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00:10:32 <HackEgo> Moths are the main ingredient of mothballs.
00:10:40 <HackEgo> Mothology is the study of moths, myths and mirths.
00:16:11 <shachaf> Is that pronounced with a non-rhotic accent?
00:19:06 <shachaf> `slwd mothology//s.myths.&, mouths,.
00:19:09 <HackEgo> mothology//Mothology is the study of moths, myths, mouths, and mirths.
00:31:14 <Roger9> Well, a concept I had in mind was a lambda calculus based language in which there is both an "application" operator (e.g. f:x) and a "reverse application" operator (e.g. x;f), which would both be left-associative.
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00:33:29 <lambdabot> sin (cos (sin x)) / cos (cos (sin x))
00:34:59 <LKoen> does haskell now trig identities?
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01:59:39 <oerjan> `ello wasntheresomething
01:59:40 <HackEgo> /home/hackbot/hackbot.hg/multibot_cmds/lib/limits: line 5: exec: ello: not found
01:59:45 <oerjan> ^ello wasntheresomething
02:00:21 <HackEgo> bin/dontaskdonttelllist \ bin/don'taskdon'ttelllist \ bin/hello \ bin/hello-world-in-any-language \ bin/tell \ bin/wellcome
02:01:01 <doesthiswork> I was reading an operating systems text book today and it was talking a lot about resource allocation. But instead of a proper capitalistic system they were suggesting a command economy
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05:10:35 <function> Downgoat: welcome to #esoteric where we have highly productive conversations
05:11:21 <function> love them. null is favorite value
05:11:55 <moonythedwarf> brb inserting null pointer bugs into freebsd kernel
05:15:54 <HackEgo> [wiki] [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=53389&oldid=53386 * Null * (+130)
05:28:10 <zzo38> I wrote a program to read ZX Spectrum pictures and the files titled "UNICORN" in http://zxart.ee/eng/graphics/database/pictureType:timexhr/ seem to have an incorrect mode byte, although the other files listed there work. All of the standard 6912 files also work, and so do the Timex 8x1 files.
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06:39:17 <function> I'm just going to leave this here https://asciinema.org/a/NBmDJXz65O7ljweD1jK0haUD4
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07:31:10 <\oren\> WOOHOO I made it into the top 25!
07:32:37 <zzo38> Twenty-fifth place isn't winning.
07:33:23 <zzo38> (But it is still a better achievement than last place, unless, it is the last place.)
08:04:25 <LKoen> if you end up 25th out of 25 at the World Something Championship, you can write "ranked 25th at the World Something Championship" on your resumé
08:04:40 <LKoen> and it's still an achievement (at least you showed up to the championship)
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10:08:40 <myname> i should make championships myself
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11:27:18 <FireFly> Does it count if it was the world championships of a friend's pong game written in java?
11:31:36 <shachaf> do you jam this generals jam
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12:11:54 <b_jonas> LKoen: also some championships aren't open, they have qualifiers, so getting past the qualifiers is still an achievement.
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13:58:42 <b_jonas> I realized that M:tG is like twice as old now as it was when I first met it, and they're making new cards in an increasingly faster rate. This must be why I can't follow all the cards they're making and why it seems like the game has changed a lot.
14:04:22 <garit> I didnt even try to play it because i realised that im too lazy to code the effect of each card in a simulator. (and i dont play games that i cant somehow simulate)
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16:52:46 <zzo38> I also can't follow all of the cards they are making but I do always follow changes to the Comprehensive Rules.
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18:57:28 <zseri> I implemented a brainfuck interpreter in XTW, which should proof it's turing complete. https://github.com/zserik/zxtw/blob/master/examples/bf.xtw
19:00:03 <zseri> but it's not perfect, because it uses mapping functions to convert between 'single character' I/O-strings and internal integers
19:01:26 <ais523> zseri: what happens if you /do/ start a line with a colon in TEWNLSWAC
19:06:36 <HackEgo> [wiki] [[User talk:Zzo38/Untitled 1]] N https://esolangs.org/w/index.php?oldid=53390 * Ais523 * (+313) name
19:06:50 <quintopia> i would have to imagine it would be a syntax error
19:07:22 <ais523> the fact that it's called out in the name implies to me that it should be more dramatic than a regular syntax error
19:09:02 <zseri> hm, currently it does nothing more that raising a syntax error, yes
19:10:24 <zseri> but the name is just a parody of TEWELSWAC, because it removes the restriction the each command needs a colon before it.
19:15:49 <HackEgo> [wiki] [[XTW]] https://esolangs.org/w/index.php?diff=53391&oldid=53138 * Zseri * (+129) Turing-complete
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20:17:49 <wob_jonas> This host-augment mechanic seems totally unworthy of Unstable, because the whole mechanic could be done in black-bordered land. With the meld rules already in place, it would need only like a page of very simple extra rules.
20:18:12 <wob_jonas> There's no un-land strangeness like you'd expect from a major feature of an un-set.
20:18:54 <ais523> wob_jonas: you could word it differently to make it fit into the rules
20:18:57 <wob_jonas> Now, some of the rest of the cards Unstable brings are certainly silver-border land stuff, sure. But augment seems to be one of the main mechanics.
20:19:05 <ais523> have a keyword action on hosts that happens when they ETB and can also be triggered by other things
20:19:13 <ais523> then have augments trigger the same keyword action when their triggers happen
20:19:25 <wob_jonas> ais523: even without working differently it could work with some Comprehensive Rules support.
20:19:39 <wob_jonas> It's not like it leads to a lot of broken invariants or contradictory situations.
20:20:01 <ais523> it's not much weirder than bestow, really
20:21:45 <wob_jonas> You just need a few rules to handle some things, like how putting the augment to play is treated by certain replacements or triggers that care about moving objects, about what layer and timestamp the augment overwriting the characteristics of the host is at and which parts of it count as abilities or even characteristic-defining abilities.
20:21:54 <wob_jonas> Also how it combines with copy effects.
20:22:17 <wob_jonas> I think putting the augment into play is the only tricky part.
20:22:35 <wob_jonas> Anyway, it certainly needs like a page of new rules, but it's not something that could be done.
20:24:34 <ais523> the main tricky thing in augments is that they act like auras but aren't
20:24:51 <ais523> meanwhile, half-squirrel half-pony has me worried from a balance point of view
20:25:07 <ais523> it's only two cards, costing 2GW, and goes infinite with any ETB effect
20:25:22 <wob_jonas> no, definitely don't act like auras. the complete resulting hybrid should be copiable by a Clone as is IMO.
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20:27:06 <wob_jonas> ais523: hmm... yes, that sounds sort of like a Kiki-Jiki loop
20:34:03 <wob_jonas> And contraptions don't seem much more silver-bordered than conspiracies and schemes either.
20:34:07 <zzo38> Contraptions seem it could work, but only as non-traditional cards and not in a "main" set.
20:34:11 <ais523> it reminds me of copycat
20:34:26 <ais523> I think contraptions are only silver-bordered because they're excessively complex
20:34:36 <ais523> (which kind-of makes sense for something named "contraptions")
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20:35:16 <wob_jonas> but then, maybe they just can't put many non-black-bordered effects to cards at low rarities, because people simply wouldn't be able to play games because of all the rules questions
20:37:28 <wob_jonas> so they reserve the silver-bordered effects to rares and a few uncommons, like Dr. Julius Jumblemorph and Mary O'Kill, as well as do physical dexterity effects at uncommon like the chaos orb cards that Unstable has.
20:38:15 <zzo38> Will they have anything relating to 100.6b?
20:38:28 <wob_jonas> On the plus side, at least Unstable uses dice rolling instead of coin flipping. I hate flipping coins.
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20:40:29 <ais523> zzo38: I haven't seen anything relating to that yet
20:40:39 <ais523> however, there's a card Rules Lawyer which makes you and your permanents immune to state-based actions
20:40:51 <ais523> which is a really fundamental thing to change the behaviour of
20:41:00 <wob_jonas> Oh, chapter 1 rules remind me. Did you notice that if you are pulled into a game by Kindslaver, then according to comp rules, you can't resign, so there's no easy rules-satisfying way to get away from the game even if you don't want to play.
20:41:31 <wob_jonas> On the other hand, since you're not a player, no effects known force you to do any manual dexterity stuff.
20:41:37 <ais523> wob_jonas: if you just leave the game, wouldn't that cause the player whose turn it is to incur slow play penalties?
20:42:01 <ais523> or, hmm, given that you're in control of the turn, maybe you incur the penalty?
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20:48:28 <zzo38> I also prefer dice instead of flip coins, if they are dice with six or more sides (dice with only four sides doesn't work so well).
20:50:12 <zzo38> I would think leaving the game even if you do not want to (or do not know how to) play game due to Kindslaver is going to be beyond the scope of the game rules anyways; of course you can leave anyways, although you will be disqualified. It doesn't matter, since you were not qualified anyways. It is still unclear what is happen if you do leave, though, since you aren't one of the players.
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20:50:40 <wob_jonas> Do you think the Unstable card names "Sacrifice Play" and "Target Minotaur" are because of some effect in Unstable that often cares about such names in practice, like a gotcha effect?
20:51:15 <zzo38> I don't know, although I invented a card once named "Target Wizard" which has ambiguous text.
20:51:17 <wob_jonas> zzo38: sure you can leave, but what happens to the game state then?
20:51:30 <zzo38> wob_jonas: Yes, that is the question. It seem impossible to answer.
20:51:46 <zzo38> (But, it is Un-cards, so questions that are impossible to answer will occasionally come up.)
20:51:46 <ais523> wob_jonas: gotcha is very unlikely to come back
20:51:56 <ais523> because Mark Rosewater considers it the largest design mistake ever
20:52:14 <wob_jonas> ais523: sure, not gotcha in particular, but some other effect that cares about words
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21:06:03 <Roger9> Hm. An esoteric keyboard layout could have a 'move' button as well as 'delete' and 'insert'.
21:08:05 <wob_jonas> Roger9: um, some programs do have a move button.
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21:09:54 <Roger9> wob_jonas: keyboard layoutb
21:10:35 <Roger9> wob_jonas: I was referring to keys.
21:11:17 <wob_jonas> yes, but they do use some key (say F2 or F7) to move stuff
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22:06:43 <zseri> I improved the XTW interpreter to ease conversion between int<->char.
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