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00:11:49 <Marcela_Gandara1> La verdad estemos alertas de lo que viene http://www.google.co.ve/url?q=https://www.youtube.com/watch%3Fv%3DBuDMKINx-M8&sa=U&ved=0ahUKEwjbkYvvjsjSAhWmilQKHbR3CE4QtwIIOzAH&usg=AFQjCNGZ1oIIWXF8iC3_5QmHHelJH5KzjA
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00:22:35 <HackEgo> pdf//PDF stands for Pretty Depressing Format.
00:23:09 <boily> can't agree more. I passion fruitly hate PDFs.
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00:26:39 <zzo38> PDF is full of stupid
00:26:41 <boily> it's a horrible mess of random cross references with undocumented half-assed pseudo-features that may work in almost all readers almost all the time, sometimes.
00:28:59 <boily> it is the embodiement of schizophrenia. when delving into its putrid innards you can feel in your soul the very bureaucratic essence that permeates its wretched labyrinthine layout. so many different teams and braindead decisions hurled at the format after eternal meetings...
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00:35:00 <HackEgo> [wiki] [[Language list]] https://esolangs.org/w/index.php?diff=51311&oldid=51267 * Mattmon666 * (+37) Added Mostawesomeprogramminglanguage
00:36:45 <boily> bletch. that language is bad.
00:43:26 <fungot> boily: dear fnord i keep fnord things i said?
00:43:39 <fungot> shachaf: you didn't answer my question, but it was fun. next time, just really interested.) no.
00:47:33 <boily> Zarutellon. PS is saner.
00:48:29 <Zarutian> boily: yeah, PDF is supposed to be 'intrepreted PostScript' but I do not believe it
00:49:52 <Zarutian> zzo38: I have heard that acronym as in Digital Video Interface and Double Video Interlace but not in the context of vector graphics or documents
00:50:18 <boily> PDF is part PS, part unknown things, part JavaScript, part XML, and I wouldn't be surprised if there were some chopped beers in there.
00:50:22 <shachaf> zzo38: Is Gopher better than HTTP?
00:51:22 <zzo38> shachaf: For some things yes
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00:52:22 <zzo38> (But for other things HTTP is better, or at least would be if it weren't abused so much)
00:54:51 <zzo38> (not all other things, but some other things)
00:58:29 * Zarutian would prefer electronic communities distributed artifact|asset|blob storage where each thing in it is identified by the cryptographic hash(es) of its contents.
01:03:37 <Jafet> bittorrent communities have distributed PDFs! with sha-1 hashes!
01:05:17 <shachaf> Is a distributed PDF the same thing as a PDF of a distribution?
01:05:39 * boily fears the concept of a PDF of a distro
01:06:39 <HackEgo> 1121) <boily> everything is either zipf, branford, poisson, gamma, or uniform. outside of that, it's a weird curve invented by sadistic statistics teachers.
01:08:18 <Jafet> boily would fear this, then https://www.alchemistowl.org/pocorgtfo/pocorgtfo02.pdf
01:09:04 <boily> pocorgtfo? Proof of Concept Organisation Télévision Française de l'Ontario?
01:09:05 <Jafet> “Curious readers might want to run qemu-system-i386 -fda pocorgtfo02.pdf”
01:11:37 <boily> strangely, I'm not yet fearing it.
01:13:06 <boily> no way in hell am I piping that thing into qemu.
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01:32:57 <tswett> So I've been thinking about creating some kind of "fantasy game console emulator".
01:33:17 <zzo38> Can you describe what that means?
01:33:31 <tswett> It's an emulator, except it's for a game console that's never really existed; it's one that was designed solely for this emulator.
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01:34:03 <shachaf> Like the Java virtual machine, or the Z-machine?
01:34:11 <boily> tswellott. like the PICO-8?
01:34:58 <zzo38> What instruction set? An existing one, or a new one?
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01:35:30 <tswett> shachaf: yeah, something like that.
01:35:43 <shachaf> zzo38: Do you like the Z-machine?
01:35:54 <tswett> boily: PICO-8 was the inspiration, but doesn't that just use plain old Lua?
01:36:04 <tswett> That's not nearly as fun.
01:36:04 <shachaf> Does one of the Zs in zzo38 stand for the Z-machine?
01:36:15 <zzo38> shachaf: The letters in "zzo38" stand for nothing
01:36:23 <tswett> I think I'd use an existing instruction set. The 8080 processor seems pretty nice.
01:36:55 <zzo38> But I do like Z-machine and have written two implementations (one in C, and one in JavaScript), and partially made a third (in 6502 assembly language, for Famicom)
01:37:42 <zzo38> I don't like Inform much
01:39:06 <tswett> I've heard a lot about the Z-machine but I've never actually looked at the instruction set or anything.
01:40:22 <boily> ¡Z! ¡El hombre con el sombrero nos envió! ¡Él nos contó muchas historias asombrosas! ¡Ho ho ho ho ho!
01:40:31 <shachaf> Do you like spells whose names start with F?
01:40:43 <zzo38> Here is a document http://zzo38computer.org/backup/zspec/zip_old.txt
01:41:19 <zzo38> Not all of the spell names is start with F, it can be other letters too, but so is "frotz" one of the Zork spells too.
01:42:06 <zzo38> Also see http://zzo38computer.org/zmachine/doc/tricky.txt it is the "Tricky Document" of Z-machine, with many ideas for optimizations and other stuff
01:42:58 <zzo38> (Many of the things in Tricky Document are things that probably nobody (or hardly anyone) has ever done before.)
01:43:57 <shachaf> zzo38: Do you like Zork: Grand Inquisitor?
01:44:05 <zzo38> I have never played it
01:44:44 <shachaf> Can you run graphical Microsoft Windows games?
01:44:50 <shachaf> If so maybe you should try it.
01:45:28 <tswett> Looks like the Z-machine is kind of complicated compared to the 8080?
01:45:46 <shachaf> What axioms does the Zermelo machine support?
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01:47:39 <zzo38> I am on Linux it can't run Windows program.
01:48:02 <zzo38> However, SCUMMVM may be able to run it, and possibly Wine also might
01:48:54 <tswett> Lemme figure out how fast the 8080 was.
01:49:27 <Jafet> among other things, the axiom of choice, also known as the “Z's lemma”
01:49:33 <tswett> Let's suppose I just want to fill some memory with a value. What's the fastest way to do that?
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01:50:10 <shachaf> zzo38: whoa whoa whoa, ScummVM supports ZGI
01:51:24 <tswett> The fastest way is probably a little bit of trickery. Set the stack pointer to the beginning (or the end?) of that region and repeatedly push a value, then restore the stack pointer.
01:51:44 <shachaf> Why would that be fastest?
01:53:27 <tswett> Well, that fills 2 bytes per 11 "states". I'm pretty sure a "state" corresponds to one clock cycle.
01:54:04 <shachaf> zzo38: Do you like gnusto?
01:56:12 <tswett> One alternative is to use MOV to fill 1 byte, taking 7 states, then INX to increment the memory pointer register, taking another 5 states. Much slower.
01:57:14 <fizzie> BytePusher is a little reminiscent of a console. (Very little.)
01:58:05 <tswett> shachaf: so... why *wouldn't* that be the fastest?
02:01:02 <zzo38> One thing you could do is to have a separate video processor with the video instruction set that I made up for a new computer machine, but you could make the video registers a bit different if you want to
02:01:29 <tswett> Yeah, I found the part of the manual where it talks about "states". One state = one period of the clock signal.
02:01:45 <Zarutian> tswett: z-machine was meant to be really portable.
02:03:10 <zzo38> Yes, Z-machine is really portable, can probably implement on Famicom too (I have partially done so, and it uses a new mapper I invented for that purpose)
02:04:42 <Zarutian> zzo38: such a machine reminds me of a machine that I recently read a reference to, basically it has two processors. One that performs your program, the other handles video terminal emulation with support for NAPLPS, DEC ReGIS and some subset of RIPSCRIP and I think limited PostScript too. (The last two were added at later date)
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02:08:49 <tswett> Looks like the 8080 came in a couple flavors. The fastest seems to be the 8080A-1, with a minimum clock period of 320 nanoseconds.
02:09:04 <tswett> I wanna do a little calculation here. How much memory can you fill in 1/24 of a second?
02:10:54 <tswett> 1/24 seconds * (1 state / 320 nanoseconds) * (2 bytes / 11 states) = 23,674 8/33.
02:15:18 <Zarutian> tswett: depends on the memory. SRAM? What kind of address decoder setup, CAS and RAS? most likely not. Probably octal or hex decoders
02:16:09 <Zarutian> but yeah I think you are in the ballpark with that calculation
02:17:33 <tswett> That's assuming that the speed of the memory isn't a limiting factor.
02:19:19 <tswett> So, that's *barely* enough to keep a 256-color Game Boy-sized display happy. That's 23,040 instructions.
02:19:54 <tswett> Er... pixels. 23,040 pixels.
02:22:06 <tswett> Lemme calculate a bit more. If you have 24 frames per second, then 320 nanoseconds per state means you get 130,208 states. The PUSH instructions for filling the display take 126,720 states, leaving you with 3,488 states to do everything else.
02:22:10 <tswett> So, needless to say...
02:22:52 <tswett> I probably shouldn't expect an 8080 to output 24 Hz 160x144 256-color video.
02:30:18 <Zarutian> now you know why Game Boy uses four layers of tiles and some number which I dont recall now of sprites
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02:58:47 <Zarutian> or the Ataris that use display lists.
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03:19:26 <tswett> Yeah, you could provide some kind of graphics coprocessor thing.
03:20:08 <tswett> One thing that would be really useful would be a "fast rectangle copy" instruction. Tell it about a rectangle somewhere in memory, it'll copy it somewhere else.
03:23:54 <tswett> Yeah, that's a good idea.
03:25:55 <Zarutian> and related to this kind of graphics, you should read about the neat algorithm to rotate something less than 90 degrees without loss or interpolation. It is called rotation by three sheers (or shears I dont remember exactly what it is called)
03:26:25 <Zarutian> (rotating by 90 degrees is relatively straight forward)
03:28:41 <tswett> Rotation by three shears. That's pretty interesting.
03:31:10 <Zarutian> can be done with no additional memory
03:32:58 <Zarutian> another neat trick in this kind of stuff is how Apple Mac OS 9 and earlier stored clipping masks
03:36:12 <tswett> I'm gonna keep monologuing.
03:37:53 <tswett> Suppose we go with the Game Boy-sized display. 160 by 144, or 23,040 pixels. That's... really big, compared to the 64 kiB address space of an 8080 processor.
03:38:11 <tswett> I'm going to pretend that I'm going to use an *actual* 8080 processor for this fantasy game console.
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03:40:02 <tswett> Now, we could go a little crazy and say you get 32-bit color, a big display, lots of buffers, and you can use arbitrary blend modes for your transfer operation.
03:40:18 <tswett> That actually sounds pretty interesting.
03:43:03 <tswett> Lemme see what the "well-defined" blend modes are...
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03:47:19 <tswett> Well, the "well-behaved" blend modes can all be made out of addition, multiplication, and clipping.
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04:15:51 <zzo38> Another way can be an instruction (or coprocessor), you tell it the width, height, and pitch, of source and destination, an optional transparency value, an optional lookup table, and optional second buffer, and if the second buffer is used also the bit operation to perform; you can also specify an optional stop value. Using this is not only for picture, but also to implement strcpy() and memfrob() too.
04:16:02 <HackEgo> [wiki] [[Talk:Rain]] https://esolangs.org/w/index.php?diff=51312&oldid=51287 * Quintopia * (+55) ensure tunneling level is nonnegative
04:19:22 <HackEgo> [wiki] [[Talk:Rain]] https://esolangs.org/w/index.php?diff=51313&oldid=51312 * Quintopia * (+163) response
04:19:40 <HackEgo> [wiki] [[Talk:Rain]] M https://esolangs.org/w/index.php?diff=51314&oldid=51313 * Quintopia * (+88) sig
04:21:26 <HackEgo> [wiki] [[Talk:Rain]] https://esolangs.org/w/index.php?diff=51315&oldid=51314 * Quintopia * (+38) /* A Python Implementation */ make [] nops
04:24:57 <zzo38> The dimensions of both sources and of the destination have to match, but the pitch (the address difference from one scanline to the next) can differ in each case. A further extension can be a three-dimensional copy, with two pitches, which would allow doing such thing as copying only the alpha channel of a picture, or a string of 16-bit characters into a string of 8-bit characters. If the pitch of the source is zero, then you can even implement mem
04:25:56 <zzo38> A negative pitch can be used to perform the copy in reverse (to avoid problems with copying overlapping buffers), or to reverse a string or flip a picture.
04:32:18 <quintopia> are you discussing methods for bitblting?
04:36:55 <zzo38> I mean if there was such an instruction or coprocessor or whatever, to do this kind of bitblting then
04:37:02 <zzo38> And then there is other uses for it too
04:40:23 <tswett> You could just have an arbitrary-dimensional copy, where you specify a sequence of (length, offset, pitch) values for both source and destination.
04:41:15 <tswett> Or is it... yeah, I dunno.
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06:17:06 <zzo38> How does Apple Mac OS 9 and earlier stored clipping masks?
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06:59:03 <HackEgo> [wiki] [[Brainfuck implementations]] https://esolangs.org/w/index.php?diff=51316&oldid=51042 * Rdebath * (+12) Upgrade deadlink to archive.org link
07:05:10 <HackEgo> [wiki] [[Brainfuck implementations]] https://esolangs.org/w/index.php?diff=51317&oldid=51316 * Rdebath * (-6) Follow redirection and reorg
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07:16:19 <HackEgo> [wiki] [[Brainfuck implementations]] https://esolangs.org/w/index.php?diff=51318&oldid=51317 * Rdebath * (+13) Origin server wiped/missing archive.org incomplete
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07:41:48 <rdococ> clearly a langiage that has five instructions; k, i, j, b and h
08:33:10 <HackEgo> [wiki] [[Zeno]] M https://esolangs.org/w/index.php?diff=51319&oldid=51307 * Rdococ * (+1) /* Overview */
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08:55:29 <HackEgo> [wiki] [[Image]] N https://esolangs.org/w/index.php?oldid=51320 * Rdococ * (+1283) Lol
08:56:55 <HackEgo> [wiki] [[Talk:Text]] https://esolangs.org/w/index.php?diff=51321&oldid=36455 * Rdococ * (+160) /* Text - lame. */ yay Image
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11:45:15 <HackEgo> boxmodel//boxmodel is how we figure out how big Taneb's cage is going to be.
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12:18:17 <boily> @tell oerjan ring ring ring ring ring ring ring, banana phone ♪
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12:23:34 <lambdabot> boily said 5m 15s ago: ring ring ring ring ring ring ring, banana phone ♪
12:23:40 <oerjan> boily: your message has appeal
12:24:46 <boily> https://www.youtube.com/watch?v=dIiZ3vvZ78s ← the most persistent earworm I know
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12:54:37 <b_jonas> `everydayheroeslist http://eheroes.smackjeeves.com/comics/2386569/defining-success/
12:54:38 <HackEgo> /home/hackbot/hackbot.hg/multibot_cmds/lib/limits: line 5: exec: everydayheroeslist: not found
12:54:47 <b_jonas> `eheroeslist http://eheroes.smackjeeves.com/comics/2386569/defining-success/
12:54:48 <HackEgo> /home/hackbot/hackbot.hg/multibot_cmds/lib/limits: line 5: exec: eheroeslist: not found
13:02:31 <Jafet> `` echo /bin/e*h*list
13:03:21 <pledis> whaf do you yhink aviuy me about me i think this is a aprogramming kanagauage and when uou insert sthid inyi the interoretser tit wil out out a nelli mworld mrssave
13:10:31 <Jafet> hm, I xan'f sofk ouf whaf sthid jeahs
13:12:29 <pledis> rhaks j think of that tok but if yoh type kut hekli world jn this knyetoregeinteroteter it will out out thello world
13:16:34 <b_jonas> fungot, what do you think?
13:16:34 <fungot> b_jonas: i said web access, i would've said fnord instead of just " message=divide by zero" is displayed when you're entering a state-of-the-art car wash!!
13:16:49 <b_jonas> fungot, are your messages easier to understand than pledis's?
13:16:50 <fungot> b_jonas: what then? feed me with your ' fnord' mean in that context
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15:20:55 <HackEgo> olist 1067: shachaf oerjan Sgeo FireFly boily nortti b_jonas
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15:49:48 <rdococ> has anyone seen my new language, Image, yet? https://esolangs.org/wiki/Image
15:57:14 <Jafet> hashlife turns out to be pretty easy in mathematica: https://gist.github.com/Jafet/9a39a8325f225853d6dbb1459e12169f
15:57:50 <Jafet> (shachaf: do you like this?)
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16:26:03 <HackEgo> [wiki] [[ℒ]] M https://esolangs.org/w/index.php?diff=51322&oldid=33934 * Get52 * (-6) removed double negative
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16:47:31 <HackEgo> [wiki] [[User:Rdococ]] https://esolangs.org/w/index.php?diff=51323&oldid=51303 * Rdococ * (+119)
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18:15:28 <\oren\> hold on, is kaizen just the word 改善する? as in, the verb "to make better"?
18:15:33 <\oren\> yeah just fucking make things better, nice management idea youve got there
18:19:44 <pikhq> "Kaizen" is the *US* term for some of the practices
18:19:50 <pikhq> employed by e.g. Toyota.
18:20:19 <pikhq> It's... not exactly referred to so simply in Japan.
18:22:28 <\oren\> I like the way the wikipedia article on kaizen has a picture of the word 改善 as if that's some mystical symbol of power. It doesn't look fucking mystical to any japanese person.
18:24:12 <pikhq> That's also not how you'd see it if it were e.g. put up on a wall.
18:24:41 <pikhq> That's actually a really crap SVG; I think it's been vectorized from a pixel font.
18:25:48 <pikhq> But, you'd see it done by a calligrapher.
18:26:28 <pikhq> Quite plausibly in cursive script.
18:27:50 <\oren\> but that would be just as well as if we put up ℳ𝒶𝓀ℯ 𝒾𝓉 ℬℯ𝓉𝓉ℯ𝓇 on the wall
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18:47:16 <rdococ> hello-packard pavillion
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19:29:31 <\oren\> https://www.youtube.com/watch?v=Z45sXjNm-SU
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19:46:20 <HackEgo> U+144E CANADIAN SYLLABICS TI \ UTF-8: e1 91 8e UTF-16BE: 144e Decimal: ᑎ \ ᑎ \ Category: Lo (Letter, Other) \ Bidi: L (Left-to-Right)
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20:10:48 <HackEgo> [wiki] [[Special:Log/newusers]] create * Zerevo * New user account
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20:44:18 <hppavilion1> ...apparently, in Hallelujah, it's 'you' on the roof when you see 'her' bathing
20:44:32 <hppavilion1> I always parsed it as 'you' saw 'her bathing on the roof'
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20:56:08 <\oren\> hppavilion1: I guess lennard co-N didn't speak good english
20:56:47 <hppavilion1> I'm making my own little personal wiki of various math
20:57:22 <hppavilion1> \oren\: He was Canadian, so he probably knew English as at the *very least* his 2L
20:57:23 <\oren\> "You saw her bathing on the roof" should be "you saw her bathing from the roof"
20:59:04 <\oren\> on the roof would mean she's on the roof
20:59:37 <\oren\> consider "I can see a car on the roof"
20:59:40 <hppavilion1> (Though, I figure that Québécois generally speak English and French (fr-ca.qc) with equal proficiency most likely, but I could be wrong)
20:59:51 <\oren\> consider "I can see my house from here"
21:00:37 <\oren\> also, why is the main character a creepy voyeur
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21:01:15 <hppavilion1> \oren\: But also, as t goes to ∞, the number of variants on Hallelujah approaches ω
21:01:43 <\oren\> whatever I hate leonard cohen he's a whiny bitch
21:02:29 <hppavilion1> (Why doesn't Unicode have "Mathematical Hebrew Letter <x>"? It's impossible to talk about cardinals since the only Aleph available is proper Hebrew and switches you to RTL)
21:03:19 <hppavilion1> \oren\: But there are so many variants of Hallelujah, it's hard to know whether that grammar weirdness was in the original or if it was just in the first one I heard or what
21:03:47 <zzo38> Use a mathematical font then
21:04:24 <HackEgo> U+2135 ALEF SYMBOL \ UTF-8: e2 84 b5 UTF-16BE: 2135 Decimal: ℵ \ ℵ \ Category: Lo (Letter, Other) \ Bidi: L (Left-to-Right) \ Decomposition: <compat> 05D0 \ \ U+2136 BET SYMBOL \ UTF-8: e2 84 b6 UTF-16BE: 2136 Decimal: ℶ \ ℶ \ Category: Lo (Letter, Other) \ Bidi: L (Left-to-Right) \ Decomposition: <compat> 05D1 \ \ U+2137 GIME
21:04:26 <hppavilion1> \oren\: Oh, and the main character is a creepy voyeur because the song is about the part of 2 Samuel about David and Bathsheba, in which David falls in love with the married Bathsheba when he sees her bathing from his palace roof
21:04:56 <hppavilion1> She's married to a 1337 soldier named Uriah in David's army, but he sleeps with her and gets her pregnant
21:05:46 <hppavilion1> Then to try to hide the adultery, he tries to get Uriah to go back and visit his wife so that they have sex and he assumes the pregnancy was his, but Uriah refused
21:06:16 <hppavilion1> So David has Uriah put on the front lines of a battle so that he's KIA and he can take Bathsheba into his harem so that it isn't adultery
21:08:39 <hppavilion1> The Prophet Nathan knows about all this because Prophesy and informs David that his firstborn to Bathsheba (the one he knocked her up with) is gonna die young because David was being a dick, and that happens
21:08:46 <hppavilion1> They have a second child who is then king Solomon.
21:09:25 <\oren\> why is everyone in the bible fucking evil
21:10:11 <hppavilion1> \oren\: The people who wrote it were kind of fucked up
21:10:30 <\oren\> they should just throw it out and start over
21:10:49 <hppavilion1> I'm (irl) named for somebody who was named for somebody( who was named for somebody)* named after the aforementioned Prophet Nathan
21:12:15 <hppavilion1> [I'm named after my grandpa Nathan Myrick, who was probably named after his (great ){0,5}grandfather Nathan Myrick, brother of Andrew Myrick: <https://en.wikipedia.org/wiki/Andrew_Myrick>]
21:13:30 <\oren\> I'm named after a name my mom found in a name book
21:16:59 <\oren\> and luckily noone in the bible is anmed oren
21:18:54 <Taneb> I'm named because my parents didn't know anyone called Nathan
21:21:34 <hppavilion1> Taneb: That's also part of my naming, as well as my cousin's
21:23:03 <hppavilion1> Taneb: Her parents chose her name (which I'm obviously not going to say on public IRC) by getting out a list of the U50 most popular baby names and limiting themselves to only things NOT on that list
21:23:35 <hppavilion1> My mother is unlucky though; she tries to choose uncommon names, but then they *become* common.
21:24:20 <hppavilion1> (She's probably just following the same predictable trends as everybody else, but we like to pretend that she /sets/ the trends)
21:25:04 <hppavilion1> ['U' is now the digit ump. "umpteen" is the weird way of writing 1U as a word; the same way people sometimes *write* "fourteen"]
21:25:07 <HackEgo> [wiki] [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=51324&oldid=51262 * Bendertheprogrammer * (+340)
21:26:36 <HackEgo> [wiki] [[User:Bendertheprogrammer]] N https://esolangs.org/w/index.php?oldid=51325 * Bendertheprogrammer * (+26) Created page with "Hi from Santiago of Chile!"
21:26:53 <hppavilion1> So a kilobyte is 1024 bytes, a megabyte is 1_048_576 (1024**2), a gigabyte is 1_073_741_824 (1024**3), and so on. What, then, is a hectobyte??
21:30:20 <\oren\> or maybe you might round it a different manner
21:31:49 <\oren\> a myriabyte would be 10321 bytes
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21:37:01 <\oren\> a a hectokilobyte would be 104032 bytes
21:37:47 <Zarutian> so that is what outernet used for as their submission size limit
21:39:10 <\oren\> by the way, in metric countries, fuel efficiency is still measured in litres per hectokilometre
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21:39:56 <\oren\> they just don't use "hectokilo" anymore
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22:12:31 <\oren\> a litre per 100kilometre is mathematically equal to a picohectare
22:12:33 <\oren\> therefore, fuel efficiency should be measured in picohectares
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22:17:40 <Taneb> \oren\, that's a double SI prefix
22:18:16 <Taneb> A picohectare is I think 100 picares, or 0.1 nanares
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22:29:43 <wob_jonas> I should try ais523's monster symbol golf problem some time. I have an idea that's a bit tricky to execute but could lead to a nice solution that's not very long and different from the ones posted so far.
22:52:52 <oerjan> <\oren\> also, why is the main character a creepy voyeur <-- it's a mixture of two bible references hth
22:53:33 <wob_jonas> wait, this song pronounces "orange" as one syllable? or is it some other word?
22:54:37 <oerjan> (and how do you expect us to know?)
22:54:59 <wob_jonas> wait, I'm checking the written lyrics
22:55:16 <wob_jonas> Phineas and Ferb S4 episode http://phineasandferb.wikia.com/wiki/Terrifying_Tri-State_Trilogy_of_Terror/Transcript
22:56:10 <wob_jonas> it pronounces it as "onge" basically
22:57:33 <oerjan> how many syllables in "little"?
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23:14:30 <wob_jonas> oerjan: the "little" right before "orange" is definitely pronounced as two syllables
23:20:41 <oerjan> <\oren\> therefore, fuel efficiency should be measured in picohectares <-- hm i think norwegians use nanares hth
23:21:44 <oerjan> why are you making zzo impressions
23:22:20 <oerjan> (of course we call it "liter på mila")
23:23:22 <wob_jonas> oerjan: that's because Norway is big, driving a megameter actually makes sense. in Hungary, it rarely does.
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