00:00:12 -!- Phantom_Hoover has joined. 00:00:14 -!- Phantom_Hoover has quit (Changing host). 00:00:14 -!- Phantom_Hoover has joined. 00:02:44 -!- Phantom_Hoover has quit (Read error: Connection reset by peer). 00:04:21 -!- roasted42 has quit (Ping timeout: 265 seconds). 00:04:34 -!- mr45_ has joined. 00:06:03 -!- roasted42 has joined. 00:09:39 -!- oerjan has joined. 00:09:39 -!- Phantom_Hoover has joined. 00:14:26 -!- GeekDude has joined. 00:33:59 Google... grrrrr. 00:34:05 "Our systems have detected unusual traffic from your computer network. This page checks to see if it's really you sending the requests, and not a robot. Why did this happen?" 00:34:30 No, I'm human. I can even solve your captcha, but you won't accept it because I didn't allow your cookie. 00:35:17 Oh well, IP change helped. 00:35:48 (For now) 00:37:18 cheer up and look at their christmas doodle 00:37:47 that requires javascript? 00:38:05 sorry, not in the mood 00:38:29 of course it does, it's animated 00:38:40 with sound 00:39:02 ok, now I'll definitely not try it out 00:39:09 thanks for the warning 00:39:29 well the sound is just a guitar riff, really 00:40:11 Heh I have xset -b (un)set because I find computer sounds annoying. 00:41:44 . o O ( for added irony: np: Carnival by Project Pitchfork ) 00:41:52 -!- roasted42 has quit (Ping timeout: 256 seconds). 00:42:06 * oerjan knows not who that is 00:42:10 -!- GeekDude has quit (Quit: {{{}}{{{}}{{}}}{{}}} (www.adiirc.com)). 00:42:33 youtube to the rescue 00:42:49 it doesn't matter who, just that it's noise coming from the computer 00:43:03 OKAY 00:43:26 i thought you were just referring to beeping 00:43:44 But... I made the choice. I requested it. So that makes it ok. 00:43:55 -!- roasted42 has joined. 00:44:10 i used to have sound off, but since i moved i have volume set to 20% 00:44:36 which is enough in most cases 00:45:44 thx for reminding me to check if google had a christmas doodle btw ;) 00:46:01 hmm, don't know how to assess that with 3 volume controls in place. The sound card is set at 0.59*0.91... but there's a lot of room for increased volume on the speakers themselves. 00:46:25 ok 00:46:53 I know, very esoteric and highly interesting. It's not a good day for me. 00:48:20 despite some Harmful Brainfuck Fun (tm) 00:51:19 it seems hard to make unbalanced loops work in that 00:51:57 hm... 00:53:16 I don't think you want an unbalanced loop in your sound system 00:53:45 tru dat 00:54:05 i _may_ have been referring to Harmful Brainfuck 00:54:16 [wiki] [[Harmful Brainfuck]] http://esolangs.org/w/index.php?diff=41543&oldid=41542 * 213.162.68.188 * (+183) link to implementation and minimal categories 00:54:32 -!- GeekDude has joined. 00:55:33 I thought relative jump was implemented before. 00:56:57 * int-e waits for Oerjan's Cleanup Deed 00:57:24 Jafet: who knows what is hiding in the bf derivative category 00:57:49 But it's a nice pun. 00:59:43 wat 00:59:51 oh. 01:00:00 * oerjan swats int-e -----### 01:00:17 * oerjan swats int-e again because he missed a spot -----### 01:00:39 * oerjan swats int-e again to be sure he got everything -----### 01:01:09 * oerjan swats int-e again because he thought he saw something moving -----### 01:02:29 I think that 5th swat was a tad excessive. 01:02:37 * oerjan swats int-e again because his nose is itching -----### 01:02:41 what pun? 01:02:44 (note that I carefully avoided the o-word) 01:03:20 elliott: Oerjan's Cleanup Deed hth 01:03:24 elliott: I meant the "harmful" that alludes to Dijkstra (not really a pun because the word is unchanged) 01:03:50 At least that's my story and I'll stick to it. 01:04:02 * elliott is regrettably also in the "has created a bf + goto language" set 01:04:18 -!- shikhin_ has joined. 01:04:30 * oerjan swats int-e again because he's now claiming to have been intending a different pun, maybe -----### 01:04:57 oerjan: Oh no, I was merely *referring* to a different pun. 01:05:41 ah. 01:05:50 Sheer modesty, I wouldn't call any of my own puns "good" myself. 01:06:13 Though I might say by now that it was pretty effective. 01:06:21 you'd think 01:06:37 -!- GeekDude has changed nick to GeekAfk. 01:06:49 hello 01:06:57 hello 01:07:00 Harmful Brainfuck considered harmful 01:07:05 hi cluid 01:07:27 c++ syntax considered harmful 01:07:40 -!- shikhin has quit (Ping timeout: 265 seconds). 01:07:56 -!- roasted42 has quit (Ping timeout: 256 seconds). 01:08:08 attempting to mix chinese and japanese and have it make sense considered harmful 01:08:48 hmm lion-eating poet in the stone den 01:09:01 what's "considered harmful" in mixed chinese and japanese twhomn 01:09:29 -!- roasted42 has joined. 01:09:46 does japanese have anything like that poem? 01:09:57 int-e: no 01:10:24 but the "same" word in chinese and japanese means different things 01:10:33 i don't think japanese has gone through a recent period of losing a lot of its phonetic distinctions 01:11:16 _some_, probably 01:11:18 Jinese? 01:11:33 cluid: did you see the rot13 program? 01:11:36 no 01:11:36 -!- scarf has joined. 01:11:47 cluid: http://esolangs.org/wiki/Harmful_Brainfuck 01:12:32 Cool!! 01:12:33 (Sorry, I lost one of your edits when I changed the page earlier, so the phrasing for relative gotos is now different.) 01:12:44 -!- mr45_ has left. 01:14:34 problem is the japanese stole chinese characters in the middle ages 01:15:16 (well, maybe not "stole"... borrowed) 01:15:39 -!- nisscrooge has quit (Ping timeout: 245 seconds). 01:16:09 -!- callforjudgement has quit (Ping timeout: 264 seconds). 01:16:48 and so the meanings for characters that aren't common have grown apart. especially the ones you'd use to write abstract things like "variable", "program", "scope declaration"... 01:17:19 -!- scarf has quit (Read error: Connection reset by peer). 01:17:25 -!- scarf has joined. 01:19:39 screw it i'll just use japanese semantics for now... 01:23:08 [wiki] [[Harmful Brainfuck]] http://esolangs.org/w/index.php?diff=41544&oldid=41543 * Oerjan * (+23) A somewhat preliminary edit reintroducing general esolang recommendations 01:26:32 of course there had to be a rot13 page. 01:27:09 http://sprunge.us/YXfd is going to stay up? 01:27:57 i don't think it is wise to trust pastebins for permanent storage 01:28:05 wait, so is it believed to be TC or not? 01:28:23 -!- GeekAfk has quit (Quit: {{{}}{{{}}{{}}}{{}}} (www.adiirc.com)). 01:28:24 oren: exactly. 01:28:33 oren: i suspect the matter is under research 01:28:41 i am so confused 01:28:58 oren: there's little doubt that it's TC with unbounded cells. 01:29:26 indeed, because it seems you can translate balanced loops 01:29:49 and it's hard to imagine that it fails to be TC even with the cells restricted to -128..127. 01:30:00 Even though arbitrary I/O is not possible in that range. 01:30:42 cluid: I have not seen sprunge delete any pastes yet 01:31:03 -!- roasted42 has quit (Remote host closed the connection). 01:31:17 they do 01:31:26 in fact every time you upload a paste it deletes one 01:31:51 int-e: here's a chestnut: can you manage to copy a cell from an unknown position to another? 01:32:09 oerjan: "unknown"? 01:32:17 not fixed position 01:32:57 the thing is, if you are going to be TC without unbounded cells, you _must_ use code which doesn't know the exact tape position 01:33:40 oerjan: I was going to target something with binary cells. 01:33:42 which means you cannot precalculate all offsets and keep them in fixed cells 01:34:07 so conditionals would be [set up offsets in next two cells]*>* 01:34:09 for reducing too, you mean 01:34:12 *from 01:34:15 yes 01:34:36 well you go right ahead :) 01:34:41 but I have not thought it through. 01:35:07 I will never be able to copy arbitrary cells. 01:35:08 -!- roasted42 has joined. 01:35:19 i am just thinking that even a simple bf loop like [->+<] can be hard 01:35:35 Because the conditional (*) has a value that causes an infinite loop. 01:35:39 and without that, it's hard to move the _offsets_ where you want them. 01:35:53 oh right 01:36:37 But with a limited, small range, I see no fundamental reason why it shouldn't work. So TC, with restricted I/O, is entirely plausible. 01:37:11 -!- SirCmpwn has quit (Read error: Connection reset by peer). 01:37:56 Actually, unrestricted IO, once the range of cells is large enough so that the whole range (0..255) can be moved to the negative or positive half without overflowing. 01:38:32 My idea for a fix was to use 9 bit signed cells, range -256..255, which is *barely* enough to satisfy this criterion. 01:39:00 And slightly awkward because you have to use a backward * for the first test. 01:40:01 Did I just see a Christmas tree in North Korea? 01:40:34 https://www.youtube.com/watch?v=3HJj85K_7MQ&t=15m40s 01:41:30 they have OXYGEN in north korea?? 01:41:50 I thought kim jong-un outlawed that to spite america! 01:42:11 Meh his generals wouldn't allow that. 01:44:15 -!- GeekDude has joined. 01:44:15 elliott: no oxygen is essential for bombs to work, so they're allowed 01:44:18 *it's 01:44:22 *no, 01:44:38 -!- nisscrooge has joined. 01:45:00 it turns out that you can survive solely on elements that are useful for making weapons 01:46:28 [wiki] [[Harmful Brainfuck]] http://esolangs.org/w/index.php?diff=41545&oldid=41544 * 213.162.68.188 * (+2) more permanent URL 01:49:44 [wiki] [[Harmful Brainfuck]] http://esolangs.org/w/index.php?diff=41546&oldid=41545 * 213.162.68.188 * (+5) on second thought... 01:56:20 -!- Phantom_Hoover has quit (Remote host closed the connection). 02:03:44 -!- SirCmpwn has joined. 02:07:04 -!- scarf has quit (Read error: Connection reset by peer). 02:07:11 -!- ais523 has joined. 02:07:19 how much #defining does it take for C to be an esolang? 02:07:26 -!- roasted42 has quit (Ping timeout: 256 seconds). 02:07:43 very few going by IOCCC 02:07:54 -!- roasted42 has joined. 02:08:02 #define zx struct 02:09:54 That's not good enough though; IOCCC judges will preprocess and indent the code to see whether that's easier to figure out than the original. 02:10:28 typedef wz unsigned 02:10:42 whoops; typedef unsigned wz 02:10:44 So one trick is to have macros that make the code explode. 02:12:52 http://www.ioccc.org/1998/fanf.c is in that category. (it has to be cpp'd twice, and the result is almost 700k in size) 02:13:43 O_OO 02:15:30 Another trick is to make your program not work if it's reindented 02:15:52 (http://www.ioccc.org/1998/schweikh1.c) 02:19:02 http://snag.gy/XaoyF.jpg 02:23:23 "This code is a wonder; it's a wonder that it compiles." 02:24:09 (replace .c by .hint in any ioccc url) 02:27:21 So yeah, i'm making a C header to write C code as if it were a prayer to some evil god. (well, more then usual, at any rate) 02:27:39 http://www.ioccc.org/1991/buzzard.c was another one that would amusingly be destroyed by indentation. 02:27:46 (the clue being this: fopen(x-1?a[1]:"buzzard.c","r"); ) 02:28:07 it reads itself 02:29:09 oren: nice irc font 02:30:29 -!- tromp__ has joined. 02:31:06 are the latest iocccs out yet? 02:31:51 -!- b_jonas_ has joined. 02:32:15 -!- Melvar` has joined. 02:37:19 -!- heroux_ has joined. 02:40:52 -!- roasted42 has quit (Ping timeout: 256 seconds). 02:41:36 -!- Melvar has quit (Disconnected by services). 02:41:45 -!- Melvar` has changed nick to Melvar. 02:42:40 -!- roasted42 has joined. 02:42:59 @metar LOWI 02:42:59 LOWI 260220Z AUTO VRB02KT 9999 FEW050 BKN060 M02/M02 Q1026 02:43:04 -!- callforjudgement has joined. 02:43:50 Idea, language where thingshappen in parallel unless otherwise specified 02:45:40 no not even specified. all ordering happens dring conflict resuolution 02:46:03 -!- ais523 has quit (Ping timeout: 244 seconds). 02:47:08 we use optimistic scheduler and execute all statements at once. then we check for conflicts and roll back conflicted statements 02:47:54 other than that there is no ordering available 02:49:20 -!- tromp_ has quit (*.net *.split). 02:49:20 -!- b_jonas has quit (*.net *.split). 02:49:20 -!- heroux has quit (*.net *.split). 02:49:21 -!- blsqbot has quit (*.net *.split). 02:49:26 -!- heroux_ has changed nick to heroux. 02:51:52 I think something like that exists 02:53:56 https://esolangs.org/wiki/Whenever maybe? 02:55:19 pi calclulus? 02:55:44 a little like that. but there isn't explicit conditions. instead, if you have statements like SET x = 1; SET y = x; the second statement has to be exeucted afterward, because the first time, it will be rolled back. 02:55:46 it's not described as parallel, but i think parallel with rollback gives equivalent results 02:57:12 oren: ok so it's rolled back because x isn't defined yet? 02:57:38 it is rolled back because the value of x may have changed while it was being read 02:57:47 ah. 02:57:55 how does it know which one to run first if it rolls back, coinflip? 02:58:02 this ought to be easy to implement with haskell's STM 02:58:05 since you could also have SET y = x; SET x = 1; 03:00:17 elliott: it does not need to ollback the x = 1, that operation was fully valid. 03:00:51 e.g. it left the program in a consistent state 03:01:15 -!- S1 has quit (Quit: S1). 03:01:22 oren: so the order of statements in a program matters? 03:01:30 that doesn't seem very unordered/"everything in parallel" kinda spirit 03:01:42 er, what I mean is 03:01:43 no, the order does not matter 03:01:47 why does it decide it needs to do x = 1 then y = x 03:01:49 rather than y = x then x = 1 03:02:04 because x=1 did not read invalidated data 03:02:15 SET x = y; SET y = x 03:02:17 what happens? 03:02:27 the program loops ofrever 03:02:42 darn 03:02:47 and the y and x are forever invalid 03:02:54 um, ok 03:03:02 SET x = 1; SET y = 2; SET x = y; SET y = x 03:03:03 ? 03:03:03 that doesn't fit with haskell STM :( 03:03:15 (in that, one of the threads always makes progress) 03:03:19 I would expect this to end with x=1 y=1 or x=2 y=2 or x=1 y=2 or x=2 y=1 non-deterministically 03:03:26 since those are the consistent orderings 03:04:10 hmm... the program would indeed set x = 1 and y= 2, but then the other statements would always be rolled back 03:04:24 I don't see why 03:04:31 databases don't lock up like this 03:04:37 it seems a bit weird 03:05:01 it's synchronized parallel, like befunge's useless threading 03:05:04 databases are designed by sane people 03:05:24 -!- roasted42 has quit (Ping timeout: 250 seconds). 03:05:50 oren: what about SET x = 1; SET x = 2; ? 03:06:11 in that case both orders are equally valid 03:06:24 errr 03:06:26 but they conflict 03:06:30 but is either rolled back? 03:06:37 exaclty, lockup! 03:06:47 ...ok 03:06:48 bah 03:06:57 so in the end you end up with a boring linear, deterministic language? :p 03:07:10 heh 03:07:12 but one that is hard to prgram in! 03:07:15 how would you do branches etc. even 03:07:17 -!- roasted42 has joined. 03:07:33 kinda seems like you'd have to add a bunch of stuff to not have everything just be lockup fun 03:08:29 set up a statement like set x?s=2:t=2; so that it conflicts with one line of statements in one case, or another 03:08:39 whaat, you get conditionals 03:08:41 *conditionals? 03:08:47 "a little like that. but there isn't explicit conditions." 03:08:59 -!- dts|pokeball has quit (Read error: Connection reset by peer). 03:09:10 you get conditionals but they READ variables and can thus be inconsisted 03:10:11 also everything in one statement happens at once, so a statement could even conflict with itself in one case but not the other 03:10:20 argh 03:10:55 i'll leave it to you to write down a precise definition of this hth 03:10:58 I'm more interested in the language I inferred from your original statements than this one :p 03:11:32 what did you infer 03:12:14 -!- dts|pokeball has joined. 03:12:42 something more like what I was surprised it wasn't, I guess 03:14:22 so instead of a deterministic scheduler, we have a nondeterministic one? 03:14:32 and no conditionals 03:15:57 we could have a semideterministic one-- deterministic rollback unless all statements must be rolled, in which case it picks one at random to not roll back. 03:18:00 -!- callforjudgement has quit (Read error: Connection reset by peer). 03:18:12 -!- callforjudgement has joined. 03:19:17 instead of conditionals, we could have something akin to an attempted if function. 03:19:41 both sides are evaluated, it returns one of them 03:20:12 its too hard to do this in bash so im trying in scheme 03:20:22 all i wanted to do was recursivly list files and sort by size 03:20:26 do what? 03:21:10 so e.g. find . -type f -exec du -b {} + | sort doesn't work at all 03:21:12 did you try the find command 03:22:23 you need to configure the sort command to sort numerically on the right column 03:23:26 sort -n 03:23:36 or sort -nr 03:23:58 oh thank you! 03:24:03 ok this was just me not being good at bash 03:25:20 cluid: bash is the only $ language that i rarely regret using 03:25:32 i mostly always regret it 03:26:03 maybe i tend to write my regrettable things in PERL 03:27:12 wow i have a lotof zero-size files 03:30:13 Huh. I didn't realize: wchar_t is permitted to have the same range as char. 03:31:36 who even uses it? 03:31:51 Windows programmers. 03:32:17 Because Microsoft C only has char strings in legacy encodings. 03:33:16 Umm... WCHAR 03:33:30 But not usefully so either: the set of legacy encodings they support includes wonky multibyte charsets. 03:33:37 oren: Is #define WCHAR wchar_t. 03:33:59 The secret to sane handling of the Windows API is to ignore its stupid #defines. 03:34:35 "typedef unsigned char BYTE;" is a line they thought was useful. 03:34:46 it is useful 03:34:52 -!- roasted42 has quit (Ping timeout: 245 seconds). 03:35:01 -!- paul2520 has quit (Remote host closed the connection). 03:35:05 i would rather type BYTE than unsigned char 03:35:34 thankfully uint8_t! 03:35:51 screw this _t crap 03:35:54 typedef int INT; is another good one.. 03:36:30 *blink* *blink* they did what 03:36:36 They have a type LONGLONG. 03:36:42 It claims to be a 64 bit integer. 03:36:47 On 64 bit platforms, it is. 03:36:54 On 32 bit platforms it's a double. 03:37:00 -!- roasted42 has joined. 03:37:26 pikhq: meh, close enough 03:37:51 Christ, and I thought zlib had stupid typedefs. 03:38:50 Never mind their imposing grand confusion as to what Unicode is upon the world. 03:39:23 a double can support a 52 bit integer. 03:39:36 is uint8_t really so bad? 03:39:43 so they lost 12 bits, whatever... 03:39:48 An x86 long double can support a 64 bit integer, though. 03:40:14 but storing 10 bytes is awkward 03:40:47 For more fun, you can load a 64 bit integer into an x87 register, do arithmetic on it, and then store a 64 bit integer. 03:40:54 Also nowadays people prefer to use SSE 03:41:07 Yeah, but SSE doesn't give you long doubles. 03:41:09 poof, no extended floats 03:41:25 same point, different angle ;) 03:41:27 pikhq: x87, rather? 03:41:31 SSE is actually faster (from my own experiments) 03:41:42 elliott: x >= 4 03:41:45 or is that obvious 03:42:06 elliott: "long double" is an extended float type on x86 in general, regardless of whether or not you use x87 otherwise. 03:42:10 (oh and let's forget about the 486SX thing. 03:42:11 ) 03:42:15 ah 03:42:36 int-e: the weird thing with {u,}int8_t is that they're usually chars 03:42:45 On x86_64 or MS-compiled x86, it uses x87 instead for that one type. 03:42:46 that produces weird results with C++ at least, dunno about C 03:42:53 (like, consider printing a uint8_t.) 03:43:12 (MS compilers use SSE for floats otherwise) 03:43:58 elliott: In C you'd use PRIu8 to print it out, so no weird results. 03:44:01 elliott: not a problem in C... %c and %d both deal with int arguments. 03:44:13 elliott: that is what they get for left-shifting a file by a character. iostream is crap 03:44:40 pikhq: can you remind me in which header those are defined please? 03:44:40 pikhq: right. 03:44:46 int-e: inttypes.h 03:44:46 it's a problem with C11's _Generic, maybe! 03:44:49 thanks 03:44:58 elliott: It is definitely a problem with _Generic. 03:45:57 * pikhq "loves", BTW, that the only way to get relatively human-understandable behavior out of floats on x86 is to use the obscure float_t and double_t types. 03:47:18 umm... i really don't know what you mean... 03:47:42 float_t and double_t are the types that computations on float and double result in. 03:48:03 -!- dts|pokeball has quit (Ping timeout: 244 seconds). 03:48:07 On *sane* implementations, 1.0 + 1.0 results in a double. On x86, 1.0 + 1.0 results in a long double. 03:48:15 And if you store it in a double, you get double rounding. 03:48:45 Which results in floating point behaving like magic voodoo. 03:48:50 why should you care what type the result is? 03:49:12 Because rounding a value twice to different precisions can change the value. 03:49:16 Potentially significantly. 03:49:44 1.0 + 1.0 does not cause any rounding. 03:49:58 int-e: The particular values were bad examples. 03:50:03 if you don't want rounding problems use fixed point hth 03:50:06 Let's go with 0.1 + 0.1. 03:50:22 pikhq: still bad 03:50:46 because the literals are converted as doubles, and the addition just increases the exponent by 1. 03:50:49 -!- callforjudgement has quit. 03:51:04 oren: floats are designed to have predictable rounding properties... 03:51:09 0.1+0.05 *might* cause trouble 03:51:22 Okay, so it's slightly hard to come up with pithy examples where you'd see the behavior. 03:51:25 > 0.1 + 0.05 + 0.05 03:51:27 not to a decimal system they're not 03:51:27 0.2 03:51:35 But when it shows up relevantly you're going to be *really confused*. 03:51:38 > 0.2 + 0.03 + 0.04 03:51:40 0.27 03:51:43 * int-e shrugs 03:51:57 oren: I'm not sure of the relevance...? 03:53:07 well, one example is storing $59.99 as a float. 03:53:11 Let's do it with decimal then. Let's say we have 9.46. Round it to two places and we get 9.5. Round *that* to one place and we get 10, but if we rounded 9.46 to one place we'd have 9. 03:53:44 Imagine that sort of thing happening anywhere you happen to use a variable in your code, and people's attitudes towards floating point become really easy to understand. 03:54:34 oren: sure 03:54:36 *sure. 03:54:51 oren: Well yes. Floating point is not a good choice for monetary computation. 03:54:53 -!- roasted42 has quit (Ping timeout: 272 seconds). 03:55:31 It's important to understand the properties a type gives you and whether or not they're useful to you. 03:56:13 I mean to be fair float gets used for money a lot even in actual financial systems I think 03:56:34 -!- roasted42 has joined. 03:59:28 elliott: imo, this is because unlike fortran, C and related languages do not have a inbuilt way to output an integer with a point in a specified place 03:59:38 ummm. ok 04:00:01 like, the user inputs 3.45, and you get 345 04:00:16 That's not all you need for meaningful support of fixed point... 04:00:24 there is no simple scanf for than 04:00:28 *that 04:00:30 > 47/100 + 41/100 + 12/100 04:00:31 0.9999999999999999 04:00:50 int-e: eaxctly 04:00:58 But yes, it'd be nice to support it. 04:01:16 Fixed point is useful enough it's a real shame it's, well, hard to use. :) 04:01:26 > 47/100 + 41/100 + 12/100 :: Rational 04:01:29 1 % 1 04:01:53 it isn't hard to use fixed point in Fortran or COBOL 04:02:47 * pikhq is aware 04:02:59 I should clarify, hard to use in currently popular languages. 04:03:11 -!- drdanmaku has quit. 04:04:26 -!- Solace|tablestuf has joined. 04:04:43 -!- Solace|tablestuf has changed nick to Solace. 04:05:19 pikhq, it's do-able in GHC Haskell 04:05:39 Merry Christmas everyone 04:06:05 Solace: Merii kurisumasu. 04:06:15 But haskell is even more unlike popular languages than Fortran is 04:06:51 pikhq: ? 04:07:02 "Merry Christmas" in Japanese. 04:07:07 (no, really) 04:07:10 he said it in romaji Japanese 04:07:20 Because I'm too lazy to install an IME on here. 04:07:32 that looks about right 04:07:57 ime are good for learning Kanji 04:08:11 I know the kanji. :P 04:09:00 Oh 04:09:07 Thanks pikhq 04:09:51 I got a pokemon game finally 04:10:03 Which? 04:10:04 Solace, me too, but my 3DS is 90 miles away 04:10:19 Taneb: Aaaaw. 04:10:31 :0 04:10:38 Well then 04:10:41 I got Omega Ruby 04:10:49 I got Pokemon X 04:10:58 I think I preferred ORAS to XY. 04:10:59 :k Centi 04:11:00 * 04:11:04 I'm trying to learn to pronounce Japanese 04:11:06 > 3.2 :: Centi 04:11:07 3.20 04:11:38 Japanese is easy to pronounce 04:11:49 pikhq, XY was enjoyable, but my first Pokemon game was Emerald so I think ORAS will have a nostalgia factor 04:11:53 > pi :: Micro 04:11:55 No instance for (GHC.Float.Floating Data.Fixed.Micro) 04:11:55 arising from a use of ‘GHC.Float.pi’ 04:11:57 bah 04:11:58 how fast is a centi-second inbetween the space of 2 feet (the object is a solid) 04:11:58 Taneb: Oooh, yeah. 04:12:07 Well 04:12:08 Taneb: Afraid ORAS didn't have that much nostalgia for me though. 04:12:14 X is enjoyable 04:12:17 I finished Emerald earlier this year. :) 04:12:17 > realToFrac pi :: Micro 04:12:18 3.141592 04:12:30 Comapritably to yellow 04:12:38 its a 10 04:12:41 I have X 04:12:47 last pokemon game i played 04:12:50 cluid: Japanese is hard to pronounce correctly. Easy to approximate 04:12:53 > realToFrac pi * 100 :: Micro 04:12:54 314.159200 04:12:59 To be certain XY is fairly good. 04:13:00 It says i have to update a package¿ 04:13:03 coppro: Precisely that. 04:13:09 I thought each letter mapped directly to one sound 04:13:19 Fairy pokemons are pretty eh 04:13:19 cluid: Yes. But the sounds are foreign to anglophones 04:13:23 weak tbh 04:13:24 cluid: Each kana does, sure. 04:13:31 coppro: yeah the long vowels and the long consonants are hard 04:13:41 It's learning to form them, and then to not switch back to the English ones. 04:13:41 Solace: Counter to dragon type. 04:13:52 Really 04:14:07 Elite 4 have dragon right? 04:14:11 Yeah. Speaking with a thick accent is easy, speaking with little to no accent is Hard. 04:14:14 Solace: Si. 04:14:21 dragon are still OP. 04:14:28 Well yes. 04:14:28 I hate dragons 04:14:39 in a pokemon sense 04:14:47 I use dragon/steel team usually 04:15:00 Fire/Water 04:15:05 I'm very glad I learned French when I was younger. I picked up on a lot of phonetic differences which I didn't appreciate until later. 04:15:07 Balancing 04:15:09 In X I ended up with a Normal team 04:15:18 I was actually surprised to notice that I form 'n' differently in English and French. 04:15:26 I don't have much of a fixed team, kinda just randomly grabbing things as I feel like. 04:15:34 I have an ice fossil 04:15:37 and knowing more variety makes it easier to work on other sounds 04:15:42 By which I mean I didn't really have a team, I had an overpowered snorlax and 5 other pokemon 04:15:49 Taneb: :D 04:15:59 X I used Blaziken. 04:16:04 i just started 04:16:05 -!- TodPunk has quit (Read error: Connection reset by peer). 04:16:09 Mega Blaziken is, uh, OP as heck. 04:16:15 i restarted recently 04:16:28 -!- TodPunk has joined. 04:16:31 Sometime probably soon I'm gonna be starting on White. 04:16:39 -!- roasted42 has quit (Ping timeout: 265 seconds). 04:16:44 I am out of pokemon 04:16:51 Pikachu is apparently the only pokemon ive come across that says its species name 04:16:57 Solace: Yep. 04:17:04 Because anime. 04:17:05 the extra stuff just keeps getting in the way of actually enjoying the game, I eventually just gave up 04:17:10 Damn you anime 04:17:19 Solace, Pikachu's cry used to be very different 04:17:19 coppro: Like? 04:17:29 pikhq: promotional pokemon 04:17:33 Ah. 04:17:42 I got a diancee tho 04:17:46 whatever weird online game they make for $NEWGAME 04:17:55 lvl 1 04:18:06 -!- roasted42 has joined. 04:18:10 like, I just want to play the games and collect all the dudez 04:18:19 Is it too early to go on my N64... 04:18:20 "Gotta catch 'em all! But wait, you can only really catch 'em all if you live in Japan!" 04:18:21 why make it so goddamn hard :( 04:18:22 So far I just have a lv 22 ivysaur and nothing else worth mentioning 04:18:31 Catching 600 of each pokemon? 04:18:38 pikhq: well, nowadays, it's more like "but only if you're paying attention this week! trololol" 04:18:51 but they keep adding more of them every generation 04:18:51 Solace, catching EVERY SINGLE DIFFERENT SPINDA DESIGN 04:18:53 coppro: If you don't care about the event-only legendaries it's a mere 4 games you need now. 04:18:54 i just like beating my friends teams 04:19:21 pikhq: X/Y, OR/AS, HG/SS, D/P? 04:19:26 X/Y + OR/AS. 04:19:34 I like the shinies 04:19:35 no wait, that misses gen 5 04:19:48 Yes, they're all available in gen 6. 04:19:51 I have a shiny floette and its amazing tbh 04:20:02 On X I have a shiny Mr Mime 04:20:05 It is terrifying 04:20:06 Also animation styles are good thats an added like 04:20:08 i didn't play anything between sapphire and X 04:20:24 Guys the rock gym 04:20:27 oren: Likewise, though emerald and X for me. 04:20:30 its to much for me 04:20:34 HG/SS were pretty fantastic 04:20:42 Yes 04:20:44 but that was to be expected, they were remakes of the best games in the series 04:20:48 catch a green monkey dude 04:20:53 I bought Pearl, HG, and White after finishing Y. 04:21:01 HG was fantastic. 04:21:10 -!- drdanmaku has joined. 04:21:40 also I've become addicted to riichi 04:22:34 ORAS is fairly delightful though, I must say. 04:22:47 And hey, it's the first time they made an event legendary *not* event-only. 04:23:10 Wish they'd do that with the rest. 04:24:20 death metal goes well with steel/ghost type 04:24:37 How do you split a string by a delimiter functionally? 04:25:18 return a list 04:25:37 pikhq: oh really? which/how? 04:25:38 Thank 04:25:52 Solace, in haskell? 04:25:55 coppro: Deoxys. Now it's just available in the post-game little storyline. 04:26:00 ah, cool 04:26:01 yes 04:26:08 You ride Rayquaza into space and encounter Deoxys! 04:26:12 actually that's sweet, since Deoxys is one of the best event-only legendaries 04:26:21 Yeah. 04:26:26 pikhq: when is this?! 04:26:32 you could use parsec 04:26:35 Solace: Right after the Elite Four. 04:26:45 :/ 04:26:54 God its gettin really fancy 04:28:13 So long story short I have a Deoxys in a Premiere Ball. :) 04:28:23 welp 04:28:31 time to go heal 04:30:00 pikhq: nice :) 04:31:40 [wiki] [[Harmful Brainfuck]] http://esolangs.org/w/index.php?diff=41547&oldid=41546 * 213.162.68.188 * (+0) /* External resources */ using 9 bit cells now 04:32:18 caught an axew 04:34:06 pikhq: have you played riichi? 04:37:46 -!- roasted42 has quit (Ping timeout: 255 seconds). 04:38:02 who is roasted42? 04:39:42 -!- roasted42 has joined. 04:43:27 a cute lil axew named killer, who will be my guillotine machine 04:45:51 Solace: i don't remember em talking 04:46:04 i dont name my pokemons 04:46:08 seems to be from south africa 04:46:55 i went to Spain once 04:47:02 very hot 04:47:30 plausible 04:48:03 @metar ENVA 04:48:12 now what 04:48:17 ENVA 260420Z 30013KT 9999 VCSH SCT028 BKN045 M00/M05 Q1015 RMK WIND 670FT 31019KT 04:48:27 cold, but not that cold 04:48:46 to hot for me 04:48:55 pikhq: also do you know where I can get good anime with romaji subtitles? 04:49:00 * oerjan was referring to the metar forecast 04:49:08 er not forecast 04:49:12 report 04:49:17 wasnt refering to that 04:49:21 but ok 04:49:26 also what is that 04:49:30 coppro: not much market for that 04:49:42 Solace: airport style weather reporting 04:49:46 oren: I know 04:49:48 ah 04:49:58 the M00/ means it's just below freezing 04:50:02 -!- cluid has quit (Remote host closed the connection). 04:50:12 :0 04:50:31 that's not in spain, it's in norway where i am 04:50:47 Norway! 04:50:56 Yay ive lived there before 04:51:05 coppro: try watching japanese childrens shows 04:51:13 1 year there is nice 04:51:21 like doraemon or kogepan 04:51:43 @metar LEMG 04:51:44 LEMG 260430Z 30008KT CAVOK 06/05 Q1030 NOSIG 04:51:49 oops 04:52:12 that's málaga in spain. only 6 degrees celsius 04:52:22 @metar YYZ 04:52:43 you remind me of my father somehow oerjan 04:52:44 hmmm it's not airport codes? 04:52:51 OKAY 04:53:01 oren: four-letter ones 04:53:07 there are two systems 04:53:11 lel 04:53:32 not to be creepy 04:53:37 this is ICAO 04:53:39 @metar CYYZ 04:53:39 CYYZ 260400Z 25011G18KT 15SM OVC030 03/M02 A3009 RMK SC8 SLP195 04:54:16 coppro: I have not played riichi, and I dunno about romaji subtitled anime. 04:54:29 oren's suggestions make sense though. 04:55:01 I learned much of my reading from doraemon manga 04:55:37 I'm not looking for reading right now, though 04:56:17 kids with there anime and mangos 04:56:32 animu and mango 04:56:50 also I suggest not playing riichi. it's addictive 04:58:44 anyway coppro try this: https://www.youtube.com/watch?v=BgEQiXBGHDg 04:59:24 team flare is very fashionable 04:59:44 flare = flair 05:00:23 says team flare 05:00:40 it is now tommorow wherever this webclient is being hosted 05:01:45 -!- roasted42 has quit (Ping timeout: 264 seconds). 05:03:19 -!- roasted42 has joined. 05:11:04 oren: that's not romaji 05:11:06 -!- GeekDude has quit (Quit: {{{}}{{{}}{{}}}{{}}} (www.adiirc.com)). 05:12:36 i don't think what you are looking for exists... better to just focus on hiragana, romaji don't accurately represent the sounds anyway 05:12:58 oh cod 05:13:23 -!- shikhin_ has quit (Ping timeout: 240 seconds). 05:14:35 oren: it represents them accurately enough to help me learn to listen 05:17:29 hmm, romaji transscripts might exist for drama CDs. 05:17:51 apparently there exists a site which will transliterate sub files 05:19:09 -!- zzo38 has joined. 05:51:32 -!- roasted42 has quit (Ping timeout: 244 seconds). 05:53:23 -!- roasted42 has joined. 06:11:23 -!- drdanmaku has quit (Quit: ,). 06:27:54 -!- dianne has quit (Quit: brb!). 06:31:32 -!- dianne has joined. 06:47:49 -!- roasted42 has quit (Ping timeout: 258 seconds). 06:48:32 -!- roasted42 has joined. 06:57:34 Do you know of any Lisp-like system that does something like the (~X ~Y (CONSTANT X 42)) stuff I have suggested? (This example is useless of course (for two reasons); I simply demonstrate an example code.) 07:00:12 Actually, I can have one more idea too where for example (~W ~~X ~Y ~~Z whatever) is a shortcut for (~W ~X ~Y ~Z (NEWNAMES (X Z) whatever)). 07:03:50 -!- adu has joined. 07:09:10 -!- Patashu has quit (Disconnected by services). 07:09:11 -!- Patashu_ has joined. 07:12:22 -!- Patashu_ has quit (Remote host closed the connection). 07:12:32 -!- Patashu has joined. 07:28:26 -!- roasted42 has quit (Ping timeout: 250 seconds). 07:30:47 -!- roasted42 has joined. 07:58:12 -!- HackEgo has quit (Ping timeout: 256 seconds). 08:00:09 -!- Solace has quit (Quit: Connection closed for inactivity). 08:08:11 -!- idris-bot has quit (Quit: Terminated). 08:08:36 -!- Melvar has quit (Quit: system upgrade). 08:20:15 -!- roasted42 has quit (Ping timeout: 265 seconds). 08:22:45 It's really foggy here... 08:23:31 well it's england, what do you expect hth 08:24:33 Rain 08:24:39 Slet 08:24:44 well that's the other option 08:24:47 zzo38: racket has 'define-values', which can match multiple assignments to values. 08:24:48 (which is like sleet but doesn't last as long) 08:24:52 ah 08:25:00 (and totally not a typo) 08:25:04 i know 08:25:36 J_Arcane: I do not understand, nor understand what it has to do with the things like I have mentioned. 08:25:53 trondheim uncharacteristically has snow 08:26:19 http://docs.racket-lang.org/reference/define.html#%28form._%28%28quote._~23~25kernel%29._define-values%29%29 08:26:20 you know, "uncharacteristically" is a pretty long word for being english 08:26:55 oerjan, it's uncharacteristically long 08:28:01 J_Arcane: values is actually in normal scheme too 08:30:28 if you do (let ((x '())) (define x 42)) in scheme will the x with 42 be visible outside? 08:30:38 otherwise, that seems like a way to implement it 08:30:51 (via a macro) 08:35:05 hm i guess the problem is if you also have (define y 43) in there and you want _that_ to be visible 08:35:20 still not sure what actual scheme does 08:44:59 I'm gonna try to enter IOCCC in 2015 08:45:37 follow your dreams, man! 08:47:15 -!- adu has quit (Quit: adu). 08:51:12 Did anyone in here enter in 2013 or 14? 08:51:43 yes 08:51:46 though I forget exactly who 08:51:53 do you have an idea for a program? 08:51:58 elliott, yes 08:52:11 are you willing to divulge it? :p 08:52:27 No 08:52:32 don't listen to elliott he'll steal your idea! 08:52:34 :( 08:52:37 no I won't 08:52:39 I never do anything 08:52:44 that's what he would say 08:56:18 oerjan: scheme/racket is lexically scoped. vars inside of let aren't visible to the outside. It does have closures though, so there's ways around that. 08:56:42 if I wanted an explicitly constant value though, there's define-syntax-values. 08:57:08 J_Arcane: this is in the context of zzo38's question, mind you 08:57:18 Then you can do (define-syntax-values (x y z) (43 2 0)) and they'd be macros, not vars, and thus immutable. 08:57:35 the question isn't how to define (constant ...) 08:58:19 fair enough. without more detail I'm not sure I really followed what he was after then. 08:58:55 it's how to construct something like his (~x ...) which prevents definitions of x inside ... from escaping but iiuc _not_ definitions of other identifiers 08:59:05 that's my understanding 09:01:04 oerjan: 09:01:04 scheme@(guile-user)> (let ((x 1)) (define y 2)) 09:01:04 While compiling expression: 09:01:04 ERROR: Syntax error: 09:01:04 unknown file:1:0: no expressions in body in form (let ((x 1)) (define y 2)) 09:01:08 hth. 09:01:20 fnord. 09:01:21 Chicken accepts it but then y is unbound. 09:01:33 scheme@(guile-user)> (let ((x 1)) (define y 2) 123) 09:01:33 $1 = 123 09:01:33 scheme@(guile-user)> y 09:01:33 ;;; : warning: possibly unbound variable `y' 09:02:11 tromp entered in 2012 and Gregor in 2011... 09:03:35 well, 2012 is basically 2013. 09:04:36 well i don't recognize the names of any of the winners from people here 09:04:40 oerjan: well, but Scheme and Racket are lexically scoped such that that's already what happens. I can do (begin (define x 42) (let ((x 13)) x) x), and I'll get 13 then 42. 09:05:21 J_Arcane: um the point is to have the define visible _outside_ the begin 09:08:00 oerjan: Ahh. OK. Well, I don't think that's possible in Scheme, but in CL you could do it I think. 09:08:15 ah 09:08:25 well zzo38 was asking if any lisp had it 09:09:00 *lisp-like 09:09:03 CL has syntax for both lexical and dynamically scoped variables. 09:09:14 Because of course it does. 09:09:18 um 09:09:24 http://stackoverflow.com/questions/7787683/common-lisp-scoping-dynamic-vs-lexical 09:09:38 i'm not at all sure that this answers the question. 09:11:14 oerjan: OK, to put another way: depending on which assignment command you used, yes, you can define a variable in CL in a local context that would still be available outside of it. 09:13:34 i don't interpret the question as asking for dynamic scoping, anyway 09:26:10 -!- roasted42 has joined. 09:34:56 -!- oerjan has quit (Quit: Etc.). 09:39:41 Also, about "it's how to construct something like his (~x ...) which prevents definitions of x inside ..." it isn't only quite that but also that anything inside that refers to this "x" no longer knows anything about any other "x", as if any "x" inside this block is a different token than the "x" outside of the block; a token which is guaranteed not to occur outside. 09:42:16 Well, but that's where I'm confused: that's just how lexical scoping works. 10:11:56 -!- roasted42 has quit (Ping timeout: 244 seconds). 10:20:50 -!- roasted42 has joined. 10:22:09 -!- Melvar has joined. 10:22:26 is there any reason why a lexical scope can't simply be an object, whose members are the lexical variables and with one anonymous method, that is, the enclosed code? 10:24:05 this would allow the scope to be assigned to a variable and its variables would thus be available after the scope is over. 10:26:07 oren: I think Racket can actually do that. Probably. 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This wreckage will be so much nicer in color. 23:43:01 GG? 23:43:11 Girl Genius 23:46:03 -!- callforjudgement has quit (Read error: Connection reset by peer). 23:46:10 -!- callforjudgement has joined. 23:46:11 -!- oerjan has joined. 23:52:51 Well, but that's where I'm confused: that's just how lexical scoping works. <-- the problem with lexical scoping is that it would also hide definitions of _other_ tokens than x from the outside. 23:53:11 @tell J_Arcane Well, but that's where I'm confused: that's just how lexical scoping works. <-- the problem with lexical scoping is that it would also hide definitions of _other_ tokens than x from the outside. 23:53:12 Consider it noted. 23:54:23 @tell J_Arcane iiuc zzo38 wants (~x (define y 3)) to have the same meaning as (define y 3). 23:54:23 Consider it noted. 23:54:46 zzo38: am i correct? 23:54:49 Yes 23:56:10 zzo38: i am wondering if you could use the hygiene system of scheme to implement this as a macro (~ x ...) 23:56:37 although i don't understand it well enough to say 23:56:44 Maybe, but I don't know if something that reads the list without executing it then might see the "x"? 23:57:13 oh you want it to be on the reader level? 23:57:56 Well, you could have a way to define the level too, but either way it cannot see it. 23:58:00 in that case, what would (~x 'x) return? 23:58:21 some gensymmed token, or an x token 23:59:06 A token with the name "x" but which is still considered distinct from any other token with the name "x", I suppose. 23:59:11 i think i've seen a gensym that allows you to create a new symbol like that 23:59:29 don't remember if it was standard