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01:08:41 <oerjan> huh homespring's author showing up on the wiki
01:10:17 <doesthiswork1> All Hail The HypnoToad https://www.youtube.com/watch?v=rvgIrpIgqDM
01:17:38 <esowiki> [[Suicide]] M https://esolangs.org/w/index.php?diff=55504&oldid=39462 * Galaxtone * (-4)
01:24:34 <oerjan> ...based on his twitter feed, dmm seems to have gotten a puppy as well as the kitten... this cannot be good for comic output.
01:34:41 <zzo38> I mentioned some thing about language speeching above do you know much about that? I have imagine that native language of Ziveruskex is going to have different phonetics, and might not have a separate word for "eat" vs "drink", or for "him" vs "her", maybe. Also they have only four fingers instead of five, may also difference, such as with base eight rather than ten.
01:36:52 <zzo38> I also found that Fossil includes a implementation of two way popen() kind of function.
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04:16:09 <Galaxtone> We're about to prove Emoji-gramming to be turning-complete
04:16:24 <Galaxtone> though not useful as the divmod is like O(n^3)
04:16:43 <Galaxtone> but we almost have substituion of brainfuck to emoji-gramming
04:17:50 <oerjan> . o O ( are you sure it can really turn by _any_ angle? )
04:18:46 <zzo38> That what can turn by any angle?
04:26:18 <shachaf> zzo38: Did you see the NES video?
04:30:24 <zzo38> I have not. However, I have read messages on NESdev forum that relate to it (the ID number of the video matches the one you gave, so probably it is same thing), so, I know what it is.
04:34:51 <oerjan> zzo38: it was a pun on a typo hth
04:34:55 <zzo38> I do not watch videos on the computer (and I don't watch television much either)
04:35:27 <zzo38> oerjan: O, yes, OK I can see
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06:10:40 <oerjan> `learn The password of the month is illegal in six US states and Saudi Arabia
06:10:42 <HackEso> Relearned 'password': The password of the month is illegal in six US states and Saudi Arabia
06:11:00 <zzo38> Which six US states?
06:23:10 <shachaf> i,i `learn The password of the month is early by almost a month
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07:23:36 <esowiki> [[Longplayer]] N https://esolangs.org/w/index.php?oldid=55505 * Plokmijnuhby * (+2253) Created page with "Longplayer is a language loosely based on [https://longplayer.org/about/how-does-longplayer-work/ the music that bears its name]. It implements a control flow scheme that the..."
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08:54:04 <zseri> 'zsync -o /data/esolang.xml http://esolangs.org/dump/esolang.xml.zsync' fails with failed to retrieve from https://esolangs.org/dump/esolang.xml.gz; Aborting, download available in /data/esolang.xml.part
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12:02:11 <esowiki> [[Longplayer]] https://esolangs.org/w/index.php?diff=55506&oldid=55505 * Plokmijnuhby * (+214) Clarifications and modifications
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14:43:12 <esowiki> [[Longplayer]] M https://esolangs.org/w/index.php?diff=55507&oldid=55506 * Plokmijnuhby * (+28) Why does a wikitable sometimes remove spaces and sometimes not?
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17:47:54 <zzo38> They mention in TeXbook that it would be possible to write an entire book about TeX output routines; the Appendix D of the TeXbook lists only a few. Do you know if any such book has been written?
17:57:28 <zzo38> There are other tricks that I have used with output routines, such as using insertions to communicate to the output routine. Although there is \write, that only works if the page is shipped out; it won't work before the page is shipped out or if it is not shipped out at all. So, you can use an insertion containing marks, with penalties in between, and then use \vsplit to extract the marks.
18:02:24 <zzo38> Output routines could be used to do many other things too, including to rearrange the order of pages, print an index in multiple columns, add rules into the outer edge of a page so that if you look at the edge of a closed book you can find a section, etc.
18:07:18 <zzo38> If you are using one pass to just figure out the cross references and not ship out anything, and then the second pass to fill them in, then there may be problem in case the resolved cross references change the size of a paragraph. One way to fix this is to ensure all section numbers (and/or page numbers, if applicable) have the same width.
18:08:19 <zzo38> Other way could be to use marks to record where the section headings are; the output routine can ensure they are on the correct page, and if not, can loosen or tighten the page to make them fit.
18:09:06 <zzo38> This way a cross-reference can include a page number that comes later than the reference itself.
18:20:46 <Vorpal> doesn't TeX and LaTeX traditionally resolve cross references in a first pass before rendering the pages in a second one?
18:21:23 <Vorpal> not sure how it handles if the target of the cross reference moves to another page after resolving cross references in between
18:22:59 <zzo38> TeX has no built-in mechanism for cross references.
18:23:44 <zzo38> I don't know if LaTeX handles that either.
18:23:47 <Vorpal> could you create a "meta stable" state of cross references, such that the calculated target pages changes every other re-run
18:24:32 <zzo38> I don't know, maybe. But I suggested a way to write output routines that can avoid such a "meta stable" state
18:26:51 <Vorpal> yes, I just wonder how noticeable such fixed width formatting would be for alternative 1. Or how noticeable such stretching/squeezing of the page would be for the second alternative
18:27:00 <Vorpal> you obviously want to avoid it looking ugly
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18:27:49 <Vorpal> it is probably very rare in any "real" document though
18:29:10 <zzo38> Yes, I think probably you are correct
18:34:54 <Vorpal> googling, there is apparently some latex package called varioref which will try to produce "smart" references, like "on the previous page" which can can cause really strange errors if it ends up split across a page boundary
18:46:05 <zzo38> You can put penalties to avoid it maybe
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19:49:30 <zzo38> You could prevent it being split across a page boundary
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22:04:28 <zzo38> Do you think these limits are sufficient? http://zzo38computer.org/fossil/heromesh.ui/wiki?name=Limits
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23:10:38 <zzo38> Do you know of ZZTQED? That is another external editor for ZZT, although I think the idea can be use even with level editors for other games too (although with differences, because it is difference from ZZT game).
23:46:29 <imode> I always pondered writing a "modern" ZZT.
23:49:35 <imode> something with a configurable tileset and movement with lerp.
23:51:08 <imode> mouse controls, a standard level editor, a simple scripting language..