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01:25:39 <zzo38> How to do CSS so that after the counter reaches a specific number then it resets and uses a different style for the numbers after that?
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01:55:44 <moony> This is going to be fun. I just bought the last copy of the MC88100's manual off ebay. If i end up not buying a MC88100 to play with, i'll resell it, tho.
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13:49:42 <wob_jonas> zzo38: re CSS lists, perhaps see "https://www.w3.org/TR/2013/WD-css-counter-styles-3-20130221/#fixed-system" or "https://developer.mozilla.org/en-US/docs/Web/CSS/@counter-style#Examples"
13:57:54 <wob_jonas> zzo38: see also the range and fallback proeprties in @counter-style
13:58:12 <wob_jonas> which should be on the same page but not necessarily in the same section
13:58:32 <wob_jonas> eg. there's a @counter-style definition given for roman numerals and more
14:05:08 <wob_jonas> `pbflist http://pbfcomics.com/comics/dick/
14:05:09 <HackEso> pbflist http://pbfcomics.com/comics/dick/: shachaf Sgeo quintopia ion b_jonas Cale
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15:56:57 <\oren\> write all your SQL like this InSeRt InTo snacks VaLuEs
15:59:45 <\oren\> sElEcT name FrOm users wHeRe region
16:02:05 <zzo38> It is case-insensitive and so can accept that, but I do not intend to do like that (I don't know how it affects compression, but I expect probably if you write in all uppercase or all lowercase instead of mixed up, it can be compress better)
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16:36:31 <zzo38> Do you know that it is possible in ZZT (although an external editor is needed) for a program to create a passage in one location but with different destinations based on some conditions? I have recently figured out how.
16:39:16 <\oren\> https://twitter.com/pwnsdx/status/1040944750973595649
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18:09:36 <shachaf> I'm generally OK, even positive, but also stressed
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18:27:46 <\oren\> breaking news, Pedo Guy sues Elongated Muskrat
18:51:36 <zzo38> Do you like ZZT? I have figured out enough stuff about ZZT (including possible reasons for all of the bugs, although I am not entirely sure, but implementing them in the way I think it works hopefully would work), that probably a free clone can be made.
18:52:50 <zzo38> Also this use of external editor to make all sort of stuff like how they decided to avoid using the screen-generator for BANCstar because it is too limited, so they wrote the codes by themself, the use of external editors with ZZT also avoid the too limited functions of the built-in editor of ZZT.
18:54:24 <zzo38> I made XYZABCDE.ZZT by the built-in editor, but sequel might using ZZTQED instead.
19:01:30 <wob_jonas> zzo38: do you know of the SNES puzzle game called Trodderls?
19:01:43 <zzo38> No, I do not know. How is it work?
19:05:24 <wob_jonas> I don't know, but johannhowitzer says in https://www.youtube.com/watch?v=LrbPGNGDLD4 that it's a well-designed puzzle game.
19:05:40 <wob_jonas> I haven't seen any gamplay, but that seems like an interesting recommendation.
19:09:10 <zzo38> The uses of these stuff in ZZT can become much strange, e.g. to make a conditional passage, a program shoots a bullet into a stat water with cycle 1, the stats of the passage, and a direction aiming at another stat water that this time has cycle 1, a passage underneath, and a direction aiming into a wall. These directions are not even directions that can be set using the built-in editor.
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19:25:45 <wob_jonas> zzo38: in the windows 3 puzzle game Kye, almost anything you can do by editing an ascii level file, you can also do with the built-in editor. But the puzzle file format is quite simple, the map is just a rectangle of ascii characters, each with a fixed tile as its meaning, you can place any tile with the editor, there's a few restrictions like Kye
19:25:45 <wob_jonas> (the player character) has to be in exactly one space but
19:26:20 <wob_jonas> IIRC those are enforced if you edit the ascii file too, and there's a few lines of meta-info per level, like the level name and password and the message that pops up when you enter the level.
19:31:45 <zzo38> There are other programs doing like that too, including some game program I write it does that, although there is no password; you can select whatever level you want
19:32:05 <wob_jonas> zzo38: the level file is plain ascii, I can just read the passwords.
19:32:25 <wob_jonas> that doesn't ruin the game, the passwords aren't really important
19:32:40 <wob_jonas> I mean, that was before we'd just download a list of passwords from the internet, but still
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