover: plenty 19:40:49 Just you and elliott 19:40:53 elliott: maybe that would let you see the world in 3D though? 19:40:57 Wow, Sgeo has no idea how annoying he is. 19:40:59 j-invariant: Do you figure out the game yet? Remember you can block the door so that it won't close all the way, and then you get get out and go back in to the dragons room. 19:41:03 elliott, tell me one 19:41:04 olsner: :D 19:41:11 And then if you win, the other dragon will give you back the ammunition and give you the key. 19:41:19 zzo38: I could not defeat the dragons 19:41:19 Phantom_Hoover: represent as infinite stream of base 2, intermingle 19:41:23 well 19:41:25 elliott: I mean, that would be *AWESOME* 19:41:28 yeah 19:41:29 olsner: :D 19:41:32 olsner: super HD 19:41:40 [[5:39PM Zoll's back! "Nature rules!" Oh, Zoll. Zolly Zoll Zoll.]] 19:41:45 super HD *3D*, no less 19:41:55 elliott, well, there is that. 19:42:12 [[5:43PM "If you are to be successful, this child must be an inspiration to us all... a child of the 21st century. We must think of him every time we create a product." Can we never think of Zoll again, though? Is that also an option?]] 19:42:17 j-invariant: I give you a hint. Block the door while it is closing, and it won't close. And then you can go north, and then south and you can destroy the piece of the door. The dragon can be removed in the same way. 19:42:27 Phantom_Hoover: you need to patch that up a bit because of the 0.111... = 1.000... issue, but that's essentially constructive, yes 19:42:48 Turing machines accept recursively enumerable languages. ---> what are "recursively enumerable languages" 19:42:50 Hey, y'know what was a cool idea? SierpiĹ„ski numbers! 19:43:07 variable, the type of languages Turing machines accept. 19:43:17 Phantom_Hoover, no 19:43:20 :-} 19:43:23 variable: languages that you can enumerate, recursively 19:43:27 variable, quite clearly. 19:43:35 variable: http://en.wikipedia.org/wiki/Recursively_enumerable_language 19:43:40 A recursively enumerable language is a formal language for which there exists a Turing machine (or other computable function) which will enumerate all valid strings of the language. Note that, if the language is infinite, the enumerating algorithm provided can be chosen so that it avoids repetitions, since we can test whether the string produced for number n is "already" produced for a number which is less than n. If it already is pro 19:43:40 duced, use the output for input n+1 instead (recursively), but again, test whether it is "new". 19:43:45 A recursively enumerable language is a formal language for which there exists a Turing machine (or other computable function) that will halt and accept when presented with any string in the language as input but may either halt and reject or loop forever when presented with a string not in the language. Contrast this to recursive languages, which require that the Turing machine halts in all cases. 19:44:52 Phantom_Hoover, I don't seem to annoy oerjan <-- actually their constant picking on you annoys me more than you do. although you _do_ need to do something about your father issues. (so do i.) 19:45:24 zzo38: I could destroy the door but the dragons still kill me 19:45:42 oerjan: I tried to be nice to him and felt pity for his issues! but it was too much! too much! 19:45:46 oerjan, if you go and tell Sgeo's father that he's a complete cretin I will be so happy. 19:45:56 oerjan: so i've given up :( 19:45:56 I AM NOT INTERPRETING THAT ANY OTHER WAY 19:46:26 i'll go tell oerjan's father the same! 19:46:43 j-invariant: OK. Remember dragons cannot move diagonally. You can stand next to the north edge so the dragons step near there (you can move faster than dragons can). And now you can go back to the other board north and then east/west and then south. 19:47:57 Also dragons are allowed to move in lava, but it is difficult to see due to same color is red. 19:48:11 elliott: eek 19:48:13 oh I get it! 19:48:17 oerjan: on the plane now 19:48:26 I'll tell elliott's father something. 19:48:45 Phantom_Hoover: Try "fuck you". 19:49:03 j-invariant: Someone experienced with MegaZeux might or might not know this. But it can be learnable by the codes for MegaZeux, too. 19:49:34 elliott, I'm sorry, your quota of people whom I should murder or kidnap has been exhausted. 19:49:46 Phantom_Hoover: "Fuck you", not murder or kidnap. 19:50:02 elliott, just putting that out there. 19:50:22 Phantom_Hoover: Murder/kidnap would be a waste of time. 19:51:00 elliott, also, I tend to avoid swearing in general. 19:51:11 Phantom_Hoover: It is, in this case, well, well worth it. 19:51:26 (This is in order that I have something to say when I rm -rf ~ * by accident.) 19:51:43 zzo38: I win .. this time! 19:51:57 Phantom_Hoover: I go for compound curses when that happens. 19:52:11 j-invariant: Yes. Now you have to figure out which one is the real key. (You might create a save file at this point, in case you make mistake) 19:52:22 Phantom_Hoover: Normal sentence: "...fucking...". rm -rf: "FUCKING PISS-SHITTING TWATBASKET" 19:52:32 (OK, so more likely "Fuckfuchklfcucklik just deleted my home directory aaarhgiudfhgjkgljlkfhjd") 19:52:35 I did find the key 19:53:20 j-invariant: Good! Now you can ask the other dragon for the other key and they will give you back your ammunition, too. 19:53:34 http://tvtropes.org/pmwiki/pmwiki.php/DarthWiki/IdiotProgramming 19:53:46 Everyone comment! 19:54:33 [[Also from the programming side, libraries developed by the Department Of Redundancy Department where you have to lapse into Pokemon Speak to write any meaningful code. For instance, take this line from Debian's version of awesome's rc.lua: 19:54:34 { "Debian", debian.menu.Debian_menu.Debian } 19:54:34 To be clear, "menu" is the only member of "debian", and "Debian_menu" is the only member of "debian.menu".]] 19:54:38 That is... not actually all that bad. 19:54:47 Obviously "debian" is reserved for Debian-related stuff to avoid namespace clashing. 19:54:59 debian.menu is reserved for {Debian menu}-related things. 19:55:09 And the {Debian menu} contains the root item {Debian}, I believe, which is the actual Debian menu. 19:55:18 I'd make it debian.menu.Debian, but still. 19:56:18 Phantom_Hoover: Thing that irritates me about TV Trope: Linking every reference to MemeticMutation. 19:56:26 I REALISE WHAT IT IS, I'M NOT AN IDIOT, I JUST WANT TO KNOW WHAT YOU'RE REFERENCING 19:56:29 ALSO REFERENCES AREN'T MEMES 19:56:39 Yes, indeed. 20:02:33 main :: IO () 20:02:33 main = do 20:02:33 args <- getArgs 20:02:34 case args of 20:02:36 ("-n":args') -> putStr (unwords args') 20:02:38 _ -> putStrLn (unwords args) 20:02:40 hey oerjan 20:02:42 GOLF 20:08:53 main = do args <- getArgs; putStr . unwords $ case args of ("-n":args') -> args' ; _ -> args ++ ["\n"] -- I'm not sure I consider this an improvement... 20:10:16 oerjan: erm does that not put a space before the newline 20:10:24 oh right 20:10:28 > unwords ["poop","\n"] 20:10:30 "poop \n" 20:10:46 j-invariant: Now did you figure out the next part of this game? 20:10:47 updog 20:10:47 What's updog? 20:10:56 when did we get lambdabot? 20:11:22 coppro, when I convinced Cale to let us have it permanently with my dashing good looks and wit. 20:11:30 elliott: that means unwords cannot be combined :( 20:11:32 Read: I asked him. 20:11:41 oerjan: foreversad 20:11:43 *forever sad 20:11:45 zzo38: no this part is crazy! I will take a while to figure it out 20:11:49 oerjan: you can 20:11:52 oerjan: just append \n to the last :D 20:12:00 oerjan: (make sure this handles no args) 20:12:05 oh. hm. 20:12:24 elliott: which sounds like it's unlikely to be shorter 20:12:39 oerjan: BUT ZANIER 20:12:46 j-invariant: After trying for a while if you cannot figure out, you can ask questions about things you do not know about the working of MegaZeux if you need to (such as how specific objects work and so on). 20:12:56 thanks zzo38 20:13:09 oerjan: hm note that the case can be 20:13:22 case args of 20:13:22 ("-n":args') -> putStr (unwords args') 20:13:22 args' -> putStrLn (unwords args') 20:13:25 i.e. rhs is the same 20:13:27 but i don't think this helps 20:13:50 no, because you still cannot combine the args', not being in the same scope 20:14:07 oh hm 20:14:08 oerjan: :D 20:14:25 oh wait rhs isn't even the same there 20:14:37 oerjan: we could have "helper f xs = f (unwords xs)" 20:19:00 main = do args <- getArgs; putStr . uncurry ((++) . unwords) $ case args of ("-n":args') -> (args',"") ; _ -> (args,"\n") 20:19:04 (not tested) 20:19:34 oerjan: you are a bad person? 20:19:36 I think you are a bad person 20:19:40 :D 20:19:54 oerjan: now make it point-free 20:20:24 oerjan: main=do a<-getArgs;putStr.uncurry((++).unwords)$case a of("-n":b)->(b,"");_->(a,"\n") 20:20:26 my small contribution 20:20:28 point-free-ing case statements is not precisely nice 20:20:41 oerjan: psht 20:21:08 main :: IO () 20:21:08 main = eachFile ((B.putStr =<<) . B.hGetContents) =<< getArgs 20:21:14 oerjan: do you think my cat implementation (pictured) is too readable? 20:21:40 * oerjan didn't even recall eachFile existed 20:22:36 @hoogle hInteract 20:22:36 No results found 20:23:03 google tells me System.IO.Utils has one 20:23:17 oerjan: i wrote it :D 20:23:27 oh 20:23:27 eachFile :: (Handle -> IO ()) -> [String] -> IO () 20:23:27 eachFile f [] = f stdin 20:23:27 eachFile f xs = mapM_ doFile xs 20:23:28 where doFile "-" = f stdin 20:23:30 doFile fn = withFile fn ReadMode f 20:23:32 in Utilities.hs 20:23:48 oerjan: I think I should probably split ((B.putStr =<<) . B.hGetContents) back into being named cat, though 20:25:53 that's B.hGetContents >>> B.putStr, i think 20:26:14 or >=> 20:26:21 :t (>=>) 20:26:22 forall a (m :: * -> *) b c. (Monad m) => (a -> m b) -> (b -> m c) -> a -> m c 20:26:48 :t (<=<) 20:26:49 forall b (m :: * -> *) c a. (Monad m) => (b -> m c) -> (a -> m b) -> a -> m c 20:28:31 oerjan: so many fuckin arrows yo 20:28:42 @src <=> 20:28:42 Source not found. The more you drive -- the dumber you get. 20:28:44 @src <=< 20:28:44 Source not found. I can't hear you -- I'm using the scrambler. 20:28:47 Maybe, what should be have in TeXnicard, is a parser that can compile a Inform7-like code into a C code. So that you can use the cards in a computer game as well. 20:28:48 oops 20:28:53 @source <=< 20:28:53 <=< not available 20:28:59 @source >=> 20:29:00 >=> not available 20:29:06 @source (>=>) 20:29:06 (>=>) not available 20:29:12 whatever 20:29:30 @help @source 20:29:30 help . Ask for help for . Try 'list' for all commands 20:29:36 @help source 20:29:37 source . Lookup the url of fptools libraries 20:29:43 bah 20:29:58 @hoogle >=> 20:29:59 Control.Monad (>=>) :: Monad m => (a -> m b) -> (b -> m c) -> a -> m c 20:30:04 @more 20:30:18 oh wait it does say the module 20:30:44 * oerjan hasn't played with lambdabot for ages 20:30:45 @src (>=>) 20:30:45 Source not found. I can't hear you -- I'm using the scrambler. 20:30:48 @help src 20:30:48 src . Display the implementation of a standard function 20:30:53 oerjan: well @source would not have worked, any way :) 20:30:54 *anyway 20:31:02 indeed 20:31:37 @src map 20:31:38 map _ [] = [] 20:31:38 map f (x:xs) = f x : map f xs 20:31:48 >=> and <=< were added a couple years ago or so 20:32:01 @src fix 20:32:01 fix f = let x = f x in x 20:32:12 Strange... 20:32:19 what's strange 20:32:37 Why the let? 20:32:41 I think it uses the Report's Prelude code. 20:32:44 Phantom_Hoover: for sharing 20:32:49 Phantom_Hoover: fix f = f (fix f) eats memory 20:32:53 (without a sufficiently smart compiler) 20:32:55 Phantom_Hoover: to ensure the value is not reevaluated 20:32:58 whereas "let x = f x" is more like a circular list 20:33:05 except it's not a list, you know what i mean :) 20:33:06 Surely GHC is a Sufficiently Smart Compiler? 20:33:45 Phantom_Hoover: except sometimes the _other_ choice also eats memory, so ghc does not always try to be smarter than you 20:34:37 oerjan: at least, until it gets {-# LANGUAGE MindReading #-} 20:34:43 not long, at this rate 20:34:44 well maybe not in the case of fix 20:36:08 -!- GreaseMonkey has joined. 20:36:12 Phantom_Hoover: however some of that code is shared with other compilers than ghc, or at least used to be when there were others 20:36:48 ghc may add rules pragmas for its own optimizations 20:38:05 some of the code may be inherited from the haskell 98 report 20:38:12 (not fix though) 20:40:49 -!- j-invariant has quit (Quit: leaving). 20:41:42 There were other compilers? 20:42:17 Yeah! Hugs! wait. 20:42:23 also there /is/ 20:42:28 *are* rather 20:42:38 e.g. http://www.haskell.org/haskellwiki/Yhc 20:42:42 also nhc is an old one i think 20:44:59 What kind of card games have circular text boxes? 20:46:58 @hoogle (>=>0 20:46:59 Parse error: 20:46:59 --count=20 (>=>0 20:46:59 ^ 20:46:59 @hoogle (>=>) 20:47:00 Control.Monad (>=>) :: Monad m => (a -> m b) -> (b -> m c) -> a -> m c 21:01:04 Phantom_Hoover: http://www.minecraftforum.net/viewtopic.php?f=1020&t=110095#p1626297 21:02:14 That is crazily awesome. 21:02:14 'm addicted 21:02:27 Phantom_Hoover: Erm, are we looking at the same thing. 21:02:42 [[[img]Minecraft%20lava[/img] 21:02:42 I don't know whether this picture works, but it demonstrates the demonic power of above land lava!]] 21:02:45 That's what I link to. 21:02:49 nooga: buy it, do drudge work on Cube on server. 21:02:53 *linked 21:03:12 Ah, OK/ 21:05:48 eachFileInteract f = eachFile (\h -> B.putStr =<< (f <$> B.hGetContents h)) 21:05:56 oerjan: POINTFREE IT :D 21:09:41 eachFile (B.putStr . f <=< B.hGetContents) 21:10:04 or wait 21:10:27 yes 21:10:50 oerjan: THAT'S NOT POINT-FREE 21:10:59 oh right 21:11:06 that's as pretty as it can be 21:11:06 enjoy ugly :D 21:11:48 eachFileInteract = eachFile . (<=< B.hGetContents) . (B.putStr .) 21:12:01 oerjan: good! now inline all the functions 21:12:44 NO 21:18:05 Vorpal: i need a posix standards opinion 21:22:16 Phantom_Hoover: http://www.minecraftforum.net/viewtopic.php?f=1020&t=110095&sid=a30c290f6bd796ded3e2a348a40cf3c9&start=30#p1635944 21:24:20 elliott, hm? 21:24:37 Vorpal: Is it OK if, e.g., rev(1) accepts only valid UTF-8? 21:24:55 elliott, is rev even POSIX? 21:25:11 Vorpal: mentally substitute some other text processing filter, then 21:25:33 Elliott-Hirds-MacBook-Air:hsybox ehird$ echo 'häagen-dazs' | ./rev 21:25:33 szad-negaäh 21:25:33 Elliott-Hirds-MacBook-Air:hsybox ehird$ ./rev /dev/random 21:25:35 rev: /dev/random: hGetContents: invalid argument (Illegal byte sequence) 21:25:37 elliott, that tree is much better than me. 21:25:42 Phantom_Hoover: You are inferior. 21:25:46 My life doesn't have a purpose any more. 21:25:47 elliott, such as sed or cut? hm 21:26:21 Vorpal: Bonus question -- is it even valid to do the Right Thing on valid UTF-8, and do it dumbly on invalid text? Or does POSIX actually require that you mangle non-ASCII text? 21:26:28 elliott, does POSIX say anything about it? (the utf-8 stuff) 21:26:35 that's what i'm askin'! 21:27:12 I have idea. TeXnicard could ignore pages in the DVI file that have negative page numbers. This way you can check for whatsits in a box by \shipout\lastbox and similar things to that. 21:27:34 elliott, I know posix from an user perspective, not from an implementer perspective. And my guess is that it is locale dependent 21:27:51 elliott, you check posix yourself, my computer is too heavily loaded to open such a huge pdf 21:28:07 I don't wanna dig through N pages. (Also, don't you just use the HTML version? It has a nicer UI.) 21:28:22 elliott, is there one for POSIX.1-2008? 21:28:22 It seems to me that things like rev(1) would probably be required by POSIX to have no friggin' clue what Unicode is, and just recognize char 0x0A 21:28:55 Vorpal: yes. 21:28:57 Gregor, except as far as I can tell from some quick checks rev(1) comes from BSD and is not specced by posix 21:29:04 Ah :P 21:29:06 "things like" 21:29:12 yeah 21:29:21 Vorpal: http://pubs.opengroup.org/onlinepubs/9699919799/ 21:29:24 Vorpal: POSIX 2008. 21:29:40 elliott, well, back when I downloaded 2008 it was like 2 weeks after being ratified. And there was no html version then 21:29:53 Vorpal: boosters have apparently been fixed in the source code repository according to heresy 21:29:57 enjoy redoing your minecart tracks 21:30:02 elliott, fixed as in? 21:30:08 as in they don't work any more. 21:30:32 elliott, how reliable is this source? 21:30:37 a very obvious definition of "fixed" 21:30:42 Like, TWO people on Minecraft forums! http://www.minecraftforum.net/viewtopic.php?f=1020&t=128232 21:31:13 elliott, well could just be a rather mediocre hoax 21:31:25 Extremely mediocre 21:31:45 quite 21:32:53 elliott, played with craftbook on local test server btw. It's fun. Stuff like elevators with signs where you right click on sign to go up/down and bridges and what not 21:33:03 elliott, it's a nice hmod plugin 21:33:24 haven't tried it's minecart stuff but it does have some booster blocks and such 21:35:43 Craftbook? 21:36:01 Phantom_Hoover, a hmod plugin that seems rather nice 21:36:45 elliott, also I decided that the castle was not viable even when scaled down. Considering if I might do it with worldedit or similar. If I make the inner fort in obsidian it would be about 60000 obsidian or so I think. Which would be awesome but utterly infeasible without help from such a mod. 21:36:58 heck it would be a pain even in other materials 21:37:12 oh and that would be just hollow, rouge approximation 21:37:37 Vorpal: Why not just make it manually, you have like 9348579845793845798345365 resources... 21:38:07 ha! /me spawned OFF a beach 21:38:25 elliott, not on my local test server no. And even with faster-render and region save single player is still unplayably slow. 21:38:34 (the server I can run on another computer on the lan) 21:38:47 (one with good cpu but sucky intel graphics) 21:39:06 huh spawned above sea level 21:39:11 I think C ought to have a #try #catch that works at *compile time* (not at run time). 21:39:13 elliott, oh? 21:39:17 zzo38: Doing what. 21:39:33 elliott: Catching compiler errors and warnings. 21:39:37 :D 21:39:37 ... 21:39:49 actually that sounds quite interesting (also rather mad) 21:40:44 elliott, hey seeing "uncaught syntax error" would be epic :P 21:41:02 or uncaught syntax exception I guess 21:41:39 incidentally, wtf mcedit is hard to use. 21:42:15 elliott, yes it is. And for me it is slow too 21:42:27 Um. Question. 21:42:34 Cobblestone doesn't come naturally, does it. 21:42:42 Oh, a dungeon. 21:42:43 But er. 21:42:44 elliott, it does. Lava + water. Also in dungeons 21:42:46 Non-mossy cobblestone? 21:42:54 did i mention that sand fell to reveal this :D 21:42:56 elliott, dungeons have non-mossy as well 21:43:12 haha... the dungeon spawned underneath sand 21:43:14 and the sand fell when i spawned 21:43:17 Ugh, where's my thumb drive? 21:43:24 elliott, that sort of stuff happens. 21:43:34 usually not right next to spawn though 21:43:37 Sgeo, why do you ask *us* that? 21:44:39 wtf, dungeon without a chest :( 21:45:13 elliott, sure it isn't hidden under the sand? 21:45:27 elliott, cleared away all the sand to the cobble walls? 21:45:31 yes 21:45:35 underneath the remaining sand is just stone 21:45:35 Does gravel have a use? 21:45:48 elliott, hm. 21:45:50 elliott, weird 21:46:02 Sgeo, certainly. For draining. 21:46:15 Hmm, how? 21:46:20 pretty much same use as sand (except you can't smelt it for anything) 21:46:40 * Phantom_Hoover decides that he will torrent as much Red Dwarf as he can get his hands on. 21:46:51 Sgeo, drop it in, it will sink down. Easy to remove using the usual torch trick (see wiki if you don't know it) 21:48:34 elliott, craftbook has "redstone ICs" too. Including stuff like light level detector, 3-bit prng, water sensor, and what not. Oh and you can make redstone controlled torches. And pumpkins. So you can make light switches :) 21:48:42 I know of the prng. 21:48:55 I wonder why pumpkins/torches aren't redstoned. 21:49:12 elliott, pikhq, one of the two of you please pick a torrent from http://torrentz.eu/search?f=red+Dwarf 21:49:29 elliott, oh and there are some ICs that require admin privs it seems. Such as "set time of day". I just combined a light detector and that to reset to day as soon as dusk comes. Waiting to see if it will work. 21:50:04 Phantom_Hoover: They all look like shitty xvid. 21:50:08 Series 9 is not necessary here. 21:50:12 elliott, :( 21:50:24 Phantom_Hoover: Look for the DVD ISOs and transcode yourself. 21:50:41 pikhq: I think that might ... not be what he wants. But yeah, agreed :P 21:50:56 elliott, yay, it resets to just-after-sunrise about 2 seconds after the light level starts to decrease during dusk. Hm that is actually kind of useful when building stuff outdoors. 21:51:07 I'm not looking for ultra-high quality here. 21:51:11 Vorpal: Now turn monsters on. 21:51:14 Phantom_Hoover: Then download anything. 21:51:17 elliott, hah :P 21:51:28 Phantom_Hoover: If it's not h.264 it's a waste of disk space. 21:51:49 pikhq: Oh, stop being a zealot. 21:51:53 -!- Mathnerd314 has joined. 21:52:08 elliott, maybe. Maybe not. It has health of and worldedit on. So it is very much a creative testing server :P 21:52:10 pikhq, well, if there aren't any h.264 torrents which won't take until the heat death of the universe to download, I'm fine with wasting disk space. 21:52:22 Phantom_Hoover: http://torrentz.eu/e9e838463c428d6e169fdf9c4a0858bb5fc71cd4 21:52:26 Phantom_Hoover: Go for that. 21:52:33 Phantom_Hoover: Just disable season 8 or whatever. 21:52:36 elliott: I'm not even being a zealot here! 21:52:45 It's the biggest one with enough seeders to download well. 21:52:49 Biggest as in file size. 21:52:50 elliott, naw, season 9 is the optional one. 21:53:00 Phantom_Hoover: Er, right. 21:53:23 elliott: Especially since most Xvid stuff is downscaled, and it's *all* at what would be, for h.264, an *insanely* high bitrate. 21:53:39 -!- zzo38 has left (?). 21:53:47 pikhq: Yes, but sourcing ISOs is nearly impossible. 21:53:57 elliott, also if you don't like the bridge in it you can make toggleable areas. Like you build something. Mark it with worldedit (craftbook and worldedit have the same author), then use a save area command. Then you can make redstone control this, replacing it with empty air or with another saved area. To switch between them. You can make quite fancy bridges that way. 21:53:59 pikhq, OK, but turning my nose up at it is not something I'm going to do if there aren't any other options. 21:54:01 Okay, true. 21:54:15 Phantom_Hoover: Also, you do realise that there isn't any season 9? 21:54:18 Though there were a lot of Red Dwarf PAL ISOs there... 21:54:39 Phantom_Hoover: The Back to Earth three-parter is sometimes referred to as season 9 for god-knows-what-reason. 21:54:40 pikhq: ORLY? 21:54:41 I saw none. 21:55:01 elliott, yeah, that sets off my crap detectors so I'll leave it for now. 21:55:04 elliott: Sort by size, look at the torrents that are about 4 gig. 21:55:12 Phantom_Hoover: Season 8 is also pretty bad, I gather. 21:55:28 pikhq: http://torrentz.eu/searchS?q=red+dwarf 21:55:36 pikhq: The top one there is 2 gigs of xvid. 21:55:43 Er, wait, 20 gigs. 21:56:03 pikhq: OK, all I see is remastered ones and a few others. 21:56:16 Certainly no reliable way to get all of them without stupid remastering. OR even with. 21:56:27 Also: Unseeded. 21:56:38 I wish I wasn't so twitchy about torrents. 21:56:38 Ah, fuck, they are unseeded. 21:56:47 Phantom_Hoover: "Twitchy"? 21:56:50 WHY DO PEOPLE STILL USE XVID. IT SUCKS. 21:57:04 elliott, I get paranoid if it doesn't start downloading quickly. 21:57:19 Phantom_Hoover: Fill in trackers from torrentz. Forget it exists for five hours. Come back. 21:59:31 Is it stupid to wish there was some kind of sequencing operator for torrents? 22:00:02 Phantom_Hoover: It's called pause and resume. 22:00:08 Would it be impossible to prioritise early files for download? 22:00:20 Phantom_Hoover: You can do that manually. 22:00:30 Phantom_Hoover: Go into properties, files, set the first ones to high priority. 22:00:34 *first few ones 22:00:47 Vorpal: Opinion: Just about every block should react to a redstone current. Also, redstone currents should be able to move blocks somehow. 22:00:59 That would be 90% of the way to letting you make a dig-o-matic bot. 22:01:36 elliott, hah 22:01:42 NOT A JOKE 22:02:17 Phantom_Hoover: "Whats the texture pack" -- in reply to someone using the default texture pack. 22:02:28 elliott, but presumably it'd need some finite resource to power it? 22:02:30 elliott, I just imagined a blocky variant of one of those huge digging machines you see on pics sometimes. Forgot the name of it. Started with B iirc. 22:02:54 Phantom_Hoover: Finite resource: sure, time. Minecart perpetual motion machines already exist anyway :P 22:02:56 Like, you'd have to make a turbine generator and attach it to a furnace. 22:03:24 Phantom_Hoover: I was about to say that you should be able to, like, burn a "deactivated redstone torch" item in a furnace, and it'd become a redstone source. 22:03:27 elliott, not if boosters are fixed 22:03:31 elliott, then they don't 22:03:32 (With normal redstone torches being removed.) 22:03:46 Vorpal: Boatloops then. 22:03:46 My idea is BETTER 22:03:50 elliott, oh true 22:04:01 Phantom_Hoover: I don't get yours, would you just put coal in a furnace and no items? 22:04:03 Phantom_Hoover, yes I agree your idea is better 22:04:05 You have a turbine block which can be crafter. 22:04:08 -!- impomatic has joined. 22:04:10 *crafter 22:04:11 snow on top of a pumpkin :D 22:04:11 Hi :-) 22:04:16 *crafted 22:04:21 impomatic, hello 22:04:22 What happened to http://esoteric.voxelperfect.net ? Has it moved? 22:04:28 elliott, quite common 22:04:30 Phantom_Hoover: But there's no fluid involved. >_> 22:04:33 yay gold 22:04:36 impomatic: it is, as always, at esolangs.org; voxelperfect expired 22:04:54 Phantom_Hoover: You can s/deactivated redstone torch/anything/ in my idea. 22:04:55 you people haven't spelunked much have ya 22:04:59 You then have some kind of pipe-based thing, and a heat exchanger item. 22:05:01 oklopol: gold is useless 22:05:02 all the caves near cube are unlooked-at 22:05:02 Quite a few links on the esolang wiki to voxelperfect addresses. 22:05:07 Phantom_Hoover, nice 22:05:09 elliott: that's the point 22:05:10 Run pipes from furnace to turbine. 22:05:12 Phantom_Hoover: The point is that furnacing an item would make the furnace act as a redstone torch. 22:05:19 Put heat exchanger in furnace. 22:05:23 Light furnace. 22:05:24 With redstone torches being removed. 22:05:52 Phantom_Hoover: Ideally, there'd be some way to "push" blocks into furnaces with some kind of machine, so the miner could power itself :) (if it found those blocks) 22:06:01 elliott, removing them would be a PITA. You could no longer make inverters. Or any logic. 22:06:09 Vorpal: Why not? 22:06:12 Well, yes, but this way you can also use hydroelectric power. Although water flow would have to be made finite or somesuch. 22:06:15 Phantom_Hoover: Presumably you'd just fuel up a stack of redstone torches and it'd use them. 22:06:25 elliott, inverters rely on redstone torches. 22:06:30 Weird, exposed stone outside (a lot of it). 22:06:34 As do all logic gates. 22:06:36 elliott, well you called your a source. That means it always generate, no? 22:06:40 Phantom_Hoover: Meh, you can easily build a constant flow. 22:06:43 Also, your idea is good too. 22:06:43 elliott, unlike redstone torches 22:06:44 Just route the furnace-torch to two places. 22:06:55 Vorpal: It acts exactly like a redstone torch when burning. 22:07:00 Also, furnaces mesh nicely with my uranium idea. 22:07:06 Phantom_Hoover: YES. 22:07:09 elliott, how would you place it on the side of a block then? 22:07:17 Nuclear-powered autominers! 22:07:23 elliott, because that is what makes logic work 22:07:34 Vorpal: Dunno yet. 22:07:39 Phantom_Hoover: 1 uranium burns to produce 64 toxic wastes. 22:07:57 elliott, but it burns for 20 real-time days. 22:08:09 Phantom_Hoover: No. :p The point is that it takes ages to smelt. 22:08:18 Phantom_Hoover: So given enough coal it'd run forever. 22:08:24 Sort of. 22:08:29 Phantom_Hoover: Toxic wastes in a furnace make it corrode, or something, so you have to pick them up, but if you hold them for too long you start losing health gradually. 22:08:31 So you have to dump them. 22:08:40 But they solidify water into, I dunno, obsidian. 22:08:49 Make glass decay, trees to die. Etc. 22:08:50 The solution? 22:08:54 Why, throwing it into lava, of course. 22:09:01 I wasn't thinking of having uranium burnable by itself, FWIW. 22:09:06 *Make grass decay, 22:09:12 Phantom_Hoover: Should uranium be the smelted item or the fuel? 22:09:33 You'd smelt uranium ore into uranium blocks, both of which would cause gradual and persistent health damage. 22:09:37 elliott, you plan on writing a mod to do this? 22:09:42 Vorpal: Fuck no. 22:09:48 I'm fantasising, like Sgeo but more awesome. 22:10:04 Then you craft the blocks into a core by surrounding them with iron, and use that as a fuel. 22:10:07 elliott, less awesome. I think Phantom_Hoover's suggestion was a lot better 22:10:17 Vorpal: um his and mine suggestions are working off each others 22:10:24 *my 22:10:27 elliott, well the turbine one I meant 22:10:31 When a core is exhausted, you get nuclear waste. 22:10:39 Vorpal: whatever 22:10:40 Phantom_Hoover: I approve. 22:11:16 Phantom_Hoover: So, what do things do when hit by a current. 22:11:41 Phantom_Hoover: Ooh. Maybe lanterns _are_ a good idea. 22:11:47 Phantom_Hoover: Torches expire, and lanterns need a current to run. 22:11:54 Phantom_Hoover: So you'd end up mining to keep your house's main generator running. 22:11:58 elliott, yep. 22:12:25 -!- FireFly has joined. 22:12:47 The autominer would presumably be crafted. 22:12:58 Phantom_Hoover: No no no, I was meaning constructing your own. 22:13:18 Phantom_Hoover: As in, logic gates for... logic, and using the advanced circuitry's interactions with blocks to actually move a mining-vehicle along a track. 22:13:26 Yes, this would be huge. 22:13:48 What role does redstone play here? 22:13:58 Does it still act as the primary current carrier? 22:14:23 Phantom_Hoover: Presumably. 22:14:48 Phantom_Hoover: Maybe we should call it something else, considering it'd probably end up totally different. 22:14:50 Phantom_Hoover: Bluestone? 22:14:57 But yes, this would be an extremely fun thing to add. 22:15:14 FWIW, a more elegant method than redstone wiring would be necessary. 22:15:22 Phantom_Hoover: Obviously minecarts would interact with bluestone. Ooh, I know. 22:15:44 Phantom_Hoover: If you put a bluestone current into a minecart track, it pushes any cart on it forward at X speed. 22:16:05 How would wiring work? 22:16:07 Phantom_Hoover: So you can make a booster-style system by having a generator, and just having it follow the track, occasionally splitting into "further along the track" and "rightwards to boost the track". 22:16:14 Phantom_Hoover: COMPLICATEDLY, I don't wanna think about wiring :P 22:16:24 how do I tell if a file exists in Haskell ? 22:16:34 How about you make a wire-carrying block. 22:16:44 * variable found doesFileExist ... 22:16:59 Right-clicking with bluestone lets you run more cables through. 22:17:03 variable: 22:17:04 22:16 elliott: @hoogle FilePath -> IO Bool 22:17:04 22:16 lambdabot: System.Directory doesDirectoryExist :: FilePath -> IO Bool 22:17:05 22:16 lambdabot: System.Directory doesFileExist :: FilePath -> IO Bool 22:17:07 22:16 lambdabot: System.Console.Editline.Readline readHistory :: FilePath -> IO Bool 22:17:10 Phantom_Hoover: MAYBE, DO NOT WANT TO THINK, LEAST FUN PART OF THIS 22:17:31 thanks 22:18:01 variable: @hoogle is your friend :-) 22:18:51 I always feel misanthropically bitter when I get download rates a tenth of my seeding rates on a torrent. 22:19:06 ME TOO 22:19:10 *TOO. 22:19:10 hehe 22:19:57 Phantom_Hoover: You lay some bluestone on the top of some obsidian, and then on the right of it. Catch: The right of it is immersed in lava. 22:20:05 Phantom_Hoover: Please tell me this works and you can send currents to lava to do awesome things. 22:20:39 elliott, well... 22:20:54 It would be nice to have proper water and lava manipulation. 22:21:21 Phantom_Hoover: Maybe the lava should travel backwards as fire along the circuit :D 22:21:35 elliott, naaa. 22:21:36 That would let you hook up an automated-burner; just flick a switch and burn whatever's on the other end. 22:21:40 Phantom_Hoover: OH FINE. 22:21:47 Make it damage the player, though. 22:22:04 And make water conductive, because chemistry is boring. 22:22:29 Phantom_Hoover: I'm talking about when a current hits a block, though (think how TNT behaves now). 22:22:33 WHOOOOOPS 22:22:35 Obviously a current hitting a lava block should do SOMETHING fun. 22:22:50 elliott, set fire to it? 22:23:16 Phantom_Hoover: Lava blocks are sort of already fire. 22:23:20 Minecraft-physicsy. 22:24:19 ineiros: did you know your pit is just next to a huge cave system... only have to break a few blocks to get to your staircase, not telling you how i know tho 22:25:28 :D 22:26:08 cobblestone burns SLOOOOOW 22:27:37 oklopol, I should point out that we can get pretty thorough pictures of underground areas with mcmap 22:27:47 oklopol: cobblestone burns? 22:27:50 Liberal destruction is not necessary. 22:27:52 oh smelts right 22:28:06 -!- impomatic has left (?). 22:32:56 Phantom_Hoover: if by that you mean i should be more careful, then yes, i certainly try to avoid stuff like this, i just didn't realize the cave went under the fucking mountain 22:33:16 -!- azaq23 has joined. 22:33:18 yeah burns 22:34:16 I think smelting stone should produce obsidian. 22:34:45 but you could only do it by lava bucket, and it'd take one whole bucket 22:34:49 burns 1000 min iirc 22:35:10 maybe it was seconds, but anyway 22:35:19 forever 22:35:59 ineiros must have gotten pretty pissed, i keep timing out 22:37:30 oklopol: 1000s, yeah 22:37:36 i... forgot to take the stone out, and picked the stove 22:37:39 :D 22:38:06 and the coal, mined about a hundred of that stuff, now i have 20 something 22:38:22 fucking hell 22:38:43 oklopol, really? 22:38:49 really what 22:38:56 Coal is so common the rest of us leave it alone. 22:39:12 well you need one coal like every 5 seconds 22:39:15 when spelunking 22:39:21 well i mean i do 22:39:26 Feel free to get some from Mt. Hoover or the ROU; my supplies are enough for me. 22:39:38 i put a torch on every square 22:39:41 sometimes two 22:40:02 but anyway yeah, it's common, but i don't have a box full of it yet 22:40:09 because i just started mining 22:40:13 oklopol: lame, i mine every block in a tunnel i go in, fill it with lava, then cover it with glass 22:40:19 best lighting system for spelunking imo 22:40:20 you have something like one stack there or what? 22:41:16 or a spare big box 22:41:59 oklopol: did you know that if you destroy a chest without using a pick, just your hands, it keeps the items inside and you can store it in your inventory? 22:42:16 oklopol: so you can store like 36 chests with items in your inventory 22:42:18 really useful 22:42:29 huh? really? 22:42:47 that is very useful, if it's true 22:43:01 oklopol: yep 22:43:21 maybe i won't even need a base then 22:43:35 oklopol: nomad :P 22:44:21 so what about a box, can you store a box full of stuff in a box? 22:44:34 because i could just carry a castle around then. 22:44:52 "here come's oklopol with a bag full of a fucking 64x64x64 diamond castle" 22:44:55 *comes 22:45:11 mc is making me swear 22:45:29 oklopol: hmm i guess you could actually 22:45:33 i mean, it's just breaking the box that has the items in 22:45:45 oklopol: but getting an item out of 10 nested boxes might be a bitch :D 22:46:31 yeah like i'd ever actually *use* the stuff i'm carrying 22:48:31 elliott, I've tested that in the past. 22:48:42 please tell me it works 22:48:43 Breaking a chest drops all items inside. 22:48:46 FUCK YOU PH 22:48:49 I EVEN ASKED YOU IN /MSG NOT TO TELL 22:48:51 :( 22:48:55 i was going to keep that up for days 22:49:00 fuuuuuck youuuuu 22:49:06 i would've just tried after this tho 22:49:07 You said "DON'T TELL HIM" 22:49:10 With no context. 22:49:17 Phantom_Hoover: A POX UPON YOU 22:49:22 I checked here, and I didn't associate the two at all. 22:49:24 well it was kinda obvious he was lying 22:49:31 anyhow 22:49:41 I thought you were telling me not to tell David Braben he was a dick 22:50:49 xD 22:53:45 -!- cheater99 has joined. 22:54:23 Phantom_Hoover: Wow, there are people who don't understand why people would not like InvEdit much. 22:55:05 People tend not to be very tolerant of people who enjoy different forms of play to them. 22:55:45 invedit = ability to put stuff in your inventory? 22:55:55 Phantom_Hoover: Even I dislike InvEdit to a degree... i.e., I'm not going to think of much of a gigantic superstructure if it was built entirely with InvEdit. 22:55:59 'd materials. 22:56:10 oklopol: lets you put whatever you want in your inventory and change various random shit like getting infinite health, tool health, etc. 22:56:28 elliott, but we have infinite player and tool health. 22:56:36 Or at least we have the former and want the latter. 22:56:53 i just want bots 22:56:54 Phantom_Hoover: Yesyesyes, but we can't just say //giveme 5 diamond blocks and 1000 obsidian 22:56:59 oklopol: AUTOMINER 22:57:25 what is that, i have no way to guess 22:57:44 or are you naming a game 22:57:50 elliott, things like that Enterprise would be impressive if they had been built by hand at all. 22:58:02 Even with inventory editing, 22:58:10 Phantom_Hoover: Eh, sure. Still. 22:58:14 Actually, that's the whole point of Creative mode. 22:58:18 "OMG I MADE A HUGE CASTLE" "but didn't mine a block to make it"... meh. 22:58:29 oklopol: autominer is me and Phantom_Hoover's hypothetical machine built with bluestone 22:58:35 where bluestone is a hypothetical circuit system far better than redstone 22:58:41 -!- pikhq has quit (Ping timeout: 240 seconds). 22:58:48 powerful enough to build an automatic mining tool with that can even power itself (assuming it finds the right ore) 22:58:59 it would, however, be gigantic :D 22:59:14 you'd probably want one central computer and underground wires leading to all the places you want to mine 22:59:20 rather than making multiple ones 22:59:27 well it was kinda obvious he was lying <-- well, with all they've been speaking about notch being a lousy programmer... although such a cheat would probably be a high priority to fix. 22:59:27 yeah i'm not saying you can't build an identicle in mc 22:59:36 just that you can't make a nice one 23:00:09 oklopol: wut 23:00:41 -!- pikhq has joined. 23:00:46 oerjan: yeah, but i figured it was a multiplayer specific feature no one mentioned to me, because no one else actually needs boxes 23:00:59 -!- poiuy_qwert has quit (Quit: This computer has gone to sleep). 23:00:59 elliott: identicle was defined in a conversation a few months ago here 23:01:06 hm hm i vaguely recall it 23:01:09 .D 23:01:10 :D 23:01:20 10.12.01:13:29:43 elliott: let's talk about identicles instead 23:01:29 10.12.01:12:48:07 elliott, the principle is identicle. 23:01:31 indeed that is the principle 23:01:33 well in this case, something that is able to destroy everything 23:01:36 oklopol: few months ago = december 23:01:42 it ... felt like it was ages ago though, what 23:01:52 elliott: yeah i don't really experience time quite as linearly as most people 23:02:00 oklopol: you could do that with bluestone kinda 23:02:09 what does bluestone do 23:02:14 oklopol: you know what redstone does? 23:02:14 redstone + movement? 23:02:17 that, but much more advanced 23:02:17 somehow 23:02:25 okay 23:02:27 oklopol: basically, it involves redesigning 1/4th of the whole game :D 23:02:30 but it'd be so much cooler 23:02:31 i know what redstone does, but haven't really used it much 23:02:37 because i find it bleh 23:02:49 you could basically make a rabid auto-miner that fuels itself, except while normally you'd make it only work on a cave and only mine useful stuff 23:02:54 you could make one that just eats everything 23:03:00 and assuming it gets enough fuel to keep it going... 23:03:20 you won't without the recursive boxing 23:03:24 i mean 23:03:33 you won't get positive prob in the limit with fixed inv size 23:03:55 oklopol: it would just throw them into a lava pit 23:04:00 or get rid of them some other way 23:04:31 get rid of what 23:04:39 oklopol: the blocks it mines? 23:04:40 or what do you mean 23:04:51 hmm actually 23:05:16 oklopol: the idea is basically: mine everything; stuff that can be used as fuel goes in the furnace-power-generator; everything else gets destroyed 23:05:19 i just realized fixed inventory size doesn't matter because you can just leave blocks in stacks or something, until you've proven you have enough later on or something 23:05:32 eventually the whole world would just be, like, bluestone circuits 23:05:38 or actually just bedrock with this hovering death-machine in the sky 23:05:43 oh hmm 23:05:44 since it'd mine the blocks that it puts bluestone on eventually 23:05:48 which would cause it to fall 23:05:50 right you actually do need fuel 23:06:00 oklopol: yeah in this case there'd be no redstone torches 23:06:05 so then what i said earlier: eventually it'll stop 23:06:07 you'd have to burn a certain item in a furnace and that'd generate current 23:06:12 oklopol: sure, but the point is, 23:06:19 oklopol: whenever it mines fuel, it uses it to fuel itself 23:06:20 fungot, 23:06:21 Phantom_Hoover: ok, sometimes the info to the pascalites, release v, level 1.2. 23:06:31 oklopol: and it'd have multiple redundant furnaces to keep it going 23:06:46 oklopol: sure if you had a GIGANTIC area with no useful fuels... but then you could just double the initial furnaces and try again :> 23:06:47 -!- Phantom__Hoover has joined. 23:07:12 elliott: can it build more furnaces or something? 23:07:15 i mean 23:07:25 the point is, if it only has a fixed amount of storage for excess fuel 23:07:33 then the probability of stopping is 1 23:07:36 oklopol: the world is finite, you recall. 23:07:40 oh true 23:07:46 although i suppose you are working in a hypothetical infinite universe :) 23:07:50 yes 23:07:57 mathematically more interesting 23:07:58 oklopol: it could build more furnaces, sure, if it got the materials 23:08:11 otherwise i could just say there's positive prob for the world being empty 23:08:14 oklopol: and the probability of getting the requisite cobbles for building a furnace before it dies is, like, 1, according to the minecraft rng 23:08:43 oklopol: note that this death machine would have to be VERY complicated and would probably take up more space than the alu or cpu :) 23:08:53 since not only does it have to mine, but it has to plan its mining so that it leaves enough tracks for _it_ to go on 23:09:06 well, if it can build arbitrarily large amounts of furnaces, maybe you can manage it, at least then it's not trivial that you can't. 23:09:09 and also it has to bring the materials back, decide what to do with them, build more furnaces, move them into place, dispose of waste from uranium fuel, etc. 23:09:40 sure, but that's just engineering ;) 23:09:53 any monkey with a phd can do it 23:09:56 elliott, FWIW, nuclear bombs are the other use for uranium. 23:10:01 Phantom__Hoover: oh joy :D 23:10:41 Craft uranium, dynamite and iron into a bomb, which is then detonatable by a bluestone charge. 23:10:41 -!- Phantom_Hoover has quit (Ping timeout: 240 seconds). 23:11:03 i'd like to craft HER anium if you know what i mean 23:11:17 pikhq: the project gutenberg license is non-free :D 23:11:39 Phantom__Hoover: how big boom 23:12:20 Phantom__Hoover: I suggest it requires one uranium, four dynamite, and four iron 23:12:32 Phantom__Hoover: uranium in middle, surrounded by dynamite, iron in the corners 23:12:34 elliott, that's the precise design I had in mind. 23:12:37 Phantom__Hoover: actually iron is a bit out of place... 23:12:39 Phantom__Hoover: it's too common 23:12:42 Phantom__Hoover: may i suggest diamond? :D 23:12:59 Well, the point is that the uranium is the really rare bit. 23:13:23 Also, there would be *very* few reasons to detonate it unless in PvP SMP. 23:14:06 Phantom__Hoover: Griefer's dream. Well, really dedicated mining griefer. 23:14:21 I mean, I'm thinking of damage on the order of scouring all of the earth for kilometres around, and making vast areas unusable due to radiation. 23:14:31 Also, it can melt stone. 23:14:36 :D 23:14:37 Phantom__Hoover: I suggest that smelting uranium ore produces only one uranium. 23:14:52 Phantom__Hoover: But counts as, say, 16 to 32 units of smelting. 23:14:55 So you need, e.g., more than one coal to do it. 23:15:23 Phantom__Hoover: OH I HAVE A WONDERFUL IDEA 23:15:23 elliott, I fail to see the utility of that. 23:15:36 Phantom__Hoover: The utility is that smelting uranium becomes slower and more resource-using. 23:15:42 Phantom__Hoover: WONDERFUL IDEA: 23:15:49 Once you have any uranium ore, you'll have heaps of coal anyway. 23:15:51 Phantom__Hoover: When using uranium as a fuel for smelting, I said it produces 64 nuclear waste. 23:15:53 BUT BETTER IDEA: 23:16:12 Phantom__Hoover: It produces, say, 512 nuclear waste. If it has 64 and wants to generate another one, the furnace *explodes*. 23:16:31 Specifically, all bluestone it's connected to catches fire, and an explosion is made. 23:16:33 Small explosion, and irradiation. 23:16:37 Yes. 23:16:38 And also fire. 23:16:38 Phantom__Hoover: That, of course, is the reactor meltdown. 23:16:46 One TNT, not nuke. 23:17:03 Phantom__Hoover: Maybe more than one TNT, reactor meltdowns are pretty nasty. 23:17:32 elliott, due to nuclear leakage, not due to explosive power. 23:17:44 Phantom__Hoover: Oh, fine. You're no fun but okay. 23:18:09 The irradiation is bad enough. 23:18:15 Phantom__Hoover: Of course, you could "wrap" this up in a safe reactor, which uses BLUESTONE MAGIC to take out the nuclear waste and dispose of it safely. Or even, if you want a small design. 23:18:29 I mean, you end up with an effectively unusable patch of lang. 23:18:30 Phantom__Hoover: just have one that detects when the thing becomes full of nuclear waste and takes out the uranium. 23:18:32 *land 23:18:40 Phantom__Hoover: Oo, er, slight issue. 23:19:12 Phantom__Hoover: 32 full of nuclear waste in smelting output. You take the uranium out. You put it back in. 23:19:15 ZOMG INFINITE URANIUM POWER 23:20:03 elliott, make the uranium inaccessible like coal and other normal fuels? 23:20:25 Phantom__Hoover: Then how do you prevent meltdown if it fills with nuclear waste? Oh, duh, you destroy the furnace. 23:20:38 Or remove the waste? 23:20:43 Phantom__Hoover: Or that, yes. 23:20:49 Phantom__Hoover: OK, so the simplest safe reactor would be a furnace hooked up to a circuit that detects when there's 64 waste, and destroys the furnace. 23:21:05 Although detecting when there's 64 waste would probably require a chest to do it in, at which point you might as well just use the disposal-version. 23:21:19 Phantom__Hoover: Hmm, I feel like being able to destroy nuclear waste easily in lava is a bit of a cop out. 23:21:30 It is. 23:21:32 Phantom__Hoover: How about: Throwing nuclear waste into lava gradually irradiates it. When it fully radiates, it turns into obsidian. 23:21:38 Phantom__Hoover: No, this makes no sense, but who cares? 23:21:41 It sounds cool. 23:22:06 MC doesn't *have* any mechanic to make anything impossible to dispose, really; 23:22:24 Phantom__Hoover: And then a self-sustaining circuit would then mine the obsidian, get more lava, put lava in the hole again, and throw the obsidian into the lava. 23:22:37 Phantom__Hoover: And no, but impossible to dispose is boring; this just makes it _annoying_ to dispose of in large amounts. 23:22:55 Phantom__Hoover: omg, I so want to have all of this in the game ... but the Java work would be immense, and Notch would break it every update. 23:23:09 elliott, erm, you can just throw things and leave them for 15 minutes. 23:23:39 Phantom__Hoover: Thrown nuclear waste acts like placed nuclear waste. 23:23:45 i.e. gradually irradiates a large surrounding area. 23:24:02 Phantom__Hoover: And ideally it'd remember what chunks have thrown nuclear waste in, and record when it was thrown in the chunk file. 23:24:27 elliott, then just make a chamber deep underground and throw everything there. 23:24:38 Seal it when it's too irradiated to use. 23:24:43 Lather, rinse, repeat. 23:24:57 Phantom__Hoover: "Too irradiated to use"? 23:25:04 Anyway, I would imagine that radiation has infinite upwards extent. 23:25:27 Yes, but you reach a point where it kills you in 5 seconds. 23:25:49 So basically throwing it in a pit doesn't help. 23:26:59 can't you just make it a block that cannot be dropped 23:27:04 that seems more natural 23:27:11 elliott, yes, but consider: 23:27:18 oklopol: Yes, that's probably the best idea. 23:27:33 because the point is you need to find a place for it, if you can just put 64 in a 1x1x1 hole, that's kinda lame 23:28:18 * oklopol is looking at himself on top of a dancing minecart 23:28:58 oklopol: :D i've done that before 23:29:13 Phantom__Hoover: Consider... 23:29:46 Phantom__Hoover: Also, idea: N-thick (3?) obsidian blocks all radiation. Dump nuclear waste by storing it in large chests surrounded by thick obsidian. Make creepy underground passageways with warning signs to there. NEVER VISIT EVER. 23:29:49 Erm. Making it undroppable is a bit silly. 23:30:07 Phantom__Hoover: "This place is not a place of honour", etc. 23:30:08 That last idea is the best one. 23:30:21 (Have you read that paper or a summary of it of any kind? It's awesome.) 23:30:23 Oh, you read that stuff too? 23:30:27 Yes. 23:30:39 -!- zzo38 has joined. 23:30:41 Did you find out about it from TV Tropes? 23:30:44 No, jwz. 23:30:47 ('s livejournal.) 23:31:05 Phantom__Hoover: Idea: Dropping nuclear waste starts irradiating the area around you EXTREMELY rapidly. 23:31:13 Phantom__Hoover: Makes no sense? Absolutely. Will stop anyone dropping it? Absolutely. 23:31:28 Phantom__Hoover: why is it silly? 23:31:50 oklopol: imagine an object in your pocket you can't throw out 23:31:53 sure mc isn't "realistic" 23:31:55 you can 23:31:55 but not being able to throw something? 23:31:58 that makes no sense 23:32:00 oklopol: orly 23:32:25 yes really. 23:32:30 oklopol, it just makes the whole idea pointlessly impractical. 23:32:37 oklopol: what then 23:33:02 Phantom__Hoover: then maybe you could have less then 64 of it, and you can't just carry it around in huge quantities, or you'll start getting damage at some point 23:33:02 Other idea: iron chests which block radiation enough to make it practical to store uranium. 23:33:06 *than 23:33:06 Phantom__Hoover: WRT those nuclear warnings, I have a feeling that future idiotic explorers might see it as "ha ha, this primitive culture thought they could keep us away from their treasure by making up some 'death-ium'!" 23:33:19 i don't see how elliott 23:33:24 OTOH, maybe it's best that such recklessness has its consequences demonstrated in the early days of a society. 23:33:28 's chest idea makes it wait he explained 23:33:28 oklopol: don't see how what 23:33:32 you die if you drop it 23:33:40 i think that's even sillier 23:33:50 (Gold blocks make best sense as shielding, followed by much larger amounts of iron.) 23:34:04 Phantom__Hoover: Just make gold chests. 23:34:08 Gold would become actually useful. 23:34:20 (Obsidian would actually be pretty useless IRL, since it's mainly silicon.) 23:34:24 elliott, yes! 23:34:25 Phantom__Hoover: I do think that you should be able to hold on to uranium for a few in-game days without starting to feel the radiation. 23:34:29 I mean, you need to handle it. 23:34:43 Yes, indeed. 23:34:55 It causes slow, tenuous damage, though. 23:34:55 Phantom__Hoover: OTOH, gold chests should probably decay if given tons of time. 23:35:07 you get radiation bubbles which start popping every few hours 23:35:15 i.e. you can't just eat some pork and get better. 23:35:19 ofc if you're holding 64... 23:35:19 Phantom__Hoover: I do think that obsidian should block it, 'cuz obsidian is basically made out of magic in Minecraft. 23:35:24 Phantom__Hoover: But only thick obsidian. 23:35:31 Phantom__Hoover: And it must have *no holes*. 23:35:34 Any holes --> radiation gets out. 23:35:56 Obsidian-coated gold chests is what you do every real-world month to dispose of your current pile-up of waste. 23:36:01 Far underground. 23:36:06 (You do NOT want to break that obsidian.) 23:36:27 Phantom__Hoover: Oh, and perhaps you need to leave enough space for the chest to burst. 23:36:42 i.e. if you store 64 obsidian in a gold chest, you need 63 free blocks surrounded by obsidian around the chest. 23:36:51 So that when the chest decays and the waste bursts out, it doesn't escape. 23:37:24 Makes sense. 23:37:50 Phantom__Hoover: Aaaand this is why it's sad that an awesome programmer didn't think of MC before Notch did. 23:38:02 Instead he's deciding on release dates and getting a documentary filmed. 23:38:04 Indeed. 23:39:29 Is there a chance of us getting a decent game in the same vein any time soon? 23:40:01 Phantom__Hoover: Clearly that must be Heavy Hoover FUN Industries' second product after ASTEROIDS II: NEWTONIAN BOOGALOO. 23:40:09 *Hoover Heavy FUN Industries' 23:40:12 So heavy in FUN1 23:40:14 *FUN! 23:41:18 Phantom__Hoover: NO? 23:41:33 Clearly. 23:41:45 And any projects that might actually come to fruition? 23:41:54 Phantom__Hoover: :P 23:42:02 Phantom__Hoover: oklopol's game will probably be decent if impossible. 23:42:14 (to play.) 23:42:20 oklopol has a game? 23:42:20 I figured out how I could make it read the log file, almost. I could do like: tex example > example.fot and then read that file in using TeX. But it won't work unless file contains \message{} command to force it to wake up otherwise it won't read past a certain point. 23:42:37 Phantom__Hoover: It's like Minecraft except 2D and it has no textures and creatures are super-deadly and everything is random and he came up with it before MC 23:43:22 Ah. 23:43:24 no i came up with this particular one tons after mc, i just hadn't heard about mc 23:43:29 Phantom__Hoover: Also, oklopol HAS made games before, albeit impossible-to-play ones. 23:43:29 As well as Asteroids II. 23:43:31 oklopol: same thing really 23:43:35 oklopol: independent invention 23:43:40 Phantom__Hoover: What about it. 23:43:43 oklopol seems to come up with the best game ideas. 23:43:46 well now mine has also all the few good ideas of mc 23:43:59 Oh, right, oklopol also invented Asteroids II unintentionally. 23:44:16 what's asteroids 2? 23:44:18 I made a lot of game too but probably nothing like that. 23:44:22 is it that game of mine 23:44:31 oklopol, remember that polygon gravitational thing you mentioned? 23:44:35 yeah 23:44:41 oklopol: Asteroids II is the game slowly crawling its way outside of the 2D Newtonian physics simulation. 23:44:45 *out of the 23:44:46 you're growing that out of that thing of yours? 23:44:47 yeah 23:44:52 sorta guessed 23:45:49 Phantom__Hoover: http://vjn.fi/index.php?g=0 oklo's games plus some other stuff 23:45:52 the mc type game of mine will mostly be about coding bots, you can't really survive otherwise 23:46:11 oklopol: are the .exes python-compiled 23:46:14 or are they not written in py 23:46:23 (you're not supposed to let your player die) 23:46:30 erm actually i'm considering using c# 23:46:35 oklopol: i mean the games you've made 23:46:38 since someone taught me to make pixels in it.. 23:46:47 c++ and non-compiled python 23:46:55 oklopol: Why do you have to use C# if just C should work? 23:47:04 i don't know how to make a pixel in c 23:47:15 also, C is the worst language in the world 23:47:22 i'd rather use brainfuck 23:47:31 well who wouldn't, but i'd rather use c++ 23:47:41 oklopol, C is a nice enough language. 23:47:42 oklopol: putpixel(screen, x, y, colour) 23:47:44 oklopol: allegro ^ 23:47:46 oklopol: Why you don't know how? And what is so bad with C? I prefer Enhanced CWEB to make a C program. 23:47:47 for putting a pixel 23:47:51 It's just abused horribly. 23:47:57 although _putpixel() is faster 23:48:02 you just have to decide what colour depth you want 23:48:06 zzo38: i don't know how to make a pixel because no one told me how one is drawn 23:48:16 oklopol: putpixel(screen, x, y, colour) 23:48:17 w/ allegro 23:48:18 zzo38, STOP MENTIONING YOUR GODDAMN _EXTENSION_ TO A PREEXISTING PROGRAM SOMEONE ELSE WROTE. 23:48:24 NOONE ELSE WILL _EVER_ USE IT 23:48:26 DEAL WITH IT 23:48:28 oklopol: fully: putpixel(screen, x, y, makecol(r, g, b)) 23:48:29 :D 23:48:33 oklopol: It depends what system you are using for screen drawing. 23:48:42 oklopol: so now you gotta use C! also it'll be faster :p 23:48:46 Like, it might be different SDL with Allegro, for example. 23:48:46 elliott: but so can i just open a text editor, write that inside mine and compile? 23:48:48 and have a better chance of running on linux 23:48:48 ... 23:48:49 main 23:49:02 too much mc maybe. 23:49:07 oklopol: you have to put allegro_init(); first and then like a few lines to tell it what size screen you want 23:49:12 oklopol: plus tell it that you, like, want a keyboard 23:49:14 but after that 23:49:16 pretty much, yep 23:49:21 allegro is very simple as these things go 23:49:50 I prefer to use SDL, but you can use Allegro if you prefer. 23:49:57 oklopol: http://alleg.sourceforge.net/docs/how_to_make_a_pong_game.en.html Pong in Allegro, obviously you can ignore all the stupid image/sprite/mouse stuff 23:49:58 well, that does sound nice enough. but the pathfinding algos i have are rather complicated, and would probably be faster in c# than me-written c 23:50:09 oklopol: erm i find that doubtful 23:50:13 oklopol: unless you're like a mega leet c# coder 23:50:26 since ~pretty much the same algorithm can be done in C for all such algorithms 23:50:36 and C has the advantage of not having all the vm baggage and also of having well-tuned compilers 23:50:41 oklopol: Is there a problem with C that you cannot do #try #catch that operating at *compile time*? 23:50:47 well i certainly am not, but i don't understand anything about cache of anything, and i can't exactly just load chunks when player goes near like mc can 23:51:11 oklopol: well uh C# doesn't cache for you 23:51:16 it's not that much higher-level than C 23:51:18 objects don't solve caching :P 23:51:21 oklopol: so you're gonna simulate an infinite world every frame? 23:51:22 clever 23:51:23 zzo38: the problem is C isn't very high level 23:51:30 nor is C# :D 23:51:33 i mean i find math too low level 23:51:34 C# is just java with lambdas. 23:51:56 nowadays i prefer lack of communication. 23:52:16 oklopol: write it in J 23:52:22 oklopol: or oklotalk! write it in oklotalk 23:52:36 zzo38, do you seriously not realise that you are just being annoying by constantly bringing up your own solutions to problems nobody has. 23:52:48 elliott: no i'm not going to simulate an infinite world every frame, that would mean nth iteration takes Omega(n) times 23:52:49 *tim 23:52:50 e 23:53:03 I like C, but I think it should have a few more compile-time directives such as ones to catch compiler errors and warnings, and to tell the optimizer about various things that might even be wrong... 23:53:05 but i'm simulating a huge part of the world, preferably 23:53:06 oklopol: it would take O(infinity) time :D which is the same as O(0) 23:53:13 oklopol: then C will help for the pure number-crunching speed 23:53:21 oklopol: do blocks have any more state than what type of block they are? 23:53:46 elliott: c# is much higher-level, but i guess if i dl'd nice data structures for c someone competent has made, it would just have uglier syntax. 23:53:54 and no gc 23:54:46 elliott: no it wouldn't 23:54:50 take infinity time 23:55:03 messages don't travel infinitely far 23:55:31 oklopol: okay then 23:55:34 23:52 elliott: oklopol: do blocks have any more state than what type of block they are? 23:55:51 elliott: blocks can be programmed arbitrarily, and different blocks have different "components" that determine what they can actually physically do 23:56:10 arbitrarily, although depends on block how much programming it allows, most blocks are pretty stupid 23:56:26 oklopol: so you can create a new block the behaves pretty much exactly how you like by programming? 23:56:27 oklopol: while playing? 23:56:30 l0lz 23:56:43 yes 23:56:49 well 23:57:02 as i said, most blocks will not be all that useful 23:57:16 oklopol: right, the issue there is that your world update gets a whole lot slower 23:57:16 Phantom__Hoover: Why do you think they are nobody problems? 23:57:25 say they have an empty list of components 23:57:36 oklopol: it's turned from basically an advanced, big cellular automaton with wider effects into running millions of programs per frame :D 23:57:46 elliott: it's just optimized away unless you start madly programming blocks. 23:58:01 oklopol: ok, so there are basically "predefined blocks", and "programmed blocks"? 23:58:05 where the former are optimisations of the latter 23:58:35 yes. conceptual purity in an impure way. 23:58:48 because true purity is a bit out of reach 23:58:52 also 23:58:57 oklopol: how many predefined blocks, 256, 16 thousand, or way more? 23:58:59 ever, hypothetically 23:59:05 block types that is 23:59:41 blocks stop executing far enough from the player, probably. the pure reason being then you need to keep your player block near