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02:22:14 <zzo38> Now I have two bugs in SQLite that I have reported have been fixed (and one mistake in the documentation I have reported has been fixed).
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04:03:50 <esowiki> [[Far]] M https://esolangs.org/w/index.php?diff=56530&oldid=56513 * Oerjan * (+6) wikify a couple things
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04:22:45 <oerjan> fizzie: is mail from esolang working?
04:22:58 <oerjan> oh never mind, it just arrived
04:25:09 * oerjan is trying to see if he's receiving mail from other places than agora
04:25:28 <oerjan> although since the bounces are intermittent, this is not very reliable...
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05:15:34 <esowiki> [[Esolang:Sandbox]] M https://esolangs.org/w/index.php?diff=56531&oldid=55036 * Galaxtone * (+7408) Putting this here for showing someone and i'll ask the owner if it's ok to replace his whole page.
05:15:55 <esowiki> [[Esolang:Sandbox]] M https://esolangs.org/w/index.php?diff=56532&oldid=56531 * Galaxtone * (-7408) Cleared, I'll use the link to before this edit to show it off.
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06:32:21 <oerjan> tarvek can be a bit reckless...
06:32:58 <oerjan> also, europa cuisine remains weird even outside mechanicsburg.
06:35:11 <oerjan> (the last one is technically for today, but not very spoilery.)
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06:52:18 <esowiki> [[Talk:Fusion Tag]] https://esolangs.org/w/index.php?diff=56533&oldid=56488 * Oerjan * (+716) Three zeros works a bit better
06:54:58 <oerjan> the <main> part gets a bit squeezed, but it's there.
06:56:13 <FireFly> pondering re-bingeing GG in order to catch up and make another attempt at following it
06:57:16 * oerjan occasionally ruins his sleeping plans by binging a few sections.
06:58:52 <FireFly> I think last I read was fairly soon after they got onto the train
06:59:17 <FireFly> whch was probably ... a year and a half ago realtime, or so
06:59:20 <oerjan> that's only about 3 years ago hth
06:59:54 <oerjan> one of the characters lampshaded how long it had been in-comic, not too long ago
07:00:32 <FireFly> I wonder how long the plot will be
07:00:45 <int-e> FireFly: it's an easy way to waste a weekend ;-)
07:00:57 <int-e> I mean "spend" ;-)
07:01:20 <FireFly> One weekend might possibly be enough to catch up, but deifnitely not if I want to re-read from the start
07:01:51 <FireFly> (which is tempting, since I've forgotten a lot of plot bits)
07:02:02 <oerjan> i wonder if Archive Binge is still working, and whether it ever supported girl genius
07:03:12 <oerjan> dmm's Archive Binge, that is, apparently someone else has started something by the same name
07:03:20 <FireFly> I think when I first binged GG it probably took me a week or two of fairly focused bingeing during a summer break
07:04:17 <FireFly> I guess a second readthrough might be somewhat more skimmy since I probably mostly need reminders of the plot
07:07:26 <oerjan> when i first started it was still divided into two "classes", because they didn't put all the old pre-web comics on the web immediately
07:08:52 <oerjan> so there were in effect first one binge for the oldest part, then several months (years) of individual posts, until one glorious day when the old class caught up to the new one.
07:09:43 <int-e> let's see.. 2350 strips... at 1min/strip (which is low) is about 40h... a weekend may not be enough anymore ;-)
07:10:48 <int-e> right, hrm I forgot how they handled the transition
07:10:56 <oerjan> in the words of moloch von zinzer, "...how is _possible_ that this could surprise _any_ of you people?"
07:11:01 <int-e> (from GG 101 to GG)
07:11:15 <oerjan> aka through a month of server crashes and quota run-outs
07:11:33 <oerjan> http://www.girlgeniusonline.com/comic.php?date=20121126
07:12:12 <oerjan> aka "badly, but they got better"
07:12:19 <int-e> but I thought that the archive *now* just has 3 stips a week since 20021104
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07:13:10 <int-e> time machines are such useful devices
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07:15:17 <esowiki> [[Talk:Far]] N https://esolangs.org/w/index.php?oldid=56534 * Plokmijnuhby * (+266) Created page with "== Stacks == There are several commands which refer to "the stack". I assume this is Stack0, but if so I can't see any way to change Stack1. Is there a way to change which sta..."
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09:44:41 <wob_jonas> zzo38: nice! which two (bugs in SQLite)? I also have two, the int-float comparison bug, and some statement parser thing.
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10:40:53 <esowiki> [[Talk:Far]] https://esolangs.org/w/index.php?diff=56535&oldid=56534 * Ais523 * (+314) a guess as to what this means
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12:40:13 <esowiki> [[User:Nobody]] https://esolangs.org/w/index.php?diff=56536&oldid=54921 * Nobody * (+33)
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13:00:29 <esowiki> [[Surtic]] https://esolangs.org/w/index.php?diff=56537&oldid=56433 * Digital Hunter * (+48) /* Other built-in functions */
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16:09:32 <esowiki> [[Spoon]] https://esolangs.org/w/index.php?diff=56538&oldid=45837 * SnoringFrog * (+59) /* External resources */
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16:51:24 <zzo38> wob_jonas: One is a problem with functions using sqlite3_set_auxdata() in triggers, the other one is if an authorizer callback denies some steps of creating a WITHOUT ROWID table it will segfault.
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17:19:23 <ais523> huh, the newly updated Magic Tournament Rules are now actually clear enough to work out what happens if someone sets up a Turing Machine
17:19:42 <ais523> what happens is: you have to play it out (unless someone concedes) up until it repeats a previous state
17:20:02 <ais523> I don't think this overrides the bit of the comprehensive rules which makes the game a draw if it has no way to end, though
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17:24:11 <ais523> [18:22] <ais523> imode: you can't encode arbitrary graphs in eodermdrome, only ones with 26 vertices or less; to encode a graph of that size, you just come up with an arbitrary path that goes through every point (this is easy as you can retrace your steps if necessary), letter every point, and write out the letters in order
17:24:12 <ais523> [18:23] <ais523> 104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.
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17:24:50 <ais523> hmm, arguably 104.4b doesn't cause a draw in the case of a nontrivial infinite loop either
17:26:13 <ais523> on the other hand, the whole point of this construction is that there are no actions in the loop
17:26:19 <ais523> it's just triggered abilities triggering each other in a chain
17:26:32 <ais523> this might lead to problems related to, say, the three Oblivion Ring loop, which also contains no actions
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17:37:22 <imode> ais523: thanks for the info! I guess I'm wondering if there's a possibility using a larger (possibly infinite) alphabet.
17:37:56 <ais523> the format generalises easily enough
17:38:01 <ais523> but it's not very convenient to work with
17:39:02 <imode> starting to notice that. graph rewriting isn't as elegant as I thought.
17:39:59 <ais523> it's more usable if you have labelled nodes
17:40:22 <ais523> eodermdrome is basically a tarpitisation that unlabels them, meaning that you have to attach little subgraphs to the nodes to tell them apart
17:41:55 <imode> that honestly sounds cool, because you can craft labels by attaching differently shaped subgraphs to nodes.
17:42:14 <imode> but I guess it doesn't.. really buy you any expressiveness.
17:42:53 <ais523> right, it's the tarpit approach
17:42:56 <ais523> simplicity over usability
17:43:24 <imode> the reason I asked you about encoding arbitrary graphs was that I'm trying to take the approach of simplicity first, usability later.
17:44:10 <imode> it'd be nice to develop a graph-rewriting language with something like kolmogorov machines as a basis, and compile larger, more complex rules down to it.
17:44:43 <imode> but I can't find any other methods that don't use variable binding.
17:45:48 <ais523> I think the simplest way to make it somewhat usable would be eodermdrome except that the nodes remember which letter they have
17:46:06 <ais523> and probably using identifiers rather than letters so you have an infinite supply
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17:47:07 <imode> that's what I was thinking initially. I haven't looked into how to do/translate useful algorithms (like binary incrementation, or whatever the hell I've been doing with SRSs) over to eodermdrome yet.
17:48:39 <imode> wrapping my head around it hasn't been that fruitful. yet. :P
17:48:43 <ais523> you'd probably want to add explicit syntax for wildcards in the patterns, too, to make things more readable
17:48:58 <ais523> rather than just "anything that exists on both sides is a wildcard"
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17:53:26 <imode> so the concept is that every vertex in the graph is uniquely addressable from every other vertex. rewriting is always local to the first node specified in a rule, so you take a path through the graph.
17:54:01 <imode> you then replace the matched path with the new one from the rule set, adding or removing nodes as needed.
17:54:43 <imode> that's a neat way of handling cycle creation.
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17:55:57 <imode> but if I were to go with identifiers/words, I wonder what constructing something like a labeled tree would look like.
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18:20:30 <imode> I find it weird that pointer machines are so obscure.
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18:31:27 <zzo38> ais523: Even so I would think that unless you use subgames it doesn't make it more than Turing-complete (although it still makes it impossible to actually implement). Since it will end in a "implicit draw" even without such a rule (although omitting the rule would mean that a subgame getting in a infinite loop would end the main game in such a "implicit draw" instead of the subgame).
18:31:44 <zzo38> I do not keep track of the Magic Tournament rules.
18:32:02 <zzo38> (I do keep track of the game rules whenever they change, though.)
18:32:50 <zzo38> The game would go on forever if there is no rule to stop it, and because of that, it ends in a "implicit draw", that it goes on forever, I should think
18:35:31 <esowiki> [[Esolang:Sandbox]] M https://esolangs.org/w/index.php?diff=56539&oldid=56532 * Galaxtone * (+9911) Showing creator of surtic for review.
18:35:51 <esowiki> [[Esolang:Sandbox]] M https://esolangs.org/w/index.php?diff=56540&oldid=56539 * Galaxtone * (-9911) Clearing, using edit link to old page to show it.
18:37:05 <zzo38> wob_jonas: I told you now what bugs I reported have been fixed in SQLite, as you have asked
18:37:11 <esowiki> [[TLOWScript]] M https://esolangs.org/w/index.php?diff=56541&oldid=54417 * ZM * (+41) Update links
18:39:09 <zzo38> Here is the reply to my report (the reply also includes my original message): https://www.mail-archive.com/sqlite-users@mailinglists.sqlite.org/msg111043.html
18:39:52 <HackEso> /srv/hackeso-code/multibot_cmds/lib/limits: line 5: exec: smlit: not found
18:39:56 <HackEso> smlist 471: shachaf monqy elliott mnoqy Cale
18:44:14 <esowiki> [[Surtic]] https://esolangs.org/w/index.php?diff=56542&oldid=56537 * Digital Hunter * (-23) /* Loops & Blocks */
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18:58:07 <esowiki> [[Talk:Surtic]] M https://esolangs.org/w/index.php?diff=56543&oldid=56528 * Galaxtone * (-199) Deleted, because I wanted to.
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19:32:28 <esowiki> [[99 bottles of beer]] M https://esolangs.org/w/index.php?diff=56544&oldid=54598 * Galaxtone * (+9) Looked like it was suppose to be one whole code block.
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19:45:05 <esowiki> [[Special:Log/delete]] delete * Ais523 * deleted "[[Talk:Surtic]]": Author request: all revisions were by [[User:Galaxtone]]
19:49:22 <impomatic> Hmmm... no page for Funge Wars on the wiki.
19:49:36 <esowiki> [[Talk:Fusion Tag]] https://esolangs.org/w/index.php?diff=56545&oldid=56533 * Ais523 * (+773) the main section doesn't work in that example because it's not large enough to fit a reference to anything but the bootstrap
19:53:57 <impomatic> FungeWars or Fungewars or BefungeWars? https://sourceforge.net/projects/fungewars/?source=typ_redirect https://github.com/electrodude/fungewars http://www.phlamethrower.co.uk/befunge/befwars.php
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21:00:15 <esowiki> [[Fungewars]] N https://esolangs.org/w/index.php?oldid=56546 * Impomatic * (+509) Create page
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21:18:57 <esowiki> [[Brainfuck]] https://esolangs.org/w/index.php?diff=56547&oldid=56453 * Impomatic * (+110) /* External resources */ link to Mutato
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21:20:08 <esowiki> [[Brainfuck]] M https://esolangs.org/w/index.php?diff=56548&oldid=56547 * Impomatic * (+0) /* External resources */ moved link to correct section
21:22:07 <impomatic> The programming language used by Tierra probably meets the definition of an esoteric programming language - " a computer programming language designed to experiment with weird ideas"
21:36:43 <zzo38> What programming language is that?
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21:40:46 <impomatic> zzo38 there's a description of it here http://korsu.mbnet.fi/tierra.html
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22:54:24 <imode> idea: predicated rules for SRS. "if all these patterns are present in the string, apply this rule."
22:58:14 <imode> <pattern1> <pattern2> <pattern3> ... <patternN> <::> <lhs> -> <rhs>
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23:57:37 <esowiki> [[User:Language]] https://esolangs.org/w/index.php?diff=56549&oldid=56481 * HereToAnnoy * (+720) Registers made semi-usable and string manipulation