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00:22:01 <HackEgo> /home/hackbot/hackbot.hg/multibot_cmds/lib/limits: line 5: exec: ptlist: not found
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00:24:10 <shachaf> `mkx bin/dobg//doag "bin/$1"
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00:32:30 <boily> shachaf: primitive technology.
00:37:52 <moony> i'm working on a golfing language for fun
00:39:26 <oerjan> . o O ( isn't fun usually too brief already? )
00:40:35 <moony> . o O ( ●◕◐◔› have some circles. Maybe an array of them will make oerjan stop complaining in thought bubbles? )
00:42:22 <oerjan> . ● ◔ ( don't bet on it )
00:42:45 <oerjan> some of those characters behave weirdly in the terminal.
00:43:13 <oerjan> turning into squares when i mark them
00:43:35 <oerjan> in fact the last one didn't copy right either
00:47:44 <moony> . o O ( Luckily for me, my esolang doesn't support strings. oerjan won't touch it with his complaints )
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01:46:43 <HackEgo> 11345:2018-02-15 <int-̈e> learn The password of the month is late. \ 11291:2017-12-31 <int-̈e> learn The password of the month is early. \ 11251:2017-12-01 <oerjän> learn The password of the month is equally offensive to all beliefs (but not time zones) \ 11250:2017-12-01 <oerjän> learn The password of the month is equally offensive to all be
01:48:09 <oerjan> `learn The password of the month is Schizophrenic Lagomorph
01:48:11 <HackEgo> Relearned 'password': The password of the month is Schizophrenic Lagomorph
01:49:15 <shachaf> Max is the only lagomorph I know.
01:49:42 <shachaf> Also how come hyraxes aren't lagomorphs?
01:52:15 * oerjan is not familiar with Max afahr
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02:15:13 <HackEgo> bin/fueue: ELF 64-bit LSB executable, x86-64, version 1 (SYSV), dynamically linked, interpreter /lib64/ld-linux-x86-64.so.2, for GNU/Linux 2.6.18, BuildID[sha1]=89247b916281ab82a21e5831fecc0a11ece42394, not stripped
02:16:20 <HackEgo> 1/1:piet//Piet is a really colourful programming language. \ meta//meta is about \ codo//The codo button is the dodo's undo button. \ america//This wisdom entry had to be removed due to a DMCA takedown notice. \ translater//A translater is one who transes a long time after the fact.
02:16:55 <HackEgo> 9559:2016-10-30 <oerjän> revert 9546 \ 9550:2016-10-30 <Zarutiän> le/rn America/America is two continents west of the Atlantic Ocean, split in two, North and South. A relatively small land bridges the two. \ 1510:2013-01-13 <oerjän> echo "This wisdom entry had to be removed due to a DMCA takedown notice." >wisdom/america
02:18:05 <shachaf> What's the command to run a command with one argument, HackEgo-style?
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02:22:47 <oerjan> however, you might be interested in `,2 which i just made the other day.
02:22:49 <shachaf> i,i why isn't it bin/run, which is useless anyway
02:22:55 <HackEgo> cat: bin/`,2: No such file or directory
02:23:06 <oerjan> because it reverses the effect of `run
02:23:26 <shachaf> I was about to make bin/`2` to do what I'm guessing this thing does.
02:23:31 <shachaf> If you can just remember its name.
02:24:09 <HackEgo> 2/2:le time. Lie that corrupts earth you educated stupid fools.
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02:24:33 <shachaf> Er, right. bin/2`, and yours is bin/,2
02:24:49 <shachaf> oerjan++ # stealing my ideas and traveling back in time to implement them
02:24:52 <oerjan> the , is because it undoes ` like in scheme hth
02:25:38 <shachaf> i,i `learn_append shachaf He once punned without noticing it.
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02:29:09 <HackEgo> Your omnidryad saddle principal swatty kind "Darth Ook" oerjan the shifty loud punster is a hazy expert in minor compaction. Also a Groadep who minces Roald Dahl. He could never render the word "amortized" so he put it here for connivance. His ark-nemesis is Noah. He twice punned without noticing it.
02:38:19 <esowiki> [[Fueue]] https://esolangs.org/w/index.php?diff=54296&oldid=36605 * Oerjan * (+128) /* External resources */ My tweaked version
02:42:52 <oerjan> apparently the PPCG people added Fueue to TIO
02:52:27 <fizzie> PlayerPunknown's Cattlegrounds.
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03:28:14 <pikhq> https://politics.theonion.com/white-house-now-just-holding-continuous-going-away-part-1822978954
03:28:20 <pikhq> Erm, wrong channel
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03:33:04 <shachaf> So I thought that person was obviously fake based on their post history.
03:33:09 <shachaf> But then it seemed like they might be real?
03:33:18 <shachaf> Maybe the world is just scow and real people do that sort of thing.
03:34:11 <pikhq> The world is definitely scow.
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06:21:52 <esowiki> [[Cryptoleq]] M https://esolangs.org/w/index.php?diff=54297&oldid=54293 * Oleg * (+12)
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09:04:13 <\oren\_> https://upload.wikimedia.org/wikipedia/commons/3/31/Bridge_29_Macclesfield_Canal.jpg
09:04:27 <\oren\_> It's a bridge built in a weird way so that a horse pulling a boat can switch sides without having to detach the rope from the boat. topology in action!
09:07:13 <\oren\_> I have a question about this though: is it possible to construct a junction of three waterways such that a horse-drawn boat can go from any waterway to any other waterway without detaching the rope?
09:11:52 <\oren\_> never mind I see how to do it. you need three bridges though
09:12:25 <\oren\_> can it work with only two?
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09:47:05 <wob_jonas> <ais523> huh, and the rule about "you must break a loop if you can" isn't in the Comprehensive Rules => indeed, but I believe that's an oversight made at the M2010 rules updates (in 2009-07). The pre-M2010 rules (from 2009-05-01) is more explicit in the rule then called 421.
09:47:41 <esowiki> [[Talk:Wierd Machine]] N https://esolangs.org/w/index.php?oldid=54298 * Plokmijnuhby * (+354) Created page with "I'm not totally clear on how this language works. If it takes input, does it place it in a cell? Which one? If you compare the two cells, what does it do with that information..."
09:49:28 <wob_jonas> ais523: That version of the rules says: 421.2. If the loop contains one or more optional actions and one player controls them all, that player chooses a number. The loop is treated as repeating that many times or until another player intervenes, whichever comes first. 421.3. If a loop contains optional actions controlled by two players and actions
09:49:29 <wob_jonas> by both of those players are required to continue the loop, ...
09:50:25 <wob_jonas> I think they forgot to include that loop at the rewrite.
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10:10:56 <wob_jonas> \oren\: I think two bridges are enough. Just build two bridges similar to that one you linked, only make them wider so the horse can choose to go under the bridge and continue to walk on the same shore, on each shore.
10:11:31 <wob_jonas> It won't be very practical though, because you'll need a long rope that you tie shorter most of the time,
10:13:09 <wob_jonas> That's practical today, but only because we have light synthetic ropes, the kind that mountain-climbers can carry a lot of, making mountain-climbing much safer, and once you assume such modern technology, you'll also have modern steel clamps that make unattaching and reattaching a rope pretty quick.
10:13:25 <wob_jonas> Plus, you know, we have engines now instead of horses.
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11:47:05 <HackEgo> 1/3:vacuum tube//After the London terrorist attacks of 2005, the Underground was completely evacuated. Without air resistance, the trains would go at blazingly fast speeds between the terminals. This is called a vacuum tube. Sadly, current technology doesn't let passengers travel that way. \ free//A free structure is one that has no nontrivial
11:47:07 <HackEgo> 2/3:identities, except algebraist phrase that in a much fancier way with morphisms. \ claustrophobia//Claustrophobia thought the wisdom database was getting too crowded, so left. \ lexande//lexande is transitive (and thus immune to Mostowski collapse). \ imode//imode is an Innovative Multicomponent Drug Designer, afflicted by a severe case of
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14:51:38 <constant> https://www.youtube.com/watch?v=Snr113r5ocY
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16:35:49 <ais523> aha! I think I've solved the M:tG think such that we have no decisions to make, and thus can't get dinged for slow play
16:36:04 <ais523> we use basically the same setup, but the opponent controls the Noxious Ghoul
16:36:15 <ais523> so the only creature that we control is the real Rotlung Reanimator
16:36:42 <alercah> deliberately setting up a very long loop so that you have no control over the outcome is probably not going to escape slow play
16:36:53 <ais523> alercah: I've been reading the rules in huge detail
16:37:06 <ais523> AFAIK, the /opponent/ gets a slow play penalty if /they/ can't predict the outcome of the loop
16:37:15 <alercah> the penalty rules are soft
16:37:27 <ais523> yes, I can't imagine a judge would give more than a warning, if anything
16:37:40 <ais523> but the point is that it means that the player can legally set up the lopo
16:37:57 <alercah> no judge is going to be held to the letter of the penalty rules if it leads to ridiculous outcomes
16:38:14 <ais523> the basic issue was that in our previous construction, the active player could control the order in which two triggers stacked, putting one on top would lead to a tight loop, the other on top to a non-tight loop
16:38:20 <alercah> they'll go to the head judge, get a deviation, and do it
16:38:36 <ais523> this is purely about wanting to set up the combo under the rules of the game
16:39:00 <ais523> the fact that the opponent in theory gets a slow play penalty for not predicting the outcome is irrelevant, as as you say it'll never happen in practice (although it is amusing)
16:39:38 <ais523> something that interested me is that the Comprehensive Rules have no loop-breaking rules
16:39:53 <ais523> other than "a loop that contains only mandatory actions is a draw", which is ill-defined both in terms of "loop" and "mandatory"
16:40:33 <ais523> the "you must not continue with a loop if you can't predict the result" is MTR-only (and slightly weird as it doesn't take into account the situation where you have no choice but to continue the loop or to concede)
16:41:22 <ais523> we can even adjust this to a very large finite setup (say, we run this for a trillion iterations rather than infinity, stacking the trillion Noxious Ghoul triggers on the stack at the start), then we /know/ there isn't a draw by mandatory loop
16:41:30 <ais523> and yet nobody can predict the outcome so it's still illegal to actually continue with it…
16:47:27 <ais523> alercah: incidentally, in "a loop that contains only mandatory actions is a draw", would you consider choosing the order in which to stack triggers to be a mandatory action?
16:47:41 <ais523> especially if it makes no difference in the long run?
17:01:47 <ais523> hmm, if it /does/ make a difference in the long run (e.g. some stack orders can break the loop, some can't), I guess that makes it possible for the outcome of a game to be ill-defined
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20:40:54 <wob_jonas> ais523: have you read my reply in the logs? or should I paste it?
20:43:31 <wob_jonas> ais523: as for the slow play, if the opponent can't predict what happens, isn't he just supposed to call a judge, just like when he doesn't know what happens because of obscure rules questions? he's not punished for how slow the judge is.
20:43:58 <ais523> I haven't read it, I can try to find it though
20:44:08 <wob_jonas> https://esolangs.org/logs/2018-03-07.html
20:44:43 <ais523> wob_jonas: aha, so the rule I remembered being in the rules actually was a rule once
20:44:46 <ais523> but it got repealed by mistake?
20:45:58 <ais523> either that or they decided to just let the MTR handle it
20:53:22 <ais523> maybe I'll email Wizards about it
20:53:28 <ais523> not right now, though, I should sleep
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21:01:02 <fizzie> wob_jonas: You can link to a specific line by clicking on the nickname on that line -- it will add a #lXXX anchor to the URL.
21:01:12 <fizzie> https://esolangs.org/logs/2018-03-07.html#lBc for example.
21:01:33 <esowiki> [[Special:Log/newusers]] create * Cockatrice * New user account
21:02:12 <wob_jonas> fizzie: yeah. or I could have just @told him earlier. at that point it didn't matter, and I was eating with one hand, which slowed me down.
21:15:48 <esowiki> [[Esolang:Introduce yourself]] https://esolangs.org/w/index.php?diff=54299&oldid=54261 * Cockatrice * (+193) /* Introductions */
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23:10:49 <\oren\_> https://www.researchgate.net/publication/322530755_Analysis_and_Qualitative_Effects_of_Large_Breasts_on_Aerodynamic_Performance_and_Wake_of_a_Miss_Kobayashi%27s_Dragon_Maid_Character?channel=doi&linkId=5a5ef35a458515c03ee11245&showFulltext=true
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