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00:09:19 <int-e> meh, why does socat crash on this: 2018/05/20 18:44:36 socat[18125] E SSL_connect(): Connection reset by peer / 2018/05/20 18:44:36 socat[1789] E exiting on signal 11
00:09:51 <int-e> (this is socat with the fork and forever options... and to my mind, the main idea of using fork is that it can survive such things :( )
00:10:05 <int-e> of course this is still better than the infinite loop it used to have
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00:42:28 <tswett> The Singularity is probably going to occur in late July. Early August at the latest.
00:43:45 <esowiki> [[CopyPasta Language]] M https://esolangs.org/w/index.php?diff=55324&oldid=55322 * Oerjan * (+0) ervrese
00:47:20 <int-e> tswett: what brought this on, has Ray Kurzweil become suddenly ill?
00:49:23 <tswett> int-e: nah, Andrej Karpathy pointed out that neural nets are amazing back in 2015, and everything has just snowballed from there.
00:50:28 <tswett> You know, I'll be disappointed if autonomous cars aren't ubiquitous by 2020.
00:54:01 <int-e> that seems a bit too soon
00:54:37 <int-e> and I don't necessarily mean the technological side of it... rather the regulatory side.
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03:00:59 <arseniiv> damn, with the late sprig came mosquitoes(
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03:54:38 <tswett2> What is the largest integer amount of currency that cannot be formed using coins of denominations 10, 16, 25, and 63?
03:58:26 <tswett2> No, 49 can't be formed either.
03:59:02 <tswett2> Nor 54. I guess 47 was a pretty shitty guess.
04:05:28 <tswett2> Yeah. 69 can't be made, but every number from 70 up can be made.
04:06:42 <tswett2> Proof for 69: since it's congruent to 4 mod 5, and 63 cannot be used, 16 must be used at least 4 times. But the remainder from using 16 four times is 5, which is too small.
04:07:18 <tswett2> Proof for 70 and up: manually find solutions for 70 through 79, which can be extended using denomination-10 coins.
04:07:44 <oerjan> 54 is the largest even hth
04:08:56 <oerjan> and that implies the 79 extension
04:10:44 <oerjan> and that's without 63.
04:11:13 <oerjan> do any of 70-79 need 63?
04:15:00 <tswett2> And I think that's the only one which does.
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11:35:31 <int-e> > let mg (x:xs) (y:ys) | x < y = x : mg xs (y:ys) | x > y = y : mg (x:xs) ys | x == y = x : mg xs ys; mg [] ys = ys; mg xs [] = xs; mg1 (x:xs) ys = x : mg xs ys; c n xs = foldr mg1 [0] [map (i+) xs | i <- [0,n..]] in takeWhile (<=70) $ foldr c [0] [10,16,25,63]
11:35:33 <lambdabot> [0,10,16,20,25,26,30,32,35,36,40,41,42,45,46,48,50,51,52,55,56,57,58,60,61,6...
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11:36:05 <int-e> > let mg (x:xs) (y:ys) | x < y = x : mg xs (y:ys) | x > y = y : mg (x:xs) ys | x == y = x : mg xs ys; mg [] ys = ys; mg xs [] = xs; mg1 (x:xs) ys = x : mg xs ys; c n xs = foldr mg1 [0] [map (i+) xs | i <- [0,n..]] in drop 16 $ takeWhile (<=70) $ foldr c [0] [10,16,25,63]
11:36:07 <lambdabot> [50,51,52,55,56,57,58,60,61,62,63,64,65,66,67,68,70]
11:36:44 <int-e> > let mg (x:xs) (y:ys) | x < y = x : mg xs (y:ys) | x > y = y : mg (x:xs) ys | x == y = x : mg xs ys; mg [] ys = ys; mg xs [] = xs; mg1 (x:xs) ys = x : mg xs ys; c n xs = foldr mg1 [0] [map (i+) xs | i <- [0,n..]] in drop 30 $ takeWhile (<=79) $ foldr c [0] [10,16,25,63]
11:36:46 <lambdabot> [67,68,70,71,72,73,74,75,76,77,78,79]
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11:49:38 <int-e> Eh... I just downloaded https://eur-lex.europa.eu/legal-content/EL/TXT/PDF/?uri=CELEX:32016R0679&from=EN but it's all Greek to me :-P
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14:13:05 <esowiki> [[Befunge]] https://esolangs.org/w/index.php?diff=55325&oldid=55022 * Kaa-kun * (+3590) Another (pseudo-)quine
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15:03:30 <Galaxtone> So... does anyone know an algorithm that only needs addition and subtract that lets you bitwise shift right.
15:11:04 <esowiki> [[The Insane Esolang]] M https://esolangs.org/w/index.php?diff=55326&oldid=55300 * Galaxtone * (+373) Moar challenges
15:11:05 <int-e> do you have any conditionals?
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15:13:02 <int-e> (A piece of straight line code with addition and subtraction can multiply by an integer constant, and add a constant (if you have constants); so that will never give you a division by 2.)
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15:14:40 <Galaxtone_> Oh sorry lost connection, uh conditionals?
15:14:44 <int-e> whereas with conditionals, at least you can do the stupid if (x >= 128) { x -= 128; result += 64; } if (x >= 64) { x -= 64; result += 32; } etc. thing.
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15:15:56 <int-e> so what does that last one do?
15:16:10 <Galaxtone_> well I just thought of a way to simulate conditionals
15:16:17 <Galaxtone_> you could duplicate a number into two different variables
15:16:47 <Galaxtone_> then I can just make it do it until it equals -128 and 128 and I go >= and <=, >, <
15:17:17 <Galaxtone_> though this seems inefficent since the numbers can get super high and subtract will just take up all the computers time
15:17:47 <int-e> so what does that last one do again :-P
15:18:10 <Galaxtone_> well I said I think it's possible to use add, sub and equals
15:18:41 <int-e> "and if x is y" <-- what does that do?!
15:20:08 <Galaxtone_> that won't be executed if they don't match
15:20:59 <Galaxtone_> you know what... XY Problem, I'm working with emoji gramming again.
15:21:18 <int-e> hmm, what other tricks are there... are these integers, or are they bounded somehow?
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15:21:51 <int-e> (if they were machine words then you could play tricks with multiplying by 2 until you get zero)
15:22:58 <Galaxtone_> you see I want to bit shift with large numbers
15:23:59 <int-e> well it'll be slow :P
15:24:47 <Galaxtone_> It'd have to deal with 2^32 or more iterations
15:24:53 <int-e> (this would work *much* better if you had a sign test: if x negative ... )
15:25:07 <Galaxtone_> maybe I can suggest an extra instruction?
15:30:46 <int-e> well then you have a comparison, and you can double a value until it exceeds the input to find the top bit... http://paste.debian.net/1025684/
15:31:08 <int-e> (that's supposed to be a right shift, r = i / 2, if I haven't messed up)
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15:42:40 <Galaxtone_> I think you just add the same value over and over
15:43:59 <int-e> you're right to be skeptical but I firmly believe that this is doubling x
15:46:53 <Galaxtone_> anyway I'm trying to think of what would be a replacement for if statement that'd work...
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15:48:20 <felt> I'm writing an obnoxious esolang, would love some feedback
15:48:55 <Galaxtone_> https://esolangs.org/wiki/The_Insane_Esolang, Here's mine.
15:50:07 <felt> hahaha I read the third sentence and I already love it
15:50:12 <felt> "The tape is lazy and every time a value has been accessed for the first time it assigned a random number." lamo
15:50:33 <Galaxtone_> yah but the RNG is solid so that you can predetermine it
15:50:45 <Galaxtone_> but each instruction polls it even if that instruction doesnt use RNG
15:51:14 <felt> that's very novel
15:51:49 <felt> I think I saw you talking about this on Discord?
15:52:07 <Galaxtone_> (which might I add, should be offical imo)
15:52:28 <felt> that Hello World looks killer :P
15:52:44 <felt> nah, not that far yet
15:53:03 <felt> still deciding on one important thing
15:53:06 <Galaxtone_> it just spams the I instruction until it matches
15:55:34 <felt> I'm trying to write an "I'll have two number 9s, a number 9 large, a number 6 with extra dip"-inspired language
15:55:50 <felt> From the best scene in GTA: San Andreas
15:55:51 <felt> https://youtu.be/qMDRiVj1Lz8
15:56:18 <felt> the emphasis being on Turing-completeness but most importantly realism
15:57:30 <felt> each instruction is the combination of a number from the menu, the amount ordered, and any modifying requests ('with extra dip', 'with cheese' etc)
15:58:37 <felt> The ultimate goal being to perform the Hello World program at a drive through somewhere close to my home, I'm aiming for maximum realism -- programming in this language is meant to be exactly like ordering from a drive-through
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16:52:58 <myname> a chain of values should be easy, but i can't think of a nice way for conditionals
17:12:54 <user24> https://twitter.com/dd4ta/status/998342411301646336
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18:31:57 <lambdabot> Maybe you meant: tell let leet help
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19:08:03 <HackEso> aglist 591,592: b_jonas shachaf
19:08:18 <wob_jonas> it looks like the AG author is making strips kind of regularly now
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21:28:59 <HackEso> olist 1122: shachaf oerjan Sgeo FireFly boily nortti b_jonas
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22:48:34 <Cale> Did someone already smlist for the talking food one?
22:50:03 <HackEso> smlist: shachaf monqy elliott mnoqy Cale
22:50:22 <shachaf> If you include the number it'll be easier for people to tell which one you're listing.
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23:13:19 <zzo38> In a GURPS game the GM asked some questions about where my character live and some things I have not considered before but now we have figure out. Such as, if it is land locked and so on. What we have figured is Ziveruskex lives in the top house (of a stack of three), and is too poor to own a lock but does have a "trick door" and a noon mark; is friend Strixan lives underneath him.
23:13:57 <zzo38> The ground level house must be owned by someone who is rich enough to own (and want) furniture, I suppose.
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