00:07:58 <oerjan> <ais523> b_jonas: fizzie: AFAICT, the weird nonUTF8 garbage in the Google ngrams files is meant to be a comma <-- hm could that be a side effect of using CSV?
00:08:44 <oerjan> and not paying attention
00:09:28 <oerjan> @ask ais523 <ais523> b_jonas: fizzie: AFAICT, the weird nonUTF8 garbage in the Google ngrams files is meant to be a comma <-- hm could that be a side effect of using CSV? and not paying attention
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00:16:43 <ais523> oerjan: that's my guess, at least
00:16:50 <ais523> the files have the extension .csv but are actually tab-separated
00:16:52 <lambdabot> oerjan asked 7m 23s ago: <ais523> b_jonas: fizzie: AFAICT, the weird nonUTF8 garbage in the Google ngrams files is meant to be a comma <-- hm could that be a side effect of using CSV? and not paying
00:17:21 <ais523> so it wouldn't surprise me if something along the line got confused as to how commas worked
00:18:07 <moonythedwarf> I have discovered SimCity 4 Deluxe Edition has returned from the dead. (YEEEE and its for $5 on steam for a bit.) Its a older favorite of mine, but my disks (two, actually, because the disks were the older version, and thus couldnt hold the GB large game on their own) are scratched. *buy button noises*
00:18:43 <ais523> now I'm wondering if rebuying the game is cheaper or more expensive than having the disks professionally repaired would be
00:19:53 <oerjan> hm indeed CF grammars can check for an exact (rational) ratio of polite vs. impolite.
00:20:34 <oerjan> (my first guess was it would violate the pumping lemma)
00:21:19 <oerjan> i don't see how you could extend that to an interval, though.
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00:22:44 <oerjan> oh hm. if they're nondeterministic you might be able to guess... i think it could actually work.
00:25:05 <ais523> shachaf: I was replying to moonythedwarf
00:25:26 <moonythedwarf> probably cheaper to buy it on steam right now, its $4.99
00:25:53 <ais523> right, I was thinking that
00:26:33 <ais523> computer games have very low marginal cost, and thus violate many economic assumptions
00:26:48 <ais523> that people tend to make
00:27:15 <ais523> (such as "repairing something minimally damaged is cheaper than buying a new one")
00:29:01 <moonythedwarf> also, i dont think a deep scratch is 'minimally damaged' in my case :p (it got somewhere near something sharp, dont remember what)
00:35:58 <zzo38> I will make mahjong game in computer, you will please to tell me what they are going to be called?
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01:11:09 <oerjan> can't you change the highlight so it doesn't work if followed by the :5196 or whatever the specific part is
01:11:27 <oerjan> (that was meant to be private)
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01:25:39 <Sgeo> Does NH4 server work well with ssh on Cygwin?
01:29:23 <ais523> Sgeo: it would surprise me if it didn't, although it's unlikely that watching will work in realtime
01:29:31 <ais523> as that requires a POSIX feature that nobody but Linux seems to implement
01:29:39 <ais523> it may be that the compile is a little awkward though
01:30:05 <ais523> (this is all assuming that you mean running the /server/ on Cygwin; if you're running /ssh/ on Cygwin everything should work very smoothly, although I'd recommend using a terminal other than Windows')
01:30:18 <Sgeo> I meant the latter
01:30:33 <ais523> yes, that should work fine
01:31:14 <Sgeo> pray for help is a spell??
01:31:52 <HackEgo> [wiki] [[List of ideas]] M https://esolangs.org/w/index.php?diff=51014&oldid=50381 * Dpleshkov * (+93) /* Mathematics */
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01:46:07 <HackEgo> [wiki] [[Trans-dimensional]] N https://esolangs.org/w/index.php?oldid=51015 * Dpleshkov * (+740) New Page!
01:48:08 <HackEgo> [wiki] [[Trans-dimensional]] https://esolangs.org/w/index.php?diff=51016&oldid=51015 * Dpleshkov * (-1)
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01:49:26 <HackEgo> [wiki] [[Trans-dimensional]] https://esolangs.org/w/index.php?diff=51017&oldid=51016 * Dpleshkov * (+0)
01:49:41 <HackEgo> [wiki] [[Trans-dimensional]] https://esolangs.org/w/index.php?diff=51018&oldid=51017 * Dpleshkov * (+0)
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01:51:17 <HackEgo> [wiki] [[Joke language list]] https://esolangs.org/w/index.php?diff=51019&oldid=50806 * Dpleshkov * (+109) /* General languages */
01:51:44 <HackEgo> [wiki] [[Joke language list]] https://esolangs.org/w/index.php?diff=51020&oldid=51019 * Dpleshkov * (+0) /* General languages */
01:53:40 <HackEgo> [wiki] [[Joke language list]] https://esolangs.org/w/index.php?diff=51021&oldid=51020 * Dpleshkov * (+37) /* General languages */
01:54:02 <HackEgo> [wiki] [[Joke language list]] https://esolangs.org/w/index.php?diff=51022&oldid=51021 * Dpleshkov * (+0) /* General languages */
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02:37:18 <HackEgo> [wiki] [[Drift]] M https://esolangs.org/w/index.php?diff=51023&oldid=50955 * Hsorenson * (-117)
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03:10:27 <izabera> http://i.imgur.com/2uIQSBj.jpg how to subtitles
03:13:33 <\oren\> izabera: I used to like when they did that
03:13:41 <\oren\> then I learned to read
03:15:09 <\oren\> also, toadys wtf thing I saw on the internet
03:15:24 <\oren\> https://www.youtube.com/watch?v=BXx7LZdrqHE
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03:20:44 <izabera> that's at least 3 days worth of wtf
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03:28:57 <\oren\> they are supposedly speaking english but i'm not aving it
03:29:33 <\oren\> there's more understandable enlish in most J-pop
03:30:38 <\oren\> https://www.youtube.com/watch?v=zV2aYno9xGc oh god this one is even mor eWTF
03:34:46 <\oren\> wut in the fuck is worng with africa
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03:49:25 <\oren\> where did the cockroach come from
03:58:26 <\oren\> doesthiswork: #1 is like the devil possessed kyary pamyu pamyu
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03:59:22 <doesthiswork> it is the south african mirror of the kind of american culture I am trying to get away from
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04:35:54 <zzo38> I thought one way to implement with 2D graphics with irregular grids with OpenGL is to use one texture to specify the layout of the grid, and then you have additionally the name table texture and pattern table texture (as you may do with rectangular grids). Is this common at all? (Examples of non-rectangular grids may be hex grid and circular grid.)
04:36:49 <adu> zzo38: maybe you should checkout Wayland?
04:37:40 <zzo38> adu: I think that is unrelated.
04:38:17 <adu> both triangluar and hexagonal grids can be approximated with rectangular grids
04:39:14 <adu> if each element is larger than 2 pixels, then you should probably be using polygons
04:39:23 <zzo38> For data storage that is useful, yes. For drawing the graphics it is difference of course
04:40:09 <adu> you could write a shader
04:40:17 <zzo38> Using polygons is one way yes, although I have done a rectangular grid with OpenGL without using any polygons, just a fragment program.
04:43:09 <zzo38> That is, the fragment.position input is divided by the tile size, and the integer part is a name table lookup; the result from the name table added to the fraction of the first result will be the lookup in the pattern table. With these non-rectangular grids, there is just the extra step, which is for fragment.position to be a lookup into the grid shape table, and then the RGBA outputs of that are the XY of the name table lookup and the XY of the pa
04:43:14 <zzo38> Do you understand what I mean?
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04:55:56 <zzo38> Something like this perhaps: TEX R0,fragment.position,texture[0],RECT; MUL R0,{255,255,255,255},R0; TEX R1,R0,texture[1],RECT; MAD R0,R1,{5100,0,0,0},R0.zwxy; TEX result.color,R0,texture[2],RECT; (I haven't actually tested this yet)
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04:57:15 <zzo38> Where texture[0] is the grid shape table, texture[1] is the name table, and texture[2] is the pattern table.
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05:28:59 <zzo38> You can do many other things with this than just difference grid shape, including if some grid cells use larger icons or reversed icons or whatever. Something like this http://www.chessvariants.com/large.dir/contest/rtc-board.gif can also be possible
05:48:37 <lambdabot> PAMR 180459Z 00000KT 1 3/4SM -SN BR BKN007 BKN011 OVC033 M02/M03 A2951 RMK AO2 P0000 T10221028
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13:08:25 <HackEgo> compiler//A compiler (lit. "with-piler") is one who builds piles together with someone else.
13:09:16 <boily> `slwd compiler//s" \"" “"
13:09:18 <HackEgo> compiler//A compiler (lit. “with-piler") is one who builds piles together with someone else.
13:09:51 <boily> `slwd compiler//sr\r"r\r”r
13:09:53 <HackEgo> compiler//A compiler (lit. “with-piler”) is one who builds piles together with someone else.
13:13:16 <HackEgo> ascii//Ascii is the plural of ascius, "of or pertaining to southern countries, near the equator".
13:13:27 <HackEgo> or//Or is an Intercal unary operator.
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14:33:21 <int-e> boily: . o O ( mv bin/' bin/‘ )
14:33:42 <int-e> or should I put the boily: inside the thought bubble, hmmmm.
14:33:57 <HackEgo> 339) [on spiking] <CakeProphet> drugs are expensive. It would be a waste to use them on a random stranger.
14:34:19 <int-e> . o O ( unless you're selling them )
14:34:23 <HackEgo> 585) <Phantom_Hoover> I'd insult you behind your back, but I don't care which side of your back I insult you on.
14:35:49 <boily> wellob_jonas, int-ello.
14:36:15 <boily> you should inthought the boily, otherwise it looks like you're making me think things :þ
14:36:22 <int-e> . o O ( but if you think illegal drugs are expensive you should see some of the shit the pharma industry has on the market )
14:36:49 <wob_jonas> int-e: I hear in the US, the legal ones are the expensive ones
14:37:11 <int-e> boily: yes, that's what I wondered, but it really had the wrong scope... I had a thought for you, not a thought about telling you something... though the difference is obviously minimal.
14:38:41 <int-e> boily: next time I should try <int-e> . o O ( <boily> . o O ( ... ) ) ;-)
14:39:32 <HackEgo> 1163) <zzo38> C and C++ have some bad features compared to BLISS. <zzo38> Although C does have some good features too. Unfortunately I cannot find a BLISS compiler.
14:39:39 <wob_jonas> neighbor stopped playing the loud music. good. it's not that I don't like music, but I want to listen to it on my own schedule.
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14:54:19 <int-e> "<xxx> Last night about 3am one of my neighbors rang at my door. I was so surprised I almost dropped my power drill." (translated from http://german-bash.org/332508 ... I didn't find what I was looking for, an exchange on an IRC channel where one person was complaining about loud music and the other about overly sensitive neighbors)
14:57:06 <wob_jonas> I'm also bothered by the cooking smells coming from the neighbors here.
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15:01:33 <boily> wob_jonas: are they also loud smells?
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15:06:14 <HackEgo> 609) <elliott> ais523: I pronounce "xor" by punching myself in the face and then "or"
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15:07:44 <int-e> . o O ( any Surströmming (disclaimer, I have never smelled that, as far as I know, just read stories) )
15:08:15 <wob_jonas> int-e: no, only plain cooking oil smell most of the time, burnt toast smell occasionally
15:08:28 <int-e> "xor" should be pronounced "crossor", just like "xing" is pronounced "crossing" ;-)
15:08:34 <wob_jonas> it's definitely not as bad as Surströmming (which I have also not smelled)
15:08:40 <boily> anyone here who can smuggle a can to me?
15:08:47 <rdococ> it should be pronounced ex-or for exclusive-or
15:08:58 <rdococ> or you can call it "doesn't equal"
15:09:02 <boily> «gzor» is the correct way.
15:09:05 <int-e> (I almost feel bad about that "is" ... nobody I know pronounces xing that way)
15:09:13 <wob_jonas> int-e: xor should be pronounced like Eeyore, and written as eor, which was the old style spelling
15:09:29 <wob_jonas> back when they called or "ior", which you also pronounce as Eeyore
15:13:08 <boily> rdochelloc. is that an inclusive or exclusive “...”?
15:17:04 <int-e> The exclusive quotes are «french», of course.
15:17:56 <int-e> why do I have ⟪«»⟫ in my xmodmap, I never use them
15:23:34 <boily> «» are the most bestest quotes there are.
15:26:13 <int-e> (nah, the placement of those characters depend too much on the font)
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15:42:23 <rdococ> high levels of boron particles
15:43:51 <rdococ> fish <>< SUPER FISH «»«
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16:37:20 <zzo38> You can use command "tail -c+17 | utftovlq w8" for converting farbfeld picture into RGBA format with 8-bits per channel; this is one kind of thing that it can be done without using any of the other farbfeld programs.
16:39:33 <fizzie> A good pronunciation for xor could be with a click.
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16:48:16 <zzo38> Is that how you would do?
16:51:54 <fizzie> No, I can't really do clicks. But it might sound nice.
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18:59:45 <fizzie> `sled bin/url//s,www2.codu.org/projects/hackbot,hackego.esolangs.org,;s,codu.org/projects/hackbot,hackego.esolangs.org,
18:59:47 <HackEgo> bin/url//#!/usr/bin/env python \ import sys, os.path, re, urllib \ if len(sys.argv) <= 1: \ print "http://hackego.esolangs.org/fshg/" \ else: \ f = os.path.abspath(sys.argv[1]) \ f = re.sub(r"^/+hackenv/", "", f) \ if re.match(r"/|\.hg(?:/|$)",f): \ sys.exit("File is outside web-viewable filesystem repository.") \ elif r
19:00:43 <fizzie> `sled bin/hurl//s,codu.org/projects/hackbot,hackego.esolangs.org,
19:00:45 <HackEgo> bin/hurl//#!/usr/bin/env python \ import sys, os.path, re, urllib \ if len(sys.argv) <= 1: \ print "http://hackego.esolangs.org/fshg/" \ else: \ f = os.path.abspath(sys.argv[1]) \ f = re.sub(r"^/+hackenv/", "", f) \ if re.match(r"/|(?:\.hg|tmp)(?:/|$)",f): \ sys.exit("File is outside web-viewable filesystem repository.") \
19:02:39 <fizzie> `` sed -e 's,index.cgi/file,index.cgi/raw-file,' < bin/url > bin/raw-url # this one didn't even support tmp/
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19:26:06 <HackEgo> [wiki] [[Drift]] https://esolangs.org/w/index.php?diff=51024&oldid=51023 * Hsorenson * (+188)
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20:07:28 <\oren\> There is a blurry line between brilliant programming and stupid, unmaintainable crap.
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20:57:54 <int-e> . o O ( It depends on the file? (I've never seriously looked at the code. Not in the last decade anyway. )
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21:38:41 <fizzie> `fetch bin/edit http://hackego.esolangs.org/get/bin/edit
21:38:42 <HackEgo> 2017-02-18 21:38:25 URL:http://hackego.esolangs.org/get/bin/edit [332/332] -> "bin/edit" [1]
21:43:42 <shachaf> Shutting down my server now.
21:47:13 <HackEgo> `edit <file> gives you a url, then in your browser: (1) Press Fetch (2) Make your changes (3) Press Edit (4) Paste the command line at the top into the channel.
21:47:48 <shachaf> fizzie: I thought you meant you would make a web page that would commit to hg directly.
21:49:02 <shachaf> fizzie: One thing you could add would be a warning: No newline at end of file.
21:49:24 <shachaf> People are probably going to forget final newlines.
21:51:08 <HackEgo> [wiki] [[Special:Log/newusers]] create * Tygrak * New user account
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22:08:13 <fizzie> I considered making something more integrated, but then thought you never know where things end up hosted, and it's kind of nice they're not bundled together at all.
22:08:18 <fizzie> As for trailing newlines, I guess. Not sure how important they are for most files. Maybe I'll add a client-side script thing that shows a message for that.
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22:11:17 <HackEgo> http://hackego.esolangs.org/edit/
22:11:39 <shachaf> I didn't know sys.exit() took strings in Python. How odd.
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22:20:10 <fizzie> I didn't know it either, but then I saw it in one of the other scripts.
22:22:48 <HackEgo> [wiki] [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=51025&oldid=50991 * Tygrak * (+198)
22:23:20 <shachaf> `mkx bin/wdit//edit "wisdom/$1"
22:23:28 <HackEgo> http://hackego.esolangs.org/edit/wisdom/%60edit
22:23:30 <HackEgo> [wiki] [[Tildehyph]] N https://esolangs.org/w/index.php?oldid=51026 * Tygrak * (+2804) Created page with "'''Tildehyph''' or ~- is a turing complete programming language created by [[User:Tygrak]] using only two symbols - the tilde ~ and the hyphen -. ==Language overview== Tildeh..."
22:25:19 <HackEgo> [wiki] [[Tildehyph]] https://esolangs.org/w/index.php?diff=51027&oldid=51026 * Tygrak * (-1560) /* Examples */
22:26:36 <HackEgo> [wiki] [[Tildehyph]] https://esolangs.org/w/index.php?diff=51028&oldid=51027 * Tygrak * (+1533) /* Examples */
22:27:46 <HackEgo> [wiki] [[Tildehyph]] https://esolangs.org/w/index.php?diff=51029&oldid=51028 * Tygrak * (-1496) /* Examples */
22:27:58 <HackEgo> [wiki] [[Tildehyph]] https://esolangs.org/w/index.php?diff=51030&oldid=51029 * Tygrak * (+1) /* Examples */
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22:32:40 <Tygrak> Hey guys, can anyone help me with my page on the wiki? My lang https://esolangs.org/wiki/Tildehyph is made entirely of ~ and -. So when I tried to add examples for it all the tildes were replaced by signatures. Can I somehow escape the tildes?
22:34:43 <HackEgo> [wiki] [[Tildehyph]] https://esolangs.org/w/index.php?diff=51031&oldid=51030 * Tygrak * (+13) /* Examples */
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23:18:12 <zzo38> If I make mahjong game in computer, do you have suggestion for what it is called and also suggestion for features?
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