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05:37:46 <zzo38> If arrows are two for a penny and lead sling stones are ten for a farthing, do you think these prices make sense?
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10:08:34 <Taneb> Remind me how many farthings are in a penny?
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10:32:25 <wob_jonas> zzo38: it depends. in many games, you simply don't need that much realism, and just have slingstones and +0 arrows untracked, so that anyone who has a sling or bow can conjure a new stone or arrow resp from thin air as needed, limited only by the recharge time of the sling or bow, the number of projectiles you can have on screen at the same time, o
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10:43:33 <wob_jonas> Taneb: aww, pre-decimisation money. it's not as simple as gold pieces that are worth equal to either 10 or 100 silver pieces, depending on which game you take.
10:45:37 <wob_jonas> (Except in Harry Potter, where a gold piece is worth 17 silver pieces.)
10:49:23 <Taneb> I think there's four farthings in a penny?
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11:13:37 <int-e> how many quarter inches are there in a furlong?
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16:43:59 <zzo38> Taneb: Yes there are four farthings in one penny
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17:15:37 <zzo38> Thridings? I don't think that is the money; the money is pound, shilling, penny, farthing
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17:28:12 <zzo38> Yes, a shilling is also called bob
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17:45:37 <john_metcalf> There used to be a quarter farthing coin as well. The smallest value coin the UK had.
17:46:12 <zzo38> Yes, I have read that there was such thing
17:48:23 <john_metcalf> I randomly have a coin book on my desk today :-)
17:50:23 <zzo38> Is good knowing the old money because many stories are using them, including this GURPS game I play and also some British television shows (including ones that are available in Canada, too).
18:06:00 <zzo38> http://zzo38computer.org/gurpsgame/1.ui/wiki?name=Session+16 I suppose the story can be confusing if you do not know the old money. The term "hit points" is used only in the footnotes.
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22:35:19 <zzo38> When implementing the stack protection in Free Hero Mesh, it is notice that large allocations seem to be much closer to the stack. For example, if allocating 99999 bytes then I get 0x1722160 0x7ffc4a194ec0 but if allocating 999999 bytes then I get 0x7f7eb7ddd010 0x7ffc5b7333f0 (the first number is the address of this allocation, and the second number is the frame address of main()). Do you know what is causing this?
22:45:08 <lambdabot> ENVA 222220Z 08004KT 040V120 9999 SCT039 BKN059 03/01 Q0995 RMK WIND 670FT 14010KT
22:45:20 <oerjan> inching closer to the cows
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23:38:27 <doesthiswork> what do you mean by "inching closer to the cows?"
23:42:50 <lambdabot> EGLL 222320Z AUTO 27006KT 9999 NCD 06/04 Q1037 NOSIG
23:44:42 <lambdabot> EFPO 222320Z AUTO 27005KT CAVOK 06/M00 Q1000
23:44:47 <fizzie> That's a half-cow, for example.
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23:52:43 <fizzie> zzo38: There's at least some allocators (for Unix-like systems) that use individual mmap system calls for large allocations, but satisfy smaller allocations from a managed-in-process region of memory ("the heap") that comes right after the program data section. Or just have multiple arenas in different locations.
23:53:29 <fizzie> zzo38: See e.g. https://sourceware.org/glibc/wiki/MallocInternals for the glibc allocator. "If the request is large enough, mmap() is used to request memory directly from the operating system."
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