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00:31:12 <oerjan> . o O ( andrew doesn't like puns? he's doomed in this channel... )
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00:35:03 <boily> he's either doomed, or sane.
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01:14:43 <oerjan> helloily. wait, you don't like puns?
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01:36:45 <oerjan> > error "test" `seq` print "hello"
01:37:44 <oerjan> > error "test" `seq` ()
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01:41:08 <boily> bonsøœirjan. I suffer them like a hot chili.
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02:18:28 <nfd9001> i don't think this counts as a discrete language, really, but
02:18:29 <nfd9001> https://github.com/nfd9001/LiterallyRunYourCode
02:19:18 <nfd9001> location-based BF machine. walk into geofences to input characters, then one step of the program is run every 20 or so meters you walk
02:20:50 <nfd9001> i just saw the kinect brainfuck thing and thought "hey i can make this, but worse"
02:20:58 <imode> there's a kinect brainfuck thing?
02:21:09 <nfd9001> yeah, think it was called bodyfuck?
02:21:23 <imode> programming through interpretive dance?
02:22:23 <nfd9001> also part of this was an excuse to put "fuck" several times on a poster that would end up on the wall at my uni
02:22:56 <nfd9001> afaik it's still hanging there
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05:06:40 <imode> anybody know of any _practical_ languages based on string rewriting? the only thing I'm aware of is metamath.
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08:06:54 <esowiki> [[1argasm]] N https://esolangs.org/w/index.php?oldid=56135 * Zero * (+997) a 1 argument assembly
08:07:53 <esowiki> [[1argasm]] https://esolangs.org/w/index.php?diff=56136&oldid=56135 * Zero * (+18)
08:10:00 <esowiki> [[Language list]] https://esolangs.org/w/index.php?diff=56137&oldid=55974 * Zero * (+14)
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10:18:19 <int-e> wtf were the mercurial authors thinking when they implemented the default behavior of 'hg add'?
10:21:38 <int-e> and is there a better way to undo that command than the overapproximation hg forget "set:added()"?
10:25:01 <int-e> For those who don't know, 'hg add' adds all untracked files that are not ignored. I'm hard pressed to imagine that this is ever a useful behavior for nontrivial repos.
10:25:27 <int-e> (the behavior is not even scoped by the current working directory)
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12:23:32 <int-e> (I was hoping for shachaf to come to mercurial's defense ;-) )
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16:21:01 <shachaf> int-e: But I've hardly used mercurial
16:23:20 * moony is finally managing to understand haskell
16:25:37 <andrew_> i dont understand brainf@@K
16:29:32 <Taneb> Is brainf@@k the same thing as brainfuck
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18:39:19 <imode> solutions for symbol conflicts in systems with multiple sets of conflicting rewrite rules: 1. prefix every symbol with a unique ID indicating which ruleset the symbol belongs to, or 2. use a cursor/head-based approach.
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18:43:33 <imode> the first approach bloats the string and the rules. the second requires a semi-nontrivial rewrite of all the rules.
18:44:16 <imode> the second still requires a prefix, but only on the cursors.
18:46:16 <imode> the first is attractive despite the bloat, but I have a feeling a relatively smart compiler can make a reasonable choice between conflict resolution strategies.
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20:05:22 <imode> https://ptpb.pw/Rl2J/text the input, and... https://ptpb.pw/vI5w/text the resulting ruleset.
20:06:07 <imode> still working on how I'm going to signify how I want the initial string symbols represented. manually inserting prefixes sucks.
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20:07:49 <imode> maybe an alternate separator. something like ;;=;; to signify the split between rules and the set of initial input strings.
20:11:56 <imode> the next step would probably be to generate rules for random walks when symbols from other rulesets conflict.
20:12:47 <imode> i.e if I see a symbol from ruleset 0 in the middle of ruleset 1, I'd like for it to perform a random walk, left or right, until it can be assimilated by its appropriate ruleset.
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22:27:44 <imode> something in me says I should stop messing with this and go make my own model of computation.
22:28:55 <imode> but really, what's out there that isn't just a derivative of what's already been discovered?
22:33:54 <imode> we have things based on linear sequences of characters in multiple dimensions, we have things based on multiple stacks of single symbols (counter machines), we have random access variants of all of that..
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22:34:41 <imode> we have variations based on rewriting, along with different structures we do rewrites over.
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23:58:52 <nfd> i wonder if there's any interesting languages that could be constructed with atomic reads/writes from a pool of tuples