00:02:42 -!- atslash has joined. 00:03:32 -!- MDude has quit (Quit: Going offline, see ya! (www.adiirc.com)). 00:12:29 -!- augur has quit (Remote host closed the connection). 00:14:16 -!- augur has joined. 00:40:51 -!- atslash has quit (Quit: This computer has gone to sleep). 00:51:48 -!- atslash has joined. 01:03:49 \o/ now my fizzbuzz thing outputs buzz instead of the number on every multiple of 5 01:04:15 man there's something so satisfying about watching a program counter/instruction pointer fly through a befunge program :p 01:05:32 now to make it output fizz on multiples of 3, and fizzbuzz on multiples of 15 01:07:19 -!- btiffin has joined. 01:09:48 damnit. how do I signal the end of a valid path when all I can use is binary?! 01:18:50 -!- atslash has quit (Quit: This computer has gone to sleep). 01:22:22 -!- Phantom_Hoover has quit (Read error: Connection reset by peer). 01:23:48 -!- hppavilion[1] has quit (Ping timeout: 260 seconds). 01:27:52 Idea - a super-lazy language: a language which /actively/ avoids evaluating expressions, even if they'd normally be necessary. 01:29:06 say you have: var x := 3; var y := 2; var z := sqrt(x^2 + y^2); if (z < 5) { return }; here, the language will avoid evaluating the sqrt, prefering rather to square the 5 01:47:21 I wonder if I could store the traversal in reverse order so that I terminate when I get to the parent. 02:06:25 -!- augur has quit (Remote host closed the connection). 02:07:07 -!- augur has joined. 02:07:50 -!- ATMunn has changed nick to ATMunn62. 02:07:54 -!- ATMunn62 has changed nick to ATMunn. 02:42:27 Wisdom from the layered unit net: 02:42:28 23:12:43 So, it's actually intended for instance for the fucking pokemon point, multi-uninteresting! 02:42:57 -!- augur has quit (Remote host closed the connection). 02:43:45 22:06:00 Define montal maxlack (cannot bother nickname with sweden) 02:51:29 -!- augur has joined. 02:51:42 what does lambdabot have against swedish nicknames. 02:59:31 -!- augur has quit (Remote host closed the connection). 03:02:00 -!- ATMunn has quit (Quit: See ya! o/). 03:07:58 -!- Warrigal_ has quit (Ping timeout: 246 seconds). 03:17:07 -!- contrapumpkin has quit (Quit: My MacBook Pro has gone to sleep. ZZZzzz…). 03:25:50 -!- moony has quit (Ping timeout: 240 seconds). 03:48:56 -!- augur has joined. 04:39:23 -!- augur has quit (Remote host closed the connection). 05:09:26 -!- augur has joined. 05:12:23 -!- oerjan has joined. 05:29:23 rdococ: that's basically a symbolic evaluation language 05:29:36 instead of calculating the values of things, you have them as unevaluated expressions 05:29:49 and then things like conditional operators will compare the expressions symbolically 05:30:31 this also lets you do things like compare expressions with uninitialized variables in and get a yes/no/maybe response 05:31:39 -!- sleffy has joined. 05:52:41 -!- sleffy has quit (Ping timeout: 240 seconds). 06:13:37 "layered unit" \\ "neural" 06:13:40 > "layered unit" \\ "neural" 06:13:42 "yed it" 06:23:48 -!- doesthiswork has joined. 06:43:51 `? lunac 06:43:52 lunac? ¯\(°​_o)/¯ 06:43:54 `? lunacy 06:43:55 lunacy? ¯\(°​_o)/¯ 06:44:30 `learn LUNacy is wisdom generated by a neu^Wlayered unit net. Ask Warrigal for details. 06:44:32 Learned 'lunacy': LUNacy is wisdom generated by a neu^Wlayered unit net. Ask Warrigal for details. 06:50:53 `grWp for details 06:51:04 goat:Goats will eat and drink anything, except tea. Solain is unavailable for details. \ lunacy:LUNacy is wisdom generated by a neu^Wlayered unit net. Ask Warrigal for details. \ monqy:monqy is no longer extant. He lives in concept, hidden, unfindable. You could ask itidus21 for details, if you find him. 06:52:02 What was the command for simulating `...-style command line parsing? 06:52:36 `cat bin/nur 06:52:37 ​"${1%% *}" "${1#* }" 06:53:43 Right. 06:53:49 `nur run 06:53:49 run run run 06:54:47 `2 grWp for details 06:54:48 2/116:. \ ⊥:⊥ is a bottom tack, useful for annoying teachers. \ ☾_:☾_ is moon_'s lawful twin. He's banned in the IRC RFC for being an invalid character. He sometimes eats papers. \ 1:The 1 is just for disambiguation. \ `2:`2 is equivalent to `1 , except that it starts displaying the _second_ output piece. Useful when you've alrea 06:55:05 `2 grWp "for details" 06:55:06 2/1: 06:55:16 `1 grWp "for details" 06:55:18 1/1:goat:Goats will eat and drink anything, except tea. Solain is unavailable for details. \ lunacy:LUNacy is wisdom generated by a neu^Wlayered unit net. Ask Warrigal for details. \ monqy:monqy is no longer extant. He lives in concept, hidden, unfindable. You could ask itidus21 for details, if you find him. 07:01:32 -!- augur has quit (Remote host closed the connection). 07:31:23 hi 07:31:40 hirpal 07:32:48 * oerjan was inspired by the logs to try the "always solvable" mines in chatham's puzzles, but cannot see why this one is solvable. 07:34:10 count? 07:34:23 hm it seems so. 07:34:48 i didn't think i had found enough mines to rule out just by count, but it seems i have. 07:34:57 what is chatham's puzzles? 07:35:07 er 07:35:09 it's like hexham, but more chatty 07:35:11 *tatham 07:35:20 doesn't help either 07:35:46 the mines generator just runs a constraint solver internally, I think 07:35:47 minesweeper puzzles? 07:35:47 https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ 07:36:03 lots of puzzles, minesweeper is just one of them 07:36:37 *just by total count. obviously i've counted neighbors plenty. 07:38:35 oh it even says so in the description 07:38:43 the thing with that type of puzzle for me, I find it far more interesting inventing algorithms for solving it with a computer program than actually solving it myself 07:38:56 OKAY 07:39:01 so not for me 07:39:01 `w itidus 07:39:56 though minesweeper is kind of trivial in that regard, at least sudoku requires some thought of how to solve it efficiently 07:40:04 * oerjan prods HackEgo with the cane J======O 07:40:07 `echo hi 07:40:18 I think it may be dead 07:40:42 It's dead oerjan 07:40:46 NOOOOOOOOOOOOOOOOOOOO 07:41:19 The cane? 07:41:22 hm wiki may be too 07:41:37 shachaf: i've got a cane for telling people to get off my lawn, naturally 07:42:12 it's shape may be a little unstable. 07:42:14 *its 07:42:59 -!- AnotherTest has joined. 07:44:20 Vorpal: You can leave all the cleverness to a SAT solver. 07:45:27 int-e: that is the boring option though 07:46:19 (for Sudoku, I mean, though this extends to quite a lot of puzzles that don't involve guessing... mine sweeper gets kind of interesting if you try to maximize the winning probability on random starting grids) 07:46:37 yeah okay that is true 07:47:48 Hm, there should be more variants of minesweeper. Some ideas (they are probably not original): hex grids, board game version with tiles, multi-player (competitive on shared grid) 07:48:22 Or why not more types of mines, with different radius effects? 07:49:01 Or more attributes, not just number, but make the colour have a meaning (other than 1 is blue, 2 is green, ...) 07:49:25 3D minesweeper 07:49:37 or even higher dimensionality 07:50:33 moving mines, that can move about in patterns, but only under non-revealed tiles 07:57:27 I sense a seumas mcnally award in your future 07:59:38 Vorpal: got Funge-98 embedded in COBOL now. First step anyway. Used rcfunge as it doesn't use exit and rely on q to return top of stack. C and COBOL coding took about 10 minutes, playing with more Funge took hours. 08:00:00 i saw minesweeper with a hex grid on a sphere, it was pretty easy, though 08:00:58 -!- AnotherTest has quit (Ping timeout: 255 seconds). 08:01:29 i also saw a minesweeper crawler where mines were opponents with different levels and the numbers were the sum of the adjacent levels. you will get damage if you attack monsters above your level 08:07:32 . o O ( you cannot put a hex grid on a sphere, it has the wrong euler characteristic ) 08:10:19 -!- AnotherTest has joined. 08:12:14 you are right, there were also pentagons 08:14:31 -!- augur has joined. 08:18:47 -!- augur has quit (Ping timeout: 258 seconds). 08:21:26 -!- atslash has joined. 08:23:39 -!- doesthiswork has quit (Quit: Leaving.). 08:23:48 -!- AnotherTest has quit (Ping timeout: 240 seconds). 08:26:36 -!- atslash has quit (Ping timeout: 260 seconds). 08:27:14 -!- atslash has joined. 08:27:51 Hmm, you can put a pentgrid on a sphere 08:29:20 -!- AnotherTest has joined. 08:31:02 a small one. 08:31:51 wikipedia has a picture of a chocolate brownie and now i'm hungry :( 08:32:09 *+front page 08:38:18 * oerjan tries the esoteric solution known as "eating". 08:39:30 -!- erkin has joined. 08:42:51 -!- AnotherTest has quit (Ping timeout: 255 seconds). 08:43:45 -!- spruit11 has quit (Ping timeout: 255 seconds). 08:51:59 You can make a pentgrid bigger with arbitrary numbers of hexagons, maybe 08:52:39 yes. but you will always have 12 pentagons that way. 08:54:29 Spheres a frustrating like that 08:54:35 -!- bb010g_ has joined. 08:57:47 They have a lot of pent-up frustration. 08:59:54 oerjan, would you recommend eating? 09:00:04 I've heard good things about it but I'm not so sure 09:00:24 I think it depends a lot on what you eat. 09:00:33 Do you like mushrooms? 09:01:16 -!- imode has quit (Ping timeout: 255 seconds). 09:01:53 From time to time 09:02:08 Had mushroom pasta the day before yesterday 09:04:26 "Subject: [FIRING:1] host_down (esolangs.org)". Unfortunately too sleepy to look into this now, and the machine isn't answering to SSH anyway. Will try again tomorrow. 09:07:20 Taneb: I don't recommend eating death caps. 09:08:22 I'll bear that in mind 09:09:58 Taneb: with moderation hth 09:10:15 oerjan, thank you tdh 09:11:38 Good thing oerjan is an op. 09:11:44 . o O ( some crazy people might consider it tomorrow already ) 09:12:08 -!- erkin has quit (Quit: Ouch! Got SIGABRT, dying...). 09:12:56 are there _any_ foods with "death" in the name that are recommended to eat 09:13:10 it's pretty obvious, really. 09:13:51 Death by chocolate? 09:14:29 huh. so it is. 09:14:53 but clearly _someone_ is trying to kill me with chocolate today, anyway. 09:15:08 -!- HackEgo has quit (Ping timeout: 260 seconds). 09:17:38 -!- zseri has joined. 09:33:45 oerjan: You'd think that it'd be easy, but people still eat them for some reason. 09:33:57 Apparently it's a delicious mushroom. 09:36:13 maybe something for one of those bucket lists. in one of the last spots. 09:37:04 -!- zseri has quit (Quit: Page closed). 09:37:30 I recall seeing I think a Tumblr post that was like "Did you know you can drink magma???? But only once" 09:39:07 is suspect magma isn't delicious, though. 09:39:11 *i 09:41:06 I'm not sure I would describe it as drinking. 09:51:00 -!- oerjan has quit (Quit: Later). 09:51:02 -!- FreeFull has quit. 09:55:20 <\oren\> I am da Μαֆד𝒆г of unicode! 10:09:15 -!- ais523 has quit. 10:20:22 -!- btiffin has quit (Quit: ChatZilla 0.9.93 [SeaMonkey 2.46/20170120202656]). 10:28:42 -!- zseri has joined. 10:29:42 esolangs.org seems down. 10:36:19 zseri: so it does 10:36:25 not sure who is responsible for it 10:37:41 @tell btiffin Ah, good. That sort of integration seems less fun than what C-INTERCAL did though, with the calling back and forth between two separate programs 10:37:41 Consider it noted. 10:38:30 myname: interesting 10:39:40 myname: it seems to me there is a huge potential to invent new (possibly interesting, maaaybe good) games by just "x in y genre". I.e. the RPG style minesweeper you decribed 10:39:44 described* 10:40:13 "Subject: [FIRING:1] host_down (esolangs.org)". Unfortunately too sleepy to look into this now, and the machine isn't answering to SSH anyway. Will try again tomorrow. <-- so what timezone are you in? Thought you were in EU? 10:40:57 Vorpal: i totally agree 10:41:30 myname: though now I'm trying to think what a minesweeper with RPGs would be like 10:41:36 first person? 10:41:44 -!- zseri has quit (Quit: Page closed). 10:42:30 i don't think that'll work 10:42:46 also, there is kind of a 3d sokoban 10:43:08 -!- zseri has joined. 10:43:19 and a tetris-like with sand 10:45:30 myname: how does tetris with sand work? 10:46:04 sand just piles up with a certain critical slope, so surely you could never reach the top of the stage before filling the width of the stage 10:46:21 unless the stage is much shorter I guess 10:55:32 https://play.google.com/store/apps/details?id=com.hottato.sandagolite 10:59:14 the video doesn't really explain the mechanics 10:59:39 if you have a big enoug pile of sand of one color, you can make it disappear 10:59:49 (also, as a side note, it feels rather unprofessionally made, using a camera on a phone rather than screen capture) 11:02:57 -!- bb010g_ has quit (Quit: Connection closed for inactivity). 11:26:02 -!- MDude has joined. 11:28:51 myname: what about a tetris with mines such that you build up certain patterns of adjacency? 11:29:53 how? 11:30:22 not sure... maybe one person plays tetris to generate the level that another person solve as a mine sweeper game 11:31:55 or you could just make it require a certain amount of mines per line to remove that line, rather than the fullness of the line, though that way it would be easy to get stuck not being able to remove a filled in line, but that could be solved by having the mines explode nearby blocks when removed (thus "damaging" the line below and above) 11:34:33 that would work but does not sound that interesting 11:34:36 myname: ah, I got an idea that might actually be good (though I personally would be stressed out instead by it): Endless scrolling minesweeper, such that you only see a moving window over a set number or rows or columns, and you have to mark as many mines as possible to get high score. I think one hit kill would be too punishing in this scenario 11:35:49 say every 5 or so seconds (depending on selected difficulty) a new line appears on the left side and an old one is removed on the right 11:36:04 or maybe a block of lines (5 or so) 11:36:25 take a look at concrete jungle 11:36:37 what about a game that is exactly like battleships except you launch airstrikes on terrorists 11:36:47 myname: the one on steam? 11:36:55 Jafet: that is just a re-theme 11:36:55 yeah 11:37:38 myname: this looks turn based (i.e. based on number of actions you perform rather than time)? 11:37:44 that probably works better 11:37:56 it is 11:38:11 yeah, that seems somewhat towards that idea 11:40:42 I'm not much for these types of puzzle games, I find them monotonous. I like puzzle games like Myst and Antichamber, because they are quite varied. 11:41:08 I guess that is why I like programming, it is after all like a puzzle in some ways, but it is very varied 11:41:37 i totally agree 11:42:27 there is way too few mobile friendly interesting gamification of it 11:42:30 I can not understand why my dad continues to engage in Sodoku puzzles for years 11:43:39 i recommend "the sequence" for android, nice little bullying automaton puzzle 11:43:41 Hm, now for a completely different type of puzzle, how early do I need to leave on a Saturday to go to the opposite side of the city arriving at 13:30... 11:44:27 myname: I liked Monument Vally, the puzzles weren't that advanced, but the atmosphere and (rather opaque) storytelling more than made up for it 11:44:50 also the puzzles were basically MC Escher style, messing with perspective 11:45:00 which I very much like 11:45:06 it was way too short, though 11:45:19 yeah, and they haven't ported the second one to Android yet 11:45:38 just ios, which I don't own 11:45:44 also: snakebird is a pretty hard puzzle 11:46:50 euclidea is interesting, too 11:46:52 hm google suggests about 20 minutes driving, but I know that route is not the fastest in practice 11:47:12 oh yeah I saw someone at work playing euclidea I think 11:47:42 myname: I don't mind PC games though, I have a reasonable desktop 11:48:55 myname: the latter two has in app purchases... :/ 11:48:59 and are free 11:49:03 so I expect the worst 11:49:39 anyway I need to get ready to leave, have a great day 11:53:57 euclideas IAP just allow you to skip levels 11:54:34 snakebird is kind of a shareware version, if you don't purchase the one IAP that is there, you can only play a limited amount of levels 11:54:49 demo may be the better term 12:02:20 -!- augur has joined. 12:06:37 -!- augur has quit (Ping timeout: 246 seconds). 12:20:05 -!- btiffin has joined. 12:23:54 -!- LKoen has joined. 12:31:08 -!- hkt has joined. 12:31:45 -!- hkt_ has joined. 12:32:03 -!- hkt_ has quit (Client Quit). 12:33:18 -!- hkt has quit (Client Quit). 12:42:54 -!- augur has joined. 12:48:52 -!- augur has quit (Ping timeout: 260 seconds). 12:50:36 -!- boily has joined. 12:51:21 -!- btiffin has quit (Remote host closed the connection). 12:51:50 hoily! 12:57:47 rdochellochellochellochellochello... 12:58:08 hi. 13:02:17 -!- __kerbal__ has joined. 13:03:38 -!- zseri has quit (Quit: Page closed). 13:03:43 <__kerbal__> hi 13:04:19 <__kerbal__> what happened to the wiki? 13:05:52 `moo 13:06:20 I can't seem to connect to the wiki. 13:06:26 __kellorbal__. 13:06:51 fizzie: fizziello. AAAAAAAAAAAAAAAAAAAAAIAIAIAIAIAIAIAIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII! 13:06:54 good kerbing. 13:07:19 <__kerbal__> boily: hoillo 13:07:29 -!- hkt has joined. 13:07:48 <__kerbal__> rdococ: grdococtings 13:09:05 I guess it'd make sense for versors (unit quaternions) to be stored in memory with only three values (x, y, z). 13:13:25 it makes sense for display purposes to reduce a quaternion to three dimensions, but their whole purpose in 3D graphics is to expediently compute rotations. 13:14:01 and for that we need all four values to be present and close by, so it's more efficient to keep everything in memory. 13:14:16 k 13:14:32 what happens if they're not unit? 13:14:41 well, w. 13:21:28 say I rotated a cube to Q(0.5, 0, 0, 0). would it appear smaller? 13:22:43 as far as my addled coffeeless brain can figure it, yes. 13:22:58 Wanna try some Klatchian Coffee? 13:24:21 I'm having sourj at the moment. it tastes good. 13:26:14 -!- zseri has joined. 13:27:31 But Klatchian Coffee gives you superspeed! 13:27:37 `relcome zseri 13:27:57 hi 13:27:57 the wiki and the bot are down 13:28:08 'tis the end of times. 13:28:09 I already know. 13:28:31 the horror. 13:28:34 the agony. 13:29:07 ice scream. 13:31:07 the bowl of cereals. 13:31:43 <__kerbal__> What is the ICFP contest? 13:35:49 <__kerbal__> wait, it's this: https://icfpcontest2017.github.io 13:40:53 <__kerbal__> Here's the wiki backup from the last outage: http://esolangs.zem.fi 13:41:06 <__kerbal__> It doesn't work very well, though 13:42:18 <__kerbal__> you have to manually fiddle with the URLs, and the info it provides is incredibly outdated 13:42:28 @metar CYUL 13:42:28 CYUL 051236Z 20010KT 2 1/2SM SHRA BR FEW012 OVC035 19/17 A2978 RMK CF1SC7 VIS W 12 SLP087 DENSITY ALT 900FT 13:44:15 -!- hkt has quit (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client). 14:00:46 -!- doesthiswork has joined. 14:01:24 The search forwards to esolangs.org and thus doesn't work now. 14:01:39 (on the backup page) 14:05:13 -!- boily has quit (Quit: DIGGING CHICKEN). 14:06:19 I'd like to clarify: is the name of the wiki "Esolang", or is it "Esolangs"? 14:06:46 I think it's named "Esolang" 14:06:53 <__kerbal__> The main page suggests "Esolang" 14:07:37 Yes. 14:07:52 But the URL is esolangs.org/, right? 14:08:29 * __kerbal__ 's mind was blown 14:08:46 I'm...not cleaning that up. 14:17:29 -!- ATMunn has joined. 14:27:14 -!- __kerbal__ has quit (Ping timeout: 260 seconds). 14:28:33 But Klatchian Coffee gives you superspeed! <-- makes you knurd 14:29:51 website seems to be down :\ 14:33:22 Yes 14:58:03 -!- doesthiswork has quit (Quit: Leaving.). 15:00:27 -!- augur has joined. 15:04:30 -!- augur has quit (Ping timeout: 240 seconds). 15:06:02 -!- LKoen has quit (Remote host closed the connection). 15:45:07 -!- zseri has quit (Quit: Page closed). 15:45:44 -!- zseri has joined. 15:48:39 \o/ finished my befunge-93 fizzbuzz program 15:48:49 it's probably super inefficient but i dont care :p 15:52:25 is esolangs.zem.fi a clone of esolangs.org? 15:57:18 the esolangs.zem.fi certificate doesn't match the domain name. 16:25:03 is anyone even trying to get the wiki/bot back up? 16:25:37 I don't know. 16:47:48 -!- Warrigal_ has joined. 16:53:39 -!- zseri has quit (Ping timeout: 260 seconds). 16:53:51 -!- imode has joined. 16:59:17 Vorpal: Usually UK, but I'm visiting Mountain View this week. 17:05:11 -!- http_GK1wmSU has joined. 17:07:04 fizzie: ah 17:07:08 fizzie: fixing the wiki? 17:07:40 -!- http_GK1wmSU has left. 17:12:43 -!- heroux has quit (Ping timeout: 268 seconds). 17:16:08 -!- imode has quit (Ping timeout: 246 seconds). 17:16:14 -!- augur has joined. 17:18:17 Vorpal: Can't do terribly much about it, other than maybe ping Gregor. It's not answering SSH. 17:18:34 I could point at the backup copy I have, I guess. 17:18:45 Usually I've done that once it's been down for more than a day though. 17:19:48 Funny, though -- yesterday evening when I got the alert, I was getting a timeout. Now it actually does TCP connect to port 22, but then immediately gets closed by the remote side. 17:20:56 -!- augur has quit (Ping timeout: 260 seconds). 17:22:28 And on port 80 it accepts a connection and reads any data, but doesn't send back any response. That's so odd. 17:29:10 -!- AnotherTest has joined. 17:32:18 -!- zseri has joined. 17:32:27 hi 17:35:39 yay 17:39:44 fungot: poke 17:39:44 ATMunn: and i mean)) i can't really say that that's there policy but different places i've worked they've brought 17:41:31 fungot: Brought what? 17:41:32 fizzie: no but but people were taking it pretty easy i can't imagine how writers and researchers fnord before there used to be that it was 17:58:29 -!- AnotherTest has quit (Ping timeout: 255 seconds). 17:58:59 -!- AnotherTest has joined. 18:02:54 fizziello 18:03:10 -!- AnotherTest has quit (Ping timeout: 240 seconds). 18:23:26 -!- AnotherTest has joined. 18:23:29 -!- zseri has quit (Ping timeout: 260 seconds). 18:33:50 And on port 80 it accepts a connection and reads any data, but doesn't send back any response. That's so odd. <-- very 18:33:52 is it a VPS? 18:35:37 -!- LKoen has joined. 18:59:49 -!- augur has joined. 19:02:24 -!- AnotherTest has quit (Ping timeout: 258 seconds). 19:15:03 -!- atslash has quit (Quit: Leaving). 19:23:28 -!- sleffy has joined. 19:25:12 -!- erkin has joined. 19:40:16 -!- sleffy has quit (Ping timeout: 255 seconds). 19:45:43 -!- augur has quit (Remote host closed the connection). 19:53:08 -!- erkin has quit (Read error: Connection reset by peer). 19:53:41 -!- erkin has joined. 19:54:50 -!- augur has joined. 19:55:06 -!- zseri has joined. 20:03:48 -!- AnotherTest has joined. 20:07:16 hi 20:17:00 -!- erkin has quit (Quit: Ouch! Got SIGABRT, dying...). 20:17:20 -!- erkin has joined. 20:22:50 -!- MrBusiness has quit (Ping timeout: 240 seconds). 20:24:06 -!- augur has quit (Remote host closed the connection). 20:25:40 -!- AnotherTest has quit (Ping timeout: 240 seconds). 20:27:05 -!- GeekDude has changed nick to Rowlet. 20:31:31 -!- augur has joined. 20:51:00 He wasn't a fungi, he was a fungot. 20:51:00 rdococ: ( ( yeah i can i can't even imagine um we my parents had to say about airport security noise mhm)) 20:51:07 ... 21:00:06 -!- FreeFull has joined. 21:00:09 -!- Phantom_Hoover has joined. 21:14:40 -!- MDude has quit (Ping timeout: 240 seconds). 21:15:05 -!- LKoen has quit (Remote host closed the connection). 21:15:08 Let's see how good the layered unit net is at making METARs. 21:15:20 LOWI 021920Z VRB03KT 090V19KT CRICTE40 CLM BKN009/02///////// \1936 \ 9999 122353370 1003 5400 5121 1435 3132 2325 3253 5f46 21:15:42 I'm pretty sure that stopped making sense right around those slashes. 21:16:46 Looks like it gave two wind things instead of one. CRICTE and CLM don't mean anything. 21:17:05 -!- MDude has joined. 21:17:05 -!- AnotherTest has joined. 21:17:10 ENVA 012455Z 02005KT 10SM FEW014 FEW048 SCT064CC2 31/06 Q1013 TEMPO SMP137 TF 40010 FROL 21:25:07 The time there is 24:55 UTC, which is impossible. As far as I can tell, CC2, SMP, 40010, and FROL don't seem to mean anything. 21:25:14 Higher density of mines definitely makes Minesweeper harder 21:25:23 I actually have to think instead of relying on 1-corners 21:25:32 I found a page that says that TF means tornado. 21:27:14 at least for tatham's mines, the critical density seems to be around 40% 21:27:29 https://tortue.itch.io/triangulation 21:27:34 99 mines out of 100 squares is either 99% instant loss, or 100% instant win, depending on whether the implementation is a good one or a bad one 21:27:40 (Interesting take on minesweeper) 21:27:52 this is interesting because from what I can tell, it just generates the minefields at random 21:29:55 then again, 3-sat also has a critical density 21:30:49 oh 21:30:50 cool 21:35:27 -!- pikhq has quit (Ping timeout: 240 seconds). 21:38:21 -!- MrBusiness has joined. 21:39:12 is the wiki down? 21:40:59 -!- pikhq has joined. 21:41:35 -!- AnotherTest has quit (Ping timeout: 268 seconds). 21:43:09 -!- AnotherTest has joined. 21:46:58 -!- Jafet has set topic: http://esolangs.org/ will be back shortly after this bimetal prismack | logs: http://codu.org/logs/_esoteric/ http://tunes.org/~nef/logs/esoteric/?C=M;O=D | https://www.dropbox.com/s/fyhqyvy3i8oh25m/wisdom.pdf | ICFP contest ends on 2017-08-07. 22:02:16 Yes, the wiki is down. 22:08:10 -!- AnotherTest has quit (Ping timeout: 240 seconds). 22:13:41 -!- zseri has quit (Quit: Page closed). 22:33:36 -!- augur has quit (Remote host closed the connection). 22:38:58 -!- sleffy has joined. 22:57:39 -!- sleffy has quit (Quit: Leaving). 22:57:51 -!- augur has joined. 23:07:15 -!- Phantom__Hoover has joined. 23:10:00 -!- Phantom_Hoover has quit (Ping timeout: 260 seconds). 23:28:08 Are there any esolangs in which the break command accepts an integer as the number of loops to break out of? 23:28:30 s/esolangs/normal langs/, because honestly it'd be useful to me 23:28:40 e.g. while true { while true { break; } }; vs e.g. while true { while true { break 2; } }; 23:29:33 Try a language that uses delimited continuations, maybe you could make your own 23:39:54 -!- Warrigal_ has changed nick to tswe_tt. 23:43:07 -!- imode has joined. 23:44:36 excuse me, I have to pick up bits of my brain again. the last time this happened, I was introduced to storing binary tree paths as numbers. 23:50:54 -!- LKoen has joined. 23:51:05 -!- erkin has quit (Quit: Ouch! Got SIGABRT, dying...).