00:00:27 -!- yiyus has quit (Ping timeout: 240 seconds).
00:00:43 -!- oerjan has joined.
00:02:27 -!- hagb4rd has quit (Ping timeout: 240 seconds).
00:04:28 -!- Klisz has quit (Quit: You are now graced with my absence.).
00:05:51 -!- sebbu2 has joined.
00:05:55 <oerjan> <elliott> I guess oerjan was rather timely then. <-- namedropping us is bad now? >:P
00:05:55 <lambdabot> oerjan: You have 1 new message. '/msg lambdabot @messages' to read it.
00:05:58 -!- sebbu2 has quit (Changing host).
00:05:58 -!- sebbu2 has joined.
00:08:27 -!- sebbu has quit (Ping timeout: 240 seconds).
00:09:46 -!- Ngevd has quit (Ping timeout: 265 seconds).
00:10:27 -!- jix has quit (Ping timeout: 240 seconds).
00:10:51 -!- atehwa has quit (Ping timeout: 240 seconds).
00:10:57 -!- atehwa has joined.
00:11:26 -!- jix has joined.
00:13:30 -!- yiyus has joined.
00:18:16 <oerjan> <Ngevd> I say sentences of that format a lot <-- maybe you could define an alias.
00:24:28 <oerjan> <Taneb> Ended lamely <-- that Capital city article seems to show up often.
00:28:24 <oerjan> @tell elliott <elliott> Phantom_Hoover: Help I wrote two Perl programs and didn't feel disgusted with myself what does this mean? <-- i don't understand the question >:)
00:33:01 <kallisti> @tell elliott it means you should embark on a long soul-searching quest to discover who you really are.
00:34:50 -!- ais523 has quit (Remote host closed the connection).
01:04:13 -!- Klisz has joined.
01:04:48 -!- derdon has quit (Remote host closed the connection).
01:14:35 -!- Vorpal has quit (Ping timeout: 258 seconds).
01:28:54 -!- hagb4rd has joined.
01:45:02 -!- kallisti has quit (Ping timeout: 244 seconds).
01:47:41 <oerjan> hm retrying United States with elliott's section rule changes the path after Syphilis#Tertiary
01:49:04 -!- itidus21 has joined.
01:49:27 <oerjan> Syphilis#Tertiary -> Aortic aneurysm -> Bleeding -> Blood donation -> Shelf life -> Eating -> Activities of daily living
01:53:26 <oerjan> -> Old age -> Geriatrics -> Greek language -> English language -> Slang -> Euphemism -> Friendly fire -> Fratricide -> Siblicide -> Human
01:56:24 <oerjan> -> Anthropology -> Positivism -> Auguste Comte -> Altruism -> Ethical egoism -> Individualist anarchism -> Benjamin Tucker -> Liberty (1881–1908) -> Pierre-Joseph Proudhon
01:58:07 <oerjan> -> Loan -> Bond (finance) -> Perpetuity -> Valuation (finance) -> Lawsuit
01:58:40 <itidus21> fart -> punk rock -> the offspring -> alternative songs -> coldplay -> teenage cancer trust -> wirral -> Wirral Metropolitan College -> Wirral Peninsula -> Hundred (county subdivision)
02:00:14 <oerjan> -> Civil law (common law) -> Equity (law) -> Common law -> Australia, which i'm sure i saw earlier today and i think it ended up eventually in the Petronas Towers loop
02:01:48 -!- Klisz has quit (Quit: You are now graced with my absence.).
02:02:49 <itidus21> -> japan -> infant mortality -> child mortality -> Millennium Development Goals -> AIDS -> Needle-exchange programme -> HIV -> Cancer -> List of causes of death by rate -> World Health Organization -> United Nations Development Group -> United Nations Development Programme -> Human Development Report -> (loops back to United Nations Development Programme)
02:03:54 <oerjan> itidus21: sounds like the end there might be another common one
02:04:07 <itidus21> curiously DMM also enters the japan set
02:05:30 <itidus21> David Morgan-Mar -> Canon (company) -> Ōta, Tokyo -> Kamata Station (Tokyo) -> Japan ->
02:06:50 <oerjan> yeah he works at Canon, so it's not that strange
02:08:43 <oerjan> Norway -> Human Development Index -> Human development (humanity) -> Capability approach, this looks familiar.
02:08:52 -!- itidus21 has quit (Read error: Connection timed out).
02:09:26 -!- itidus21 has joined.
02:12:09 <oerjan> ah, that one ended in the Tests of general/special relativity loop
02:23:47 <zzo38> Which house systems is it possible to make a sundial to project?
02:24:32 <oerjan> that reminds me of the digital sundial (a mathematical construction which iirc requires the axiom of choice)
02:25:25 <zzo38> I have read about digital sundials in Wikipedia that uses optical fiber to cause the light to make up digits
02:26:25 <zzo38> The mathematics for fractal digital sundial is described but I do not see a mention of the axiom of choice
02:26:53 <oerjan> oh it doesn't require it, it seems, and is actually practical?
02:28:06 <itidus21> digital sundial eh? so the idea is a sophisticated mapping of sun direction to light up a display of arabic numerals?
02:42:04 <oerjan> zzo38: you'd want a house system which can be determined from the precise position of the sun in the sky, presumably. and i think there will be at least some positions that happen twice in a year as the sun wanders between the tropics in both directions
02:43:01 <oerjan> but perhaps those two days will also have matching houses
02:43:23 <oerjan> (that is, each day in spring will have a matching day in autumn)
02:44:40 <oerjan> or very close to matching
02:46:15 <zzo38> Does it have anything to do with analemma or Sun declination (in equatorial coordinates)?
02:46:28 <oerjan> i don't know what those are
02:46:58 <itidus21> "In the final issue of Batman R.I.P., the Joker explains to an organization trying to destroy Batman that there is no use trying because Batman is always so far ahead in figuring out every scheme against him. Joker attributes this to _apophenia_, saying that he has literally been driven insane by this alone."
02:47:36 <zzo38> Equatorial coordinates means measure position of planets and sun and so on on the equatorial plane. The other way is to use the ecliptic.
02:48:54 <oerjan> zzo38: well the tropics are the largest magnitude latitudes of the sun in that system, i assume
02:49:23 <zzo38> Yes, that is correct.
02:51:47 <zzo38> According to Wikipedia: "Since the Earth's mean solar day is almost exactly 24 hours, an analemma can be traced by plotting the position of the Sun as viewed from a fixed position on Earth at the same clock time every day for an entire year." Using the horizon view and timed exposure modes in Astrolog, you can plot the analemma on the computer.
02:54:08 <zzo38> (The analemma is plotted using azimuth/altitude coordinates)
02:54:40 <oerjan> so yes, the analemma would be relevant. although you'd really want an analemma based on when you're in the same _house_ position each day
02:54:55 <oerjan> and if those don't intersect, you can make a sundial.
03:00:36 <oerjan> *when the sun is in the same house position
03:04:04 <oerjan> "If space in the heavens is the basis for house division, the sky is divided into equal arcs of 30° each. Here, too, a difference will be made as to whether these divisions are made based on the ecliptic, or on the celestial equator."
03:04:10 -!- Klisz has joined.
03:04:41 <oerjan> i'd _guess_ that if you use the celestial equator, a house will be a fixed part of the sky, so should work with a sundial.
03:11:23 <zzo38> As far as I know house systems always place the cusps on the ecliptic (although the different systems might project the equator or prime vertical or whatever). Regiomontanus houses: "The celestial equator is divided into twelve, and these divisions are projected on to the ecliptic along great circles that take in the north and south points on the horizon."
03:11:35 <zzo38> Campanus houses: "The prime vertical (the great circle taking in the zenith and east point on the horizon) is divided into twelve, and these divisions are projected on to the ecliptic along great circles that take in the north and south points on the horizon."
03:44:56 -!- copumpkin has quit (Quit: Computer has gone to sleep.).
03:57:43 -!- madbrain has joined.
03:57:55 -!- madbrain has changed nick to madbrrr.
03:58:35 <madbrrr> trying to figure out if chess is turing complete
03:59:00 <madbrrr> if you allow walls and an infinite board and an infinitely repeating pattern for the infinite tape
03:59:10 <quintopia> infinite chessboard, same distribution of pieces?
03:59:27 <madbrrr> no basically your program is the initial setup :D
03:59:49 <itidus21> madbrrr: well then the question is what is a wall...
04:00:07 <madbrrr> itidus: space that pieces can't go through
04:00:33 <madbrrr> exept that horses can still jump over it
04:01:13 <madbrrr> quintopia: whether it's the white or the black player that can win 100% of the time perhaps?
04:01:40 <madbrrr> Essentially you take one small walled corner somewhere
04:01:54 <madbrrr> 1 move away from being checkmated :D
04:02:03 <itidus21> i dont know enough about turing machines to actually add to this
04:02:12 <madbrrr> so to stay alive he has to keep the black king in check
04:02:49 <madbrrr> so basically each move, the white player must do one move to keep the black king in check
04:03:05 <madbrrr> and then the black king has to move out of check
04:06:04 <madbrrr> obviously with setups of rooks you can move the king around
04:06:19 <madbrrr> but can you, say, store a bit?
04:06:59 <oerjan> madbrrr: er, you're not referring to castling, because the king can only do that on its first move
04:07:28 <oerjan> and not while in check, iirc
04:07:56 <madbrrr> nah I don't think castling could be used to perform computation
04:09:32 <itidus21> if brainfuck can do computation then chess can
04:10:06 <oerjan> "Some other generalized games, such as chess, checkers (draughts), and Go are EXPTIME-complete because a game between two perfect players can be very long, so they are unlikely to be in PSPACE. But they will become PSPACE-complete if a polynomial bound on the number of moves is enforced.
04:11:00 <oerjan> that's for arbitrary large, but finite board, of course
04:11:21 <madbrrr> if white does anything other than check the black king, he's dead
04:11:41 <oerjan> a wall is essentially a hole in the board, isn't it.
04:11:48 <oerjan> so part of the board shape
04:12:15 <madbrrr> might be possible to do computation without walls but I'm starting with the simpler case
04:12:44 <madbrrr> now, to check the black king, white has to move one of his rooks
04:14:17 -!- Slereah has joined.
04:14:18 <zzo38> There are four ways for the uppercase player to put the lowercase player in check as far as I can see.
04:14:20 -!- kmc has joined.
04:14:52 <madbrrr> zzo: except the black king can escape from the small diagonal hole :D
04:15:21 <zzo38> In tsume shogi, too, you are required to put opponent in check on every turn
04:15:53 <zzo38> madbrrr: Yes, I can see that; eventually black will win. However white can still put black in check
04:16:30 -!- Slereah_ has quit (Ping timeout: 276 seconds).
04:16:54 <madbrrr> the idea is to come up with a setup where you force the king through a set of corridors
04:17:21 <madbrrr> which moves the white's pieces around
04:17:42 <madbrrr> and have computation using those pieces' position
04:19:43 <oerjan> it looks to me like that setup is a checkmate by moving an R down...
04:20:07 <madbrrr> no see once you get to this:
04:20:19 <oerjan> i mean the one you pasted
04:21:31 <oerjan> madbrrr: er i'm saying that the first one you pasted will never get to that point because it's a one-move checkmate
04:22:14 <madbrrr> so many Rs that he can just block all 3 rows, right
04:22:41 <zzo38> Yes it is a one move checkmate
04:23:16 <zzo38> It is possible to change it, I suppose? Would it help to add new kind of pieces such as the Chinese cannons?
04:23:51 <madbrrr> I'm trying to find something where you don't have to forbit perpetual check
04:24:31 <oerjan> oh i'm guessing that's not necessary. i mean the EXPTIME thing i pasted must essentially imply that it's possible to do arbitrary _finite_ computation, so it would be strange if an infinite board wasn't TC
04:25:03 <madbrrr> black king can just force a draw by going back and forth
04:25:03 <zzo38> Chinese cannon = When not capturing, moves the same as a rook, but when it is capturing, there must be exactly one piece (of any color and type) in between the from square and the target (this piece in between is called a "screen" and is unaffected by this move)
04:26:15 <madbrrr> I'm trying to do it with FIDE pieces only :D
04:26:32 <madbrrr> but if there's no good way it might require some extra pieces yeah
04:27:21 <oerjan> "That is why all the games were modified by playing them on an n × n board instead; in some cases, such as for Chess, these extensions are somewhat artificial and subjective."
04:28:01 <oerjan> so it is possible that it requires something else. but the walls seem to me like such a thing already.
04:28:07 <zzo38> And then, what are rules for pawns going to be? I suppose it can be based on the relative positions of pawns to walls
04:28:08 <itidus21> a lot of the time these games are about static pieces.. but game of life is a game about dynamic objects on a board
04:28:48 <madbrrr> zzo: I was thinking white pawns go up, black pawns go down :o
04:29:04 <oerjan> itidus21: well it's unusual in that you change a lot of cells simultaneously
04:29:25 <zzo38> madbrrr: Yes, but I mean for double step and promotion
04:29:36 <itidus21> oerjan: but suppose that a game like chess had pieces which had rules which didn't allow them to sit still unless they were stuck
04:30:05 <madbrrr> zzo: dunno, was thinking of presuming that the game was ongoing so no double step
04:30:19 <itidus21> im going off on a tangent though... big tangent
04:30:21 <madbrrr> and promotion, well, they'd have to reach the top of the program for that no? :D
04:30:38 <oerjan> itidus21: mind you there are other kinds of games where one player makes a lot of moves in their turn, like RISK
04:31:21 <oerjan> a lot of strategic conquest games, in fact
04:31:25 <zzo38> itidus21: You could have the game, each piece has to move exactly once on your turn; if they are stuck, they don't move, and if all your pieces are stuck you are stalemated.
04:32:02 <oerjan> Vinci is another that comes to mind
04:32:14 <itidus21> *catches my breath trying not to derail the other topic too far* like a set of rules for each piece which it has to follow..
04:32:50 <itidus21> that you don't tell a piece where to move each turn, it does it on its own.. and you just have some limited control .. like maybe allowed to specify movements of n pieces per turn
04:33:24 <itidus21> then you might for instance have pieces which explore the edges of a room
04:33:32 <itidus21> uh room? i mean an enclosed space
04:33:53 <itidus21> or pieces which move across a space back and forth
04:34:02 <oerjan> sounds like something that must already have been made.
04:34:14 <itidus21> everything has already been made(tm)
04:34:51 <itidus21> its probably just not very easy to do on a board
04:34:59 <itidus21> more of a computer-powered task
04:34:59 <oerjan> well, everything that doesn't require a new invention to work
04:35:11 <oerjan> that's sort of tautological
04:35:53 <itidus21> so in my minds eye i see like a 16bit role playing game village
04:36:07 <itidus21> where each townsfolk is performing some patterned walking
04:37:26 <oerjan> i'd be surprised if there wasn't someone here who had played such a game. but i don't play that kind of games much, and i don't ... oh wait, lemmings is a bit like that
04:38:04 <madbrrr> it's hard to find a good contraption using chess pieces
04:38:36 <oerjan> madbrrr: you want it to be deterministic, too, to encode a TM
04:39:23 <madbrrr> oerjan: that means you need a setup where there is only one possible check on each move
04:39:32 <madbrrr> and one possible king move in response
04:39:50 <oerjan> madbrrr: well or only one possible which doesn't allow the king to escape
04:39:58 <oerjan> in an unwanted direction
04:40:45 <oerjan> well but it's the kind of evaluation you need for solving chess problems, anyway...
04:40:52 <zzo38> You could have game involving the board changing. One possibility is the board changes size after every few turns, or they have night time and day time, another idea I had is a game that adds a dimension every few turns. Or have cards that adjust the rules for the board.
04:41:21 <oerjan> and it might not have to take _long_ to escape. just in case you need a little extra flexibility beyond a single immediate possibility
04:42:12 <madbrrr> this one is fairly deterministic
04:43:04 <oerjan> yes the resetting might be tricky. in fact you can just about ignore pawns for this reason.
04:43:36 <madbrrr> yeah that leaves rooks, bishops, knights and queens
04:44:25 <oerjan> extra kings feels like cheating.
04:44:25 <itidus21> oerjan: :-? lemmings is a lot like that. nice point
04:44:43 <madbrrr> queens seem to have too much range
04:45:02 <zzo38> Although an idea I have thought of this year is a game that uses a horoscope as the board, updating in real time (so the time you take to make your move has consequences; obviously a time limit would also be required for each turn); you could have cards, with certain configurations you make allows you to play cards to adjust harmonic factors and house settings and whatever
04:45:02 <madbrrr> hard to make setups where they only can give one possible check
04:46:04 <zzo38> A game I have read about is called Quintuple Arcana, I don't know much about it except for: * The board and pieces * It has complete information and non random * The rules are extremely complicated and modes change depending on things in the game * There are even different levels of rules
04:46:06 <madbrrr> that leaves mostly rooks, bishops and knights
04:46:19 <itidus21> oerjan: so with the lemmings idea.. you could have a stream of pawns coming out of one tile every few moves, and your job is then to assign it a role such as queen or rook or knight
04:46:43 <zzo38> itidus21: Or bishop, too
04:46:51 <itidus21> and some deterministic behaviour for each one
04:47:05 <itidus21> there could be something in that
04:47:36 <oerjan> wait how does dwarf fortress fit in this :P
04:47:46 <itidus21> i havent played dwarf fortress
04:48:05 <itidus21> dwarf fortress fits into everything
04:48:12 <oerjan> but from listening to those who do, it sounds like it has lots of roles
04:48:31 <oerjan> and somewhat self-determining characters
04:48:38 <itidus21> so i can imagine uh 2 aristocrats sitting by a board while a servant shifts the pieces around
04:49:26 <itidus21> and the notations would be something like: g5 to bishop
04:49:44 * Sgeo is now reading Dr. McNinja
04:49:55 <zzo38> I made up a game called "Giveaway Chess Puzzle", where you can make one move each turn. Goal is to lose all of your pieces. You must capture if able, otherwise you can make any move (if more than one capture is possible, you can choose which one). On computer player's turn, they automatically make all possible captures simultaneously.
04:50:02 <madbrrr> yeah ok bishops might do it
04:50:04 <oerjan> madbrrr: you are going to somehow need pieces to be able to check in different contexts to reset things
04:50:32 <itidus21> oerjan: the chess -> lemmings conceptual bridge there was quite wonderful
04:51:02 <madbrrr> I wonder what's the computational class of lemmings
04:51:06 <zzo38> That can allow two pieces to end up in the same place. If they are the same kind of piece, it becomes a single piece of that kind. If they are different kind, it becomes a piece that cannot go. A computer player's piece might capture more than one thing, duplicating itself. If computer player's pieces cannot capture, you lose.
04:51:38 <madbrrr> it's likely that lemmings has a crazy computational class like NP complete
04:51:45 <zzo38> It doesn't have promotion, en passan, double step, check, checkmate, castling, etc
04:52:08 <itidus21> sort of like how in the movie The One, he kills his multiverse selves to become more powerful
04:52:10 <oerjan> madbrrr: NP complete is nowhere near crazy enough there :P
04:52:29 <oerjan> http://en.wikipedia.org/wiki/PSPACE-complete#Discussion
04:53:39 <oerjan> particularly last half
04:55:19 <itidus21> heavy math topics made all the more inviting by board games
04:55:22 <oerjan> and by that i mean that the first half is more likely to explode your brain, and doesn't really talk about games.
04:56:26 <madbrrr> lemmings can present an obstacle that requires either N bashers, or M diggers
04:56:36 <itidus21> oerjan: thanks for recognizing the brain exploding potential of these things
04:56:54 <oerjan> itidus21: your :(( gave me a bit of a clue there :P
04:57:09 <madbrrr> in fact it can present an obstacle that can be crossed with any combinations of bashers/diggers
04:57:18 <itidus21> im sick of these assholes in my other chatroom ..
04:57:26 <itidus21> i like half of them. and the other half i don't
04:57:37 <madbrrr> 1/N, 2/M, 3/O, 4/P, 5/Q, 6/R....
04:58:04 <itidus21> can ignore about 40% of them.. but that remaining 10% causes all the grief
04:58:34 <madbrrr> in fact an obstacle can have more or less any number of paths through it
04:59:02 <madbrrr> those paths can require any combination of bashers, diggers and builders
05:01:35 -!- madbrrr has quit (Read error: Connection reset by peer).
05:02:52 -!- madbrrr has joined.
05:03:52 <madbrrr> I don't think you can setup an infinite tape in lemmings
05:04:00 <madbrrr> or maybe even infinite lemmings
05:04:39 <itidus21> i don't like puzzles.. i don't know why..
05:05:09 <itidus21> the very word puzzle makes me kind of run away from a game
05:05:32 <madbrrr> best games are the ones where you have to plan
05:06:03 <itidus21> the thing about mario you see... is that mario isn't just a puzzle dressed up with pretty pictures
05:06:22 <madbrrr> in mario 64 you run around the level
05:06:29 <oerjan> http://en.wikipedia.org/wiki/Game_complexity
05:06:38 <madbrrr> and figure out that it has a bunch of paths, each with deadliness N
05:06:58 <madbrrr> surprise, to get that star, you have to go in spots X, Y Z
05:07:16 <madbrrr> the puzzle is figuring out the path that has the least overall deadliness
05:07:26 <itidus21> perhaps by that time it did start to become a puzzle
05:07:55 <itidus21> its very difficult for me to put into words
05:07:58 <madbrrr> A lot of games are puzzles, but very, very cleverly hidden puzzles
05:08:15 <itidus21> but theres a fine line between game and non-game i think
05:09:05 <madbrrr> like, a good action game is about figuring out the game world and how to pass through its typical obstacle setup
05:09:14 <itidus21> i wonder which neuroses affect my interest in puzzle games
05:09:36 <madbrrr> that's part learning timings etc, but also it's a puzzle
05:09:47 <myndzi\> i was never content with just getting through lemmings levels
05:09:50 <myndzi\> i had to go back and save my blockers too
05:09:56 <madbrrr> iti: it's the presentation... some puzzle games can have a very boring presentation
05:10:20 <myndzi\> i couldn't care less.. unless it has boring puzzles :P
05:10:20 <itidus21> i love nothing more than to philosophize about these things
05:10:29 <madbrrr> dude pushing boxes? fuck you
05:10:31 <myndzi\> it's fine as a component of other puzzle games
05:10:41 <myndzi\> but i don't want to play 100 sokoban levels in a row
05:10:54 <myndzi\> the best puzzles have mechanical ingenuity and also variety
05:10:57 <madbrrr> puzzles become more interesting when they involve punching a dude in the face
05:10:59 <itidus21> theres this element of representation which the presentation adds
05:11:18 <itidus21> i mean "<madbrrr> iti: it's the presentation... some puzzle games can have a very boring presentation"
05:11:36 <itidus21> representation as in, representing things from the real world, or from other works of fiction
05:11:56 <itidus21> and the presentation can bring that representation
05:12:28 <itidus21> to me, that is one of the advantages of 3d games which can more closely represent the world around us
05:12:45 <madbrrr> other thing that I don't like: games where you can never kill the badguys
05:12:58 <madbrrr> only stun them for a couple seconds
05:13:11 <itidus21> so perhaps for people who like puzzle games, they are more capable of abstractly relating the business in a puzzle back to the real world
05:13:21 <myndzi\> http://67.168.184.168:81/leet1.gif - leet7.gif :>
05:13:22 <itidus21> whereas someone like me requires that shallow relation
05:13:57 <myndzi\> i don't care if it is anything like the real world :P
05:14:17 <myndzi\> one of my three favorite puzzle games has a marble that you move around with the mouse and basically play a game of memory with
05:14:22 <myndzi\> (through numerous obstacles)
05:14:36 <myndzi\> it's not very world-like :)
05:14:43 <itidus21> ok so the problem with sokoban is that you can't learn much from it perhaps?
05:14:54 <myndzi\> for me, the problem with sokoban is that it's boring
05:15:03 <itidus21> its just fundamentally boring basically? :D
05:15:04 <myndzi\> what i want from a puzzle game is FIGURING OUT NEW THINGS
05:15:15 <myndzi\> there's only so many ways you can figure out how to push a box in four directions
05:15:20 <myndzi\> everything after that is just variations on a theme
05:15:34 <myndzi\> i don't mind variations on a theme either, but it's rather monotonous in a game as simple as sokoban
05:15:46 <myndzi\> my favorite games have lots of variety, lots of levels, and they never bore me :)
05:16:30 <myndzi\> most of the time i like them with complex interactions, like chip's challenge or something
05:16:34 <myndzi\> where there are lots of different pieces
05:16:34 <itidus21> hmm yeah.. theres rarely real world sokoban puzzles... but it would make an interesting take for a "saw" movie
05:16:45 <myndzi\> another of my favorites is crystalex
05:16:52 <myndzi\> and that's a pretty simple game, it just had great level design
05:16:59 <myndzi\> you have a little ball that bounces up and down
05:17:03 <myndzi\> you move it left and right
05:17:07 <zzo38> Game such as Hero Mesh can have a lot of level and lot of pieces. Currently you have to pay, but I have been working on a similar kind of thing but with Free software (and with some other things fixed too; so files cannot be directly compatible)
05:17:08 <itidus21> like.. someone trapped in a real world sokoban puzzle..with an ipad in his hand showing him the current state of things
05:17:59 -!- MDude has changed nick to MSleep.
05:18:01 <zzo38> I have written a PHP version once which is more than half complete but is slow and crashes a lot.
05:18:05 <myndzi\> looks like my kind of game
05:18:08 <zzo38> Later I will write a better program in C.
05:18:09 <myndzi\> kind of dated graphics though
05:18:15 <myndzi\> not that that matters much to me
05:18:18 <myndzi\> if the puzzles are good ;)
05:18:27 -!- hagb4rd has quit (Ping timeout: 240 seconds).
05:18:38 <zzo38> Yes the puzzles are good.
05:18:44 <myndzi\> actually it looks quite a bit like a ripoff of chip's challenge haha
05:18:48 <myndzi\> collect the chips/collect the hearts
05:18:53 <itidus21> i just think it would be very funny if there was some movie about a sokoban killer who traps his victims in sokoban mazes
05:19:00 <zzo38> You can make up your own kind of pieces too.
05:19:04 <Patashu> http://www.puzzlebeast.com/ has some basic multi element puzzles that are taken to the extreme using genetic algorithms to make difficult levels
05:19:09 <Patashu> for the hardest ones you have to look extremely far ahead
05:19:26 <myndzi\> genetic algorithms based on what fitness function? how many players solve them?
05:19:39 <Patashu> based on how difficult it looks to solve
05:19:47 <Patashu> Ithink it looks at how long the solution is, as well as how many branches there are
05:19:57 <itidus21> i wonder if they already made a sokoban the movie trailer
05:19:57 <Patashu> http://www.puzzlebeast.com/about/index.html
05:20:18 <myndzi\> i remember some dude who tried to make a genetic shmup
05:20:24 <myndzi\> the fitness function was how long someone played it for
05:20:30 <zzo38> I will probably have even more limited graphics in my version, such as no animation and only one size of icons. As well as removing some other commands and adding a few new ones.
05:20:37 <Patashu> btw, mesh:hero reminds me (just looking at it not playing it) of drod and wonderquest
05:21:35 <zzo38> Depending on the level, you might not necessarily have to collect all the hearts. There can be different kind of rules you can program in, involving different kind of things.
05:22:59 <myndzi\> i'm sure there's lots i haven't played
05:23:04 <myndzi\> i have a particular hatred of boulderdash though
05:23:10 <myndzi\> it's not boulderdash's fault
05:23:35 <myndzi\> http://www.puzzlebeast.com/slidingblock/sliding_irritating.html <- irritating indeed
05:23:39 <myndzi\> that wasn't a fun puzzle, just a long one
05:23:42 <zzo38> I intend to remove the GotoLevel command, since WinLevel and LoseLevel can imply those. As well as making object pointers not be machine pointers (preventing crashing and randomness), having restrictions on IgnoreKey (preventing breaking replayability), and so on.
05:23:52 <zzo38> I have not played drod and wonderquest
05:24:18 <Patashu> is it possible to shrink the resolution of MESH:Hero? It's taking up more than my current screen
05:24:24 <myndzi\> also the java implementation leaves a lot to be desired
05:24:40 <zzo38> View -> Image size A
05:24:56 <myndzi\> i didn't recognize it lowercase
05:25:03 <myndzi\> i'm ambivalent towards that one
05:25:13 <myndzi\> i played a bunch of kroz levels as a tiny kid haha
05:25:29 <Patashu> I don't see a 'view' button
05:26:05 <itidus21> one thing about presentation/display of a game is that various presentation(im overusing this word) methods just work more naturally with how our mind reacts to the world
05:26:45 <itidus21> like we have the understanding there already to process 3d coloured shapes... to compare 3d coloured shapes
05:27:14 <itidus21> so, if we ignore these processing facilities of the brain we can potentially make some comprehensions more burdensome
05:27:26 <zzo38> Patashu: The new version might have all those problem; I have the old version. I can make a shareware copy of the old version
05:27:31 <itidus21> and also our facility for symbolic association and so on
05:28:31 <itidus21> like seeing a bar graph comparison of 10 vs 15.. compared to seeing the numbers 10 vs 15
05:28:47 <itidus21> they probably each have their own perceptive biases
05:30:07 <itidus21> well that is.. in a bar graph it becomes a representation of ratio of 2:3
05:30:57 <itidus21> so the numbers will give us more accuracy in doing arithmetic, but in actually comparing i would wonder if we better compare the bargraph
05:31:01 <myndzi\> i guess i just don't have any trouble with abstract visualization
05:31:09 <myndzi\> i mean, when you're solving a puzzle, usually associations harm you
05:31:38 <myndzi\> (associations lead to assumptions, and assumptions prevent new ideas)
05:32:19 <myndzi\> haha this shit's got lasers and fire and balloons and stuff
05:32:26 <zzo38> What kind of associations and assumptions?
05:32:31 <itidus21> myndzi\: i think i'm just not that smart really.
05:32:43 <myndzi\> the key to solving puzzles is to always be able to come up with new ideas
05:32:53 <myndzi\> it helps if you're good at coming up with ideas that are close to correct
05:33:03 <myndzi\> but most people i've seen get stuck by running out of ideas
05:33:05 <itidus21> i can't get anything out of a puzzle unless the relationship of the puzzle to the real world is obvious and shallow
05:34:28 <myndzi\> i've been doing puzzles since i was a little kid
05:34:34 <myndzi\> my dad used to buy me one every birthday and every christmas
05:34:48 <myndzi\> he eventually got pissed because they never lasted past the day i got them
05:35:04 <myndzi\> he told me in the end he would just go into puzzlettes and be like 'what's the hardest puzzle you have?'
05:35:34 <myndzi\> but even so, variety is required to hold my interest; i couldn't for example get heavy into block disassembly puzzles or something like that
05:35:41 <myndzi\> i have a few of many different kinds
05:36:05 <myndzi\> one of my favorites is evil
05:36:06 <zzo38> Note the old version is 16-bit program. It does not allow loading or creating puzzle sets with more than three levels, but it does allow programming your own rules (unlike the new shareware version).
05:36:20 <myndzi\> it's a little cage that holds a steel marble
05:36:44 <myndzi\> http://www.calendars.com/img/p/400/200100010306.jpg
05:36:54 <myndzi\> last person i let try to solve it bent the bars and still didn't get it out :(
05:37:12 <myndzi\> my old one was old enough that it had a shiny spot in the middle of the bars from friction with the ball haha
05:37:15 <Patashu> so what are you meant to do?
05:37:26 <itidus21> myndzi\: i find it all too easy to think up impossible situations.. do you find that your understanding of puzzles helps avoid such things?
05:37:46 <myndzi\> itidus21: not sure what you mean
05:37:54 <myndzi\> do you mean you give up too easily?
05:38:12 <myndzi\> i'm not sure i could come up with a situation that i could declare absolutely impossible :P
05:38:19 <myndzi\> i mean, i'm not gonna float up into space and walk on the sun anytime soon
05:38:22 <myndzi\> but you can't quite rule it out
05:39:00 <myndzi\> impossible means... never, in all time
05:39:05 <myndzi\> i prefer highly improbable :)
05:39:06 <itidus21> myndzi\: ok so one of the nastiest puzzles i suppose is... you're on death row.. you don't want to die.
05:39:42 <myndzi\> umm, solution: don't commit felonies
05:39:52 <myndzi\> or, weasel your way around the legal system for decades
05:39:59 <myndzi\> or just man up and get it over with
05:40:07 <itidus21> now on the surface it must seem impossible as if god himself (not to purport some religion) built the prison
05:40:08 <myndzi\> i don't consider that a puzzle, it's a situation
05:40:33 <itidus21> ok.. would you say then that some situations don't have solutions? :>
05:40:52 <myndzi\> well, if you're on death row there are still solutions
05:41:00 <myndzi\> doesn't mean they've very likely, but there ARE possibiliites
05:41:15 <myndzi\> presidential pardon, for example :P
05:41:33 <myndzi\> new evidence, jail break, bribery, nuclear holocaust... heh
05:41:58 <itidus21> so anyway.. i think such things is the uh... the true power of the master puzzle solver
05:42:28 <myndzi\> i remember distinctly one time when my little brother was having a go at one of my block puzzles
05:42:45 <myndzi\> this kind is made up of these c-shaped wooden blocks of various length
05:42:54 <itidus21> theres something on wiki about learned helplessness
05:42:55 <zzo38> I can provide the "Hero Mesh PHP" to you too if you want, but notice it is slow and incomplete and it crashes a lot.
05:43:12 <myndzi\> http://www.adamdorman.com/_images/3d_wood_block.jpg
05:43:28 <myndzi\> though the shape of that one is much different
05:43:41 <myndzi\> there was a combination of five pieces required to make a basic shape that repeated throughout the puzzle
05:43:46 <myndzi\> two long ones like this []
05:43:51 <myndzi\> two short ones clasping around the bottom of them
05:43:59 <myndzi\> and one going "through" and "up" hooking over the short ones; it all locks itself together
05:44:06 <myndzi\> that may not be very well-explained
05:44:24 <myndzi\> anyway, i saw him balance like four pieces and fumble and drop them trying to put the fifth in some weird way, over and over
05:44:39 <myndzi\> sometimes he got it and tried to go further, then hit a dead end or something
05:44:47 <myndzi\> he spent 80% of his time trying to balance these blocks to get them together
05:44:55 <myndzi\> and not once did he ever try to find a better way to assemble them
05:45:03 <myndzi\> (one that didn't require, say, balancing everything ridiculously)
05:45:30 <myndzi\> it's not only being able to come up with new ideas, it's also knowing to try
05:45:39 <myndzi\> of course, puzzles are a special case
05:45:50 <myndzi\> you can pretty much assume the opposite of occam's razor in the case of puzzles/puzzle games
05:46:03 <myndzi\> so it's easier to branch out quickly and rule out the simple stuff without much effort
05:46:37 <myndzi\> heh, i've actually noticed it affect other areas of my life ;)
05:46:39 <itidus21> ok so here you mean, you can usually have faith in a puzzle
05:46:45 <myndzi\> like if i drop something on the floor, i don't spend a lot of time searching in the same spot
05:47:00 <myndzi\> ah, well, specifically with regards to puzzle games
05:47:05 <myndzi\> yes, i have faith that a solution exists
05:47:15 <myndzi\> and so i am comfortable trying increasingly ridiculous things
05:47:21 <itidus21> yeah.. when my mom loses something in her room i am like that
05:47:36 <myndzi\> one of the reasons i like crystalex so much is because its levels are designed so that you HAVE to do ridiculous things to succeed
05:47:42 <itidus21> wow this feels like a nintendo discussion
05:47:43 <myndzi\> like pixel perfect timing sometimes
05:47:53 <myndzi\> or long sequences without mistakes
05:48:11 <myndzi\> but with that game, i never ran out of ideas - i only had to get good enough to try them
05:48:23 <myndzi\> when it's not a game, i still don't give up easily
05:48:24 -!- darkmoth has joined.
05:48:44 <myndzi\> i spent 12 hours the other day learning how to use eclipse, write in java, and use a poorly documented library in order to accomplish a task
05:48:53 <myndzi\> but i guess i could have faith that there was an answer there, too
05:48:57 -!- darkmoth has left ("Ex-Chat").
05:49:09 <itidus21> so, this is like a non religious use of the power of faith
05:49:21 <myndzi\> well, it's not blind faith
05:49:37 <myndzi\> it's not like "something is magical and i'll just trust that it exists"
05:49:46 <myndzi\> it's "i know this should be possible, and i'm going to figure out how to do it"
05:50:03 <myndzi\> occasionally i do hit something where i have to put it down or give up, but not often; and i usually come back to it
05:50:17 <itidus21> so then this gets interesting... how do we know a solution exists?
05:50:37 <myndzi\> puzzle games aren't very fun without a solution :)
05:50:51 <myndzi\> with some programming knowledge you know what is possible with programming
05:51:07 <myndzi\> some things - like ai - aren't developed yet, but will probably be possible in the future
05:51:10 <itidus21> so.. then theres the star trek thing... where kirk made a solution by cheating
05:51:11 <myndzi\> but with more common tasks
05:51:23 <myndzi\> even if YOU don't know how to do it, you can frequently know that it's doable
05:51:36 <myndzi\> that's a big practical joke :)
05:51:57 <myndzi\> it's a long square thing with a hole in the length of it, open on one side
05:52:07 <myndzi\> at the bottom there are two holes drilled perpendicular through it
05:52:10 <itidus21> des cartes apparently used to intentionally send out math problems which had lies in them
05:52:12 <myndzi\> and a rubber band is looped through
05:52:27 <myndzi\> ah, well, discerning the lie is also possible :)
05:52:47 <myndzi\> the joke - you have the other piece, which has a round knob on the end, a long skinny pole with a hook at the end
05:52:52 <myndzi\> the supposed goal is to hook it on the rubber band
05:53:10 <myndzi\> you demonstrate this to someone by putting it in the hole and making some random ass motions like a puzzle box type thing
05:53:17 <myndzi\> and then you "pull" it out and it snaps back in
05:53:39 <myndzi\> that one took me about 5 minutes before i took the piece with the rod out and laid it along the outside to see that it wasn't long enough ;)
05:53:49 <myndzi\> the trick: you squeeze your fingers together and it shoots out of them
05:54:12 <myndzi\> so i guess even lies can have solutions
05:55:06 <Patashu> you squeeze your fingers together on what?
05:55:39 <itidus21> im guessing this is one of those things that would be easier to watch than read
05:55:48 <itidus21> but i am really enjoying this topic
05:55:57 <itidus21> attacking my aversion to puzzles
05:56:14 <myndzi\> and fidget around with the hook end inside the enclosure
05:56:23 <myndzi\> and then you pretend it's hooked by pulling it out and shooting it back
05:56:29 <myndzi\> then you "undo" it and give it to someone to try
05:56:40 <myndzi\> because of what i described about trying new things
05:56:44 <zzo38> I made a lot of puzzles in the Super ASCII MZX Town series of games.
05:56:50 <myndzi\> i quickly recognized that there was nothing to actually do with the rod in the hole
05:57:05 <myndzi\> but someone like my brother might sit there trying to hook it for an hour before giving up
05:57:36 <myndzi\> by the way itidus21, i didn't want to gloss over what you said about learned helplessness; i'm familiar with the concept, do you feel like it applies?
05:57:39 <itidus21> oh.. i was hoping that you were gonna say you were able to teach your brother the right way
05:57:59 <itidus21> i dont know much about it.. but i just think it is part of the topic
05:58:11 <itidus21> its really quite relevant infact
05:58:24 <myndzi\> it's a different kind of thing
05:58:31 <myndzi\> learned helplessness is being beaten down so much that you won't try anymore
05:58:46 <myndzi\> not being able to solve a puzzle is just how you've learned to approach problems and maybe something to do with base intelligence
05:58:54 <itidus21> but the effect is the same of not trying right?
05:59:09 <myndzi\> in one case, you don't try because you're fucked up and depressed
05:59:14 <myndzi\> in the other, you don't realize there's anything else to try
05:59:43 <itidus21> ok thanks. i dont really know the details of any of these things
05:59:48 <myndzi\> i did try to teach my little sister about puzzle solving as an experiment
06:00:03 <myndzi\> but she doesn't have the ability to focus very long on something she's not terribly interested in ;)
06:00:11 <myndzi\> she is quite smart, but it wasn't for her
06:00:21 <myndzi\> i'm not sure if it's a "nature" or a "nurture" thing, but it may be a combination
06:00:38 <myndzi\> i know for a fact that many of my habits to approach problem solving were learned from my dad
06:00:45 <myndzi\> and his taking me to work with him and helping him etc.
06:00:51 <itidus21> so for me, puzzle and situation are more or less synonyms
06:01:09 <myndzi\> well, i think of the word puzzle as more specifically a kind of game
06:01:17 <myndzi\> if it doesn't have a solution, it's not a very good puzzle ;)
06:01:22 <myndzi\> but puzzles inherently have solutions
06:01:30 <itidus21> solving a situation then being applied puzzle-solving
06:01:31 <myndzi\> mysteries, on the other hand...?
06:01:50 <itidus21> so... then we run into the question of what it means to solve a situation
06:02:17 <Patashu> myndzi, if you want something hard to solve, try the last 7 levels of this game http://www.remar.se/daniel/castle.php
06:02:19 <itidus21> situations have the potential for serendipity :-?
06:02:21 <Patashu> I've been stuck on them for a while
06:03:10 <itidus21> i guess it would seem that rules play a role
06:03:15 <myndzi\> you don't know if a situation is a puzzle or a mystery
06:03:24 <myndzi\> and the only way to prove that it's a puzzle is to solve it :P
06:04:35 <itidus21> so an interesting idea here is are there any puzzles that can't be cheated
06:05:35 <myndzi\> well, i mean, there can be - but it doesn't really count
06:05:43 <myndzi\> it's the puzzle designer's job to ensure there are no shortcuts :P
06:05:55 <myndzi\> there's one level in crystalex like that
06:06:02 <itidus21> like, in sokoban, analyzing the sourcecode woudn't save you..
06:06:04 <myndzi\> it was one of the latest ones
06:06:21 <myndzi\> er, last ones* = hard ones
06:06:26 <myndzi\> but there was a simple shortcut to beat it
06:06:44 <myndzi\> yeah, i guess you could consider different classes of puzzles too :)
06:06:51 <itidus21> since the program merely encodes the rules... it doesn't show how to use those rules
06:07:09 <myndzi\> to me it's just something solvable
06:07:18 <myndzi\> reverse engineering an encrypted protocol is a puzzle
06:07:35 <myndzi\> (i'm lookin at you YVD and your "secure double encryption")
06:07:36 <itidus21> like.. you could have a chessboard with sokoban tiles...
06:07:48 <itidus21> and you could copy a board from a computerized sokoban
06:08:06 <itidus21> and you would have to say "how can i cheat?"
06:08:37 <myndzi\> the only person you cheat in a puzzle is yourself
06:08:40 <itidus21> perhaps to take the solution and work backwards to the beginning one might try
06:08:51 <myndzi\> accomplishing a goal isn't the reward; deriving the solution is
06:09:08 <myndzi\> i don't really consider a puzzle fully solved until i can encompass it in my mind
06:09:16 <myndzi\> sometimes i have to complete it many times before i can comprehend it
06:09:24 <myndzi\> but for the same reason i'm not much of a fan of things like the rubik's cube
06:09:34 <myndzi\> too mathematical, not interesting
06:09:43 <myndzi\> ironically i have an abiding interest in tetris
06:09:46 <myndzi\> which i consider the exception to the rule ;)
06:09:49 <itidus21> in the comicbook series rurouni kenshin, kenshin is always thinking outside of the box
06:10:21 <itidus21> and that is what makes him the best
06:10:40 <myndzi\> watched about half the anime
06:10:47 <myndzi\> only particularly liked the first ova :P
06:10:58 <myndzi\> the worst is something like death note
06:11:08 <myndzi\> where the author tries to write characters smarter than she(?) is
06:11:15 <myndzi\> then it just comes out contrived and silly
06:11:20 <myndzi\> OHO THAT WAS MY PLAN ALL ALONG
06:11:25 <itidus21> an example would be.. that his sword is too long.. so he is losing a swordfight
06:11:37 <itidus21> so what he does is he holds the sword by the blade itself
06:12:14 <itidus21> which fixes the length problem.. most surprisingly to his opponent
06:13:02 <myndzi\> something like that anyway :)
06:13:10 <myndzi\> i'm playing this 'castle of elite' now hehe
06:13:29 <itidus21> so.. i have started to think about the true power of such kinds of thinking
06:14:31 <itidus21> and so, this topic suggests that the best way to solve what appears to be an unsolvable situation is faith that there is a solution
06:14:59 <myndzi\> it's more like a tradeoff between time and reward
06:15:14 <myndzi\> in the death row example, no matter how much time you spend, the reward is greater
06:15:25 <itidus21> sometimes the situation is trying to harm us
06:15:25 <myndzi\> but sometimes you don't have enough time, or you spend more than is worth it
06:15:46 <zzo38> Read stuff about D&D game I have played. Often we try to do, having things even the dungeons master think is unsolvable, and then it can be solved. That is the best game.
06:17:19 <zzo38> After you put your socks on your cellular phone to absorb the radiation, what is the best way to clean out the radiation from the socks? [A] Put it in the microwave [B] Freeze it [C] Put it in the washing machine by itself [D] Wash them by hand
06:17:39 <zzo38> How many inches in a foot? [A] 12 [B] 49 [C] Meat [D] Pink
06:18:06 <zzo38> How many feet in a cup? [A] 3 [B] 12 [C] 56 [D] My foot doesn't fit in a cup.
06:18:29 <itidus21> well i have this document called "ideas". last edited 3rd october. and one of the subheadings i put in is "Non-Obvious Solutions to Game Puzzles"
06:18:58 <itidus21> Wooden horse gift full of soldiers.
06:19:07 <itidus21> Using sword sheath as a weapon.
06:19:33 <itidus21> Escaping wagon through wooden floor. (this was on some tv show)
06:19:41 <itidus21> Goku holding Raditz still and allowing Piccolo to kill both of them.
06:20:18 <itidus21> so.. this idea of treating real life situations kind of like puzzles really has my attention.
06:20:53 <itidus21> fits in with what zzo38 just said remarkably well
06:21:36 <zzo38> I think the best way of D&D game is deliberately unsolvable game that a working solution is found anyways.
06:21:59 <itidus21> so "unsolvable" is an illusion?
06:22:28 <zzo38> The dungeons master who invented it think it to be unsolvable but obviously they made a mistake
06:22:48 <itidus21> there are some inevitables like death and taxes
06:31:11 <zzo38> That is the kind of D&D game I like to play. I also like to play monster character, and some strange spells, etc. As well as difficult situation possibly not seem to be solvable. Probably different than most D&D game played.
06:32:08 <myndzi\> well this game departs from obvious satisfyingly quickly
06:32:19 <myndzi\> wish i hadn't been drinking beer all night beforehand now ;)
06:34:32 -!- madbrrr has quit (Read error: Connection reset by peer).
06:39:34 -!- Klisz has quit (Quit: You are now graced with my absence.).
06:42:53 <itidus21> zzo38: so i pondered on it a bit.. how does one create a space in which this type of solution exists
06:43:06 <itidus21> we really need a name for it..
06:43:29 <itidus21> such a solution that occurs in a deliberately unsolvable game
06:44:00 <zzo38> I don't know the name for it.
06:44:01 <myndzi\> if it's deliberately unsolvable
06:44:07 <myndzi\> it's not a very good game :)
06:45:03 <itidus21> that was pretty amazing that a game accidently had the capacity to take you to a level which wasn't supposed to be tere
06:45:27 <myndzi\> world -1 was just data corruption
06:45:37 <itidus21> so what happened there was.. instead of hard checking
06:46:05 <itidus21> it just accepted whatever warp zone input it got
06:46:42 <itidus21> so this is a strange idea.. that making the rules of a game too formal and enforced.. and the players may well be trapped by them
06:47:24 <myndzi\> if the challenge is too open my brain explodes
06:47:29 <myndzi\> i am faced with constant indecision
06:47:33 <myndzi\> give me a boundary to test any time
06:47:59 <itidus21> street fighter 2 also had some strange glitches
06:48:44 <zzo38> Try to play my Super ASCII MZX Town series of games.
06:48:55 <zzo38> It has some puzzles.
06:49:29 <itidus21> so game playing and problem/puzzle solving and solving the unsolvable and non-obvious solutions all seem to verge into something for me
06:49:55 <zzo38> This is PHP "PuzzleMesh" in case you are interested: http://zzo38computer.cjb.net/prog/PuzzleMesh/PuzzleMesh-0-1-2.zip
06:51:03 <itidus21> super mario bros really fucked with peoples heads.
06:54:10 <myndzi\> the blue dudes - do they do anything but bounce back and forth?
06:54:13 <myndzi\> i didn't read all the hints
06:54:19 <myndzi\> this one seems kind of pointless
06:54:56 <Patashu> they flip switches they go past
06:54:59 <Patashu> and die if you place a block over them
06:55:22 <myndzi\> guess he was just a pointless one then
06:55:31 <Patashu> they can also go through teleporters
06:55:44 <myndzi\> yeah, i was just like.. why bother putting this guy here? he's not a challenge
07:03:54 <myndzi\> the most rewarding thing for me is when i can logic my way through a puzzle :)
07:08:33 <itidus21> myndzi\: another one is goku.. he seems to always find a solution to win a fight
07:08:47 <itidus21> he always warns the guy ahead of time.. i will beat you
07:08:56 <myndzi\> yeah, but that's 'cause he's a Chosen One :P
07:15:20 <zzo38> At the end of the chapter I entered this text: (Can Kjugobe get out of prison (eventually)? What does Also do? Is Also a good name or is it confusing everyone? You don't know? Then you must learn. Read this book next time to learn what happens next$\ldots$)
07:25:17 <Patashu> I got stuck on one of the shareware levels in hero:mesh. the one with three worms and all the crates
07:27:19 <zzo38> Can your computer run 16-bit Windows programs? If so, I can give you the old shareware version
07:27:27 <Patashu> It should be able to it's widnows XP
07:27:43 <Patashu> If you have more levels for that game that would be cool
07:28:29 <zzo38> Yes I do have more levels I made up. However the shareware program will not load sets with more than three levels, so I will split it into sets with only three levels each if you want to play the more levels I have.
07:28:55 <Patashu> Only if it's not a bother to you
07:30:05 <zzo38> Not right now; maybe another day, though.
07:36:34 <zzo38> The more levels I have even have new kind of pieces, some of which I added in by myself.
07:36:54 <zzo38> This shareware is Falling Hero but it can be used to create and run normal Hero Heart game as well.
07:37:06 -!- Phantom_Hoover has joined.
07:41:56 <myndzi\> i seem to remember this level
07:44:01 <myndzi\> this level is a troll level
07:44:13 <myndzi\> i wanted to make the thing go up to the top but you don't have to :(
07:44:17 <myndzi\> this solution is much less fun
07:47:22 <oerjan> `log alice.*mad.*come here
07:47:53 <HackEgo> 2008-02-17.txt:00:58:29: <oerjan> "But I don't want to go among mad people," Alice remarked. "Oh, you can't help that," said the Cat: "We're all mad here. I'm mad. You're mad." "How do you know I'm mad?" said Alice. "You must be," said the Cat, "or you wouldn't have come here."
07:50:16 <itidus21> `echo Would you like some tea?
07:51:39 <itidus21> `echo @tell HackEgo I am confused.
07:51:41 <HackEgo> @tell HackEgo I am confused.
07:52:58 <oerjan> HackEgo will have put a zero width space before that @, so lambdabot ignores it.
07:53:25 <itidus21> thats cool i was starting to feel guilty
07:53:56 <itidus21> i am forgetting that i am going among some clevers
08:00:19 <myndzi\> i swear to god i've played this before
08:00:22 -!- zzo38 has quit (Remote host closed the connection).
08:01:02 <Patashu> ok, I need some quick LUA help
08:01:08 <Patashu> how do I iterate over the return values of http://www.wowpedia.org/API_strmatch ?
08:01:36 * oerjan just followed a long chain from U.N.C.L.E. to Jangal movement of Gilan
08:05:50 <oerjan> passing through such articles as Millennium, Comet, Weather, Hearth, Nature, Aesthetics, Demand (economics), Greenhouse gas, House, Democratic Party (United States), Washington D.C, City, Arabic language, United Nations, Refugee, List of ethnic slurs.
08:13:15 <myndzi\> that took way too many tries
08:17:16 <Phantom_Hoover> Hey, oerjan, how did the mathematician make sure he got the optimal amount of water from the ground?
08:22:20 <pikhq_> Something something spherical cow
08:23:52 <HackEgo> 2010-05-23.txt:22:03:07: <Phantom_Hoover> Just make the geometry non-Euclidean.
08:24:06 <Patashu> First, assume ground always sinks in water...
08:25:35 <myndzi\> i passed seven crosses with only six
08:29:44 * oerjan throws an unstoppable object at Phantom_Hoover
08:33:34 -!- Ngevd has joined.
08:34:25 <itidus21> so, the idea of unstoppable object basically is a bad rule
08:34:42 <itidus21> because... it will be literally unstoppable if the rule has it so
08:34:59 <itidus21> maybe it is that some such rules are good yes
08:35:05 <itidus21> but not all rules should be so concrete
08:36:44 <myndzi\> my hand-eye coordination is about to give out
08:36:53 <myndzi\> ok which levels were you having trouble with?
08:41:32 -!- oerjan has quit (Quit: Bye).
08:42:01 * pikhq_ throws an immovable object at KERNEL PANIC. CORE DUMPED.
08:42:08 -!- Ngevd has quit (Ping timeout: 252 seconds).
08:46:36 <Patashu> 9,10,11,12 + the finalest level
08:46:39 <Patashu> are the only ones I haven't solved
08:55:02 <myndzi\> don't remember when or anything about it though
08:56:38 <Patashu> it's possible you could have, it's fairly old
08:56:56 <myndzi\> if i did i ran into it the same way, you
08:58:03 <myndzi\> if i did i must have beaten it
08:58:31 <Patashu> so if you beat the whole game really quickly can I assume it's because of supressed memories?
08:58:43 <myndzi\> nah, i don't remember any solutions
08:58:53 <myndzi\> i've just hit like 5 levels that seem familiar
08:59:45 <myndzi\> but it's a great example of the kind of level i don't mind
09:00:06 <myndzi\> in one instance or a handful, i mean
09:00:12 <myndzi\> as opposed to an entire game of it
09:04:33 -!- kallisti has joined.
09:04:34 -!- kallisti has quit (Changing host).
09:04:34 -!- kallisti has joined.
09:06:10 <monqy> help im in python hell
09:06:27 <monqy> i made incredibly stupid pattern matching to ease the pain but it still hurts
09:06:58 <kallisti> monqy: give me something more specific and maybe I can help? :P
09:07:40 <monqy> punishment for me thinking taking this class would be a good idea
09:09:52 <monqy> with what do metaclasses help? everything?
09:10:52 <kallisti> "there is only metaclass to do it with" -- Python slogan
09:11:37 <monqy> I've never used metaclasses or decorators or anything like that..usually I avoid python, but this time I had no choice
09:11:46 <monqy> where by used I mean
09:12:10 <kallisti> kind of cumbersome to actually write, when they take parameters and stuff
09:13:00 <kallisti> of course the fact that they're syntactic sugar is simply a weakness of Python syntax.
09:13:03 <myndzi\> nice solution though annoying to implement
09:13:42 <kallisti> the decorator syntax would be completely unecessary if Python had good lambda syntax
09:15:38 -!- hagb4rd has joined.
09:16:51 <Jafet> Shame on you kallisti
09:17:09 <Jafet> You hope guido is joking
09:17:20 <Jafet> But hope isn't cheap these days
09:17:28 <kallisti> I hope Python is revealed to be a joke language one day.
09:17:31 <monqy> it frustrated me when i tried reading the functional python guide and it told me that lambdas are unreadable and should be avoided
09:17:43 <kallisti> monqy: everything is unreadable.
09:17:57 <kallisti> assignment expressions? unreadable
09:17:57 <monqy> why did that guy write documentation on functional python if he can't aaaaaaaaaaaaaaaaagh
09:18:13 <Patashu> c obfuscation contest? unreadable
09:18:14 <kallisti> python is basically not functional, though it claims to be.
09:18:29 <kallisti> the fact that functions are first-class really is not enough.
09:18:41 <monqy> python claims to be functional?
09:19:01 <kallisti> paradigms: object-oriented, imparative, functional
09:19:18 <monqy> who PUT that there
09:19:39 <Phantom_Hoover> Are metaclasses that thing cpressey linked to that I tried to make the Sierpinski numbers in response to?
09:20:01 <Jafet> van Rossum: setting dutch computer science back 80 years.
09:20:30 <kallisti> monqy: bahaha, "I’ll start by looking at a Python language feature that’s an important foundation for writing functional-style programs: iterators."
09:20:38 <kallisti> monqy: http://docs.python.org/howto/functional.html
09:21:03 <monqy> kallisti: yeah that's the one
09:21:22 <kallisti> "I'll start by looking at a Python language feature that's an important foundation for writing functional-style programs: object-orientation" -- this guide, in essence
09:21:48 <kallisti> Phantom_Hoover: metaclasses are to classes as classes are to objects
09:22:03 <kallisti> you use them to alter behavior during class creation.
09:22:14 <monqy> "But it would be best of all if I had simply used a for loop:
09:22:16 <monqy> for a, b in items: total += b"
09:22:19 <monqy> this makes me so mad
09:22:21 <kallisti> but Django uses them for example for its DB model classes.
09:22:27 <monqy> for loops can go to hell
09:22:36 <kallisti> monqy: for loops: the essence of functional programming
09:23:24 <kallisti> "A theoretical benefit is that it’s easier to construct a mathematical proof that a functional program is correct."
09:23:36 <kallisti> wow this statement should be in a functional programming tutorial for Python.
09:26:23 <monqy> i wonder what otherr howtwos there are
09:26:37 <Patashu> I'm on the fourth level of mesh, falling hero and already hard
09:26:41 <Patashu> no clue what I'm expected to do
09:26:41 <monqy> here's a howto on python advocacy
09:26:44 <monqy> how to advocate python
09:27:00 <monqy> idioms and anti-idioms, this should also be good
09:27:01 <Sgeo> monqy, Python for loops are really foreach
09:27:11 <monqy> Sgeo: they can still go to hell
09:27:27 <Sgeo> Haskell has a foreach, it calls it forM_
09:27:32 <lambdabot> forall a (m :: * -> *) b. (Monad m) => [a] -> (a -> m b) -> m ()
09:27:40 <monqy> haskell has lots of things
09:28:16 <kallisti> Sgeo: Haskell has decorators. they're called functions.
09:30:30 <kallisti> on an unrelated note, I'm reading an article on how automatic transmissions work.
09:38:07 -!- monqy has quit (Quit: hello).
09:39:13 <myndzi\> mmk too drunk to continue :P
09:39:26 <myndzi\> completed: all the lower levels and 1-5 of elite
09:39:45 <myndzi\> if i remember i'll come back to it tomorrow and see if i can't crack the ones you have left
09:40:00 <myndzi\> i'll leave the game up to remind me!
09:47:06 <kallisti> Phantom_Hoover: http://static.howstuffworks.com/gif/automatic-transmission-brain.jpg
09:47:22 <kallisti> all of those passageways rooute the hydraulic fluid that determines when the car shifts gears.
09:49:12 <kallisti> so for example if you're accelerate rapidly it will shift at highe RPMS, but if you're accelerating softly it will shift at lower RPMs, and if you go full throttle the car will downshift (to increase the gear ratio so that the car accelerates faster, presumably what you wanted to do)
09:50:43 <Jafet> For some strange reason, we still aren't letting cars just drive themselves
09:51:09 -!- derdon has joined.
09:52:55 <kallisti> are so much simpler than this.
09:56:13 <kallisti> also there's a little valve on the drive shaft that opens wider via centrifugal force as the drive shaft spins; this is what controls the fluid pressure in the hydraulic system. more pressure = faster speed.
10:03:05 -!- Ngevd has joined.
10:03:54 <Patashu> mesh: falling hero has water pressure XD
10:23:45 -!- derdon has quit (Remote host closed the connection).
10:37:55 -!- derrik has joined.
10:57:48 -!- bigmuzzy has joined.
10:59:54 -!- bigmuzzy has left.
11:08:04 -!- derrik has quit (Quit: ChatZilla 0.9.87-rdmsoft [XULRunner 1.9.0.17/2009122204]).
11:09:39 -!- sebbu2 has changed nick to sebbu.
11:29:03 -!- hhj has joined.
11:30:13 <hhj> FireFly: hi
11:30:40 <hhj> fizzie: oy
11:30:51 -!- Patashu has quit (Quit: MSN: Patashu@hotmail.com , Gmail: Patashu0@gmail.com , AIM: Patashu0 , YIM: patashu2 , Skype: patashu0 .).
11:37:43 -!- hhj has quit (Remote host closed the connection).
13:13:22 <Ngevd> I'm the only person I have ever heard of who convinced himself that his best friend was imaginary
13:14:24 <Sgeo> You like the number i?
13:14:48 <Ngevd> Bah, i is as real (in the non-mathematical sense) as any other number
13:15:07 <Ngevd> But yeah, I did once convince myself that my best friend was imaginary
13:15:14 <Ngevd> It was scarily easy
13:15:20 <Ngevd> I'm pretty sure he isn't
13:15:54 <Jafet> Have you told him to get real?
13:17:31 <Ngevd> Missed opportunity right there
13:17:52 <Ngevd> Can Haiku use Java?
13:28:53 <oklopol> Ngevd: i wondered if my friends are real in elementary school
13:29:20 <Ngevd> But did you convince yourself with a rational argument?
13:30:12 <oklopol> and i made sure i have as complete as possible a graph between all the people i know with respect to knowing each other
13:30:42 <oklopol> Ngevd: like what? i certainly convinced myself that there's no way to know
13:31:03 <Ngevd> I reasoned that he had come into my life when I was feeling lonely
13:31:28 <Ngevd> And is really cool and stuff and isn't the kind of person who would be friends with me
13:32:18 <Ngevd> So, it was quite likely that he was a fabrication of my mind
13:32:37 <oklopol> did you do any sort of checks?
13:33:07 <Ngevd> The next day, I asked him if he was real
13:33:16 <Ngevd> Then I asked his girlfriend
13:33:24 <oklopol> it's sort of trivial to at least make sure that it's not the case that that friend is imaginary in all instances, and your other friends never are.
13:33:41 <oklopol> his girlfriend, who's a third party you only know through him?
13:34:19 <Ngevd> No, other people know him, who I met before him
13:34:28 <oklopol> and why the hell would you ask them that, are you crazy enough that that's considered normal for you? :P
13:34:50 <Ngevd> I once almost convinced myself that /I'm/ imaginary
13:34:58 <Ngevd> Suck on that, Descartes!
13:35:12 <oklopol> i'm not at all sure i exist either
13:35:14 -!- oerjan has joined.
13:35:39 <Ngevd> oerjan, do you know whether oklopol or I exist?
13:36:40 <oerjan> well i don't know whether this laptop i'm typing on exists...
13:37:01 <Ngevd> Now I will go and see the new Tintin film
13:37:40 <oklopol> Ngevd: but anyhow i never asked anyone if they exist, since i went with the all or nothing assumption in imaginary friends, instead i actually went through literally everyone i know and tried to made sure they have a connection to my parents
13:38:57 <oklopol> i was like 8 so i didn't know it would have to be someone important to me
13:39:22 <Ngevd> I was 14 or 15 when this happened
13:39:54 <Ngevd> Wait, it was just before my 16th birthday
13:39:55 <oklopol> at 15, i don't think i would've given a shit if my friends were imaginary
13:40:16 <Ngevd> I will go watch movie now
13:40:27 <Ngevd> Farewell, people of similar interests!
13:40:28 -!- Ngevd has quit (Quit: Leaving).
13:40:55 <oklopol> being afraid you might just be insane is not really an interest
13:41:34 <Jafet> As we might just be insane, it could be.
13:42:30 <Jafet> I bet oklopol is imaginary.
13:45:48 <oerjan> `log alice.*mad.*come here
13:45:54 <HackEgo> 2011-07-16.txt:21:17:53: <oerjan> "But I don't want to go among mad people," Alice remarked. "Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad." "How do you know I'm mad?" said Alice. "You must be," said the Cat, "or you wouldn't have come here."
13:47:23 <oerjan> !python print re('''"But I don't want to go among mad people," Alice remarked. "Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad." "How do you know I'm mad?" said Alice. "You must be," said the Cat, "or you wouldn't have come here."''')
13:47:24 <EgoBot> Traceback (most recent call last):
13:47:40 <oerjan> !python print rep('''"But I don't want to go among mad people," Alice remarked. "Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad." "How do you know I'm mad?" said Alice. "You must be," said the Cat, "or you wouldn't have come here."''')
13:47:41 <EgoBot> Traceback (most recent call last):
13:47:56 <oerjan> dammit what is the name of that function
13:48:24 <Jafet> !python print "test"*999999999
13:48:24 <EgoBot> Traceback (most recent call last):
13:48:56 <oerjan> !python print '%r'%'''"But I don't want to go among mad people," Alice remarked. "Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad." "How do you know I'm mad?" said Alice. "You must be," said the Cat, "or you wouldn't have come here."'''
13:48:57 <EgoBot> '"But I don\'t want to go among mad people," Alice remarked. "Oh, you can\'t help that," said the Cat: "we\'re all mad here. I\'m mad. You\'re mad." "How do you know I\'m mad?" said Alice. "You must be," said the Cat, "or you wouldn\'t have come here."'
13:49:47 <HackEgo> python: can't open file 'test': [Errno 2] No such file or directory
13:49:59 <oerjan> `python -e print "test"
13:50:02 <HackEgo> Unknown option: -e \ usage: python [option] ... [-c cmd | -m mod | file | -] [arg] ... \ Try `python -h' for more information.
13:50:32 <HackEgo> bash: -c: line 0: unexpected EOF while looking for matching `'' \ bash: -c: line 1: syntax error: unexpected end of file
13:51:46 <Jafet> !python print repr("Only the fool would take trouble to verify that his sentence was composed of ten a's, three b's, four c's, four d's, forty-six e's, sixteen f's, four g's, thirteen h's, fifteen i's, two k's, nine l's, four m's, twenty-five n's, twenty-four o's, five p's, sixteen r's, forty-one s's, thirty-seven t's, ten u's, eight v's, eight w's, four x's, eleven y's, twenty-seven commas, twenty-three apostrophes, seven hyphens and, last but not least
13:51:47 <EgoBot> File "<stdin>", line 1
13:53:04 <oerjan> `run echo '"But I don'"'"'t want to go among mad people," Alice remarked. "Oh, you can'"'"'t help that," said the Cat: "we'"'"'re all mad here. I'"'"'m mad. You'"'"'re mad." "How do you know I'"'"'m mad?" said Alice. "You must be," said the Cat, "or you wouldn'"'"'t have come here." >wisdom/mad
13:53:06 <HackEgo> bash: -c: line 0: unexpected EOF while looking for matching `'' \ bash: -c: line 1: syntax error: unexpected end of file
13:53:14 <oerjan> `run echo '"But I don'"'"'t want to go among mad people," Alice remarked. "Oh, you can'"'"'t help that," said the Cat: "we'"'"'re all mad here. I'"'"'m mad. You'"'"'re mad." "How do you know I'"'"'m mad?" said Alice. "You must be," said the Cat, "or you wouldn'"'"'t have come here."' >wisdom/mad
13:53:23 <HackEgo> "But I don't want to go among mad people," Alice remarked. "Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad." "How do you know I'm mad?" said Alice. "You must be," said the Cat, "or you wouldn't have come here."
13:55:18 <oerjan> `learn "But I don't want to go among mad people," Alice remarked. "Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad." "How do you know I'm mad?" said Alice. "You must be," said the Cat, "or you wouldn't have come here."
13:55:31 <HackEgo> "But I don't want to go among mad people," Alice remarked. "Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad." "How do you know I'm mad?" said Alice. "You must be," said the Cat, "or you wouldn't have come here."
13:56:03 <oerjan> `run mv wisdom/'"But' wisdom/mad
13:56:05 <HackEgo> mv: cannot stat `wisdom/"But': No such file or directory
13:56:26 <HackEgo> "but \ ? \ ais523 \ augur \ banach-tarski \ c \ cakeprophet \ category \ elliott \ everyone \ finland \ finns \ fizzie \ flower \ friendship \ functor \ fungot \ gregor \ hackego \ haskell \ ievan \ intercal \ itidus20 \ kallisti \ mad \ monad \ monads \ monoid \ monqy \ nooga \ oerjan \ oklopol \ phantom__hoover \ phantom_hoover \ php \ qdb \ qdbformat \ quine \ sgeo \ shachaf \ u \ vorpal \ welcome \ wiki \ you
13:56:41 <oerjan> `run mv wisdom/'"but' wisdom/mad
13:56:50 <HackEgo> "But I don't want to go among mad people," Alice remarked. "Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad." "How do you know I'm mad?" said Alice. "You must be," said the Cat, "or you wouldn't have come here."
13:57:18 <Jafet> "She's mad!" ~ Meg Giry
14:39:09 -!- PiRSquared17 has joined.
14:44:22 -!- PiRSquared17 has changed nick to PiRSquared17Bot.
14:44:34 -!- PiRSquared17Bot has quit (Changing host).
14:44:34 -!- PiRSquared17Bot has joined.
14:48:12 -!- PiRSquared17Bot has changed nick to PiRSquared.
14:48:22 -!- PiRSquared has quit (Changing host).
14:48:23 -!- PiRSquared has joined.
14:48:45 -!- PiRSquared has left.
14:54:23 -!- derrik has joined.
15:44:52 -!- kallisti has quit (Ping timeout: 276 seconds).
15:46:22 -!- kallisti has joined.
15:46:23 -!- kallisti has quit (Changing host).
15:46:23 -!- kallisti has joined.
16:02:32 -!- augur has quit (Remote host closed the connection).
16:03:24 -!- oklopol has left.
16:03:33 -!- oklopol has joined.
16:16:54 -!- ais523 has joined.
16:17:20 -!- MSleep has changed nick to MDude.
16:19:50 -!- elliott has joined.
16:20:05 <elliott> -MemoServ- You have 8 new memos.
16:20:05 <lambdabot> elliott: You have 6 new messages. '/msg lambdabot @messages' to read them.
16:20:23 <ais523> why is elliott being spammed with messages?
16:20:46 <oerjan> well, a few of them may be mine
16:20:50 <elliott> memoserv sends receipts :P
16:21:09 <elliott> -MemoServ- They must be read one by one. ;P
16:24:32 -!- Ngevd has joined.
16:25:35 -!- oerjan has quit (Quit: Good night).
16:27:45 -!- plycke has joined.
16:27:45 -!- plycke has quit (Excess Flood).
16:37:03 <ais523> <-- oerjan has left this server (Quit: Good night).
16:37:18 <ais523> which is not night-time in Norway
16:37:26 <Ngevd> He could be far up North?
16:37:54 <elliott> ais523: oh come on, you know oerjan's sleep schedule by now
16:38:04 <elliott> that's at least two people who aren't paying enough attention to the channel
16:38:18 <elliott> you both know who you are and I'm disappointed in you
16:38:46 <HackEgo> /home/hackbot/hackbot.hg/multibot_cmds/lib/limits: line 5: exec: : not found
16:45:13 -!- derrik has quit (Quit: sauna).
16:57:25 <elliott> ais523: i think you may need a new response
16:57:45 <ais523> I was half-wondering if HackEgo would do that
17:25:55 -!- ais523 has changed nick to ais523\unfoog.
17:35:12 <Ngevd> I didn't make any CoaPs in the 300's or 500's
17:45:17 -!- PiRSquared17 has joined.
17:56:06 <Ngevd> I follow 24 webcomics
17:56:51 <Ngevd> In ALPHABETICAL ORDER!!!
17:57:37 <elliott> there are fewer comics depending on the order you count them in?
17:57:54 <Ngevd> No, I just stopped reading Three Panel Soul
17:58:07 <Ngevd> And announced that I was going to say them all in alphabetical order
17:58:17 <elliott> `addquote <itidus21> myndzi\: ok so one of the nastiest puzzles i suppose is... you're on death row.. you don't want to die.
17:58:20 <HackEgo> 739) <itidus21> myndzi\: ok so one of the nastiest puzzles i suppose is... you're on death row.. you don't want to die.
17:59:10 <elliott> Ngevd: We're all waiting. :'(
17:59:56 <elliott> Why don't I have a billion karma.
18:00:06 <Ngevd> Awkward Fumbles, Brawl in the Family, Cheer, City of Reality, Comments on a Postcard, Darths & Droids, El Goonish Shive, Freefall, Girl Genius, Goost 26, Gunnerkrigg Court, Homestuck, Irregular Webcomic, Lightning Made of Owls, Misfile, New World Comics, Sparkling Generation Valkyrie Yuuki, Square Root of Minus Garfield, Super Effective, Tranquility Base, xkcd, and The Wotch
18:00:26 <Ngevd> The "the" isn't counted
18:00:28 <HackEgo> cat: karma/elliott: Not a directory
18:00:30 -!- monqy has joined.
18:00:49 <HackEgo> ls: cannot access karma/karma: Not a directory
18:01:02 <HackEgo> cat: karma/karma: Not a directory
18:01:18 <HackEgo> -rw-r--r-- 1 5000 0 25 Nov 26 18:01 karma
18:01:21 <HackEgo> karma/karma: Not a directory
18:01:33 <elliott> IT'S TOLD YOU IT'S NOT A DIRECTORY ABOUT FIVE THOUSAND TIMES
18:01:33 <HackEgo> /home/hackbot/hackbot.hg/multibot_cmds/lib/limits: line 5: exec: dog: not found
18:02:07 <HackEgo> cat: karma/karma: Not a directory
18:02:21 <monqy> not a directory ;_; ;_; ;_;
18:03:20 <HackEgo> cat: /hackenv/bin/karma: No such file or directory
18:03:44 <HackEgo> #!/bin/sh \ echo "$1 has $(lib/karma "$1") karma."
18:03:59 <elliott> dunno why it didn't work that time
18:05:41 <Ngevd> @pointless \a b -> b
18:05:52 <Ngevd> @pointless \a b -> b a
18:06:27 <Ngevd> `karma Taneb|Hovercraft
18:06:31 <HackEgo> Taneb|Hovercraft has 0 karma.
18:06:32 <Ngevd> `karma Taneb|Kindle
18:07:18 <Ngevd> Nobody karmas any of me
18:07:24 <Ngevd> Except for elliott, but he balances out
18:09:17 <fungot> Ngevd: ' heheh, i gets heads like that myself when i first arrived here. but if she'd had to take it away
18:09:33 <Ngevd> Because fungot is awesome
18:09:33 <fungot> Ngevd: brutha stepped back. no‑one bothered her when she goes home.' he
18:09:44 <fungot> elliott: ' good idea, like another drink. then she looked at the man's mind?" said rincewind.
18:09:45 <fungot> elliott: " that's right. i'm working, people are saying it might have happened.' vimes sighed. all around them, she thought, that was just the lady's maid to queen molly."
18:09:45 <fungot> elliott: " hmm?" captain vimes, who shrugged.
18:09:45 <fungot> elliott: ' er... well, to have sky on the horizon like a lightly-poached egg.' he pinched the bridge of his nose again.
18:10:02 <fungot> monqy: the elf looked down at his face with the effort of calculation.
18:10:04 <Ngevd> `karma- boxbot # nobody likes boxbot
18:10:26 <HackEgo> boxbot # nobody likes boxbot now has -1 karma.
18:10:34 <fungot> elliott: " ok," said leonard.
18:10:55 <fungot> elliott: angua glanced through the grubby window. the fog was hull that had been in the baby's mind, l can tell by the way the sphinx was moving its lips silently, as though it moved of its own.
18:11:11 <Ngevd> monqy, Gunnerkrigg court
18:13:07 <Ngevd> http://gunnerkrigg.proboards.com/index.cgi?board=general&action=display&thread=410&page=1
18:13:59 <lambdabot> It could refer to either `L.-', defined at <local...
18:14:15 <lambdabot> It could refer to either `L.-', defined at <local...
18:14:28 <lambdabot> It could refer to either `L.-', defined at <local...
18:15:39 <monqy> boxbot looks friendly and nice
18:15:48 <Ngevd> BOXBOT IS TERRIBLE
18:15:55 <Ngevd> NOBODY LIKES BOXBOT
18:16:06 <Ngevd> He's just a box with arms
18:16:11 <Ngevd> You may be thinking of Robox
18:16:12 <monqy> i love boxbot already
18:16:21 <Ngevd> Everyone loves Robox
18:16:38 <Ngevd> "Box with legs" doesn't even BEGIN to describe it
18:16:49 <monqy> then both are good
18:17:08 <Ngevd> http://www.gunnerkrigg.com/archive_page.php?comicID=510
18:17:36 <Ngevd> http://www.gunnerkrigg.com/archive_page.php?comicID=205
18:17:43 <elliott> `addquote <Ngevd> BOXBOT IS TERRIBLE <Ngevd> NOBODY LIKES BOXBOT <Ngevd> He's just a box with arms <monqy> i love boxbot already
18:17:44 <HackEgo> 740) <Ngevd> BOXBOT IS TERRIBLE <Ngevd> NOBODY LIKES BOXBOT <Ngevd> He's just a box with arms <monqy> i love boxbot already
18:18:19 <monqy> im conclude: both robox and boxbot are good
18:18:32 <Ngevd> BOXBOT IS TERRIBLE
18:20:24 <Ngevd> http://gunnerkrigg.wikia.com/wiki/Boxbot
18:20:43 <oklopol> MAY ANGLES GUIDE YOU THROUGH THE HARD TIMES
18:23:06 -!- copumpkin has joined.
18:24:28 <oklopol> maybe i could have a beer if i reached really far under my desk
18:24:54 <Ngevd> Maybe I could have a beer if I went to oklopol's desk and stole it from him
18:25:01 <Ngevd> oklopol, where's your desk?
18:25:53 <oklopol> which i rent so it's mine for now
18:26:18 <Ngevd> I've been meaning to go to oklopol-house
18:26:47 <oklopol> i don't really let people in before i clean this place up
18:27:02 <oklopol> well under special circumstances
18:27:29 <elliott> sorry Ngevd oklopol prioritises me over you
18:28:12 <oklopol> well i don't really know much about Ngevd
18:28:34 <Ngevd> I'm like elliott but simultaneously less and more weird
18:28:35 <oklopol> unless he's also used other nicks. my irc memory is getting kind of worse.
18:28:56 <Ngevd> You're quoted on my User page
18:29:31 <oklopol> right so okay i know a lot about Ngevd then, and i should definitely consider sleeping more
18:29:39 <oklopol> i think i'm becoming even stupider
18:29:57 <elliott> quite impossible :D :D :D D:D D D:
18:30:23 <HackEgo> 2009-11-01.txt:13:05:52: <AnMaster> ehird, and those spaces are all messed up
18:30:36 <HackEgo> 2010-11-27.txt:18:54:44: <Vorpal> elliott, also why did you call me crazy?
18:30:47 <oklopol> our game can only handle 17000 elevators before it starts getting slow :(
18:30:49 <HackEgo> 2011-02-14.txt:23:46:34: <elliott> Our minorities statistics are all messed up. Er, Christians are in a minority, right?
18:31:25 <oklopol> nono you have to read it from left to right, otherwise it might change its meaning
18:32:10 <oklopol> it's just a thing that goes back and forth
18:33:44 <oklopol> i like the smell of burning body hair
18:46:26 <Ngevd> I like beer, but not all too much
18:46:35 <Ngevd> In fact, I will have one shortly
18:47:23 <Ngevd> It appears to be Heineken
18:47:27 -!- derrik has joined.
18:50:04 <elliott> Ngevd: How can you like beer, you're like 5 years old.
18:50:15 <Ngevd> I'm older than you shut up
18:50:29 <elliott> Yes the fact that I am 4 is not relevant Ngevd.
18:50:49 <Ngevd> And it's legal to drink at 5 in Britain
18:50:53 <Ngevd> in some circumstances
18:50:58 <Ngevd> Drink alcohol, that is
18:51:09 -!- PiRSquared17 has left.
18:52:58 <Ngevd> Dutch beer and Italian food
18:53:06 <Ngevd> You can tell I'm British
18:54:05 -!- Ngevd has quit (Quit: dinner).
19:10:28 <elliott> @tell oerjan http://www.reddit.com/r/haskell/comments/mm68o/ghc_74_branched_whats_in_for_christmas/c3291tr
19:30:25 -!- yiyus has quit (Ping timeout: 276 seconds).
19:34:46 -!- Klisz has joined.
19:35:54 -!- yiyus has joined.
19:36:35 -!- zzo38 has joined.
19:36:47 -!- sebbu has quit (Ping timeout: 244 seconds).
19:41:47 -!- sebbu has joined.
19:41:47 -!- sebbu has quit (Changing host).
19:41:47 -!- sebbu has joined.
19:43:24 -!- elliott has quit (Read error: Connection reset by peer).
19:43:34 -!- derrik has left.
19:43:39 -!- elliott has joined.
19:54:14 <elliott> OpenGL vendor string: VMware, Inc.
19:54:14 <elliott> OpenGL renderer string: Gallium 0.4 on llvmpipe
19:54:14 <elliott> OpenGL version string: 2.1 Mesa 7.11.1
20:03:22 -!- Vorpal has joined.
20:21:32 -!- quintopia has quit (Ping timeout: 258 seconds).
20:22:35 -!- kmc has quit (Quit: Leaving).
20:23:57 -!- quintopia has joined.
20:23:58 -!- quintopia has quit (Changing host).
20:23:58 -!- quintopia has joined.
20:30:47 -!- sebbu has quit (Read error: Connection reset by peer).
20:31:44 -!- sebbu has joined.
20:31:44 -!- sebbu has quit (Changing host).
20:31:44 -!- sebbu has joined.
20:32:41 -!- Ngevd has joined.
20:33:00 <Ngevd> I had XChat open for about an hour before realising that I hadn't actually joined any channels
20:33:06 <Ngevd> On which note, hello!
20:34:59 <Ngevd> I may design a visual language designed for implementation of esoteric programming languages
20:37:35 <elliott> I have a mental heuristic: Ngevd says "I may X" -> assume Ngevd will never X.
20:45:30 -!- elliott has quit (Quit: Leaving).
20:49:19 -!- Klisz has quit (Read error: Connection reset by peer).
20:49:41 -!- Patashu has joined.
20:49:41 -!- Klisz has joined.
20:50:13 -!- Klisz has quit (Read error: Connection reset by peer).
20:50:57 -!- Klisz has joined.
20:51:38 <HackEgo> /home/hackbot/hackbot.hg/multibot_cmds/lib/limits: line 5: exec: logs: not found
20:51:47 <HackEgo> 2011-07-14.txt:19:09:45: <Taneb> It's actually abbreviated ABCDEF...G
20:54:15 -!- DCliche has joined.
20:55:40 -!- Darth_Cliche has joined.
20:57:20 -!- Klisz has quit (Ping timeout: 260 seconds).
20:58:35 -!- DCliche has quit (Ping timeout: 240 seconds).
20:59:02 -!- Klisz has joined.
20:59:26 -!- Klisz has quit (Read error: Connection reset by peer).
20:59:51 -!- Klisz has joined.
21:00:22 -!- Darth_Cliche has quit (Ping timeout: 252 seconds).
21:00:22 -!- Klisz has quit (Read error: Connection reset by peer).
21:17:07 -!- kmc has joined.
21:18:42 -!- quintopia has quit (Ping timeout: 260 seconds).
21:27:17 <fungot> Ngevd: there was a brief scream from one of them life choices."
21:27:41 <Ngevd> Must be disconnected
21:29:53 -!- quintopia has joined.
21:35:10 -!- pikhq has joined.
21:35:36 -!- pikhq_ has quit (Ping timeout: 260 seconds).
21:44:53 <Ngevd> I don't really see you much
21:45:24 <shachaf> I've never seen you, as far as I know.
21:45:35 <Ngevd> I'm sometimes called Taneb?
21:45:46 <shachaf> Well, I've seen your nick in IRC.
21:46:09 <Ngevd> I meant we rarely converse
21:46:24 <shachaf> What are you, Jonathan Hoag?
21:46:36 <Ngevd> No, I'm elliott's evil twin
21:47:18 <Ngevd> No, wait, I'm the good one
21:47:20 <zzo38> It is easily visible "Taneb" because it is the username after !
21:47:27 <shachaf> Peoplee always misinterpret that sentence...
21:47:43 <zzo38> Are you sure? Are you good one? Or evil? Or both good, possibly? Or both evil? Or both good and evil? Or mixed up?
21:48:11 <Ngevd> I'm definitely good
21:48:21 <Ngevd> He's much more competent than me, so he must be the evil one
21:48:38 <zzo38> They must be evil due to competent??
21:58:50 <zzo38> Do you know the time of day of birth of fictional characters? Do you ever make it up?
22:00:12 <Ngevd> I am going to stick my head out of a window
22:01:40 -!- elliott has joined.
22:01:41 <Ngevd> Because it is blustery
22:02:06 <Ngevd> "MY NAME IS ELLIOTT HIRD YOU KILLED MY FATHER PREPARE TO DIE"
22:02:18 <Phantom_Hoover> 7ff3b2cb7000-7ff3b2cd7000 rw-s 268109000 00:05 3367 /dev/dri/card0zsh: abort ./defcon.bin.x86_64
22:02:30 <zzo38> Prepare to go back in time to kill your grandfather!!
22:02:32 <elliott> 21:27:17: <fungot> Ngevd: there was a brief scream from one of them life choices."
22:02:33 <fungot> elliott: " in there. burn people in there?' said granny. the witch magic and the wizard magic are, i don't have to come.
22:02:44 <elliott> Phantom_Hoover: Plot twist: I was actually moving my navy to attack.
22:03:33 <Phantom_Hoover> I had everything build up between Africa and South America.
22:03:44 <Phantom_Hoover> You'd never have made it past without extremely heavy losses.
22:04:03 <Ngevd> elliott, is it blustery where you are, at most 2 miles away from me?
22:04:18 <elliott> Ngevd: I... guess so? How do you know it's at most 2 miles.
22:04:30 <Ngevd> You live in Hexham
22:04:33 <elliott> Phantom_Hoover: All this game does is make me really want to play Worms.
22:04:33 <Ngevd> Hexham isn't that big
22:04:35 <elliott> Ngevd: Hexham is that small?
22:04:55 <Ngevd> Well, Hexham proper is
22:05:03 <Ngevd> Hexham improper is HUGE
22:05:44 <Ngevd> And extends for a good 30+ miles westwards from here
22:06:32 <elliott> Phantom_Hoover: Dammit, I just realised I'd have to pirate W:A again to play.
22:07:47 <zzo38> The story of D&D game I play in has seventeen footnotes so far, and twelve chapters, and five sessions, and thirty-one pages in maximum print mode.
22:08:03 <Ngevd> Wait till you can make a novel out of it
22:09:26 <zzo38> Yes, it is meant to be a novel. But not for sale, and in novel mode there are less pages (because character sheets, session titles, and footnotes are omitted)
22:11:01 <zzo38> I am probably only going to keep the TeX source file and the DVI file for anyone to download.
22:12:10 <Ngevd> I've never actually played D&D
22:12:19 <Ngevd> Got the Player's book thing
22:12:31 <Ngevd> Even made a character
22:12:40 <Ngevd> But never found anyone to play with...
22:13:01 <Ngevd> 4th ed, I'm afraid
22:13:06 <zzo38> I play 3.5 edition.
22:13:23 <zzo38> Read this story if you are interested in it! Now I finished typing all the sessions so far.
22:13:38 <Ngevd> I was going to play a Dwarf Cleric
22:14:06 <zzo38> OK, play a dwarf cleric if you want to.
22:14:55 <Ngevd> Does that have an implied "but you really shouldn't"?
22:15:14 <zzo38> No it doesn't imply that.
22:16:43 <zzo38> The things about these game is you can play many different way, and makes the game interesting because of that. The different character, good at different things, have different preferences and spells and items and personality and so on, etc
22:17:15 <zzo38> Did you read the latest copy of my recording?
22:17:23 <Ngevd> I haven't read any
22:18:32 <zzo38> TeX source file: http://zzo38computer.cjb.net/dnd/recording/level20.tex Printout file: http://zzo38computer.cjb.net/dnd/recording/level20.dvi Macro file: http://zzo38computer.cjb.net/dnd/recording/dungeonsrecording.tex
22:20:12 <Ngevd> Recommended tool for anything?
22:20:22 <Ngevd> Read: I don't know how to use TeX
22:20:39 <elliott> Ngevd: Evince can open DVI files.
22:21:00 -!- augur has joined.
22:21:43 <Phantom_Hoover> Ngevd, DVI is what around three people use for TeX output.
22:22:07 <zzo38> The source file is also readable in any plain text viewer in case you want to
22:32:03 -!- Ngevd has quit (Quit: Leaving).
22:40:05 <Phantom_Hoover> "Formally, a frame is defined to be a lattice L in which finite meets distribute over arbitrary joins,"
22:40:16 <Phantom_Hoover> I think this may be the most confusing phrase I have ever read.
22:41:16 <Phantom_Hoover> There are five words there which I know but which make no sense by their normal definitions.
22:45:48 -!- jix has quit (Remote host closed the connection).
22:53:11 -!- jix has joined.
22:57:47 -!- augur has quit (Read error: Connection reset by peer).
23:01:43 -!- augur has joined.
23:17:16 -!- aloril has quit (Ping timeout: 276 seconds).
23:29:38 -!- aloril has joined.
23:35:19 -!- pikhq has quit (Ping timeout: 244 seconds).
23:35:27 -!- pikhq has joined.
23:37:27 <ais523\unfoog> elliott: you know how you ruined one of my NetHack games? well, I started another one to make it winnable again, and actually ascended that one :)
23:37:40 <ais523\unfoog> so I can go back to trying to ascend the original one, but am not sure there's time in November while I'm not busy
23:37:42 <elliott> ais523\unfoog: I will clearly have to distract you more in the future!
23:38:00 <elliott> ais523\unfoog: (Correction: I ruined _two_ of your NetHack games.)
23:38:17 <elliott> ais523\unfoog: The HP one and the silly arena one.
23:38:34 * elliott starts writing his third Perl program.
23:39:05 <elliott> ais523\unfoog: What's the favoured mathematical operator to append to CPAN to get a usable tool these days?
23:39:24 <elliott> ais523\unfoog: Minus, then?
23:39:53 <ais523\unfoog> you need to use -S rather than running it as root, or the perms end up wrong
23:39:58 <elliott> ais523\unfoog: wow, it's even packaed in my OS, too
23:40:17 <elliott> ais523\unfoog: no, the OS I use :)
23:40:21 <elliott> not the one I'd rather use
23:40:34 <elliott> I can have two OSes I'd rather use!
23:40:55 <elliott> hmm, having said that, the module I want is /also/ in my package manager
23:41:10 <elliott> does Perl have issues with mixing distro/cpan packages like Haskell does with distro/cabal-install packages?
23:41:49 <elliott> ais523\unfoog: also, congrats on ascending
23:41:50 <ais523\unfoog> not noticeably; the major issue is that if you install a package both ways, you might not get the right copy
23:43:14 <elliott> ais523\unfoog: I hope you're right :)
23:43:18 <elliott> ais523\unfoog: does CPAN even have versioned dependencies?
23:43:52 * elliott decides to do things via cpanminus for consistency
23:44:12 <elliott> I, er, don't have a cpanm command-line tool
23:44:32 <elliott> oh, it's in usr/bin/vendor_perl/cpanm
23:44:39 <elliott> why is it in /usr/bin/vendor_perl?
23:46:04 <elliott> ais523\unfoog: thanks, that was amazingly painless
23:47:20 <elliott> ais523\unfoog: hmm, you know probably slightly more about perl packages than I do; is there anything you'd recommend to extract a file from a zip file as a bytestring? (without having to unpack the whole thing to the FS)
23:47:26 <elliott> ais523\unfoog: if I can get a filehandle for it, even better
23:47:57 * elliott has found Archive::Extract, but it seems to just do extract-to-FS
23:49:13 <ais523\unfoog> actually, zip file might be something I haven't done
23:49:20 <ais523\unfoog> Archive::Zip seems like the ridiculously fully-featured model
23:49:59 <elliott> # language is now Lazy K; simplicity guaranteed
23:50:21 <elliott> ais523\unfoog: hmm, Archive::Zip is done by somebody with an avatar I recognise!
23:50:36 <elliott> Acme-BadExample-1.01Perl document, yes. Perl code, no damn way![Download] [Browse]30 Mar 2009
23:50:36 <elliott> Acme-Everything-1.01Effectively loads every class in CPAN[Download] [Browse]10 Dec 2007
23:50:36 <elliott> Acme-Mom-Yours-0.02Your mom is so fat she takes 2 months to compile[Download] [Browse]19 Apr 2009
23:50:52 <elliott> I bet this guy wishes CPAN let you configure the sorting of your package list.
23:50:59 -!- pikhq_ has joined.
23:51:04 <ais523\unfoog> it's a bad sign when I can't figure out what method's used to get at a particular file in the zip archive
23:51:13 -!- pikhq has quit (Ping timeout: 258 seconds).
23:51:23 <elliott> ais523\unfoog: http://search.cpan.org/~adamk/Archive-Zip-1.30/lib/Archive/Zip.pm#Zip_Archive_Accessors
23:51:25 <elliott> ais523\unfoog: found with TOC
23:51:47 <elliott> "Return the disk that I start on. Not used for writing zips, but might be interesting if you read a zip in. This should be 0, as Archive::Zip does not handle multi-volume archives."
23:51:52 <ais523\unfoog> ah right, that returns archive member objects, then you can call a method on /those/ to get a filehandle
23:51:53 <elliott> hmm, is this an implementation of a common interface?
23:52:41 <kallisti> elliott discovers the pain of object-oriented pel.
23:53:02 -!- kallisti has quit (Quit: Reconnecting).
23:53:13 <ais523\unfoog> it's a bit like other OO languages, except that it's made out of language primitives which means that the corner case behaviour is typically more obviosu
23:53:23 -!- kallisti has joined.
23:54:23 <kallisti> ais523\unfoog: it just feels... weird.
23:54:44 <ais523\unfoog> elliott: IO::Uncompress::Unzip may be the right module to use
23:54:51 <elliott> but I just installed Archive::Zip :)
23:55:50 <ais523\unfoog> use IO::Uncompress::Unzip qw/unzip/; my $unzipped_file_contents; unzip "zipfile.zip" => $$unzipped_file_contents;
23:56:09 <elliott> ais523\unfoog: the zip is large
23:56:12 <elliott> I only want to decompress one file of it
23:56:39 <elliott> my $zip = Archive::Zip->new();
23:56:39 <elliott> $zip->read($ENV{'HOME'} . '/.minecraft/bin/minecraft.jar') == AZ_OK or die;
23:56:39 <elliott> my $terrain = $zip->memberNamed('terrain.png') or die;
23:56:39 <elliott> my $terrain_fh = $terrain->fh();
23:57:14 <ais523\unfoog> IO::Uncompress::Unzip can do that too by adding , Name => "file-in-zip.ext" or whatever as an argument
23:57:27 <elliott> ais523\unfoog: to a filehandle?
23:57:33 <elliott> ais523\unfoog: I suppose it's no big deal to load this as a string
23:57:39 <elliott> but it feels like a filehandle is FASTER :P
23:57:41 <ais523\unfoog> yep, but you have to pass a filehandle reference as argument
23:57:45 <ais523\unfoog> and I can't remember how to get one of those things
23:58:02 <ais523\unfoog> except with "open my $fh" which I think is special-cased
23:58:30 <ais523\unfoog> anyway, if you find a module that works, go for it
23:59:45 <elliott> ais523\unfoog: Copyright (c) 2005-2007 Paul Marquess. All rights reserved.