00:09:02 Have you figured out anything yet? 00:11:55 Do you think weakness applying to the extra damage would even help much? 00:13:26 nope 00:13:30 * Lumpio- reads rulebook 00:14:03 Ensure you have the correct edition of the rules; the modern rules are different to the old ones. This puzzle is based on the old rules. 00:16:10 -!- Patashu has joined. 00:17:56 .l 00:18:05 -!- nortti_ has quit (Quit: nortti_). 00:18:58 (For example, I think in the modern rules you cannot retreat more than once per turn; in the old rules you can retreat as many times as you want, although a confused card may not attempt to retreat a second time if it failed the first time. Also in the old rules, resistance deducts 3 points of damage) 00:19:33 -!- pikhq has quit (Ping timeout: 248 seconds). 00:19:37 -!- pikhq_ has joined. 00:23:28 -!- Phantom_Hoover has quit (Read error: Connection reset by peer). 00:32:19 meh, I gotta sleep -> 00:41:23 OK 00:46:36 Lumpio-: You have failed initiation! 00:46:37 @ping 00:46:37 -!- elliott has quit (Quit: Leaving). 00:46:37 pong 00:46:39 -!- elliott_ has joined. 01:24:37 -!- augur has joined. 01:32:39 -!- augur has quit (Remote host closed the connection). 01:33:38 -!- augur has joined. 02:11:22 * Sgeo wonders why monqy was on CDO rather than what I think is the more popular CAO 02:11:29 Although I think CDO is easier to access 02:11:32 hi 02:12:42 what are you talking about? 02:15:10 Crawl servers 02:15:47 but I don't play crawl 02:16:03 But you do watch me play on Crawl for some reason 02:16:09 s/on// 02:16:10 yes 02:17:01 Eep, forgot I chose Sprint and not Zot Defense 02:17:07 Not that I know what I'm doing either way 02:17:45 ... 02:17:54 monqy, feel free to laugh at me. And/or say hi. 02:18:09 you do realize this is #esoteric, right? 02:18:27 monqy: can you play crawl; can i watch you play crawl 02:18:30 can i watch you crawl 02:18:43 you could watch me play crawl if i played crawl 02:18:49 you should play crawl 02:18:50 4 me 02:18:58 but i don't want to play crawl because i don't like crawl anymore :( 02:19:16 I have some crawl automation stuff I want to do but not enough time right now 02:19:55 monqy: yeah but i could watch you suffer??? 02:20:19 monqy, I think I suck 02:20:26 Sgeo: yes 02:20:38 monqy, although I blame the class/race combo on that 02:20:43 *for that 02:20:49 I've gotten further in that Sprint before 02:20:49 elliott_: it's not an exciting pain :( 02:21:03 monqy: all pain is exciting 02:21:18 elliott_, you can watch me be a buffoon 02:22:02 ugh fine i'll edit my config to work and play crawl i guessssssssss 02:22:48 monqy: how do i 02:22:49 watche 02:23:39 monqy: :'( 02:23:40 ssh crawl.develz.org or something like that i guess 02:23:46 hey elliott_: is there a command line tool where i can give a name of an esoteric language and a program file as input and it will interpret the program file in that language? 02:23:54 im not playing yet i have to edit my config first 02:24:01 elliott_, telnet crawl.develz.org 345 02:24:03 Is what I do 02:24:49 ok one 02:24:50 second 02:24:55 quintopia: no 02:25:08 you'll probably have to do something to your TERM 02:25:25 elliott_, monqy is Squarelos fwiw 02:25:27 On my computer I had idea, making "extensible-roguelike", in Haskell, based on the structures available in the extensible-data package. So you can anyone add new item/creature/area/game-variant-mode/spells simply add a file and then recompile 02:25:32 Sgeo: i know man 02:25:37 i know all monqy's crawl secrets 02:25:43 crecrets 02:26:14 ok let me 02:27:06 monqy: help i telnet to crawl 02:27:07 but 02:27:10 it just blank scren 02:27:15 oh 02:27:17 need to set my terminal again 02:27:39 ok im 02:27:41 at the watch screen thing 02:27:42 brb 02:28:18 back 02:28:29 monqy: i have only played crawl once by the way 02:28:30 and watched crawl uh 02:28:31 once 02:29:50 i wonder what 02:29:54 spr-svn i 02:29:54 s 02:29:56 so mytserious 02:29:59 *msterysious 02:31:13 spr-svn is dungeon sprint it's like crawl but smaller and less random and things happen faster?? 02:31:39 ok brb 02:31:39 dont 02:31:39 start 02:31:40 without 02:31:42 me ;_____; 02:32:18 im 02:32:18 back 02:32:18 obama 02:32:50 ok uh 02:32:54 starting 02:33:24 what size is 02:33:25 your terminal 02:33:30 80x24 02:33:41 tahnk you 02:33:54 help 02:33:56 why are paragraph signs 02:34:02 those are trees 02:34:10 (help why are german) 02:34:24 i play the german version of crawl 02:34:30 i 02:34:33 'm not going to ask 02:34:45 wh 02:34:48 i oopsed 02:34:54 wh 02:35:03 Lua error 02:35:09 wh 02:36:18 monqy: help 02:36:28 :( 02:36:34 im fixing it 02:37:06 `addquote (help why are german) i play the german version of crawl i 02:37:09 i know that 02:37:09 842) (help why are german) i play the german version of crawl i 02:37:12 isn't very good as presented there 02:37:17 but i need to capture the moment 02:37:33 ok let's try this again 02:37:41 xom titers 02:37:49 are you 02:37:50 a square 02:37:57 yes 02:38:04 ok 02:38:06 oh nuts I forgot I had my scripts configured for diving 02:38:12 and they should be exploring instead 02:38:15 crawl is 02:38:17 so confusing 02:38:29 Sgeo i 02:38:32 hire you to explain what's going on 02:38:34 did monq just did 02:38:40 *monqy 02:38:40 *die 02:38:49 xom polymorphed something into a severely out of depth monster 02:38:55 after i accidentally dove a bunch 02:39:12 my impression of crawl as arbitrarily and randomly difficult is 02:39:14 not changing 02:39:14 For 7HRL I made up the KING game. It is relatively simple but still an interesting game. 02:39:28 -!- elliott_ has changed nick to elliott. 02:39:42 elliott: to be fair, i'm playing on the arbitrarily and randomly difficult setting 02:40:06 is that the german version 02:40:16 no 02:40:19 extra difficulty, extra german 02:40:20 are you sure 02:40:27 no D: 02:40:35 trying this again 02:40:55 fund 26 stones 02:41:07 i hate to tell you this but i don't think this is really german 02:41:09 also wow crawl is so fast 02:41:16 that's my script at work 02:41:19 i need to make it faster 02:41:20 brb 02:41:22 are you even playing 02:41:24 (making it faster) 02:41:25 yes 02:41:28 im just hitting spacebar 02:41:30 that's how i play 02:41:35 -!- pikhq has joined. 02:41:46 Sgeo i finally understand how you feel when on the receiving end of monqy 02:43:24 monqy: do you really just hit space (and nothing else) im just 02:43:25 curious 02:44:23 sometimes i hit other keys but 02:44:25 mostly space 02:44:41 -!- pikhq_ has quit (Ping timeout: 265 seconds). 02:44:46 I have now selected the flaw and feat for this experience level of the Dungeons&Dragons game. 02:44:48 but i have space bound to a ridiculous lua macro 02:44:51 Sgeo i finally understand how you feel when on the receiving end of monqy // hahaha context is for losers 02:45:13 monqy: is this like TAEB for crawl or 02:45:14 less 02:45:15 involved 02:45:32 less involved 02:45:48 does crawl really have a faux-german setting 02:45:51 yes 02:45:57 o 02:45:57 k 02:46:56 im sitting 02:46:57 at edge of seat 02:47:09 im going as fast as i can :( 02:47:21 you need a lua macro 02:47:23 to write your lua macro 02:48:31 elliott, Xom is a god known for randomness 02:48:43 It's pretty hard to accidentally start worshiping Xom 02:48:56 is worshiping different to worshipping 02:49:15 The spell-check thing I'm using likes worshiping but not worshipping 02:49:59 http://en.wiktionary.org/wiki/worshiping bloody americans 02:52:02 monqy: how did you find this place 02:52:02 anyway 02:52:04 i mean #esoteric 02:52:08 oh, the wiki 02:52:11 I forget how I found the wiki 02:52:38 it's ok the wiki sucks 02:52:46 elliott, also, I wasn't watching monqy die 02:52:54 My thing paused at the monqy errors 02:52:54 wtbork, worshiping is a stupid spelling. 02:53:15 Sgeo: xom polymorphed something (i didn't catch what) into a shapeshifter, and then a yellow wasp, on d:3 02:53:55 Sgeo: all you missed was uh 02:53:57 monqy going really really fast 02:54:02 like really fast 02:54:03 I wasn't familiar enough with Crawl to process that 02:54:05 and then being dead 02:54:06 that was bad 02:54:12 like 02:54:13 really fast 02:54:19 like 02:54:23 10 steps per second fast 02:55:17 monqy, there's a monqy on the server apparently 02:55:29 Sgeo: that's my other account 02:55:48 squarelos is actually public 02:56:01 does that mean i can see the lua macros 02:56:07 actually 02:56:09 i don't want to 02:56:11 it would spoil the mystery 02:56:12 but I made the squarelos account and I'm pretty much the only person who plays it 02:56:16 anyone can see anyone else's macros 02:56:22 but yeah mystery and they're ugly 02:56:25 im imagining an 8,000 line monstrosity with no intelligble variable names (<-- DONT SPOIL ME) 02:56:29 The .macro file is boring 02:56:34 SHHHHh!!!!! 02:56:37 Sgeo: you want .rc not .macro 02:56:42 SHHHHHHHHHHHHHHHHHHHHHHHHH 02:56:44 monqy, yeah, I see that 02:56:49 Sgeo: stop seeing 02:56:50 ssh 02:56:54 monqy: how long do your scripts even take to tune 02:57:05 i dunno i've been talking in here which is slowing me down major 02:57:37 What does G> do I forget 02:57:40 SHHHHHHHH 02:57:58 you aren't peeking are you? 02:58:01 stop it! 02:59:51 Am I allowed to comment on a style I see? 02:59:55 no 02:59:57 what style 03:00:00 don't comment 03:00:03 oh you mean 03:00:04 monqy was all 03:00:05 that style 03:00:06 stop peeking 03:00:08 and Sgeo was all 03:00:08 ahahahahahaha that style 03:00:09 *peeks* 03:00:13 monqy: stpo 03:00:52 is monqy rewriting his script 03:01:00 or does it really take this long to change its speed 03:01:30 monqy, did you see my notice? 03:01:42 sshshhhhhshshshhsshh 03:01:51 why does sgeo make words 03:01:53 against 03:01:54 time 03:01:57 i lost tractk of this sentence 03:02:03 also does notice mean that 03:02:05 i can bother monqy ingame 03:02:15 no but yes 03:02:18 That's not what I meant by it, but that's more than possible. 03:02:38 you can bother me ingame if you get an account (you just have to put in a username and password and then you have an account) 03:02:59 It's not like NetHack mail though, it doesn't actually effect the game 03:02:59 i don't think i can bring myself to get a crawl account 03:03:04 effect 03:03:15 I haven't entirely learned the difference 03:03:18 also what i'm doing to my script is making it use a thing that will make it automatically send keys so i don't have to press spacebar as much 03:03:34 !!! 03:03:35 that's 03:03:36 cheating 03:03:41 no it isn't 03:03:43 you gotta press the space bar man 03:03:51 that's how the game is played 03:03:55 i still have to press space! just not as much 03:04:20 what have you become ! 03:04:54 ok time to try this i guess (it probably won't work) 03:05:37 yuore not even in the liste 03:05:47 im pasting my config into the thing 03:05:51 i;lll say when im playing 03:05:51 Sgeo: is monqy cheating by auto type spaces 03:06:33 ok im in the game 03:06:37 -!- augur has quit (Remote host closed the connection). 03:06:40 it's not working :'( 03:06:45 can't you just 03:06:46 press the spaces 03:06:52 is that beyond thinking im just 03:06:53 curious 03:07:02 is it working now 03:07:04 no 03:07:12 if it was working that hobgoblem would be dead by now 03:07:16 :'( 03:07:17 is it not dead 03:07:25 why are the error messages translated 03:07:34 all messages are transklated 03:07:43 except for "health" 03:07:44 oh great i can't save it's not letting me 03:07:45 and "magic" 03:07:58 you must 03:08:02 really hate pressing space to go to these lengths 03:08:07 yeah 03:08:35 ok im playin again and it may or may not be working 03:08:39 Why is there a purple box? 03:08:42 that's me 03:08:43 monqy 03:08:45 that's monqy 03:08:46 i think 03:08:57 ok it isn't working 03:09:02 or maybe it is 03:09:11 monqy, why are you worshiping Xom? 03:09:16 Sgeo: because I want to 03:09:17 you'd know it's working if you took control of the spaces!!! 03:09:25 Sgeo: stop saying 03:09:26 worshiping 03:09:38 HELP 03:09:41 this gme is so confusing 03:09:54 elliott, do you want to watch a non-automatic player worship Xom? 03:10:00 monqy isn't automatic! 03:10:01 no that's boring 03:10:05 just helped 03:10:14 help 03:10:15 where is everything 03:10:16 woops i pressed the worng gkeys 03:10:20 did you die 03:10:22 yes 03:10:25 i wrogned the keys 03:10:25 monqy... 03:10:41 are you going to play again 03:10:45 -!- coppro has quit (Ping timeout: 260 seconds). 03:10:56 elliott, I'll play 03:11:00 no 03:11:02 im going to stare at my script a bit and see if i can make it work 03:11:02 i want to watch monqy 03:11:32 monqy: ping me before you start so i can 03:11:34 un brb 03:11:35 ok 03:11:37 and prepare 03:11:37 my lungs 03:12:27 -!- coppro has joined. 03:13:03 -!- augur has joined. 03:13:04 -!- augur has quit (Remote host closed the connection). 03:13:26 monqy: what percentage of your crawl time is spent tweaking your scripts 03:13:45 nowadays? most of it% 03:13:50 good % 03:13:52 good %age 03:15:23 aagh 03:15:24 monqy 03:15:27 didn't tell me :'( 03:15:35 oh he is still 03:15:36 no i was 03:15:37 debugging 03:15:39 is it dead 03:15:40 oh 03:15:41 no! 03:15:44 ok 03:15:45 i just uh 03:15:48 is the bat dead 03:15:54 yes 03:15:59 im sad 03:17:08 trying again 03:17:16 say when youre watching so i know when to stary 03:17:17 t 03:17:24 hwere by start i mean 03:17:26 start pressing space 03:17:50 ok wait 03:17:51 one 03:17:51 second 03:17:52 brb 03:17:53 (for one) 03:17:54 (second) 03:18:23 begin 03:18:25 Sgeo: you watch too 03:18:30 xom snikers 03:18:37 yu hav reached level 2 03:19:30 I don't think you want to be a plaything of Xom 03:19:40 i think 03:19:44 i think monqy already is a plaything of xorn 03:19:45 wait how did he die 03:19:49 i dont know 03:19:56 Xom brought in a bunch of monsters I think 03:19:56 probably the centaur shot through the quasit 03:20:09 xom is 03:20:12 a meanie 03:20:22 playing again 03:20:39 you fund a stairkas leading ut of ze dungeon 03:20:58 i wonder if crawl makes more sense in slow motion 03:21:08 wh 03:21:09 im going to change it again 03:21:13 I think monqy just saved 03:21:28 i have never seen a game played this way in my entire life 03:21:40 crawl is special 03:21:43 elliott, you know there are NetHack-playing bots, right 03:21:54 yes 03:21:56 obviously 03:22:01 afaict monqy isn't totally botting though 03:22:08 it pauses often 03:22:09 and he presses things 03:22:10 yeah it's not a total bot 03:22:16 Ah 03:22:19 i don't have the patience to totally bot 03:22:41 but I also don't have the patience to play normally 03:22:43 so I hybrid 03:23:16 Sgeo: also taeb is like 03:23:23 taeb makes ten times as much sense as this 03:24:28 does this not make sense :( 03:24:29 What doesn't make sense? 03:24:34 ok im playin gagain 03:24:43 Sgeo: have you even watched it 03:24:44 it just 03:24:45 BRB 03:24:46 dances around 03:24:47 and 03:24:49 bizarre things happen 03:24:50 and he dies randomly 03:24:56 i set up dangerfight on tab which overrides the safety mechanisms 03:25:08 is that 03:25:12 meant to make it better 03:25:14 yes 03:25:16 ok 03:25:30 woops 03:25:37 I think the automatic fleeing isn't working 03:25:41 did you die 03:25:46 es 03:25:47 Back 03:25:47 yes 03:25:52 hi Sgeo 03:25:55 monqy started playing again 03:25:56 then he died 03:25:58 ran into a pack of gnolls which xom inner flamed 03:26:06 inner flame? 03:26:07 probably didn't even kill any to trigger the inner flame though 03:26:22 i cant decide whether this is the worst or best game ever 03:26:29 Sgeo: inner flame is a spell that you cast on a monster to make it explode into clouds of flame when it dies 03:26:34 elliott: Maybe they make it both 03:26:37 Sgeo: sometimes xom casts it on everything 03:26:39 yes i think 03:26:44 given monqy's last statement it's probably both 03:26:57 elliott, you can kill a god in Crawl 03:26:59 monqy: Including walls, objects, and the player? 03:27:27 zzo38: just monsters, but plants are monsters too, except for trees, which are dungeon features 03:27:53 elliott, in crawl, f is toadstool, which sometimes grows on corpses 03:28:02 but the plants that appear from rotting corpses are monsters too, and if you're unlucky a corpse can sprout them, xom can inner flame them, and you can autoexplore through them, and they will explode 03:28:04 o 03:28:04 k 03:28:25 I forget what I was doing 03:28:29 fixing the 03:28:30 I'll just play again 03:28:31 fleeing 03:28:36 if I die again I'll fix it 03:28:40 monqy, wait, autoexplore will go through flames like that? 03:28:45 I thought it's not supposed to 03:28:49 Sgeo: autoexplore kills toadstools 03:28:53 Sgeo: you need to watch too!!! we're doing this as a family 03:28:53 Oh, right 03:29:00 Sgeo: are you watching too 03:29:02 a nev playzing 03:29:11 Yes, but I'll need to BRB in a bit 03:29:33 what is i twhen you 03:29:34 flash colours 03:29:35 and 03:29:36 how did you die 03:29:37 im going to fix the fleeing 03:29:40 i didnt die 03:29:43 oh 03:29:47 elliott, no high score list == no death 03:29:55 ok 03:30:22 flashing colors happens every time crawl does stuff, like getting a key, because i have it configured to make my player glyph a flashy square 03:30:38 i think that is a good configuration 03:30:39 oh there's the problem 03:30:49 i think i fixued it 03:30:51 time to try !! 03:31:01 xom titers 03:31:06 failed to autofight 03:31:17 yeah the autoflee as implemented is kind of not that great 03:31:25 I was going to make it better but I haven't had time 03:32:00 have you ever won the game with this thing 03:32:02 oops 03:32:03 no 03:32:07 what happened 03:32:18 ran into a worm for some reason 03:32:30 i only started making this thing after i got sick of playing crawl normally 03:32:38 when was that 03:32:39 BRB 03:32:45 about the time of my last win 03:33:01 when was that 03:33:03 uhhh 03:33:28 february of last year 03:33:44 but then i don't think i started this until later 03:33:47 and i haven't worked on it much 03:33:59 anyway plaiyng again 03:34:45 suspense 03:34:46 I don't think I'll try fixing fleeing tonight 03:34:51 @time monqy 03:34:53 Local time for monqy is Fri Apr 20 20:34:52 2012 03:35:10 I have to get up at 6 tomorrow so 03:35:21 nobody ever has to get up at 6 03:35:33 monqy, would you say normal Crawl is entertaining for those who haven't won yet? 03:35:36 they just delude themselves into thinking they do because they hate themselves 03:35:48 Sgeo: I dunno 03:36:38 oh no it's stuck 03:36:46 are you going to have to 03:36:47 play manually 03:36:48 oops 03:36:51 did you die 03:36:54 yes 03:36:55 elliott, it said You die... 03:36:57 trying again 03:36:59 does itnot have a manual oevrride 03:37:03 Sgeo: its too fast for me 03:37:34 Kom to Xom 03:38:08 monqy, I think elliott would like it if you worshipped Cheibriados 03:38:17 very funny sgeo 03:38:20 help 03:38:37 did monqy die 03:38:40 yes 03:38:44 but im playing again 03:38:51 i haven't understood a single death you've had yet 03:39:03 that one was running into a centaur with fire arrows 03:39:08 elliott, Cheibriados is the god of slowness. Chei likes it when you slow down 03:39:17 When you kill fast things 03:39:20 that is the most boring god 03:39:20 etc. 03:39:34 are you getting BORED 03:39:39 oh you're just BORED now 03:39:42 Yu kann't go dovn her! 03:39:46 oh no xom made the staircase go over there 03:39:50 bad xom 03:40:07 elliott, from Cheibriados reasons: 03:40:09 "You like dying due to an accidental move." 03:40:27 "You like being slower than all monsters and not having the ability to run away or use haste. 03:40:27 " 03:40:42 monqy i cant help but note that your line of sight looks quite 03:40:44 how do i put this 03:40:46 circular 03:40:52 elliott: that's a flaw in crawl 03:41:00 its not very 03:41:03 squarelos 03:41:10 monqy, what's wrong with it? 03:41:11 ugh my script keeps getting stuck and eating my keys and turning them into bad keys 03:41:19 Sgeo: ask ##crawl I don't feel like explaing it 03:41:41 inner flam 03:41:52 if i kill the worm i'll die in the explosion 03:41:56 ok dont kill the worm 03:42:05 but i can't escape because my script is bugging out 03:42:05 try diplomacy 03:42:31 whose chaos btw 03:42:40 no idea 03:42:43 Then don't kill them. 03:42:54 i thought it might be one of those tv things or something 03:42:57 but i guess they just like playing crawl 03:42:58 alot 03:43:01 *al ot 03:43:11 elliott, FooTV and Fightclub moved to termcast.something 03:43:28 termcast.develz.org 03:43:28 .org presumably 03:43:31 oh 03:43:44 ok i think i fixed it 03:43:48 going to run away from this worm 03:44:37 what geomtry does crawl take place in i remember its weird because of circlelos 03:44:54 whoah 03:44:55 a mappe 03:45:23 help 03:45:36 crawl is really inconsistent about geometry things 03:45:55 did you die 03:45:57 yeah 03:46:05 I do like being able to fire at things that aren't in straight lines away from me 03:46:10 But that's not a LOS thing 03:46:26 Well, they are in straight lines, just not diagonal or orthogonal 03:46:29 for most purposes it's all chebyshevlike but it pretends it's euclidean for things like los and calculating trajectories 03:46:45 or targeting 03:47:00 Chebyshev? 03:47:07 yeah 03:47:18 http://en.wikipedia.org/wiki/Chebyshev_distance 03:47:24 ty 03:47:54 anyway playing again 03:48:31 "viev" 03:48:50 something's wrong with this i have to check it 03:50:00 ok probably fixed enough 03:50:11 playing 03:50:37 From afar? 03:50:40 are you dead already 03:50:46 you need to give me more warning about these :'( 03:50:47 elliott, it's all Xom's fault 03:50:48 xom inner flamed a rat 03:50:56 hyperbolic is good crwler 03:50:58 crawler 03:51:09 elliptic is good ye 03:51:12 s 03:51:18 (and hyperbolic is elliptic) 03:51:28 monqy, is your script not good at avoiding inner flames? 03:51:34 Sgeo: my script is awful 03:51:39 Sgeo: I haven't worked on it much 03:51:47 playing again 03:52:03 eventually i should maybe get the script to a point where it isn't absolutely horrible but 03:52:09 monqy, or, you can avoid early inner flames by not worshipping Xom 03:52:16 Sgeo 03:52:17 you are 03:52:18 no 03:52:18 fun 03:52:50 the worst thing about crawl 03:52:55 is how tiny the viewport is 03:53:01 and you have all these annoying stats taking up more screen than the actual map 03:53:16 crazy yiuf 03:53:22 *krazy 03:53:25 why isn't the name on the right translated 03:53:41 only the message area ghets trnslated 03:54:28 did you 03:54:31 yes 03:54:34 i was going too fast 03:54:43 i cant tell how far into the game you're actually getting 03:54:44 trying again!! 03:54:47 like how many nethack dlvls 03:54:47 not far at all 03:54:49 equivalent 03:54:54 i don't know nethack 03:54:58 :( 03:55:09 nethack is a bad game (but not as bad as crawl) 03:55:28 elliott, do you like any roguelikes? 03:55:32 vagrant 03:55:34 vagrant 03:55:43 i remembered vagrant while i was looking away 03:55:50 synchronicity 03:55:50 then i came back after i hit enter and it was already there 03:56:02 http://upload.wikimedia.org/wikipedia/commons/e/e2/Sch%C3%A9ma_synchronicit%C3%A9_in_English.png 03:56:09 This thing? http://pastebin.com/KprE6bfz 03:56:18 no 03:56:25 it's shorter than that i think 03:56:29 or actually i think it was like 100 lines 03:56:34 but they were very very dense lines 03:57:59 We can make up another roguelike in Haskell, called extensible-roguelike (also the package name); I write a few things and then we can even work together because to add something will be necessary simply add a file 03:58:01 vops 03:58:13 monqy: vops 03:58:15 vops 03:58:17 did you 03:58:19 die 03:58:21 yes 03:58:23 yes 03:58:25 ok 03:58:32 trying again 03:58:33 Using extensible-data package 03:58:43 vops 03:58:44 did you 03:58:45 again 03:58:47 yes 03:59:07 did monqy ever play vagrant i forget 03:59:09 no 03:59:13 i asked for it and you said you lost it 03:59:14 ! 03:59:23 ill try to find it again 03:59:24 sometime 03:59:42 what is that @ 03:59:44 oh 03:59:45 terence 03:59:47 hi terence 03:59:51 But I did make some short roguelikes such as the KING game for 7HRL. 04:00:13 monqy: i read all Ss as snakes 04:00:16 crawl has a lot of snakes 04:00:16 did you 04:00:19 oh no 04:00:20 you didn't 04:00:22 amazeing 04:00:35 ded 04:00:35 wait it snot an S its a 5 04:00:37 Dangit 04:00:37 oops 04:00:41 Dangit --sgeo 04:00:43 lemure i think 04:00:47 I tried to give monqy a message 04:00:51 i didnt 04:01:04 using this script probably isn't helping crawl not seem arbitrary and randomly difficult 04:01:21 playing again 04:01:42 yes 04:01:48 no 04:02:37 Did Xom just turn walls to ice? 04:02:53 how did you die that time 04:02:54 translucent rock 04:02:55 You die. Xom bursts into laugher! 04:03:01 menkuare, a unique mummy, killed me 04:03:15 i should just 04:03:18 take out the fleeing 04:03:24 it is hurting more than helping 04:03:41 monqy, are you a bad person for using that style? 04:03:47 waht? 04:03:54 oh, that style? 04:04:03 this isn't supposed to be good code 04:04:16 being a mess is part of the fun 04:04:35 -!- augur has joined. 04:04:49 trying this again 04:05:29 why not just make it stop when it wants to flee 04:05:29 so that you can flee and restart it 04:05:29 im...just saying 04:05:29 monqy: is that a bad idea ;_; 04:05:29 help monqy stard and 04:05:29 didnt tlel me 04:05:30 *starerd 04:05:32 oh 04:05:33 i was lag 04:05:40 that's what i did 04:05:46 i said that 04:05:47 a long time ago 04:05:49 oh 04:05:51 oh 04:05:52 menkuare, a unique mummy, killed me 04:05:52 i should just 04:05:52 take out the fleeing 04:05:52 why not just make it stop when it wants to flee 04:05:52 so that you can flee and restart it 04:05:52 im...just saying 04:05:55 monqy: is that a bad idea ;_; 04:05:56 help monqy stard and 04:05:58 didnt tlel me 04:06:01 it is hurting more than helping 04:06:03 monqy, are you a bad person for using that style? 04:06:04 waht? 04:06:07 oh, that style? 04:06:08 this isn't supposed to be good code 04:06:10 being a mess is part of the fun 04:06:24 anyway yeah now it just fails instead of fleeing 04:06:30 like me 04:06:34 @ping 04:06:34 pong 04:07:04 help 04:07:09 oh no I got teleported into a gnoll castle 04:07:13 help 04:07:36 What's !r 04:07:41 And why was it on those scrolls 04:07:44 prevents me from reading accidentally 04:07:47 ze jakal barks 04:07:51 oh noooooo 04:07:57 if i kill one of them, they all die now 04:07:58 blinka gain!! or 04:07:59 something 04:08:04 no more blinking 04:08:08 pray??? 04:08:12 doesnt work 04:08:12 elbereth??? 04:08:15 nope 04:08:19 does crawl not have elbereth 04:08:21 i have to get away but hounds are fast 04:08:22 elbereth is a great thing 04:08:23 so useful 04:08:24 crawl doesnt have elbereth 04:08:28 see 04:08:28 bad game 04:08:42 wow its actually called iner flam in german 04:09:25 If you want to play small roguelike game then try KING game as well 04:09:37 this is the first danger monqy has been in that i actually understand 04:10:08 trying again 04:10:37 did you ask it to walk into the dart trap 04:10:39 and then confirm 04:10:45 it asked me if i wanted to 04:10:50 and i hit space 04:10:53 is that yes 04:10:57 i forget 04:10:58 Shouldn't be 04:11:02 it said okey den 04:11:03 so 04:11:11 maybe thats yes or no :? 04:11:12 it's no 04:11:13 Those sorts of things usually ask for capital Y or N 04:11:14 ok 04:11:27 when it says your surroundings suddenly seem different 04:11:31 is that xom tepelorting you 04:11:33 yes 04:11:36 mean 04:11:43 KING game is the game that you have to collect one hundred stones to become king 04:12:13 how did monqy die 04:12:26 xom inner flamed a snake 04:12:32 trying again 04:12:54 i think there's something really wrong in the way this is fighting 04:12:55 did you get the auto-space thing working i forget 04:13:05 i ;;ll have to fix it later 04:13:10 not going to bother fixing it now 04:13:19 is that re autospace 04:13:21 or re fight 04:13:34 they're the same thing 04:13:45 by autospace 04:13:45 i meant 04:13:49 the thing that means you dont even have to press space a lot 04:13:52 that you worked on firt 04:13:53 first 04:13:59 yeah that's part of my autofight 04:14:00 auto press 04:14:01 thing 04:14:01 ok 04:14:11 i 04:14:20 sigmund went invisible and killed me from afar with his scythe 04:14:28 this game is not fair 04:14:29 (trying again) 04:14:46 it's more fair if you're paying attention and not using a ridiculous macro 04:14:53 but then it's also more boring so 04:15:03 And not worship Xom 04:15:22 Although that makes it more boring too 04:15:49 BBS 04:16:07 whats the brb bbs difference 04:16:35 bbs is longer duration than brb imo 04:16:37 monqy: does the autofight ever work 04:16:58 all ive seen it do is 04:16:58 fail 04:16:59 it plows through easy boring tedious things (most of the game) 04:17:10 but when it hits something even slightly interesting it just explodes 04:17:15 like me 04:17:40 the dancing around is 04:17:44 it plowing through easy boring tedious things 04:17:58 ok 04:18:01 i cant diwstingushi that from just 04:18:02 walking around 04:18:05 most people use a less aggressive autofight that only takes one step at a time and doesn't do any dancing 04:18:24 and they have it on tab instead of space, since space skips important messages 04:18:39 (i have it on space because space skips annoying combat clutter messages) 04:18:39 boring 04:18:55 anyway trying again 04:19:56 You should worship AAAA!!!!BBLJLJlkjabasb,,AAAAAAA,,,AA!!!!!AAA!!!!!?? 04:20:43 monqy: why does it unknown command 04:20:58 i don't know 04:21:03 ok 04:21:22 what i want to know is why sometimes it dances around monsterss when it should be fighting them 04:21:27 i probably goofed something up real bad :( 04:21:28 to make friend 04:21:59 how do you regani hp so quickly 04:22:03 in nethack it takes like years 04:22:04 Maybe don't fight everyone 04:22:09 5 rests 04:22:13 what! 04:22:14 and I have my spacebar rest for me 04:22:17 in nethack it's like 50 04:22:18 Only sometimes, and don't waste time please 04:22:21 at least 04:22:30 5 rests until either something comes into view or you've waited 100 turns 04:22:38 oh wait how many turns is a rest 04:22:44 it varies 04:22:54 with nethack we just prefix a repeat number before . or s 04:22:57 oh 04:23:05 and it does it that many times or until something happens 04:23:06 honestly I dislike the whole regaining hp over time mechanic because resting is awful 04:23:13 which usually means: a monster is right next to you 04:23:16 and hitting you 04:23:35 monqy: sorry but: vagrant has that mechanic :'( 04:23:42 :( 04:23:45 but it also has potions 04:23:50 which are the most fun hp regain system ever 04:23:53 actually does it have hp over time 04:23:54 im not even sure 04:23:55 my roguelike won't have hp over time 04:23:56 but potions are fun 04:24:07 rip 04:24:10 killed by something 04:24:10 rip 04:24:12 yes 04:24:22 I need to make my roguelike sometime 04:24:29 i want to make a roguelike too after seeing this 04:24:33 one that is 04:24:34 less bad 04:24:56 if you want a good impression of crawl you probably shouldn't be watching me 04:25:05 not that crawl is good but 04:25:40 does crawl have fun magic 04:26:08 I'm having trouble since i dislike crawl but i also kind of think you have an unfair anticrawl bias and should give it a chance so im just confused :'( 04:26:11 oh 04:26:13 uh 04:26:14 depends on what you mean by magic 04:26:14 but 04:26:16 the answer is no 04:26:20 at least 04:26:22 I think it's no 04:26:25 i realise that crawl is better than what im seeing here 04:26:26 maybe some spells are fun 04:26:33 but ive like also watched more regular crawl for like 04:26:33 but 04:26:34 3 minutes 04:26:35 and it was 04:26:36 so boring 04:26:43 who did you watch 04:26:48 i think the tv thing 04:26:51 at different times 04:26:54 some people play crawl really boringly 04:27:01 other people do exciting things 04:27:01 also ais523 doesn't like it 04:27:25 and i cant bring myself to disagree with ais523 on roguelikes 04:28:30 :'/ 04:28:46 maybe ~i~ should play ~crawl~ 04:28:49 to prove to myself its bad game 04:28:53 i;ll watch!! 04:28:57 but one thing is 04:28:59 crawl is 04:29:00 kind of 04:29:00 long 04:29:05 and the different parts of the game are 04:29:06 different 04:29:17 Back 04:29:17 are you about to do interesting squarelos thing because if not ill uh register an account i guess 04:29:24 like i dislike early game and midgame but late game can be sort of fun if you do it right 04:29:34 i'm done with squarelos for now 04:29:46 i'll have to improve the script later 04:29:53 monqy, lategame with minimum runes or with more runes? 04:30:00 whats cdo called again 04:30:02 like the full thing 04:30:03 develz? 04:30:06 crawl.develz.org 04:30:18 telnet to port 345, or there's an ssh key thingy 04:30:19 Sgeo: parts of both 04:30:38 Sgeo: like vaults:8 can be fun but scumming abyss for its rune is never fun 04:30:48 im logged in 04:30:49 as elliott 04:30:55 do i need to do any configuration before playing 04:30:59 uhh 04:30:59 like urgently 04:31:02 if you want your thing configured 04:31:03 i dont care about minor tweaks 04:31:24 It comes with a lot of what a NetHack person would consider tweaks already 04:31:25 i don't think so 04:31:31 do you know the keys 04:31:31 Color-coded inventory 04:31:34 no 04:31:35 i dont know the keys 04:31:38 you will have to teach me as i go 04:31:42 uhh should i play trunk 04:31:44 yes 04:31:44 There's a tutorial thing 04:31:44 is all the junk in the trunk 04:31:49 o is autoexplore, tab is autofight 04:31:51 uhh 04:31:58 monqy, there's an autofight key??? 04:31:58 X is map, G is interlevel autotravel 04:31:59 o.O 04:32:08 Sgeo: I can't believe you didn't know about autofight 04:32:21 Sgeo: autofight is the most important thing in crawl 04:32:25 I thought that was your macro 04:32:37 sgeo is really boring though 04:32:38 my macro is a heavily modified autofight that does a lot more and is faster 04:32:38 ok so 04:32:45 im on 04:32:46 what species 04:32:53 Oh, you need to configure autofight 04:32:56 normal autofight only takes a single step and has a lot of other restrictions and only does fighting etc 04:32:56 At least according to learndb 04:33:04 Sgeo: no you don't 04:33:10 is monqy watching 04:33:12 is Sgeo watching 04:33:13 Sgeo: that;s outdated 04:33:14 is anyone species 04:33:17 im waatch 04:33:18 uhhh 04:33:19 elliott, you can select class first 04:33:23 Space 04:33:25 depends on what sort of game you want to play 04:33:30 a non-boring game 04:33:32 elliott, do you want to worship Xom? 04:33:32 dag 04:33:33 but preferably not one where i die immediately 04:33:35 you're out of luck 04:33:35 Ok, then press space 04:33:46 help 04:33:47 maybe a chaos knight? 04:33:50 troll chaos knight? 04:33:51 ok 04:33:52 Chaos Knight I think for Xom 04:33:58 claws 04:34:11 how do i pick up 04:34:12 or is that automatic 04:34:13 g or , 04:34:18 you don't want to use weapons 04:34:21 on a troll 04:34:23 you use your fists 04:34:23 Automatic unless a monster recently turned invisible 04:34:27 how do i farlook 04:34:29 x 04:34:29 x 04:34:42 c to chop up a corpse you're standing on, e to eat the chunks of flesh 04:34:49 you have to chop it 04:35:12 one thing about trolls is they probably have one of the most easyboring early games but they're a nice introduction maybe? 04:35:17 should i autoexplore 04:35:18 like 04:35:19 yes 04:35:22 im so used to walking around meticulously 04:35:28 but i get the feeling crawls terrain is way too boring for that 04:35:28 autoexplore and autofight helps crawl be less boring 04:35:31 and yes 04:35:34 crawl levels are way too huge 04:35:47 if you aren't speedrunning, you should be autoexploring 04:35:52 is out of the dungeon = quit 04:35:54 yes 04:36:06 elliott, corpses are color coded 04:36:12 if it's too boring you might want to dive down a few levels 04:36:15 So if you know the code, you won't eat anything poisonous 04:36:28 Sgeo: it prevents you from eating poisonous chunks anyway 04:36:31 poison is pretty fun 04:36:33 monqy, oh 04:37:19 I think brown is "Can make you sick but won't kill you"? 04:37:34 (bleeding) reminds me of DF 04:37:38 oops im very fully 04:37:45 elliott: you cant choke 04:38:06 Sgeo: brown is can make you nausea but not poison you. trolls don't have to worry about that though 04:38:19 monqy, don't have to worry? 04:38:26 elliott: snakes are faster than you so it's a bad idea to run away and let them hit you 04:38:37 Sgeo: they won't get nausea from brown chunks 04:38:37 ok 04:38:41 monqy, ah 04:38:54 im startled by how easy it is so far 04:39:11 crawl early early game varies wildly dependent on your character 04:39:14 Trolls have it easy in the beginning. If you worshiped Trog would be easier 04:39:15 trolls have ridiculously easy early games 04:39:19 can i not wear ring mail 04:39:25 trolls have armour problems 04:39:28 ah 04:39:51 You don't want Xom to be bored 04:39:52 help 04:39:56 what is non boring 04:39:56 don't worry about it 04:39:58 ok 04:40:01 -!- quintopia has quit (Ping timeout: 276 seconds). 04:40:07 oh good 04:40:08 monqy, isn't hurting yourself non-boring? 04:40:09 iirc? 04:40:12 but 04:40:14 Sgeo: no 04:40:14 i dont have any flesh chunks 04:40:20 elliott: find some more 04:40:27 whats choko 04:40:30 a food 04:40:42 choko is permafood 04:40:42 I keep thinking choko == chocolate 04:40:49 it's a gourd isn't it 04:41:18 yeah it's a gourd 04:41:22 is sigmund scary 04:41:29 for some people yes 04:41:37 i have elected not to be scared 04:41:39 Sigmund is well known at least 04:41:48 yawn 04:41:52 why autopickup deactivated 04:41:57 because sigmund went inviisble 04:41:59 elliott, because someone turned invisible 04:42:04 oh i thought i killed him 04:42:06 thats why i yawn 04:42:09 Not safe to stop and pick stuff up when there's an invisible enemy nearby 04:42:15 oops 04:42:24 E-Elbereth 04:42:24 E-Elbereth 04:42:24 E-Elbereth 04:42:32 can i pray to xom or something 04:42:34 no 04:42:37 new players have troubles with sigmund so he has a reputation for being nasty 04:42:37 can i do anything 04:42:43 you can try your items or kill him 04:42:48 I think there is a god that you can ask for help, but Xom isn't it 04:42:49 or run away but that won't work by now 04:42:57 well i cant see him so killing him is quite difficult 04:42:59 ill just quaff a potion 04:43:06 e is probably healing 04:43:08 er 04:43:08 yay 04:43:09 curing 04:43:17 if you have a large stack early on it's most likely curing\ 04:43:18 yellow = potentially lifesaving 04:43:21 did i win 04:43:23 yes 04:43:25 yay 04:43:30 are robes good 04:43:35 you already have a robe 04:43:37 also: how do i rest 04:43:40 5 04:43:54 some robes are better than others but that one can't possibley be better than yours 04:43:55 Go berserk, oh wait you can't 04:44:09 (Note: I knew you can't) 04:44:13 ha 04:44:13 ha 04:44:14 ha 04:44:21 * Sgeo claws monqy 04:44:25 what can i do with 04:44:27 escape heatch 04:44:33 you can go down it 04:44:45 i cant find it :'( 04:44:46 but it doesn't connect to another staircase so you can't go bakc up 04:44:47 I'm going to assume it's the > 04:44:51 it's the > 04:44:55 its shimmery 04:44:57 can i shim it 04:45:00 wht 04:45:01 what 04:45:04 you hit # 04:45:07 yes 04:45:12 elliott, that puts a log thingy somewhere public 04:45:15 oops 04:45:21 can i do anything with altar tho 04:45:22 ugh 04:45:24 *though 04:45:31 elliott, altars are for converting to the god 04:45:32 p to pray at it but you're already worshipping xom 04:45:40 it's okay he tooted 04:46:02 does autofight do anything but go in the direction of the monster 04:46:05 cuz thats what ive been doing to fight 04:46:39 Finding something doesn't mean you're standing on it 04:46:43 autofight also does some prioritizing and stops fighting if your hp drops below a certain threshhold and it's easier to mash than the direction keys since it will always point in the correct direction and you won't overstep or misstep 04:47:09 You don't want to autofight something that you need to hit with ranged attacks, right? 04:47:18 I lost a good TrBe due to not having ranged attacks 04:47:24 am i eating too much 04:47:26 elliott: ogres hit hard so don't back yourself into a corner 04:47:32 thanks 04:47:36 elliott: eating chunks a lot is fine but eating permafood is excessive 04:47:42 are butterflies friendly 04:47:47 yes 04:47:50 and i just meant because i've been engorged like 04:47:51 constantly 04:47:56 engorged is good 04:48:04 Sgeo: you don't need ranged attacks 04:48:05 -!- quintopia has joined. 04:48:07 -!- quintopia has quit (Changing host). 04:48:07 -!- quintopia has joined. 04:48:08 elliott, with most species, you can't get engorged with corpses 04:48:18 elliott, you'd be too disgusted to eat when not hungry 04:49:06 elliott, you can set exclusions so autoexplore avoids the area 04:49:10 eating in combat probably isn't a good idea 04:49:15 i felt peckish 04:49:45 i like how i don't have to think about what items are interesting 04:49:46 or anything 04:49:49 because the game comes with a bot 04:50:09 it's not at all a sophisticated bot 04:50:17 elliott, if you want to really think the game is all bot-ty, try Ctrl-F 04:50:19 yeah but it's not at all a sophisticated game either 04:50:19 OH BURN 04:50:20 but you have an easy character combo to start 04:50:23 Sgeo: what does that do 04:50:34 My reverb engine MAY have gone crazy ... 68GB of intermediate data and counting. 04:50:35 monqy, back me up in saying it won't kill him to try it 04:50:41 maybe I should have given you a harder starting combo because as-is im constantly afraid of you getting bored because you're never in danger 04:50:56 elliott, just press it 04:51:01 yeah a bit more danger would be welcome but im happy to go down a bit more until something interesting happens 04:51:17 It only knows things you've seen 04:51:24 So try food or shop or . 04:51:26 shoppe 04:51:29 can i buy at shoppe 04:51:31 yes 04:51:34 but you cant sell to shoppe 04:51:39 Yes, but you cannot steal and you cannot self. 04:51:40 sell. 04:51:41 you have to enter shoppe with > 04:51:53 fountains don't do anything 04:51:56 come on 04:52:00 they're much more fun in nethack 04:52:37 elliott, bones files are also more boring in Crawl 04:52:52 he 04:52:52 lp 04:52:55 -!- augur has quit (Remote host closed the connection). 04:52:56 The only thing that is saved is the character itself. No items, no nast monsters 04:52:56 maybe that was a bad time to hold down tab 04:53:16 are these things slower than me 04:53:20 hounds are faster 04:53:23 ogres and rats are the same speed 04:53:25 So you get to fight a p, with no reward 04:53:28 do i have enough hp to kill the hound then run? 04:53:38 probably 04:53:40 Although player ghosts are harder in Crawl then nethack 04:54:00 trolls regenerate hp quickly so you can probably run a bit and then resume fighting 04:54:10 h 04:54:16 those are friends 04:54:20 yay 04:54:25 Xom? Helpful? 04:54:57 You can cause your friends to target a specific monster 04:55:12 ta 04:55:18 (Although you have no friends, so) 04:55:18 monqy: NOT SO BORING NOW 04:55:29 that was actually pretty fun so consider my anti-crawl sentiment WEAKENING 04:55:50 geyent aeybals paralyze you 04:55:57 if they can see you 04:55:59 they will para you 04:55:59 geyent aeybals 04:56:14 crawl has its moments but most of it isn't moments. if only crawl was 100% moments 04:56:35 is meleeing them dangerous 04:56:36 monqy, are sprints non-boring in your opinion? 04:56:40 elliott: no 04:56:46 Sgeo: they have different problems 04:56:56 Sgeo: "boring in a different way" 04:56:59 Ah 04:57:13 Why quotes? 04:57:19 elliott, go find stares 04:57:20 stairs 04:57:23 monqy: is there a travel command 04:57:25 elliott: G 04:57:29 then > to go donwstains 04:57:41 There's also X 04:57:58 puissance 04:58:12 you rpobably want to go upstairs 04:58:20 wh 04:58:22 monqy, what happened that .... Xom just saved elliott 04:58:27 Oh 04:58:27 i think xom likes me 04:58:32 elliott, you have more teleporting to do 04:58:39 i do? 04:58:46 iirc 04:58:51 sgeo is wrong 04:59:17 elliott, pause, think 04:59:19 Check inventory 04:59:27 does food regain hp 04:59:30 no 04:59:32 at some time you might want to identify those items 04:59:39 but not now 04:59:41 now is not the time 04:59:50 maybe i'll read a scroll at random 05:00:00 probably won't save you 05:00:06 best bet might be to try killing the centaur 05:00:11 i have 4 hp 05:00:21 ideally you shouldn't have done what you did 05:00:29 that's not really an option 05:00:31 right now 05:00:37 running away won't work 05:00:38 wh 05:00:45 since centaurs are ranged and fast 05:00:49 what did you do 05:00:52 i think i prsesed yu 05:00:55 elliott, you're examining an item in inventory 05:00:55 oh 05:01:10 ok what if i zap a wand at random 05:01:16 you can probably finish the centaur off if you just hit it normally 05:01:22 yes but 05:01:24 there's also a 5 05:01:28 5 is wimpy 05:01:32 zapping the wand could kill you 05:01:35 nothing is wimpy at 2 hp 05:01:48 oh 05:01:50 RIP elliott 05:01:53 rip 05:01:59 elliott the Ruffian (L7 TrCK), worshipper of Xom, slain by a centaur on D:8, with 800 points after 2027 turns and 0:26:48. 05:02:03 :') 05:02:08 ok what's a less boring starting thing 05:02:09 Wait, how were you on D:8 05:02:15 Sgeo: he dove a bit 05:02:16 elliott, some other Chaos Knight? 05:02:19 hm 05:02:23 maybe not a chaos knight 05:02:26 probably not a troll 05:02:27 uhh 05:02:35 monqy, Lugonu worshipper? 05:02:39 I dunno 05:02:42 i like xom 05:02:45 ok sure 05:02:55 you could go a nontroll ck, or a troll ck and just dive more 05:03:07 i want a different thingy with a harder early game 05:03:07 elliott, if you worship Lugonu, you won't start on level 1 05:03:08 I think 05:03:17 aer chaos nights the only xommers 05:03:17 only chaos knight (ck) starts with xom 05:03:21 yes 05:03:21 ok 05:03:29 elliott, try Abyssal Knight 05:03:33 You start in the Abyss 05:03:35 mummy chaos knight has a harder early game 05:03:39 Sgeo: wow 05:03:40 is abyss hard 05:03:42 no 05:03:47 Oh 05:03:47 whats the wow 05:03:52 you start with the exit nearby and an ability to exit it 05:04:01 elliott: sgeo trying to make starting in the abyss sound amazing 05:04:06 it's really rather mundane 05:04:08 monqy, I've never tried it 05:04:15 Just sounds hard 05:04:20 it isn't 05:04:20 at all 05:04:24 can i be a dorf 05:04:30 deep dwarves don't regain hp naturally 05:04:32 Grey doesn't mean can't 05:04:32 ugh 05:04:35 It means difficult 05:04:46 "difficult" 05:04:49 can i be centaur 05:04:52 sure 05:04:55 centaurs are fast 05:04:55 is that harder than troll 05:04:56 I know *** Knight Demigod is forbidden 05:05:05 elliott: depends on your playstle i guess 05:05:11 my playstyle is uhh 05:05:15 ooooootabtabtabooootabtabooo> 05:05:18 cececece 05:05:23 centaurs are fast so you can run away from dangerous stuff 05:05:28 ok sounds good 05:05:35 Why more than one o? 05:05:37 ever? 05:05:46 Sgeo: because sometimes aotuexplore stops 05:05:48 because it just stops when it's still boring 05:05:51 Oh 05:06:01 abcd 05:06:02 ?? 05:06:05 elliott: maybe pick a spear; spears can reach over a tile (use tab to do it) 05:06:18 you can also use v to do it manually but doing it manually is teedious 05:06:29 What does v do exactly? 05:06:35 evoke wielded item 05:06:40 Ah 05:06:41 im berk 05:06:41 V is evoke item from inventory 05:06:55 elliott, attack many things 05:06:55 whats berk 05:06:58 ok 05:06:59 It's good fighting berserk 05:07:02 But then you slow down 05:07:04 Afterwards 05:07:04 berk makes you fast and hit harder 05:07:10 but you can't use items or cast spells 05:07:18 well that was boring 05:07:19 and you get exhausted and slow after berk ends 05:07:30 ugh why is my centaur picky 05:07:34 elliott, Berserkers start off being able to berserk arbitrarily 05:07:40 elliott, and most species are 05:07:44 Trolls are an exception 05:07:47 whats nonpicky species for future reference 05:07:48 apart from torlls 05:07:50 kobolds 05:07:52 ghouls 05:08:01 mummies don't have to eat at all 05:08:07 vampires have a special eating mechanic 05:08:14 I think felids are nonpicky but hahahahahahahahah felids 05:08:53 monqy, is glowing good? 05:09:06 elliott: you have to be hungry to eat chunks 05:09:10 Sgeo: what do you mean by good 05:09:27 elliott whiy arent you weielding your weapone :( 05:09:30 (w to wield) 05:11:01 come oooon 05:11:03 so picky 05:11:20 green == poisonous 05:12:04 -!- augur has joined. 05:12:49 monqy: where do i get food anyway 05:12:50 that isnt chunks 05:12:54 the floor 05:13:05 or food shops 05:13:09 or food acquirement 05:13:13 or food gifts from xom 05:13:36 whoah 05:14:02 * Sgeo is amused at it claiming that you quaffed a potion of experience 05:14:03 don't bother with what skills do what at this stage of learning 05:14:27 ok so 05:14:30 should i just select them all 05:14:30 or 05:14:33 is that not possible 05:14:36 the;yr ealready all selected 05:14:45 what you can do now is focus them or deslect them or hit enter 05:15:18 How did elliott suffer? 05:15:23 int drain 05:15:31 xom statdrain is dumb but whatever 05:15:38 (statdrain is generally dumb) 05:15:45 elliott, you're hungry, you can eat corpses now 05:15:49 Oh, not hungry anymore 05:16:42 xom :( 05:17:29 xom is weird 05:17:53 monqy: why do crimson imps say weird 05:18:18 imps have weirdspeak 05:19:02 hounds are faster than you i think 05:19:05 porcupines are not 05:19:44 yum 05:19:53 when Sick you won';t regenerate hp 05:19:58 worth it for blood 05:19:59 elliott, you need to stand on the stairs to use them 05:20:13 what IS this TMEMPLE 05:20:17 so MYSTRIOUS 05:20:20 @tyme 05:20:20 Maybe you meant: time type 05:20:21 elliott, has a lot of altars 05:20:22 @time 05:20:23 Local time for elliott is Sat Apr 21 06:20:55 05:20:38 elliott, good place to start worshippping a god 05:21:12 elliott, also, monsters shouldn't spawn there, so good place to rest 05:21:18 re5t 05:21:44 wh 05:21:56 pikel is a unique big kobold with a band of slaves 05:22:10 pikel[1/1]: A (big) kobold slaver, on his way to the Orcish Mines to sell his wares. Comes with a band of 4 humans, which will be pacified when you kill Pikel. Has a whip of either flaming or electrocution. 05:22:10 his whip is either flaming or electric 05:22:27 awww thanks xom 05:22:41 how do i aim tham 05:22:41 ta? 05:22:45 *theem 05:22:48 yes 05:22:49 they're probably already aimed 05:22:52 oh ok 05:22:54 Can you buy his wares? 05:23:10 xom is the bomb 05:23:24 Anyway, t controls your pets 05:23:46 Ooh, did I see deck of cards? 05:23:51 i think so 05:23:53 looks like you killed pickel 05:23:59 monqy, are cards useful for people who don't worship Nemelex Xobeh? 05:24:00 pickle 05:24:12 Sgeo: if you have good evo, sometimes 05:24:20 Sgeo: usually? no 05:24:20 whats travel again 05:24:23 G 05:24:50 monqy, is Nemelex Xobeh the sort of fun that elliott likes? 05:24:57 i dont know 05:25:12 fuck 05:25:26 running away from centaurs isn't the best idea 05:25:28 RIP elliott 05:25:31 rip 05:25:43 ok ONE more game and then im going to bed 05:25:47 ok 05:25:49 you can be a 05:25:49 uh 05:25:53 something 05:25:55 non picky thing 05:25:56 non 05:26:00 so that would be 05:26:05 kobold 05:26:07 id like to be kobold 05:26:08 or ghoul 05:26:11 or maybe mummy 05:26:17 but preferably xom 05:26:18 kobold or spriggan(doesnt eat meat at all) or troll or mummy(no food) or ghoul 05:26:31 no food sounds convenient but mummys are: SPOOKY 05:26:35 monqy, do you know what the word "picky" means? 05:26:42 And hence what nonpicky means? 05:26:59 Sgeo: it's a real word, Sgeo 05:27:05 monqy: whats xom thing for kobold 05:27:07 or is there none 05:27:09 chaos knight 05:27:14 oh i see 05:27:20 short sword? 05:27:21 greyed out just means not recommended by elliptic&marvinpa 05:27:22 monqy, and vegetarian does not fit "nonpicky" in any sense I know of 05:27:26 elliott: or mace 05:27:29 which :x 05:27:33 either 05:27:35 Sgeo: it does in my sense 05:27:37 ^bool 05:27:40 fungot 05:27:42 fizzie: ^ 05:27:44 maybe short sword for you 05:27:48 im offended 05:27:48 but ok 05:28:02 Dead people shouldn't eat at all 05:28:41 It actually says getting BORED? 05:28:47 yes 05:29:09 oops 05:30:12 also the thing with ghouls is they don't get hungry in the normal sense but they rot over time and eating heals them and unrots them 05:30:34 and being hungry makes them rot a tiny bit faster 05:31:20 monqy, why is all that food yellow? 05:31:28 because kobold 05:31:43 Why does kobold make food yellow? 05:31:48 yes 05:31:49 help 05:31:52 thanks xom 05:32:25 you know how my impression of crawl was that it's really boring and easy except when it just randomly springs immense difficulty on you arbitrarily 05:32:34 that's 05:32:36 that's still my impression of crawl 05:32:49 elliott, the random immense difficulty is not helped by Xom 05:33:09 Sgeo: ok but that's actually a slightly better impression than "it's really boring and easy" 05:33:35 if you dont want that impression then don't go xom yeah. but still all of your deaths could have been pretty easily prevented. but yeah the boring and easy part is one of the reasons why i don't like crawl 05:33:45 monqy: well they could have been easily prevented 05:33:48 it's just that they weren't because 05:33:52 i kept hitting things mindlessly 05:33:57 because otherwise i'd be bored out of my skull 05:33:59 yeah 05:34:01 checking each trivial action 05:34:18 i guess i'll try more seriously tomorrow 05:34:20 my roguelike wont have this problem (it will be exciting !) 05:34:29 is your roguelike like my roguelike 05:34:32 What was that quote, that was like "Anyone could win at NetHack if they spend two seconds per turn" 05:34:33 maybe they're the same game 05:34:33 i dont know 05:34:36 whats vagrant like 05:34:41 i wnt to paly vagrant 05:34:42 monqy: OK, what roguelike is that one? 05:34:45 uh well vagrant as in vagrant.py is 05:34:50 zzo38: i have not made my roguelike yet 05:34:51 not the most difficult or complex game 05:34:56 but My Roguelike would be pretty neato 05:35:04 lots of dwarf fortressy procedural stuff 05:35:13 a combat system that isn't just 05:35:18 shove yourself into things until they die 05:35:22 mmmmm 05:35:27 elliott, there is magic in Crawl 05:35:35 zap wands at things until they die 05:35:37 magic in crawl is boring too for the most part 05:35:46 conjurations are plink at things until they die 05:35:51 except instead of hitting one key to autofight 05:35:55 you hit three keys to fire your spell 05:35:57 and have to manage mp 05:36:13 monqy: also i find repetitiveness really really boring in roguelikes 05:36:13 the other schools are less boring 05:36:15 so 05:36:15 yeah 05:36:23 i'd be inclined to have more elaborate questy things involving actual progress 05:36:23 repetitiveness in roguelikes is awful 05:36:26 monqy: I have made some small roguelikes a bit. But to make a large one, I might do with Haskell; a roguelike game written in Haskell would the memory and speed be sufficiently efficient? But I can tell you my ideas in case you want, too 05:36:26 rather than a lot of melee grinding 05:36:37 elliott, I want to see you try a Sprint 05:36:37 also i'd like actually interesting terrain 05:36:39 >.> 05:36:46 like 05:36:50 nethack's terrain is mostly 05:36:56 "a bunch of rooms with nonsense pathways" 05:37:02 or sometimes "a big room divided up nonsensely" 05:37:15 elliott, please Crawl sprint now, although I guess that won't help with terrain 05:37:15 and crawl's seems to mostly be "stupid maze" 05:37:27 Sgeo: eeeh i was going to go to bed; how long would that take 05:37:29 crawl has a few different terrains 05:37:35 I can show you the small roguelikes in case you want. 05:37:36 elliott, you'll probably die quickly 05:37:37 "stupid maze" is one of the least annoying 05:37:47 most annoying is probably open level with electric eels that shoot at you 05:37:47 ok im sprint 05:37:48 which sprint 05:37:57 monqy, which sprint? 05:38:00 -!- asiekierka has joined. 05:38:01 Sgeo: which sprint? 05:38:02 monqy: btw when you asked about vagrant 05:38:05 was it about existing vagrant 05:38:06 The only one I've even attempted is I 05:38:08 or platonic ideal roguelike vagrant 05:38:09 uhhhhhhhhh 05:38:11 no clue 05:38:14 both 05:38:18 ok well existing vagrant is 05:38:23 imagine an infinite terrain 05:38:28 with walls placed at random (not as rooms) 05:38:31 and potions and food too 05:38:35 and you have a turn counter 05:38:44 and your fedness goes down each turn 05:38:49 monqy, are ziggurat's interesting, because there's a "Ziggurat Sprint" 05:38:49 and if it gets to 0 you die 05:38:50 uhhh 05:38:56 and you can walk around getting potions and healing 05:39:02 also there's monsters which attack you and i think steal your money sometimes 05:39:11 my roguelike wont have food 05:39:14 also the potion system is nice because it just adds on to a single counter which you can turn into hp 05:39:21 rather than being all boring and inventory 05:39:31 and it wont have annoying inventory system 05:39:33 (the turning into hp takes a random amount of potion off and turns it into a random amount of hp, basically) 05:39:38 ok im gonna be 05:39:43 and it wont have any sort of item identification !! 05:39:44 felid 05:39:44 because 05:39:47 monqy was all hahahha felid 05:39:51 monqy: i hate identification of all forms 05:40:00 monqy: If it has nothing like that, then, what will it have? 05:40:04 i've only seen identification done well once but 05:40:05 im warper felid 05:40:09 is monqy wtaching 05:40:09 i don't know if it would work in a roguelike 05:40:11 yes 05:40:26 um 05:40:35 how do i read scroll 05:40:52 r, but from the inventory screen and selecting an item you can do things there too 05:40:55 and it wasn't item identification it was more like performing linguistic analysis on spells 05:41:26 was good knowing you 05:41:33 monqy: also another thing i hate is basically anything that makes spoilers meaningful at all 05:41:37 elliott, I do believe I said you'd die quickly 05:41:45 elliott, like in NetHack? 05:41:45 ie i don't like guesswork, ever 05:41:49 oh yeah spopielrs are awful 05:41:50 Sgeo: yes, like 90% of nethack 05:42:07 because you can either play without the spoilers and get a billion yasds 05:42:16 or play with spoilers and deal with a level of indirection to finding out trivial things 05:42:34 I'm pretty sure Crawl is sort of anti the whole spoiler thing 05:42:42 crwl has spoilers out the wazooo 05:42:44 Although when it comes to read-identifying scrolls, it is still a bit 05:42:46 just less than nethack maybe? 05:42:58 crawl pretends to be antispoiler but 05:42:58 really 05:43:03 its spoilers 05:43:10 i also hate anything that can be automated trivially but i guess that's kind of obvious 05:43:17 yeah 05:43:26 like if autoexplore is helpful 90% of the time that just means your level design is crappy 05:43:36 same with autofight and monster design 05:43:39 or fight design 05:43:42 or whatever it is design 05:44:10 elliott, well, no need for autoexplore in sprint 05:44:16 and also their presence is kind of bad because they are crutches 05:44:22 i also hate both nethack's and crawl's viewport/moving systems 05:44:26 'oh hey there is autoexplore so having awful huge levels is fine' 05:44:31 but i'm not sure how i'd do it myself 05:44:32 what is a good viewport/moving system 05:44:35 i quite like vagrant's viewport system 05:44:40 what is it 05:44:43 well you know how with crawl every move you make scrolls everything 05:44:49 (and with nethack you just plain can't have non-tiny levels) 05:45:01 i find the every-move-scrolls-everything thing a bit disorienting 05:45:09 so with vagrant you can move around the middle of the screen and everything stays still 05:45:16 the scrolling only happens when you walk nearer the edge 05:45:20 oh crawl has hat 05:45:21 that 05:45:24 but you have to turn it on 05:45:27 with an upotion 05:45:30 option 05:45:32 i seem to remember hearing it described but it wasn't as good as vagrant's 05:45:36 so idk 05:45:43 I should sleep 05:45:46 i've never had a problem with scrolling 05:45:55 actually i'd be tempted to just have predefined areas where 05:46:01 when you go to the edge it completely scrolls it out 05:46:10 i.e. the scrolling is dictated by the level design 05:46:34 but i dunno 05:46:37 monqy: tell me about monqylike 05:46:38 i haven't come up with anything for my roguelike better than "levels are just really really tiny and you can't go to levels you've left so there's no awful exploration or empty space or traveling or scrolling problems or anything like that" 05:47:14 i don't like really really tiny but uh 05:47:17 we probably have different notions of that 05:47:23 perhaps 05:47:25 "really really tiny" is "smaller than nethack levels" to me 05:47:30 oh 05:47:32 my levels would be 05:47:35 smaller than nethack levels 05:47:39 nethack levels are pretty big 05:47:42 have you seen nethack levels 05:47:44 yes 05:47:50 there's lots of space 05:47:58 well, yeah, but that's just because of bad level design 05:48:10 perahps 05:48:53 monqy: like the Astral Plane doesn't have a lot of wasted space 05:49:39 maybe i could get a good level design going 05:49:43 monqy: anyway i think levels should be a conceptual unit 05:49:54 ie a level should correspond to some actual thing or unit 05:50:15 one design idea, or one quest, or one melee difficulty, or whatever 05:50:30 so it's not really so much size-based as meaning-based 05:50:44 thats one way to do it 05:51:04 the way i was thinking is less size-based and more it is the structure and flow of the game 05:51:46 another thing i was thinking is i could make multiple roguelikes each playing with a different concept 05:51:51 i think in a way most roguelikes overdo and underdo the amount you need to think each turn 05:51:54 like 05:52:14 i don't mind overdoing but underdoing is awful 05:52:20 a game where you had to plan every single turn would be pretty boring because you need some element of repetition and structure for it to have an actual progression 05:52:49 like, grinding is useful in very small doses as a pacing element, to bridge parts of difficulty 05:53:08 but with most roguelikes it's about fifty times too much grinding in a row followed by a deluge of slowness 05:53:23 i've never seen grinding done well so 05:53:28 maybe it could be done well?? but 05:53:35 i don't know what that would be like 05:53:58 monqy: well im using grinding in the sense of just "obstacles that you generally know how to overcome" 05:54:13 like monsters you've already fought etc. 05:54:39 a game where you do a new thing every single turn would be kind of rubbish because there'd be absolutely no learning or improvement to it 05:54:46 but the grinding is too random in existing roguelikes 05:54:52 i think no grinding is optimal. the fighting of randoms should be just the right amount for the story...never just for the aim of levelling 05:55:08 different kind of grinding, quintopia 05:55:15 so i see 05:55:22 i don't think i like the idea of experience levels at all 05:55:30 you should just have a bag of variables that increase appropriately 05:55:32 i don't like experience levels either 05:55:33 i feel similar elliott 05:55:39 discrete growth is contrived 05:56:31 @time 05:56:32 Local time for elliott is Sat Apr 21 06:57:04 05:56:37 monqy: another thing i want is a magic system with some actual composition to it 05:56:42 i think the closest thing to an experience system i've seen done well/near-well is brogue's enchantment system where you put enchantments into items to make them better 05:56:48 then again, i'd prefer to play DROD than a roguelike. 05:56:55 ie 05:57:00 just zapping a spell is boring 05:57:07 zapping two and having their effects combined is much less boring 05:57:10 i've seen a magic system with some composition (at least in a sense?) but it wasn't in a roguelike 05:57:10 elliott, like the patch for NetHack where you mix potions based on colors? 05:57:15 Although based on colors can be silly 05:57:16 Sgeo: don't know it 05:57:29 anyway if my roguelike has spells it'll have composition is one thing i decided a while ago 05:58:00 What do composing spells look like? 05:58:11 i don't actually know what i want combat to look like because 05:58:13 melee is so boring 05:58:18 but spells for everything is tedious 05:58:31 melee can probably be interesting if done well 05:58:32 i guess melee could be non-boring if you actually had to control things 05:58:37 Sgeo: if spells have environmental effects, their effects can stack, for instance 05:58:43 like instead of just "stab" there are actually options at each point 05:59:00 yes 05:59:39 anyway i'm growing increasingly of the suspicion that monqy's game looks basically like my game 05:59:47 it probably doesn't 06:00:07 but 06:00:14 maybe it shares a lot of principles/ideas/whateveR?? 06:00:31 opinions of this is why other roguelikes are bad 06:00:33 er 06:00:37 well i haven't heard you say anything i've disagreed with YET so 06:00:40 say something disagreeable 06:00:40 and then 06:00:42 i will sleep 06:00:47 :( 06:01:03 I would have experience levels although you do not gain much for fighting (which mostly will waste time and other things if you try to earn experience points this way, and in addition might increase levels of the kind of creature fighting you if more appear faster than you); you gain more experience points for quests and other unique things 06:01:35 i'm contemplating an identification-system-sort-of-thing for spells but it wouldn't just be normal identification. have you ever played treasure of the rudras? 06:01:49 guess 06:02:06 (the thing to guess is: no) 06:02:09 oh 06:02:37 And if you fight too many of the single kind of creature, you will not earn any experience points from that one anymore, but their level will still increase slightly. You need to use tactics to avoid wasting time in order to win. 06:02:40 it's an rpg and it has a spell system where spells are words and you write your own spellset 06:03:06 yeah that's nice 06:03:08 and you have to perform some pretty basic linguistic analysis sort of stuff on the spells your enemies use to derive the forms to use and compose in your spells 06:03:33 i want to play that now 06:03:54 monqy: Interesting ideas 06:04:15 let us all make a roguelike 06:04:28 no 06:04:40 monqy: when can i play your roguelike 06:04:46 separately and independently 06:04:49 and i thought "wow i'd like that sort of thing" but then "oh no having it fixed would be spoilery" so "i'd have to make it randomized and make the the player identify spells theirselves but that might be okay because it was fun in treasure of the rudras but maybe it won't work in roguelikes so i will have to see (it will be an adventurE)" 06:04:54 and then decide who did best 06:05:02 elliott: i dont know maybe it will never be finished :( 06:05:49 monqy: what programming language is it written in 06:05:52 vagrant is written in python 06:05:54 but vagrant isn't 06:05:59 that's why vagrant is better than vagrant 06:06:05 uhhh 06:06:23 monqys mysterious language which may or may not ever be implemented 06:06:28 or otherwise haskell 06:06:42 hasqell 06:06:48 but probably monqys mysteryouse language which may or may not ever be implemented 06:07:04 #1 problem with implementing it: who knows what the design is? not me, monqy 06:07:16 monqy: If you use Haskell, would you ever intend to use my "extensible-data" package? 06:07:25 maybe 06:07:26 what is it? 06:07:39 monqy should implement my roguelike and i'll implement his and then we can both play the roguelikes we want without having to implement them 06:07:42 true logic (TM) 06:08:29 monqy: Look it up. It allows you to add fields of records, choices, items to lists, nodes to trees, etc, in different modules that do not have to know each other 06:08:42 sounds spooooky 06:09:45 monqy: anyway vagrant was uh 06:09:52 well it was sort of fun staying alive for ages 06:10:11 but it was not the greatest roguelie 06:10:17 It consists of four modules: Data.Extensible.List, Data.Extensible.Product, Data.Extensible.Sum, Data.Extensible.Tree. The extensible lists require Template Haskell to work; extensible trees can optionally use Template Haskell to derive the root node although it is not required. 06:11:56 monqy: anyway now i want to implement my roguelike 06:11:57 so 06:12:00 im going to sleep instead 06:12:17 Are you able to invent it while sleeping? 06:12:22 no 06:12:39 i will train myself to write my language spec and implementation in my sleep 06:12:43 then my roguelike 06:12:50 it will be perfect 06:13:02 the problem with implementation is 06:13:08 roguelike code is so ugly and uurgh 06:13:16 because 06:13:16 that's why i have my own language 06:13:18 i will write a roguelike in redgreen 06:13:22 combinatorial explosion 06:13:24 of interactions 06:13:29 unless you have a fancy system for combining them 06:13:31 which is then: difficult 06:13:32 my own language will handle everything cleanly 06:13:32 good night 06:13:43 if doesn't handle everything cleanly: it's not my language 06:13:47 i want a language with a clean handle 06:13:50 elliott: It is why I suggested using extensible-data package 06:13:59 call it: frying pan 06:14:19 You may also want to implement some of the rules of Magic: the Gathering as well 06:14:43 probably not though 06:15:17 zzo38: do you know DROD? 06:15:41 quintopia: No. 06:16:27 zzo38: it is a good puzzle game. you should try it. 06:17:08 OK. I have other puzzles games too, though, including Hero Hearts, and some I made up myself 06:18:19 -!- elliott has quit (Ping timeout: 265 seconds). 06:18:46 there is time to play all the games 06:29:56 I also made up many new pieces in Hero Hearts, such as the dotted balloons (which create another object when punctured), more colors of blobs, reverse blobnets (which kill the hero when there isn't a blob on the playfield), bone (combine two bones to make a skull), bone-pack, boot heart, maker bridge, camera (copies whatever object it is pushed into), cross (Jesus saves), footprint block, jail (traps any object which enters), jumping balls, 06:32:28 kill counter (a wall until a certain number of creatures are killed; this can be good or bad depending on circumstances), maker wood (firewood that creates something other than fire when lit), lightning bolt (destroys or partially destroys an object it touches), low ceiling (which you cannot fly over or throw grenades over), pokeballs, rocks with holes, upsidedown hearts (which must be pushed over a rotator), worm eggs, and even more 06:33:43 Now the game has at least 180 different kind of pieces, many of which have multiple subtypes. 06:40:09 -!- zzo38 has quit (Ping timeout: 245 seconds). 06:41:57 -!- zzo38 has joined. 06:42:09 Are some port numbers broken on this IRC? 07:01:47 (even Imakuni? has a computer, and on his day off he goes into his computer to think about the past) 07:11:23 My sister used to refer to a satellite dish as a "saddle plate", and Dewey Decimal System as "Dewey Dezmo Machine". 07:20:22 -!- ais523 has joined. 07:24:16 -!- monqy has quit (Quit: hello). 07:26:48 -!- graue has joined. 07:32:07 -!- asiekierka has quit (Remote host closed the connection). 07:38:09 -!- oerjan has joined. 07:42:48 "oerjan � oklopol: fix your client to use utf-8 okthxbye" no u 07:42:53 but i already did 07:44:54 your messages show up broken in the logs. i think the above paste may be an example, although i'm not sure what that character is. 07:48:10 my client doesn't understand it either 07:48:10 ais523: You have 1 new message. '/msg lambdabot @messages' to read it. 07:48:13 so it may be broken UTF-8 07:49:01 i assume putty/irssi did something weird to it when pasting it, too 07:50:06 Could be using Xchat, with its really borken charset handling. 07:50:42 CTCP VERSION reply from oklopol: mIRC v6.34 Khaled Mardam-Bey 07:50:57 CTCP VERSION reply from oklopol: ( NoNameScript 4.22 :: www.nnscript.com :: www.esnation.com ) 07:51:04 (actually in the other order) 07:58:39 i remember mIRC scripting... those were the days 07:59:51 -!- impomatic has joined. 08:08:05 -!- Whtspc has joined. 08:12:28 -!- Whtspc has quit (Ping timeout: 246 seconds). 08:16:57 -!- Phantom_Hoover has joined. 08:17:49 -!- asiekierka has joined. 08:30:18 -!- MoALTz_ has joined. 08:31:24 -!- MoALTz has quit (Ping timeout: 245 seconds). 08:34:11 My Pokemon Card is difficult for some people 08:36:06 -!- graue has quit (Quit: Leaving). 08:36:52 -!- zzo38 has quit (Quit: Absolutely *NO* red channels with blue eyes and purple and brown hair allowed!!!!!). 08:51:18 -!- Deewiant has quit (Ping timeout: 245 seconds). 08:54:23 -!- sebbu2 has joined. 08:54:24 -!- sebbu2 has quit (Changing host). 08:54:24 -!- sebbu2 has joined. 08:55:45 -!- sebbu has quit (Ping timeout: 260 seconds). 09:05:09 -!- Deewiant has joined. 09:14:41 -!- sebbu3 has joined. 09:14:42 -!- sebbu3 has quit (Changing host). 09:14:42 -!- sebbu3 has joined. 09:16:31 -!- asiekierka has quit (Disconnected by services). 09:16:51 -!- asiekierka_ has joined. 09:17:23 -!- sebbu2 has quit (Ping timeout: 246 seconds). 10:13:42 oh dear, I just came across zzo38 stumbling into the middle of a FOSS versus anti-FOSS flamewar: http://forums.thedailywtf.com/forums/p/25988/287889.aspx#287889 10:16:40 ¬u¬ 10:17:22 ? 10:17:57 not u not 10:18:14 -!- Madoka-Kaname has quit (Ping timeout: 252 seconds). 10:20:28 It's a face D: 10:21:07 -!- Madoka-Kaname has joined. 10:33:58 * Lumpio- glomps Madoka-Kaname 10:43:44 -!- fungot has joined. 10:44:18 fungot! 10:44:18 oerjan: if it is iterative?" at http://paste.lisp.org/ display/ fnord 10:46:45 They switched our "measure how much electricity you've used" device to one of those remote-readable smart boxes, had forgotten to bring the 'got back afterwards. 10:49:54 -!- nortti has joined. 10:57:54 -!- oerjan has quit (Quit: Later). 11:09:20 "This is the guy who wanted to fork Firefox because it didn't handle gopher appropriately." :) 11:11:59 who? 11:12:23 someone talking about zzo38 on thedailywtf forums 11:13:00 did zzo38 want to fork firefox because it didn't handle gopher? 11:14:53 wait. Is vonkeror that fork? 11:21:59 -!- coppro has quit (*.net *.split). 11:21:59 -!- Patashu has quit (*.net *.split). 11:21:59 -!- tzxn3 has quit (*.net *.split). 11:22:00 -!- ion has quit (*.net *.split). 11:22:00 -!- jix has quit (*.net *.split). 11:22:00 -!- FireFly has quit (*.net *.split). 11:22:00 -!- mtve has quit (*.net *.split). 11:28:35 -!- coppro has joined. 11:28:35 -!- Patashu has joined. 11:28:35 -!- tzxn3 has joined. 11:28:35 -!- ion has joined. 11:28:35 -!- jix has joined. 11:28:35 -!- FireFly has joined. 11:28:35 -!- mtve has joined. 11:33:47 -!- cheater_ has joined. 11:34:13 -!- cheater has quit (Ping timeout: 245 seconds). 12:07:12 -!- impomatic has quit (Quit: impomatic). 12:36:51 -!- hagb4rd2 has joined. 12:36:53 -!- hagb4rd has quit (Disconnected by services). 12:45:44 `pastefortunes 12:46:34 http://codu.org/projects/hackbot/fshg/index.cgi/raw-file/tip/paste/paste.31419 12:46:49 why is HackEgo so slow? 12:51:08 -!- impomatic has joined. 12:54:14 -!- pikhq has quit (Read error: Connection reset by peer). 12:54:18 -!- pikhq_ has joined. 13:14:16 Thank god HackEgo isn't FOSS, it'd be even worse! Somehow. Apparently. 13:15:13 `echo I'm not slow, I'm big boned. 13:15:16 I'm not slow, I'm big boned. 13:26:26 -!- MoALTz__ has joined. 13:29:13 -!- MoALTz_ has quit (Ping timeout: 245 seconds). 13:39:24 -!- KingOfKarlsruhe has joined. 13:56:12 -!- jean_ has joined. 13:56:40 hello 13:57:02 hello 13:57:26 -!- jean_ has quit (Quit: Quitte). 14:01:51 -!- MoALTz__ has quit (Quit: brb). 14:02:12 -!- MoALTz has joined. 14:13:21 -!- asiekierka_ has changed nick to asekierka. 15:02:18 Does c2bf really implement only a subset of K&R C? 15:18:31 -!- asekierka has changed nick to asiekierka. 15:24:02 -!- Ngevd has joined. 15:24:10 Hello! 15:39:59 -!- MDude has joined. 15:43:06 nortti: If by "a subset" you mean "virtually nothing" 15:43:07 Then yes. 15:44:22 now I will have to write a preprocessor to it and write my own stdio.h 15:47:07 Things C2BF does not support: Strings. 15:47:23 I have noticed 15:51:57 -!- Taneb has joined. 15:53:04 -!- Ngevd has quit (Read error: Connection reset by peer). 15:58:19 -!- Taneb has quit (Ping timeout: 246 seconds). 15:59:43 speaking of K&R .. this pic surfaced http://oi40.tinypic.com/2wc31js.jpg 16:01:53 ugh. makes me remember the time I had to translate one of my pretty large ansi c programs to k&r c because ack on my macminix box didn't know ansi c 16:02:33 the joke is that it contains hi 16:03:26 since hi is an important esolang motif lately 16:03:50 -!- derdon has joined. 16:10:33 -!- Ngevd has joined. 16:11:12 Hello 16:11:31 -!- Ngevd has quit (Read error: Connection reset by peer). 16:15:52 -!- impomatic has left. 16:16:56 itidus21, who wrote that? 16:17:11 oh uhmm 16:17:32 Is it a parody? 16:17:50 (I take your words and raise Malborge, author of unknown thing!) 16:18:01 i screenshotted the pdf file and edited hello, world into hi, world as some kind tomfoolery 16:18:12 ^some kind of 16:32:45 -!- NihilistDandy has joined. 16:46:50 -!- Ngevd has joined. 16:54:38 -!- cheater_ has quit (Ping timeout: 245 seconds). 16:58:34 -!- calamari has joined. 16:58:50 -!- calamari has quit (Client Quit). 17:02:53 -!- cheater_ has joined. 17:03:46 -!- elliott has joined. 17:08:47 -!- Deewiant has quit (Read error: Connection reset by peer). 17:09:31 -!- Deewiant has joined. 17:16:15 -!- Ngevd has quit (Ping timeout: 260 seconds). 17:31:47 ais523: who invented CSS? 17:32:25 elliott: You did. 17:33:25 :( 17:34:01 elliott: You should feel bad. Inventing CSS. How dare you. 17:36:53 elliott: I don't know offhand, and you could look it up as easily as I could 17:38:13 ais523: well, more importantly, can I buy voodoo dolls of them? 17:38:47 ais523: btw, if you ever get the chance to watch monqy play crawl, take it 17:39:21 why? is he really good, or really bad, or something? 17:39:24 I could look up a ttyrec 17:39:44 ais523: he plays by mostly pressing space all the time, which he has bound to a completely insane autofight macro 17:40:06 elliott: autorobin, or something else? 17:40:12 his own 17:40:18 it takes multiple turns at a time 17:41:11 ais523: he's squarelos on crawl.develz.org, FWIW 17:41:52 ais523: also, i played crawl and it was really boring 17:42:13 elliott: I got kicked from ##crawl-dev once for calling it repetitive 17:42:34 mostly i pressed o and tab a lot 17:42:40 and then died because i wasn't paying attention 17:42:43 because it was boring 17:43:43 ais523: anyway, a ttyrec really wouldn't do it justice 17:43:57 since over 50% of monqy playing crawl is monqy dying and modifying his script 17:44:50 ais523: on that note, what's a good ttyrec player? 17:44:56 that isn't jettyplay 17:45:11 elliott: second-best is termplay on Windows, ipbt on Linux or Mac OS X 17:46:11 yay, ipbt is in aur 17:46:21 ==> Validating source files with md5sums... 17:46:21 ipbt-r9253.tar.gz ... FAILED 17:46:24 welp 17:46:44 ais523: third-best? 17:46:58 I tried the 'ttyplay' thing that was in the Ubuntu "ttyrec" package, and it was kind of confuzzling and minimal. 17:47:01 err, Linux version of termplay, I guess 17:47:05 fizzie: it doesn't even have a rewind 17:47:09 because it can't 17:47:15 http://i.imgur.com/eb7Iv.jpg 17:47:18 Yes, I noticed that. 17:47:25 meh, i'll just use ttyplay 17:47:28 i don't need rewinding 17:47:34 It did have a speed control, though. I think. 17:48:11 yes 17:52:14 -!- MoALTz_ has joined. 17:52:59 ais523: here, this is a pretty representative ttyrec: http://crawl.develz.org/ttyrecs/squarelos/2012-04-21.04:18:39.ttyrec 17:53:19 although he survives longer than usual 17:53:34 ais523: btw, jettyplay doesn't display colours on that ttyrec, and prints a bunch of unknown/unsupported messages 17:53:41 which ruins monqy's beautiful flashing square player character 17:54:03 ah, OK, he must be using a weird terminal 17:54:12 ttyrecs are inherently terminal-specific 17:54:24 -!- MoALTz has quit (Ping timeout: 260 seconds). 17:54:57 ais523: just TERM=rxvt-unicode 17:55:00 should be xterm-compatible 17:55:18 I would think 17:55:32 what really annoys me is termcap entries doing something complex and terminal-specific when the terminal in question understands the VT100 codes just fine 17:55:36 anyway, watch it with colour if you can; the flashing square is integral to the experience 17:55:50 playing it in a urxvt with a console player should work, right? 17:55:55 as in, being xterm-compatible is not really what's wanted, xterm has to be it-compatible 17:56:15 and most console players parse the codes themself, I think only ttyplay doesn't 17:57:08 use ttyplay, then :P 17:57:20 indeed, works with ttyplay in urxvt here 17:57:39 oh, also, he plays with the messages set to faux-german 18:02:08 -!- impomatic has joined. 18:02:27 Can anyone identify the file format of the docs in this zip? http://www.forth.org/library/eforth_SOC/eforth_SOC_source/f83/insidf83.ZIP 18:05:17 Umm, crazy. 18:06:03 hmm, it's /mostly/ text 18:08:24 ais523: btw, does crawl get any less boring once you get further in to the game? 18:08:29 *into 18:08:48 the fuck is crawl 18:08:59 elliott: arguably yes, but you don't really get further into the game without being very spoilt, either on spoilers or on repeatedly dying to things 18:09:17 and it's still not that much better 18:09:43 it mostly just goes into the realm of annoying deaths that are either unavoidable, or avoidable but due to a typo or something rather than a lack of strategy 18:09:54 oklopol: like nethack, but worse 18:10:14 The figures are AutoCAD files. 18:10:25 ais523: i hate spoilery games 18:11:17 elliott: the worst part is that the game fully spoils most of the information about monsters but the most important things (speed, damage potential, attack potential, how quickly you can kill it) 18:12:41 ais523: is brogue any good? 18:12:56 don't know, never played it, haven't heard much about it 18:13:57 sigh, vagrant forever 18:15:58 2011-05-16.txt:19:41:45: elliott: you and your mentions of vagrant 18:22:17 I find it difficult to find motivation to play games as that acidic wash of aging strips away the meaning of works of fiction until they are just skeletons of philosophical stances garnered with pretty colours. 18:22:34 And in the end it comes down to tragedy and comedy I guess. 18:25:02 ais523: hey, do you have a copy of vagrant? 18:25:04 I forget who did 18:25:16 I don't thnk so 18:25:21 there may be one in the logs 18:25:36 you did show bits of its early development to me, but I think it was pasted in IRC, or in a pastebin 18:26:42 ais523: I've searched the logs 18:26:46 it's just dead pasties 18:32:59 impomatic, neither trid nor file is able to identify it 18:33:10 -!- MoALTz__ has joined. 18:33:41 I'm going to guess some archaic forgotten format 18:34:23 Madoka-Kaname: thanks. I think they're from a Mac. The figures are actually MacDraw, not AutoCAD. 18:35:29 impomatic: ooh, and it's using \r\r as a linebreak 18:35:37 further evidence for some classic Mac program 18:35:59 -!- MoALTz_ has quit (Ping timeout: 246 seconds). 18:37:28 -!- MoALTz_ has joined. 18:39:19 -!- MoALTz has joined. 18:40:34 -!- MoALTz__ has quit (Ping timeout: 245 seconds). 18:41:47 -!- Ngevd has joined. 18:41:49 -!- MoALTz_ has quit (Ping timeout: 245 seconds). 18:42:14 -!- MoALTz_ has joined. 18:44:44 -!- MoALTz has quit (Ping timeout: 245 seconds). 18:45:04 Hello 18:45:21 helo 18:47:35 -!- MoALTz__ has joined. 18:49:19 -!- MoALTz_ has quit (Ping timeout: 245 seconds). 18:50:03 Helllo 18:50:29 `welcome impomatic 18:50:32 impomatic: Welcome to the international hub for esoteric programming language design and deployment! For more information, check out our wiki: http://esolangs.org/wiki/Main_Page 18:52:21 -!- MoALTz has joined. 18:54:38 -!- FireFly has quit (Ping timeout: 240 seconds). 18:54:54 -!- MoALTz_ has joined. 18:55:09 -!- MoALTz__ has quit (Ping timeout: 245 seconds). 18:55:58 Ngevd: ... 18:56:03 impomatic has been here for years :P 18:56:26 `welcome elliott 18:56:29 elliott: Welcome to the international hub for esoteric programming language design and deployment! For more information, check out our wiki: http://esolangs.org/wiki/Main_Page 18:57:00 (really?) 18:57:40 Yes. 18:58:02 Ngevd: 2009-03-27 20:04:06 -!- impomatic has joined #esoteric 18:58:04 -!- MoALTz has quit (Ping timeout: 245 seconds). 18:58:12 Aaaah! 18:58:22 ^style iwcs 18:58:22 Selected style: iwcs (Irregular Webcomic scripts) 18:58:27 fungot: science 18:58:27 Ngevd: there's the internet, adam. it could just apply a jolly good. nothing has a bite that big, long turn, we be evadin' pursuit, you're sorely mistaken, my good man. all hobbits are hard. 18:58:43 All hobbits are hard indeed. 19:00:31 -!- MoALTz__ has joined. 19:01:32 -!- FireFly has joined. 19:01:48 -!- Taneb has joined. 19:02:03 -!- Ngevd has quit (Read error: Connection reset by peer). 19:02:15 -!- Taneb has changed nick to Ngevd. 19:03:04 -!- MoALTz_ has quit (Ping timeout: 245 seconds). 19:04:03 -!- MoALTz_ has joined. 19:04:51 -!- zzo38 has joined. 19:07:14 -!- MoALTz__ has quit (Ping timeout: 245 seconds). 19:13:10 Ngevd: You should watch me play Crawl. It's like watching paint dry. 19:13:32 elliott, can't, too busy watching paint dry 19:14:05 -!- MDude has quit (Ping timeout: 260 seconds). 19:14:21 Ngevd: Pffffft 19:15:20 nice poem 19:15:52 fungot: do you care what i say? 19:15:52 itidus21: i can think of one good thing! compuchronic transfer, direct neural interfaces, enter and look, something of it, fast, highly technological terror you've constructed. the ability to be captured the palladium 19:16:24 ais523: You should watch paint dry. It's like watching me play Crawl. 19:17:48 fungot: There was an Old Man of Asta, Who possessed a large cow, but he lost her; But they said, 'Don't you see She has rushed up a tree? You invidious Old Man of Asta!' 19:17:48 itidus21: hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, h 19:18:28 Wow 19:18:40 `addquote itidus21: hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, h 19:18:40 elliott: of all, the first one was a complete the binding the crocodile's jaws are tied us up and left us here! we're the last! it is! 19:18:42 843) itidus21: hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, hey, h 19:22:58 -!- asiekierka has quit (Read error: Connection reset by peer). 19:26:05 ^style 19:26:05 Available: agora alice c64 ct darwin discworld europarl ff7 fisher fungot homestuck ic irc iwcs* jargon lovecraft nethack pa qwantz sms speeches ss wp youtube 19:27:16 -!- Taneb has joined. 19:27:35 -!- Ngevd has quit (Read error: Connection reset by peer). 19:27:54 yay, i died 19:27:57 crawl is such fun! 19:28:02 -!- Taneb has changed nick to Ngevd. 19:28:45 Oh, i missed you playing Crawl. 19:29:05 i'm not sure if i consider the level of gameplay crawl has offered me so far to be enough to constitute "playing" 19:29:06 but yes 19:29:43 "elliott" on crawl.develz.or 19:29:43 g 19:30:31 hmm 19:30:32 not a fan of this jessica 19:35:35 agh 19:36:03 -!- Taneb has joined. 19:36:08 i died again 19:36:18 im palyng again 19:36:36 ion: hi 19:36:38 hi 19:36:44 btw i barely know how to play crawl in case that isn't clear 19:37:30 -!- Ngevd has quit (Read error: Connection reset by peer). 19:38:13 -!- MDude has joined. 19:38:27 Hi, you have a 0.10-a0-1253-ge187e2a save game: [T]ransfer your save to the latest version (0.11-a0-1260-gb7668d5)? 19:38:38 My old game still seems to be there. 19:38:40 -!- Taneb has changed nick to Ngevd. 19:40:43 that was close 19:40:56 whoa 19:41:07 whatever that was 19:41:12 it isn't nice 19:41:16 or friendly 19:41:49 ion: why is crawl so boring 19:41:56 i'm trying to like it!!! 19:43:09 why must programming be so damn boring, i have so many programs that i want to make :( 19:43:25 I seem to have an XL 23 HoPr. 19:44:05 -!- sebbu3 has changed nick to sebbu. 19:44:19 hmm, where is ion on the game list 19:44:26 oh he's not on 19:44:41 I didn’t start playing, i just checked out the old game and quit. 19:44:55 And i was on the akrasiac server. 19:44:57 good decision, crawl sucks 19:45:04 im on this one because monqy is 19:45:26 I have an account there, too. I don’t remember why i started the game on akrasiac. Perhaps it had a newer snapshot. 19:51:15 -!- MoALTz_ has quit (Quit: brb). 19:51:34 -!- MoALTz has joined. 19:55:25 -!- Ngevd has quit (Read error: Connection reset by peer). 19:55:53 -!- Ngevd has joined. 20:18:43 -!- Ngevd has quit (Ping timeout: 264 seconds). 20:20:55 ais523: You should add clog to the access list. 20:21:25 no 20:22:17 ais523: What, you just want to taunt it by leaving it as an op until it crashes? 20:22:41 who opped it? 20:22:58 ais523: lament 20:23:05 hmm 20:23:09 http://codu.org/logs/log/_esoteric/2012-04-20#180206 20:23:12 lament showed up in #nethack recently 20:23:21 and lots of people started asking him if he was the same lament as in various other channels 20:23:25 Do you Pokemon Card instead? 20:23:50 ais523: He was here a few days prior to that, to kick pikhq. 20:23:57 Has anyone figured out the game by now? 20:24:02 Maybe he'll just visit us every few days and kick/ban/op someone at random. 20:24:06 Like a magical fairy. 20:25:41 ais523: What's a good roguelike that doesn't end in "Hack"? 20:25:54 Shiren the Wanderer for DS? 20:26:01 That runs on Linux. 20:26:04 elliott: Rogue 20:26:16 DoomRL? 20:26:33 zzo38: I've played Rogue. 20:26:36 It's a bit boring. 20:26:55 ais523: Does that thing still exist? 20:27:06 ADOM? 20:27:12 I wouldn't have expected it to spontaneously stop existing 20:27:20 zzo38: hahaha :) 20:27:26 -!- Ngevd has joined. 20:27:30 we /should/ get elliott to play ADOM, it'll be hilarious 20:27:43 How can I resist when you say things like that?! 20:27:46 Is there an online server? 20:27:49 not sure 20:27:59 * ais523 checks 20:28:14 If there is an online server, why does it matter what operating system it runs on? 20:28:23 seems yes; http://ancardia.ath.cx/adom_server_info.txt 20:28:27 zzo38: good point 20:28:32 but most things with online servers probably run on Linux 20:29:16 -!- Ngevd has quit (Read error: Connection reset by peer). 20:29:18 elliott: http://ancardia.ath.cx/ 20:29:20 ah, you beat me to it 20:29:38 -!- Ngevd has joined. 20:29:53 OK, I have an account 20:29:56 Note that ADOM will not launch if your terminal size is something else than 80x25 characters! 20:30:19 Your terminal size appears to be 80x24 characters. A 80x25 -sized terminal is REQUIRED for playing ADOM on this server. Please correct your terminal settings and try again. You may want to consult the readme, available at the main menu, and at http://ancardia.ath.cx/adom_server_info.txt 20:30:21 how strange 20:30:53 ais523: Actually, I think ADOM still works if there is more than 25 rows, although you need to have the same terminal size when loading a save game as you do when you start the game, otherwise it won't work. 20:30:55 hmm 20:31:01 I keep giving it the "launch ADOM" command 20:31:04 and it just bounces me back to the memory 20:31:06 erm 20:31:07 *to the menu 20:31:15 also, punishment for violating a conduct is that it kills the process, it seems 20:31:17 -!- Ngevd has quit (Read error: Connection reset by peer). 20:31:30 elliott: this server is entirely within the attitude of the rest of the game… 20:31:46 maybe I'll just install it locally and termcast 20:32:00 ais523: how do you termcast, again? 20:32:17 hmm, ADOM is closed source? 20:32:26 script -f >( cat ./ratry_login - | nc -q5 noway.ratry.ru 31337 > /dev/null ) "$@" 20:32:29 yes, it's closed source 20:32:30 -!- Ngevd has joined. 20:32:41 what format is ratry_login again? 20:32:46 hello username password 20:33:20 nc: invalid option -- 'q' 20:33:20 Try `nc --help' for more information. 20:33:20 Script started, file is /dev/fd/63 20:33:20 ugh 20:33:30 what does -q do in your netcat? 20:34:09 elliott: oh, it actually kills the termcast process when the thing being termcasted ends 20:34:27 without it, the termcast process has a tendency to stick around, defying all logic, such as the lack of a controlling terminal 20:34:40 meh, I can kill it myself 20:34:45 -!- Ngevd has quit (Read error: Connection reset by peer). 20:34:57 [elliott@dinky tmp]$ script -f >( cat ./ratry_login - | nc noway.ratry.ru 31337 > /dev/null ) adom 20:34:57 Script started, file is /dev/fd/63 20:35:00 err, why didn't adom start? 20:35:04 it just put me back at my prompt 20:35:12 -!- Ngevd has joined. 20:35:22 -!- Ngevd has quit (Read error: Connection reset by peer). 20:35:26 elliott: is your terminal exactly 80 by 25? 20:35:41 yes 20:35:43 checked with tput 20:35:53 adom starts if i just $ adom 20:35:57 but not in the script thing there 20:36:00 oh, hmm 20:36:02 my login might be invalid 20:36:08 does "hello username password" work to create a new account? 20:36:30 Maybe they could add other challenges too, such as Level1-man (you lose if you advance an experience level), modified Iron-man (start in Infinite Dungeon and not allowed to use upstairs command), and the game where you cannot carry more than a certain weight limit of equipment. 20:36:50 elliott: yes 20:36:59 or, hmm, people haven't figured out the logic behind termcast's account system yet 20:37:13 the username comes up on the menu, at least; it's not clear if the password does anything or not 20:37:46 er, oops, I think I broadcasted a password I use a lot to termcast by thinking the nc had finished when it hadn't; I killed the process now, though, and nobody was watching 20:38:17 ais523: OK, I'm ehADOM on termcast 20:38:38 * ais523 watches 20:39:07 uhhhh 20:39:46 how do i move 20:39:53 so someone has suggested i might infact be a narcissist.. so i will look into it 20:39:54 I, umm, don't actually know 20:39:57 ugh, looks like numpad 20:39:58 does the numpad work? what about arrow keys? 20:40:07 arrow keys work 20:40:09 btw, ADOM has way more commands than NetHack 20:40:10 I think I have read something like that, that the author might sell the source-codes for ADOM for one million dollars and then you can open-sourced if you want 20:40:11 but those can't do diagonal 20:40:28 Turn on NumLock you can push 123456789 to move including diagonal 20:40:34 is this some kind of world map 20:40:37 elliott: yes 20:40:40 Yes you start on the world map 20:40:47 help is starving 20:40:50 Use the downstairs command to enter a location. 20:41:06 oh, we have someone who actually knows the controls here 20:41:08 Push e for eating, you can also pray for satiation by pushing _ if it is necessary 20:41:08 that's surprisingly useful 20:42:00 im scared 20:42:25 Push m for acid if your character is Drakeling; however, this decreases your satiation level. 20:42:34 is it just me or is there nothing interesting around 20:42:39 try looking for a cave entrance 20:42:47 will that be on the world map? 20:42:50 yes 20:43:04 watch out for grue 20:43:19 Something labeled * or o will be a location you can enter which contains something other than just the landscape 20:43:26 phew 20:43:29 whoa, 1hp as well 20:43:36 elliott: OK, the asterisks are the interesting places, and the os 20:43:48 aha, this looks more roguelike 20:44:10 / is open door, I think 20:44:17 i like how i transform everything into mangled heaps when i kill them 20:44:40 The symbol / can mean an open door or a pile of arrows 20:44:50 what 20:44:55 there's a command to clean your ears???? 20:44:56 there's a command to clean out your ears 20:44:58 wh 20:45:00 i 20:45:11 ... 20:45:15 ok so what's wield 20:45:15 Yes, in case you plugged them you can clear your ear by pushing E 20:45:18 or wear 20:45:30 You can also push ! to dip something into a potion 20:45:30 on a single key, no less! 20:45:36 zzo38: how do you wear armour? 20:45:46 ais523: Push i and then c 20:46:08 hmm, I wonder what s is 20:46:08 zzo38: ah, why didn't I think of that? 20:46:15 elliott: stones, the unit of weight 20:46:29 oh well, I'll just assume studded leather armor is better than thick furs 20:46:30 * ais523 does not play ADOM, but it's occasionally fun to watch other people get traumatized by it 20:46:56 elliott: If worn, they will tell you the bonus/penalty applied. 20:47:04 is there really no equivalent of nethack's ctrl+walk 20:47:17 aaaaaaaaAAAAAAAAAAAAAaaaaaaaa 20:47:40 One more thing is, push T or function keys to set tactics meaning you get bonus/penalty for attacks, damage, and defense. 20:47:41 conveniently, pgdown and pgup aren't working 20:47:43 so i'll just pick at random 20:47:48 elliott: apparently this screen is /also/ really crucial for your survival 20:48:41 elliott: Yeah, the last time i looked there wasn’t a ctrl+walk. :-\ But the autoexplore functionality mostly makes up for it. 20:48:48 oh, there's an autoexplore? 20:48:51 this is ADOM, btw, not nethack 20:48:59 erm 20:48:59 not crawl 20:49:17 Ah, ok. Sorry for picking IRC lines out of context and inventing my own context for them. :-P 20:49:31 god i love large bat corpse 20:49:51 and bone 20:50:06 "Exit stuff list" 20:50:10 -!- RocketJSquirrel has set topic: god i love large bat corpse | http://codu.org/logs/_esoteric/. 20:50:25 Bone does not provide much satiation, but they can be used to repair skeletons and so on 20:51:03 ais523: i was expecting orcish war cries to foretell uhhh 20:51:06 something a lot more threatening than that 20:51:14 why can't I pagedown/pageup?!?! 20:51:17 elliott: + - 20:51:21 yes, I know 20:51:22 it doesn't work 20:51:27 haha 20:51:34 maybe it has to be /numpad/ + and -? 20:51:39 except it does on this screen 20:51:43 ais523: tried that too 20:51:45 maybe it's just one page 20:52:48 In ADOM, some creatures will be created neutral (meaning not hostile toward you); you will know it is the case since if you try to hit them it will ask you if you are sure. You can then, if you wish, try to talk to them by C but beware some creatures are unable to speak 20:53:05 i sense imminent danger 20:53:07 that can't be good!! 20:53:59 After you quit the game, then before starting a new game you may want to look at configurations in case you want to edit them. 20:54:11 quit??? i'm playing to win 20:54:47 what 20:54:51 is that all the cave? 20:55:01 why is there a door to nothing 20:55:35 ais523: help :( 20:55:38 Even if you save game push S to continue later, it is still possible to edit configurations and then when you load the save game file it will use the updated configuration. 20:55:43 elliott: you expect me to be able to help? 20:56:01 ais523: more than help can help himself, yes 20:56:38 I don't suppose there's a travel command, either 20:56:41 During the game push ? for help, please. 20:56:55 elliott: To automatically move a far distance, push w and direction 20:57:06 aha, thank you 20:57:28 But it won't work while sickness, poison, and so on. 20:58:09 ais523: err, it seems like going down and up the stairs changed the terrain 20:58:25 elliott: no persistent levels where you are, I guess 20:58:32 I think it must be the Infinite Dungeon, from the flavour messages 20:58:36 elliott: If you go down and up stairs and it is different, then you are in the infinite dungeon. 20:58:39 so no persistent levels would make sense 20:58:42 ais523: but there's no upstairs! 20:58:58 elliott: I guess you'll have to go down, then 20:58:59 hmm, so wait, how do you get out of the infinite dungeon? 20:59:02 elliott: Maybe you just didn't find it. 20:59:04 keep switching levels until you get enough upstairs? 20:59:08 You can go upstairs 20:59:20 zzo38: afaict, I've mapped out the entire level 20:59:21 ADOM almost certainly has secret doors 20:59:23 and there's no upstairs 20:59:53 Yes there is secret doors; you can try to kick the wall (push k) or search the wall (push s), or use scrolls of mapping or whatever else. 21:00:35 Use C-t to activate a trap that you are standing on. 21:00:49 zzo38: you shouldn't have told me that :P 21:02:24 Push p for payment, q for quest, t for throw, d for drop, r for read, z for wand, Z for spell, m for acid (Drakelings only), e for eating, a for skills, g for give item, C to talk to someone, x for experience points, and $ to count your money. 21:02:47 is there any way to view previous messages? 21:02:52 Actually you can kick nearly anything in this game; wall, door, floor, stairs, creature, altar, forge, items, and so on 21:02:59 elliott: Push : and m 21:03:14 (You may want to edit the configuration to set it to a single key if you want) 21:03:33 thank you 21:03:39 can i kick myself 21:03:46 elliott: it's not NetHack 21:03:50 elliott: Try! Push k and 5 and see that it won't work 21:03:52 hepl 21:03:52 * ais523 wonders what control-D . does in NetHack 21:04:23 (Anytime it ask you a direction to target, push 5 to target your own location) 21:05:04 god i love dwarven sausage 21:05:05 `pastelogs hepl 21:05:21 ais523: so, err, how infinite is this cave actually? 21:05:29 infinite in the "I will never get out unless I find an upstairs" sense? 21:05:37 No output. 21:05:38 elliott: until the internal counters overflow, I think 21:05:38 * itidus21 ,. o O ( countably infinite ) 21:05:47 what i'm saying is 21:05:48 am i doomed 21:05:55 `pastelogs hepl 21:06:11 http://codu.org/projects/hackbot/fshg/index.cgi/raw-file/tip/paste/paste.25926 21:06:17 elliott: Not necessarily; find the stairs there must be one, even if it is being obscured by creatures or items 21:06:44 elliott: doomed is a status, I don't see why you'd have incurred it yet 21:07:28 hmmm 21:07:58 ais523: any wise advice? 21:08:07 elliott: no! 21:08:13 oh, don't kill cats, it makes the game much harder later on 21:08:15 if you get that far 21:08:37 that's not the kind of advice help was looking for! 21:09:57 Actually if you kill anyone can potentially make it harder because it will make any new creature of the same kind generated to be a higher levels; so use moderation if there is a lot of a certain kind of creature to be found in the game. 21:10:21 (This rule doesn't apply to uniques) 21:10:53 hmm, where's the dungeon level indicator? 21:11:19 elliott: Near the bottom right of the screen 21:11:26 ah, is it "I2"? 21:11:35 elliott: Yes 21:11:39 thanks 21:13:20 Unlike NetHack, ADOM does not include the kitchen sink. 21:13:53 ais523: i escaped \o/ 21:13:54 | 21:13:54 /| 21:14:07 elliott: did you /accomplish/ anything? 21:14:28 ais523: umm, I levelled up a lot 21:14:34 ais523: I'm not sure how you accomplish anything in this game 21:14:40 there are quests! 21:14:46 where? 21:14:57 given to you in towns, mostly 21:14:59 elliott: In the town (labeled o). Talk to someone they will tell you a quest 21:15:03 hmm, I became a coward somehow 21:15:10 oh, and some of them are mutually exclusive 21:15:25 elliott: Pushing F7 or T makes coward, push a different function key 21:15:32 Push F4 to remove coward and set to normal 21:15:36 thanks 21:16:09 well that's just not fair 21:16:19 how is it even possible to have negative HP?! 21:17:26 If you have negative HP you are dead 21:18:21 ais523: well, that was... fun 21:18:36 I have a feeling I missed the worst parts 21:19:05 elliott: right, the death even made some sort of logical sense 21:19:35 haha 21:19:40 Try some of my "small roguelike" game, they are for DOS but you might be able to run them on a DOS emulator or modify them a bit to get them to compile on FreeBASIC 21:19:51 did my HP go down significantly on the first hit? 21:19:54 probably my own fault for not noticing 21:20:03 zzo38: I've already played KING 21:20:09 elliott: Yes you have to notice it otherwise is no good 21:20:46 elliott: O, you have done so? Do you like this game? The other small roguelike game I made is called 100LEVEL which deliberately contains only a few instructions 21:22:11 i played that too i think 21:23:04 Could you win at either game? 21:24:05 elliott: where can I find them? 21:25:14 nortti: ask zzo38 21:26:00 zzo38: where can I find your small roguelike games? 21:26:55 nortti: http://zzo38computer.cjb.net/GAMES/RL/KING.ZIP http://zzo38computer.cjb.net/GAMES/100level.zip 21:35:05 nortti: Does this work OK to you? 21:35:38 define this 21:36:14 *"this" 21:36:42 I mean, this computer games. 21:37:02 I am still compiling DOSBOX 21:40:13 http://www.youtube.com/watch?feature=player_embedded&v=aKMrBaXJvMs holy crap this is cool 21:42:24 -!- pikhq has joined. 21:42:56 -!- pikhq_ has quit (Ping timeout: 265 seconds). 21:45:44 fizzie: Deewiant: might be interested in/have already seen ^ 21:53:28 zzo38: why is king under gpl3 and 100level under public domain? 21:53:50 nortti: Just because I put them that way; I do not remember the reason at this time. 21:56:04 elliott: viznut’s stuff tends to be. 21:56:26 For 100LEVEL, you might want to change the game mode, since TURNS is probably the easiest one, while BALANCE is the most difficult. Also, just try different letters on the keyboard to see what works; I won't tell you the function of each key you have to figure that out by yourself, but I will tell you that all functions are assigned (case-insensitive) letters; sometimes other keys are synonyms for them 21:57:03 ion: Yeah, we did a lot of playing with the one-line audio stuff in here some months ago. 21:57:06 (Or were you here for that?) 21:57:10 I wasn’t. 21:58:07 AUR Targets (1): ibniz 21:58:07 Proceed with installation? [Y/n] 21:58:08 Neat. 22:02:09 whoa, even // and ** produce cool output 22:02:21 and */ and /* 22:02:29 haha 22:02:30 and /+ 22:02:33 that's really cool 22:11:15 -!- oerjan has joined. 22:19:07 hi oerjan 22:20:07 hi elliott 22:20:10 hi oerjan 22:20:10 so we meet again 22:20:38 -!- Slereah has quit (Ping timeout: 265 seconds). 22:20:42 hi oerjan 22:21:25 my old nemesis 22:21:54 bleh, too much xkcd (i.e. a nonzero amount); I'm expecting someone to come out with "so it has come to this" at any moment 22:22:29 ais523 22:22:30 i 22:22:44 am not sure you realise that those things do not originate from xkcd 22:23:18 elliott: indeed, xkcd just brings them into the public eye and makes sure they get referenced obnoxiously a lot 22:23:18 i was sort of disappointed that googling "so we meet again" didn't put something from tvtropes at the top 22:23:28 (or anywhere on the first page) 22:23:41 ais523 22:23:41 dude 22:23:48 xkcd references things because they're culturally ubiquitous 22:24:11 -!- derdon_ has joined. 22:24:25 look! there's even an Onion article! http://www.theonion.com/articles/my-old-nemesisso-we-meet-again,17647/ 22:24:26 yes, but being culturally ubiquitous is different from being obnoxiously quoted 22:24:36 elliott: the rest of that /wasn't/ xkcd references 22:24:54 -!- Nisstyre has changed nick to nisstyre. 22:25:05 -!- nisstyre has changed nick to Nisstyre. 22:25:14 on that note, I'm reading xkcds I haven't read; 1041 almost made me laugh 22:25:15 i give up on operation convincing ais523 that "so we meet again" and "my old nemesis" were not popularised by xkcd in any way 22:25:18 which is pretty unusual 22:25:21 i was actually thinking of an old larson cartoon. and also colonel haken. 22:25:25 elliott: err, I just said that they weren't 22:25:35 the xkcd is specifically "so it has come to this", which is less culturally ubiquitous 22:25:43 but it would fit in quite well in that conversation 22:26:12 of course _both_ of those are obviously referring something already ubiquitous 22:26:18 now /i'm/ confused 22:27:39 -!- derdon has quit (Ping timeout: 265 seconds). 22:29:14 hmm, 2712 22:29:38 2712 what? 22:29:48 oh I see now 22:30:04 * ais523 notices that xkcd references have themselves become enough part of culture that I've seen people make references to not-yet-published xkcds in the hope they'll turn out relevant 22:30:13 wait, what? 22:30:27 there's always a /chance/ 22:30:36 and the great thing is, people rarely check the number and just assume they know the one you mean 22:31:03 ais523: 2712 things 22:37:59 -!- KingOfKarlsruhe has quit (Quit: ChatZilla 0.9.88.2 [Firefox 11.0/20120312181643]). 22:43:29 -!- MoALTz has quit (Ping timeout: 245 seconds). 22:46:05 zzo38: did you make vonkeror because firefox didn't have good enough gopher support? 22:46:27 nortti: No, I made it for the other reason. 22:46:34 -!- impomatic has left. 22:46:38 Does the game work now? 22:46:52 zzo38: yes 22:47:15 zzo38: by the way why did you create vonkeror 22:47:25 nortti: I made parts of it 23:05:43 -!- nortti has quit (Quit: leaving). 23:11:35 -!- nortti_ has joined. 23:21:21 `? finland 23:21:25 Finland is a European country. There are two people in Finland, and at least eight of them are in this channel. Corun drives the bus. 23:21:38 `? sweden 23:21:40 hm i sense some inflation 23:21:41 Sweden is the suburb capital of Norway. It's where all the Nobel prizes are announced, except the Math Prize. 23:22:03 oerjan: yes, i recounted 23:22:06 after Lumpio- arrived 23:22:13 it was five before 23:22:15 `? Norway 23:22:17 Norway is the suburb capital of Sweden. It's where the Nobel Peace Prize is announced. 23:22:29 `? Europe 23:22:32 Europe is a Finlandic country. More details as they become available. 23:22:40 `learn Europe is the national anthem of Kosovo. 23:22:43 I knew that. 23:23:26 `pastelogs Europe is the national anthem 23:23:36 `? Internationale 23:23:36 ┐( ̄ー ̄)┌ 23:23:38 Internationale? ¯\(°_o)/¯ 23:23:50 http://codu.org/projects/hackbot/fshg/index.cgi/raw-file/tip/paste/paste.1830 23:24:18 `learn Europe is the national anthem of the Republic of Kosovo. 23:24:21 I knew that. 23:24:29 -!- nortti_ has quit (Remote host closed the connection). 23:24:33 Quoting is hard. 23:25:29 `echo "You have been reported to the House Un-American Activities Committee" > wisdom/internationale 23:25:32 ​"You have been reported to the House Un-American Activities Committee" > wisdom/internationale 23:25:33 oops 23:25:37 `run echo "You have been reported to the House Un-American Activities Committee" > wisdom/internationale 23:25:40 No output. 23:26:17 -!- nortti has joined. 23:26:46 The House Un-American? 23:27:02 elliott: it's what wikipedia uses 23:27:35 oh, it's a real thing 23:27:39 In the McCarthy era, the House of Representatives had a possy of dickbags. 23:27:46 They were called the House Un-American Activities Committee. 23:27:54 "Possy"? 23:28:07 I can't spell posse ^^ 23:28:26 `quote domesticated canines 23:28:30 135) ais523: killer bunnies can be harmed by domesticated canines only. 23:29:27 "The duration of copyright in France is 70 years following the end of the year when the author died, plus (for musical works) 6 years and 152 days to compensate for World War I, and 8 years and 120 days to compensate for World War II respectively." 23:29:52 :D 23:30:10 hmm, can we extrapolate from that to figure out how long WWIII will last? 23:30:17 (from http://en.wikipedia.org/wiki/The_Internationale) 23:30:40 well ww2 didn't last >= 8 years... 23:30:48 oh 23:30:50 indeed 23:31:14 1937-1945 23:31:15 isn't there some small village on the english/scottish border that was fighting WWII up until a few years ago, or is that an urban legend? 23:31:36 seems to have lasted 8 years 23:31:54 nortti: It did for France ... 23:31:58 IT DID ... FOR FRANCE 23:32:10 * oerjan swats nortti -----### 23:32:25 oerjan: why? 23:32:34 nortti: ww2 started in 1939 23:33:35 1937 was when conflict between china and japan began and it is consisdered to be part of ww2. in europe it started in 1939 23:33:39 btw that quote above is to explain why the internationale _still_ is copyrighted in france 23:34:46 really? that's just insane 23:35:05 nortti: If "it is considered to be part of WWII", then WWII cannot have started after that. 23:35:11 Ohwait 23:35:14 -!- ais523 has quit (Remote host closed the connection). 23:35:18 I misread what you two were disagreeing about. 23:37:29 "In 2005, Le Chant du Monde , the corporation administering the authors' rights, asked Pierre Merejkowsky , the film director and an actor of Insurrection / résurrection , to pay €1,000 for whistling the song for seven seconds." from http://en.m.wikipedia.org/wiki/The_Internationale 23:38:13 :D 23:39:13 it is 7 seconds for fucks sake 23:43:25 `? The House Un-American 23:43:25 -!- oerjan has quit (Quit: Lost terminal). 23:43:28 The House Un-American? ¯\(°_o)/¯ 23:46:18 -!- Tod-Autojoined has changed nick to TodPunk. 23:46:44 * elliott lives in a House Un-American 23:47:11 why 23:48:25 because it's a house 23:48:27 and it's not american 23:48:44 -!- oerjan has joined. 23:52:29 `? elliott 23:52:32 elliott wrote this learn DB, and wrote or improved many of the other commands in this bot. He probably has done other things? 23:54:05 `? finns 23:54:08 Finns are helpful, albeit grossly overpopulated (cf. 'Finland'). 23:54:28 `? ? 23:54:31 ​? is wisdom